@fasthard said in L26 BM4 fasthard(X) vs Amon-Sul(L+24):
@Amon-Sul Turn complete! TripleA to go ;-)
I cant play before tomorrow afternoon
But its soon :)
i got an error message when i loaded my file and it auto-selected casualties + rolled your defense. I’ll continue on dicebot if i press the attack
@colt45554 said in L21 Colt vs Trulpen(L+19) BM3:
i got an error message when i loaded my file and it auto-selected casualties + rolled your defense. I’ll continue on dicebot if i press the attack
Ok, strangely enough I only see the defending roll in the dicemail.
Sorry, my bad. It was a while ago the attack was rolled.
2nd round
Attackers
9 ones
[dice 9d6]
1 three
[dice 1d6]
9d6: 4, 6, 6, 1, 4, 6, 4, 3, 4
1d6: 5
dang. If you’re around you can roll your defenders’ if youd like. Or ill do it
Sure, I can roll them. I’ll show you a little trick when doing it. :)
the hit thing? i’ve seen it but too lazy :grin:
@colt45554 said in L21 Colt vs Trulpen(L+19) BM3:
the hit thing? i’ve seen it but too lazy :grin:
Ah, ok. :)
@colt45554 said in L21 Colt vs Trulpen(L+19) BM3:
dang. If you’re around you can roll your defenders’ if youd like. Or ill do it
Taking 1 american inf as casualty.
2 british inf and the sb are gone, so I’ll roll for 4 inf, 2 art, 1 mech, 2 tank, 4 fig.
[dice 7d6<=2]
[dice 2d6<=3]
[dice 4d6<=4]
7d6<=2: 6, 5, 4, 1, 4, 6, 5; Hits: 1
2d6<=3: 6, 2; Hits: 1
4d6<=4: 3, 6, 1, 3; Hits: 3
retreat. I’ll edit in results.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 9
Purchase Units - Italians
Italians buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 fighter and 12 infantry moved from Southern Italy to Northern Italy
1 mech_infantry moved from Albania to Northern Italy
2 mech_infantrys moved from Bulgaria to Northern Italy
Combat - Italians
Battle in Northern Italy
Italians attack with 1 fighter, 12 infantry and 3 mech_infantrys
British defend with 1 armour, 1 artillery, 1 bomber, 4 fighters and 2 infantry; Americans defend with 1 aaGun, 1 armour, 1 artillery, 1 factory_minor, 4 infantry and 1 mech_infantry
Americans roll AA dice in Northern Italy : 0/1 hits, 0.17 expected hits
Italians roll dice for 1 fighter, 12 infantry and 3 mech_infantrys in Northern Italy, round 2 : 3/16 hits, 3.00 expected hits
Americans roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 bomber, 4 fighters, 6 infantry and 1 mech_infantry in Northern Italy, round 2 : 6/16 hits, 6.83 expected hits
1 aaGun owned by the Americans, 1 bomber owned by the British, 1 infantry owned by the British and 6 infantry owned by the Italians lost in Northern Italy
1 fighter owned by the Italians retreated
3 mech_infantrys owned by the Italians and 6 infantry owned by the Italians retreated to Southern Italy
Americans win with 2 armour, 2 artilleries, 4 fighters, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Italians: 6 infantry
Casualties for Americans: 1 aaGun
Casualties for British: 1 bomber and 1 infantry
Non Combat Move - Italians
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern Italy: 5 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from Northern Italy: 1 infantry
EDIT: Adding units owned by Americans to Northern Italy: 1 aaGun
EDIT: Removing units owned by British from Northern Italy: 1 infantry
EDIT: Turning off Edit Mode
1 fighter moved from Northern Italy to Southern Italy
2 fighters moved from Rostov to Southern Italy
1 aaGun moved from France to Southern France
Place Units - Italians
2 infantry placed in Southern France
Turn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,3,5,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,4,6,4,5,3,1
Italians collect 5 PUs (7 lost to blockades); end with 5 PUs
Combat Hit Differential Summary :
Americans regular : -0.83
Italians regular : 0.00
Americans AA : -0.17
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 41 Sea Zone
1 submarine moved from 35 Sea Zone to 20 Sea Zone
2 fighters and 1 tactical_bomber moved from 22 Sea Zone to 20 Sea Zone
Combat - ANZAC
Battle in 41 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
ANZAC win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 20 Sea Zone
ANZAC attack with 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer and 1 submarine
Combat Hit Differential Summary :
Submerge sub?
submerge
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 41 Sea Zone
1 submarine moved from 35 Sea Zone to 20 Sea Zone
2 fighters and 1 tactical_bomber moved from 22 Sea Zone to 20 Sea Zone
Combat - ANZAC
Battle in 41 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
ANZAC win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 20 Sea Zone
ANZAC attack with 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer and 1 submarine
1 submarine owned by the Japanese submerged
ANZAC roll dice for 1 submarine in 20 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 20 Sea Zone
ANZAC win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
2 fighters and 1 tactical_bomber moved from 20 Sea Zone to 22 Sea Zone
1 cruiser, 2 destroyers and 3 submarines moved from 35 Sea Zone to 22 Sea Zone
1 submarine moved from 54 Sea Zone to 22 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 22 Sea Zone
2 infantry moved from 22 Sea Zone to Marianas
2 infantry moved from Egypt to Trans-Jordan
Place Units - ANZAC
1 artillery and 1 fighter placed in Queensland
1 transport placed in 54 Sea Zone
2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
Japanese regular : 0,67
ANZAC regular : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 41 Sea Zone
1 submarine moved from 35 Sea Zone to 20 Sea Zone
2 fighters and 1 tactical_bomber moved from 22 Sea Zone to 20 Sea Zone
Combat - ANZAC
Battle in 41 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
ANZAC win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 20 Sea Zone
ANZAC attack with 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer and 1 submarine
1 submarine owned by the Japanese submerged
ANZAC roll dice for 1 submarine in 20 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 20 Sea Zone
ANZAC win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
2 fighters and 1 tactical_bomber moved from 20 Sea Zone to 22 Sea Zone
1 cruiser, 2 destroyers and 3 submarines moved from 35 Sea Zone to 22 Sea Zone
1 submarine moved from 54 Sea Zone to 22 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 22 Sea Zone
2 infantry moved from 22 Sea Zone to Marianas
2 infantry moved from Egypt to Trans-Jordan
Place Units - ANZAC
1 artillery and 1 fighter placed in Queensland
1 transport placed in 54 Sea Zone
2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Move - French
Non Combat Move - French
1 destroyer moved from 81 Sea Zone to 71 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0,67
ANZAC regular : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 5 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Rostov to Volgograd
Germans take Volgograd from Russians
1 infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
18 armour, 13 artilleries, 10 infantry and 25 mech_infantrys moved from Rostov to Ukraine
4 bombers moved from Rostov to Northern Italy
2 infantry and 5 mech_infantrys moved from Western Germany to Northern Italy
10 mech_infantrys moved from Germany to Northern Italy
1 infantry moved from Rostov to Caucasus
1 fighter and 1 tactical_bomber moved from Rostov to Caucasus
1 fighter and 1 tactical_bomber moved from Rostov to Caucasus
Combat - Germans
Battle in Ukraine
Germans attack with 18 armour, 13 artilleries, 10 infantry and 25 mech_infantrys
Russians defend with 1 artillery and 1 factory_minor
Germans roll dice for 18 armour, 13 artilleries, 10 infantry and 25 mech_infantrys in Ukraine, round 2 : 18/66 hits, 21.33 expected hits
Russians roll dice for 1 artillery in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 18 armour, 13 artilleries, 10 infantry and 25 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Caucasus
Germans attack with 2 fighters, 1 infantry and 2 tactical_bombers
British defend with 1 infantry
Germans roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Caucasus, round 2 : 3/5 hits, 2.50 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Northern Italy
Germans attack with 4 bombers, 2 infantry and 15 mech_infantrys
British defend with 1 armour, 1 artillery and 4 fighters; Americans defend with 1 aaGun, 1 armour, 1 artillery, 1 factory_minor, 3 infantry and 1 mech_infantry
Americans roll AA dice in Northern Italy : 0/3 hits, 0.50 expected hits
Germans roll dice for 4 bombers, 2 infantry and 15 mech_infantrys in Northern Italy, round 2 : 6/21 hits, 5.50 expected hits
Americans roll dice for 1 aaGun, 2 armour, 2 artilleries, 4 fighters, 3 infantry and 1 mech_infantry in Northern Italy, round 2 : 5/12 hits, 5.67 expected hits
1 aaGun owned by the Americans, 2 infantry owned by the Germans, 3 infantry owned by the Americans, 1 artillery owned by the British, 3 mech_infantrys owned by the Germans and 1 mech_infantry owned by the Americans lost in Northern Italy
Germans roll dice for 4 bombers and 12 mech_infantrys in Northern Italy, round 3 : 7/16 hits, 4.67 expected hits
Americans roll dice for 2 armour, 1 artillery and 4 fighters in Northern Italy, round 3 : 4/7 hits, 4.00 expected hits
1 armour owned by the Americans, 1 artillery owned by the Americans, 4 mech_infantrys owned by the Germans, 4 fighters owned by the British and 1 armour owned by the British lost in Northern Italy
Germans win, taking Northern Italy from Americans with 4 bombers and 8 mech_infantrys remaining. Battle score for attacker is 44
Casualties for Germans: 2 infantry and 7 mech_infantrys
Casualties for Americans: 1 aaGun, 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Casualties for British: 1 armour, 1 artillery and 4 fighters
Non Combat Move - Germans
1 armour and 8 mech_infantrys moved from Greece to Romania
1 aaGun moved from Archangel to Belarus
1 artillery and 2 infantry moved from Novgorod to Belarus
1 mech_infantry moved from Eastern Poland to Ukraine
9 mech_infantrys moved from Eastern Poland to Ukraine
2 artilleries moved from Eastern Poland to Bessarabia
2 mech_infantrys moved from Poland to Bessarabia
2 infantry moved from Germany to Poland
2 fighters and 2 tactical_bombers moved from Caucasus to Eastern Poland
4 bombers moved from Northern Italy to Western Germany
2 infantry moved from Holland Belgium to Western Germany
1 infantry moved from Normandy Bordeaux to Holland Belgium
3 aaGuns moved from Rostov to Ukraine
2 fighters and 1 tactical_bomber moved from Rostov to Novgorod
1 submarine moved from 124 Sea Zone to 126 Sea Zone
1 destroyer moved from 125 Sea Zone to 127 Sea Zone
Place Units - Germans
1 artillery and 2 infantry placed in Novgorod
3 infantry placed in Greece
1 armour and 9 mech_infantrys placed in Germany
1 mech_infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,5,5,3,2,4,4
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,5
Germans collect 51 PUs (6 lost to blockades); end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 71 PUs
Combat Hit Differential Summary :
Americans regular : -0.67
Americans AA : -0.50
Russians regular : -0.67
Germans regular : 0.00
want to move anzac fig in china?