@Oskar2KX lief gar nicht mal so gut, aber zum Glück sind die Franzosen bald weg. Erst 93 und dann Bordeaux angreifen war auch dumm aber dumm… Aber das dafür vllt für die Zukunft mitgenommen. Kannst den Verlust in Bordeaux gerne ändern, war on tilt und hätte auch beim Briten weitergekämpft.
L21 PtV Nikola1975 (axis+9) vs aagamerz13 (Allies)
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 2 artilleries, 1 carrier, 1 factory_minor, 1 fighter, 7 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 1 armour and 1 mech_infantry moved from Southern Caucasus to Northwest Persia 1 artillery and 1 infantry moved from Southern Caucasus to Northern Caucasus 1 armour moved from Southern Caucasus to Northwest Persia 1 submarine moved from 113 Sea Zone to 107 Sea Zone 3 fighters and 2 tactical_bombers moved from 113 Sea Zone to 107 Sea Zone 1 fighter moved from 115 Sea Zone to 107 Sea Zone 3 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers moved from Alexandria to Egypt 2 bombers moved from Yugoslavia to Egypt 2 fighters and 2 tactical_bombers moved from Southern Italy to Egypt Combat - Germans Battle in 107 Sea Zone Germans attack with 4 fighters, 1 submarine and 2 tactical_bombers British defend with 1 destroyer Germans roll dice for 1 submarine in 107 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 4 fighters and 2 tactical_bombers in 107 Sea Zone, round 2 : 3/6 hits, 3.33 expected hits British roll dice for 1 destroyer in 107 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the British and 1 submarine owned by the Germans lost in 107 Sea Zone Germans win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Germans: 1 submarine Casualties for British: 1 destroyer Battle in Northwest Persia Germans attack with 2 armour and 1 mech_infantry British defend with 1 infantry Germans roll dice for 2 armour and 1 mech_infantry in Northwest Persia, round 2 : 1/3 hits, 1.33 expected hits British roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Northwest Persia Germans win, taking Northwest Persia from British with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Northern Caucasus Germans attack with 1 artillery and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 1 infantry in Northern Caucasus, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Northern Caucasus, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery and 1 infantry in Northern Caucasus, round 3 : 2/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Northern Caucasus, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Northern Caucasus Germans win, taking Northern Caucasus from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Egypt Germans attack with 3 artilleries, 2 bombers, 4 fighters, 3 infantry and 4 tactical_bombers British defend with 1 airfield, 3 armour, 1 artillery, 1 factory_minor, 6 fighters, 1 harbour, 1 infantry, 1 mech_infantry and 1 tactical_bomber Germans roll dice for 3 artilleries, 2 bombers, 4 fighters, 3 infantry and 4 tactical_bombers in Egypt, round 2 : 8/16 hits, 7.67 expected hits British roll dice for 3 armour, 1 artillery, 6 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Egypt, round 2 : 9/13 hits, 7.17 expected hits 1 mech_infantry owned by the British, 1 tactical_bomber owned by the British, 3 artilleries owned by the Germans, 1 fighter owned by the Germans, 2 bombers owned by the Germans, 2 infantry owned by the Germans, 1 tactical_bomber owned by the Germans, 1 artillery owned by the British, 1 fighter owned by the British, 1 infantry owned by the British and 3 armour owned by the British lost in Egypt Germans roll dice for 3 fighters, 1 infantry and 3 tactical_bombers in Egypt, round 3 : 0/7 hits, 3.67 expected hits British roll dice for 5 fighters in Egypt, round 3 : 3/5 hits, 3.33 expected hits 2 fighters owned by the Germans and 1 tactical_bomber owned by the Germans lost in Egypt Germans roll dice for 1 fighter, 1 infantry and 2 tactical_bombers in Egypt, round 4 : 0/4 hits, 1.83 expected hits British roll dice for 5 fighters in Egypt, round 4 : 2/5 hits, 3.33 expected hits 1 infantry owned by the Germans and 1 tactical_bomber owned by the Germans lost in Egypt 1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans retreated British win with 5 fighters remaining. Battle score for attacker is -55 Casualties for Germans: 3 artilleries, 2 bombers, 3 fighters, 3 infantry and 3 tactical_bombers Casualties for British: 3 armour, 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from Egypt to Alexandria 1 artillery and 5 infantry moved from Poland to Baltic States 4 fighters and 2 tactical_bombers moved from 107 Sea Zone to 113 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 113 Sea Zone to 115 Sea Zone 1 artillery and 3 infantry moved from 115 Sea Zone to Western Germany 1 aaGun and 8 infantry moved from Germany to Poland 1 artillery and 1 infantry moved from Western Germany to Germany 1 infantry moved from Western Germany to Germany 1 transport moved from 100 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from Yugoslavia to 99 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 100 Sea Zone 1 transport moved from 100 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from 100 Sea Zone to Alexandria 14 armour, 1 artillery, 12 infantry and 3 mech_infantrys moved from Tambov to Rostov 1 mech_infantry moved from Southern Caucasus to Rostov 1 carrier moved from 115 Sea Zone to 113 Sea Zone Place Units - Germans 1 factory_minor placed in Ukraine 1 artillery and 2 infantry placed in Yugoslavia 1 carrier placed in 115 Sea Zone 1 fighter and 1 tactical_bomber placed in 115 Sea Zone 1 artillery and 5 infantry placed in Germany Turn Complete - Germans Germans collect 51 PUs; end with 51 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 54 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 62 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 64 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUsCombat Hit Differential Summary :
Russians regular : -0.67 Germans regular : -5.50 British regular : 0.50 -
@nikola1975 Well, you defended :( This was very cruel. 0 hits in rounds 3 and 4, out of 11 die.
Not sure Germans will be able to survive this Luftwaffe disaster… -
TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 8 Purchase Units - Russians Russians buy 1 destroyer and 12 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Korea to Northern Manchuria Chinese take Northern Manchuria from Japanese 1 infantry moved from Tula to Kursk Russians take Kursk from Germans 1 infantry moved from Saratov to Tambov Russians take Tambov from Germans 1 armour moved from Leningrad to Vyborg Russians take Vyborg from Germans 1 armour moved from Vyborg to Leningrad Combat - Russians Non Combat Move - Russians 1 infantry moved from Northern Belarus to Leningrad 1 armour moved from Yaroslavl to Leningrad 1 artillery moved from Samara to Stalingrad 1 artillery moved from Samara to Stalingrad 1 infantry moved from Samara to Stalingrad 1 infantry moved from Samara to Stalingrad 2 infantry moved from Russia to Bryansk 3 infantry moved from Russia to Yaroslavl 6 infantry moved from Russia to Samara 1 artillery moved from Samara to Stalingrad 1 infantry moved from Samara to Stalingrad 1 infantry moved from Siberia to Amur 2 armour and 2 mech_infantrys moved from Siberia to Korea Place Units - Russians 10 infantry placed in Russia 1 destroyer placed in 5 Sea Zone 2 infantry placed in Siberia Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,5,3 Russians collect 36 PUs (3 lost to blockades); end with 36 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 39 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 45 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 8 Purchase Units - Japanese Japanese buy 1 armour, 5 artilleries, 7 infantry and 3 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 marine moved from New South Wales to 64 Sea Zone 1 cruiser and 1 marine moved from 64 Sea Zone to 49 Sea Zone 1 marine moved from 49 Sea Zone to Gilbert Islands 1 transport moved from 64 Sea Zone to 59 Sea Zone 2 armour moved from French Indo China to Malaya Japanese take Shan State from UK_Pacific 1 infantry moved from French Indo China to Kwangsi 1 artillery moved from French Indo China to Kwangsi 1 tactical_bomber moved from 35 Sea Zone to Kwangsi 1 fighter moved from French Indo China to Kwangsi 1 fighter moved from 6 Sea Zone to Japan 1 carrier and 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 1 fighter moved from 35 Sea Zone to 18 Sea Zone 1 artillery and 1 infantry moved from Kwangtung to Hunan 1 fighter moved from French Indo China to Hunan 1 transport moved from 64 Sea Zone to 35 Sea Zone 1 transport moved from 64 Sea Zone to 35 Sea Zone 1 transport moved from 21 Sea Zone to 45 Sea Zone 1 infantry moved from Celebes to 45 Sea Zone 1 infantry and 1 transport moved from 45 Sea Zone to 43 Sea Zone 1 infantry moved from Java to 43 Sea Zone 1 transport moved from 21 Sea Zone to 35 Sea Zone 4 carriers moved from 64 Sea Zone to 35 Sea Zone 1 cruiser moved from 64 Sea Zone to 35 Sea Zone 1 battleship and 1 cruiser moved from 64 Sea Zone to 35 Sea Zone 1 submarine moved from 64 Sea Zone to 35 Sea Zone 4 fighters and 3 tactical_bombers moved from 64 Sea Zone to 35 Sea Zone 1 submarine moved from 7 Sea Zone to 35 Sea Zone 1 fighter moved from 35 Sea Zone to Japan 1 tactical_bomber moved from 35 Sea Zone to Japan Combat - Japanese Battle in Gilbert Islands Battle in 18 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 18 Sea Zone Japanese win, taking Gilbert Islands from UK_Pacific with 1 fighter remaining. Battle score for attacker is 6 Casualties for Americans: 1 transport Battle in Hunan Japanese attack with 1 artillery, 1 fighter and 1 infantry British defend with 2 infantry Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Hunan, round 2 : 0/3 hits, 1.17 expected hits Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Hunan, round 3 : 0/3 hits, 1.17 expected hits Chinese roll dice for 2 infantry in Hunan, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Hunan, round 4 : 1/3 hits, 1.17 expected hits Chinese roll dice for 2 infantry in Hunan, round 4 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Hunan Japanese roll dice for 1 artillery and 1 fighter in Hunan, round 5 : 0/2 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Hunan, round 5 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 1 fighter in Hunan, round 6 : 2/2 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Hunan, round 6 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Hunan Japanese win, taking Hunan from Chinese with 1 artillery and 1 fighter remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Battle in Kwangsi Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 3 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Kwangsi, round 2 : 2/4 hits, 1.83 expected hits Chinese roll dice for 3 infantry in Kwangsi, round 2 : 2/3 hits, 1.00 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the Chinese lost in Kwangsi 1 fighter owned by the Japanese and 1 tactical_bomber owned by the Japanese retreated Chinese win with 1 infantry remaining. Battle score for attacker is -1 Casualties for Japanese: 1 artillery and 1 infantry Casualties for Chinese: 2 infantry Battle in Malaya Japanese attack with 2 armour ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 2 armour in Malaya, round 2 : 0/2 hits, 1.00 expected hits UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 armour in Malaya, round 3 : 2/2 hits, 1.00 expected hits UK_Pacific roll dice for 1 infantry in Malaya, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Malaya Japanese win, taking Malaya from UK_Pacific with 2 armour remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Non Combat Move - Japanese 1 tactical_bomber moved from Kwangsi to French Indo China 1 fighter moved from Kwangsi to French Indo China 1 fighter moved from Hunan to French Indo China 1 destroyer moved from 50 Sea Zone to 35 Sea Zone 1 fighter moved from 18 Sea Zone to Japan 2 infantry moved from 43 Sea Zone to Java Place Units - Japanese 1 armour and 2 artilleries placed in Southern Manchuria 1 artillery and 2 infantry placed in French Indo China 1 artillery and 2 infantry placed in New South Wales 1 artillery, 3 infantry and 3 tactical_bombers placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 9 Rolling for Convoy Blockade Damage in 7 Sea Zone. Rolls: 4,4,1,1,3,1,1,3,6,2,1,1,1,4,4,1,3,5,4,3,6,4,5,3,6 Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 5 Japanese collect 40 PUs (9 lost to blockades); end with 40 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 45 PUs Objective Japanese 7 Vital Forward Bases: Japanese met a national objective for an additional 5 PUs; end with 50 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 55 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 60 PUsCombat Hit Differential Summary :
Chinese regular : -0.67 Japanese regular : -2.00 UK_Pacific regular : -0.67 -
TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 8 Purchase Units - Americans Americans buy 1 armour, 2 carriers, 2 fighters, 3 infantry and 2 transports; Remaining resources: 2 PUs; Combat Move - Americans Combat - Americans Americans creates battle in territory 7 Sea Zone Non Combat Move - Americans 1 submarine moved from 104 Sea Zone to 93 Sea Zone 1 fighter moved from Eastern United States to 93 Sea Zone 1 fighter moved from Eastern United States to 93 Sea Zone 2 carriers, 1 destroyer and 2 fighters moved from 8 Sea Zone to 26 Sea Zone 1 battleship, 5 carriers, 1 cruiser, 9 fighters, 2 marines, 1 submarine and 1 tactical_bomber moved from 7 Sea Zone to 26 Sea Zone 1 submarine moved from 17 Sea Zone to 26 Sea Zone 1 destroyer moved from 11 Sea Zone to 26 Sea Zone 2 fighters moved from Western United States to 26 Sea Zone 2 fighters moved from Western United States to Hawaiian Islands 1 transport moved from 93 Sea Zone to 104 Sea Zone Place Units - Americans 2 carriers and 1 transport placed in 11 Sea Zone 2 infantry placed in Western United States 1 transport placed in 104 Sea Zone 1 armour, 2 fighters and 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 53 PUs; end with 55 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 8 Purchase Units - Americans Americans buy 1 armour, 2 carriers, 2 fighters, 3 infantry and 2 transports; Remaining resources: 2 PUs; Combat Move - Americans Combat - Americans Americans creates battle in territory 7 Sea Zone Non Combat Move - Americans 1 submarine moved from 104 Sea Zone to 93 Sea Zone 1 fighter moved from Eastern United States to 93 Sea Zone 1 fighter moved from Eastern United States to 93 Sea Zone 2 carriers, 1 destroyer and 2 fighters moved from 8 Sea Zone to 26 Sea Zone 1 battleship, 5 carriers, 1 cruiser, 9 fighters, 2 marines, 1 submarine and 1 tactical_bomber moved from 7 Sea Zone to 26 Sea Zone 1 submarine moved from 17 Sea Zone to 26 Sea Zone 1 destroyer moved from 11 Sea Zone to 26 Sea Zone 2 fighters moved from Western United States to 26 Sea Zone 2 fighters moved from Western United States to Hawaiian Islands 1 transport moved from 93 Sea Zone to 104 Sea Zone Place Units - Americans 2 carriers and 1 transport placed in 11 Sea Zone 2 infantry placed in Western United States 1 transport placed in 104 Sea Zone 1 armour, 2 fighters and 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 53 PUs; end with 55 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 8
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 8 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 6 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Anhwe to Jehol Chinese take Jehol from Japanese 1 infantry moved from Anhwe to Shantung Chinese take Shantung from Japanese 1 infantry moved from Anhwe to Kiangsu Chinese take Kiangsu from Japanese 1 infantry moved from Kwangsi to Kwangtung 1 fighter moved from Yunnan to Kwangtung 3 infantry moved from Honan to Shansi 5 infantry moved from Anhwe to Kiangsi 1 infantry moved from Honan to Shansi Combat - Chinese Battle in Shansi Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Shansi, round 2 : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shansi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shansi Chinese roll dice for 3 infantry in Shansi, round 3 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Shansi, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Shansi, round 4 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Shansi, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Shansi, round 5 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Shansi, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shansi Chinese win, taking Shansi from Japanese with 3 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Kwangtung Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 harbour and 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Kwangtung, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Kwangtung, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kwangtung, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kwangtung Chinese win, taking Kwangtung from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Kiangsi Chinese attack with 5 infantry Japanese defend with 1 infantry Chinese roll dice for 5 infantry in Kiangsi, round 2 : 0/5 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 5 infantry in Kiangsi, round 3 : 4/5 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kiangsi Chinese win, taking Kiangsi from Japanese with 5 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kwangtung to Yunnan 3 infantry moved from Honan to Anhwe Place Units - Chinese 1 infantry placed in Honan 1 infantry placed in Kiangsi 4 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 22 PUs; end with 23 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUsCombat Hit Differential Summary :
Chinese regular : 0.83 Japanese regular : -1.67 -
TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 8 Purchase Units - Americans Americans buy 1 armour, 2 carriers, 2 fighters, 3 infantry and 2 transports; Remaining resources: 2 PUs; Combat Move - Americans Combat - Americans Americans creates battle in territory 7 Sea Zone Non Combat Move - Americans 1 submarine moved from 104 Sea Zone to 93 Sea Zone 1 fighter moved from Eastern United States to 93 Sea Zone 1 fighter moved from Eastern United States to 93 Sea Zone 2 carriers, 1 destroyer and 2 fighters moved from 8 Sea Zone to 26 Sea Zone 1 battleship, 5 carriers, 1 cruiser, 9 fighters, 2 marines, 1 submarine and 1 tactical_bomber moved from 7 Sea Zone to 26 Sea Zone 1 submarine moved from 17 Sea Zone to 26 Sea Zone 1 destroyer moved from 11 Sea Zone to 26 Sea Zone 2 fighters moved from Western United States to 26 Sea Zone 2 fighters moved from Western United States to Hawaiian Islands 1 transport moved from 93 Sea Zone to 104 Sea Zone Place Units - Americans 2 carriers and 1 transport placed in 11 Sea Zone 2 infantry placed in Western United States 1 transport placed in 104 Sea Zone 1 armour, 2 fighters and 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 53 PUs; end with 55 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 6 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Anhwe to Jehol Chinese take Jehol from Japanese 1 infantry moved from Anhwe to Shantung Chinese take Shantung from Japanese 1 infantry moved from Anhwe to Kiangsu Chinese take Kiangsu from Japanese 1 infantry moved from Kwangsi to Kwangtung 1 fighter moved from Yunnan to Kwangtung 3 infantry moved from Honan to Shansi 5 infantry moved from Anhwe to Kiangsi 1 infantry moved from Honan to Shansi Combat - Chinese Battle in Shansi Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Shansi, round 2 : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shansi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shansi Chinese roll dice for 3 infantry in Shansi, round 3 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Shansi, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Shansi, round 4 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Shansi, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Shansi, round 5 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Shansi, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shansi Chinese win, taking Shansi from Japanese with 3 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Kwangtung Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 harbour and 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Kwangtung, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Kwangtung, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kwangtung, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kwangtung Chinese win, taking Kwangtung from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Kiangsi Chinese attack with 5 infantry Japanese defend with 1 infantry Chinese roll dice for 5 infantry in Kiangsi, round 2 : 0/5 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 5 infantry in Kiangsi, round 3 : 4/5 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kiangsi Chinese win, taking Kiangsi from Japanese with 5 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kwangtung to Yunnan 3 infantry moved from Honan to Anhwe Place Units - Chinese 1 infantry placed in Honan 1 infantry placed in Kiangsi 4 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 22 PUs; end with 23 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs Purchase Units - British British buy 1 armour, 2 fighters and 1 mech_infantry; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 5 infantry; Remaining resources: 1 PUs; Combat Move - British 2 infantry moved from Kweichow to Hunan 1 infantry moved from Burma to Shan State UK_Pacific take Shan State from Japanese 1 fighter and 1 tactical_bomber moved from Yunnan to Hunan 3 infantry moved from Yunnan to Kweichow 1 destroyer moved from 109 Sea Zone to 93 Sea Zone Combat - British Battle in Hunan British attack with 1 fighter, 2 infantry and 1 tactical_bomber Japanese defend with 1 artillery British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Hunan, round 2 : 2/4 hits, 1.50 expected hits Japanese roll dice for 1 artillery in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Hunan British win, taking Hunan from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - British Turning on Edit Mode EDIT: Removing units owned by Americans from 26 Sea Zone: 2 fighters EDIT: Adding units owned by Americans to Korea: 2 fighters EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from 26 Sea Zone: 1 fighter EDIT: Adding units owned by Americans to Korea: 1 fighter EDIT: Turning off Edit Mode 1 fighter and 1 tactical_bomber moved from Hunan to Yunnan 1 destroyer moved from 81 Sea Zone to 40 Sea Zone 1 infantry moved from Burma to Shan State 4 infantry moved from Burma to Yunnan 1 infantry moved from Burma to Yunnan 1 mech_infantry moved from Iraq to Egypt 2 mech_infantrys moved from Union of South Africa to Belgian Congo 1 transport moved from 83 Sea Zone to 73 Sea Zone 1 fighter moved from Gibraltar to Egypt Place Units - British 1 armour, 1 fighter and 1 mech_infantry placed in Egypt 1 fighter placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 100 Sea Zone. Rolls: 5,6,6,1 British collect 33 PUs (1 lost to blockades); end with 34 PUs Place Units - UK_Pacific 5 infantry placed in Eastern India UK_Pacific undo move 1. Turning on Edit Mode EDIT: Removing units owned by British from Eastern India: 7 infantry EDIT: Adding units owned by British to Burma: 7 infantry EDIT: Turning off Edit Mode 5 infantry placed in Eastern India Turn Complete - UK_Pacific UK_Pacific collect 12 PUs; end with 13 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs Some Units in Eastern India change ownership: 5 infantryCombat Hit Differential Summary :
Chinese regular : 0.83 Japanese regular : -2.00 British regular : 0.50 -
TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 8 Purchase Units - Italians Italians buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Italians Non Combat Move - Italians 1 battleship, 2 cruisers, 1 destroyer and 5 transports moved from 100 Sea Zone to 99 Sea Zone 1 fighter moved from Southern Italy to Alexandria Place Units - Italians Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Italians from Northern Italy: 1 infantry EDIT: Adding units owned by Italians to Southern Italy: 1 infantry EDIT: Turning off Edit Mode 3 infantry placed in Southern Italy 2 infantry placed in Northern Italy Turn Complete - Italians Italians collect 15 PUs; end with 15 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 8
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 8 Combat Move - ANZAC 1 cruiser moved from 7 Sea Zone to 26 Sea Zone 1 fighter moved from Yunnan to Eastern India Non Combat Move - ANZAC Turn Complete - ANZACCombat Hit Differential Summary :
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TripleA Turn Summary: French round 8
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 8 Combat Move - ANZAC 1 cruiser moved from 7 Sea Zone to 26 Sea Zone 1 fighter moved from Yunnan to Eastern India Non Combat Move - ANZAC Turn Complete - ANZAC Combat Move - French 1 destroyer moved from 81 Sea Zone to 40 Sea Zone Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 4 artilleries, 9 infantry, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Karelia to Archangel Germans take Archangel from Russians 2 armour, 5 artilleries and 28 infantry moved from Baltic States to Northern Belarus Germans take Northern Belarus from Russians 1 infantry moved from Karelia to Vyborg Germans take Vyborg from Russians 1 artillery and 1 infantry moved from Northern Caucasus to Rostov 2 infantry moved from Poland to Baltic States 6 infantry moved from Poland to Eastern Poland 2 artilleries and 7 infantry moved from Germany to Poland 1 artillery and 1 infantry moved from Yugoslavia to 99 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 100 Sea Zone 1 transport moved from 100 Sea Zone to 99 Sea Zone 1 armour moved from Northwest Persia to Iraq Germans take Iraq from British 1 armour moved from Iraq to Southern Persia Germans take Southern Persia from British 1 armour moved from Northwest Persia to Northeast Persia Germans take Northeast Persia from British 1 armour moved from Northeast Persia to Southern Persia 1 mech_infantry moved from Northwest Persia to Southern Persia 1 fighter moved from 115 Sea Zone to 113 Sea Zone Combat - Germans Non Combat Move - Germans 1 artillery and 1 infantry moved from 100 Sea Zone to Alexandria 1 aaGun moved from Baltic States to Northern Belarus 1 aaGun moved from Poland to Baltic States Place Units - Germans 2 artilleries and 1 infantry placed in Yugoslavia 2 artilleries and 1 infantry placed in Western Germany 1 transport placed in 115 Sea Zone 2 tactical_bombers placed in Western Germany 3 infantry placed in Ukraine 4 infantry placed in Germany Turn Complete - Germans Germans collect 56 PUs; end with 56 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 59 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 67 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 73 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 9 Purchase Units - Russians Russians buy 15 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Leningrad to Archangel 2 fighters and 1 tactical_bomber moved from Leningrad to Archangel 1 infantry moved from Stalingrad to Northern Caucasus Russians take Northern Caucasus from Germans 1 destroyer moved from 5 Sea Zone to 20 Sea Zone Russians take 20 Sea Zone from Japanese Combat - Russians Battle in Archangel Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 0/5 hits, 2.00 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Archangel, round 3 : 2/4 hits, 1.83 expected hits Germans roll dice for 1 infantry in Archangel, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -3 Casualties for Russians: 2 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Archangel to Novgorod 1 aaGun, 2 armour, 24 infantry and 1 mech_infantry moved from Leningrad to Novgorod 3 infantry moved from Yaroslavl to Novgorod 3 artilleries and 41 infantry moved from Stalingrad to Northern Caucasus 1 infantry moved from Samara to Stalingrad 1 infantry moved from Bryansk to Smolensk 4 infantry moved from Russia to Samara 1 infantry moved from Bryansk to Southern Belarus 1 infantry moved from Amur to Korea 2 infantry moved from Siberia to Amur 2 artilleries moved from Russia to Samara 1 infantry moved from Russia to Samara Place Units - Russians 3 infantry placed in Siberia 10 infantry placed in Russia 2 infantry placed in Urals Turn Complete - Russians Russians collect 38 PUs; end with 38 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 41 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUsCombat Hit Differential Summary :
Germans regular : 1.33 Russians regular : -1.83 -
TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 9 Purchase Units - Japanese Japanese buy 3 artilleries, 1 carrier, 1 destroyer and 8 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 transport moved from 35 Sea Zone to 7 Sea Zone 2 infantry moved from Japan to 7 Sea Zone 2 infantry moved from 7 Sea Zone to Iwo Jima 1 fighter and 1 tactical_bomber moved from Japan to Iwo Jima 1 fighter and 1 tactical_bomber moved from Japan to Iwo Jima 1 infantry moved from French Indo China to Shan State 1 infantry moved from French Indo China to Shan State 1 fighter and 1 tactical_bomber moved from French Indo China to Shan State 1 fighter moved from French Indo China to Shan State 1 infantry moved from French Indo China to Kwangsi Japanese take Kwangsi from Chinese 2 infantry moved from Java to 43 Sea Zone 2 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone 1 infantry moved from New South Wales to Queensland Japanese take Queensland from ANZAC 1 infantry moved from New South Wales to South Australia Japanese take South Australia from ANZAC 1 artillery moved from New South Wales to Victoria Japanese take Victoria from ANZAC 1 marine moved from Gilbert Islands to 49 Sea Zone 1 submarine moved from 35 Sea Zone to 20 Sea Zone 1 fighter and 1 tactical_bomber moved from Japan to 20 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 20 Sea Zone 1 transport moved from 59 Sea Zone to 45 Sea Zone 1 infantry moved from Southern Manchuria to Northern Manchuria 1 fighter moved from Japan to Northern Manchuria 1 tactical_bomber moved from Japan to Jehol 1 infantry moved from Southern Manchuria to Jehol Combat - Japanese Battle in 20 Sea Zone Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers Russians defend with 1 destroyer Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 fighters and 2 tactical_bombers in 20 Sea Zone, round 2 : 1/4 hits, 2.33 expected hits Russians roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Russians and 1 submarine owned by the Japanese lost in 20 Sea Zone Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Russians: 1 destroyer Battle in Jehol Japanese attack with 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 infantry and 1 tactical_bomber in Jehol, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry and 1 tactical_bomber in Jehol, round 3 : 2/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Jehol, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Jehol Japanese win, taking Jehol from Chinese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Iwo Jima Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers Americans defend with 2 infantry Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Iwo Jima, round 2 : 4/6 hits, 2.67 expected hits Americans roll dice for 2 infantry in Iwo Jima, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Americans lost in Iwo Jima Japanese win, taking Iwo Jima from Americans with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Battle in Northern Manchuria Japanese attack with 1 fighter and 1 infantry Russians defend with 1 infantry Japanese roll dice for 1 fighter and 1 infantry in Northern Manchuria, round 2 : 2/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Northern Manchuria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Northern Manchuria Japanese win, taking Northern Manchuria from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Shan State Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber British defend with 2 infantry Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 2/5 hits, 2.00 expected hits UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Non Combat Move - Japanese 1 tactical_bomber moved from Shan State to French Indo China 2 infantry moved from 36 Sea Zone to Davao 1 tactical_bomber moved from Jehol to Southern Manchuria 1 destroyer moved from 35 Sea Zone to 17 Sea Zone 1 fighter moved from Northern Manchuria to Southern Manchuria 2 tactical_bombers moved from 20 Sea Zone to Japan 2 fighters and 2 tactical_bombers moved from Iwo Jima to Japan 1 battleship, 8 carriers, 2 cruisers, 1 destroyer, 4 submarines and 2 transports moved from 35 Sea Zone to 34 Sea Zone 1 cruiser and 1 marine moved from 49 Sea Zone to 34 Sea Zone 1 marine moved from 34 Sea Zone to Caroline Islands 2 fighters moved from Shan State to French Indo China 2 fighters moved from 20 Sea Zone to Japan 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Japan 1 fighter moved from 35 Sea Zone to Japan Place Units - Japanese 1 carrier placed in 64 Sea Zone 1 destroyer placed in 7 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from Japan: 1 artillery and 1 infantry EDIT: Adding units owned by Japanese to Kyushu: 1 artillery and 1 infantry EDIT: Turning off Edit Mode 2 artilleries and 4 infantry placed in Japan 1 artillery and 2 infantry placed in Southern Manchuria 2 infantry placed in French Indo China Japanese undo move 3. 2 artilleries and 3 infantry placed in Japan 1 infantry placed in French Indo China Turn Complete - Japanese Japanese collect 45 PUs; end with 45 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 48 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 53 PUs Objective Japanese 7 Vital Forward Bases: Japanese met a national objective for an additional 5 PUs; end with 58 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 63 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 68 PUsCombat Hit Differential Summary :
Chinese regular : -1.00 Americans regular : -0.67 Japanese regular : 1.67 UK_Pacific regular : 0.33 Russians regular : 0.67 -
TripleA Manual Gamesave Post: Americans round 9
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 9 Purchase Units - Americans Americans buy 1 carrier, 5 fighters, 2 infantry and 1 transport; Remaining resources: 2 PUs; Combat Move - Americans 3 fighters moved from Korea to 7 Sea Zone 5 fighters and 1 tactical_bomber moved from 26 Sea Zone to 7 Sea Zone 5 fighters moved from 26 Sea Zone to 17 Sea Zone Combat - AmericansCombat Hit Differential Summary :
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scramble there?
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@aagamerz13 No
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TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 9 Purchase Units - Americans Americans buy 1 carrier, 5 fighters, 2 infantry and 1 transport; Remaining resources: 2 PUs; Combat Move - Americans 3 fighters moved from Korea to 7 Sea Zone 5 fighters and 1 tactical_bomber moved from 26 Sea Zone to 7 Sea Zone 5 fighters moved from 26 Sea Zone to 17 Sea Zone Combat - Americans Battle in 17 Sea Zone Americans attack with 5 fighters Japanese defend with 1 destroyer Americans roll dice for 5 fighters in 17 Sea Zone, round 2 : 1/5 hits, 2.50 expected hits Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 17 Sea Zone Americans win with 4 fighters remaining. Battle score for attacker is -2 Casualties for Americans: 1 fighter Casualties for Japanese: 1 destroyer Battle in 7 Sea Zone Americans attack with 8 fighters and 1 tactical_bomber Japanese defend with 1 destroyer and 1 transport Americans roll dice for 8 fighters and 1 tactical_bomber in 7 Sea Zone, round 2 : 6/9 hits, 4.67 expected hits Japanese roll dice for 1 destroyer and 1 transport in 7 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 transport owned by the Japanese, 1 tactical_bomber owned by the Americans and 1 destroyer owned by the Japanese lost in 7 Sea Zone Americans win with 8 fighters remaining. Battle score for attacker is 4 Casualties for Americans: 1 tactical_bomber Casualties for Japanese: 1 destroyer and 1 transport Non Combat Move - Americans 8 fighters moved from 7 Sea Zone to Korea 3 fighters moved from 17 Sea Zone to Korea 1 fighter moved from 17 Sea Zone to Korea 1 battleship, 7 carriers, 1 cruiser, 2 destroyers, 2 marines and 2 submarines moved from 26 Sea Zone to 27 Sea Zone 1 battleship, 7 carriers, 1 cruiser, 2 destroyers, 2 marines and 2 submarines moved from 27 Sea Zone to 28 Sea Zone 2 fighters moved from Hawaiian Islands to 28 Sea Zone 2 infantry moved from Western United States to 11 Sea Zone 2 carriers, 2 infantry and 1 transport moved from 11 Sea Zone to 28 Sea Zone 1 armour and 1 infantry moved from Eastern United States to 104 Sea Zone 1 aaGun moved from Eastern United States to 104 Sea Zone 1 aaGun, 1 armour, 1 infantry and 2 transports moved from 104 Sea Zone to 93 Sea Zone 1 aaGun and 1 infantry moved from 93 Sea Zone to Morocco 1 armour moved from 93 Sea Zone to Morocco 1 fighter moved from Gibraltar to Egypt 1 fighter moved from Eastern United States to 93 Sea Zone 1 fighter moved from Eastern United States to Gibraltar Place Units - Americans 4 fighters placed in Western United States 2 infantry placed in Eastern United States 1 transport placed in 104 Sea Zone 1 carrier placed in 104 Sea Zone 1 fighter placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 54 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUsCombat Hit Differential Summary :
Americans regular : -0.17 Japanese regular : 1.33 -
TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 9 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 7 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Kiangsi to Fukien Chinese take Fukien from Japanese 3 infantry moved from Shansi to Chahar 2 infantry moved from Yunnan to Kwangsi 1 fighter moved from Yunnan to Kwangsi 4 infantry moved from Anhwe to Jehol Combat - Chinese Battle in Chahar Chinese attack with 3 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 3 infantry in Chahar, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 mech_infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Chahar Chinese roll dice for 2 infantry in Chahar, round 3 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 2 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 mech_infantry Battle in Jehol Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Jehol, round 2 : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 4 infantry in Jehol, round 3 : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Jehol, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 4 infantry in Jehol, round 4 : 1/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Jehol, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Jehol Chinese win, taking Jehol from Japanese with 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Kwangsi Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Kwangsi, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi Chinese win, taking Kwangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kwangsi to Yunnan 2 infantry moved from Honan to Shansi 4 infantry moved from Kiangsi to Anhwe 1 infantry moved from Kiangsi to Anhwe 1 infantry moved from Yunnan to Kweichow Place Units - Chinese 1 artillery and 5 infantry placed in Kiangsi 2 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 24 PUs; end with 25 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 28 PUsCombat Hit Differential Summary :
Chinese regular : -0.67 Japanese regular : 0.00 -
TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 9 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 7 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Kiangsi to Fukien Chinese take Fukien from Japanese 3 infantry moved from Shansi to Chahar 2 infantry moved from Yunnan to Kwangsi 1 fighter moved from Yunnan to Kwangsi 4 infantry moved from Anhwe to Jehol Combat - Chinese Battle in Chahar Chinese attack with 3 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 3 infantry in Chahar, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 mech_infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Chahar Chinese roll dice for 2 infantry in Chahar, round 3 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 2 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 mech_infantry Battle in Jehol Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Jehol, round 2 : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 4 infantry in Jehol, round 3 : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Jehol, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 4 infantry in Jehol, round 4 : 1/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Jehol, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Jehol Chinese win, taking Jehol from Japanese with 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Kwangsi Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Kwangsi, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi Chinese win, taking Kwangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kwangsi to Yunnan 2 infantry moved from Honan to Shansi 4 infantry moved from Kiangsi to Anhwe 1 infantry moved from Kiangsi to Anhwe 1 infantry moved from Yunnan to Kweichow Place Units - Chinese 1 artillery and 5 infantry placed in Kiangsi 2 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 24 PUs; end with 25 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 28 PUsCombat Hit Differential Summary :
Chinese regular : -0.67 Japanese regular : 0.00





