TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 4 Purchase Units - JapaneseCombat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 2 carriers, 1 fighter, 1 infantry, 1 marine, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 artilleries, 5 infantry, 1 marine and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 1 battleship, 5 infantry, 1 marine, 1 mech_infantry and 4 transports moved from 26 Sea Zone to 33 Sea Zone
2 cruisers moved from 26 Sea Zone to 33 Sea Zone
2 artilleries, 5 infantry, 1 marine and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 bomber moved from United Kingdom to Southern France
1 bomber moved from Malta to Northern Italy
Combat - Americans
Strategic bombing raid in Northern Italy
Italians roll AA dice in Northern Italy : 0/1 hits, 0.17 expected hits
Bombing raid in Northern Italy rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in Northern Italy causes 4 damage total.
Strategic bombing raid in Southern France
Germans roll AA dice in Southern France : 0/1 hits, 0.17 expected hits
Bombing raid in Southern France rolls: 6 and causes: 3 damage to unit: factory_minor
Bombing raid in Southern France causes 3 damage total.
Battle in Caroline Islands
Americans attack with 2 artilleries, 5 infantry, 1 marine and 1 mech_infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 1/3 hits, 1.67 expected hits
Americans roll dice for 2 artilleries, 5 infantry, 1 marine and 1 mech_infantry in Caroline Islands, round 2 : 1/9 hits, 2.33 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
Americans roll dice for 2 artilleries, 5 infantry, 1 marine and 1 mech_infantry in Caroline Islands, round 3 : 2/9 hits, 2.33 expected hits
Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 2 artilleries, 5 infantry, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 aaGun and 2 infantry
Non Combat Move - Americans
1 destroyer moved from 25 Sea Zone to 23 Sea Zone
1 destroyer moved from 26 Sea Zone to 22 Sea Zone
4 carriers, 4 fighters and 4 tactical_bombers moved from 26 Sea Zone to 33 Sea Zone
2 submarines moved from 26 Sea Zone to 33 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 destroyer, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 bomber moved from Egypt to Malta
1 bomber moved from Northern Italy to Malta
1 bomber moved from Southern France to Malta
Place Units - Americans
1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Central United States
2 carriers placed in 10 Sea Zone
1 fighter and 2 tactical_bombers placed in 10 Sea Zone
1 marine placed in Central United States
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
20 infantry moved from Suiyuyan to Shensi
1 fighter moved from Kansu to Shensi
2 infantry moved from Kansu to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 22 infantry
Japanese defend with 1 aaGun, 1 artillery, 10 infantry and 3 mech_infantrys
Japanese roll AA dice in Shensi : 0/1 hits, 0.17 expected hits
Chinese roll dice for 1 fighter and 22 infantry in Shensi, round 2 : 3/23 hits, 4.17 expected hits
Japanese roll dice for 1 aaGun, 1 artillery, 10 infantry and 3 mech_infantrys in Shensi, round 2 : 7/14 hits, 4.67 expected hits
2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 7 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 1 fighter and 15 infantry in Shensi, round 3 : 0/16 hits, 3.00 expected hits
Japanese roll dice for 1 artillery, 8 infantry and 3 mech_infantrys in Shensi, round 3 : 4/12 hits, 4.00 expected hits
4 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 1 fighter and 11 infantry in Shensi, round 4 : 3/12 hits, 2.33 expected hits
Japanese roll dice for 1 artillery, 8 infantry and 3 mech_infantrys in Shensi, round 4 : 3/12 hits, 4.00 expected hits
3 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 1 fighter and 8 infantry in Shensi, round 5 : 1/9 hits, 1.83 expected hits
Japanese roll dice for 1 artillery, 5 infantry and 3 mech_infantrys in Shensi, round 5 : 4/9 hits, 3.00 expected hits
1 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 1 fighter and 4 infantry in Shensi, round 6 : 2/5 hits, 1.17 expected hits
Japanese roll dice for 1 artillery, 4 infantry and 3 mech_infantrys in Shensi, round 6 : 2/8 hits, 2.67 expected hits
2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 7 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery, 2 infantry and 3 mech_infantrys in Shensi, round 7 : 0/6 hits, 2.00 expected hits
2 infantry owned by the Japanese lost in Shensi
1 fighter owned by the Chinese retreated
2 infantry owned by the Chinese retreated to Kansu
Japanese win with 1 artillery and 3 mech_infantrys remaining. Battle score for attacker is -25
Casualties for Chinese: 20 infantry
Casualties for Japanese: 1 aaGun and 10 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Kansu
Place Units - Chinese
2 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs
Purchase Units - British
British buy 1 armour, 1 artillery, 1 factory_minor, 2 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 5 PUs;
Combat Move - British
1 artillery and 12 infantry moved from West India to India
4 armour, 2 fighters and 1 tactical_bomber moved from Eastern Persia to India
1 bomber and 6 fighters moved from Persia to India
1 artillery moved from Iraq to Northwest Persia
1 mech_infantry moved from Persia to Northwest Persia
Combat - British
Battle in Northwest Persia
British attack with 1 artillery and 1 mech_infantry
Italians defend with 1 armour
British roll dice for 1 artillery and 1 mech_infantry in Northwest Persia, round 2 : 1/2 hits, 0.67 expected hits
Italians roll dice for 1 armour in Northwest Persia, round 2 : 1/1 hits, 0.50 expected hits
1 mech_infantry owned by the British and 1 armour owned by the Italians lost in Northwest Persia
British win, taking Northwest Persia from Italians with 1 artillery remaining. Battle score for attacker is 2
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 armour
Battle in India
British attack with 4 armour, 1 artillery, 1 bomber, 8 fighters, 12 infantry and 1 tactical_bomber
Japanese defend with 1 airfield, 1 armour, 10 artilleries, 1 factory_minor, 1 harbour, 7 infantry, 3 marines and 5 mech_infantrys
British roll dice for 4 armour, 1 artillery, 1 bomber, 8 fighters, 12 infantry and 1 tactical_bomber in India, round 2 : 10/27 hits, 9.83 expected hits
Japanese roll dice for 1 armour, 10 artilleries, 7 infantry, 3 marines and 5 mech_infantrys in India, round 2 : 9/26 hits, 8.83 expected hits
7 infantry owned by the Japanese, 3 mech_infantrys owned by the Japanese and 9 infantry owned by the British lost in India
British roll dice for 4 armour, 1 artillery, 1 bomber, 8 fighters, 3 infantry and 1 tactical_bomber in India, round 3 : 8/18 hits, 8.33 expected hits
Japanese roll dice for 1 armour, 10 artilleries, 3 marines and 2 mech_infantrys in India, round 3 : 5/16 hits, 5.50 expected hits
6 artilleries owned by the Japanese, 2 mech_infantrys owned by the Japanese, 1 artillery owned by the British, 3 infantry owned by the British and 1 armour owned by the British lost in India
British roll dice for 3 armour, 1 bomber, 8 fighters and 1 tactical_bomber in India, round 4 : 8/13 hits, 6.83 expected hits
Japanese roll dice for 1 armour, 4 artilleries and 3 marines in India, round 4 : 1/8 hits, 2.83 expected hits
3 marines owned by the Japanese, 4 artilleries owned by the Japanese, 1 armour owned by the Japanese and 1 armour owned by the British lost in India
British win, taking India from Japanese with 2 armour, 1 bomber, 8 fighters and 1 tactical_bomber remaining. Battle score for attacker is 50
Casualties for British: 2 armour, 1 artillery and 12 infantry
Casualties for Japanese: 1 armour, 10 artilleries, 7 infantry, 3 marines and 5 mech_infantrys
Non Combat Move - British
1 bomber moved from India to Persia
3 aaGuns moved from West India to India
1 armour and 3 mech_infantrys moved from Persia to West India
8 fighters moved from India to West India
1 tactical_bomber moved from India to West India
1 battleship, 2 destroyers, 1 submarine and 1 transport moved from 98 Sea Zone to 81 Sea Zone
2 artilleries and 1 infantry moved from Union of South Africa to 71 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 71 Sea Zone to 81 Sea Zone
1 transport moved from 81 Sea Zone to 71 Sea Zone
2 artilleries and 1 infantry moved from 81 Sea Zone to Egypt
4 artilleries and 4 infantry moved from Alexandria to Tobruk
1 fighter moved from United Kingdom to Algeria
Place Units - British
1 armour, 1 mech_infantry and 1 tactical_bomber placed in Persia
1 factory_minor placed in Egypt
1 artillery and 2 infantry placed in Union of South Africa
Turn Complete - British
British collect 36 PUs; end with 41 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 47 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 50 PUs
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,3,5,1,1,3,4,6,6,4,2,3,3,2,3,2,1
UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 5 PUs
Combat Hit Differential Summary :
Chinese regular : -2.33
Americans regular : -2.33
Italians regular : 0.50
Japanese regular : -3.50
Japanese AA : -0.17
Germans AA : -0.17
British regular : 1.33
Italians AA : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 destroyer and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
Place Units - Italians
1 destroyer placed in 95 Sea Zone
2 mech_infantrys placed in Southern Italy
Turn Complete - Italians
Italians collect 13 PUs; end with 13 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 5 infantry; Remaining resources: 1 PUs;
Combat Move - ANZAC
Place Units - ANZAC
3 infantry placed in Queensland
2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
@TinCanoftheSea I’m away for a couple of days, but will do G8 when I’m back.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries, 1 fighter, 12 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
3 artilleries moved from Western Ukraine to Ukraine
3 armour moved from Eastern Poland to Ukraine
5 tactical_bombers moved from Southern Italy to Ukraine
5 fighters moved from Western Germany to Ukraine
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 destroyer moved from 125 Sea Zone to 113 Sea Zone
2 artilleries and 4 infantry moved from Germany to Poland
1 armour and 1 mech_infantry moved from Sikang to Tsinghai
Germans take Tsinghai from Chinese
1 armour and 1 mech_infantry moved from Tsinghai to Novosibirsk
Germans take Novosibirsk from Russians
Combat - Germans
Non Combat Move - Germans
Place Units - Germans
3 infantry placed in Ukraine
3 infantry placed in Novgorod
2 armour and 4 mech_infantrys placed in Germany
2 artilleries, 1 fighter and 6 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,5
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,1
Germans collect 54 PUs (4 lost to blockades); end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 8
Purchase Units - Russians
Russians repair damage of 1x factory_major; Remaining resources: 26 PUs;
Russians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Samara to Novosibirsk
4 fighters and 1 tactical_bomber moved from Russia to Novosibirsk
1 armour moved from Rostov to Caucasus
Russians take Caucasus from Germans
1 armour moved from Caucasus to Volgograd
1 infantry moved from Volgograd to Kazakhstan
Russians take Kazakhstan from Germans
1 infantry moved from Rostov to Bryansk
Russians take Bryansk from Italians
1 infantry moved from Smolensk to Belarus
Russians take Belarus from Germans
Combat - Russians
Battle in Novosibirsk
Russians attack with 4 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 armour and 1 mech_infantry
Russians roll dice for 4 fighters, 1 infantry and 1 tactical_bomber in Novosibirsk, round 2 : 2/6 hits, 2.83 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Novosibirsk, round 2 : 1/2 hits, 0.83 expected hits
1 infantry owned by the Russians, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Novosibirsk
Russians win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Russians: 1 infantry
Casualties for Germans: 1 armour and 1 mech_infantry
Non Combat Move - Russians
7 infantry moved from Russia to Bryansk
5 artilleries and 3 infantry moved from Rostov to Bryansk
1 aaGun moved from Tambov to Bryansk
12 infantry moved from Smolensk to Bryansk
6 armour and 2 mech_infantrys moved from Rostov to Bryansk
1 aaGun moved from Russia to Bryansk
4 fighters and 1 tactical_bomber moved from Novosibirsk to Russia
Place Units - Russians
2 artilleries and 6 infantry placed in Russia
Turn Complete - Russians
Russians collect 27 PUs; end with 27 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Combat Hit Differential Summary :
Germans regular : 0.17
Russians regular : -0.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 artilleries, 5 destroyers, 5 infantry and 2 mech_infantrys; Remaining resources: 6 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery and 3 mech_infantrys moved from Shensi to Kansu
1 mech_infantry moved from Kweichow to Kansu
1 mech_infantry moved from Szechwan to Kansu
2 fighters and 2 tactical_bombers moved from Yunnan to Kansu
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 mech_infantry moved from Shantung to Chahar
1 mech_infantry moved from Hopei to Shensi
1 infantry moved from Anhwe to Hopei
1 infantry moved from Shantung to Anhwe
1 mech_infantry moved from Shantung to Kweichow
1 infantry moved from Yunnan to Szechwan
1 mech_infantry moved from French Indo China to Yunnan
1 artillery and 2 infantry moved from French Indo China to Shan State
1 submarine moved from 37 Sea Zone to 39 Sea Zone
2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 3 fighters, 3 tactical_bombers and 4 transports moved from 39 Sea Zone to 37 Sea Zone
2 bombers moved from Malaya to India
1 mech_infantry moved from Malaya to Burma
1 destroyer moved from 36 Sea Zone to 34 Sea Zone
1 transport moved from 36 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 22 Sea Zone
4 fighters and 4 tactical_bombers moved from 6 Sea Zone to 22 Sea Zone
1 destroyer moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Korea to Manchuria
Combat - Japanese
Strategic bombing raid in India
UK_Pacific roll AA dice in India : 0/2 hits, 0.33 expected hits
Bombing raid in India rolls: 3,6 and causes: 6 damage to unit: factory_minor
Bombing raid in India causes 6 damage total.
Battle in 22 Sea Zone
Japanese attack with 1 destroyer, 4 fighters and 4 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer, 4 fighters and 4 tactical_bombers in 22 Sea Zone, round 2 : 5/9 hits, 5.00 expected hits
Americans roll dice for 1 destroyer in 22 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 22 Sea Zone
Japanese win with 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in Kansu
Japanese attack with 1 artillery, 2 fighters, 5 mech_infantrys and 2 tactical_bombers
Chinese defend with 1 fighter and 4 infantry; Russians defend with 1 aaGun
Russians roll AA dice in Kansu : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 artillery, 2 fighters, 5 mech_infantrys and 2 tactical_bombers in Kansu, round 2 : 2/10 hits, 3.67 expected hits
Chinese roll dice for 1 aaGun, 1 fighter and 4 infantry in Kansu, round 2 : 4/5 hits, 2.00 expected hits
4 mech_infantrys owned by the Japanese, 1 aaGun owned by the Russians and 1 infantry owned by the Chinese lost in Kansu
Japanese roll dice for 1 artillery, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Kansu, round 3 : 4/6 hits, 3.00 expected hits
Chinese roll dice for 1 fighter and 3 infantry in Kansu, round 3 : 2/4 hits, 1.67 expected hits
1 tactical_bomber owned by the Japanese, 1 mech_infantry owned by the Japanese, 3 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -4
Casualties for Japanese: 5 mech_infantrys and 1 tactical_bomber
Casualties for Chinese: 1 fighter and 4 infantry
Casualties for Russians: 1 aaGun
Non Combat Move - Japanese
2 fighters and 1 tactical_bomber moved from Kansu to Shensi
4 fighters and 4 tactical_bombers moved from 22 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 22 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
2 bombers moved from India to French Indo China
Place Units - Japanese
2 artilleries and 1 infantry placed in Malaya
3 infantry placed in French Indo China
1 infantry and 2 mech_infantrys placed in Shantung
5 destroyers placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 63 PUs; end with 69 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 72 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Chinese regular : 2.33
Americans regular : 0.67
Japanese regular : -0.67
UK_Pacific AA : -0.33
Russians AA : -0.50
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 cruiser, 1 fighter, 1 infantry, 3 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 33 Sea Zone to 22 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
1 destroyer moved from 23 Sea Zone to 17 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 17 Sea Zone
Combat - Americans
Combat Hit Differential Summary :
@FlyingBadger Any Kamikaze strikes?
@tincanofthesea said in L21 BM3 FlyingBadger (Axis) vs Tin Can of the Sea (Allies + 20):
@FlyingBadger Any Kamikaze strikes?
1 in SZ17 please
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 cruiser, 1 fighter, 1 infantry, 3 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 33 Sea Zone to 22 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
1 destroyer moved from 23 Sea Zone to 17 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 17 Sea Zone
Combat - Americans
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 5
Battle in 17 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 17 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits
Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 17 Sea Zone
Americans roll dice for 1 fighter and 1 tactical_bomber in 17 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits
Japanese roll dice for 1 destroyer in 17 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 17 Sea Zone
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in 16 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in 22 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 fighter and 1 tactical_bomber in 22 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 22 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 22 Sea Zone
Americans win, taking 22 Sea Zone from Japanese with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 17 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from 22 Sea Zone to 26 Sea Zone
2 artilleries, 5 infantry, 1 marine and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 carrier moved from 26 Sea Zone to 25 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 25 Sea Zone
1 submarine moved from 33 Sea Zone to 25 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 25 Sea Zone
2 cruisers moved from 33 Sea Zone to 25 Sea Zone
2 artilleries, 1 battleship, 2 carriers, 5 infantry, 1 marine, 1 mech_infantry and 4 transports moved from 33 Sea Zone to 26 Sea Zone
2 carriers, 1 fighter and 2 tactical_bombers moved from 10 Sea Zone to 26 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 2 fighters, 2 tactical_bombers and 7 transports moved from 91 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
2 artilleries, 5 infantry, 1 marine and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 destroyer moved from 92 Sea Zone to 91 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Egypt
Place Units - Americans
1 artillery and 1 infantry placed in Eastern United States
1 transport placed in 101 Sea Zone
1 carrier, 1 cruiser and 3 submarines placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai
Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
Combat - Chinese
Chinese creates battle in territory Tsinghai
Chinese creates battle in territory Sikang
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 2 PUs; end with 2 PUs
Purchase Units - British
British buy 1 airfield, 1 armour, 2 artilleries, 1 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 5 PUs;
Combat Move - British
2 mech_infantrys moved from West India to Burma
1 tactical_bomber moved from West India to Burma
Combat - British
Battle in Burma
British attack with 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 mech_infantry
British roll dice for 2 mech_infantrys and 1 tactical_bomber in Burma, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 mech_infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - British
1 tactical_bomber moved from Burma to India
1 fighter moved from West India to India
1 bomber moved from Persia to Malta
1 fighter moved from Algeria to Egypt
2 destroyers and 2 submarines moved from 81 Sea Zone to 98 Sea Zone
2 destroyers moved from 81 Sea Zone to 98 Sea Zone
1 battleship moved from 81 Sea Zone to 98 Sea Zone
1 armour and 1 mech_infantry moved from West India to India
1 armour and 1 mech_infantry moved from Persia to West India
1 tactical_bomber moved from Persia to Egypt
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
2 transports moved from 81 Sea Zone to 71 Sea Zone
1 destroyer moved from 98 Sea Zone to 81 Sea Zone
1 destroyer moved from 98 Sea Zone to 81 Sea Zone
1 artillery moved from Northwest Persia to Caucasus
2 fighters moved from West India to India
1 fighter moved from West India to India
1 fighter moved from West India to India
2 fighters moved from West India to Volgograd
1 fighter moved from West India to Syria
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 tactical_bomber moved from Egypt to Malta
1 fighter moved from Egypt to Malta
Place Units - British
1 airfield placed in Egypt
2 artilleries and 1 infantry placed in Union of South Africa
1 armour and 1 mech_infantry placed in Persia
2 transports placed in 98 Sea Zone
Turn Complete - British
British collect 36 PUs; end with 36 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,1
UK_Pacific collect 5 PUs (1 lost to blockades); end with 10 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
Americans regular : -1.00
Japanese regular : 0.00
British regular : 0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Combat - Italians
Non Combat Move - Italians
1 aaGun, 4 artilleries and 4 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
1 armour, 1 infantry and 1 mech_infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 12 PUs; end with 12 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
5 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 13 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Novgorod to Archangel
2 infantry moved from Novgorod to Belarus
2 infantry moved from Ukraine to Rostov
2 fighters and 2 tactical_bombers moved from Ukraine to Rostov
1 fighter and 1 tactical_bomber moved from Ukraine to Archangel
2 fighters and 2 tactical_bombers moved from Ukraine to Belarus
1 bomber moved from Western Germany to 91 Sea Zone
Combat - Germans
Battle in Archangel
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 2/4 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Belarus, round 2 : 1/6 hits, 2.67 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Rostov, round 2 : 4/6 hits, 2.67 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 91 Sea Zone
Germans attack with 1 bomber
British defend with 1 transport; Americans defend with 1 destroyer and 1 transport
Germans roll dice for 1 bomber in 91 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
Americans roll dice for 1 destroyer and 2 transports in 91 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 bomber owned by the Germans lost in 91 Sea Zone
Americans win with 2 transports remaining. Battle score for attacker is -6
Casualties for Germans: 1 bomber
Casualties for Americans: 1 destroyer
Non Combat Move - Germans
2 infantry moved from Novgorod to Vyborg
1 mech_infantry moved from Novgorod to Vyborg
3 armour and 1 mech_infantry moved from Novgorod to Eastern Poland
1 fighter and 1 tactical_bomber moved from Archangel to Novgorod
2 fighters and 2 tactical_bombers moved from Belarus to Poland
2 artilleries and 4 infantry moved from Poland to Eastern Poland
2 armour and 4 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Ukraine to Western Ukraine
5 artilleries and 1 infantry moved from Ukraine to Bessarabia
3 armour and 3 mech_infantrys moved from Ukraine to Eastern Poland
2 fighters and 2 tactical_bombers moved from Rostov to Eastern Poland
Place Units - Germans
1 infantry placed in Ukraine
2 infantry and 1 mech_infantry placed in Novgorod
1 armour, 8 infantry and 1 mech_infantry placed in Germany
2 infantry and 4 mech_infantrys placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,6
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,5
Germans collect 52 PUs (4 lost to blockades); end with 52 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
Americans regular : 0.67
Russians regular : -1.00
Germans regular : 0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 9
Purchase Units - Russians
Russians repair damage of 2x factory_major; Remaining resources: 29 PUs;
Russians buy 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Bryansk to Ukraine
2 infantry moved from Bryansk to Western Ukraine
1 armour moved from Volgograd to Rostov
1 infantry moved from Bryansk to Rostov
2 mech_infantrys moved from Bryansk to Rostov
1 fighter moved from Russia to Western Ukraine
1 fighter moved from Russia to Western Ukraine
2 fighters moved from Russia to Ukraine
1 infantry moved from Kazakhstan to Novosibirsk
Russians take Novosibirsk from Germans
Combat - Russians
Battle in Ukraine
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 2 fighters and 2 infantry in Ukraine, round 2 : 1/4 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Western Ukraine
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 2 infantry in Western Ukraine, round 2 : 1/4 hits, 1.33 expected hits
Italians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Italians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Rostov
Russians attack with 1 armour, 1 infantry and 2 mech_infantrys
Germans defend with 2 infantry
Russians roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Rostov, round 2 : 3/4 hits, 1.00 expected hits
Germans roll dice for 2 infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Non Combat Move - Russians
2 fighters moved from Ukraine to Russia
2 fighters moved from Western Ukraine to Russia
1 aaGun moved from Smolensk to Bryansk
2 aaGuns moved from Smolensk to Russia
1 infantry moved from Russia to Smolensk
2 artilleries and 5 infantry moved from Russia to Bryansk
1 fighter moved from Russia to Bryansk
Place Units - Russians
7 infantry and 2 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 30 PUs; end with 30 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Combat Hit Differential Summary :
Italians regular : -0.33
Germans regular : -1.00
Russians regular : 1.33
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 artilleries, 3 destroyers, 1 infantry, 6 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 5 SuicideAttackTokens;
Combat Move - Japanese
1 artillery moved from Kansu to Tsinghai
1 mech_infantry moved from Shensi to Tsinghai
1 infantry moved from Szechwan to Sikang
1 mech_infantry moved from Kweichow to Sikang
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Hopei to Suiyuyan
1 mech_infantry moved from Chahar to Shensi
1 fighter moved from Shensi to Tsinghai
1 fighter and 1 tactical_bomber moved from Shensi to Sikang
1 infantry moved from Anhwe to Chahar
1 mech_infantry moved from Shantung to Hopei
1 infantry moved from Shantung to Anhwe
1 mech_infantry moved from Shantung to Kweichow
1 mech_infantry moved from Yunnan to Szechwan
1 infantry moved from French Indo China to Yunnan
1 artillery and 2 infantry moved from Shan State to 37 Sea Zone
2 artilleries and 1 infantry moved from Malaya to 37 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 37 Sea Zone to 39 Sea Zone
2 battleships, 3 carriers and 1 cruiser moved from 37 Sea Zone to 39 Sea Zone
3 fighters and 3 tactical_bombers moved from 37 Sea Zone to India
3 artilleries and 3 infantry moved from 39 Sea Zone to India
2 bombers moved from French Indo China to India
2 infantry moved from French Indo China to Shan State
2 fighters, 1 submarine and 2 tactical_bombers moved from 6 Sea Zone to 16 Sea Zone
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 22 Sea Zone
1 destroyer moved from 34 Sea Zone to 22 Sea Zone
Combat - Japanese
Combat Hit Differential Summary :
@TinCanoftheSea Scramble? Order of loss or take it round by round?
@flyingbadger No scramble, AAA-mech-tanks-tac-fighters
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 artilleries, 3 destroyers, 1 infantry, 6 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 5 SuicideAttackTokens;
Combat Move - Japanese
1 artillery moved from Kansu to Tsinghai
1 mech_infantry moved from Shensi to Tsinghai
1 infantry moved from Szechwan to Sikang
1 mech_infantry moved from Kweichow to Sikang
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Hopei to Suiyuyan
1 mech_infantry moved from Chahar to Shensi
1 fighter moved from Shensi to Tsinghai
1 fighter and 1 tactical_bomber moved from Shensi to Sikang
1 infantry moved from Anhwe to Chahar
1 mech_infantry moved from Shantung to Hopei
1 infantry moved from Shantung to Anhwe
1 mech_infantry moved from Shantung to Kweichow
1 mech_infantry moved from Yunnan to Szechwan
1 infantry moved from French Indo China to Yunnan
1 artillery and 2 infantry moved from Shan State to 37 Sea Zone
2 artilleries and 1 infantry moved from Malaya to 37 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 37 Sea Zone to 39 Sea Zone
2 battleships, 3 carriers and 1 cruiser moved from 37 Sea Zone to 39 Sea Zone
3 fighters and 3 tactical_bombers moved from 37 Sea Zone to India
3 artilleries and 3 infantry moved from 39 Sea Zone to India
2 bombers moved from French Indo China to India
2 infantry moved from French Indo China to Shan State
2 fighters, 1 submarine and 2 tactical_bombers moved from 6 Sea Zone to 16 Sea Zone
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 22 Sea Zone
1 destroyer moved from 34 Sea Zone to 22 Sea Zone
Combat - Japanese
Battle in 16 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 fighters and 2 tactical_bombers in 16 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 16 Sea Zone
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 22 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 22 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits
Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 22 Sea Zone
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Tsinghai
Japanese attack with 1 artillery, 1 fighter and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Tsinghai, round 2 : 1/3 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 1 artillery and 1 fighter remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Sikang
Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Sikang, round 2 : 1/4 hits, 1.50 expected hits
Chinese roll dice for 2 infantry in Sikang, round 2 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang
1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese retreated
Chinese win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Japanese: 1 infantry and 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in India
Japanese attack with 3 artilleries, 2 bombers, 3 fighters, 3 infantry and 3 tactical_bombers
British defend with 3 aaGuns, 3 armour, 5 fighters, 1 mech_infantry and 1 tactical_bomber; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
British roll AA dice in India : 1/8 hits, 1.33 expected hits
1 tactical_bomber owned by the Japanese lost in India
Japanese roll dice for 2 battleships and 1 cruiser in India, round 2 : 1/3 hits, 1.83 expected hits
Japanese roll dice for 3 artilleries, 2 bombers, 3 fighters, 3 infantry and 2 tactical_bombers in India, round 2 : 8/13 hits, 6.17 expected hits
UK_Pacific roll dice for 3 aaGuns, 3 armour, 5 fighters, 1 mech_infantry and 1 tactical_bomber in India, round 2 : 3/10 hits, 5.67 expected hits
3 infantry owned by the Japanese, 1 mech_infantry owned by the British, 3 aaGuns owned by the British, 1 tactical_bomber owned by the British, 1 fighter owned by the British and 3 armour owned by the British lost in India
Japanese roll dice for 3 artilleries, 2 bombers, 3 fighters and 2 tactical_bombers in India, round 3 : 7/10 hits, 5.17 expected hits
UK_Pacific roll dice for 4 fighters in India, round 3 : 3/4 hits, 2.67 expected hits
1 fighter owned by the Japanese, 2 artilleries owned by the Japanese and 4 fighters owned by the British lost in India
Japanese destroys 13PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 1 artillery, 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 60
Casualties for Japanese: 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber
Casualties for British: 3 aaGuns, 3 armour, 5 fighters, 1 mech_infantry and 1 tactical_bomber
Non Combat Move - Japanese
2 bombers moved from India to Shan State
2 fighters and 2 tactical_bombers moved from India to 39 Sea Zone
2 fighters and 2 tactical_bombers moved from 22 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 fighters and 2 tactical_bombers moved from 16 Sea Zone to 6 Sea Zone
1 aaGun moved from Korea to Manchuria
2 infantry moved from Korea to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo China
1 fighter moved from Tsinghai to Yunnan
1 fighter and 1 tactical_bomber moved from Sikang to Yunnan
Place Units - Japanese
3 destroyers and 3 submarines placed in 6 Sea Zone
1 infantry and 2 mech_infantrys placed in Shantung
2 artilleries and 1 mech_infantry placed in Malaya
3 mech_infantrys placed in French Indo China
Turn Complete - Japanese
Japanese collect 66 PUs; end with 66 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
Chinese regular : 2.00
Americans regular : 1.50
Japanese regular : 1.83
British AA : -0.33
UK_Pacific regular : -2.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 5 artilleries, 1 destroyer, 2 infantry, 2 submarines and 5 transports; Remaining resources: 0 PUs;
Combat Move - Americans
Combat - Americans
Non Combat Move - Americans
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 25 Sea Zone to 26 Sea Zone
3 carriers, 3 fighters and 3 tactical_bombers moved from 25 Sea Zone to 26 Sea Zone
2 cruisers moved from 25 Sea Zone to 26 Sea Zone
3 infantry moved from Western United States to Central United States
1 marine moved from Central United States to Western United States
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
Place Units - Americans
5 artilleries and 2 infantry placed in Central United States
1 destroyer and 5 transports placed in 101 Sea Zone
2 submarines placed in 10 Sea Zone
Americans undo move 2.
1 destroyer placed in 10 Sea Zone
5 transports placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 1 PU; end with 3 PUs
Purchase Units - British
British buy 1 armour, 1 carrier, 1 mech_infantry and 2 transports; Remaining resources: 5 PUs;
Combat Move - British
1 armour and 1 mech_infantry moved from West India to India
Combat - British
Battle in India
British attack with 1 armour and 1 mech_infantry
Japanese defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
British roll dice for 1 armour and 1 mech_infantry in India, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in India, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in India
British win, taking India from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - British
2 mech_infantrys moved from Burma to West India
1 armour and 1 mech_infantry moved from Persia to West India
1 fighter moved from Syria to Egypt
2 artilleries and 2 infantry moved from Union of South Africa to 71 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 71 Sea Zone to 81 Sea Zone
2 transports moved from 81 Sea Zone to 98 Sea Zone
2 artilleries and 2 infantry moved from 81 Sea Zone to Egypt
4 artilleries and 4 infantry moved from Tobruk to Alexandria
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 artillery moved from Caucasus to Rostov
2 fighters moved from Volgograd to Russia
Place Units - British
1 carrier and 2 transports placed in 98 Sea Zone
1 armour and 1 mech_infantry placed in Persia
Turn Complete - British
British collect 36 PUs; end with 41 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 47 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 50 PUs
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,1,1,4,6,1,5,1,4,1,4,2,3
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 6 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33
British regular : 0.33