Initial test. First time tries.
Anniversary '41 (No Bid) TGC (Allies) vs. VictoryFirst (Axis)
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@victoryfirst Oh, and now I think about it, can you edit the two German tanks I placed in Karelia to Berlin before you do the Russian turn? I prefer to have them placed there.
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Go ahead and EDIT your fighter up to within three spaces of the battle in Belorussia (only if you like - if you wanted the fighter in Baltic States then ignore this comment)
There is a small programming error in that when attacking fighters are selected as casualties, the attacker does not get to select between fighters with different movement factors. Oddly, TripleA forces the destruction of fighters with the MOST movement remaining first.
I’ll of course make the tank edits for you as well if you like, I just don’t want you getting short changed as regards the fighter (EDIT the bomber position too if you like) with regards to movement.
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as regards the battle casualty selection: the most sure way of doing casualty selection is for the attacker to roll his dice and then send an email to the defender with the results of his first round (the defender will have gotten the dice email). Declare how many hits you made and ask for the defenders “order of loss”.
In this situation, you did it right. The only interesting thing would have been to ask to who I wanted to die first, Russian or British. I will survive a Russian tank and make the EDIT after hearing back from you about your final decision on non-combat moves and purchase placements.
In naval battles with multiple unit types on one or both sides or any land battle in which there is a defending bomber, its generally a good idea not to guess what your opponent would do and just wait for his response (in this case youll have to leave the game open and wait).
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@the_good_captain Oh, I never knew that! I hope they fix that issue in the future. But it didn’t really matter actually. For strategic purposes I prefer that fighter to be in Eastern Poland, (it isn’t in Baltic States actually) and the bomber too.
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@victoryfirst I am posting this message prior to rolling the next round of combat in Persia. I am down to two pieces and accidentally selected two fighters to survive.
I would like it to be 1 fighter and 1 tank attacking your remaining tank so I am declaring this now before rolling the dice. (It will say two fighters but really it is one tank and one fighter).
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 5 Purchase Units - Russians Russians buy 2 armour and 4 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians Turning on Edit Mode EDIT: Removing units owned by Germans from Karelia S.S.R.: 2 armour EDIT: Removing units owned by British from Belorussia: 1 armour EDIT: Adding units owned by Germans to Germany: 2 armour EDIT: Adding units owned by Russians to Belorussia: 1 armour EDIT: Turning off Edit Mode 1 armour moved from Belorussia to Baltic States Russians take Baltic States from Germans 1 armour moved from Baltic States to Karelia S.S.R. Russians take Karelia S.S.R. from Germans 1 fighter moved from Novosibirsk to Persia 1 fighter moved from Russia to Persia 1 armour moved from Caucasus to Persia 1 armour moved from Eastern Ukraine to Persia 1 armour moved from Russia to Persia 4 infantry moved from Caucasus to Persia 1 infantry moved from Novosibirsk to Chinghai Chinese take Chinghai from Japanese Combat - Russians Battle in Persia Russians attack with 3 armour, 2 fighters and 4 infantry Japanese defend with 2 armour, 1 artillery and 3 infantry Russians roll dice for 3 armour, 2 fighters and 4 infantry in Persia, round 2 : 2/9 hits, 3.17 expected hits Japanese roll dice for 2 armour, 1 artillery and 3 infantry in Persia, round 2 : 3/6 hits, 2.33 expected hits 2 infantry owned by the Japanese and 3 infantry owned by the Russians lost in Persia Russians roll dice for 3 armour, 2 fighters and 1 infantry in Persia, round 3 : 1/6 hits, 2.67 expected hits Japanese roll dice for 2 armour, 1 artillery and 1 infantry in Persia, round 3 : 2/4 hits, 1.67 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the Russians and 1 armour owned by the Russians lost in Persia Russians roll dice for 2 armour and 2 fighters in Persia, round 4 : 2/4 hits, 2.00 expected hits Japanese roll dice for 2 armour and 1 artillery in Persia, round 4 : 2/3 hits, 1.33 expected hits 1 artillery owned by the Japanese, 2 armour owned by the Russians and 1 armour owned by the Japanese lost in Persia Russians roll dice for 2 fighters in Persia, round 5 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 armour in Persia, round 5 : 1/1 hits, 0.50 expected hits 1 fighter owned by the Russians and 1 armour owned by the Japanese lost in Persia Russians win with 1 fighter remaining. Battle score for attacker is -14 Casualties for Russians: 3 armour, 1 fighter and 4 infantry Casualties for Japanese: 2 armour, 1 artillery and 3 infantry Non Combat Move - Russians Turning on Edit Mode EDIT: Removing units owned by Russians from Persia: 1 fighter EDIT: Changing ownership of Persia from Japanese to British EDIT: Adding units owned by Russians to Persia: 1 armour EDIT: Turning off Edit Mode 1 infantry moved from Eastern Ukraine to Ukraine 1 infantry moved from Novosibirsk to Russia 1 aaGun moved from Belorussia to Karelia S.S.R. Place Units - Russians 2 armour and 4 infantry placed in Russia Turn Complete - Russians Russians collect 23 PUs; end with 23 PUs
Combat Hit Differential Summary :
Japanese regular : 2.17 Russians regular : -2.83
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^ this is one of those moments where a battle calculator helps provide perspective. (i.e. even though it says 95% certainty, 95% is still not 100%).
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 8 armour, 1 artillery and 1 infantry; Remaining resources: 2 PUs; 0 techTokens; Combat Move - Japanese 1 artillery and 1 infantry moved from Evenki National Okrug to Novosibirsk 1 armour moved from Urals to Archangel Japanese take Archangel from Russians 2 armour moved from India to Persia 2 armour moved from Ningxia to Chinghai 3 infantry moved from New Guinea to 48 Sea Zone 1 battleship, 1 carrier, 3 infantry and 3 transports moved from 48 Sea Zone to 39 Sea Zone 3 infantry moved from 39 Sea Zone to Australia 2 fighters moved from 35 Sea Zone to Australia 1 infantry moved from Japan to 62 Sea Zone 1 artillery moved from Japan to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 64 Sea Zone 1 artillery and 1 infantry moved from 64 Sea Zone to Alaska Japanese take Alaska from Americans 1 bomber moved from India to Russia 1 fighter moved from India to Persia 1 fighter moved from Ningxia to Chinghai 1 fighter moved from India to Persia 2 fighters moved from India to Persia Combat - Japanese Strategic bombing raid in Russia Russians roll AA dice in Russia : 0/1 hits, 0,17 expected hits Bombing raid in Russia rolls: 3 and causes: 3 damage to unit: factory Bombing raid in Russia causes 3 damage total. Battle in Chinghai Japanese attack with 2 armour and 1 fighter Russians defend with 1 infantry Japanese roll dice for 2 armour and 1 fighter in Chinghai, round 2 : 2/3 hits, 1,50 expected hits Chinese roll dice for 1 infantry in Chinghai, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Chinghai Japanese win, taking Chinghai from Chinese with 2 armour and 1 fighter remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Persia Japanese attack with 2 armour and 4 fighters Russians defend with 1 armour Japanese roll dice for 2 armour and 4 fighters in Persia, round 2 : 1/6 hits, 3,00 expected hits British roll dice for 1 armour in Persia, round 2 : 1/1 hits, 0,50 expected hits 1 armour owned by the Russians and 1 armour owned by the Japanese lost in Persia Japanese win, taking Persia from British with 1 armour and 4 fighters remaining. Battle score for attacker is 0 Casualties for Japanese: 1 armour Casualties for Russians: 1 armour Battle in Novosibirsk Japanese attack with 1 artillery and 1 infantry Russians defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Novosibirsk, round 2 : 0/2 hits, 0,67 expected hits Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Novosibirsk, round 3 : 1/2 hits, 0,67 expected hits Russians roll dice for 1 infantry in Novosibirsk, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Novosibirsk Japanese win, taking Novosibirsk from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Australia Japanese attack with 2 fighters and 3 infantry British defend with 1 artillery and 2 infantry Japanese roll dice for 1 battleship in Australia, round 2 : 1/1 hits, 0,67 expected hits Japanese roll dice for 2 fighters and 3 infantry in Australia, round 2 : 2/5 hits, 1,50 expected hits British roll dice for 1 artillery and 2 infantry in Australia, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the British and 2 infantry owned by the British lost in Australia Japanese win, taking Australia from British with 2 fighters and 2 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 infantry Casualties for British: 1 artillery and 2 infantry Non Combat Move - Japanese 2 fighters moved from Australia to 39 Sea Zone 1 transport moved from 36 Sea Zone to 62 Sea Zone 2 armour moved from French Indo-China Thailand to India 2 fighters moved from Persia to India 1 fighter moved from Persia to 35 Sea Zone 1 fighter moved from Persia to India 1 fighter moved from Chinghai to Ningxia 1 infantry moved from Evenki National Okrug to Urals 2 infantry moved from Yakut S.S.R. to Evenki National Okrug 3 armour moved from Manchuria to Ningxia 1 bomber moved from Russia to India Place Units - Japanese 3 armour placed in India 2 armour placed in French Indo-China Thailand 3 armour placed in Manchuria 1 artillery and 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 56 PUs; end with 58 PUs
Combat Hit Differential Summary :
Chinese regular : -0,33 Japanese regular : -1,00 Russians regular : -0,67 British regular : 0,50 Russians AA : -0,17
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@victoryfirst just came back from a trip to the mountains and realized I didn’t non-com the dang Rus sub along the bottom of the map to SZ 30 (which was the pre-Japan turn intent - I guess I got distracted with all the edits on that turn). Hate to ask again but do you mind if I edit him? Yay or Nay?
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@the_good_captain Sure, edit! I also forget that most of the time. It’s not the most useful piece out there for the Allies. In these a&a games with that sub, I mostly just go to the pacific, because there is nothing to do in the Atlantic :)
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TripleA Turn Summary: British round 5
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 5 Purchase Units - British British buy 3 armour and 5 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 1 transport moved from 12 Sea Zone to 7 Sea Zone 1 infantry moved from United Kingdom to 7 Sea Zone 1 infantry moved from 7 Sea Zone to France British take France from Germans 3 armour and 4 infantry moved from United Kingdom to 3 Sea Zone 3 armour, 4 infantry and 4 transports moved from 3 Sea Zone to 4 Sea Zone 3 armour and 4 infantry moved from 4 Sea Zone to Archangel 1 cruiser moved from 3 Sea Zone to 4 Sea Zone 1 bomber moved from Russia to Trans-Jordan Combat - British Battle in Trans-Jordan British attack with 1 bomber Italians defend with 1 infantry British roll dice for 1 bomber in Trans-Jordan, round 2 : 1/1 hits, 0.67 expected hits Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Trans-Jordan British win with 1 bomber remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Archangel British attack with 3 armour and 4 infantry Japanese defend with 1 aaGun and 1 armour British roll dice for 1 cruiser in Archangel, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 armour in Archangel, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Archangel British win, taking Archangel from Japanese with 3 armour and 4 infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 1 armour Non Combat Move - British 1 destroyer moved from 3 Sea Zone to 4 Sea Zone 1 carrier moved from 3 Sea Zone to 4 Sea Zone 2 destroyers moved from 3 Sea Zone to 7 Sea Zone 1 fighter moved from Belorussia to Russia 1 infantry moved from French Equatorial Africa to 23 Sea Zone 1 infantry and 1 transport moved from 23 Sea Zone to 27 Sea Zone 1 infantry moved from 27 Sea Zone to Union of South Africa 1 submarine moved from 32 Sea Zone to 35 Sea Zone 1 infantry moved from Finland to Karelia S.S.R. 3 armour moved from Norway to Karelia S.S.R. 1 fighter moved from Belorussia to Russia 1 bomber moved from Trans-Jordan to Libya 5 infantry moved from Norway to Finland 1 artillery moved from Norway to Finland 1 aaGun moved from Morocco Algeria to Libya 1 aaGun moved from Caucasus to Eastern Ukraine Place Units - British 3 armour and 5 infantry placed in United Kingdom Turn Complete - British British collect 35 PUs; end with 35 PUs
Combat Hit Differential Summary :
Japanese regular : -0.50 Italians regular : -0.33 British regular : 0.83
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 5 Purchase Units - Italians Italians buy 1 armour and 2 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 1 armour moved from Italy to Bulgaria Romania 1 armour moved from Bulgaria Romania to Ukraine 1 fighter moved from Bulgaria Romania to Ukraine 1 transport moved from 15 Sea Zone to 14 Sea Zone 1 infantry moved from Italy to 14 Sea Zone 1 infantry moved from Italy to 14 Sea Zone 2 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone 2 infantry moved from 15 Sea Zone to Trans-Jordan Combat - Italians Battle in Ukraine Italians attack with 1 armour and 1 fighter Russians defend with 1 infantry Italians roll dice for 1 armour and 1 fighter in Ukraine, round 2 : 0/2 hits, 1,00 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0,33 expected hits 1 armour owned by the Italians lost in Ukraine 1 fighter owned by the Italians retreated Russians win with 1 infantry remaining. Battle score for attacker is -5 Casualties for Italians: 1 armour Non Combat Move - Italians 1 fighter moved from Ukraine to Bulgaria Romania Place Units - Italians 1 armour and 2 infantry placed in Italy Turn Complete - Italians Italians collect 11 PUs; end with 11 PUs
Combat Hit Differential Summary :
Italians regular : -1,00 Russians regular : 0,67
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 5 Purchase Units - Americans Americans buy 2 armour, 1 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 0 units. Combat Move - Americans 2 fighters moved from Libya to Italy 1 fighter moved from Caucasus to Italy 1 fighter moved from 12 Sea Zone to Italy 1 bomber moved from Morocco Algeria to Italy 1 bomber moved from Russia to Italy 1 infantry moved from Morocco Algeria to 12 Sea Zone 1 infantry and 1 transport moved from 12 Sea Zone to 14 Sea Zone 1 infantry moved from 14 Sea Zone to Balkans Americans take Balkans from Italians 1 armour and 5 infantry moved from Morocco Algeria to 12 Sea Zone 1 armour, 5 infantry and 3 transports moved from 12 Sea Zone to 14 Sea Zone 1 armour and 5 infantry moved from 14 Sea Zone to Italy 1 carrier and 1 destroyer moved from 57 Sea Zone to 64 Sea Zone 1 armour moved from Western United States to Alaska 1 armour moved from Eastern Canada to Alaska 1 fighter moved from 57 Sea Zone to Alaska Combat - Americans Battle in 64 Sea Zone Americans attack with 1 carrier and 1 destroyer Japanese defend with 1 transport 1 transport owned by the Japanese lost in 64 Sea Zone Americans win with 1 carrier and 1 destroyer remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Italy Americans attack with 1 armour, 2 bombers, 4 fighters and 5 infantry Italians defend with 1 aaGun, 1 armour, 1 factory and 7 infantry Italians roll AA dice in Italy : 2/6 hits, 1.00 expected hits 1 fighter owned by the Americans and 1 bomber owned by the Americans lost in Italy Americans roll dice for 1 armour, 1 bomber, 3 fighters and 5 infantry in Italy, round 2 : 3/10 hits, 3.50 expected hits Italians roll dice for 1 armour and 7 infantry in Italy, round 2 : 4/8 hits, 2.83 expected hits 4 infantry owned by the Americans and 3 infantry owned by the Italians lost in Italy Americans roll dice for 1 armour, 1 bomber, 3 fighters and 1 infantry in Italy, round 3 : 3/6 hits, 2.83 expected hits Italians roll dice for 1 armour and 4 infantry in Italy, round 3 : 1/5 hits, 1.83 expected hits 1 infantry owned by the Americans and 3 infantry owned by the Italians lost in Italy Americans roll dice for 1 armour, 1 bomber and 3 fighters in Italy, round 4 : 3/5 hits, 2.67 expected hits Italians roll dice for 1 armour and 1 infantry in Italy, round 4 : 1/2 hits, 0.83 expected hits 1 fighter owned by the Americans, 1 infantry owned by the Italians and 1 armour owned by the Italians lost in Italy Americans captures 11PUs while taking Italians capital Americans win, taking Italy from Italians with 1 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is -21 Casualties for Americans: 1 bomber, 2 fighters and 5 infantry Casualties for Italians: 1 armour and 7 infantry Battle in Alaska Americans attack with 2 armour and 1 fighter Japanese defend with 1 artillery and 1 infantry Americans roll dice for 2 armour and 1 fighter in Alaska, round 2 : 1/3 hits, 1.50 expected hits Japanese roll dice for 1 artillery and 1 infantry in Alaska, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Alaska Americans roll dice for 2 armour and 1 fighter in Alaska, round 3 : 1/3 hits, 1.50 expected hits Japanese roll dice for 1 artillery in Alaska, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Alaska Americans win, taking Alaska from Japanese with 2 armour and 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - Americans 1 fighter moved from Alaska to 64 Sea Zone 1 armour moved from Egypt to Belgian Congo 1 infantry moved from Egypt to Anglo-Egypt Sudan 4 infantry moved from Libya to Egypt 1 aaGun moved from Libya to Egypt 1 infantry moved from Morocco Algeria to Libya 2 fighters moved from Italy to 14 Sea Zone 1 carrier, 2 destroyers and 1 submarine moved from 12 Sea Zone to 14 Sea Zone 1 bomber moved from Italy to Libya 1 artillery and 1 infantry moved from Eastern United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone 1 artillery and 1 infantry moved from 12 Sea Zone to Morocco Algeria 4 infantry moved from Eastern Canada to Western Canada 1 infantry moved from Eastern United States to Eastern Canada Place Units - Americans 3 transports placed in 10 Sea Zone 2 armour and 1 infantry placed in Eastern United States Americans undo move 2. 1 infantry placed in Western United States 2 armour placed in Eastern United States 1 submarine placed in 56 Sea Zone Turn Complete - Americans Americans collect 49 PUs; end with 60 PUs
Combat Hit Differential Summary :
Americans regular : -1.00 Japanese regular : -1.00 Italians regular : 0.50 Italians AA : 1.00
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 5 armour; Remaining resources: 3 PUs; 0 techTokens; Combat Move - Germans 1 infantry moved from Poland to Baltic States Germans take Baltic States from Russians 2 armour moved from East Poland to Ukraine 1 fighter moved from East Poland to Ukraine 1 armour moved from East Poland to Belorussia Germans take Belorussia from Russians 1 armour moved from East Poland to Eastern Ukraine Germans take Eastern Ukraine from Russians 5 armour moved from Germany to East Poland 1 artillery moved from Poland to East Poland 1 artillery and 1 infantry moved from Germany to France 1 bomber moved from East Poland to France Combat - Germans Battle in Ukraine Germans attack with 2 armour and 1 fighter Russians defend with 1 infantry Germans roll dice for 2 armour and 1 fighter in Ukraine, round 2 : 0/3 hits, 1,50 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 2 armour and 1 fighter in Ukraine, round 3 : 0/3 hits, 1,50 expected hits Russians roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits, 0,33 expected hits Germans roll dice for 2 armour and 1 fighter in Ukraine, round 4 : 1/3 hits, 1,50 expected hits Russians roll dice for 1 infantry in Ukraine, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 2 armour and 1 fighter remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in France Germans attack with 1 artillery, 1 bomber and 1 infantry British defend with 1 infantry Germans roll dice for 1 artillery, 1 bomber and 1 infantry in France, round 2 : 2/3 hits, 1,33 expected hits British roll dice for 1 infantry in France, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in France Germans win, taking France from British with 1 artillery and 1 bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for British: 1 infantry Non Combat Move - Germans 1 bomber moved from France to Germany 1 fighter moved from Ukraine to Germany Place Units - Germans 5 armour placed in Germany Turn Complete - Germans Germans collect 30 PUs; end with 33 PUs
Combat Hit Differential Summary :
Russians regular : -1,00 Germans regular : -2,83 British regular : 0,67
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 6 Purchase Units - Russians Russians repair damage of 1x factory; Remaining resources: 22 PUs; 0 techTokens; Russians buy 1 fighter and 4 infantry; Remaining resources: 0 PUs; 0 techTokens; Non Combat Move - Russians 1 submarine moved from 30 Sea Zone to 48 Sea Zone 1 armour moved from Karelia S.S.R. to Russia 1 aaGun moved from Karelia S.S.R. to Finland 1 aaGun moved from Archangel to Karelia S.S.R. Place Units - Russians 4 infantry placed in Russia 1 fighter placed in Karelia S.S.R. Turn Complete - Russians Russians collect 16 PUs; end with 16 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 8 armour, 1 bomber and 2 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 1 armour moved from Persia to Caucasus Japanese take Caucasus from Russians 5 armour moved from India to Kazakh S.S.R. Japanese take Kazakh S.S.R. from Russians 2 armour moved from Chinghai to Kazakh S.S.R. 4 armour moved from Ningxia to Kazakh S.S.R. 1 artillery and 1 infantry moved from Novosibirsk to Kazakh S.S.R. 1 infantry moved from Evenki National Okrug to Novosibirsk 2 infantry moved from Australia to 39 Sea Zone 2 infantry and 1 transport moved from 39 Sea Zone to 32 Sea Zone 1 battleship and 1 carrier moved from 39 Sea Zone to 32 Sea Zone 2 infantry moved from 32 Sea Zone to French Madagascar Japanese take French Madagascar from British 2 transports moved from 39 Sea Zone to 37 Sea Zone 1 carrier and 1 cruiser moved from 35 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from Japan to 62 Sea Zone 1 artillery, 1 carrier, 2 fighters, 1 infantry and 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 artillery and 1 infantry moved from 63 Sea Zone to Soviet Far East 3 armour moved from Manchuria to Ningxia 2 armour moved from French Indo-China Thailand to India 1 fighter moved from Ningxia to Chinghai 3 fighters moved from India to Chinghai 1 bomber moved from India to Chinghai 1 fighter moved from 35 Sea Zone to Chinghai 2 fighters moved from 39 Sea Zone to India Combat - Japanese Non Combat Move - Japanese Place Units - Japanese 3 armour placed in India 2 armour placed in French Indo-China Thailand 3 armour placed in Manchuria 1 bomber and 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 59 PUs; end with 59 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: British round 6
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 6 Purchase Units - British British buy 3 armour, 1 artillery and 5 infantry; Remaining resources: 1 PUs; 0 techTokens; Combat Move - British 1 infantry moved from Karelia S.S.R. to Belorussia 2 fighters moved from Russia to Belorussia 2 destroyers moved from 28 Sea Zone to 32 Sea Zone 1 submarine moved from 35 Sea Zone to 32 Sea Zone 1 bomber moved from Libya to 32 Sea Zone Combat - British Battle in Belorussia British attack with 2 fighters and 1 infantry Germans defend with 1 armour British roll dice for 2 fighters and 1 infantry in Belorussia, round 2 : 3/3 hits, 1.17 expected hits Germans roll dice for 1 armour in Belorussia, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Belorussia British win, taking Belorussia from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 5 Casualties for Germans: 1 armour Battle in 32 Sea Zone British attack with 1 bomber, 2 destroyers and 1 submarine Japanese defend with 1 battleship, 1 carrier and 1 transport British roll dice for 1 submarine in 32 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 bomber and 2 destroyers in 32 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits Japanese roll dice for 1 battleship, 1 carrier and 1 transport in 32 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits 1 destroyer owned by the British lost in 32 Sea Zone British roll dice for 1 submarine in 32 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 bomber and 1 destroyer in 32 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits Units damaged: 1 battleship owned by the Japanese Japanese roll dice for 1 battleship, 1 carrier and 1 transport in 32 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits 1 destroyer owned by the British, 1 carrier owned by the Japanese and 1 submarine owned by the British lost in 32 Sea Zone British roll dice for 1 bomber in 32 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 battleship and 1 transport in 32 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits 1 battleship owned by the Japanese and 1 bomber owned by the British lost in 32 Sea Zone Japanese win with 1 transport remaining. Battle score for attacker is 0 Casualties for British: 1 bomber, 2 destroyers and 1 submarine Casualties for Japanese: 1 battleship and 1 carrier Non Combat Move - British 1 fighter moved from Belorussia to Russia 3 armour and 4 infantry moved from Archangel to Russia 3 armour moved from Karelia S.S.R. to Russia 5 infantry moved from Finland to Karelia S.S.R. 1 artillery moved from Finland to Karelia S.S.R. 4 transports moved from 4 Sea Zone to 3 Sea Zone 3 armour and 5 infantry moved from United Kingdom to 3 Sea Zone 3 armour, 5 infantry and 4 transports moved from 3 Sea Zone to 4 Sea Zone 2 destroyers moved from 7 Sea Zone to 12 Sea Zone 1 transport moved from 7 Sea Zone to 3 Sea Zone 1 cruiser and 1 destroyer moved from 4 Sea Zone to 3 Sea Zone 1 fighter moved from Belorussia to 4 Sea Zone 2 infantry moved from 4 Sea Zone to Archangel 3 armour and 3 infantry moved from 4 Sea Zone to Karelia S.S.R. Place Units - British 2 armour, 1 artillery and 5 infantry placed in United Kingdom British undo move 1. 1 artillery placed in Union of South Africa 3 armour and 5 infantry placed in United Kingdom Turn Complete - British British collect 28 PUs; end with 29 PUs
Combat Hit Differential Summary :
Japanese regular : 1.33 Germans regular : -0.50 British regular : 1.17
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 6 Combat Move - Italians 1 armour moved from Bulgaria Romania to Balkans 1 fighter moved from Bulgaria Romania to Balkans 2 infantry moved from Trans-Jordan to 15 Sea Zone 2 infantry moved from 15 Sea Zone to Trans-Jordan 2 cruisers moved from 15 Sea Zone to 14 Sea Zone 1 battleship moved from 15 Sea Zone to 14 Sea Zone Combat - Italians Battle in 14 Sea Zone Italians attack with 1 battleship and 2 cruisers Americans defend with 1 carrier, 2 destroyers, 2 fighters, 1 submarine and 4 transports Americans roll dice for 1 submarine in 14 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Italians roll dice for 1 battleship and 2 cruisers in 14 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits Americans roll dice for 1 carrier, 2 destroyers, 2 fighters and 4 transports in 14 Sea Zone, round 2 : 2/5 hits, 2,33 expected hits Units damaged: 1 battleship owned by the Italians 1 submarine owned by the Americans, 1 destroyer owned by the Americans and 1 cruiser owned by the Italians lost in 14 Sea Zone Italians roll dice for 1 battleship and 1 cruiser in 14 Sea Zone, round 3 : 0/2 hits, 1,17 expected hits Americans roll dice for 1 carrier, 1 destroyer, 2 fighters and 4 transports in 14 Sea Zone, round 3 : 3/4 hits, 2,00 expected hits 1 cruiser owned by the Italians and 1 battleship owned by the Italians lost in 14 Sea Zone Americans win with 1 carrier, 1 destroyer, 2 fighters and 4 transports remaining. Battle score for attacker is -30 Casualties for Italians: 1 battleship and 2 cruisers Casualties for Americans: 1 destroyer and 1 submarine Battle in Balkans Italians attack with 1 armour and 1 fighter Americans defend with 1 infantry Italians roll dice for 1 armour and 1 fighter in Balkans, round 2 : 1/2 hits, 1,00 expected hits Americans roll dice for 1 infantry in Balkans, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Balkans Italians win, taking Balkans from Americans with 1 armour and 1 fighter remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Italians 1 fighter moved from Balkans to Germany Turn Complete - Italians
Combat Hit Differential Summary :
Americans regular : 0,17 Italians regular : -0,83
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 6 Purchase Units - Americans Americans buy 2 armour, 2 fighters and 10 infantry; Remaining resources: 0 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 0 units. Combat Move - Americans 1 bomber moved from Libya to 32 Sea Zone 2 fighters moved from 14 Sea Zone to Balkans 1 transport moved from 14 Sea Zone to 13 Sea Zone 1 infantry moved from Morocco Algeria to 13 Sea Zone 1 infantry and 1 transport moved from 13 Sea Zone to 14 Sea Zone 1 infantry moved from 14 Sea Zone to Balkans Combat - Americans Battle in 32 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 32 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Balkans Americans attack with 2 fighters and 1 infantry Italians defend with 1 armour Americans roll dice for 2 fighters and 1 infantry in Balkans, round 2 : 0/3 hits, 1.17 expected hits Italians roll dice for 1 armour in Balkans, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Americans lost in Balkans 2 fighters owned by the Americans retreated Italians win with 1 armour remaining. Battle score for attacker is -3 Casualties for Americans: 1 infantry Non Combat Move - Americans 2 fighters moved from Balkans to 14 Sea Zone 1 bomber moved from 32 Sea Zone to Egypt 1 transport moved from 14 Sea Zone to 13 Sea Zone 1 artillery moved from Morocco Algeria to 13 Sea Zone 1 artillery and 1 transport moved from 13 Sea Zone to 14 Sea Zone 1 infantry moved from Libya to 14 Sea Zone 1 artillery and 1 infantry moved from 14 Sea Zone to Italy 2 transports moved from 14 Sea Zone to 15 Sea Zone 4 infantry moved from Egypt to 15 Sea Zone 4 infantry and 2 transports moved from 15 Sea Zone to 14 Sea Zone 4 infantry moved from 14 Sea Zone to Italy 1 infantry moved from Anglo-Egypt Sudan to Egypt 1 armour moved from Belgian Congo to Egypt 1 destroyer moved from 14 Sea Zone to 12 Sea Zone 2 armour and 4 infantry moved from Eastern United States to 10 Sea Zone 1 transport moved from 12 Sea Zone to 9 Sea Zone 2 infantry moved from Eastern Canada to 9 Sea Zone 2 armour, 4 infantry and 3 transports moved from 10 Sea Zone to 12 Sea Zone 2 infantry and 1 transport moved from 9 Sea Zone to 12 Sea Zone 2 armour and 6 infantry moved from 12 Sea Zone to Morocco Algeria 2 infantry moved from Eastern United States to Eastern Canada 4 infantry moved from Western Canada to Eastern Canada 1 infantry moved from Western United States to Western Canada 1 aaGun moved from Western Canada to Western United States 2 armour moved from Alaska to Eastern Canada 1 carrier, 1 destroyer and 1 fighter moved from 64 Sea Zone to 56 Sea Zone 1 submarine moved from 56 Sea Zone to 59 Sea Zone Place Units - Americans 2 armour, 2 fighters and 2 infantry placed in Italy Americans undo move 1. 1 armour placed in Western United States 7 infantry placed in Eastern United States 1 armour, 2 fighters and 3 infantry placed in Italy Turn Complete - Americans Americans collect 46 PUs; end with 46 PUs
Combat Hit Differential Summary :
Americans regular : -1.17 Italians regular : 0.50
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 4 armour, 1 artillery and 3 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 1 armour and 1 artillery moved from East Poland to Belorussia 2 armour moved from Ukraine to East Poland 1 armour moved from Eastern Ukraine to East Poland 5 armour moved from Germany to East Poland Combat - Germans Battle in Belorussia Germans attack with 1 armour and 1 artillery British defend with 1 infantry Germans roll dice for 1 armour and 1 artillery in Belorussia, round 2 : 1/2 hits, 0,83 expected hits Russians roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Belorussia Germans win, taking Belorussia from Russians with 1 armour and 1 artillery remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Germans 1 artillery moved from France to Germany 1 infantry moved from Germany to France Place Units - Germans 4 armour, 1 artillery and 3 infantry placed in Germany Turn Complete - Germans Germans collect 30 PUs; end with 30 PUs
Combat Hit Differential Summary :
Russians regular : -0,33 Germans regular : 0,17