Please pull one ANZAC inf from Cairo to Sudan
Thanks
Germany may go
7d6<=2: 6, 5, 4, 1, 4, 6, 5; Hits: 1
2d6<=3: 6, 2; Hits: 1
4d6<=4: 3, 6, 1, 3; Hits: 3
retreat. I’ll edit in results.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 9
Purchase Units - Italians
Italians buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 fighter and 12 infantry moved from Southern Italy to Northern Italy
1 mech_infantry moved from Albania to Northern Italy
2 mech_infantrys moved from Bulgaria to Northern Italy
Combat - Italians
Battle in Northern Italy
Italians attack with 1 fighter, 12 infantry and 3 mech_infantrys
British defend with 1 armour, 1 artillery, 1 bomber, 4 fighters and 2 infantry; Americans defend with 1 aaGun, 1 armour, 1 artillery, 1 factory_minor, 4 infantry and 1 mech_infantry
Americans roll AA dice in Northern Italy : 0/1 hits, 0.17 expected hits
Italians roll dice for 1 fighter, 12 infantry and 3 mech_infantrys in Northern Italy, round 2 : 3/16 hits, 3.00 expected hits
Americans roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 bomber, 4 fighters, 6 infantry and 1 mech_infantry in Northern Italy, round 2 : 6/16 hits, 6.83 expected hits
1 aaGun owned by the Americans, 1 bomber owned by the British, 1 infantry owned by the British and 6 infantry owned by the Italians lost in Northern Italy
1 fighter owned by the Italians retreated
3 mech_infantrys owned by the Italians and 6 infantry owned by the Italians retreated to Southern Italy
Americans win with 2 armour, 2 artilleries, 4 fighters, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Italians: 6 infantry
Casualties for Americans: 1 aaGun
Casualties for British: 1 bomber and 1 infantry
Non Combat Move - Italians
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern Italy: 5 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from Northern Italy: 1 infantry
EDIT: Adding units owned by Americans to Northern Italy: 1 aaGun
EDIT: Removing units owned by British from Northern Italy: 1 infantry
EDIT: Turning off Edit Mode
1 fighter moved from Northern Italy to Southern Italy
2 fighters moved from Rostov to Southern Italy
1 aaGun moved from France to Southern France
Place Units - Italians
2 infantry placed in Southern France
Turn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,3,5,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,4,6,4,5,3,1
Italians collect 5 PUs (7 lost to blockades); end with 5 PUs
Combat Hit Differential Summary :
Americans regular : -0.83
Italians regular : 0.00
Americans AA : -0.17
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 41 Sea Zone
1 submarine moved from 35 Sea Zone to 20 Sea Zone
2 fighters and 1 tactical_bomber moved from 22 Sea Zone to 20 Sea Zone
Combat - ANZAC
Battle in 41 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
ANZAC win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 20 Sea Zone
ANZAC attack with 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer and 1 submarine
Combat Hit Differential Summary :
Submerge sub?
submerge
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 41 Sea Zone
1 submarine moved from 35 Sea Zone to 20 Sea Zone
2 fighters and 1 tactical_bomber moved from 22 Sea Zone to 20 Sea Zone
Combat - ANZAC
Battle in 41 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
ANZAC win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 20 Sea Zone
ANZAC attack with 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer and 1 submarine
1 submarine owned by the Japanese submerged
ANZAC roll dice for 1 submarine in 20 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 20 Sea Zone
ANZAC win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
2 fighters and 1 tactical_bomber moved from 20 Sea Zone to 22 Sea Zone
1 cruiser, 2 destroyers and 3 submarines moved from 35 Sea Zone to 22 Sea Zone
1 submarine moved from 54 Sea Zone to 22 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 22 Sea Zone
2 infantry moved from 22 Sea Zone to Marianas
2 infantry moved from Egypt to Trans-Jordan
Place Units - ANZAC
1 artillery and 1 fighter placed in Queensland
1 transport placed in 54 Sea Zone
2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
Japanese regular : 0,67
ANZAC regular : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 41 Sea Zone
1 submarine moved from 35 Sea Zone to 20 Sea Zone
2 fighters and 1 tactical_bomber moved from 22 Sea Zone to 20 Sea Zone
Combat - ANZAC
Battle in 41 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
ANZAC win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 20 Sea Zone
ANZAC attack with 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer and 1 submarine
1 submarine owned by the Japanese submerged
ANZAC roll dice for 1 submarine in 20 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 20 Sea Zone
ANZAC win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
2 fighters and 1 tactical_bomber moved from 20 Sea Zone to 22 Sea Zone
1 cruiser, 2 destroyers and 3 submarines moved from 35 Sea Zone to 22 Sea Zone
1 submarine moved from 54 Sea Zone to 22 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 22 Sea Zone
2 infantry moved from 22 Sea Zone to Marianas
2 infantry moved from Egypt to Trans-Jordan
Place Units - ANZAC
1 artillery and 1 fighter placed in Queensland
1 transport placed in 54 Sea Zone
2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Move - French
Non Combat Move - French
1 destroyer moved from 81 Sea Zone to 71 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0,67
ANZAC regular : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 5 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Rostov to Volgograd
Germans take Volgograd from Russians
1 infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
18 armour, 13 artilleries, 10 infantry and 25 mech_infantrys moved from Rostov to Ukraine
4 bombers moved from Rostov to Northern Italy
2 infantry and 5 mech_infantrys moved from Western Germany to Northern Italy
10 mech_infantrys moved from Germany to Northern Italy
1 infantry moved from Rostov to Caucasus
1 fighter and 1 tactical_bomber moved from Rostov to Caucasus
1 fighter and 1 tactical_bomber moved from Rostov to Caucasus
Combat - Germans
Battle in Ukraine
Germans attack with 18 armour, 13 artilleries, 10 infantry and 25 mech_infantrys
Russians defend with 1 artillery and 1 factory_minor
Germans roll dice for 18 armour, 13 artilleries, 10 infantry and 25 mech_infantrys in Ukraine, round 2 : 18/66 hits, 21.33 expected hits
Russians roll dice for 1 artillery in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 18 armour, 13 artilleries, 10 infantry and 25 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Caucasus
Germans attack with 2 fighters, 1 infantry and 2 tactical_bombers
British defend with 1 infantry
Germans roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Caucasus, round 2 : 3/5 hits, 2.50 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Northern Italy
Germans attack with 4 bombers, 2 infantry and 15 mech_infantrys
British defend with 1 armour, 1 artillery and 4 fighters; Americans defend with 1 aaGun, 1 armour, 1 artillery, 1 factory_minor, 3 infantry and 1 mech_infantry
Americans roll AA dice in Northern Italy : 0/3 hits, 0.50 expected hits
Germans roll dice for 4 bombers, 2 infantry and 15 mech_infantrys in Northern Italy, round 2 : 6/21 hits, 5.50 expected hits
Americans roll dice for 1 aaGun, 2 armour, 2 artilleries, 4 fighters, 3 infantry and 1 mech_infantry in Northern Italy, round 2 : 5/12 hits, 5.67 expected hits
1 aaGun owned by the Americans, 2 infantry owned by the Germans, 3 infantry owned by the Americans, 1 artillery owned by the British, 3 mech_infantrys owned by the Germans and 1 mech_infantry owned by the Americans lost in Northern Italy
Germans roll dice for 4 bombers and 12 mech_infantrys in Northern Italy, round 3 : 7/16 hits, 4.67 expected hits
Americans roll dice for 2 armour, 1 artillery and 4 fighters in Northern Italy, round 3 : 4/7 hits, 4.00 expected hits
1 armour owned by the Americans, 1 artillery owned by the Americans, 4 mech_infantrys owned by the Germans, 4 fighters owned by the British and 1 armour owned by the British lost in Northern Italy
Germans win, taking Northern Italy from Americans with 4 bombers and 8 mech_infantrys remaining. Battle score for attacker is 44
Casualties for Germans: 2 infantry and 7 mech_infantrys
Casualties for Americans: 1 aaGun, 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Casualties for British: 1 armour, 1 artillery and 4 fighters
Non Combat Move - Germans
1 armour and 8 mech_infantrys moved from Greece to Romania
1 aaGun moved from Archangel to Belarus
1 artillery and 2 infantry moved from Novgorod to Belarus
1 mech_infantry moved from Eastern Poland to Ukraine
9 mech_infantrys moved from Eastern Poland to Ukraine
2 artilleries moved from Eastern Poland to Bessarabia
2 mech_infantrys moved from Poland to Bessarabia
2 infantry moved from Germany to Poland
2 fighters and 2 tactical_bombers moved from Caucasus to Eastern Poland
4 bombers moved from Northern Italy to Western Germany
2 infantry moved from Holland Belgium to Western Germany
1 infantry moved from Normandy Bordeaux to Holland Belgium
3 aaGuns moved from Rostov to Ukraine
2 fighters and 1 tactical_bomber moved from Rostov to Novgorod
1 submarine moved from 124 Sea Zone to 126 Sea Zone
1 destroyer moved from 125 Sea Zone to 127 Sea Zone
Place Units - Germans
1 artillery and 2 infantry placed in Novgorod
3 infantry placed in Greece
1 armour and 9 mech_infantrys placed in Germany
1 mech_infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,5,5,3,2,4,4
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,5
Germans collect 51 PUs (6 lost to blockades); end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 71 PUs
Combat Hit Differential Summary :
Americans regular : -0.67
Americans AA : -0.50
Russians regular : -0.67
Germans regular : 0.00
want to move anzac fig in china?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 5 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Rostov to Volgograd
Germans take Volgograd from Russians
1 infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
18 armour, 13 artilleries, 10 infantry and 25 mech_infantrys moved from Rostov to Ukraine
4 bombers moved from Rostov to Northern Italy
2 infantry and 5 mech_infantrys moved from Western Germany to Northern Italy
10 mech_infantrys moved from Germany to Northern Italy
1 infantry moved from Rostov to Caucasus
1 fighter and 1 tactical_bomber moved from Rostov to Caucasus
1 fighter and 1 tactical_bomber moved from Rostov to Caucasus
Combat - Germans
Battle in Ukraine
Germans attack with 18 armour, 13 artilleries, 10 infantry and 25 mech_infantrys
Russians defend with 1 artillery and 1 factory_minor
Germans roll dice for 18 armour, 13 artilleries, 10 infantry and 25 mech_infantrys in Ukraine, round 2 : 18/66 hits, 21.33 expected hits
Russians roll dice for 1 artillery in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 18 armour, 13 artilleries, 10 infantry and 25 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Caucasus
Germans attack with 2 fighters, 1 infantry and 2 tactical_bombers
British defend with 1 infantry
Germans roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Caucasus, round 2 : 3/5 hits, 2.50 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Northern Italy
Germans attack with 4 bombers, 2 infantry and 15 mech_infantrys
British defend with 1 armour, 1 artillery and 4 fighters; Americans defend with 1 aaGun, 1 armour, 1 artillery, 1 factory_minor, 3 infantry and 1 mech_infantry
Americans roll AA dice in Northern Italy : 0/3 hits, 0.50 expected hits
Germans roll dice for 4 bombers, 2 infantry and 15 mech_infantrys in Northern Italy, round 2 : 6/21 hits, 5.50 expected hits
Americans roll dice for 1 aaGun, 2 armour, 2 artilleries, 4 fighters, 3 infantry and 1 mech_infantry in Northern Italy, round 2 : 5/12 hits, 5.67 expected hits
1 aaGun owned by the Americans, 2 infantry owned by the Germans, 3 infantry owned by the Americans, 1 artillery owned by the British, 3 mech_infantrys owned by the Germans and 1 mech_infantry owned by the Americans lost in Northern Italy
Germans roll dice for 4 bombers and 12 mech_infantrys in Northern Italy, round 3 : 7/16 hits, 4.67 expected hits
Americans roll dice for 2 armour, 1 artillery and 4 fighters in Northern Italy, round 3 : 4/7 hits, 4.00 expected hits
1 armour owned by the Americans, 1 artillery owned by the Americans, 4 mech_infantrys owned by the Germans, 4 fighters owned by the British and 1 armour owned by the British lost in Northern Italy
Germans win, taking Northern Italy from Americans with 4 bombers and 8 mech_infantrys remaining. Battle score for attacker is 44
Casualties for Germans: 2 infantry and 7 mech_infantrys
Casualties for Americans: 1 aaGun, 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Casualties for British: 1 armour, 1 artillery and 4 fighters
Non Combat Move - Germans
1 armour and 8 mech_infantrys moved from Greece to Romania
1 aaGun moved from Archangel to Belarus
1 artillery and 2 infantry moved from Novgorod to Belarus
1 mech_infantry moved from Eastern Poland to Ukraine
9 mech_infantrys moved from Eastern Poland to Ukraine
2 artilleries moved from Eastern Poland to Bessarabia
2 mech_infantrys moved from Poland to Bessarabia
2 infantry moved from Germany to Poland
2 fighters and 2 tactical_bombers moved from Caucasus to Eastern Poland
4 bombers moved from Northern Italy to Western Germany
2 infantry moved from Holland Belgium to Western Germany
1 infantry moved from Normandy Bordeaux to Holland Belgium
3 aaGuns moved from Rostov to Ukraine
2 fighters and 1 tactical_bomber moved from Rostov to Novgorod
1 submarine moved from 124 Sea Zone to 126 Sea Zone
1 destroyer moved from 125 Sea Zone to 127 Sea Zone
Place Units - Germans
1 artillery and 2 infantry placed in Novgorod
3 infantry placed in Greece
1 armour and 9 mech_infantrys placed in Germany
1 mech_infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,5,5,3,2,4,4
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,5
Germans collect 51 PUs (6 lost to blockades); end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 71 PUs
Combat Hit Differential Summary :
Americans regular : -0.67
Americans AA : -0.50
Russians regular : -0.67
Germans regular : 0.00
identical files, accidental double post
@colt45554 said in L21 Colt vs Trulpen(L+19) BM3:
want to move anzac fig in china?
Ah, forgot about that one. Glanced around the map, but failed to see it.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 10
Purchase Units - Russians
Russians buy 4 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 1 fighter moved from Chahar to Suiyuyan
1 infantry moved from Kazakhstan to Caucasus
1 infantry moved from Bryansk to Rostov
Russians take Rostov from Italians
2 infantry moved from Tambov to Volgograd
1 infantry moved from Russia to Smolensk
2 infantry moved from Russia to Vologda
1 infantry moved from Bryansk to Smolensk
1 tactical_bomber moved from Bryansk to Volgograd
1 fighter moved from Russia to Caucasus
1 fighter moved from Russia to Smolensk
1 armour moved from Bryansk to Vologda
Combat - Russians
Battle in Volgograd
Russians attack with 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 2/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 2 : 0/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 3 : 1/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Caucasus
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Caucasus, round 2 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Caucasus
Russians win, taking Caucasus from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Vologda
Russians attack with 1 armour and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 armour and 2 infantry in Vologda, round 2 : 1/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter moved from Smolensk to Bryansk
1 tactical_bomber moved from Volgograd to Bryansk
1 fighter moved from Caucasus to Bryansk
1 aaGun moved from Tambov to Bryansk
1 infantry moved from Russia to Samara
6 infantry moved from Russia to Bryansk
Place Units - Russians
4 artilleries and 6 infantry placed in Russia
Turn Complete - Russians
Russians collect 26 PUs; end with 26 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Combat Hit Differential Summary :
Germans regular : -1,67
Russians regular : 1,00
playing tomorrow after work. been working more hours than i anticipated
@colt45554 said in L21 Colt vs Trulpen(L+19) BM3:
playing tomorrow after work. been working more hours than i anticipated
No worries. Take your time.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 2 destroyers, 7 infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer moved from 36 Sea Zone to 41 Sea Zone
1 submarine moved from 39 Sea Zone to 41 Sea Zone
1 mech_infantry moved from Hopei to Kansu
1 infantry moved from Tsinghai to Kansu
1 bomber moved from Yunnan to Kansu
1 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
Combat - Japanese
Battle in Philippines
Battle in Kansu
Japanese attack with 1 bomber, 1 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Kansu, round 2 : 1/3 hits, 1.00 expected hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kansu
Japanese win, taking Philippines from Americans, taking Kansu from Chinese with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 41 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
ANZAC defend with 1 submarine
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 submarine in 41 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 41 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 submarine in 41 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 submarine in 41 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
1 submarine owned by the ANZAC lost in 41 Sea Zone
Japanese win, taking 41 Sea Zone from ANZAC with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Non Combat Move - Japanese
1 destroyer and 1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 submarine moved from 36 Sea Zone to 44 Sea Zone
1 submarine moved from 36 Sea Zone to 42 Sea Zone
1 submarine moved from 36 Sea Zone to 43 Sea Zone
2 battleships, 7 carriers, 1 destroyer, 10 fighters, 1 submarine, 4 tactical_bombers and 1 transport moved from 36 Sea Zone to 6 Sea Zone
1 submarine moved from 20 Sea Zone to 6 Sea Zone
1 submarine moved from 5 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 bomber moved from Yunnan to Japan
1 mech_infantry moved from Yunnan to Malaya
1 infantry moved from Sikang to Tsinghai
1 infantry moved from Hopei to Shensi
1 infantry moved from Burma to Yunnan
1 mech_infantry moved from Szechwan to Sikang
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Hunan to Kweichow
1 infantry moved from Manchuria to Jehol
1 artillery and 1 infantry moved from Burma to Shan State
1 artillery and 1 infantry moved from Burma to Yunnan
1 bomber moved from Kansu to Yunnan
2 armour and 2 mech_infantrys moved from Hopei to Hunan
1 aaGun and 3 artilleries moved from Hopei to Kweichow
3 infantry moved from Manchuria to Jehol
1 fighter moved from Iwo Jima to Japan
Place Units - Japanese
3 infantry placed in French Indo China
3 infantry placed in Manchuria
1 infantry placed in India
2 destroyers, 4 submarines and 1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 62 PUs; end with 62 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Japanese regular : -0.67
ANZAC regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 4 fighters, 5 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 22 Sea Zone to 35 Sea Zone
1 artillery and 5 infantry moved from Marianas to 22 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 22 Sea Zone to 35 Sea Zone
1 artillery and 5 infantry moved from 35 Sea Zone to Philippines
6 fighters and 4 tactical_bombers moved from 22 Sea Zone to Philippines
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
2 infantry moved from 93 Sea Zone to Southern France
1 battleship moved from 95 Sea Zone to 93 Sea Zone
2 transports moved from 95 Sea Zone to 94 Sea Zone
4 infantry moved from Algeria to 94 Sea Zone
4 infantry and 2 transports moved from 94 Sea Zone to 93 Sea Zone
4 infantry moved from 93 Sea Zone to Southern France
Combat - Americans
Battle in 35 Sea Zone
Americans attack with 1 submarine and 3 transports
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 35 Sea Zone
Americans win with 1 submarine and 3 transports remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Philippines
Americans attack with 1 artillery, 6 fighters, 5 infantry and 4 tactical_bombers
Japanese defend with 1 airfield, 1 harbour and 1 infantry
Americans roll dice for 1 artillery, 6 fighters, 5 infantry and 4 tactical_bombers in Philippines, round 2 : 9/16 hits, 7,00 expected hits
Japanese roll dice for 1 infantry in Philippines, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Philippines
Americans win, taking Philippines from Japanese with 1 artillery, 6 fighters, 5 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Southern France
Americans attack with 6 infantry
Italians defend with 1 aaGun, 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 1 battleship in Southern France, round 2 : 1/1 hits, 0,67 expected hits
Americans roll dice for 6 infantry in Southern France, round 2 : 2/6 hits, 1,00 expected hits
Italians roll dice for 1 aaGun and 2 infantry in Southern France, round 2 : 1/2 hits, 0,67 expected hits
1 aaGun owned by the Italians, 1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Southern France
Americans win, taking Southern France from Italians with 5 infantry remaining. Battle score for attacker is 8
Casualties for Americans: 1 infantry
Casualties for Italians: 1 aaGun and 2 infantry
Non Combat Move - Americans
1 carrier and 2 destroyers moved from 95 Sea Zone to 93 Sea Zone
2 submarines moved from 93 Sea Zone to 97 Sea Zone
1 transport moved from 91 Sea Zone to 102 Sea Zone
1 artillery and 3 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 destroyer, 3 infantry, 2 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar
3 mech_infantrys moved from Tobruk to Tunisia
1 artillery, 2 infantry and 1 marine moved from Alexandria to Tobruk
1 transport moved from 95 Sea Zone to 94 Sea Zone
1 aaGun moved from Algeria to 94 Sea Zone
1 aaGun and 1 transport moved from 94 Sea Zone to 93 Sea Zone
1 aaGun moved from 93 Sea Zone to Southern France
1 transport moved from 95 Sea Zone to 93 Sea Zone
1 transport moved from 102 Sea Zone to 101 Sea Zone
3 fighters and 1 tactical_bomber moved from Eastern United States to Gibraltar
1 bomber moved from Eastern United States to Gibraltar
1 battleship, 7 carriers, 2 cruisers, 6 destroyers, 2 fighters, 2 submarines and 1 tactical_bomber moved from 22 Sea Zone to 35 Sea Zone
6 fighters and 4 tactical_bombers moved from Philippines to 35 Sea Zone
1 carrier, 1 destroyer and 3 submarines moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from Midway to Hawaiian Islands
1 fighter moved from Midway to 54 Sea Zone
1 submarine moved from 17 Sea Zone to 31 Sea Zone
1 submarine moved from 17 Sea Zone to 33 Sea Zone
Place Units - Americans
1 carrier and 2 transports placed in 101 Sea Zone
1 artillery and 5 infantry placed in Central United States
1 fighter and 1 tactical_bomber placed in Eastern United States
3 fighters placed in Western United States
1 destroyer placed in 10 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,5
Americans collect 67 PUs; end with 67 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 102 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 107 PUs
Combat Hit Differential Summary :
Americans regular : 3,33
Italians regular : 0,33
Japanese regular : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Shensi
1 fighter moved from Suiyuyan to Shensi
1 artillery and 1 infantry moved from Suiyuyan to Kansu
1 artillery and 1 infantry moved from Suiyuyan to Kansu
2 infantry moved from Suiyuyan to Kansu
Combat - Chinese
Battle in Kansu
Chinese attack with 2 artilleries and 4 infantry
Japanese defend with 1 infantry and 1 mech_infantry
Chinese roll dice for 2 artilleries and 4 infantry in Kansu, round 2 : 0/6 hits, 1,67 expected hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Kansu, round 2 : 0/2 hits, 0,67 expected hits
Chinese roll dice for 2 artilleries and 4 infantry in Kansu, round 3 : 2/6 hits, 1,67 expected hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Kansu, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
Chinese win, taking Kansu from Japanese with 2 artilleries and 3 infantry remaining. Battle score for attacker is 4
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry and 1 mech_infantry
Battle in Shensi
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Suiyuyan
Place Units - Chinese
1 infantry placed in Suiyuyan
Chinese undo move 1.
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUs
Combat Hit Differential Summary :
Chinese regular : -1,00
Japanese regular : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 4 fighters, 5 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 22 Sea Zone to 35 Sea Zone
1 artillery and 5 infantry moved from Marianas to 22 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 22 Sea Zone to 35 Sea Zone
1 artillery and 5 infantry moved from 35 Sea Zone to Philippines
6 fighters and 4 tactical_bombers moved from 22 Sea Zone to Philippines
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
2 infantry moved from 93 Sea Zone to Southern France
1 battleship moved from 95 Sea Zone to 93 Sea Zone
2 transports moved from 95 Sea Zone to 94 Sea Zone
4 infantry moved from Algeria to 94 Sea Zone
4 infantry and 2 transports moved from 94 Sea Zone to 93 Sea Zone
4 infantry moved from 93 Sea Zone to Southern France
Combat - Americans
Battle in 35 Sea Zone
Americans attack with 1 submarine and 3 transports
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 35 Sea Zone
Americans win with 1 submarine and 3 transports remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Philippines
Americans attack with 1 artillery, 6 fighters, 5 infantry and 4 tactical_bombers
Japanese defend with 1 airfield, 1 harbour and 1 infantry
Americans roll dice for 1 artillery, 6 fighters, 5 infantry and 4 tactical_bombers in Philippines, round 2 : 9/16 hits, 7,00 expected hits
Japanese roll dice for 1 infantry in Philippines, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Philippines
Americans win, taking Philippines from Japanese with 1 artillery, 6 fighters, 5 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Southern France
Americans attack with 6 infantry
Italians defend with 1 aaGun, 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 1 battleship in Southern France, round 2 : 1/1 hits, 0,67 expected hits
Americans roll dice for 6 infantry in Southern France, round 2 : 2/6 hits, 1,00 expected hits
Italians roll dice for 1 aaGun and 2 infantry in Southern France, round 2 : 1/2 hits, 0,67 expected hits
1 aaGun owned by the Italians, 1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Southern France
Americans win, taking Southern France from Italians with 5 infantry remaining. Battle score for attacker is 8
Casualties for Americans: 1 infantry
Casualties for Italians: 1 aaGun and 2 infantry
Non Combat Move - Americans
1 carrier and 2 destroyers moved from 95 Sea Zone to 93 Sea Zone
2 submarines moved from 93 Sea Zone to 97 Sea Zone
1 transport moved from 91 Sea Zone to 102 Sea Zone
1 artillery and 3 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 destroyer, 3 infantry, 2 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar
3 mech_infantrys moved from Tobruk to Tunisia
1 artillery, 2 infantry and 1 marine moved from Alexandria to Tobruk
1 transport moved from 95 Sea Zone to 94 Sea Zone
1 aaGun moved from Algeria to 94 Sea Zone
1 aaGun and 1 transport moved from 94 Sea Zone to 93 Sea Zone
1 aaGun moved from 93 Sea Zone to Southern France
1 transport moved from 95 Sea Zone to 93 Sea Zone
1 transport moved from 102 Sea Zone to 101 Sea Zone
3 fighters and 1 tactical_bomber moved from Eastern United States to Gibraltar
1 bomber moved from Eastern United States to Gibraltar
1 battleship, 7 carriers, 2 cruisers, 6 destroyers, 2 fighters, 2 submarines and 1 tactical_bomber moved from 22 Sea Zone to 35 Sea Zone
6 fighters and 4 tactical_bombers moved from Philippines to 35 Sea Zone
1 carrier, 1 destroyer and 3 submarines moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from Midway to Hawaiian Islands
1 fighter moved from Midway to 54 Sea Zone
1 submarine moved from 17 Sea Zone to 31 Sea Zone
1 submarine moved from 17 Sea Zone to 33 Sea Zone
Place Units - Americans
1 carrier and 2 transports placed in 101 Sea Zone
1 artillery and 5 infantry placed in Central United States
1 fighter and 1 tactical_bomber placed in Eastern United States
3 fighters placed in Western United States
1 destroyer placed in 10 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,5
Americans collect 67 PUs; end with 67 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 102 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 107 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Shensi
1 fighter moved from Suiyuyan to Shensi
1 artillery and 1 infantry moved from Suiyuyan to Kansu
1 artillery and 1 infantry moved from Suiyuyan to Kansu
2 infantry moved from Suiyuyan to Kansu
Combat - Chinese
Battle in Kansu
Chinese attack with 2 artilleries and 4 infantry
Japanese defend with 1 infantry and 1 mech_infantry
Chinese roll dice for 2 artilleries and 4 infantry in Kansu, round 2 : 0/6 hits, 1,67 expected hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Kansu, round 2 : 0/2 hits, 0,67 expected hits
Chinese roll dice for 2 artilleries and 4 infantry in Kansu, round 3 : 2/6 hits, 1,67 expected hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Kansu, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
Chinese win, taking Kansu from Japanese with 2 artilleries and 3 infantry remaining. Battle score for attacker is 4
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry and 1 mech_infantry
Battle in Shensi
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Suiyuyan
Place Units - Chinese
1 infantry placed in Suiyuyan
Chinese undo move 1.
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUs
Purchase Units - British
British buy 2 destroyers, 2 fighters and 1 infantry; Remaining resources: 2 PUs;
Combat Move - British
Non Combat Move - British
1 submarine moved from 109 Sea Zone to 105 Sea Zone
1 destroyer moved from 109 Sea Zone to 91 Sea Zone
1 carrier, 2 cruisers, 3 destroyers and 2 transports moved from 95 Sea Zone to 93 Sea Zone
2 fighters moved from Bryansk to Persia
1 artillery and 5 infantry moved from Persia to Eastern Persia
1 armour and 1 mech_infantry moved from Persia to Eastern Persia
1 infantry moved from Northwest Persia to Persia
1 armour, 3 artilleries and 2 mech_infantrys moved from Iraq to Persia
1 armour and 1 mech_infantry moved from Egypt to Iraq
4 infantry moved from Trans-Jordan to Iraq
4 infantry moved from Egypt to Trans-Jordan
3 mech_infantrys moved from Belgian Congo to Egypt
Place Units - British
1 destroyer placed in 109 Sea Zone
2 fighters placed in United Kingdom
1 destroyer placed in 71 Sea Zone
1 infantry placed in Persia
Turn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,1,2
British collect 31 PUs (4 lost to blockades); end with 33 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : -1,00
Americans regular : 3,33
Italians regular : 0,33
Japanese regular : 0,00