Please place my units. Inf, Mech, Egypt. Sub in 81 off of Egypt, Airbase Gib, and Fighter to London. 2 art in India.
Regards
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 carrier, 1 factory_minor, 1 fighter, 7 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour and 1 mech_infantry moved from Southern Caucasus to Northwest Persia
1 artillery and 1 infantry moved from Southern Caucasus to Northern Caucasus
1 armour moved from Southern Caucasus to Northwest Persia
1 submarine moved from 113 Sea Zone to 107 Sea Zone
3 fighters and 2 tactical_bombers moved from 113 Sea Zone to 107 Sea Zone
1 fighter moved from 115 Sea Zone to 107 Sea Zone
3 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers moved from Alexandria to Egypt
2 bombers moved from Yugoslavia to Egypt
2 fighters and 2 tactical_bombers moved from Southern Italy to Egypt
Combat - Germans
Battle in 107 Sea Zone
Germans attack with 4 fighters, 1 submarine and 2 tactical_bombers
British defend with 1 destroyer
Germans roll dice for 1 submarine in 107 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 4 fighters and 2 tactical_bombers in 107 Sea Zone, round 2 : 3/6 hits, 3.33 expected hits
British roll dice for 1 destroyer in 107 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the British and 1 submarine owned by the Germans lost in 107 Sea Zone
Germans win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer
Battle in Northwest Persia
Germans attack with 2 armour and 1 mech_infantry
British defend with 1 infantry
Germans roll dice for 2 armour and 1 mech_infantry in Northwest Persia, round 2 : 1/3 hits, 1.33 expected hits
British roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Northwest Persia
Germans win, taking Northwest Persia from British with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Northern Caucasus
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Northern Caucasus, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Northern Caucasus, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Northern Caucasus, round 3 : 2/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Northern Caucasus, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Northern Caucasus
Germans win, taking Northern Caucasus from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Egypt
Germans attack with 3 artilleries, 2 bombers, 4 fighters, 3 infantry and 4 tactical_bombers
British defend with 1 airfield, 3 armour, 1 artillery, 1 factory_minor, 6 fighters, 1 harbour, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Germans roll dice for 3 artilleries, 2 bombers, 4 fighters, 3 infantry and 4 tactical_bombers in Egypt, round 2 : 8/16 hits, 7.67 expected hits
British roll dice for 3 armour, 1 artillery, 6 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Egypt, round 2 : 9/13 hits, 7.17 expected hits
1 mech_infantry owned by the British, 1 tactical_bomber owned by the British, 3 artilleries owned by the Germans, 1 fighter owned by the Germans, 2 bombers owned by the Germans, 2 infantry owned by the Germans, 1 tactical_bomber owned by the Germans, 1 artillery owned by the British, 1 fighter owned by the British, 1 infantry owned by the British and 3 armour owned by the British lost in Egypt
Germans roll dice for 3 fighters, 1 infantry and 3 tactical_bombers in Egypt, round 3 : 0/7 hits, 3.67 expected hits
British roll dice for 5 fighters in Egypt, round 3 : 3/5 hits, 3.33 expected hits
2 fighters owned by the Germans and 1 tactical_bomber owned by the Germans lost in Egypt
Germans roll dice for 1 fighter, 1 infantry and 2 tactical_bombers in Egypt, round 4 : 0/4 hits, 1.83 expected hits
British roll dice for 5 fighters in Egypt, round 4 : 2/5 hits, 3.33 expected hits
1 infantry owned by the Germans and 1 tactical_bomber owned by the Germans lost in Egypt
1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans retreated
British win with 5 fighters remaining. Battle score for attacker is -55
Casualties for Germans: 3 artilleries, 2 bombers, 3 fighters, 3 infantry and 3 tactical_bombers
Casualties for British: 3 armour, 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Egypt to Alexandria
1 artillery and 5 infantry moved from Poland to Baltic States
4 fighters and 2 tactical_bombers moved from 107 Sea Zone to 113 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 113 Sea Zone to 115 Sea Zone
1 artillery and 3 infantry moved from 115 Sea Zone to Western Germany
1 aaGun and 8 infantry moved from Germany to Poland
1 artillery and 1 infantry moved from Western Germany to Germany
1 infantry moved from Western Germany to Germany
1 transport moved from 100 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from Yugoslavia to 99 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 100 Sea Zone
1 transport moved from 100 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 100 Sea Zone to Alexandria
14 armour, 1 artillery, 12 infantry and 3 mech_infantrys moved from Tambov to Rostov
1 mech_infantry moved from Southern Caucasus to Rostov
1 carrier moved from 115 Sea Zone to 113 Sea Zone
Place Units - Germans
1 factory_minor placed in Ukraine
1 artillery and 2 infantry placed in Yugoslavia
1 carrier placed in 115 Sea Zone
1 fighter and 1 tactical_bomber placed in 115 Sea Zone
1 artillery and 5 infantry placed in Germany
Turn Complete - Germans
Germans collect 51 PUs; end with 51 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 62 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 64 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
Russians regular : -0.67
Germans regular : -5.50
British regular : 0.50
@nikola1975 Well, you defended :( This was very cruel. 0 hits in rounds 3 and 4, out of 11 die.
Not sure Germans will be able to survive this Luftwaffe disaster…
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 8
Purchase Units - Russians
Russians buy 1 destroyer and 12 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Korea to Northern Manchuria
Chinese take Northern Manchuria from Japanese
1 infantry moved from Tula to Kursk
Russians take Kursk from Germans
1 infantry moved from Saratov to Tambov
Russians take Tambov from Germans
1 armour moved from Leningrad to Vyborg
Russians take Vyborg from Germans
1 armour moved from Vyborg to Leningrad
Combat - Russians
Non Combat Move - Russians
1 infantry moved from Northern Belarus to Leningrad
1 armour moved from Yaroslavl to Leningrad
1 artillery moved from Samara to Stalingrad
1 artillery moved from Samara to Stalingrad
1 infantry moved from Samara to Stalingrad
1 infantry moved from Samara to Stalingrad
2 infantry moved from Russia to Bryansk
3 infantry moved from Russia to Yaroslavl
6 infantry moved from Russia to Samara
1 artillery moved from Samara to Stalingrad
1 infantry moved from Samara to Stalingrad
1 infantry moved from Siberia to Amur
2 armour and 2 mech_infantrys moved from Siberia to Korea
Place Units - Russians
10 infantry placed in Russia
1 destroyer placed in 5 Sea Zone
2 infantry placed in Siberia
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,5,3
Russians collect 36 PUs (3 lost to blockades); end with 36 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 39 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 45 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 armour, 5 artilleries, 7 infantry and 3 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 marine moved from New South Wales to 64 Sea Zone
1 cruiser and 1 marine moved from 64 Sea Zone to 49 Sea Zone
1 marine moved from 49 Sea Zone to Gilbert Islands
1 transport moved from 64 Sea Zone to 59 Sea Zone
2 armour moved from French Indo China to Malaya
Japanese take Shan State from UK_Pacific
1 infantry moved from French Indo China to Kwangsi
1 artillery moved from French Indo China to Kwangsi
1 tactical_bomber moved from 35 Sea Zone to Kwangsi
1 fighter moved from French Indo China to Kwangsi
1 fighter moved from 6 Sea Zone to Japan
1 carrier and 1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from 35 Sea Zone to 18 Sea Zone
1 artillery and 1 infantry moved from Kwangtung to Hunan
1 fighter moved from French Indo China to Hunan
1 transport moved from 64 Sea Zone to 35 Sea Zone
1 transport moved from 64 Sea Zone to 35 Sea Zone
1 transport moved from 21 Sea Zone to 45 Sea Zone
1 infantry moved from Celebes to 45 Sea Zone
1 infantry and 1 transport moved from 45 Sea Zone to 43 Sea Zone
1 infantry moved from Java to 43 Sea Zone
1 transport moved from 21 Sea Zone to 35 Sea Zone
4 carriers moved from 64 Sea Zone to 35 Sea Zone
1 cruiser moved from 64 Sea Zone to 35 Sea Zone
1 battleship and 1 cruiser moved from 64 Sea Zone to 35 Sea Zone
1 submarine moved from 64 Sea Zone to 35 Sea Zone
4 fighters and 3 tactical_bombers moved from 64 Sea Zone to 35 Sea Zone
1 submarine moved from 7 Sea Zone to 35 Sea Zone
1 fighter moved from 35 Sea Zone to Japan
1 tactical_bomber moved from 35 Sea Zone to Japan
Combat - Japanese
Battle in Gilbert Islands
Battle in 18 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 18 Sea Zone
Japanese win, taking Gilbert Islands from UK_Pacific with 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 1 transport
Battle in Hunan
Japanese attack with 1 artillery, 1 fighter and 1 infantry
British defend with 2 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Hunan, round 2 : 0/3 hits, 1.17 expected hits
Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Hunan, round 3 : 0/3 hits, 1.17 expected hits
Chinese roll dice for 2 infantry in Hunan, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Hunan, round 4 : 1/3 hits, 1.17 expected hits
Chinese roll dice for 2 infantry in Hunan, round 4 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Hunan
Japanese roll dice for 1 artillery and 1 fighter in Hunan, round 5 : 0/2 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Hunan, round 5 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 1 fighter in Hunan, round 6 : 2/2 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Hunan, round 6 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Hunan
Japanese win, taking Hunan from Chinese with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in Kwangsi
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 3 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Kwangsi, round 2 : 2/4 hits, 1.83 expected hits
Chinese roll dice for 3 infantry in Kwangsi, round 2 : 2/3 hits, 1.00 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the Chinese lost in Kwangsi
1 fighter owned by the Japanese and 1 tactical_bomber owned by the Japanese retreated
Chinese win with 1 infantry remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Chinese: 2 infantry
Battle in Malaya
Japanese attack with 2 armour
ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 2 armour in Malaya, round 2 : 0/2 hits, 1.00 expected hits
UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 armour in Malaya, round 3 : 2/2 hits, 1.00 expected hits
UK_Pacific roll dice for 1 infantry in Malaya, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 2 armour remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Non Combat Move - Japanese
1 tactical_bomber moved from Kwangsi to French Indo China
1 fighter moved from Kwangsi to French Indo China
1 fighter moved from Hunan to French Indo China
1 destroyer moved from 50 Sea Zone to 35 Sea Zone
1 fighter moved from 18 Sea Zone to Japan
2 infantry moved from 43 Sea Zone to Java
Place Units - Japanese
1 armour and 2 artilleries placed in Southern Manchuria
1 artillery and 2 infantry placed in French Indo China
1 artillery and 2 infantry placed in New South Wales
1 artillery, 3 infantry and 3 tactical_bombers placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 7 Sea Zone. Rolls: 4,4,1,1,3,1,1,3,6,2,1,1,1,4,4,1,3,5,4,3,6,4,5,3,6
Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 5
Japanese collect 40 PUs (9 lost to blockades); end with 40 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 45 PUs
Objective Japanese 7 Vital Forward Bases: Japanese met a national objective for an additional 5 PUs; end with 50 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 55 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67
Japanese regular : -2.00
UK_Pacific regular : -0.67
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 armour, 2 carriers, 2 fighters, 3 infantry and 2 transports; Remaining resources: 2 PUs;
Combat Move - Americans
Combat - Americans
Americans creates battle in territory 7 Sea Zone
Non Combat Move - Americans
1 submarine moved from 104 Sea Zone to 93 Sea Zone
1 fighter moved from Eastern United States to 93 Sea Zone
1 fighter moved from Eastern United States to 93 Sea Zone
2 carriers, 1 destroyer and 2 fighters moved from 8 Sea Zone to 26 Sea Zone
1 battleship, 5 carriers, 1 cruiser, 9 fighters, 2 marines, 1 submarine and 1 tactical_bomber moved from 7 Sea Zone to 26 Sea Zone
1 submarine moved from 17 Sea Zone to 26 Sea Zone
1 destroyer moved from 11 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to 26 Sea Zone
2 fighters moved from Western United States to Hawaiian Islands
1 transport moved from 93 Sea Zone to 104 Sea Zone
Place Units - Americans
2 carriers and 1 transport placed in 11 Sea Zone
2 infantry placed in Western United States
1 transport placed in 104 Sea Zone
1 armour, 2 fighters and 1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 53 PUs; end with 55 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 armour, 2 carriers, 2 fighters, 3 infantry and 2 transports; Remaining resources: 2 PUs;
Combat Move - Americans
Combat - Americans
Americans creates battle in territory 7 Sea Zone
Non Combat Move - Americans
1 submarine moved from 104 Sea Zone to 93 Sea Zone
1 fighter moved from Eastern United States to 93 Sea Zone
1 fighter moved from Eastern United States to 93 Sea Zone
2 carriers, 1 destroyer and 2 fighters moved from 8 Sea Zone to 26 Sea Zone
1 battleship, 5 carriers, 1 cruiser, 9 fighters, 2 marines, 1 submarine and 1 tactical_bomber moved from 7 Sea Zone to 26 Sea Zone
1 submarine moved from 17 Sea Zone to 26 Sea Zone
1 destroyer moved from 11 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to 26 Sea Zone
2 fighters moved from Western United States to Hawaiian Islands
1 transport moved from 93 Sea Zone to 104 Sea Zone
Place Units - Americans
2 carriers and 1 transport placed in 11 Sea Zone
2 infantry placed in Western United States
1 transport placed in 104 Sea Zone
1 armour, 2 fighters and 1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 53 PUs; end with 55 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Anhwe to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Kwangsi to Kwangtung
1 fighter moved from Yunnan to Kwangtung
3 infantry moved from Honan to Shansi
5 infantry moved from Anhwe to Kiangsi
1 infantry moved from Honan to Shansi
Combat - Chinese
Battle in Shansi
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Shansi, round 2 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Shansi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shansi
Chinese roll dice for 3 infantry in Shansi, round 3 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Shansi, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Shansi, round 4 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Shansi, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Shansi, round 5 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Shansi, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shansi
Chinese win, taking Shansi from Japanese with 3 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kwangtung
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 harbour and 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Kwangtung, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Kwangtung, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kwangtung, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kwangtung
Chinese win, taking Kwangtung from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kiangsi
Chinese attack with 5 infantry
Japanese defend with 1 infantry
Chinese roll dice for 5 infantry in Kiangsi, round 2 : 0/5 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 5 infantry in Kiangsi, round 3 : 4/5 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kwangtung to Yunnan
3 infantry moved from Honan to Anhwe
Place Units - Chinese
1 infantry placed in Honan
1 infantry placed in Kiangsi
4 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 22 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs
Combat Hit Differential Summary :
Chinese regular : 0.83
Japanese regular : -1.67
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 armour, 2 carriers, 2 fighters, 3 infantry and 2 transports; Remaining resources: 2 PUs;
Combat Move - Americans
Combat - Americans
Americans creates battle in territory 7 Sea Zone
Non Combat Move - Americans
1 submarine moved from 104 Sea Zone to 93 Sea Zone
1 fighter moved from Eastern United States to 93 Sea Zone
1 fighter moved from Eastern United States to 93 Sea Zone
2 carriers, 1 destroyer and 2 fighters moved from 8 Sea Zone to 26 Sea Zone
1 battleship, 5 carriers, 1 cruiser, 9 fighters, 2 marines, 1 submarine and 1 tactical_bomber moved from 7 Sea Zone to 26 Sea Zone
1 submarine moved from 17 Sea Zone to 26 Sea Zone
1 destroyer moved from 11 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to 26 Sea Zone
2 fighters moved from Western United States to Hawaiian Islands
1 transport moved from 93 Sea Zone to 104 Sea Zone
Place Units - Americans
2 carriers and 1 transport placed in 11 Sea Zone
2 infantry placed in Western United States
1 transport placed in 104 Sea Zone
1 armour, 2 fighters and 1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 53 PUs; end with 55 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Anhwe to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Kwangsi to Kwangtung
1 fighter moved from Yunnan to Kwangtung
3 infantry moved from Honan to Shansi
5 infantry moved from Anhwe to Kiangsi
1 infantry moved from Honan to Shansi
Combat - Chinese
Battle in Shansi
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Shansi, round 2 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Shansi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shansi
Chinese roll dice for 3 infantry in Shansi, round 3 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Shansi, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Shansi, round 4 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Shansi, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Shansi, round 5 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Shansi, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shansi
Chinese win, taking Shansi from Japanese with 3 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kwangtung
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 harbour and 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Kwangtung, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Kwangtung, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kwangtung, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kwangtung
Chinese win, taking Kwangtung from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kiangsi
Chinese attack with 5 infantry
Japanese defend with 1 infantry
Chinese roll dice for 5 infantry in Kiangsi, round 2 : 0/5 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 5 infantry in Kiangsi, round 3 : 4/5 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kwangtung to Yunnan
3 infantry moved from Honan to Anhwe
Place Units - Chinese
1 infantry placed in Honan
1 infantry placed in Kiangsi
4 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 22 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs
Purchase Units - British
British buy 1 armour, 2 fighters and 1 mech_infantry; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 5 infantry; Remaining resources: 1 PUs;
Combat Move - British
2 infantry moved from Kweichow to Hunan
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 fighter and 1 tactical_bomber moved from Yunnan to Hunan
3 infantry moved from Yunnan to Kweichow
1 destroyer moved from 109 Sea Zone to 93 Sea Zone
Combat - British
Battle in Hunan
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 artillery
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Hunan, round 2 : 2/4 hits, 1.50 expected hits
Japanese roll dice for 1 artillery in Hunan, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Hunan
British win, taking Hunan from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 26 Sea Zone: 2 fighters
EDIT: Adding units owned by Americans to Korea: 2 fighters
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 26 Sea Zone: 1 fighter
EDIT: Adding units owned by Americans to Korea: 1 fighter
EDIT: Turning off Edit Mode
1 fighter and 1 tactical_bomber moved from Hunan to Yunnan
1 destroyer moved from 81 Sea Zone to 40 Sea Zone
1 infantry moved from Burma to Shan State
4 infantry moved from Burma to Yunnan
1 infantry moved from Burma to Yunnan
1 mech_infantry moved from Iraq to Egypt
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 transport moved from 83 Sea Zone to 73 Sea Zone
1 fighter moved from Gibraltar to Egypt
Place Units - British
1 armour, 1 fighter and 1 mech_infantry placed in Egypt
1 fighter placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 100 Sea Zone. Rolls: 5,6,6,1
British collect 33 PUs (1 lost to blockades); end with 34 PUs
Place Units - UK_Pacific
5 infantry placed in Eastern India
UK_Pacific undo move 1.
Turning on Edit Mode
EDIT: Removing units owned by British from Eastern India: 7 infantry
EDIT: Adding units owned by British to Burma: 7 infantry
EDIT: Turning off Edit Mode
5 infantry placed in Eastern India
Turn Complete - UK_Pacific
UK_Pacific collect 12 PUs; end with 13 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs
Some Units in Eastern India change ownership: 5 infantry
Combat Hit Differential Summary :
Chinese regular : 0.83
Japanese regular : -2.00
British regular : 0.50
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 8
Purchase Units - Italians
Italians buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 battleship, 2 cruisers, 1 destroyer and 5 transports moved from 100 Sea Zone to 99 Sea Zone
1 fighter moved from Southern Italy to Alexandria
Place Units - Italians
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Italy: 1 infantry
EDIT: Adding units owned by Italians to Southern Italy: 1 infantry
EDIT: Turning off Edit Mode
3 infantry placed in Southern Italy
2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 8
Combat Move - ANZAC
1 cruiser moved from 7 Sea Zone to 26 Sea Zone
1 fighter moved from Yunnan to Eastern India
Non Combat Move - ANZAC
Turn Complete - ANZAC
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 8
Combat Move - ANZAC
1 cruiser moved from 7 Sea Zone to 26 Sea Zone
1 fighter moved from Yunnan to Eastern India
Non Combat Move - ANZAC
Turn Complete - ANZAC
Combat Move - French
1 destroyer moved from 81 Sea Zone to 40 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 9 infantry, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Karelia to Archangel
Germans take Archangel from Russians
2 armour, 5 artilleries and 28 infantry moved from Baltic States to Northern Belarus
Germans take Northern Belarus from Russians
1 infantry moved from Karelia to Vyborg
Germans take Vyborg from Russians
1 artillery and 1 infantry moved from Northern Caucasus to Rostov
2 infantry moved from Poland to Baltic States
6 infantry moved from Poland to Eastern Poland
2 artilleries and 7 infantry moved from Germany to Poland
1 artillery and 1 infantry moved from Yugoslavia to 99 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 100 Sea Zone
1 transport moved from 100 Sea Zone to 99 Sea Zone
1 armour moved from Northwest Persia to Iraq
Germans take Iraq from British
1 armour moved from Iraq to Southern Persia
Germans take Southern Persia from British
1 armour moved from Northwest Persia to Northeast Persia
Germans take Northeast Persia from British
1 armour moved from Northeast Persia to Southern Persia
1 mech_infantry moved from Northwest Persia to Southern Persia
1 fighter moved from 115 Sea Zone to 113 Sea Zone
Combat - Germans
Non Combat Move - Germans
1 artillery and 1 infantry moved from 100 Sea Zone to Alexandria
1 aaGun moved from Baltic States to Northern Belarus
1 aaGun moved from Poland to Baltic States
Place Units - Germans
2 artilleries and 1 infantry placed in Yugoslavia
2 artilleries and 1 infantry placed in Western Germany
1 transport placed in 115 Sea Zone
2 tactical_bombers placed in Western Germany
3 infantry placed in Ukraine
4 infantry placed in Germany
Turn Complete - Germans
Germans collect 56 PUs; end with 56 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 59 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 67 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 73 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 9
Purchase Units - Russians
Russians buy 15 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Leningrad to Archangel
2 fighters and 1 tactical_bomber moved from Leningrad to Archangel
1 infantry moved from Stalingrad to Northern Caucasus
Russians take Northern Caucasus from Germans
1 destroyer moved from 5 Sea Zone to 20 Sea Zone
Russians take 20 Sea Zone from Japanese
Combat - Russians
Battle in Archangel
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 0/5 hits, 2.00 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Archangel
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Archangel, round 3 : 2/4 hits, 1.83 expected hits
Germans roll dice for 1 infantry in Archangel, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Russians: 2 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Archangel to Novgorod
1 aaGun, 2 armour, 24 infantry and 1 mech_infantry moved from Leningrad to Novgorod
3 infantry moved from Yaroslavl to Novgorod
3 artilleries and 41 infantry moved from Stalingrad to Northern Caucasus
1 infantry moved from Samara to Stalingrad
1 infantry moved from Bryansk to Smolensk
4 infantry moved from Russia to Samara
1 infantry moved from Bryansk to Southern Belarus
1 infantry moved from Amur to Korea
2 infantry moved from Siberia to Amur
2 artilleries moved from Russia to Samara
1 infantry moved from Russia to Samara
Place Units - Russians
3 infantry placed in Siberia
10 infantry placed in Russia
2 infantry placed in Urals
Turn Complete - Russians
Russians collect 38 PUs; end with 38 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 41 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs
Combat Hit Differential Summary :
Germans regular : 1.33
Russians regular : -1.83
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 carrier, 1 destroyer and 8 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 transport moved from 35 Sea Zone to 7 Sea Zone
2 infantry moved from Japan to 7 Sea Zone
2 infantry moved from 7 Sea Zone to Iwo Jima
1 fighter and 1 tactical_bomber moved from Japan to Iwo Jima
1 fighter and 1 tactical_bomber moved from Japan to Iwo Jima
1 infantry moved from French Indo China to Shan State
1 infantry moved from French Indo China to Shan State
1 fighter and 1 tactical_bomber moved from French Indo China to Shan State
1 fighter moved from French Indo China to Shan State
1 infantry moved from French Indo China to Kwangsi
Japanese take Kwangsi from Chinese
2 infantry moved from Java to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone
1 infantry moved from New South Wales to Queensland
Japanese take Queensland from ANZAC
1 infantry moved from New South Wales to South Australia
Japanese take South Australia from ANZAC
1 artillery moved from New South Wales to Victoria
Japanese take Victoria from ANZAC
1 marine moved from Gilbert Islands to 49 Sea Zone
1 submarine moved from 35 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 20 Sea Zone
1 transport moved from 59 Sea Zone to 45 Sea Zone
1 infantry moved from Southern Manchuria to Northern Manchuria
1 fighter moved from Japan to Northern Manchuria
1 tactical_bomber moved from Japan to Jehol
1 infantry moved from Southern Manchuria to Jehol
Combat - Japanese
Battle in 20 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
Russians defend with 1 destroyer
Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 fighters and 2 tactical_bombers in 20 Sea Zone, round 2 : 1/4 hits, 2.33 expected hits
Russians roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Russians and 1 submarine owned by the Japanese lost in 20 Sea Zone
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Russians: 1 destroyer
Battle in Jehol
Japanese attack with 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 infantry and 1 tactical_bomber in Jehol, round 2 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry and 1 tactical_bomber in Jehol, round 3 : 2/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Jehol, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Jehol
Japanese win, taking Jehol from Chinese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Iwo Jima
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
Americans defend with 2 infantry
Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Iwo Jima, round 2 : 4/6 hits, 2.67 expected hits
Americans roll dice for 2 infantry in Iwo Jima, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Americans lost in Iwo Jima
Japanese win, taking Iwo Jima from Americans with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Northern Manchuria
Japanese attack with 1 fighter and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 fighter and 1 infantry in Northern Manchuria, round 2 : 2/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Northern Manchuria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Northern Manchuria
Japanese win, taking Northern Manchuria from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Shan State
Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber
British defend with 2 infantry
Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 2/5 hits, 2.00 expected hits
UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Non Combat Move - Japanese
1 tactical_bomber moved from Shan State to French Indo China
2 infantry moved from 36 Sea Zone to Davao
1 tactical_bomber moved from Jehol to Southern Manchuria
1 destroyer moved from 35 Sea Zone to 17 Sea Zone
1 fighter moved from Northern Manchuria to Southern Manchuria
2 tactical_bombers moved from 20 Sea Zone to Japan
2 fighters and 2 tactical_bombers moved from Iwo Jima to Japan
1 battleship, 8 carriers, 2 cruisers, 1 destroyer, 4 submarines and 2 transports moved from 35 Sea Zone to 34 Sea Zone
1 cruiser and 1 marine moved from 49 Sea Zone to 34 Sea Zone
1 marine moved from 34 Sea Zone to Caroline Islands
2 fighters moved from Shan State to French Indo China
2 fighters moved from 20 Sea Zone to Japan
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Japan
1 fighter moved from 35 Sea Zone to Japan
Place Units - Japanese
1 carrier placed in 64 Sea Zone
1 destroyer placed in 7 Sea Zone
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 1 artillery and 1 infantry
EDIT: Adding units owned by Japanese to Kyushu: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
2 artilleries and 4 infantry placed in Japan
1 artillery and 2 infantry placed in Southern Manchuria
2 infantry placed in French Indo China
Japanese undo move 3.
2 artilleries and 3 infantry placed in Japan
1 infantry placed in French Indo China
Turn Complete - Japanese
Japanese collect 45 PUs; end with 45 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 48 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 53 PUs
Objective Japanese 7 Vital Forward Bases: Japanese met a national objective for an additional 5 PUs; end with 58 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
Chinese regular : -1.00
Americans regular : -0.67
Japanese regular : 1.67
UK_Pacific regular : 0.33
Russians regular : 0.67
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 carrier, 5 fighters, 2 infantry and 1 transport; Remaining resources: 2 PUs;
Combat Move - Americans
3 fighters moved from Korea to 7 Sea Zone
5 fighters and 1 tactical_bomber moved from 26 Sea Zone to 7 Sea Zone
5 fighters moved from 26 Sea Zone to 17 Sea Zone
Combat - Americans
Combat Hit Differential Summary :
scramble there?
@aagamerz13 No
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 carrier, 5 fighters, 2 infantry and 1 transport; Remaining resources: 2 PUs;
Combat Move - Americans
3 fighters moved from Korea to 7 Sea Zone
5 fighters and 1 tactical_bomber moved from 26 Sea Zone to 7 Sea Zone
5 fighters moved from 26 Sea Zone to 17 Sea Zone
Combat - Americans
Battle in 17 Sea Zone
Americans attack with 5 fighters
Japanese defend with 1 destroyer
Americans roll dice for 5 fighters in 17 Sea Zone, round 2 : 1/5 hits, 2.50 expected hits
Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 17 Sea Zone
Americans win with 4 fighters remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 destroyer
Battle in 7 Sea Zone
Americans attack with 8 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer and 1 transport
Americans roll dice for 8 fighters and 1 tactical_bomber in 7 Sea Zone, round 2 : 6/9 hits, 4.67 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 7 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 transport owned by the Japanese, 1 tactical_bomber owned by the Americans and 1 destroyer owned by the Japanese lost in 7 Sea Zone
Americans win with 8 fighters remaining. Battle score for attacker is 4
Casualties for Americans: 1 tactical_bomber
Casualties for Japanese: 1 destroyer and 1 transport
Non Combat Move - Americans
8 fighters moved from 7 Sea Zone to Korea
3 fighters moved from 17 Sea Zone to Korea
1 fighter moved from 17 Sea Zone to Korea
1 battleship, 7 carriers, 1 cruiser, 2 destroyers, 2 marines and 2 submarines moved from 26 Sea Zone to 27 Sea Zone
1 battleship, 7 carriers, 1 cruiser, 2 destroyers, 2 marines and 2 submarines moved from 27 Sea Zone to 28 Sea Zone
2 fighters moved from Hawaiian Islands to 28 Sea Zone
2 infantry moved from Western United States to 11 Sea Zone
2 carriers, 2 infantry and 1 transport moved from 11 Sea Zone to 28 Sea Zone
1 armour and 1 infantry moved from Eastern United States to 104 Sea Zone
1 aaGun moved from Eastern United States to 104 Sea Zone
1 aaGun, 1 armour, 1 infantry and 2 transports moved from 104 Sea Zone to 93 Sea Zone
1 aaGun and 1 infantry moved from 93 Sea Zone to Morocco
1 armour moved from 93 Sea Zone to Morocco
1 fighter moved from Gibraltar to Egypt
1 fighter moved from Eastern United States to 93 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
Place Units - Americans
4 fighters placed in Western United States
2 infantry placed in Eastern United States
1 transport placed in 104 Sea Zone
1 carrier placed in 104 Sea Zone
1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 54 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
Americans regular : -0.17
Japanese regular : 1.33
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 7 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Kiangsi to Fukien
Chinese take Fukien from Japanese
3 infantry moved from Shansi to Chahar
2 infantry moved from Yunnan to Kwangsi
1 fighter moved from Yunnan to Kwangsi
4 infantry moved from Anhwe to Jehol
Combat - Chinese
Battle in Chahar
Chinese attack with 3 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 3 infantry in Chahar, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 mech_infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Chahar
Chinese roll dice for 2 infantry in Chahar, round 3 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 mech_infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 2
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Jehol
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Jehol, round 2 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 4 infantry in Jehol, round 3 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Jehol, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 4 infantry in Jehol, round 4 : 1/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Jehol, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Jehol
Chinese win, taking Jehol from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kwangsi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kwangsi, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kwangsi to Yunnan
2 infantry moved from Honan to Shansi
4 infantry moved from Kiangsi to Anhwe
1 infantry moved from Kiangsi to Anhwe
1 infantry moved from Yunnan to Kweichow
Place Units - Chinese
1 artillery and 5 infantry placed in Kiangsi
2 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 24 PUs; end with 25 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 28 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67
Japanese regular : 0.00
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 7 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Kiangsi to Fukien
Chinese take Fukien from Japanese
3 infantry moved from Shansi to Chahar
2 infantry moved from Yunnan to Kwangsi
1 fighter moved from Yunnan to Kwangsi
4 infantry moved from Anhwe to Jehol
Combat - Chinese
Battle in Chahar
Chinese attack with 3 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 3 infantry in Chahar, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 mech_infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Chahar
Chinese roll dice for 2 infantry in Chahar, round 3 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 mech_infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 2
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Jehol
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Jehol, round 2 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 4 infantry in Jehol, round 3 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Jehol, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 4 infantry in Jehol, round 4 : 1/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Jehol, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Jehol
Chinese win, taking Jehol from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kwangsi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kwangsi, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kwangsi to Yunnan
2 infantry moved from Honan to Shansi
4 infantry moved from Kiangsi to Anhwe
1 infantry moved from Kiangsi to Anhwe
1 infantry moved from Yunnan to Kweichow
Place Units - Chinese
1 artillery and 5 infantry placed in Kiangsi
2 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 24 PUs; end with 25 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 28 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67
Japanese regular : 0.00