I’m not at my computer for a while. If it’s the same battles as our previous game, do the same orders and OOL. If not, then wait until I can check the game.
L21 BM3 Ghostglider vs aagamerz13 (+18) - Game 2
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - Americans Americans buy 2 destroyers, 1 factory_minor, 3 fighters, 2 submarines and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Korea to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 22 Sea Zone 1 infantry moved from 22 Sea Zone to Marianas 1 artillery moved from Manchuria to Jehol Chinese take Jehol from Japanese 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 mech_infantry and 1 transport moved from 101 Sea Zone to 87 Sea Zone 1 mech_infantry moved from 87 Sea Zone to French West Africa 1 bomber moved from Gibraltar to Southern France 1 destroyer moved from 19 Sea Zone to 36 Sea Zone Americans take 19 Sea Zone from Japanese Combat - Americans Americans creates battle in territory 35 Sea Zone Strategic bombing raid in Southern France Germans roll AA dice in Southern France : 0/1 hits, 0.17 expected hits Bombing raid in Southern France rolls: 7 and causes: 6 damage to unit: factory_minor Bombing raid in Southern France causes 6 damage total. Battle in French West Africa Battle in Marianas Non Combat Move - Americans 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 infantry moved from Korea to 6 Sea Zone 1 battleship, 2 carriers, 1 destroyer, 4 fighters, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 fighter moved from Philippines to 46 Sea Zone 1 tactical_bomber moved from Philippines to 46 Sea Zone 1 submarine moved from 35 Sea Zone to 6 Sea Zone 1 submarine moved from 10 Sea Zone to 26 Sea Zone 3 fighters moved from Western United States to Midway 1 armour and 1 infantry moved from Brazil to 86 Sea Zone 1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 1 armour moved from 91 Sea Zone to Morocco 1 infantry moved from 91 Sea Zone to Morocco 1 carrier and 2 fighters moved from 91 Sea Zone to 112 Sea Zone 1 cruiser moved from 110 Sea Zone to 112 Sea Zone 1 bomber moved from Southern France to United Kingdom 1 fighter moved from Eastern United States to 91 Sea Zone 1 carrier moved from 101 Sea Zone to 91 Sea Zone 2 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone 2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 51 Sea Zone 1 infantry moved from 19 Sea Zone to Manchuria Place Units - Americans 1 factory_minor placed in Korea 3 transports placed in 101 Sea Zone 2 destroyers placed in 10 Sea Zone 1 submarine placed in 10 Sea Zone 2 fighters placed in Western United States 1 submarine placed in 101 Sea Zone 1 fighter placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,3 Americans collect 57 PUs (3 lost to blockades); end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Combat Hit Differential Summary :
Germans AA : -0.17
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Szechwan 1 infantry moved from Sikang to Szechwan 1 fighter moved from Kansu to Szechwan 3 infantry moved from Suiyuyan to Chahar Combat - Chinese Battle in Szechwan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Chahar Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Chahar, round 2 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Tsinghai 1 infantry moved from Kansu to Suiyuyan 1 infantry moved from Tsinghai to Shensi Place Units - Chinese 1 infantry placed in Sikang 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 11 PUs; end with 13 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67 Japanese regular : -0.67
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - Americans Americans buy 2 destroyers, 1 factory_minor, 3 fighters, 2 submarines and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Korea to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 22 Sea Zone 1 infantry moved from 22 Sea Zone to Marianas 1 artillery moved from Manchuria to Jehol Chinese take Jehol from Japanese 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 mech_infantry and 1 transport moved from 101 Sea Zone to 87 Sea Zone 1 mech_infantry moved from 87 Sea Zone to French West Africa 1 bomber moved from Gibraltar to Southern France 1 destroyer moved from 19 Sea Zone to 36 Sea Zone Americans take 19 Sea Zone from Japanese Combat - Americans Americans creates battle in territory 35 Sea Zone Strategic bombing raid in Southern France Germans roll AA dice in Southern France : 0/1 hits, 0.17 expected hits Bombing raid in Southern France rolls: 7 and causes: 6 damage to unit: factory_minor Bombing raid in Southern France causes 6 damage total. Battle in French West Africa Battle in Marianas Non Combat Move - Americans 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 infantry moved from Korea to 6 Sea Zone 1 battleship, 2 carriers, 1 destroyer, 4 fighters, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 fighter moved from Philippines to 46 Sea Zone 1 tactical_bomber moved from Philippines to 46 Sea Zone 1 submarine moved from 35 Sea Zone to 6 Sea Zone 1 submarine moved from 10 Sea Zone to 26 Sea Zone 3 fighters moved from Western United States to Midway 1 armour and 1 infantry moved from Brazil to 86 Sea Zone 1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 1 armour moved from 91 Sea Zone to Morocco 1 infantry moved from 91 Sea Zone to Morocco 1 carrier and 2 fighters moved from 91 Sea Zone to 112 Sea Zone 1 cruiser moved from 110 Sea Zone to 112 Sea Zone 1 bomber moved from Southern France to United Kingdom 1 fighter moved from Eastern United States to 91 Sea Zone 1 carrier moved from 101 Sea Zone to 91 Sea Zone 2 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone 2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 51 Sea Zone 1 infantry moved from 19 Sea Zone to Manchuria Place Units - Americans 1 factory_minor placed in Korea 3 transports placed in 101 Sea Zone 2 destroyers placed in 10 Sea Zone 1 submarine placed in 10 Sea Zone 2 fighters placed in Western United States 1 submarine placed in 101 Sea Zone 1 fighter placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,3 Americans collect 57 PUs (3 lost to blockades); end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 87 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Szechwan 1 infantry moved from Sikang to Szechwan 1 fighter moved from Kansu to Szechwan 3 infantry moved from Suiyuyan to Chahar Combat - Chinese Battle in Szechwan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Chahar Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Chahar, round 2 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Tsinghai 1 infantry moved from Kansu to Suiyuyan 1 infantry moved from Tsinghai to Shensi Place Units - Chinese 1 infantry placed in Sikang 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 11 PUs; end with 13 PUs Turning on Edit Mode EDIT: Removing units owned by Chinese from Manchuria: 1 infantry EDIT: Adding units owned by Chinese to Jehol: 1 infantry EDIT: Turning off Edit Mode Purchase Units - British British buy 1 airfield, 1 factory_minor and 3 infantry; Remaining resources: 2 PUs; Combat Move - British 3 infantry moved from Persia to Iraq 2 infantry moved from Tanganyika Territory to Kenya 1 armour moved from Egypt to Kenya 1 fighter moved from Eastern Persia to India 1 fighter and 1 tactical_bomber moved from Egypt to Iraq 1 armour moved from Syria to Iraq 1 battleship moved from 110 Sea Zone to 112 Sea Zone 2 cruisers moved from 110 Sea Zone to 112 Sea Zone 2 infantry moved from United Kingdom to 110 Sea Zone 2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 2 infantry moved from 112 Sea Zone to Norway 1 fighter moved from Gibraltar to 91 Sea Zone 2 fighters moved from United Kingdom to 112 Sea Zone 1 destroyer moved from 91 Sea Zone to 112 Sea Zone 1 fighter moved from 110 Sea Zone to 112 Sea Zone 1 bomber moved from United Kingdom to France 1 carrier moved from 110 Sea Zone to 112 Sea Zone Combat - British Strategic bombing raid in France Germans roll AA dice in France : 0/1 hits, 0.17 expected hits Bombing raid in France rolls: 4 and causes: 4 damage to unit: factory_minor Bombing raid in France causes 4 damage total. Battle in Norway Battle in Iraq British attack with 1 armour, 1 fighter, 3 infantry and 1 tactical_bomber Neutral_Axis defend with 3 infantry British roll dice for 1 armour, 1 fighter, 3 infantry and 1 tactical_bomber in Iraq, round 2 : 2/6 hits, 2.17 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Neutral_Axis lost in Iraq British roll dice for 1 armour, 1 fighter, 3 infantry and 1 tactical_bomber in Iraq, round 3 : 0/6 hits, 2.17 expected hits Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 armour, 1 fighter, 3 infantry and 1 tactical_bomber in Iraq, round 4 : 3/6 hits, 2.17 expected hits Neutral_Axis roll dice for 1 infantry in Iraq, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Axis lost in Iraq British win, taking Norway from Germans, taking Iraq from Neutral_Axis with 1 armour, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Neutral_Axis: 3 infantry Battle in Kenya British attack with 1 armour and 2 infantry Italians defend with 1 infantry British roll dice for 1 armour and 2 infantry in Kenya, round 2 : 1/3 hits, 0.83 expected hits Italians roll dice for 1 infantry in Kenya, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Kenya British win, taking Kenya from Italians with 1 armour and 2 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in India British attack with 1 fighter Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry British roll dice for 1 fighter in India, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 mech_infantry in India, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 fighter owned by the British lost in India Japanese win with no units remaining. Battle score for attacker is -6 Casualties for British: 1 fighter Casualties for Japanese: 1 mech_infantry Non Combat Move - British 1 fighter and 1 tactical_bomber moved from Iraq to 80 Sea Zone 1 armour moved from Persia to Northwest Persia British take Northwest Persia from Neutral_Allies 1 bomber moved from France to United Kingdom 1 fighter moved from 112 Sea Zone to United Kingdom Place Units - British 1 airfield and 1 factory_minor placed in Persia 3 infantry placed in Egypt Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,5 British collect 34 PUs (3 lost to blockades); end with 36 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : 0.67 Italians regular : -0.33 Japanese regular : 0.00 Germans AA : -0.33 Neutral_Axis regular : -1.67 British regular : -0.83
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - Italians Italians buy 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 bomber moved from Southern Italy to Gibraltar Combat - Italians Strategic bombing raid in Gibraltar British roll AA dice in Gibraltar : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in Gibraltar causes 0 damage total. Non Combat Move - Italians 1 artillery moved from Algeria to Tunisia 1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Alexandria to Tobruk 2 infantry moved from Northern Italy to Western Germany 1 fighter moved from Eastern Poland to Southern Italy 2 aaGuns, 1 artillery and 4 infantry moved from Bessarabia to Ukraine 1 aaGun and 4 infantry moved from Holland Belgium to Normandy Bordeaux 1 armour moved from Holland Belgium to Denmark 1 armour moved from Eastern Poland to Ukraine 1 infantry moved from Northern Italy to Western Germany Place Units - Italians 3 infantry placed in Southern Italy 3 infantry placed in Normandy Bordeaux 1 mech_infantry placed in Northern Italy Turn Complete - Italians Italians collect 14 PUs; end with 14 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
British AA : 0.83
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TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 carrier and 2 infantry; Remaining resources: 6 PUs; Combat Move - ANZAC 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 22 Sea Zone ANZAC take 22 Sea Zone from Japanese Combat - ANZAC Non Combat Move - ANZAC Place Units - ANZAC 2 infantry placed in New South Wales 1 carrier placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 20 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 carrier and 2 infantry; Remaining resources: 6 PUs; Combat Move - ANZAC 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 22 Sea Zone ANZAC take 22 Sea Zone from Japanese Combat - ANZAC Non Combat Move - ANZAC Place Units - ANZAC 2 infantry placed in New South Wales 1 carrier placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 20 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 1 fighter and 14 infantry; Remaining resources: 0 PUs; Combat Move - Germans 3 infantry moved from Ukraine to Rostov 1 tactical_bomber moved from Western Germany to Belarus 1 fighter moved from Eastern Poland to Belarus 1 infantry moved from Baltic States to Belarus 2 infantry moved from Novgorod to Belarus 1 artillery moved from Eastern Poland to Belarus 1 infantry moved from Ukraine to Rostov 2 infantry moved from Ukraine to Western Ukraine 2 artilleries moved from Eastern Poland to Western Ukraine 1 bomber moved from Eastern Poland to Western Ukraine 1 bomber moved from Eastern Poland to Rostov 1 infantry moved from Novgorod to Belarus 2 fighters moved from Western Germany to Norway 2 infantry moved from Finland to Norway Combat - Germans Battle in Norway Germans attack with 2 fighters and 2 infantry British defend with 2 infantry Germans roll dice for 2 fighters and 2 infantry in Norway, round 2 : 1/4 hits, 1.33 expected hits British roll dice for 2 infantry in Norway, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Germans and 1 infantry owned by the British lost in Norway 2 fighters owned by the Germans retreated British win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Germans: 2 infantry Casualties for British: 1 infantry Battle in Western Ukraine Germans attack with 2 artilleries, 1 bomber and 2 infantry Russians defend with 1 artillery and 2 infantry Germans roll dice for 2 artilleries, 1 bomber and 2 infantry in Western Ukraine, round 2 : 4/5 hits, 2.00 expected hits Russians roll dice for 1 artillery and 2 infantry in Western Ukraine, round 2 : 3/3 hits, 1.00 expected hits 2 infantry owned by the Russians, 1 artillery owned by the Russians, 1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 artillery and 2 infantry Casualties for Russians: 1 artillery and 2 infantry Battle in Rostov Germans attack with 1 bomber and 4 infantry Russians defend with 3 infantry Germans roll dice for 1 bomber and 4 infantry in Rostov, round 2 : 0/5 hits, 1.33 expected hits Russians roll dice for 3 infantry in Rostov, round 2 : 0/3 hits, 1.00 expected hits Germans roll dice for 1 bomber and 4 infantry in Rostov, round 3 : 1/5 hits, 1.33 expected hits Russians roll dice for 3 infantry in Rostov, round 3 : 2/3 hits, 1.00 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Rostov Germans roll dice for 1 bomber and 2 infantry in Rostov, round 4 : 0/3 hits, 1.00 expected hits Russians roll dice for 2 infantry in Rostov, round 4 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 bomber and 2 infantry in Rostov, round 5 : 2/3 hits, 1.00 expected hits Russians roll dice for 2 infantry in Rostov, round 5 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov Germans win, taking Rostov from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 3 infantry Casualties for Russians: 3 infantry Battle in Belarus Germans attack with 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber Russians defend with 1 artillery and 3 infantry Germans roll dice for 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber in Belarus, round 2 : 2/7 hits, 2.33 expected hits Russians roll dice for 1 artillery and 3 infantry in Belarus, round 2 : 0/4 hits, 1.33 expected hits 2 infantry owned by the Russians lost in Belarus Germans roll dice for 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber in Belarus, round 3 : 0/7 hits, 2.33 expected hits Russians roll dice for 1 artillery and 1 infantry in Belarus, round 3 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber in Belarus, round 4 : 2/7 hits, 2.33 expected hits Russians roll dice for 1 artillery and 1 infantry in Belarus, round 4 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 13 Casualties for Russians: 1 artillery and 3 infantry Non Combat Move - Germans 1 bomber moved from Western Ukraine to Novgorod 1 bomber moved from Rostov to Novgorod 1 fighter and 1 tactical_bomber moved from Belarus to Novgorod 4 tactical_bombers moved from Alexandria to Ukraine 3 infantry moved from Romania to Bessarabia 1 infantry moved from Novgorod to Archangel 7 mech_infantrys moved from Baltic States to Archangel 3 mech_infantrys moved from Eastern Poland to Archangel 1 mech_infantry moved from Poland to Novgorod 2 infantry and 3 mech_infantrys moved from Western Germany to Denmark 1 aaGun and 2 artilleries moved from Holland Belgium to Normandy Bordeaux 1 infantry moved from Southern France to Normandy Bordeaux 2 fighters moved from Norway to 113 Sea Zone 1 mech_infantry moved from Germany to Denmark 1 aaGun moved from Finland to Vyborg 1 armour moved from Novgorod to Vyborg 1 aaGun moved from Ukraine to Western Ukraine Place Units - Germans 3 artilleries placed in Ukraine 3 infantry placed in Novgorod 1 fighter and 9 infantry placed in Western Germany 2 infantry placed in Germany Turn Complete - Germans Germans collect 53 PUs; end with 53 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
Russians regular : -1.00 Germans regular : -3.00 British regular : 1.33
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - Russians Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Bryansk to Belarus 1 infantry moved from Russia to Vologda 1 artillery moved from Smolensk to Belarus 4 infantry moved from Bryansk to Belarus 2 infantry moved from Volgograd to Rostov 1 artillery moved from Bryansk to Rostov Combat - Russians Battle in Rostov Russians attack with 1 artillery and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Belarus Russians attack with 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber Germans defend with 1 artillery and 4 infantry Russians roll dice for 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber in Belarus, round 2 : 4/7 hits, 2.33 expected hits Germans roll dice for 1 artillery and 4 infantry in Belarus, round 2 : 1/5 hits, 1.67 expected hits 1 infantry owned by the Russians and 4 infantry owned by the Germans lost in Belarus Russians roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Belarus, round 3 : 2/6 hits, 2.17 expected hits Germans roll dice for 1 artillery in Belarus, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for Russians: 2 infantry Casualties for Germans: 1 artillery and 4 infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Belarus to Bryansk 2 artilleries and 7 infantry moved from Russia to Bryansk 1 infantry moved from Volgograd to Rostov 1 aaGun and 16 infantry moved from Manchuria to Jehol 1 submarine moved from 125 Sea Zone to 112 Sea Zone Place Units - Russians 1 artillery and 9 infantry placed in Russia 2 infantry placed in Volgograd Turn Complete - Russians Russians collect 27 PUs; end with 27 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 30 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Combat Hit Differential Summary :
Germans regular : 0.67 Russians regular : 1.67
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@aagamerz13 bump #1
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 1 submarine moved from 20 Sea Zone to 36 Sea Zone 2 carriers, 1 destroyer, 2 fighters and 2 tactical_bombers moved from 39 Sea Zone to 80 Sea Zone 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 80 Sea Zone 2 bombers moved from Siam to 80 Sea Zone 1 fighter moved from French Indo China to 36 Sea Zone 1 fighter moved from Japan to 36 Sea Zone Combat - Japanese Japanese creates battle in territory 6 Sea Zone Battle in 36 Sea Zone Japanese attack with 2 fighters and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 fighters in 36 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits Americans roll dice for 1 destroyer in 36 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 36 Sea Zone Japanese win with 2 fighters remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Battle in 80 Sea Zone Japanese attack with 2 bombers, 2 carriers, 1 destroyer, 3 fighters and 3 tactical_bombers British defend with 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports Japanese roll dice for 2 bombers, 2 carriers, 1 destroyer, 3 fighters and 3 tactical_bombers in 80 Sea Zone, round 2 : 5/9 hits, 5.17 expected hits British roll dice for 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports in 80 Sea Zone, round 2 : 2/6 hits, 2.67 expected hits Units damaged: 1 carrier owned by the Japanese 1 tactical_bomber owned by the Japanese, 1 tactical_bomber owned by the British, 2 destroyers owned by the British and 1 carrier owned by the British lost in 80 Sea Zone Japanese roll dice for 2 bombers, 2 carriers, 1 destroyer, 3 fighters and 2 tactical_bombers in 80 Sea Zone, round 3 : 4/8 hits, 4.50 expected hits British roll dice for 1 cruiser, 1 fighter and 2 transports in 80 Sea Zone, round 3 : 0/2 hits, 1.17 expected hits 2 transports owned by the British, 1 cruiser owned by the British and 1 fighter owned by the British lost in 80 Sea Zone Japanese win, taking 80 Sea Zone from Neutral with 2 bombers, 2 carriers, 1 destroyer, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 68 Casualties for Japanese: 1 tactical_bomber Casualties for British: 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports Non Combat Move - Japanese 1 fighter moved from 80 Sea Zone to Italian Somaliland 1 fighter moved from 80 Sea Zone to Italian Somaliland 1 tactical_bomber moved from 80 Sea Zone to Italian Somaliland 2 bombers moved from 80 Sea Zone to Italian Somaliland 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 infantry moved from French Indo China to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 infantry moved from French Indo China to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone 2 fighters moved from 36 Sea Zone to 37 Sea Zone 1 artillery moved from Kwangsi to French Indo China 1 infantry moved from Kwangtung to Kwangsi 1 artillery moved from Anhwe to Hunan 1 fighter moved from Anhwe to Japan 1 aaGun moved from Anhwe to Hunan 1 infantry moved from Kiangsi to Hunan 1 transport moved from 37 Sea Zone to 39 Sea Zone 1 submarine moved from 6 Sea Zone to 18 Sea Zone 1 submarine moved from 18 Sea Zone to 20 Sea Zone Place Units - Japanese 1 infantry placed in Japan 3 infantry placed in French Indo China 1 artillery and 2 infantry placed in Malaya 1 artillery and 2 infantry placed in India Turn Complete - Japanese Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,4,2,2,5,6,1,4,5,4,2,1,4,4,1,6 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,6 Japanese collect 28 PUs (8 lost to blockades); end with 28 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 33 PUs
Combat Hit Differential Summary :
Americans regular : 0.67 Japanese regular : -0.00 British regular : -1.83
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - Americans Americans buy 3 carriers, 2 fighters, 4 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 armour moved from Morocco to Algeria 1 mech_infantry moved from Morocco to Algeria 1 mech_infantry moved from Morocco to Algeria 1 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 1 mech_infantry moved from French West Africa to French Central Africa Americans take French Central Africa from Neutral_Axis 1 transport moved from 87 Sea Zone to 86 Sea Zone 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 artillery moved from Jehol to Shantung Chinese take Shantung from Japanese 1 infantry moved from Manchuria to 19 Sea Zone 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to Hainan 1 fighter moved from 112 Sea Zone to Western Germany 1 bomber moved from United Kingdom to Western Germany 1 fighter moved from 112 Sea Zone to Western Germany 1 infantry moved from Morocco to Algeria Combat - Americans Americans creates battle in territory 6 Sea Zone Air Battle in Western Germany Americans attacks with 3 units heading to Western Germany Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Western Germany Germans roll AA dice in Western Germany : 0/1 hits, 0.17 expected hits Bombing raid in Western Germany rolls: 3 and causes: 3 damage to unit: factory_major Bombing raid in Western Germany causes 3 damage total. Battle in Holland Belgium Battle in Hainan Battle in Algeria Americans attack with 1 armour, 1 infantry and 2 mech_infantrys Italians defend with 1 infantry Americans roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Algeria, round 2 : 1/4 hits, 1.00 expected hits Italians roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Algeria Americans win, taking 6 Sea Zone from Japanese, taking Holland Belgium from Germans, taking Hainan from Japanese, taking Algeria from Italians with 1 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Cleaning up after air battles Non Combat Move - Americans 1 submarine moved from 26 Sea Zone to 6 Sea Zone 3 fighters moved from Midway to 6 Sea Zone 2 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from Western United States to 6 Sea Zone 1 infantry moved from Marianas to 22 Sea Zone 1 infantry and 1 transport moved from 22 Sea Zone to 21 Sea Zone 1 battleship moved from 19 Sea Zone to 21 Sea Zone 1 tactical_bomber moved from 22 Sea Zone to 36 Sea Zone 1 fighter moved from 19 Sea Zone to 22 Sea Zone 3 carriers, 2 cruisers, 1 destroyer and 5 fighters moved from 19 Sea Zone to 36 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 51 Sea Zone to 63 Sea Zone 1 carrier and 2 fighters moved from 91 Sea Zone to 110 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 submarine moved from 101 Sea Zone to 91 Sea Zone 1 fighter moved from Eastern United States to 110 Sea Zone 1 fighter moved from 110 Sea Zone to United Kingdom 1 bomber moved from Western Germany to United Kingdom 2 fighters moved from Western Germany to 112 Sea Zone 1 transport moved from 101 Sea Zone to 106 Sea Zone Place Units - Americans 3 carriers placed in 6 Sea Zone 1 transport placed in 10 Sea Zone 1 infantry placed in Western United States 2 fighters and 3 infantry placed in Eastern United States Turn Complete - Americans Americans collect 65 PUs; end with 65 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Combat Hit Differential Summary :
Americans regular : 0.00 Italians regular : -0.33 Germans AA : -0.17
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 2 infantry moved from Szechwan to Yunnan 1 fighter moved from Tsinghai to Yunnan 3 infantry moved from Chahar to Hopei 1 infantry moved from Suiyuyan to Hopei 1 infantry moved from Shensi to Hopei Combat - Chinese Battle in Hopei Chinese attack with 5 infantry Japanese defend with 1 infantry Chinese roll dice for 5 infantry in Hopei, round 2 : 0/5 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 5 infantry in Hopei, round 3 : 1/5 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese win, taking Hopei from Japanese with 4 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Yunnan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Szechwan 1 infantry moved from Sikang to Szechwan 1 infantry moved from Tsinghai to Shensi 2 infantry moved from Kansu to Shensi Place Units - Chinese 4 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 15 PUs; end with 16 PUs
Combat Hit Differential Summary :
Chinese regular : -0.50 Japanese regular : 0.00
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - Americans Americans buy 3 carriers, 2 fighters, 4 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 armour moved from Morocco to Algeria 1 mech_infantry moved from Morocco to Algeria 1 mech_infantry moved from Morocco to Algeria 1 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 1 mech_infantry moved from French West Africa to French Central Africa Americans take French Central Africa from Neutral_Axis 1 transport moved from 87 Sea Zone to 86 Sea Zone 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 artillery moved from Jehol to Shantung Chinese take Shantung from Japanese 1 infantry moved from Manchuria to 19 Sea Zone 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to Hainan 1 fighter moved from 112 Sea Zone to Western Germany 1 bomber moved from United Kingdom to Western Germany 1 fighter moved from 112 Sea Zone to Western Germany 1 infantry moved from Morocco to Algeria Combat - Americans Americans creates battle in territory 6 Sea Zone Air Battle in Western Germany Americans attacks with 3 units heading to Western Germany Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Western Germany Germans roll AA dice in Western Germany : 0/1 hits, 0.17 expected hits Bombing raid in Western Germany rolls: 3 and causes: 3 damage to unit: factory_major Bombing raid in Western Germany causes 3 damage total. Battle in Holland Belgium Battle in Hainan Battle in Algeria Americans attack with 1 armour, 1 infantry and 2 mech_infantrys Italians defend with 1 infantry Americans roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Algeria, round 2 : 1/4 hits, 1.00 expected hits Italians roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Algeria Americans win, taking 6 Sea Zone from Japanese, taking Holland Belgium from Germans, taking Hainan from Japanese, taking Algeria from Italians with 1 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Cleaning up after air battles Non Combat Move - Americans 1 submarine moved from 26 Sea Zone to 6 Sea Zone 3 fighters moved from Midway to 6 Sea Zone 2 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from Western United States to 6 Sea Zone 1 infantry moved from Marianas to 22 Sea Zone 1 infantry and 1 transport moved from 22 Sea Zone to 21 Sea Zone 1 battleship moved from 19 Sea Zone to 21 Sea Zone 1 tactical_bomber moved from 22 Sea Zone to 36 Sea Zone 1 fighter moved from 19 Sea Zone to 22 Sea Zone 3 carriers, 2 cruisers, 1 destroyer and 5 fighters moved from 19 Sea Zone to 36 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 51 Sea Zone to 63 Sea Zone 1 carrier and 2 fighters moved from 91 Sea Zone to 110 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 submarine moved from 101 Sea Zone to 91 Sea Zone 1 fighter moved from Eastern United States to 110 Sea Zone 1 fighter moved from 110 Sea Zone to United Kingdom 1 bomber moved from Western Germany to United Kingdom 2 fighters moved from Western Germany to 112 Sea Zone 1 transport moved from 101 Sea Zone to 106 Sea Zone Place Units - Americans 3 carriers placed in 6 Sea Zone 1 transport placed in 10 Sea Zone 1 infantry placed in Western United States 2 fighters and 3 infantry placed in Eastern United States Turn Complete - Americans Americans collect 65 PUs; end with 65 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 95 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 2 infantry moved from Szechwan to Yunnan 1 fighter moved from Tsinghai to Yunnan 3 infantry moved from Chahar to Hopei 1 infantry moved from Suiyuyan to Hopei 1 infantry moved from Shensi to Hopei Combat - Chinese Battle in Hopei Chinese attack with 5 infantry Japanese defend with 1 infantry Chinese roll dice for 5 infantry in Hopei, round 2 : 0/5 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 5 infantry in Hopei, round 3 : 1/5 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese win, taking Hopei from Japanese with 4 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Yunnan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Szechwan 1 infantry moved from Sikang to Szechwan 1 infantry moved from Tsinghai to Shensi 2 infantry moved from Kansu to Shensi Place Units - Chinese 4 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 15 PUs; end with 16 PUs Purchase Units - British British buy 3 fighters and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 artillery and 2 infantry moved from Egypt to Alexandria 1 infantry moved from Norway to Finland British take Finland from Germans 2 fighters moved from 112 Sea Zone to Western Germany 1 bomber moved from United Kingdom to Western Germany Combat - British Air Battle in Western Germany British attacks with 3 units heading to Western Germany Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Western Germany Germans roll AA dice in Western Germany : 0/1 hits, 0.17 expected hits Bombing raid in Western Germany rolls: 6 and causes: 6 damage to unit: factory_major Bombing raid in Western Germany causes 6 damage total. Battle in Alexandria British attack with 1 artillery and 2 infantry Italians defend with 1 infantry British roll dice for 1 artillery and 2 infantry in Alexandria, round 2 : 1/3 hits, 0.83 expected hits Italians roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Alexandria British win, taking Alexandria from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Italians: 1 infantry Cleaning up after air battles Non Combat Move - British 2 fighters moved from Western Germany to 112 Sea Zone 1 bomber moved from Western Germany to United Kingdom 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Norway 1 artillery and 1 infantry moved from Quebec to 106 Sea Zone 1 armour moved from Northwest Persia to Persia 1 armour moved from Iraq to Persia 3 infantry moved from Iraq to Persia 1 armour moved from Kenya to Belgian Congo 2 infantry moved from Kenya to Belgian Congo 1 transport moved from 71 Sea Zone to 83 Sea Zone Place Units - British 3 fighters placed in Persia 3 infantry placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,4,2,2,4 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,2 British collect 31 PUs (8 lost to blockades); end with 31 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : -0.50 Americans regular : 0.00 Japanese regular : 0.00 Italians regular : 0.33 Germans AA : -0.33 British regular : 0.17
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - Italians Italians buy 1 artillery and 2 transports; Remaining resources: 1 PUs; Combat Move - Italians 1 artillery and 4 infantry moved from Ukraine to Rostov 1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Tobruk to Alexandria Combat - Italians Battle in Rostov Italians attack with 1 artillery and 4 infantry Russians defend with 1 artillery and 2 infantry Italians roll dice for 1 artillery and 4 infantry in Rostov, round 2 : 0/5 hits, 1.17 expected hits Russians roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 0/3 hits, 1.00 expected hits Italians roll dice for 1 artillery and 4 infantry in Rostov, round 3 : 2/5 hits, 1.17 expected hits Russians roll dice for 1 artillery and 2 infantry in Rostov, round 3 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Russians lost in Rostov Italians roll dice for 1 artillery and 4 infantry in Rostov, round 4 : 1/5 hits, 1.17 expected hits Russians roll dice for 1 artillery in Rostov, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Rostov Italians win, taking Rostov from Russians with 1 artillery and 4 infantry remaining. Battle score for attacker is 10 Casualties for Russians: 1 artillery and 2 infantry Battle in Alexandria Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry British defend with 1 artillery and 1 infantry Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Alexandria, round 2 : 0/4 hits, 1.33 expected hits British roll dice for 1 artillery and 1 infantry in Alexandria, round 2 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Alexandria, round 3 : 0/4 hits, 1.33 expected hits British roll dice for 1 artillery and 1 infantry in Alexandria, round 3 : 2/2 hits, 0.67 expected hits 1 mech_infantry owned by the Italians and 1 infantry owned by the Italians lost in Alexandria Italians roll dice for 1 armour and 1 artillery in Alexandria, round 4 : 1/2 hits, 0.83 expected hits British roll dice for 1 artillery and 1 infantry in Alexandria, round 4 : 1/2 hits, 0.67 expected hits 1 artillery owned by the Italians and 1 infantry owned by the British lost in Alexandria Italians roll dice for 1 armour in Alexandria, round 5 : 0/1 hits, 0.50 expected hits British roll dice for 1 artillery in Alexandria, round 5 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 armour in Alexandria, round 6 : 1/1 hits, 0.50 expected hits British roll dice for 1 artillery in Alexandria, round 6 : 1/1 hits, 0.33 expected hits 1 artillery owned by the British and 1 armour owned by the Italians lost in Alexandria British win with no units remaining. Battle score for attacker is -10 Casualties for Italians: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry Casualties for British: 1 artillery and 1 infantry Non Combat Move - Italians 3 infantry moved from Western Germany to Denmark 1 aaGun moved from Ukraine to Rostov Place Units - Italians 1 artillery placed in Southern Italy 2 transports placed in 97 Sea Zone Turn Complete - Italians Italians collect 15 PUs; end with 16 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
Italians regular : -3.00 Russians regular : -2.33 British regular : 1.33
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TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 12 PUs; Combat Move - ANZAC 1 destroyer moved from 22 Sea Zone to 35 Sea Zone 1 carrier, 1 cruiser and 2 fighters moved from 22 Sea Zone to 21 Sea Zone 2 infantry moved from New South Wales to Queensland Non Combat Move - ANZAC Place Units - ANZAC 1 artillery and 1 infantry placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 26 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 12 PUs; Combat Move - ANZAC 1 destroyer moved from 22 Sea Zone to 35 Sea Zone 1 carrier, 1 cruiser and 2 fighters moved from 22 Sea Zone to 21 Sea Zone 2 infantry moved from New South Wales to Queensland Non Combat Move - ANZAC Place Units - ANZAC 1 artillery and 1 infantry placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 26 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 1 carrier, 2 fighters and 3 infantry; Remaining resources: 1 PUs; Combat Move - Germans 1 mech_infantry moved from Novgorod to Finland 1 armour moved from Vyborg to Finland 2 infantry moved from Denmark to 113 Sea Zone 2 infantry moved from 113 Sea Zone to Norway 1 fighter moved from 113 Sea Zone to Norway 1 fighter moved from 113 Sea Zone to Finland 1 infantry moved from Western Germany to Holland Belgium 1 infantry moved from Normandy Bordeaux to Holland Belgium 1 fighter moved from Western Germany to Holland Belgium 1 infantry and 1 mech_infantry moved from Archangel to Vologda 1 artillery moved from Eastern Poland to Belarus 2 mech_infantrys moved from Archangel to Smolensk 1 fighter moved from Novgorod to Vologda 1 tactical_bomber moved from Novgorod to Smolensk 2 bombers moved from Novgorod to Russia 1 mech_infantry moved from Ukraine to Tambov Germans take Tambov from Russians 1 mech_infantry moved from Ukraine to Caucasus Germans take Caucasus from Russians 2 armour and 2 mech_infantrys moved from Ukraine to Volgograd 2 tactical_bombers moved from Ukraine to Volgograd 1 tactical_bomber moved from Ukraine to Belarus 1 tactical_bomber moved from Ukraine to Smolensk 1 mech_infantry moved from Ukraine to Volgograd 1 mech_infantry moved from Archangel to Nenetsia Germans take Nenetsia from Russians 3 infantry moved from Novgorod to Belarus 1 mech_infantry moved from Archangel to Vologda Combat - Germans Strategic bombing raid in Russia Russians roll AA dice in Russia : 1/2 hits, 0.33 expected hits 1 bomber killed by AA Bombing raid in Russia rolls: 4 and causes: 4 damage to unit: factory_major Bombing raid in Russia causes 4 damage total. Battle in Holland Belgium Germans attack with 1 fighter and 2 infantry Americans defend with 1 infantry Germans roll dice for 1 fighter and 2 infantry in Holland Belgium, round 2 : 3/3 hits, 0.83 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Norway Germans attack with 1 fighter and 2 infantry British defend with 1 infantry Germans roll dice for 1 cruiser in Norway, round 2 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 fighter and 2 infantry in Norway, round 2 : 0/3 hits, 0.83 expected hits British roll dice for 1 infantry in Norway, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 fighter and 2 infantry in Norway, round 3 : 1/3 hits, 0.83 expected hits British roll dice for 1 infantry in Norway, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Norway Germans win, taking Norway from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Finland Germans attack with 1 armour, 1 fighter and 1 mech_infantry British defend with 1 infantry Germans roll dice for 1 armour, 1 fighter and 1 mech_infantry in Finland, round 2 : 1/3 hits, 1.17 expected hits British roll dice for 1 infantry in Finland, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Finland Germans win, taking Finland from British with 1 armour and 1 fighter remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for British: 1 infantry Battle in Volgograd Germans attack with 2 armour, 3 mech_infantrys and 2 tactical_bombers Russians defend with 1 factory_minor and 2 infantry Germans roll dice for 2 armour, 3 mech_infantrys and 2 tactical_bombers in Volgograd, round 2 : 3/7 hits, 2.83 expected hits Russians roll dice for 2 infantry in Volgograd, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd Germans win, taking Volgograd from Russians with 2 armour, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Germans: 1 mech_infantry Casualties for Russians: 2 infantry Battle in Belarus Germans attack with 1 artillery, 3 infantry and 1 tactical_bomber Russians defend with 1 artillery and 2 infantry Germans roll dice for 1 artillery, 3 infantry and 1 tactical_bomber in Belarus, round 2 : 2/5 hits, 1.50 expected hits Russians roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Germans roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Belarus, round 3 : 0/4 hits, 1.33 expected hits Russians roll dice for 1 artillery in Belarus, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Belarus, round 4 : 2/4 hits, 1.33 expected hits Russians roll dice for 1 artillery in Belarus, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery and 2 infantry Battle in Smolensk Germans attack with 2 mech_infantrys and 2 tactical_bombers Russians defend with 1 infantry Germans roll dice for 2 mech_infantrys and 2 tactical_bombers in Smolensk, round 2 : 1/4 hits, 1.33 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Vologda Germans attack with 1 fighter, 1 infantry and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 1 fighter, 1 infantry and 2 mech_infantrys in Vologda, round 2 : 1/4 hits, 1.00 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 1 fighter, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 2 tactical_bombers moved from Volgograd to Ukraine 2 tactical_bombers moved from Smolensk to Ukraine 1 fighter moved from Vologda to Novgorod 1 tactical_bomber moved from Belarus to Novgorod 2 mech_infantrys moved from Eastern Poland to Ukraine 1 artillery moved from Western Ukraine to Ukraine 3 infantry moved from Bessarabia to Ukraine 1 bomber moved from Russia to Novgorod 1 aaGun moved from Vyborg to Finland 1 fighter moved from Finland to 113 Sea Zone 1 fighter moved from Norway to 113 Sea Zone 1 fighter moved from Holland Belgium to 113 Sea Zone 4 mech_infantrys moved from Germany to Eastern Poland 6 mech_infantrys moved from Denmark to Germany 2 infantry moved from Germany to Poland 1 aaGun moved from Normandy Bordeaux to Holland Belgium 1 armour moved from Ukraine to Caucasus 1 artillery moved from Eastern Poland to Western Ukraine Place Units - Germans 1 fighter placed in Western Germany 1 carrier and 1 fighter placed in 113 Sea Zone 3 infantry placed in Novgorod 3 artilleries placed in Ukraine Turn Complete - Germans Germans collect 61 PUs; end with 62 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUs
Combat Hit Differential Summary :
Americans regular : -0.33 Russians regular : -1.00 Germans regular : 0.50 British regular : 0.00 Russians AA : 0.67
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Russians Russians repair damage of 4x factory_major; Remaining resources: 30 PUs; Russians buy 10 infantry; Remaining resources: 0 PUs; Combat Move - Russians 11 infantry moved from Jehol to Anhwe 1 infantry moved from Jehol to Anhwe 1 fighter and 1 tactical_bomber moved from Bryansk to Persia 1 artillery moved from Russia to Vologda 4 infantry moved from Russia to Vologda 1 artillery moved from Bryansk to Tambov 2 infantry moved from Russia to Tambov 1 artillery moved from Bryansk to Smolensk 3 infantry moved from Russia to Smolensk 1 submarine moved from 112 Sea Zone to 125 Sea Zone 1 artillery moved from Bryansk to Western Ukraine 2 infantry moved from Bryansk to Western Ukraine Combat - Russians Battle in Tambov Russians attack with 1 artillery and 2 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 artillery and 2 infantry in Tambov, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Western Ukraine Russians attack with 1 artillery and 2 infantry Germans defend with 1 aaGun and 1 artillery Russians roll dice for 1 artillery and 2 infantry in Western Ukraine, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 aaGun and 1 artillery in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 2 infantry in Western Ukraine, round 3 : 2/3 hits, 0.83 expected hits Germans roll dice for 1 aaGun and 1 artillery in Western Ukraine, round 3 : 0/1 hits, 0.33 expected hits 1 aaGun owned by the Germans and 1 artillery owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 9 Casualties for Germans: 1 aaGun and 1 artillery Battle in Smolensk Russians attack with 1 artillery and 3 infantry Germans defend with 2 mech_infantrys Russians roll dice for 1 artillery and 3 infantry in Smolensk, round 2 : 2/4 hits, 1.00 expected hits Germans roll dice for 2 mech_infantrys in Smolensk, round 2 : 0/2 hits, 0.67 expected hits 2 mech_infantrys owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 8 Casualties for Germans: 2 mech_infantrys Battle in Anhwe Russians attack with 12 infantry Japanese defend with 1 infantry Russians roll dice for 12 infantry in Anhwe, round 2 : 2/12 hits, 2.00 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Anhwe Russians win, taking Anhwe from Japanese with 11 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Battle in Vologda Russians attack with 1 artillery and 4 infantry Germans defend with 1 infantry and 2 mech_infantrys Russians roll dice for 1 artillery and 4 infantry in Vologda, round 2 : 1/5 hits, 1.17 expected hits Germans roll dice for 1 infantry and 2 mech_infantrys in Vologda, round 2 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Germans lost in Vologda Russians roll dice for 1 artillery and 4 infantry in Vologda, round 3 : 1/5 hits, 1.17 expected hits Germans roll dice for 2 mech_infantrys in Vologda, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda Russians roll dice for 1 artillery and 3 infantry in Vologda, round 4 : 4/4 hits, 1.00 expected hits Germans roll dice for 1 mech_infantry in Vologda, round 4 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 8 Casualties for Germans: 1 infantry and 2 mech_infantrys Casualties for Russians: 1 infantry Non Combat Move - Russians 1 artillery moved from Bryansk to Russia 4 aaGuns moved from Bryansk to Russia 2 armour moved from Bryansk to Russia 2 mech_infantrys moved from Bryansk to Russia 42 infantry moved from Bryansk to Russia 1 aaGun and 2 infantry moved from Korea to Amur 1 infantry moved from Jehol to Anhwe 1 aaGun and 3 infantry moved from Jehol to Chahar Place Units - Russians 10 infantry placed in Russia Turn Complete - Russians Russians collect 22 PUs; end with 22 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 25 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Combat Hit Differential Summary :
Japanese regular : 0.67 Germans regular : -2.67 Russians regular : 4.17
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 armour, 2 artilleries and 6 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Kwangsi to Yunnan 2 artilleries moved from Hunan to Yunnan 1 artillery and 3 infantry moved from French Indo China to Yunnan 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone 1 infantry moved from 39 Sea Zone to Ceylon 2 bombers, 2 fighters and 1 tactical_bomber moved from Italian Somaliland to Belgian Congo 1 infantry moved from India to West India Japanese take West India from UK_Pacific 1 artillery and 1 infantry moved from India to 39 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 72 Sea Zone 1 artillery and 1 infantry moved from 72 Sea Zone to Kenya Combat - Japanese Battle in Ceylon Battle in Kenya Battle in Belgian Congo Japanese attack with 2 bombers, 2 fighters and 1 tactical_bomber British defend with 1 armour and 2 infantry Japanese roll dice for 2 bombers, 2 fighters and 1 tactical_bomber in Belgian Congo, round 2 : 3/5 hits, 3.00 expected hits British roll dice for 1 armour and 2 infantry in Belgian Congo, round 2 : 0/3 hits, 1.17 expected hits 2 infantry owned by the British and 1 armour owned by the British lost in Belgian Congo Japanese win, taking Ceylon from UK_Pacific, taking Kenya from British with 2 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for British: 1 armour and 2 infantry Battle in Yunnan Japanese attack with 3 artilleries and 4 infantry Chinese defend with 2 infantry Japanese roll dice for 3 artilleries and 4 infantry in Yunnan, round 2 : 3/7 hits, 2.17 expected hits Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 3 artilleries and 4 infantry remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Non Combat Move - Japanese 1 aaGun moved from Hunan to Yunnan 2 infantry moved from Malaya to 37 Sea Zone 1 artillery moved from Malaya to 37 Sea Zone 1 artillery, 4 infantry and 3 transports moved from 37 Sea Zone to 39 Sea Zone 2 battleships, 1 carrier and 1 cruiser moved from 37 Sea Zone to 39 Sea Zone 2 fighters moved from 37 Sea Zone to 39 Sea Zone 1 carrier moved from 80 Sea Zone to 72 Sea Zone 1 carrier moved from 80 Sea Zone to 39 Sea Zone 1 destroyer moved from 80 Sea Zone to 72 Sea Zone 2 bombers moved from Belgian Congo to Tobruk 1 fighter and 1 tactical_bomber moved from 80 Sea Zone to Caucasus 1 fighter and 1 tactical_bomber moved from Belgian Congo to 72 Sea Zone 1 fighter moved from Belgian Congo to Italian Somaliland Place Units - Japanese 1 armour and 2 artilleries placed in India 3 infantry placed in French Indo China 3 infantry placed in Malaya Turn Complete - Japanese Total Cost from Convoy Blockades: 11 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,3,6,1,3,6,2,2,1,5,2,3,5,6,6 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,3,4,6,1,3,1,1,5,1,1,6,6,3 Japanese collect 24 PUs (11 lost to blockades); end with 25 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 30 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67 Japanese regular : 0.83 British regular : -1.17
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@ghostglider I launched the fic fight by mistake as I thought the sz6 carrier could reach. it’s been a long week, lol. Can I cancel the fic fight and just take wide open kwangsi next to it instead?