@crockett36 i mean great start for the Italians
L21 Pejon_88 (X) vs. Ksmckay (A+16), game #1
-
TripleA Turn Summary: Italians round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 1 Purchase Units - Italians Italians buy 2 mech_infantrys; Remaining resources: 2 PUs; Politics - Italians Italians takes Political Action: Political Action Italians To War With Chinese Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War Combat Move - Italians 1 bomber moved from Northern Italy to Normandy Bordeaux 1 armour moved from Northern Italy to Normandy Bordeaux 2 fighters moved from Southern Italy to Normandy Bordeaux 2 infantry moved from Albania to Greece 1 artillery moved from Northern Italy to 95 Sea Zone 1 infantry moved from Southern Italy to 95 Sea Zone 2 infantry moved from Southern Italy to 97 Sea Zone 1 artillery, 1 cruiser, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 95 Sea Zone to 97 Sea Zone 1 artillery and 3 infantry moved from 97 Sea Zone to Greece 1 armour moved from Albania to Greece 1 armour moved from Tobruk to Alexandria Italians take Alexandria from British 1 armour moved from Alexandria to Tobruk 1 infantry moved from Ethiopia to British Somaliland Italians take British Somaliland from British Combat - Italians Battle in Normandy Bordeaux Italians attack with 1 armour, 1 bomber and 2 fighters French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 1 armour, 1 bomber and 2 fighters in Normandy Bordeaux, round 2 : 1/4 hits, 2,17 expected hits French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the French lost in Normandy Bordeaux Italians roll dice for 1 armour, 1 bomber and 2 fighters in Normandy Bordeaux, round 3 : 2/4 hits, 2,17 expected hits French roll dice for 1 artillery in Normandy Bordeaux, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the French lost in Normandy Bordeaux Italians win, taking Normandy Bordeaux from French with 1 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is 7 Casualties for French: 1 artillery and 1 infantry Battle in Greece Italians attack with 1 armour, 1 artillery and 5 infantry Neutral_Allies defend with 4 infantry Italians roll dice for 1 battleship and 2 cruisers in Greece, round 2 : 2/3 hits, 1,67 expected hits Italians roll dice for 1 armour, 1 artillery and 5 infantry in Greece, round 2 : 0/7 hits, 1,83 expected hits Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 0/4 hits, 1,33 expected hits 2 infantry owned by the Neutral_Allies lost in Greece Italians roll dice for 1 armour, 1 artillery and 5 infantry in Greece, round 3 : 4/7 hits, 1,83 expected hits Neutral_Allies roll dice for 2 infantry in Greece, round 3 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Neutral_Allies and 2 infantry owned by the Italians lost in Greece Italians win, taking Greece from Neutral_Allies with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 6 Casualties for Neutral_Allies: 4 infantry Casualties for Italians: 2 infantry Non Combat Move - Italians 1 artillery and 1 infantry moved from Ethiopia to British Somaliland 1 infantry moved from Italian Somaliland to British Somaliland 1 bomber moved from Normandy Bordeaux to Southern Italy 1 aaGun, 1 artillery and 2 infantry moved from Northern Italy to Yugoslavia 1 infantry moved from Southern Italy to Northern Italy 1 fighter moved from Normandy Bordeaux to Northern Italy 1 fighter moved from Normandy Bordeaux to France Place Units - Italians 2 mech_infantrys placed in Northern Italy Turn Complete - Italians Italians collect 14 PUs; end with 16 PUsCombat Hit Differential Summary :
French regular : -1,00 Italians regular : -0,67 Neutral_Allies regular : 0,00 -
TripleA Turn Summary: French round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 submarine; Remaining resources: 4 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from New Guinea to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java ANZAC take Java from Dutch 2 aaGuns moved from New South Wales to Queensland 2 fighters moved from New Zealand to Queensland 1 destroyer moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 18 PUs Politics - French Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 93 Sea Zone Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 93 Sea Zone Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France Trigger Axis Conquer All France Morocco 3 Infantry Place: Neutral_Axis has 1 infantry placed in Morocco Trigger Axis Conquer All France Syria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Syria Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3 Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3 Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3 Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 93 Sea Zone Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 93 Sea Zone Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France Trigger Axis Conquer All France Morocco 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Morocco 3 Infantry Remove Trigger Axis Conquer All France Morocco 3 Infantry Remove: has removed 1 infantry owned by French in Morocco Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3 Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar Trigger Axis Conquer All France Syria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Syria 3 Infantry Remove Trigger Axis Conquer All France Syria 3 Infantry Remove: has removed 1 infantry owned by French in Syria Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3 Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3 Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3 Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa Combat Move - French 1 destroyer moved from 72 Sea Zone to 81 Sea Zone 1 cruiser moved from 110 Sea Zone to 88 Sea Zone Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 4 armour and 11 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French Combat Move - Germans Non Combat Move - Germans 4 infantry moved from Bulgaria to Romania 2 artilleries and 8 infantry moved from Yugoslavia to Romania 2 infantry moved from Germany to Poland 2 infantry moved from Norway to Finland 1 aaGun moved from Slovakia Hungary to Poland 4 infantry moved from Slovakia Hungary to Poland 2 aaGuns, 3 artilleries and 10 infantry moved from Slovakia Hungary to Romania 1 armour moved from Bulgaria to Slovakia Hungary 2 armour moved from Yugoslavia to Slovakia Hungary 2 armour and 2 mech_infantrys moved from Germany to Slovakia Hungary 1 mech_infantry moved from Western Germany to Slovakia Hungary 6 armour and 4 mech_infantrys moved from France to Germany 1 artillery moved from France to Western Germany 2 aaGuns moved from Holland Belgium to Western Germany 1 bomber, 1 fighter and 2 tactical_bombers moved from Western Germany to Southern Italy 1 fighter moved from Holland Belgium to Southern Italy 1 bomber, 1 fighter and 2 tactical_bombers moved from Holland Belgium to Western Germany 1 submarine moved from 106 Sea Zone to 118 Sea Zone 1 submarine moved from 106 Sea Zone to 123 Sea Zone 1 submarine moved from 109 Sea Zone to 119 Sea Zone 1 submarine moved from 109 Sea Zone to 112 Sea Zone 1 cruiser and 1 transport moved from 113 Sea Zone to 112 Sea Zone Place Units - Germans 4 armour and 6 mech_infantrys placed in Germany 5 mech_infantrys placed in Western Germany Turn Complete - Germans Germans collect 39 PUs; end with 39 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 44 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 49 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2 Purchase Units - Russians Russians buy 12 infantry; Remaining resources: 1 PUs; Combat Move - Russians 2 artilleries and 6 infantry moved from Novgorod to Belarus 1 armour and 1 mech_infantry moved from Belarus to Novgorod 2 fighters and 1 tactical_bomber moved from Russia to Novgorod 1 armour moved from Bryansk to Belarus 1 armour moved from Belarus to Novgorod 1 artillery and 1 infantry moved from Bryansk to Western Ukraine 1 infantry moved from Rostov to Ukraine 2 artilleries and 1 infantry moved from Ukraine to Western Ukraine 1 infantry moved from Rostov to Ukraine 1 mech_infantry moved from Kazakhstan to Rostov Non Combat Move - Russians 2 aaGuns moved from Bryansk to Western Ukraine 5 infantry moved from Russia to Bryansk 4 infantry moved from Yakut S.S.R. to Yenisey 2 aaGuns and 14 infantry moved from Buryatia to Amur Place Units - Russians 3 infantry placed in Ukraine 2 infantry placed in Novgorod 7 infantry placed in Russia Russians undo move 3. Russians undo move 2. 1 infantry placed in Novgorod 8 infantry placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 38 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 factory_minor, 1 submarine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 infantry moved from Chahar to Hopei Japanese take Hopei from Chinese 1 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 1 mech_infantry moved from Anhwe to Yunnan 1 artillery and 2 infantry moved from Hunan to Yunnan 1 artillery and 1 infantry moved from Kwangsi to Yunnan 1 artillery and 1 infantry moved from French Indo China to Yunnan 2 bombers, 8 fighters and 5 tactical_bombers moved from Kwangsi to Yunnan Combat - Japanese Battle in Yunnan Japanese attack with 3 artilleries, 2 bombers, 8 fighters, 4 infantry, 1 mech_infantry and 5 tactical_bombers Chinese defend with 4 infantry Japanese roll dice for 3 artilleries, 2 bombers, 8 fighters, 4 infantry, 1 mech_infantry and 5 tactical_bombers in Yunnan, round 2 : 11/23 hits, 11,00 expected hits Chinese roll dice for 4 infantry in Yunnan, round 2 : 1/4 hits, 1,33 expected hits 1 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 3 artilleries, 2 bombers, 8 fighters, 3 infantry, 1 mech_infantry and 5 tactical_bombers remaining. Battle score for attacker is 9 Casualties for Japanese: 1 infantry Casualties for Chinese: 4 infantry Non Combat Move - Japanese 2 infantry moved from Kiangsi to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone 1 armour and 1 infantry moved from Japan to 6 Sea Zone 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone 1 armour and 1 artillery moved from 36 Sea Zone to French Indo China 1 infantry moved from French Indo China to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 transport moved from 6 Sea Zone to 33 Sea Zone 1 infantry moved from Jehol to Chahar 1 transport moved from 36 Sea Zone to 20 Sea Zone 2 infantry moved from Anhwe to Kiangsi 3 artilleries and 3 infantry moved from Anhwe to Hunan 1 aaGun and 3 infantry moved from Jehol to Anhwe 4 infantry moved from Manchuria to Jehol 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone 1 submarine moved from 6 Sea Zone to 5 Sea Zone 1 marine moved from Japan to 6 Sea Zone 1 battleship and 1 marine moved from 6 Sea Zone to 36 Sea Zone 1 aaGun moved from Caroline Islands to 33 Sea Zone 1 submarine moved from 33 Sea Zone to 42 Sea Zone 1 carrier moved from 33 Sea Zone to 35 Sea Zone 1 destroyer moved from 33 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from Yunnan to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from Yunnan to French Indo China 2 bombers moved from Yunnan to French Indo China 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Caroline Islands 1 fighter and 1 tactical_bomber moved from Yunnan to French Indo China 2 fighters and 2 tactical_bombers moved from Yunnan to Kiangsu 3 fighters moved from Yunnan to French Indo China Place Units - Japanese 1 factory_minor placed in French Indo China 1 submarine and 2 transports placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 35 PUs; end with 35 PUsCombat Hit Differential Summary :
Chinese regular : -0,33 Japanese regular : 0,00 -
TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2 Purchase Units - Americans Americans buy 1 carrier, 1 fighter, 1 harbour, 1 marine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 marine moved from Central United States to Southeast Mexico 1 artillery moved from 101 Sea Zone to Central United States 1 fighter moved from Eastern United States to Western United States 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 2 carriers, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 25 Sea Zone 3 fighters moved from Hawaiian Islands to Midway 1 artillery, 2 infantry, 1 mech_infantry and 1 tactical_bomber moved from 25 Sea Zone to Midway 1 fighter moved from Guam to 25 Sea Zone 1 destroyer moved from 31 Sea Zone to 25 Sea Zone 1 cruiser moved from 30 Sea Zone to 25 Sea Zone 1 bomber moved from Hawaiian Islands to Midway 1 destroyer moved from 54 Sea Zone to 63 Sea Zone Place Units - Americans 1 harbour placed in Midway 1 marine placed in Central United States 1 fighter placed in Western United States 1 carrier and 1 transport placed in 101 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter and 2 infantry moved from Shensi to Kweichow 2 infantry moved from Shensi to Hopei 7 infantry moved from Shensi to Suiyuyan Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Hopei, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Hopei, round 4 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Suiyuyan Chinese attack with 7 infantry Japanese defend with 1 infantry Chinese roll dice for 7 infantry in Suiyuyan, round 2 : 1/7 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 7 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Sikang Place Units - Chinese 2 infantry placed in Suiyuyan 2 infantry placed in Sikang Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Purchase Units - British British buy 1 airfield, 1 infantry, 1 marine and 2 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 4 infantry; Remaining resources: 1 PUs; Combat Move - British 1 armour moved from Egypt to Alexandria British take Alexandria from Italians 1 armour moved from Alexandria to Egypt 1 infantry moved from Persia to 80 Sea Zone 1 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone 1 infantry moved from 72 Sea Zone to French Madagascar Combat - British Battle in French Madagascar Non Combat Move - British 1 battleship and 1 destroyer moved from 39 Sea Zone to 79 Sea Zone 1 cruiser moved from 80 Sea Zone to 79 Sea Zone 2 infantry moved from Burma to India 1 infantry moved from Shan State to Malaya 1 infantry moved from Shan State to Burma 1 fighter and 1 tactical_bomber moved from Tanganyika Territory to Eastern Persia 1 infantry moved from Eastern Persia to Persia 1 infantry moved from Persia to Northwest Persia British take Northwest Persia from Neutral_Allies 1 infantry moved from Rhodesia to Tanganyika Territory 1 infantry moved from Rhodesia to Belgian Congo 1 destroyer moved from 92 Sea Zone to 91 Sea Zone 1 tactical_bomber moved from 92 Sea Zone to Egypt 1 fighter moved from Egypt to 92 Sea Zone 1 bomber and 1 fighter moved from United Kingdom to Gibraltar 1 mech_infantry moved from United Kingdom to Eire British take Eire from Neutral_Allies 2 infantry moved from Egypt to Anglo Egyptian Sudan 1 fighter moved from 92 Sea Zone to Gibraltar 1 aaGun moved from Burma to India 1 fighter moved from Algeria to Gibraltar 1 fighter moved from Gibraltar to 92 Sea Zone 1 fighter moved from United Kingdom to Gibraltar Place Units - British 1 marine placed in United Kingdom 1 airfield placed in Gibraltar 1 infantry and 2 mech_infantrys placed in Egypt Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 3,3 British collect 29 PUs (2 lost to blockades); end with 29 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 32 PUs Place Units - UK_Pacific 1 artillery and 4 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 18 PUs Some Units in India change ownership: 1 artillery and 4 infantryCombat Hit Differential Summary :
Chinese regular : 0.00 Japanese regular : -1.67 -
TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2 Purchase Units - Italians Italians buy 1 carrier; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Tobruk to Alexandria Italians take Alexandria from British 1 armour moved from Alexandria to Tobruk Combat - Italians Non Combat Move - Italians 1 artillery and 1 infantry moved from Libya to Tunisia Italians take Tunisia from Neutral_Axis 1 mech_infantry moved from Tobruk to Libya 1 armour moved from Greece to Romania 2 mech_infantrys moved from Northern Italy to Romania 1 aaGun, 1 artillery and 2 infantry moved from Yugoslavia to Romania 1 fighter moved from Northern Italy to 97 Sea Zone 1 fighter moved from France to 97 Sea Zone 1 armour moved from Normandy Bordeaux to Northern Italy 1 artillery and 3 infantry moved from Greece to 97 Sea Zone 1 artillery and 3 infantry moved from 97 Sea Zone to Northern Italy 1 infantry moved from Southern Italy to Northern Italy Place Units - Italians 1 carrier placed in 97 Sea Zone Turn Complete - Italians Italians collect 15 PUs; end with 15 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 marine and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from Egypt to Anglo Egyptian Sudan 1 infantry moved from Java to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone 1 infantry moved from Malaya to 37 Sea Zone 2 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra ANZAC take Sumatra from Dutch 1 cruiser moved from 63 Sea Zone to 62 Sea Zone 1 submarine moved from 62 Sea Zone to 63 Sea Zone 1 artillery and 1 infantry moved from Queensland to South Australia Place Units - ANZAC 1 marine and 1 mech_infantry placed in New South Wales 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 18 PUs; end with 19 PUs Combat Move - French Non Combat Move - French 1 cruiser moved from 88 Sea Zone to 89 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 destroyer, 1 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Germans 1 infantry moved from Romania to Bessarabia Germans take Bessarabia from Russians 1 infantry moved from Poland to Eastern Poland Germans take Eastern Poland from Russians 1 infantry moved from Poland to Baltic States Germans take Baltic States from Russians 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians Combat - Germans Non Combat Move - Germans 7 infantry moved from Finland to Karelia 1 aaGun and 4 infantry moved from Poland to Eastern Poland 10 armour and 10 mech_infantrys moved from Germany to Eastern Poland 5 armour and 3 mech_infantrys moved from Slovakia Hungary to Eastern Poland 5 mech_infantrys moved from Western Germany to Poland 1 artillery moved from Western Germany to France 1 infantry moved from Romania to Eastern Poland 2 aaGuns, 5 artilleries and 20 infantry moved from Romania to Bessarabia 1 aaGun moved from Western Germany to France 1 submarine moved from 123 Sea Zone to 125 Sea Zone 1 submarine moved from 118 Sea Zone to 124 Sea Zone 1 submarine moved from 119 Sea Zone to 112 Sea Zone 1 fighter and 1 tactical_bomber moved from Southern Italy to Western Germany 1 fighter and 1 tactical_bomber moved from Southern Italy to Western Germany 1 tactical_bomber moved from Western Germany to Southern Italy Place Units - Germans 1 destroyer placed in 112 Sea Zone 1 infantry placed in France 1 armour and 8 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,6 Germans collect 42 PUs; end with 42 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Purchase Units - Russians Russians buy 12 infantry; Remaining resources: 2 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 1 infantry moved from Amur to Manchuria Chinese take Manchuria from Japanese 1 infantry moved from Amur to Korea Russians take Korea from Japanese 2 fighters, 1 infantry and 1 tactical_bomber moved from Novgorod to Baltic States Combat - Russians Russians creates battle in territory 125 Sea Zone Battle in Baltic States Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Baltic States, round 2 : 1/4 hits, 1.83 expected hits Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 1 submarine moved from 125 Sea Zone to 110 Sea Zone 1 cruiser moved from 115 Sea Zone to 114 Sea Zone 2 fighters and 1 tactical_bomber moved from Baltic States to Russia 1 mech_infantry moved from Novgorod to Vologda 2 armour moved from Novgorod to Bryansk 2 aaGuns, 3 artilleries and 19 infantry moved from Belarus to Bryansk 2 aaGuns, 4 artilleries and 8 infantry moved from Western Ukraine to Bryansk 5 infantry moved from Ukraine to Bryansk 1 mech_infantry moved from Rostov to Bryansk 8 infantry moved from Russia to Bryansk 4 infantry moved from Yenisey to Timguska 2 aaGuns and 12 infantry moved from Amur to Korea Place Units - Russians 10 infantry placed in Russia 2 infantry placed in Volgograd Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,2 Russians collect 35 PUs (3 lost to blockades); end with 37 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 40 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUsCombat Hit Differential Summary :
Germans regular : -0.33 Russians regular : -0.83 -
TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 8 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Allies Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 battleship and 1 marine moved from 36 Sea Zone to 44 Sea Zone 1 marine moved from 44 Sea Zone to Celebes 1 artillery moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Sumatra 1 infantry moved from French Indo China to 36 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 cruiser moved from 37 Sea Zone to 42 Sea Zone 1 cruiser moved from 33 Sea Zone to 42 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 2 infantry moved from 37 Sea Zone to Malaya 1 armour moved from French Indo China to Shan State 1 infantry moved from Yunnan to Shan State 1 infantry moved from Yunnan to Burma 1 mech_infantry moved from Yunnan to Kwangtung 1 infantry moved from Yunnan to Szechwan Japanese take Szechwan from Chinese 2 infantry moved from Kiangsi to Kwangtung 3 artilleries and 3 infantry moved from Hunan to Kweichow 1 infantry moved from Anhwe to Hopei 2 fighters and 2 tactical_bombers moved from Kiangsu to Hopei 2 fighters moved from French Indo China to Kwangtung 1 bomber moved from French Indo China to Shan State 1 fighter and 1 tactical_bomber moved from French Indo China to Burma 1 fighter and 1 tactical_bomber moved from French Indo China to Malaya 1 battleship moved from 33 Sea Zone to 35 Sea Zone 1 carrier moved from 35 Sea Zone to 19 Sea Zone 1 fighter moved from French Indo China to Shan State 1 bomber moved from French Indo China to Philippines 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Manchuria 1 infantry moved from Jehol to Manchuria 1 destroyer moved from 37 Sea Zone to 41 Sea Zone 1 carrier moved from 37 Sea Zone to 42 Sea Zone 1 transport moved from 20 Sea Zone to 19 Sea Zone 1 infantry moved from Jehol to 19 Sea Zone 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone 1 infantry moved from 20 Sea Zone to Kwangtung 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines Combat - Japanese Battle in Borneo Battle in Celebes Battle in 41 Sea Zone Japanese attack with 1 destroyer and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 41 Sea Zone Japanese win, taking Borneo from UK_Pacific, taking Celebes from Dutch, taking 41 Sea Zone from Neutral with 1 destroyer and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Java Japanese attack with 2 infantry ANZAC defend with 1 infantry Japanese roll dice for 2 cruisers in Java, round 2 : 2/2 hits, 1,00 expected hits ANZAC roll dice for 1 infantry in Java, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 infantry Battle in Sumatra Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber ANZAC defend with 2 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Sumatra, round 2 : 1/4 hits, 1,83 expected hits ANZAC roll dice for 2 infantry in Sumatra, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Sumatra Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Sumatra, round 3 : 2/3 hits, 1,50 expected hits ANZAC roll dice for 1 infantry in Sumatra, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in Sumatra Japanese win, taking Sumatra from ANZAC with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for ANZAC: 2 infantry Battle in Malaya Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Malaya, round 2 : 2/4 hits, 1,50 expected hits UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Malaya Japanese win, taking Malaya from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Shan State Japanese attack with 1 armour, 1 bomber, 1 fighter and 1 infantry British defend with 1 infantry Japanese roll dice for 1 armour, 1 bomber, 1 fighter and 1 infantry in Shan State, round 2 : 3/4 hits, 1,83 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 armour, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Philippines Japanese attack with 1 bomber and 4 infantry Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 1 battleship in Philippines, round 2 : 1/1 hits, 0,67 expected hits Japanese roll dice for 1 bomber and 4 infantry in Philippines, round 2 : 2/5 hits, 1,33 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 1 bomber and 4 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Battle in Hopei Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Hopei, round 2 : 2/5 hits, 2,50 expected hits Chinese roll dice for 2 infantry in Hopei, round 2 : 2/2 hits, 0,67 expected hits 1 fighter owned by the Japanese, 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hopei Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -7 Casualties for Japanese: 1 fighter and 1 infantry Casualties for Chinese: 2 infantry Battle in Kwangtung Japanese attack with 2 fighters, 3 infantry and 1 mech_infantry British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 2 fighters, 3 infantry and 1 mech_infantry in Kwangtung, round 2 : 0/6 hits, 1,67 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Japanese lost in Kwangtung Japanese roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Kwangtung, round 3 : 3/4 hits, 1,33 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is -3 Casualties for Japanese: 3 infantry Casualties for British: 2 infantry Battle in Manchuria Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Manchuria, round 2 : 1/3 hits, 1,33 expected hits Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Manchuria Japanese win, taking Manchuria from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Burma Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Burma, round 2 : 3/3 hits, 1,33 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Kweichow Japanese attack with 3 artilleries and 3 infantry Chinese defend with 2 infantry Japanese roll dice for 3 artilleries and 3 infantry in Kweichow, round 2 : 1/6 hits, 2,00 expected hits Chinese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Japanese roll dice for 3 artilleries and 2 infantry in Kweichow, round 3 : 1/5 hits, 1,67 expected hits Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 3 artilleries and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Non Combat Move - Japanese 1 carrier and 1 destroyer moved from 33 Sea Zone to 19 Sea Zone 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 destroyer moved from 33 Sea Zone to 6 Sea Zone 1 destroyer moved from 35 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from Sumatra to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from Caroline Islands to Japan 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Japan 1 fighter and 1 tactical_bomber moved from Manchuria to 19 Sea Zone 2 fighters moved from Kwangtung to 19 Sea Zone 1 fighter and 1 tactical_bomber moved from Malaya to French Indo China 1 fighter and 2 tactical_bombers moved from Hopei to Anhwe 1 aaGun and 1 infantry moved from Anhwe to Hunan 1 fighter moved from Shan State to Anhwe 1 bomber moved from Shan State to Hunan 1 bomber moved from Philippines to Kiangsi 1 bomber moved from Hunan to Kwangsi 1 fighter and 1 tactical_bomber moved from Burma to Kwangsi Place Units - Japanese 5 infantry and 1 tactical_bomber placed in Japan 3 infantry placed in French Indo China Turn Complete - Japanese Japanese collect 56 PUs; end with 56 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUsCombat Hit Differential Summary :
Chinese regular : 1,00 Americans regular : -0,67 Japanese regular : 2,50 UK_Pacific regular : 0,67 ANZAC regular : 0,67 -
@pejon_88 assuming no scramble in z6, if you want to scramble we can reroll everything, it wont affect my move.
-
TripleA Manual Gamesave Post: UK_Pacific round 3
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Purchase Units - Americans Americans buy 3 fighters, 1 infantry and 2 transports; Remaining resources: 5 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 armour, 1 infantry and 1 marine moved from Central United States to 101 Sea Zone 1 armour, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 armour, 1 infantry and 1 marine moved from 91 Sea Zone to Morocco 1 submarine moved from 25 Sea Zone to 6 Sea Zone 1 bomber, 3 fighters and 1 tactical_bomber moved from Midway to 6 Sea Zone 1 mech_infantry moved from Midway to 25 Sea Zone 1 mech_infantry and 1 transport moved from 25 Sea Zone to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone 1 infantry and 1 mech_infantry moved from 32 Sea Zone to Marshall Islands 1 artillery and 1 infantry moved from Midway to 25 Sea Zone 1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 25 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands Combat - Americans Battle in Marshall Islands Battle in 6 Sea Zone Americans attack with 1 bomber, 3 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber, 3 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 5/5 hits, 2.83 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone Americans win, taking Marshall Islands from Japanese with 1 bomber, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in Morocco Americans attack with 1 armour, 1 infantry and 1 marine Neutral_Axis defend with 1 infantry Americans roll dice for 1 cruiser in Morocco, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 armour, 1 infantry and 1 marine in Morocco, round 2 : 1/3 hits, 1.00 expected hits Neutral_Axis roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Axis lost in Morocco Americans win, taking Morocco from Neutral_Axis with 1 armour, 1 infantry and 1 marine remaining. Battle score for attacker is 3 Casualties for Neutral_Axis: 1 infantry Battle in Caroline Islands Americans attack with 1 artillery and 1 infantry Japanese defend with 1 airfield, 1 harbour and 1 infantry Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 3 carriers, 1 cruiser, 2 destroyers and 2 fighters moved from 25 Sea Zone to 33 Sea Zone 1 submarine moved from 54 Sea Zone to 33 Sea Zone 1 destroyer moved from 63 Sea Zone to 33 Sea Zone 1 marine moved from Southeast Mexico to 89 Sea Zone 1 artillery moved from Central United States to 101 Sea Zone 1 artillery and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 artillery moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 carrier, 1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone 2 fighters moved from Western United States to 91 Sea Zone 1 bomber, 3 fighters and 1 tactical_bomber moved from 6 Sea Zone to Amur Place Units - Americans 2 transports placed in 101 Sea Zone 1 infantry placed in Central United States 3 fighters placed in Western United States Turn Complete - Americans Americans collect 53 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 2 infantry moved from Suiyuyan to Chahar 1 fighter and 2 infantry moved from Sikang to Szechwan Combat - Chinese Battle in Chahar Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Chahar, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Chahar 1 infantry owned by the Chinese retreated to Suiyuyan Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Szechwan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 3 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Suiyuyan Place Units - Chinese 1 infantry placed in Suiyuyan Chinese undo move 1. 2 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 7 PUs; end with 9 PUs Purchase Units - British British buy 1 destroyer, 1 fighter, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 6 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Northwest Persia to Iraq 2 infantry moved from Persia to Iraq 1 infantry moved from Tanganyika Territory to 72 Sea Zone 1 infantry moved from French Madagascar to 72 Sea Zone 2 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone 2 infantry moved from 80 Sea Zone to Iraq 1 destroyer moved from 79 Sea Zone to 41 Sea Zone 1 fighter moved from India to 41 Sea Zone 1 tactical_bomber moved from Eastern Persia to Burma 1 artillery and 1 infantry moved from India to Burma 2 infantry moved from Anglo Egyptian Sudan to Ethiopia British take Ethiopia from Italians 1 armour and 1 tactical_bomber moved from Egypt to Iraq 1 battleship and 1 cruiser moved from 79 Sea Zone to 80 Sea Zone 1 fighter moved from Eastern Persia to Iraq Combat - British Battle in 41 Sea Zone British attack with 1 destroyer and 1 fighter Japanese defend with 1 destroyer and 1 transport British roll dice for 1 destroyer and 1 fighter in 41 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits Japanese roll dice for 1 destroyer and 1 transport in 41 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 41 Sea Zone British roll dice for 1 fighter in 41 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer and 1 transport in 41 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 41 Sea Zone 1 transport owned by the Japanese lost in 41 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 destroyer Casualties for Japanese: 1 destroyer and 1 transport Battle in Iraq British attack with 1 armour, 1 fighter, 5 infantry and 1 tactical_bomber Neutral_Axis defend with 3 infantry British roll dice for 1 battleship and 1 cruiser in Iraq, round 2 : 2/2 hits, 1.17 expected hits British roll dice for 1 armour, 1 fighter, 5 infantry and 1 tactical_bomber in Iraq, round 2 : 5/8 hits, 2.50 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits 3 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq British win, taking Iraq from Neutral_Axis with 1 armour, 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 1 infantry Casualties for Neutral_Axis: 3 infantry Battle in Burma British attack with 1 artillery, 1 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Burma, round 2 : 2/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 tactical_bomber moved from Burma to India 1 fighter moved from 41 Sea Zone to India 1 destroyer moved from 81 Sea Zone to 80 Sea Zone 1 infantry moved from Belgian Congo to French Equatorial Africa 1 fighter moved from Iraq to Eastern Persia 1 tactical_bomber moved from Iraq to Eastern Persia 1 fighter moved from 92 Sea Zone to Egypt 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 1 aaGun and 1 infantry moved from Algeria to Morocco 1 artillery and 1 infantry moved from Quebec to Eastern United States 1 mech_infantry moved from Eire to United Kingdom 2 mech_infantrys moved from Egypt to Ethiopia Place Units - British 1 destroyer and 1 transport placed in 106 Sea Zone 1 fighter, 1 infantry and 1 mech_infantry placed in Egypt Turn Complete - British British collect 34 PUs; end with 34 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs Place Units - UK_Pacific 6 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 6 infantryCombat Hit Differential Summary :
Chinese regular : -0.00 Americans regular : 1.17 Japanese regular : 0.33 Neutral_Axis regular : -0.33 British regular : 3.83 -
@Pejon_88 posting again so you dont miss, but if you want to scramble to z6 we can reroll. Didnt affect my move one way or another so just proceeded.
-
@ksmckay Thanks. We will continue, no scramble.
-
TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Purchase Units - Italians Italians buy 1 fighter and 1 infantry; Remaining resources: 2 PUs; Combat Move - Italians 1 infantry moved from Southern Italy to 97 Sea Zone 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Crete Combat - Italians Battle in Crete Non Combat Move - Italians 1 armour, 1 artillery and 3 infantry moved from Tobruk to Libya 1 artillery and 1 infantry moved from Tunisia to Libya 1 aaGun, 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys moved from Romania to Bessarabia 1 armour moved from Northern Italy to Romania 1 artillery and 2 infantry moved from Northern Italy to France 1 aaGun and 1 infantry moved from Northern Italy to Southern Italy 2 infantry moved from Northern Italy to Western Germany Place Units - Italians 1 fighter placed in Southern Italy 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 14 PUs; end with 16 PUsCombat Hit Differential Summary :
-
US Marine on French cruiser. Cool.
-
TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 submarine and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 marine moved from New South Wales to 62 Sea Zone 1 cruiser and 1 marine moved from 62 Sea Zone to 33 Sea Zone 1 destroyer moved from 62 Sea Zone to 33 Sea Zone 1 destroyer moved from 54 Sea Zone to 33 Sea Zone 1 submarine moved from 63 Sea Zone to 33 Sea Zone 1 infantry moved from Queensland to New South Wales 2 aaGuns moved from Queensland to South Australia 2 fighters moved from Queensland to Caroline Islands 1 fighter moved from Queensland to 33 Sea Zone 1 fighter moved from 33 Sea Zone to Caroline Islands 1 mech_infantry moved from New South Wales to South Australia 1 infantry moved from Dutch New Guinea to New Guinea 1 infantry moved from Anglo Egyptian Sudan to Ethiopia 1 infantry moved from Egypt to Trans-Jordan Place Units - ANZAC 1 submarine and 1 transport placed in 62 Sea Zone 1 artillery placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Combat Move - French 1 cruiser and 1 marine moved from 89 Sea Zone to 91 Sea Zone 1 destroyer moved from 81 Sea Zone to 80 Sea Zone Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
-
@pejon_88 yeah, a first for me. was hoping to get it into pacific but it couldnt move through panama last turn.
-
TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 1 infantry and 11 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Bessarabia to Ukraine Germans take Ukraine from Russians 1 infantry moved from Eastern Poland to Western Ukraine Germans take Western Ukraine from Russians 1 infantry moved from Eastern Poland to Belarus Germans take Belarus from Russians 1 infantry moved from Eastern Poland to Baltic States 1 mech_infantry moved from Germany to Baltic States 1 infantry moved from Vyborg to Novgorod Germans take Novgorod from Russians 2 fighters and 2 tactical_bombers moved from Western Germany to 114 Sea Zone 1 bomber moved from Southern Italy to 114 Sea Zone 1 bomber moved from Western Germany to Baltic States 1 fighter and 1 tactical_bomber moved from Western Germany to Baltic States 1 submarine moved from 112 Sea Zone to 114 Sea Zone Combat - Germans Battle in Baltic States Germans attack with 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Baltic States, round 2 : 2/5 hits, 2,17 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 114 Sea Zone Germans attack with 1 bomber, 2 fighters, 1 submarine and 2 tactical_bombers Russians defend with 1 cruiser Germans roll dice for 1 submarine in 114 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in 114 Sea Zone, round 2 : 3/5 hits, 3,00 expected hits Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits 1 cruiser owned by the Russians lost in 114 Sea Zone Germans win with 1 bomber, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 12 Casualties for Russians: 1 cruiser Non Combat Move - Germans 8 infantry moved from Karelia to Novgorod 2 aaGuns, 5 artilleries and 20 infantry moved from Bessarabia to Ukraine 15 armour and 13 mech_infantrys moved from Eastern Poland to Ukraine 5 mech_infantrys moved from Poland to Bessarabia 1 armour and 7 mech_infantrys moved from Germany to Eastern Poland 1 fighter and 1 tactical_bomber moved from Baltic States to Eastern Poland 1 bomber moved from Baltic States to Western Germany 1 bomber, 2 fighters and 2 tactical_bombers moved from 114 Sea Zone to Western Germany 1 submarine moved from 124 Sea Zone to 111 Sea Zone Place Units - Germans 10 mech_infantrys placed in Germany 1 infantry and 1 mech_infantry placed in Western Germany Turn Complete - Germans Germans collect 49 PUs; end with 49 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 56 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUsCombat Hit Differential Summary :
Russians regular : -0,83 Germans regular : -0,50





