Belochai vs Bretters Alternate Universe


  • TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.7

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians buy 1 battleship, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour moved from UK25 to R31
                  Italians take R32 from Russians
                  Italians take R31 from Russians
            2 infantry moved from I5 to 75 Sea Zone
            2 infantry and 1 transport moved from 75 Sea Zone to 84 Sea Zone
            2 infantry moved from 84 Sea Zone to UK20
            1 bomber moved from I1 to 85 Sea Zone
            1 submarine moved from 75 Sea Zone to 85 Sea Zone
            1 armour moved from PA13 to R31
    
        Combat - Italians
            Battle in UK20
            Battle in 85 Sea Zone
                Italians attack with 1 bomber and 1 submarine
                Americans defend with 1 destroyer
                    Italians roll dice for 1 submarine in 85 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 85 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Italians lost in 85 Sea Zone
                Italians win, taking UK20 from British with 1 bomber remaining. Battle score for attacker is 2
                Casualties for Italians: 1 submarine
                Casualties for Americans: 1 destroyer
    
        Non Combat Move - Italians
            1 bomber moved from 85 Sea Zone to I1
            1 transport moved from 59 Sea Zone to 60 Sea Zone
            1 infantry and 1 mech_infantry moved from I1 to 60 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 60 Sea Zone to 61 Sea Zone
            1 infantry and 1 mech_infantry moved from 61 Sea Zone to R28
    
        Place Units - Italians
            1 battleship, 1 destroyer and 1 submarine placed in 75 Sea Zone
    
        Turn Complete - Italians
            Italians collect 30 PUs; end with 30 PUs
            Objective Italians 4 Amphibious Ambitions: Italians met a national objective for an additional 3 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.67
    Italians regular : 0.67
    

    Savegame


  • TripleA Turn Summary: French round 7

    TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.7

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 fighter moved from A4 to 13 Sea Zone
    
        Place Units - ANZAC
            1 infantry placed in A4
    
        Turn Complete - ANZAC
            ANZAC collect 8 PUs; end with 8 PUs
    
        Purchase Units - French
            French buy 1 artillery and 1 bomber; Remaining resources: 0 PUs; 
    
        Combat Move - French
    
        Non Combat Move - French
            1 mech_infantry moved from F16 to F13
            1 submarine moved from 96 Sea Zone to 69 Sea Zone
            1 destroyer moved from 96 Sea Zone to 69 Sea Zone
    
        Place Units - French
            1 artillery placed in F3
            1 bomber placed in F13
    
        Turn Complete - French
            French collect 32 PUs; end with 32 PUs
            Objective French 3 Non Military Spending: French met a national objective for an additional -16 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 8

    TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.7

    Game History

    Round: 8
    
        Purchase Units - Germans
            Germans repair damage of 6x factory_minor; Remaining resources: 67 PUs; 
            Germans buy 3 armour, 1 destroyer, 7 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 artillery moved from PX2 to G2
                  Germans take G2 from Russians
            2 artilleries moved from PX2 to R1
            1 fighter and 1 tactical_bomber moved from 26 Sea Zone to R1
            1 infantry moved from R15 to R19
            1 bomber moved from R4 to R19
            1 mech_infantry moved from R13 to R19
            1 mech_infantry moved from R23 to R25
                  Germans take R25 from Russians
    
        Combat - Germans
            Battle in R19
                Germans attack with 1 bomber, 1 infantry and 1 mech_infantry
                Russians defend with 1 artillery
                    Germans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in R19, round 2 : 0/3 hits, 1.00 expected hits
                    Russians roll dice for 1 artillery in R19, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in R19, round 3 : 2/3 hits, 1.00 expected hits
                    Russians roll dice for 1 artillery in R19, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians lost in R19
                Germans win, taking R19 from Russians with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for Russians: 1 artillery
            Battle in R1
                Germans attack with 2 artilleries, 1 fighter and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 2 artilleries, 1 fighter and 1 tactical_bomber in R1, round 2 : 2/4 hits, 1.83 expected hits
                    Russians roll dice for 1 infantry in R1, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in R1
                Germans win, taking R1 from Russians with 2 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 fighter and 1 tactical_bomber moved from R1 to 25 Sea Zone
            2 artilleries and 4 infantry moved from R4 to 26 Sea Zone
            2 artilleries, 4 infantry and 4 transports moved from 26 Sea Zone to 25 Sea Zone
            1 battleship, 1 carrier, 1 cruiser and 1 submarine moved from 26 Sea Zone to 25 Sea Zone
            2 artilleries and 4 infantry moved from 25 Sea Zone to G5
            2 fighters moved from G15 to G5
            1 armour and 13 mech_infantrys moved from G13 to G14
            3 armour and 1 mech_infantry moved from G15 to G14
            5 infantry moved from G15 to G14
            1 aaGun, 4 artilleries, 8 infantry and 3 mech_infantrys moved from R23 to R29
            1 bomber moved from R19 to R13
            3 mech_infantrys moved from R4 to R13
    
        Place Units - Germans
            3 armour placed in R4
            1 destroyer placed in 25 Sea Zone
            7 infantry and 3 mech_infantrys placed in G15
            Germans undo move 3.
            5 mech_infantrys placed in G15
            7 infantry placed in G5
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 25 Sea Zone. Rolls: 3,5
            Germans collect 72 PUs (3 lost to blockades); end with 72 PUs
            Objective Germans 6 North Sea Resources: Germans met a national objective for an additional 5 PUs; end with 77 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -1.00
    Germans regular : 0.17
    

    Savegame


  • TripleA Turn Summary: Russians round 8

    TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.7

    Game History

    Round: 8
    
        Purchase Units - Russians
            Russians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from R21 to R25
            1 fighter moved from R21 to R25
            1 infantry moved from R26 to C1
            1 bomber moved from R26 to C1
            1 armour moved from R16 to R15
                  Russians take R15 from Germans
            1 armour moved from R15 to R16
            1 infantry moved from R20 to R19
            1 infantry moved from R16 to R19
            1 fighter moved from R16 to R19
            1 tactical_bomber moved from R16 to R19
            1 fighter moved from R16 to R19
            1 tactical_bomber moved from R16 to R19
            1 fighter moved from R16 to R19
            1 tactical_bomber moved from R16 to R19
    
        Combat - Russians
            Battle in R25
                Russians attack with 1 fighter and 1 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 fighter and 1 infantry in R25, round 2 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 mech_infantry in R25, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in R25
                Russians win, taking R25 from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in C1
                Russians attack with 1 bomber and 1 infantry
                Japanese defend with 1 artillery
                    Russians roll dice for 1 bomber and 1 infantry in C1, round 2 : 1/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 artillery in C1, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in C1
                Russians win, taking C1 from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
            Battle in R19
                Russians attack with 3 fighters, 2 infantry and 3 tactical_bombers
                Germans defend with 1 infantry and 1 mech_infantry
                    Russians roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in R19, round 2 : 2/8 hits, 3.83 expected hits
                    Germans roll dice for 1 infantry and 1 mech_infantry in R19, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in R19
                Russians win, taking R19 from Germans with 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 7
                Casualties for Germans: 1 infantry and 1 mech_infantry
    
        Non Combat Move - Russians
            3 fighters and 3 tactical_bombers moved from R19 to R16
            1 fighter moved from R25 to R16
            1 bomber moved from C1 to R21
    
        Place Units - Russians
            3 infantry placed in R26
            1 artillery and 1 infantry placed in R16
    
        Turn Complete - Russians
            Russians collect 15 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0.33
    Germans regular : -1.00
    Russians regular : -1.33
    

    Savegame


  • TripleA Turn Summary: Japanese round 8

    TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.7

    Game History

    Round: 8
    
        Purchase Units - Japanese
            Japanese buy 2 destroyers, 1 harbour, 4 infantry, 6 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Japanese
            2 mech_infantrys moved from C2 to C1
            1 fighter and 1 tactical_bomber moved from C2 to C1
            1 tactical_bomber moved from C2 to C1
            2 fighters and 2 tactical_bombers moved from 33 Sea Zone to 28 Sea Zone
            1 mech_infantry moved from IN13 to A8
                  Japanese take A8 from ANZAC
    
        Combat - Japanese
            Battle in 28 Sea Zone
                Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 28 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 28 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 28 Sea Zone
                Japanese win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in C1
                Japanese attack with 1 fighter, 2 mech_infantrys and 2 tactical_bombers
                Russians defend with 1 infantry
                    Japanese roll dice for 1 fighter, 2 mech_infantrys and 2 tactical_bombers in C1, round 2 : 3/5 hits, 2.00 expected hits
                    Chinese roll dice for 1 infantry in C1, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in C1
                Japanese win, taking C1 from Chinese with 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 mech_infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Japanese
            1 fighter and 2 tactical_bombers moved from C1 to C2
            2 bombers moved from C2 to J14
            3 mech_infantrys moved from J9 to IN13
            1 armour, 1 artillery and 1 infantry moved from IN3 to 33 Sea Zone
            1 armour, 1 artillery, 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 4 transports moved from 33 Sea Zone to 42 Sea Zone
            1 armour, 1 artillery and 1 infantry moved from 42 Sea Zone to PA6
            2 infantry moved from C5 to 65 Sea Zone
            2 infantry and 1 transport moved from 65 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to PA6
            1 tactical_bomber moved from C2 to J9
            2 fighters and 2 tactical_bombers moved from 28 Sea Zone to 42 Sea Zone
    
        Place Units - Japanese
            2 infantry placed in C5
            1 transport placed in 65 Sea Zone
            2 destroyers placed in 108 Sea Zone
            Japanese undo move 3.
            2 destroyers placed in 90 Sea Zone
            1 harbour placed in PA6
            3 mech_infantrys placed in J9
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from C21: 3 mech_infantrys
            EDIT: Adding units owned by Japanese to C20: 3 mech_infantrys
            EDIT: Removing units owned by Japanese from C14: 3 mech_infantrys
            EDIT: Adding units owned by Japanese to C2: 3 mech_infantrys
            EDIT: Removing units owned by Japanese from J6: 3 mech_infantrys
            EDIT: Adding units owned by Japanese to C18: 3 mech_infantrys
            EDIT: Turning off Edit Mode
            1 mech_infantry placed in J6
            Japanese undo move 3.
            2 mech_infantrys placed in J6
            2 destroyers placed in 91 Sea Zone
            2 infantry placed in J14
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 92 Sea Zone. Rolls: 1,5
            Japanese collect 64 PUs (1 lost to blockades); end with 64 PUs
            Objective Japanese 4 Northern Defence Perimeter: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Japanese 5 Imperialism Rampant: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.67
    Americans regular : -0.33
    Japanese regular : 1.67
    

    Savegame


  • TripleA Turn Summary: Americans round 8

    TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.7

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 2 armour, 3 artilleries, 1 carrier, 2 fighters, 3 infantry, 2 mech_infantrys and 2 tactical_bombers; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from UK30 to 115 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 115 Sea Zone to 117 Sea Zone
            1 artillery moved from 117 Sea Zone to PA15
            1 infantry moved from 117 Sea Zone to PA15
            1 fighter moved from 71 Sea Zone to 84 Sea Zone
            1 bomber moved from G21 to G19
            1 bomber moved from G21 to G15
            1 bomber moved from G21 to 61 Sea Zone
            1 destroyer moved from 80 Sea Zone to 93 Sea Zone
            1 submarine moved from 92 Sea Zone to 80 Sea Zone
            1 destroyer moved from 13 Sea Zone to 28 Sea Zone
            1 fighter moved from 13 Sea Zone to 28 Sea Zone
            1 tactical_bomber moved from 13 Sea Zone to 28 Sea Zone
            1 submarine moved from 13 Sea Zone to 28 Sea Zone
            1 submarine moved from 25 Sea Zone to 23 Sea Zone
                  Americans take 24 Sea Zone from Germans
            1 infantry moved from A6 to A8
            1 bomber moved from A4 to A8
    
        Combat - Americans
            Strategic bombing raid in G15
                    Germans roll AA dice in G15 : 0/1 hits, 0.17 expected hits
                Bombing raid in G15 rolls: 8 and causes: 8 damage to unit: factory_major
                Bombing raid in G15 causes 8 damage total. 
            Strategic bombing raid in G19
                    Germans roll AA dice in G19 : 0/1 hits, 0.17 expected hits
                Bombing raid in G19 rolls: 3 and causes: 3 damage to unit: factory_minor
                Bombing raid in G19 causes 3 damage total. 
            Battle in PA15
            Battle in 61 Sea Zone
                Americans attack with 1 bomber
                Italians defend with 1 transport
                    1 transport owned by the Italians lost in 61 Sea Zone
                Americans win, taking PA15 from Italians with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Italians: 1 transport
            Battle in 84 Sea Zone
                Americans attack with 1 fighter
                Italians defend with 1 transport
                    1 transport owned by the Italians lost in 84 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Italians: 1 transport
            Battle in A8
                Americans attack with 1 bomber and 1 infantry
                Japanese defend with 1 mech_infantry
                    Americans roll dice for 1 bomber and 1 infantry in A8, round 2 : 1/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 mech_infantry in A8, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in A8
                Americans win, taking A8 from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in 28 Sea Zone
                Americans attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 submarine
                    Americans roll dice for 1 submarine in 28 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Japanese lost in 28 Sea Zone
                Americans win, taking 28 Sea Zone from Japanese with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - Americans
            1 tactical_bomber moved from 28 Sea Zone to A4
            1 fighter moved from 28 Sea Zone to A4
            1 armour moved from A1 to A4
            1 mech_infantry moved from A6 to A4
            1 armour moved from A6 to A4
            1 artillery moved from A6 to A4
            1 infantry moved from A6 to A4
            1 bomber moved from A8 to A4
            1 infantry moved from A1 to A3
            1 artillery moved from A1 to A3
            1 infantry moved from A1 to A3
            1 infantry moved from US13 to 16 Sea Zone
            1 infantry moved from US11 to 16 Sea Zone
            1 infantry moved from US11 to US8
            2 infantry and 1 transport moved from 16 Sea Zone to 13 Sea Zone
            1 transport moved from 13 Sea Zone to 15 Sea Zone
            1 transport moved from 13 Sea Zone to 15 Sea Zone
            1 infantry moved from 13 Sea Zone to A1
            1 infantry moved from 13 Sea Zone to A1
            1 battleship moved from 13 Sea Zone to 15 Sea Zone
            1 aaGun moved from US11 to US8
            1 aaGun moved from UK18 to UK17
            2 artilleries and 2 infantry moved from UK10 to UK18
            1 armour moved from UK6 to UK18
            1 fighter moved from 84 Sea Zone to 71 Sea Zone
            1 armour moved from UK13 to PX5
            1 mech_infantry moved from PA9 to PX5
            1 mech_infantry moved from PA9 to PX5
            1 artillery moved from PA9 to PX5
            1 artillery moved from PA9 to PX5
            1 armour moved from PA9 to PX5
            1 armour moved from IN10 to PA9
            1 mech_infantry moved from IN10 to PA9
            1 mech_infantry moved from IN10 to PA9
            1 artillery and 2 infantry moved from IN10 to UK13
            2 artilleries and 2 infantry moved from IN10 to UK14
            1 transport moved from 58 Sea Zone to 36 Sea Zone
            1 transport moved from 54 Sea Zone to 35 Sea Zone
            1 transport moved from 54 Sea Zone to 35 Sea Zone
            1 mech_infantry moved from US5 to UK6
            1 armour moved from US5 to UK6
            1 infantry moved from US6 to UK6
            4 artilleries and 4 infantry moved from US5 to 29 Sea Zone
            4 artilleries, 4 infantry and 4 transports moved from 29 Sea Zone to 54 Sea Zone
            4 artilleries and 4 infantry moved from 54 Sea Zone to UK10
            1 transport moved from 35 Sea Zone to 29 Sea Zone
            1 transport moved from 36 Sea Zone to 29 Sea Zone
            1 transport moved from 35 Sea Zone to 29 Sea Zone
            1 bomber moved from G19 to G21
            1 bomber moved from G15 to PA5
            1 bomber moved from 61 Sea Zone to R26
            3 carriers, 4 destroyers, 3 fighters and 5 submarines moved from 13 Sea Zone to 14 Sea Zone
    
        Place Units - Americans
            2 armour and 1 mech_infantry placed in IN10
            1 carrier, 1 fighter and 1 tactical_bomber placed in 71 Sea Zone
            1 fighter and 1 tactical_bomber placed in US11
            3 artilleries, 3 infantry and 1 mech_infantry placed in US5
    
        Turn Complete - Americans
            Americans collect 73 PUs; end with 74 PUs
            Objective Americans 2 National Pride: Americans met a national objective for an additional 10 PUs; end with 84 PUs
            Objective Americans 4 Boots On The Ground: Americans met a national objective for an additional 5 PUs; end with 89 PUs
            Objective Americans 3 War Time Production: Americans met a national objective for an additional 10 PUs; end with 99 PUs
            Objective Americans 1 Island Influence: Americans met a national objective for an additional 5 PUs; end with 104 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.83
    Japanese regular : -0.33
    Germans AA : -0.33
    

    Savegame


  • TripleA Turn Summary: Chinese round 8

    TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.7

    Game History

    Round: 8
    
        Purchase Units - Chinese
            Trigger Chinese Lose Artillery AAGun Supplies: Chinese has their production frontier changed to: productionChinese_Allied_Access_Closed
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 0 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: British round 8

    TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.7

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 2 armour, 3 artilleries, 1 carrier, 2 fighters, 3 infantry, 2 mech_infantrys and 2 tactical_bombers; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from UK30 to 115 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 115 Sea Zone to 117 Sea Zone
            1 artillery moved from 117 Sea Zone to PA15
            1 infantry moved from 117 Sea Zone to PA15
            1 fighter moved from 71 Sea Zone to 84 Sea Zone
            1 bomber moved from G21 to G19
            1 bomber moved from G21 to G15
            1 bomber moved from G21 to 61 Sea Zone
            1 destroyer moved from 80 Sea Zone to 93 Sea Zone
            1 submarine moved from 92 Sea Zone to 80 Sea Zone
            1 destroyer moved from 13 Sea Zone to 28 Sea Zone
            1 fighter moved from 13 Sea Zone to 28 Sea Zone
            1 tactical_bomber moved from 13 Sea Zone to 28 Sea Zone
            1 submarine moved from 13 Sea Zone to 28 Sea Zone
            1 submarine moved from 25 Sea Zone to 23 Sea Zone
                  Americans take 24 Sea Zone from Germans
            1 infantry moved from A6 to A8
            1 bomber moved from A4 to A8
    
        Combat - Americans
            Strategic bombing raid in G15
                    Germans roll AA dice in G15 : 0/1 hits, 0.17 expected hits
                Bombing raid in G15 rolls: 8 and causes: 8 damage to unit: factory_major
                Bombing raid in G15 causes 8 damage total. 
            Strategic bombing raid in G19
                    Germans roll AA dice in G19 : 0/1 hits, 0.17 expected hits
                Bombing raid in G19 rolls: 3 and causes: 3 damage to unit: factory_minor
                Bombing raid in G19 causes 3 damage total. 
            Battle in PA15
            Battle in 61 Sea Zone
                Americans attack with 1 bomber
                Italians defend with 1 transport
                    1 transport owned by the Italians lost in 61 Sea Zone
                Americans win, taking PA15 from Italians with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Italians: 1 transport
            Battle in 84 Sea Zone
                Americans attack with 1 fighter
                Italians defend with 1 transport
                    1 transport owned by the Italians lost in 84 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Italians: 1 transport
            Battle in A8
                Americans attack with 1 bomber and 1 infantry
                Japanese defend with 1 mech_infantry
                    Americans roll dice for 1 bomber and 1 infantry in A8, round 2 : 1/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 mech_infantry in A8, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in A8
                Americans win, taking A8 from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in 28 Sea Zone
                Americans attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 submarine
                    Americans roll dice for 1 submarine in 28 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Japanese lost in 28 Sea Zone
                Americans win, taking 28 Sea Zone from Japanese with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - Americans
            1 tactical_bomber moved from 28 Sea Zone to A4
            1 fighter moved from 28 Sea Zone to A4
            1 armour moved from A1 to A4
            1 mech_infantry moved from A6 to A4
            1 armour moved from A6 to A4
            1 artillery moved from A6 to A4
            1 infantry moved from A6 to A4
            1 bomber moved from A8 to A4
            1 infantry moved from A1 to A3
            1 artillery moved from A1 to A3
            1 infantry moved from A1 to A3
            1 infantry moved from US13 to 16 Sea Zone
            1 infantry moved from US11 to 16 Sea Zone
            1 infantry moved from US11 to US8
            2 infantry and 1 transport moved from 16 Sea Zone to 13 Sea Zone
            1 transport moved from 13 Sea Zone to 15 Sea Zone
            1 transport moved from 13 Sea Zone to 15 Sea Zone
            1 infantry moved from 13 Sea Zone to A1
            1 infantry moved from 13 Sea Zone to A1
            1 battleship moved from 13 Sea Zone to 15 Sea Zone
            1 aaGun moved from US11 to US8
            1 aaGun moved from UK18 to UK17
            2 artilleries and 2 infantry moved from UK10 to UK18
            1 armour moved from UK6 to UK18
            1 fighter moved from 84 Sea Zone to 71 Sea Zone
            1 armour moved from UK13 to PX5
            1 mech_infantry moved from PA9 to PX5
            1 mech_infantry moved from PA9 to PX5
            1 artillery moved from PA9 to PX5
            1 artillery moved from PA9 to PX5
            1 armour moved from PA9 to PX5
            1 armour moved from IN10 to PA9
            1 mech_infantry moved from IN10 to PA9
            1 mech_infantry moved from IN10 to PA9
            1 artillery and 2 infantry moved from IN10 to UK13
            2 artilleries and 2 infantry moved from IN10 to UK14
            1 transport moved from 58 Sea Zone to 36 Sea Zone
            1 transport moved from 54 Sea Zone to 35 Sea Zone
            1 transport moved from 54 Sea Zone to 35 Sea Zone
            1 mech_infantry moved from US5 to UK6
            1 armour moved from US5 to UK6
            1 infantry moved from US6 to UK6
            4 artilleries and 4 infantry moved from US5 to 29 Sea Zone
            4 artilleries, 4 infantry and 4 transports moved from 29 Sea Zone to 54 Sea Zone
            4 artilleries and 4 infantry moved from 54 Sea Zone to UK10
            1 transport moved from 35 Sea Zone to 29 Sea Zone
            1 transport moved from 36 Sea Zone to 29 Sea Zone
            1 transport moved from 35 Sea Zone to 29 Sea Zone
            1 bomber moved from G19 to G21
            1 bomber moved from G15 to PA5
            1 bomber moved from 61 Sea Zone to R26
            3 carriers, 4 destroyers, 3 fighters and 5 submarines moved from 13 Sea Zone to 14 Sea Zone
    
        Place Units - Americans
            2 armour and 1 mech_infantry placed in IN10
            1 carrier, 1 fighter and 1 tactical_bomber placed in 71 Sea Zone
            1 fighter and 1 tactical_bomber placed in US11
            3 artilleries, 3 infantry and 1 mech_infantry placed in US5
    
        Turn Complete - Americans
            Americans collect 73 PUs; end with 74 PUs
            Objective Americans 2 National Pride: Americans met a national objective for an additional 10 PUs; end with 84 PUs
            Objective Americans 4 Boots On The Ground: Americans met a national objective for an additional 5 PUs; end with 89 PUs
            Objective Americans 3 War Time Production: Americans met a national objective for an additional 10 PUs; end with 99 PUs
            Objective Americans 1 Island Influence: Americans met a national objective for an additional 5 PUs; end with 104 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Lose Artillery AAGun Supplies: Chinese has their production frontier changed to: productionChinese_Allied_Access_Closed
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 0 PUs
    
        Purchase Units - British
            British buy 1 armour, 3 artilleries, 1 carrier, 1 destroyer and 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - British
            1 artillery moved from G17 to G18
                  British take G18 from Germans
            1 infantry moved from PA5 to G13
                  British take G13 from Germans
            1 infantry moved from UK26 to C21
                  Chinese take C21 from Japanese
            1 infantry moved from UK26 to UK24
                  British take UK24 from Italians
            3 artilleries and 2 infantry moved from UK26 to UK25
                  British take UK25 from Italians
            1 infantry moved from UK26 to UK25
            1 artillery moved from UK26 to UK25
            6 infantry moved from UK27 to UK28
    
        Combat - British
    
        Non Combat Move - British
            1 carrier moved from 40 Sea Zone to 23 Sea Zone
            1 fighter moved from 40 Sea Zone to 23 Sea Zone
            1 tactical_bomber moved from 40 Sea Zone to 23 Sea Zone
            1 fighter moved from UK4 to 23 Sea Zone
            1 tactical_bomber moved from UK4 to 23 Sea Zone
            1 submarine moved from 40 Sea Zone to 23 Sea Zone
            1 destroyer moved from 40 Sea Zone to 23 Sea Zone
            1 artillery moved from UK4 to 40 Sea Zone
            1 artillery and 1 transport moved from 40 Sea Zone to 23 Sea Zone
            1 artillery moved from 23 Sea Zone to PA2
                  British take PA2 from Pro_Allies
            1 infantry moved from UK5 to 40 Sea Zone
            1 infantry and 1 transport moved from 40 Sea Zone to 23 Sea Zone
            1 infantry moved from 23 Sea Zone to PA3
                  British take PA3 from Pro_Allies
            1 transport moved from 40 Sea Zone to 23 Sea Zone
            1 infantry moved from UK4 to 40 Sea Zone
            1 artillery moved from UK4 to 40 Sea Zone
            1 infantry moved from 40 Sea Zone to PA5
            1 artillery moved from 40 Sea Zone to PA5
            1 aaGun moved from UK27 to UK28
    
        Place Units - British
            1 carrier and 1 destroyer placed in 23 Sea Zone
            1 armour placed in UK10
            1 artillery placed in UK27
            2 artilleries and 2 infantry placed in UK4
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 103 Sea Zone. Rolls: 2,5
            British collect 46 PUs (2 lost to blockades); end with 48 PUs
            Objective British 1 Continental Influence: British met a national objective for an additional 5 PUs; end with 53 PUs
            Objective British 3 Southern Shipping Lanes: British met a national objective for an additional 5 PUs; end with 58 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.83
    Japanese regular : -0.33
    Germans AA : -0.33
    

    Savegame


  • TripleA Turn Summary: Italians round 8

    TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.7

    Game History

    Round: 8
    
        Purchase Units - Italians
            Italians buy 1 carrier, 1 fighter and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour moved from R31 to R30
                  Italians take R30 from Russians
            1 armour moved from R30 to R29
    
        Combat - Italians
    
        Non Combat Move - Italians
            1 artillery, 1 infantry and 1 mech_infantry moved from R28 to R29
            1 armour moved from R31 to R29
    
        Place Units - Italians
            1 carrier, 1 fighter and 1 transport placed in 75 Sea Zone
    
        Turn Complete - Italians
            Italians collect 26 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 8

    TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.7

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 fighter moved from 14 Sea Zone to A4
    
        Place Units - ANZAC
            2 mech_infantrys placed in A4
    
        Turn Complete - ANZAC
            ANZAC collect 8 PUs; end with 8 PUs
    
        Purchase Units - French
            French buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - French
    
        Non Combat Move - French
            1 armour, 1 infantry and 1 transport moved from 96 Sea Zone to 69 Sea Zone
            1 carrier moved from 96 Sea Zone to 69 Sea Zone
            1 fighter moved from F13 to 69 Sea Zone
    
        Place Units - French
            1 artillery and 2 infantry placed in F3
            2 infantry placed in F13
    
        Turn Complete - French
            French collect 32 PUs; end with 32 PUs
            Objective French 3 Non Military Spending: French met a national objective for an additional -16 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 9

    TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.7

    Game History

    Round: 9
    
        Purchase Units - Germans
            Germans repair damage of 8x factory_major; Remaining resources: 69 PUs; 
            Germans buy 3 infantry and 15 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour and 2 infantry moved from G14 to G18
            1 armour and 2 infantry moved from G14 to G13
            1 infantry moved from G14 to G18
            2 mech_infantrys moved from G14 to G18
            1 infantry moved from R17 to R20
                  Germans take R20 from Russians
            1 infantry moved from R13 to R15
                  Germans take R15 from Russians
            1 infantry moved from R13 to R17
    
        Combat - Germans
            Battle in G13
                Germans attack with 1 armour and 2 infantry
                British defend with 1 infantry
                    Germans roll dice for 1 armour and 2 infantry in G13, round 2 : 0/3 hits, 0.83 expected hits
                    British roll dice for 1 infantry in G13, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in G13
                    Germans roll dice for 1 armour and 1 infantry in G13, round 3 : 0/2 hits, 0.67 expected hits
                    British roll dice for 1 infantry in G13, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 armour and 1 infantry in G13, round 4 : 0/2 hits, 0.67 expected hits
                    British roll dice for 1 infantry in G13, round 4 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 armour and 1 infantry in G13, round 5 : 0/2 hits, 0.67 expected hits
                    British roll dice for 1 infantry in G13, round 5 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 armour and 1 infantry in G13, round 6 : 0/2 hits, 0.67 expected hits
                    British roll dice for 1 infantry in G13, round 6 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 armour and 1 infantry in G13, round 7 : 1/2 hits, 0.67 expected hits
                    British roll dice for 1 infantry in G13, round 7 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the British lost in G13
                Germans win, taking G13 from British with 1 armour remaining. Battle score for attacker is -3
                Casualties for Germans: 2 infantry
                Casualties for British: 1 infantry
            Battle in G18
                Germans attack with 1 armour, 3 infantry and 2 mech_infantrys
                British defend with 1 artillery
                    Germans roll dice for 1 armour, 3 infantry and 2 mech_infantrys in G18, round 2 : 1/6 hits, 1.33 expected hits
                    British roll dice for 1 artillery in G18, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the British lost in G18
                Germans win, taking G18 from British with 1 armour, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for British: 1 artillery
    
        Non Combat Move - Germans
            3 armour moved from R4 to R13
            1 artillery moved from G2 to 25 Sea Zone
            1 artillery and 4 transports moved from 25 Sea Zone to 24 Sea Zone
            1 artillery moved from 24 Sea Zone to G5
            1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 25 Sea Zone to 24 Sea Zone
            2 artilleries moved from R1 to PX2
            2 armour and 12 mech_infantrys moved from G14 to G18
            5 mech_infantrys moved from G15 to G18
    
        Place Units - Germans
            3 mech_infantrys placed in R4
            10 mech_infantrys placed in G15
            3 infantry and 2 mech_infantrys placed in G5
            Turning on Edit Mode
            EDIT: Adding units owned by Germans to 25 Sea Zone: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 4 transports
            EDIT: Removing units owned by Germans from 24 Sea Zone: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 4 transports
            EDIT: Adding units owned by Germans to G5: 1 bomber
            EDIT: Removing units owned by Germans from R13: 1 bomber
            EDIT: Turning off Edit Mode
    
        Turn Complete - Germans
            Germans collect 75 PUs; end with 75 PUs
            Objective Germans 6 North Sea Resources: Germans met a national objective for an additional 5 PUs; end with 80 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -3.50
    British regular : -0.33
    

    Savegame


  • TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.7

    Game History

    Round: 9
    
        Purchase Units - Russians
            Russians buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from R26 to R30
                  Russians take R30 from Italians
            1 infantry moved from R25 to R24
                  Russians take R24 from Germans
            1 infantry moved from R21 to R18
                  Russians take R18 from Germans
            1 infantry moved from R19 to R16
            1 infantry moved from R19 to R20
            1 fighter moved from R16 to R20
            1 tactical_bomber moved from R16 to R20
            1 fighter moved from R16 to R20
            1 tactical_bomber moved from R16 to R20
            1 infantry moved from R26 to C1
            1 bomber moved from R21 to C1
    
        Combat - Russians
            Battle in C1
                Russians attack with 1 bomber and 1 infantry
                Japanese defend with 1 mech_infantry
                    Russians roll dice for 1 bomber and 1 infantry in C1, round 2 : 2/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 mech_infantry in C1, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Russians lost in C1
                Russians win with 1 bomber remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 1 mech_infantry
            Battle in R20
                Russians attack with 2 fighters, 1 infantry and 2 tactical_bombers
                Germans defend with 1 infantry
                    Russians roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in R20, round 2 : 4/5 hits, 2.50 expected hits
                    Germans roll dice for 1 infantry in R20, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in R20
                Russians win, taking R20 from Germans with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 bomber moved from C1 to R21
            1 fighter moved from R16 to R26
            1 fighter moved from R20 to R21
            1 tactical_bomber moved from R20 to R21
            1 fighter moved from R20 to R16
            1 tactical_bomber moved from R20 to R16
    
        Place Units - Russians
            1 infantry placed in R21
            1 infantry placed in R26
            2 infantry placed in R16
            1 infantry placed in R26
    
        Turn Complete - Russians
            Russians collect 16 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 0.67
    Germans regular : -0.33
    Russians regular : 2.67
    

    Savegame


  • TripleA Turn Summary: Japanese round 9

    TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.7

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 carrier, 1 fighter, 1 infantry, 7 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Japanese
            3 mech_infantrys moved from C20 to C21
            3 mech_infantrys moved from C18 to C21
            2 bombers, 3 fighters and 3 tactical_bombers moved from J14 to 80 Sea Zone
            2 destroyers moved from 91 Sea Zone to 93 Sea Zone
            1 tactical_bomber moved from J9 to 93 Sea Zone
            2 mech_infantrys moved from IN13 to A8
            2 fighters and 1 tactical_bomber moved from C5 to A8
            1 destroyer moved from 42 Sea Zone to 28 Sea Zone
            3 fighters and 3 tactical_bombers moved from 42 Sea Zone to 28 Sea Zone
    
        Combat - Japanese
            Battle in 80 Sea Zone
                Japanese attack with 2 bombers, 3 fighters and 3 tactical_bombers
                Americans defend with 1 battleship, 1 cruiser and 1 submarine
                1 submarine owned by the Americans submerged
                    Japanese roll dice for 2 bombers, 3 fighters and 3 tactical_bombers in 80 Sea Zone, round 2 : 4/8 hits, 4.83 expected hits
                    Americans roll dice for 1 battleship and 1 cruiser in 80 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                    1 fighter owned by the Japanese, 1 cruiser owned by the Americans and 1 battleship owned by the Americans lost in 80 Sea Zone
                Japanese win with 2 bombers, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 22
                Casualties for Japanese: 1 fighter
                Casualties for Americans: 1 battleship and 1 cruiser
            Battle in C21
                Japanese attack with 6 mech_infantrys
                British defend with 1 infantry
                    Japanese roll dice for 6 mech_infantrys in C21, round 2 : 2/6 hits, 1.00 expected hits
                    Chinese roll dice for 1 infantry in C21, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in C21
                Japanese win, taking C21 from Chinese with 6 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in 28 Sea Zone
                Japanese attack with 1 destroyer, 3 fighters and 3 tactical_bombers
                Americans defend with 1 destroyer and 1 submarine
                    Japanese roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 28 Sea Zone, round 2 : 5/7 hits, 3.83 expected hits
                    Americans roll dice for 1 submarine in 28 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    Americans roll dice for 1 destroyer in 28 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans, 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 28 Sea Zone
                Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 destroyer
                Casualties for Americans: 1 destroyer and 1 submarine
            Battle in 93 Sea Zone
                Japanese attack with 2 destroyers and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Japanese roll dice for 2 destroyers and 1 tactical_bomber in 93 Sea Zone, round 2 : 2/3 hits, 1.17 expected hits
                    Americans roll dice for 1 destroyer in 93 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 93 Sea Zone
                Japanese win, taking 93 Sea Zone from Neutral with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 destroyer
                Casualties for Americans: 1 destroyer
            Battle in A8
                Japanese attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber
                Americans defend with 1 infantry
                    Japanese roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in A8, round 2 : 3/5 hits, 2.00 expected hits
                    ANZAC roll dice for 1 infantry in A8, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in A8
                Japanese win, taking A8 from ANZAC with 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Japanese
            2 fighters and 1 tactical_bomber moved from A8 to C5
            2 infantry moved from C5 to 65 Sea Zone
            2 infantry and 1 transport moved from 65 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to PA6
            1 transport moved from 42 Sea Zone to 65 Sea Zone
            3 mech_infantrys moved from J9 to IN13
            3 mech_infantrys moved from J6 to C22
            3 fighters and 3 tactical_bombers moved from 28 Sea Zone to 42 Sea Zone
            2 bombers moved from 80 Sea Zone to J14
            2 fighters and 3 tactical_bombers moved from 80 Sea Zone to J15
            3 infantry and 1 mech_infantry moved from J14 to J15
            1 tactical_bomber moved from 93 Sea Zone to J15
            1 transport moved from 42 Sea Zone to 43 Sea Zone
            1 armour and 1 infantry moved from A5 to 43 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
            1 armour and 1 infantry moved from 42 Sea Zone to PA6
            1 transport moved from 65 Sea Zone to 76 Sea Zone
    
        Place Units - Japanese
            3 mech_infantrys placed in J9
            3 mech_infantrys placed in J6
            Japanese undo move 1.
            1 armour and 2 mech_infantrys placed in J9
            1 carrier placed in 65 Sea Zone
            1 fighter and 1 tactical_bomber placed in 65 Sea Zone
            1 infantry and 2 mech_infantrys placed in J14
    
        Turn Complete - Japanese
            Japanese collect 65 PUs; end with 65 PUs
            Objective Japanese 4 Northern Defence Perimeter: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Japanese 5 Imperialism Rampant: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.33
    Americans regular : 1.00
    Japanese regular : 3.17
    ANZAC regular : -0.33
    

    Savegame


  • TripleA Turn Summary: Americans round 9

    TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.7

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 2 carriers, 1 destroyer, 1 fighter, 1 infantry, 3 mech_infantrys, 1 submarine and 3 tactical_bombers; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 mech_infantry moved from A4 to A8
            1 fighter moved from A4 to A8
            1 tactical_bomber moved from A4 to A8
            1 bomber moved from A4 to A8
    
        Combat - Americans
            Battle in A8
                Americans attack with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                Japanese defend with 2 mech_infantrys
                    Americans roll dice for 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber in A8, round 2 : 2/4 hits, 2.00 expected hits
                    Japanese roll dice for 2 mech_infantrys in A8, round 2 : 0/2 hits, 0.67 expected hits
                    2 mech_infantrys owned by the Japanese lost in A8
                Americans win, taking A8 from Japanese with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 2 mech_infantrys
    
        Non Combat Move - Americans
            1 artillery and 2 infantry moved from A3 to A4
            1 infantry moved from A1 to A3
            1 infantry moved from A1 to A3
            1 fighter moved from A8 to A4
            1 bomber moved from A8 to A4
            1 tactical_bomber moved from A8 to A4
            1 aaGun and 1 infantry moved from US8 to US7
            1 transport moved from 13 Sea Zone to 14 Sea Zone
            1 transport moved from 15 Sea Zone to 16 Sea Zone
            1 transport moved from 15 Sea Zone to 16 Sea Zone
            1 battleship moved from 15 Sea Zone to 16 Sea Zone
            1 fighter moved from US11 to 14 Sea Zone
            1 tactical_bomber moved from US11 to 14 Sea Zone
            1 infantry moved from PX5 to G17
            1 armour and 2 mech_infantrys moved from PA9 to PX5
            1 artillery and 2 infantry moved from UK13 to PA9
            2 armour and 1 mech_infantry moved from IN10 to PA9
            1 armour, 2 artilleries and 2 infantry moved from UK18 to UK17
            4 artilleries and 4 infantry moved from UK10 to UK18
            1 mech_infantry moved from UK6 to UK18
            1 armour moved from UK6 to UK18
            1 infantry moved from UK6 to UK10
            4 transports moved from 54 Sea Zone to 35 Sea Zone
            1 mech_infantry moved from US5 to UK6
            3 artilleries and 3 infantry moved from US5 to 29 Sea Zone
            3 artilleries, 3 infantry and 3 transports moved from 29 Sea Zone to 35 Sea Zone
            3 artilleries and 3 infantry moved from 35 Sea Zone to UK10
            4 transports moved from 35 Sea Zone to 29 Sea Zone
    
        Place Units - Americans
            1 carrier and 2 tactical_bombers placed in 71 Sea Zone
            3 mech_infantrys placed in IN10
            1 fighter, 1 infantry and 1 tactical_bomber placed in US11
            1 carrier, 1 destroyer and 1 submarine placed in 16 Sea Zone
    
        Turn Complete - Americans
            Americans collect 73 PUs; end with 73 PUs
            Objective Americans 2 National Pride: Americans met a national objective for an additional 10 PUs; end with 83 PUs
            Objective Americans 4 Boots On The Ground: Americans met a national objective for an additional 5 PUs; end with 88 PUs
            Objective Americans 3 War Time Production: Americans met a national objective for an additional 10 PUs; end with 98 PUs
            Objective Americans 1 Island Influence: Americans met a national objective for an additional 5 PUs; end with 103 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.00
    Japanese regular : -0.67
    

    Savegame


  • TripleA Manual Gamesave Post: British round 9

    TripleA Manual Gamesave Post for game: G40 Alt Universe, version: 2.0.7

    Game History

    Round: 9
    
        Purchase Units - British
            British buy 1 armour, 1 destroyer, 1 fighter, 3 infantry, 2 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from UK24 to UK23
                  British take UK23 from Italians
            1 infantry moved from UK25 to PA13
                  British take PA13 from Italians
            1 infantry moved from UK25 to R32
                  Russians take R32 from Italians
            1 bomber moved from UK4 to 25 Sea Zone
            2 carriers, 2 destroyers, 2 fighters, 2 submarines, 2 tactical_bombers and 3 transports moved from 23 Sea Zone to 25 Sea Zone
            1 infantry moved from PA5 to G13
            1 artillery moved from PA5 to G13
            1 infantry moved from PA5 to G13
            1 armour moved from UK10 to UK17
    
        Combat - British
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: British round 9

    TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.7

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 2 carriers, 1 destroyer, 1 fighter, 1 infantry, 3 mech_infantrys, 1 submarine and 3 tactical_bombers; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 mech_infantry moved from A4 to A8
            1 fighter moved from A4 to A8
            1 tactical_bomber moved from A4 to A8
            1 bomber moved from A4 to A8
    
        Combat - Americans
            Battle in A8
                Americans attack with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                Japanese defend with 2 mech_infantrys
                    Americans roll dice for 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber in A8, round 2 : 2/4 hits, 2.00 expected hits
                    Japanese roll dice for 2 mech_infantrys in A8, round 2 : 0/2 hits, 0.67 expected hits
                    2 mech_infantrys owned by the Japanese lost in A8
                Americans win, taking A8 from Japanese with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 2 mech_infantrys
    
        Non Combat Move - Americans
            1 artillery and 2 infantry moved from A3 to A4
            1 infantry moved from A1 to A3
            1 infantry moved from A1 to A3
            1 fighter moved from A8 to A4
            1 bomber moved from A8 to A4
            1 tactical_bomber moved from A8 to A4
            1 aaGun and 1 infantry moved from US8 to US7
            1 transport moved from 13 Sea Zone to 14 Sea Zone
            1 transport moved from 15 Sea Zone to 16 Sea Zone
            1 transport moved from 15 Sea Zone to 16 Sea Zone
            1 battleship moved from 15 Sea Zone to 16 Sea Zone
            1 fighter moved from US11 to 14 Sea Zone
            1 tactical_bomber moved from US11 to 14 Sea Zone
            1 infantry moved from PX5 to G17
            1 armour and 2 mech_infantrys moved from PA9 to PX5
            1 artillery and 2 infantry moved from UK13 to PA9
            2 armour and 1 mech_infantry moved from IN10 to PA9
            1 armour, 2 artilleries and 2 infantry moved from UK18 to UK17
            4 artilleries and 4 infantry moved from UK10 to UK18
            1 mech_infantry moved from UK6 to UK18
            1 armour moved from UK6 to UK18
            1 infantry moved from UK6 to UK10
            4 transports moved from 54 Sea Zone to 35 Sea Zone
            1 mech_infantry moved from US5 to UK6
            3 artilleries and 3 infantry moved from US5 to 29 Sea Zone
            3 artilleries, 3 infantry and 3 transports moved from 29 Sea Zone to 35 Sea Zone
            3 artilleries and 3 infantry moved from 35 Sea Zone to UK10
            4 transports moved from 35 Sea Zone to 29 Sea Zone
    
        Place Units - Americans
            1 carrier and 2 tactical_bombers placed in 71 Sea Zone
            3 mech_infantrys placed in IN10
            1 fighter, 1 infantry and 1 tactical_bomber placed in US11
            1 carrier, 1 destroyer and 1 submarine placed in 16 Sea Zone
    
        Turn Complete - Americans
            Americans collect 73 PUs; end with 73 PUs
            Objective Americans 2 National Pride: Americans met a national objective for an additional 10 PUs; end with 83 PUs
            Objective Americans 4 Boots On The Ground: Americans met a national objective for an additional 5 PUs; end with 88 PUs
            Objective Americans 3 War Time Production: Americans met a national objective for an additional 10 PUs; end with 98 PUs
            Objective Americans 1 Island Influence: Americans met a national objective for an additional 5 PUs; end with 103 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Lose Artillery AAGun Supplies: Chinese has their production frontier changed to: productionChinese_Allied_Access_Closed
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 0 PUs
    
        Purchase Units - British
            British buy 1 armour, 1 destroyer, 1 fighter, 3 infantry, 2 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from UK24 to UK23
                  British take UK23 from Italians
            1 infantry moved from UK25 to PA13
                  British take PA13 from Italians
            1 infantry moved from UK25 to R32
                  Russians take R32 from Italians
            1 bomber moved from UK4 to 25 Sea Zone
            2 carriers, 2 destroyers, 2 fighters, 2 submarines, 2 tactical_bombers and 3 transports moved from 23 Sea Zone to 25 Sea Zone
            1 infantry moved from PA5 to G13
            1 artillery moved from PA5 to G13
            1 infantry moved from PA5 to G13
            1 armour moved from UK10 to UK17
    
        Combat - British
            Germans scrambles 2 units out of G5 to defend against the attack in 25 Sea Zone
            Battle in G13
                British attack with 1 artillery and 2 infantry
                Germans defend with 1 armour
                    British roll dice for 1 artillery and 2 infantry in G13, round 2 : 0/3 hits, 0.83 expected hits
                    Germans roll dice for 1 armour in G13, round 2 : 0/1 hits, 0.50 expected hits
                    British roll dice for 1 artillery and 2 infantry in G13, round 3 : 0/3 hits, 0.83 expected hits
                    Germans roll dice for 1 armour in G13, round 3 : 0/1 hits, 0.50 expected hits
                    British roll dice for 1 artillery and 2 infantry in G13, round 4 : 0/3 hits, 0.83 expected hits
                    Germans roll dice for 1 armour in G13, round 4 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the British lost in G13
                    British roll dice for 1 artillery and 1 infantry in G13, round 5 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 armour in G13, round 5 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Germans and 1 infantry owned by the British lost in G13
                British win, taking G13 from Germans with 1 artillery remaining. Battle score for attacker is 0
                Casualties for British: 2 infantry
                Casualties for Germans: 1 armour
            Battle in 25 Sea Zone
                British attack with 1 bomber, 2 carriers, 2 destroyers, 2 fighters, 2 submarines, 2 tactical_bombers and 3 transports
                Germans defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine, 1 tactical_bomber and 4 transports
                    British roll dice for 2 submarines in 25 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    British roll dice for 1 bomber, 2 carriers, 2 destroyers, 2 fighters, 2 tactical_bombers and 3 transports in 25 Sea Zone, round 2 : 3/7 hits, 3.67 expected hits
                Units damaged: 1 battleship owned by the Germans and 1 carrier owned by the Germans
                    Germans roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                Units damaged: 1 carrier owned by the British
                    Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters, 1 tactical_bomber and 4 transports in 25 Sea Zone, round 2 : 0/8 hits, 4.33 expected hits
                    1 submarine owned by the Germans lost in 25 Sea Zone
                    British roll dice for 2 submarines in 25 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
                    British roll dice for 1 bomber, 2 carriers, 2 destroyers, 2 fighters, 2 tactical_bombers and 3 transports in 25 Sea Zone, round 3 : 4/7 hits, 3.67 expected hits
                    Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters, 1 tactical_bomber and 4 transports in 25 Sea Zone, round 3 : 5/8 hits, 4.33 expected hits
                    1 destroyer owned by the Germans, 1 destroyer owned by the British, 1 carrier owned by the Germans, 1 tactical_bomber owned by the Germans, 2 submarines owned by the British, 1 cruiser owned by the Germans and 1 carrier owned by the British lost in 25 Sea Zone
                    British roll dice for 1 bomber, 1 carrier, 1 destroyer, 2 fighters, 2 tactical_bombers and 3 transports in 25 Sea Zone, round 4 : 4/6 hits, 3.33 expected hits
                    Germans roll dice for 1 battleship, 3 fighters and 4 transports in 25 Sea Zone, round 4 : 3/4 hits, 2.67 expected hits
                    1 battleship owned by the Germans, 1 tactical_bomber owned by the British, 3 fighters owned by the Germans, 1 fighter owned by the British and 1 carrier owned by the British lost in 25 Sea Zone
                    4 transports owned by the Germans lost in 25 Sea Zone
                British win, taking 25 Sea Zone from Neutral with 1 bomber, 1 destroyer, 1 fighter, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 58
                Casualties for Germans: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine, 1 tactical_bomber and 4 transports
                Casualties for British: 2 carriers, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber
    
        Non Combat Move - British
            Turning on Edit Mode
            EDIT: Adding units owned by British to 40 Sea Zone: 3 transports
            EDIT: Removing units owned by British from 25 Sea Zone: 1 transport
            EDIT: Removing units owned by British from 25 Sea Zone: 1 transport
            EDIT: Removing units owned by British from 25 Sea Zone: 1 transport
            EDIT: Removing units owned by British from PA2: 1 infantry
            EDIT: Removing units owned by British from PA2: 1 artillery
            EDIT: Adding units owned by British to PA5: 1 artillery and 1 infantry
            EDIT: Adding units owned by British to PA5: 3 artilleries and 3 infantry
            EDIT: Removing units owned by British from UK4: 1 infantry
            EDIT: Removing units owned by British from UK4: 1 infantry
            EDIT: Removing units owned by British from UK4: 1 infantry
            EDIT: Removing units owned by British from UK4: 1 artillery
            EDIT: Removing units owned by British from UK4: 1 artillery
            EDIT: Removing units owned by British from UK4: 1 artillery
            EDIT: Turning off Edit Mode
            1 fighter and 1 tactical_bomber could not land in 25 Sea Zone and were removed
            1 bomber moved from 25 Sea Zone to UK5
            1 aaGun and 6 infantry moved from UK28 to UK26
            1 infantry moved from UK25 to UK26
            4 artilleries moved from UK25 to UK26
            1 artillery moved from UK27 to UK28
    
        Place Units - British
            1 destroyer and 1 submarine placed in 40 Sea Zone
            1 fighter, 3 infantry and 1 tactical_bomber placed in UK4
            1 armour and 2 mech_infantrys placed in UK27
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 103 Sea Zone. Rolls: 1,1
            British collect 47 PUs (2 lost to blockades); end with 47 PUs
            Objective British 1 Continental Influence: British met a national objective for an additional 5 PUs; end with 52 PUs
            Objective British 2 Expanding Democracy: British met a national objective for an additional 5 PUs; end with 57 PUs
            Objective British 3 Southern Shipping Lanes: British met a national objective for an additional 5 PUs; end with 62 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.00
    Japanese regular : -0.67
    Germans regular : -2.50
    British regular : -3.17
    

    Savegame


  • TripleA Turn Summary: Italians round 9

    TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.7

    Game History

    Round: 9
    
        Purchase Units - Italians
            Italians buy 1 armour and 2 fighters; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour and 1 mech_infantry moved from R29 to R32
            1 bomber moved from I1 to 117 Sea Zone
    
        Combat - Italians
            Battle in 117 Sea Zone
                Italians attack with 1 bomber
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 117 Sea Zone
                Italians win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in R32
                Italians attack with 1 armour and 1 mech_infantry
                British defend with 1 infantry
                    Italians roll dice for 1 armour and 1 mech_infantry in R32, round 2 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in R32, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 armour and 1 mech_infantry in R32, round 3 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in R32, round 3 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 armour and 1 mech_infantry in R32, round 4 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in R32, round 4 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 armour and 1 mech_infantry in R32, round 5 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in R32, round 5 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Italians lost in R32
                    Italians roll dice for 1 armour in R32, round 6 : 1/1 hits, 0.50 expected hits
                    Russians roll dice for 1 infantry in R32, round 6 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in R32
                Italians win, taking R32 from Russians with 1 armour remaining. Battle score for attacker is -1
                Casualties for Italians: 1 mech_infantry
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
            1 armour moved from R29 to PA12
            2 mech_infantrys moved from I1 to I4
            1 bomber moved from 117 Sea Zone to UK31
    
        Place Units - Italians
            1 armour and 2 fighters placed in I1
    
        Turn Complete - Italians
            Italians collect 22 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -2.17
    Russians regular : -0.67
    

    Savegame


  • TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.7

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Place Units - ANZAC
            1 artillery and 1 mech_infantry placed in A4
    
        Turn Complete - ANZAC
            ANZAC collect 8 PUs; end with 8 PUs
    
        Purchase Units - French
            French buy 1 armour, 1 artillery and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - French
    
        Non Combat Move - French
            1 tactical_bomber moved from F13 to 69 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 69 Sea Zone
            1 cruiser moved from 96 Sea Zone to 69 Sea Zone
    
        Place Units - French
            1 armour placed in F13
            1 artillery and 2 infantry placed in F3
    
        Turn Complete - French
            French collect 32 PUs; end with 32 PUs
            Objective French 3 Non Military Spending: French met a national objective for an additional -16 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.7

    Game History

    Round: 10
    
        Purchase Units - Germans
            Germans buy 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 2 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 mech_infantrys moved from G15 to G13
            1 bomber moved from G5 to G13
    
        Combat - Germans
            Battle in G13
                Germans attack with 1 bomber and 2 mech_infantrys
                British defend with 1 artillery
                    Germans roll dice for 1 bomber and 2 mech_infantrys in G13, round 2 : 1/3 hits, 1.00 expected hits
                    British roll dice for 1 artillery in G13, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the British lost in G13
                Germans win, taking G13 from British with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for British: 1 artillery
    
        Non Combat Move - Germans
            1 bomber moved from G13 to G15
            4 mech_infantrys moved from G15 to G18
            2 mech_infantrys moved from G5 to R3
            3 mech_infantrys moved from R4 to R13
    
        Place Units - Germans
            1 mech_infantry placed in R4
            1 carrier, 1 cruiser, 2 destroyers and 1 submarine placed in 25 Sea Zone
            2 fighters placed in 25 Sea Zone
            2 infantry placed in G15
            Germans undo move 4.
            2 infantry placed in R4
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 25 Sea Zone. Rolls: 5
            Germans collect 71 PUs; end with 71 PUs
            Objective Germans 6 North Sea Resources: Germans met a national objective for an additional 5 PUs; end with 76 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 0.00
    British regular : -0.33
    

    Savegame


  • TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.7

    Game History

    Round: 10
    
        Purchase Units - Russians
            Russians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from R30 to R31
                  Russians take R31 from Italians
            1 infantry moved from R26 to C1
                  Chinese take C1 from Japanese
            1 infantry moved from R24 to R23
                  Russians take R23 from Germans
            1 infantry moved from R18 to R14
                  Russians take R14 from Germans
            1 infantry moved from R20 to R16
    
        Combat - Russians
    
        Non Combat Move - Russians
    
        Place Units - Russians
            1 artillery and 2 infantry placed in R16
            1 infantry placed in R21
            1 infantry placed in R26
    
        Turn Complete - Russians
            Russians collect 19 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Savegame

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