Got pretty lucky with that one.
PtV Nikola1975 (Axis+7) vs FlyingBadger (Allies)
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TripleA Manual Gamesave Post: Americans round 8
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 8 Purchase Units - Americans Americans buy 1 destroyer, 2 fighters, 2 mech_infantrys, 3 submarines and 2 tactical_bombers; Remaining resources: 1 PUs; Combat Move - Americans 1 fighter moved from Gibraltar to 107 Sea Zone 3 fighters and 1 tactical_bomber moved from 93 Sea Zone to 107 Sea Zone 1 destroyer moved from 93 Sea Zone to 107 Sea Zone
Combat Hit Differential Summary :
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@nikola1975 Scramble to SZ107?
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@flyingbadger Yes, scramble 3 fighters.
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TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 8 Purchase Units - Americans Americans buy 1 destroyer, 2 fighters, 2 mech_infantrys, 3 submarines and 2 tactical_bombers; Remaining resources: 1 PUs; Combat Move - Americans 1 fighter moved from Gibraltar to 107 Sea Zone 3 fighters and 1 tactical_bomber moved from 93 Sea Zone to 107 Sea Zone 1 destroyer moved from 93 Sea Zone to 107 Sea Zone Combat - Americans Germans scrambles 3 units out of 113 Sea Zone to defend against the attack in 107 Sea Zone Battle in 107 Sea Zone Americans attack with 1 destroyer, 4 fighters and 1 tactical_bomber Germans defend with 1 destroyer and 3 fighters Americans roll dice for 1 destroyer, 4 fighters and 1 tactical_bomber in 107 Sea Zone, round 2 : 2/6 hits, 3.00 expected hits Germans roll dice for 1 destroyer and 3 fighters in 107 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits 1 destroyer owned by the Germans, 1 destroyer owned by the Americans, 1 fighter owned by the Germans and 2 fighters owned by the Americans lost in 107 Sea Zone Americans roll dice for 2 fighters and 1 tactical_bomber in 107 Sea Zone, round 3 : 2/3 hits, 1.67 expected hits Germans roll dice for 2 fighters in 107 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits 2 fighters owned by the Germans and 1 tactical_bomber owned by the Americans lost in 107 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer, 2 fighters and 1 tactical_bomber Casualties for Germans: 1 destroyer and 3 fighters Non Combat Move - Americans 1 destroyer moved from 93 Sea Zone to 94 Sea Zone 1 armour, 2 artilleries, 6 infantry and 1 mech_infantry moved from Morocco to 93 Sea Zone 1 armour, 2 artilleries, 2 carriers, 1 cruiser, 1 destroyer, 4 infantry, 1 mech_infantry and 4 transports moved from 93 Sea Zone to 112 Sea Zone 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from 112 Sea Zone to United Kingdom 2 infantry moved from 93 Sea Zone to Gibraltar 1 aaGun and 1 infantry moved from Eastern United States to 104 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 104 Sea Zone to 93 Sea Zone 1 aaGun and 1 infantry moved from 93 Sea Zone to Gibraltar 2 fighters moved from 107 Sea Zone to 112 Sea Zone 1 transport moved from 12 Sea Zone to 27 Sea Zone 2 marines moved from Johnston Island to 27 Sea Zone 2 marines moved from 27 Sea Zone to Hawaiian Islands 1 destroyer moved from 12 Sea Zone to 11 Sea Zone 1 fighter and 2 tactical_bombers moved from 11 Sea Zone to Hawaiian Islands 1 armour and 1 mech_infantry moved from Iraq to Northwest Persia 1 artillery and 2 infantry moved from Trans-Jordan to Egypt 2 infantry moved from Tunisia to Algeria Place Units - Americans 1 fighter, 2 mech_infantrys and 1 tactical_bomber placed in Western United States 1 destroyer, 1 fighter, 3 submarines and 1 tactical_bomber placed in 11 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 51 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Americans regular : -0.67 Germans regular : 0.33
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TripleA Turn Summary: Chinese round 8
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 8 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery and 2 infantry moved from Tsinghai to Hopei 1 artillery moved from Szechwan to Hopei 1 fighter moved from Yunnan to Hopei 2 infantry moved from Szechwan to Hunan 1 artillery moved from Kweichow to Hunan Combat - Chinese Battle in Hopei Chinese attack with 2 artilleries, 1 fighter and 2 infantry Japanese defend with 2 artilleries and 1 infantry Chinese roll dice for 2 artilleries, 1 fighter and 2 infantry in Hopei, round 2 : 1/5 hits, 1.83 expected hits Japanese roll dice for 2 artilleries and 1 infantry in Hopei, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese roll dice for 2 artilleries, 1 fighter and 1 infantry in Hopei, round 3 : 0/4 hits, 1.50 expected hits Japanese roll dice for 2 artilleries in Hopei, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Hopei Chinese roll dice for 2 artilleries and 1 fighter in Hopei, round 4 : 2/3 hits, 1.17 expected hits Japanese roll dice for 2 artilleries in Hopei, round 4 : 1/2 hits, 0.67 expected hits 2 artilleries owned by the Japanese and 1 artillery owned by the Chinese lost in Hopei Chinese win, taking Hopei from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 1 Casualties for Chinese: 1 artillery and 2 infantry Casualties for Japanese: 2 artilleries and 1 infantry Battle in Hunan Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 artillery Chinese roll dice for 1 artillery and 2 infantry in Hunan, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery in Hunan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hunan Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Hunan, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Chinese win, taking Hunan from Japanese with 1 artillery remaining. Battle score for attacker is -2 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 artillery Non Combat Move - Chinese 2 infantry moved from Szechwan to Yunnan 1 fighter moved from Hopei to Yunnan 2 infantry moved from Kweichow to Yunnan Place Units - Chinese 1 artillery and 3 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
Chinese regular : -2.00 Japanese regular : 2.00
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TripleA Manual Gamesave Post: British round 8
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 8 Combat Move - British 4 fighters moved from Gibraltar to 93 Sea Zone 1 battleship, 1 carrier, 3 cruisers, 6 destroyers, 5 fighters, 1 submarine and 1 tactical_bomber moved from 93 Sea Zone to 113 Sea Zone 1 armour, 3 artilleries, 9 infantry and 1 mech_infantry moved from Northwest Persia to Southern Caucasus 2 armour and 2 mech_infantrys moved from Iraq to Southern Caucasus 1 bomber moved from Eastern India to Malaya 2 infantry moved from Burma to Shan State 2 fighters moved from Eastern India to Shan State Combat - British Strategic bombing raid in Malaya Japanese roll AA dice in Malaya : 0/1 hits, 0.17 expected hits Bombing raid in Malaya rolls: 4 and causes: 4 damage to unit: factory_minor Bombing raid in Malaya causes 4 damage total. Battle in Shan State British attack with 2 fighters and 2 infantry Japanese defend with 2 infantry British roll dice for 2 fighters and 2 infantry in Shan State, round 2 : 3/4 hits, 1.33 expected hits Japanese roll dice for 2 infantry in Shan State, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the British lost in Shan State British win with 2 fighters remaining. Battle score for attacker is 0 Casualties for British: 2 infantry Casualties for Japanese: 2 infantry Battle in Southern Caucasus British attack with 3 armour, 3 artilleries, 9 infantry and 3 mech_infantrys Germans defend with 1 mech_infantry British roll dice for 3 armour, 3 artilleries, 9 infantry and 3 mech_infantrys in Southern Caucasus, round 2 : 7/18 hits, 5.50 expected hits Germans roll dice for 1 mech_infantry in Southern Caucasus, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Southern Caucasus British win, taking Southern Caucasus from Germans with 3 armour, 3 artilleries, 8 infantry and 3 mech_infantrys remaining. Battle score for attacker is 2 Casualties for British: 1 infantry Casualties for Germans: 1 mech_infantry Battle in 113 Sea Zone British attack with 1 battleship, 1 carrier, 3 cruisers, 6 destroyers, 5 fighters, 1 submarine and 1 tactical_bomber Germans defend with 1 battleship, 3 carriers, 1 cruiser, 4 destroyers, 1 fighter, 2 infantry, 2 submarines, 2 tactical_bombers and 1 transport British roll dice for 1 submarine in 113 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Combat Hit Differential Summary :
Japanese regular : 1.33 Japanese AA : -0.17 Germans regular : 0.67 British regular : 3.83
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@nikola1975 The Royal Navy are politely requesting the Channel to be returned to them…
Casualty?
Order of loss or take it by rounds?
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@flyingbadger Hm yes, bad decision to scramble those fighters.
Go as the game suggests.
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TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 8 Purchase Units - Americans Americans buy 1 destroyer, 2 fighters, 2 mech_infantrys, 3 submarines and 2 tactical_bombers; Remaining resources: 1 PUs; Combat Move - Americans 1 fighter moved from Gibraltar to 107 Sea Zone 3 fighters and 1 tactical_bomber moved from 93 Sea Zone to 107 Sea Zone 1 destroyer moved from 93 Sea Zone to 107 Sea Zone Combat - Americans Germans scrambles 3 units out of 113 Sea Zone to defend against the attack in 107 Sea Zone Battle in 107 Sea Zone Americans attack with 1 destroyer, 4 fighters and 1 tactical_bomber Germans defend with 1 destroyer and 3 fighters Americans roll dice for 1 destroyer, 4 fighters and 1 tactical_bomber in 107 Sea Zone, round 2 : 2/6 hits, 3.00 expected hits Germans roll dice for 1 destroyer and 3 fighters in 107 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits 1 destroyer owned by the Germans, 1 destroyer owned by the Americans, 1 fighter owned by the Germans and 2 fighters owned by the Americans lost in 107 Sea Zone Americans roll dice for 2 fighters and 1 tactical_bomber in 107 Sea Zone, round 3 : 2/3 hits, 1.67 expected hits Germans roll dice for 2 fighters in 107 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits 2 fighters owned by the Germans and 1 tactical_bomber owned by the Americans lost in 107 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer, 2 fighters and 1 tactical_bomber Casualties for Germans: 1 destroyer and 3 fighters Non Combat Move - Americans 1 destroyer moved from 93 Sea Zone to 94 Sea Zone 1 armour, 2 artilleries, 6 infantry and 1 mech_infantry moved from Morocco to 93 Sea Zone 1 armour, 2 artilleries, 2 carriers, 1 cruiser, 1 destroyer, 4 infantry, 1 mech_infantry and 4 transports moved from 93 Sea Zone to 112 Sea Zone 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from 112 Sea Zone to United Kingdom 2 infantry moved from 93 Sea Zone to Gibraltar 1 aaGun and 1 infantry moved from Eastern United States to 104 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 104 Sea Zone to 93 Sea Zone 1 aaGun and 1 infantry moved from 93 Sea Zone to Gibraltar 2 fighters moved from 107 Sea Zone to 112 Sea Zone 1 transport moved from 12 Sea Zone to 27 Sea Zone 2 marines moved from Johnston Island to 27 Sea Zone 2 marines moved from 27 Sea Zone to Hawaiian Islands 1 destroyer moved from 12 Sea Zone to 11 Sea Zone 1 fighter and 2 tactical_bombers moved from 11 Sea Zone to Hawaiian Islands 1 armour and 1 mech_infantry moved from Iraq to Northwest Persia 1 artillery and 2 infantry moved from Trans-Jordan to Egypt 2 infantry moved from Tunisia to Algeria Place Units - Americans 1 fighter, 2 mech_infantrys and 1 tactical_bomber placed in Western United States 1 destroyer, 1 fighter, 3 submarines and 1 tactical_bomber placed in 11 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 51 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery and 2 infantry moved from Tsinghai to Hopei 1 artillery moved from Szechwan to Hopei 1 fighter moved from Yunnan to Hopei 2 infantry moved from Szechwan to Hunan 1 artillery moved from Kweichow to Hunan Combat - Chinese Battle in Hopei Chinese attack with 2 artilleries, 1 fighter and 2 infantry Japanese defend with 2 artilleries and 1 infantry Chinese roll dice for 2 artilleries, 1 fighter and 2 infantry in Hopei, round 2 : 1/5 hits, 1.83 expected hits Japanese roll dice for 2 artilleries and 1 infantry in Hopei, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese roll dice for 2 artilleries, 1 fighter and 1 infantry in Hopei, round 3 : 0/4 hits, 1.50 expected hits Japanese roll dice for 2 artilleries in Hopei, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Hopei Chinese roll dice for 2 artilleries and 1 fighter in Hopei, round 4 : 2/3 hits, 1.17 expected hits Japanese roll dice for 2 artilleries in Hopei, round 4 : 1/2 hits, 0.67 expected hits 2 artilleries owned by the Japanese and 1 artillery owned by the Chinese lost in Hopei Chinese win, taking Hopei from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 1 Casualties for Chinese: 1 artillery and 2 infantry Casualties for Japanese: 2 artilleries and 1 infantry Battle in Hunan Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 artillery Chinese roll dice for 1 artillery and 2 infantry in Hunan, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery in Hunan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hunan Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Hunan, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Chinese win, taking Hunan from Japanese with 1 artillery remaining. Battle score for attacker is -2 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 artillery Non Combat Move - Chinese 2 infantry moved from Szechwan to Yunnan 1 fighter moved from Hopei to Yunnan 2 infantry moved from Kweichow to Yunnan Place Units - Chinese 1 artillery and 3 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs Purchase Units - British British buy 1 destroyer and 9 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 4 infantry; Remaining resources: 0 PUs; Combat Move - British 4 fighters moved from Gibraltar to 93 Sea Zone 1 battleship, 1 carrier, 3 cruisers, 6 destroyers, 5 fighters, 1 submarine and 1 tactical_bomber moved from 93 Sea Zone to 113 Sea Zone 1 armour, 3 artilleries, 9 infantry and 1 mech_infantry moved from Northwest Persia to Southern Caucasus 2 armour and 2 mech_infantrys moved from Iraq to Southern Caucasus 1 bomber moved from Eastern India to Malaya 2 infantry moved from Burma to Shan State 2 fighters moved from Eastern India to Shan State Combat - British Strategic bombing raid in Malaya Japanese roll AA dice in Malaya : 0/1 hits, 0.17 expected hits Bombing raid in Malaya rolls: 4 and causes: 4 damage to unit: factory_minor Bombing raid in Malaya causes 4 damage total. Battle in Shan State British attack with 2 fighters and 2 infantry Japanese defend with 2 infantry British roll dice for 2 fighters and 2 infantry in Shan State, round 2 : 3/4 hits, 1.33 expected hits Japanese roll dice for 2 infantry in Shan State, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the British lost in Shan State British win with 2 fighters remaining. Battle score for attacker is 0 Casualties for British: 2 infantry Casualties for Japanese: 2 infantry Battle in Southern Caucasus British attack with 3 armour, 3 artilleries, 9 infantry and 3 mech_infantrys Germans defend with 1 mech_infantry British roll dice for 3 armour, 3 artilleries, 9 infantry and 3 mech_infantrys in Southern Caucasus, round 2 : 7/18 hits, 5.50 expected hits Germans roll dice for 1 mech_infantry in Southern Caucasus, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Southern Caucasus British win, taking Southern Caucasus from Germans with 3 armour, 3 artilleries, 8 infantry and 3 mech_infantrys remaining. Battle score for attacker is 2 Casualties for British: 1 infantry Casualties for Germans: 1 mech_infantry Battle in 113 Sea Zone British attack with 1 battleship, 1 carrier, 3 cruisers, 6 destroyers, 5 fighters, 1 submarine and 1 tactical_bomber Germans defend with 1 battleship, 3 carriers, 1 cruiser, 4 destroyers, 1 fighter, 2 infantry, 2 submarines, 2 tactical_bombers and 1 transport British roll dice for 1 submarine in 113 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 carrier owned by the Germans British roll dice for 1 battleship, 1 carrier, 3 cruisers, 6 destroyers, 5 fighters and 1 tactical_bomber in 113 Sea Zone, round 2 : 6/16 hits, 7.33 expected hits Units damaged: 1 battleship owned by the Germans and 2 carriers owned by the Germans Germans roll dice for 2 submarines in 113 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits Units damaged: 1 carrier owned by the British Germans roll dice for 1 battleship, 3 carriers, 1 cruiser, 4 destroyers, 1 fighter, 2 tactical_bombers and 1 transport in 113 Sea Zone, round 2 : 1/12 hits, 4.67 expected hits Units damaged: 1 battleship owned by the British 2 submarines owned by the Germans and 1 carrier owned by the Germans lost in 113 Sea Zone British roll dice for 1 submarine in 113 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 battleship, 1 carrier, 3 cruisers, 6 destroyers, 5 fighters and 1 tactical_bomber in 113 Sea Zone, round 3 : 3/16 hits, 7.33 expected hits Germans roll dice for 1 battleship, 2 carriers, 1 cruiser, 4 destroyers, 1 fighter, 2 tactical_bombers and 1 transport in 113 Sea Zone, round 3 : 6/11 hits, 4.50 expected hits 1 destroyer owned by the Germans, 5 destroyers owned by the British, 2 carriers owned by the Germans and 1 submarine owned by the British lost in 113 Sea Zone British roll dice for 1 battleship, 1 carrier, 3 cruisers, 1 destroyer, 5 fighters and 1 tactical_bomber in 113 Sea Zone, round 4 : 9/11 hits, 5.67 expected hits Germans roll dice for 1 battleship, 1 cruiser, 3 destroyers, 1 fighter, 2 tactical_bombers and 1 transport in 113 Sea Zone, round 4 : 6/8 hits, 3.83 expected hits 1 battleship owned by the Germans, 3 destroyers owned by the Germans, 1 destroyer owned by the British, 2 infantry owned by the Germans, 1 fighter owned by the Germans, 2 cruisers owned by the British, 2 tactical_bombers owned by the Germans, 1 transport owned by the Germans, 1 cruiser owned by the Germans and 3 fighters owned by the British lost in 113 Sea Zone British win with 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 57 Casualties for Germans: 1 battleship, 3 carriers, 1 cruiser, 4 destroyers, 1 fighter, 2 infantry, 2 submarines, 2 tactical_bombers and 1 transport Casualties for British: 2 cruisers, 6 destroyers, 3 fighters and 1 submarine Non Combat Move - British 2 fighters and 1 tactical_bomber moved from 113 Sea Zone to United Kingdom 2 transports moved from 93 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from Tunisia to Algeria 1 fighter and 1 tactical_bomber moved from Egypt to Gibraltar 1 armour and 1 mech_infantry moved from Ethiopia to Egypt 4 infantry moved from Egypt to Trans-Jordan 1 artillery and 2 infantry moved from Trans-Jordan to Iraq 1 infantry moved from Iraq to Northwest Persia 3 infantry moved from Southern Persia to Baluchistan 1 infantry moved from Western India to Eastern India 2 fighters moved from Shan State to Eastern India 1 bomber moved from Malaya to Eastern India 1 infantry moved from Burma to Yunnan 4 infantry moved from Eastern India to Burma Place Units - British 1 destroyer placed in 109 Sea Zone 3 infantry placed in Egypt 3 infantry placed in Iraq 3 infantry placed in Southern Persia Turn Complete - British British collect 36 PUs; end with 36 PUs Place Units - UK_Pacific 4 infantry placed in Eastern India Turn Complete - UK_Pacific UK_Pacific collect 7 PUs; end with 7 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs Some Units in Eastern India change ownership: 4 infantry
Combat Hit Differential Summary :
Chinese regular : -2.00 Americans regular : -0.67 Japanese regular : 3.33 Japanese AA : -0.17 Germans regular : 1.67 British regular : 1.17
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@nikola1975 said in PtV Nikola1975 (Axis+7) vs FlyingBadger (Allies):
@flyingbadger Hm yes, bad decision to scramble those fighters.
Go as the game suggests.
I didn’t think you would, I nearly sent less into that attack to try to bait you into scambling but decided against it as clearing the destroyer was a must. I felt like I need to do something after the Pacific fiasco and with Russia getting squeezed, probably not the rational response but I got lucky. Between the German and Italian fleets I felt pinned down but safe, which was okay until other theatres had issues.
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 8 Purchase Units - Italians Italians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 cruisers moved from 99 Sea Zone to 94 Sea Zone 1 battleship moved from 99 Sea Zone to 94 Sea Zone 4 destroyers moved from 99 Sea Zone to 94 Sea Zone 1 submarine moved from 99 Sea Zone to 94 Sea Zone 1 carrier moved from 99 Sea Zone to 94 Sea Zone 1 artillery and 1 infantry moved from Malta to 98 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 94 Sea Zone 1 artillery and 1 infantry moved from 94 Sea Zone to Algeria 1 artillery and 1 infantry moved from Greece to 99 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 94 Sea Zone 2 infantry moved from Southern Italy to 99 Sea Zone 2 infantry and 1 transport moved from 99 Sea Zone to 94 Sea Zone 2 infantry moved from 94 Sea Zone to Algeria 1 fighter moved from 99 Sea Zone to Algeria 1 tactical_bomber moved from 99 Sea Zone to Algeria 1 fighter moved from Southern Italy to Algeria 1 bomber and 1 tactical_bomber moved from Greece to Rostov 1 fighter moved from Greece to Rostov 1 mech_infantry moved from Yugoslavia to Bessarabia 5 infantry moved from Northern Italy to Southern France 1 armour moved from Yugoslavia to Western Germany 1 destroyer moved from 98 Sea Zone to 95 Sea Zone 1 artillery and 1 infantry moved from 94 Sea Zone to Algeria Combat - Italians Battle in 95 Sea Zone Italians attack with 1 destroyer Russians defend with 1 submarine Italians roll dice for 1 destroyer in 95 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 submarine in 95 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 destroyer in 95 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 submarine in 95 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 destroyer in 95 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 submarine in 95 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 destroyer in 95 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 submarine in 95 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 destroyer in 95 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 submarine in 95 Sea Zone, round 6 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 destroyer in 95 Sea Zone, round 7 : 1/1 hits, 0.33 expected hits Russians roll dice for 1 submarine in 95 Sea Zone, round 7 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Russians lost in 95 Sea Zone Italians win, taking 95 Sea Zone from Russians with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Battle in 94 Sea Zone Italians attack with 1 battleship, 1 carrier, 2 cruisers, 4 destroyers, 1 submarine and 3 transports Americans defend with 1 destroyer Italians roll dice for 1 submarine in 94 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 94 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Italians 1 destroyer owned by the Americans lost in 94 Sea Zone Italians win with 1 battleship, 1 carrier, 2 cruisers, 4 destroyers, 1 submarine and 3 transports remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Rostov Italians attack with 1 bomber, 1 fighter and 1 tactical_bomber Russians defend with 1 infantry Italians roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in Rostov, round 2 : 0/3 hits, 1.67 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits 1 tactical_bomber owned by the Italians lost in Rostov Italians roll dice for 1 bomber and 1 fighter in Rostov, round 3 : 1/2 hits, 1.00 expected hits Russians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Rostov Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is -7 Casualties for Italians: 1 tactical_bomber Casualties for Russians: 1 infantry Battle in Algeria Italians attack with 2 artilleries, 2 fighters, 4 infantry and 1 tactical_bomber British defend with 1 artillery and 1 infantry; Americans defend with 2 infantry Italians roll dice for 2 artilleries, 2 fighters, 4 infantry and 1 tactical_bomber in Algeria, round 2 : 5/9 hits, 3.33 expected hits French roll dice for 1 artillery and 3 infantry in Algeria, round 2 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Americans, 1 artillery owned by the British, 1 infantry owned by the British and 2 infantry owned by the Italians lost in Algeria Italians win, taking Algeria from French with 2 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Italians: 2 infantry Casualties for British: 1 artillery and 1 infantry Casualties for Americans: 2 infantry Non Combat Move - Italians 1 fighter moved from Algeria to Malta 1 fighter and 1 tactical_bomber moved from Algeria to 94 Sea Zone 3 infantry moved from Southern Italy to Northern Italy 1 infantry moved from Southern Italy to Northern Italy 1 bomber moved from Rostov to Ukraine 1 fighter moved from Rostov to Ukraine Place Units - Italians 2 artilleries and 4 infantry placed in Northern Italy Turn Complete - Italians Italians collect 13 PUs; end with 13 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 21 PUs
Combat Hit Differential Summary :
Americans regular : 0.67 French regular : 0.67 Italians regular : -0.33 Russians regular : -0.67
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@flyingbadger I was thinking I need to maximally squeeze Americans, forcing them to buy new fighters is expensive for a low 70ish income. But the cost, in the end, was too high. Well, Germans need to go into defensive now. At least Italians have their Mare Nostrum again :)
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TripleA Turn Summary: ANZAC round 8
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 8 Combat Move - ANZAC 4 artilleries and 13 infantry moved from Victoria to South Australia ANZAC take South Australia from Japanese Combat - ANZAC Non Combat Move - ANZAC 2 aaGuns moved from Victoria to South Australia 1 transport moved from 28 Sea Zone to 11 Sea Zone Turn Complete - ANZAC
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 8
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 8 Combat Move - ANZAC 4 artilleries and 13 infantry moved from Victoria to South Australia ANZAC take South Australia from Japanese Combat - ANZAC Non Combat Move - ANZAC 2 aaGuns moved from Victoria to South Australia 1 transport moved from 28 Sea Zone to 11 Sea Zone Turn Complete - ANZAC Combat Move - French Non Combat Move - French 1 fighter moved from Egypt to Gibraltar Turn Complete - French
Combat Hit Differential Summary :
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@nikola1975 said in PtV Nikola1975 (Axis+7) vs FlyingBadger (Allies):
@flyingbadger I was thinking I need to maximally squeeze Americans, forcing them to buy new fighters is expensive for a low 70ish income. But the cost, in the end, was too high. Well, Germans need to go into defensive now. At least Italians have their Mare Nostrum again :)
Yes, the flip side to moving to take out the Germans is that it frees up the Italians to undo the Allies’ work to clear them out of North Africa. At least that is a jolly anthem to listen to, except after Euro finals against England :sob:
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 4 armour, 5 artilleries, 1 fighter and 10 infantry; Remaining resources: 0 PUs; Combat Move - Germans 2 artilleries and 4 infantry moved from Northern Belarus to Smolensk 1 fighter and 1 tactical_bomber moved from Ukraine to Stalingrad 1 armour moved from Ukraine to Stalingrad Germans take Rostov from Russians 1 fighter and 1 tactical_bomber moved from Ukraine to Stalingrad 1 armour moved from Romania to Ukraine 1 infantry moved from Bessarabia to Ukraine 1 artillery and 1 infantry moved from Eastern Poland to Southern Belarus 1 infantry moved from Eastern Poland to Southern Belarus 1 artillery moved from Poland to Germany 1 armour moved from Eastern Poland to Smolensk 1 armour moved from Eastern Poland to Ukraine 2 artilleries moved from Leningrad to Novgorod 5 armour, 1 artillery, 11 infantry and 3 mech_infantrys moved from Yaroslavl to Smolensk 2 armour, 1 artillery and 4 infantry moved from Novgorod to Smolensk 1 armour moved from Leningrad to Smolensk 1 infantry moved from Eastern Poland to Southern Belarus Combat - Germans Battle in Smolensk Germans attack with 9 armour, 4 artilleries, 19 infantry and 3 mech_infantrys Russians defend with 1 infantry Germans roll dice for 9 armour, 4 artilleries, 19 infantry and 3 mech_infantrys in Smolensk, round 2 : 11/35 hits, 10.67 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 9 armour, 4 artilleries, 19 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Stalingrad Germans attack with 1 armour, 2 fighters and 2 tactical_bombers Russians defend with 1 artillery Germans roll dice for 1 armour, 2 fighters and 2 tactical_bombers in Stalingrad, round 2 : 2/5 hits, 2.83 expected hits Russians roll dice for 1 artillery in Stalingrad, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Stalingrad Germans win, taking Stalingrad from Russians with 1 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Non Combat Move - Germans 2 fighters and 2 tactical_bombers moved from Stalingrad to Ukraine 1 fighter moved from Ukraine to Germany 1 fighter moved from Ukraine to Germany 1 artillery and 1 infantry moved from Romania to Bessarabia Place Units - Germans 1 fighter placed in Western Germany 2 armour, 2 artilleries and 4 infantry placed in Western Germany 2 armour and 1 artillery placed in Leningrad 1 artillery and 2 infantry placed in Ukraine 2 infantry placed in Germany 1 infantry placed in Germany 1 artillery and 1 infantry placed in Romania Turn Complete - Germans Germans collect 60 PUs; end with 60 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 63 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 71 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUs
Combat Hit Differential Summary :
Russians regular : -0.67 Germans regular : -0.50
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@flyingbadger Yes, they were singing their hearts out on that championship. To be honest, I was cheering for them - not that I have something against you or that I like Italians, but if neutral, I guess you are on the outsiders’ side as well?
Back to the game - it is very difficult to achieve anything with Italy, unless the Taranto raid fails. UK is just too strong if focused to defend Egypt. Of course, that gives Germans time, but it did not work that well for me. Nice income, but Russians very strong in the defensive, no fleet, and non-existing Atlantic wall.
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 9 Purchase Units - Russians Russians buy 9 infantry; Remaining resources: 2 PUs; Combat Move - Russians Turning on Edit Mode EDIT: Removing units owned by Germans from Yaroslavl: 1 aaGun EDIT: Adding units owned by Germans to Smolensk: 1 aaGun EDIT: Turning off Edit Mode 1 infantry moved from Northern Caucasus to Stalingrad 1 infantry moved from Kazakhstan to Stalingrad 1 infantry moved from Kursk to Rostov Russians take Rostov from Germans 2 fighters and 1 tactical_bomber moved from Russia to Stalingrad Combat - Russians Battle in Stalingrad Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 armour Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Stalingrad, round 2 : 1/5 hits, 2.00 expected hits Germans roll dice for 1 armour in Stalingrad, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Stalingrad Russians win, taking Stalingrad from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Stalingrad to Russia 1 infantry moved from Gorky to Russia 2 infantry moved from Samara to Russia 1 infantry moved from Urals to Samara 1 infantry moved from Kursk to Bryansk 2 aaGuns, 1 armour, 15 artilleries, 42 infantry and 1 mech_infantry moved from Kursk to Tula 1 infantry moved from Yenisey to Yakut S.S.R. 1 infantry moved from Yenisey to Yakut S.S.R. 2 aaGuns, 1 artillery and 8 infantry moved from Yenisey to Timguska Place Units - Russians 9 infantry placed in Russia Turn Complete - Russians Russians collect 25 PUs; end with 27 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Combat Hit Differential Summary :
Germans regular : 0.50 Russians regular : -1.00
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@nikola1975 said in PtV Nikola1975 (Axis+7) vs FlyingBadger (Allies):
@flyingbadger Yes, they were singing their hearts out on that championship. To be honest, I was cheering for them - not that I have something against you or that I like Italians, but if neutral, I guess you are on the outsiders’ side as well?
I can imagine that England are an easy team to root against, a lot of our supporters annoy me and I’m English, so non-Enlgish people are probably very annoyed. Yes, I would often support the underdog unless there is a good narrative around the other team or the underdogs are a bunch of cheats or something.
Back to the game - it is very difficult to achieve anything with Italy, unless the Taranto raid fails. UK is just too strong if focused to defend Egypt. Of course, that gives Germans time, but it did not work that well for me. Nice income, but Russians very strong in the defensive, no fleet, and non-existing Atlantic wall.
Just not losing the Med quickly is probably a plus for Italy, anything they can do to draw attention and IPCs from other places is a bonus. If they can grab Eygpt early then that spells big trouble for the Brits in Africa and the Middle East. The geography of the Med is against them, easy to bottle them up with the Rock and Suez, also easy to threaten their capital. Still not sure if I prefer the attempt at Taranto or stacking the fleet at Gibraltar for the Allies, maybe it’ll be situation dependant.
I’ve moved the German AA, I assumed it would follow the rest of that army, please move it elsewhere if that was the intention. The pressure on Germany from the West and Middle East has hopefully come soon enough for Russia, but they are having to gradually withdraw into Moscow or risk a breakthrew.
To be honest, it is Japan that has me worried…been poking them in the eye with Russia, China and the UK, but running out of fingers and the US can’t build ships fast enough!
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 9 Purchase Units - Japanese Japanese repair damage of 4x factory_minor; Remaining resources: 99 PUs; 6 SuicideAttackTokens; Japanese buy 3 armour, 6 artilleries, 1 destroyer, 9 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 units repaired. 1 infantry moved from Alaska to British Columbia Japanese take British Columbia from British 1 submarine moved from 7 Sea Zone to 27 Sea Zone 10 infantry moved from New South Wales to South Australia 5 artilleries moved from New South Wales to South Australia 1 marine moved from New South Wales to South Australia 2 tactical_bombers moved from New South Wales to South Australia 2 fighters moved from Queensland to South Australia 1 bomber moved from Queensland to South Australia 1 marine moved from New South Wales to South Australia 1 fighter moved from Queensland to South Australia 1 infantry moved from Alaska to 2 Sea Zone 1 infantry and 1 transport moved from 2 Sea Zone to 9 Sea Zone 1 infantry moved from 9 Sea Zone to Aleutian Islands 1 artillery and 1 infantry moved from Anhwe to Hopei 1 infantry moved from Honan to Tsinghai Japanese take Tsinghai from Chinese 1 infantry moved from Kwangsi to Hunan 1 artillery moved from Kwangtung to Hunan 1 fighter and 1 tactical_bomber moved from French Indo China to Hunan 1 bomber moved from French Indo China to Hopei 1 infantry moved from Shansi to Honan 1 infantry moved from Chahar to Shansi 1 infantry moved from Jehol to Chahar Combat - Japanese Battle in 27 Sea Zone Japanese attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 27 Sea Zone Japanese win, taking 27 Sea Zone from Americans with 1 submarine remaining. Battle score for attacker is 6 Casualties for Americans: 1 transport Battle in Aleutian Islands Battle in Hunan Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 artillery Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Hunan, round 2 : 3/4 hits, 1.83 expected hits Chinese roll dice for 1 artillery in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Chinese lost in Hunan Japanese win, taking Aleutian Islands from Americans, taking Hunan from Chinese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Chinese: 1 artillery Battle in Hopei Japanese attack with 1 artillery, 1 bomber and 1 infantry Chinese defend with 1 artillery Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Hopei, round 2 : 1/3 hits, 1.17 expected hits Chinese roll dice for 1 artillery in Hopei, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 1 artillery and 1 bomber remaining. Battle score for attacker is 1 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 artillery Battle in South Australia Japanese attack with 5 artilleries, 1 bomber, 3 fighters, 10 infantry, 2 marines and 2 tactical_bombers ANZAC defend with 2 aaGuns, 4 artilleries and 13 infantry ANZAC roll AA dice in South Australia : 2/6 hits, 1.00 expected hits 1 fighter owned by the Japanese and 1 bomber owned by the Japanese lost in South Australia Japanese roll dice for 5 artilleries, 2 fighters, 10 infantry, 2 marines and 2 tactical_bombers in South Australia, round 2 : 10/21 hits, 6.83 expected hits ANZAC roll dice for 2 aaGuns, 4 artilleries and 13 infantry in South Australia, round 2 : 7/17 hits, 5.67 expected hits 5 infantry owned by the Japanese, 2 artilleries owned by the Japanese, 8 infantry owned by the ANZAC and 2 aaGuns owned by the ANZAC lost in South Australia Japanese roll dice for 3 artilleries, 2 fighters, 5 infantry, 2 marines and 2 tactical_bombers in South Australia, round 3 : 6/14 hits, 5.00 expected hits ANZAC roll dice for 4 artilleries and 5 infantry in South Australia, round 3 : 4/9 hits, 3.00 expected hits 3 infantry owned by the Japanese, 1 marine owned by the Japanese, 5 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in South Australia Japanese roll dice for 3 artilleries, 2 fighters, 2 infantry, 1 marine and 2 tactical_bombers in South Australia, round 4 : 7/10 hits, 4.17 expected hits ANZAC roll dice for 3 artilleries in South Australia, round 4 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 3 artilleries owned by the ANZAC lost in South Australia Japanese win, taking South Australia from ANZAC with 3 artilleries, 2 fighters, 1 infantry, 1 marine and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 2 artilleries, 1 bomber, 1 fighter, 9 infantry and 1 marine Casualties for ANZAC: 2 aaGuns, 4 artilleries and 13 infantry Trigger Japanese Land In North America: Setting switch to true for conditionAttachment_Axis_Land_In_North_America_Switch attached to Germans Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from South Australia to Solomon Islands 1 fighter and 1 tactical_bomber moved from South Australia to Solomon Islands 1 cruiser moved from 55 Sea Zone to 38 Sea Zone 1 cruiser and 1 marine moved from 43 Sea Zone to 38 Sea Zone 1 marine moved from 38 Sea Zone to Malaya 2 armour and 1 artillery moved from French Indo China to 37 Sea Zone 1 infantry moved from French Indo China to Kwangsi 3 infantry moved from French Indo China to 37 Sea Zone 2 armour, 1 artillery, 3 infantry and 3 transports moved from 37 Sea Zone to 38 Sea Zone 2 armour, 1 artillery and 3 infantry moved from 38 Sea Zone to Malaya 2 submarines moved from 43 Sea Zone to 38 Sea Zone 2 destroyers moved from 37 Sea Zone to 38 Sea Zone 1 transport moved from 36 Sea Zone to 38 Sea Zone 1 artillery and 3 infantry moved from Japan to 7 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 7 Sea Zone to 21 Sea Zone 1 artillery and 1 infantry moved from 21 Sea Zone to Kwangtung 1 bomber moved from Hopei to French Indo China 1 fighter and 1 tactical_bomber moved from Hunan to French Indo China 1 infantry moved from Anhwe to Kiangsi 1 artillery and 2 infantry moved from Shantung to Anhwe 1 aaGun moved from Jehol to Anhwe 1 infantry moved from Northern Manchuria to Buryatia 1 infantry moved from Siberia to Sakha 2 infantry and 1 transport moved from 7 Sea Zone to 21 Sea Zone 2 infantry moved from 21 Sea Zone to Kwangtung 1 carrier moved from 7 Sea Zone to 33 Sea Zone 1 carrier moved from 7 Sea Zone to 33 Sea Zone 1 carrier moved from 34 Sea Zone to 33 Sea Zone 1 transport moved from 34 Sea Zone to 7 Sea Zone 1 submarine moved from 7 Sea Zone to 33 Sea Zone 1 tactical_bomber moved from 34 Sea Zone to 33 Sea Zone 1 tactical_bomber moved from Caroline Islands to 33 Sea Zone 1 fighter moved from Caroline Islands to 33 Sea Zone 1 fighter moved from 34 Sea Zone to 33 Sea Zone 2 battleships moved from 34 Sea Zone to 33 Sea Zone 3 destroyers moved from 34 Sea Zone to 33 Sea Zone 1 armour moved from Kwangtung to French Indo China 1 armour moved from Kiangsi to Kwangtung 1 armour moved from Kwangtung to French Indo China Place Units - Japanese 1 destroyer and 1 submarine placed in 7 Sea Zone Japanese undo move 1. 1 destroyer placed in 38 Sea Zone 1 submarine placed in 7 Sea Zone 1 transport placed in 38 Sea Zone 1 artillery placed in Malaya 2 armour and 1 infantry placed in French Indo China 1 armour, 1 artillery and 1 infantry placed in Shantung 1 artillery and 2 infantry placed in New South Wales 3 artilleries, 5 infantry and 1 tactical_bomber placed in Japan Turn Complete - Japanese Japanese collect 77 PUs; end with 77 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 80 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 85 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 90 PUs Objective Japanese 7 Vital Forward Bases: Japanese met a national objective for an additional 5 PUs; end with 95 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 100 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 105 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33 Japanese regular : 8.00 ANZAC AA : 1.00 ANZAC regular : 2.33