L21 Colt vs Trulpen(L+19) BM3


  • @colt45554 said in L21 Colt vs Trulpen(L+19) BM3:

    three hits to assign

    2 british inf and 1 american inf.


  • @trulpen said in L21 Colt vs Trulpen(L+19) BM3:

    @colt45554 said in L21 Colt vs Trulpen(L+19) BM3:

    three hits to assign

    2 british inf and 1 american inf.

    No, wait. Missed the sb.

    The sb and 2 british inf.

  • 20

    i got an error message when i loaded my file and it auto-selected casualties + rolled your defense. I’ll continue on dicebot if i press the attack


  • @colt45554 said in L21 Colt vs Trulpen(L+19) BM3:

    i got an error message when i loaded my file and it auto-selected casualties + rolled your defense. I’ll continue on dicebot if i press the attack

    Ok, strangely enough I only see the defending roll in the dicemail.


  • Sorry, my bad. It was a while ago the attack was rolled.

  • 20

    2nd round
    Attackers
    9 ones
    [dice 9d6]

    1 three
    [dice 1d6]


  • 9d6: 4, 6, 6, 1, 4, 6, 4, 3, 4
    1d6: 5

  • 20

    dang. If you’re around you can roll your defenders’ if youd like. Or ill do it


  • Sure, I can roll them. I’ll show you a little trick when doing it. :)

  • 20

    the hit thing? i’ve seen it but too lazy :grin:


  • @colt45554 said in L21 Colt vs Trulpen(L+19) BM3:

    the hit thing? i’ve seen it but too lazy :grin:

    Ah, ok. :)


  • @colt45554 said in L21 Colt vs Trulpen(L+19) BM3:

    dang. If you’re around you can roll your defenders’ if youd like. Or ill do it

    Taking 1 american inf as casualty.

    2 british inf and the sb are gone, so I’ll roll for 4 inf, 2 art, 1 mech, 2 tank, 4 fig.

    [dice 7d6<=2]
    [dice 2d6<=3]
    [dice 4d6<=4]


  • 7d6<=2: 6, 5, 4, 1, 4, 6, 5; Hits: 1
    2d6<=3: 6, 2; Hits: 1
    4d6<=4: 3, 6, 1, 3; Hits: 3

  • 20

    retreat. I’ll edit in results.

  • 20

    TripleA Turn Summary: Italians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 9
    
        Purchase Units - Italians
            Italians buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 fighter and 12 infantry moved from Southern Italy to Northern Italy
            1 mech_infantry moved from Albania to Northern Italy
            2 mech_infantrys moved from Bulgaria to Northern Italy
    
        Combat - Italians
            Battle in Northern Italy
                Italians attack with 1 fighter, 12 infantry and 3 mech_infantrys
                British defend with 1 armour, 1 artillery, 1 bomber, 4 fighters and 2 infantry; Americans defend with 1 aaGun, 1 armour, 1 artillery, 1 factory_minor, 4 infantry and 1 mech_infantry
                    Americans roll AA dice in Northern Italy : 0/1 hits, 0.17 expected hits
                    Italians roll dice for 1 fighter, 12 infantry and 3 mech_infantrys in Northern Italy, round 2 : 3/16 hits, 3.00 expected hits
                    Americans roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 bomber, 4 fighters, 6 infantry and 1 mech_infantry in Northern Italy, round 2 : 6/16 hits, 6.83 expected hits
                    1 aaGun owned by the Americans, 1 bomber owned by the British, 1 infantry owned by the British and 6 infantry owned by the Italians lost in Northern Italy
                1 fighter owned by the Italians retreated
                3 mech_infantrys owned by the Italians and 6 infantry owned by the Italians retreated to Southern Italy
                Americans win with 2 armour, 2 artilleries, 4 fighters, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for Italians: 6 infantry
                Casualties for Americans: 1 aaGun
                Casualties for British: 1 bomber and 1 infantry
    
        Non Combat Move - Italians
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Southern Italy: 5 infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Northern Italy: 1 infantry
            EDIT: Adding units owned by Americans to Northern Italy: 1 aaGun
            EDIT: Removing units owned by British from Northern Italy: 1 infantry
            EDIT: Turning off Edit Mode
            1 fighter moved from Northern Italy to Southern Italy
            2 fighters moved from Rostov to Southern Italy
            1 aaGun moved from France to Southern France
    
        Place Units - Italians
            2 infantry placed in Southern France
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 7
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,3,5,4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,4,6,4,5,3,1
            Italians collect 5 PUs (7 lost to blockades); end with 5 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.83
    Italians regular : 0.00
    Americans AA : -0.17
    

    Savegame


  • TripleA Manual Gamesave Post: ANZAC round 9

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 54 Sea Zone to 41 Sea Zone
            1 submarine moved from 35 Sea Zone to 20 Sea Zone
            2 fighters and 1 tactical_bomber moved from 22 Sea Zone to 20 Sea Zone
    
        Combat - ANZAC
            Battle in 41 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 41 Sea Zone
                ANZAC win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 20 Sea Zone
                ANZAC attack with 2 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer and 1 submarine
    

    Combat Hit Differential Summary :

    Savegame


  • Submerge sub?

  • 20

    submerge


  • TripleA Turn Summary: ANZAC round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 54 Sea Zone to 41 Sea Zone
            1 submarine moved from 35 Sea Zone to 20 Sea Zone
            2 fighters and 1 tactical_bomber moved from 22 Sea Zone to 20 Sea Zone
    
        Combat - ANZAC
            Battle in 41 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 41 Sea Zone
                ANZAC win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 20 Sea Zone
                ANZAC attack with 2 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer and 1 submarine
                1 submarine owned by the Japanese submerged
                    ANZAC roll dice for 1 submarine in 20 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 20 Sea Zone
                ANZAC win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for ANZAC: 1 submarine
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            2 fighters and 1 tactical_bomber moved from 20 Sea Zone to 22 Sea Zone
            1 cruiser, 2 destroyers and 3 submarines moved from 35 Sea Zone to 22 Sea Zone
            1 submarine moved from 54 Sea Zone to 22 Sea Zone
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 22 Sea Zone
            2 infantry moved from 22 Sea Zone to Marianas
            2 infantry moved from Egypt to Trans-Jordan
    
        Place Units - ANZAC
            1 artillery and 1 fighter placed in Queensland
            1 transport placed in 54 Sea Zone
            2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 13 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 0,67
    ANZAC regular : 0,67
    

    Savegame


  • TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 54 Sea Zone to 41 Sea Zone
            1 submarine moved from 35 Sea Zone to 20 Sea Zone
            2 fighters and 1 tactical_bomber moved from 22 Sea Zone to 20 Sea Zone
    
        Combat - ANZAC
            Battle in 41 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 41 Sea Zone
                ANZAC win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 20 Sea Zone
                ANZAC attack with 2 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer and 1 submarine
                1 submarine owned by the Japanese submerged
                    ANZAC roll dice for 1 submarine in 20 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 20 Sea Zone
                ANZAC win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for ANZAC: 1 submarine
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            2 fighters and 1 tactical_bomber moved from 20 Sea Zone to 22 Sea Zone
            1 cruiser, 2 destroyers and 3 submarines moved from 35 Sea Zone to 22 Sea Zone
            1 submarine moved from 54 Sea Zone to 22 Sea Zone
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 22 Sea Zone
            2 infantry moved from 22 Sea Zone to Marianas
            2 infantry moved from Egypt to Trans-Jordan
    
        Place Units - ANZAC
            1 artillery and 1 fighter placed in Queensland
            1 transport placed in 54 Sea Zone
            2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 13 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 destroyer moved from 81 Sea Zone to 71 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : 0,67
    ANZAC regular : 0,67
    

    Savegame

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