Scrambles?
L21 Pejon_88 (Axis) vs aagamerz13 (Allies + 16)
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2d6: 5, 2
1d6: 2
1d6: 1 -
@dicebot uk wins 1 inf left
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TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Purchase Units - Americans Americans buy 3 fighters, 1 harbour, 2 infantry, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 9 Sea Zone to 25 Sea Zone 2 carriers moved from 54 Sea Zone to 30 Sea Zone 4 fighters moved from 54 Sea Zone to 30 Sea Zone 1 submarine moved from 10 Sea Zone to 30 Sea Zone 2 destroyers, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 30 Sea Zone 1 carrier moved from 10 Sea Zone to 30 Sea Zone 2 fighters moved from Gibraltar to Algeria 1 infantry moved from Morocco to Algeria 1 bomber moved from Gibraltar to Southern France 1 aaGun, 1 infantry and 1 transport moved from 103 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 1 transport moved from 26 Sea Zone to 30 Sea Zone Combat - Americans Strategic bombing raid in Southern France Germans roll AA dice in Southern France : 0/1 hits, 0.17 expected hits Bombing raid in Southern France rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in Southern France causes 5 damage total. Battle in Holland Belgium Battle in 25 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 25 Sea Zone Americans win, taking Holland Belgium from Germans with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Algeria Americans attack with 2 fighters and 1 infantry Italians defend with 1 artillery Americans roll dice for 2 fighters and 1 infantry in Algeria, round 2 : 1/3 hits, 1.17 expected hits Italians roll dice for 1 artillery in Algeria, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Algeria Americans win, taking Algeria from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 artillery Battle in 30 Sea Zone Americans attack with 3 carriers, 2 destroyers, 5 fighters, 1 submarine, 1 tactical_bomber and 1 transport Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 30 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 30 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 30 Sea Zone Americans win with 3 carriers, 2 destroyers, 5 fighters, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 aaGun, 1 infantry and 1 transport moved from 11 Sea Zone to 30 Sea Zone 1 destroyer moved from 1 Sea Zone to 10 Sea Zone 1 fighter moved from 103 Sea Zone to 110 Sea Zone 1 bomber moved from Southern France to United Kingdom 1 submarine moved from 110 Sea Zone to 105 Sea Zone 1 transport moved from 110 Sea Zone to 103 Sea Zone 2 fighters moved from Algeria to 103 Sea Zone 1 mech_infantry moved from Alexandria to Egypt Place Units - Americans 1 harbour placed in Johnston Island 1 transport placed in 101 Sea Zone 2 infantry placed in Eastern United States 3 fighters and 2 tactical_bombers placed in Western United States Turn Complete - Americans Americans collect 59 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 3 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 3 PUs Purchase Units - British Turning on Edit Mode EDIT: Removing units owned by Americans from 70 Sea Zone: 1 infantry and 1 transport EDIT: Adding units owned by Americans to French West Africa: 1 infantry EDIT: Adding units owned by Americans to 83 Sea Zone: 1 transport EDIT: Turning off Edit Mode British buy 1 fighter, 5 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British Turning on Edit Mode EDIT: Removing units owned by Americans from 110 Sea Zone: 1 fighter EDIT: Adding units owned by Americans to United Kingdom: 1 fighter EDIT: Turning off Edit Mode 2 infantry moved from India to Burma 1 tactical_bomber moved from India to Burma 1 infantry moved from Northwest Persia to Caucasus 1 mech_infantry moved from Iraq to Caucasus 1 mech_infantry moved from Iraq to Caucasus 1 tactical_bomber moved from Eastern Persia to Caucasus Combat - British Battle in Burma British attack with 2 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 2 infantry and 1 tactical_bomber in Burma, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Caucasus British attack with 1 infantry, 2 mech_infantrys and 1 tactical_bomber Germans defend with 1 infantry and 1 mech_infantry British roll dice for 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Caucasus, round 2 : 0/4 hits, 1.00 expected hits Germans roll dice for 1 infantry and 1 mech_infantry in Caucasus, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Caucasus British roll dice for 2 mech_infantrys and 1 tactical_bomber in Caucasus, round 3 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 infantry and 1 mech_infantry in Caucasus, round 3 : 0/2 hits, 0.67 expected hits British roll dice for 2 mech_infantrys and 1 tactical_bomber in Caucasus, round 4 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry and 1 mech_infantry in Caucasus, round 4 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Caucasus British roll dice for 2 mech_infantrys and 1 tactical_bomber in Caucasus, round 5 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Caucasus, round 5 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Caucasus British win, taking Caucasus from Germans with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for British: 1 infantry Casualties for Germans: 1 infantry and 1 mech_infantry Non Combat Move - British Turning on Edit Mode EDIT: Removing units owned by Germans from Normandy Bordeaux: 1 infantry EDIT: Changing ownership of Normandy Bordeaux from Germans to British EDIT: Adding units owned by British to Normandy Bordeaux: 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from United Kingdom: 2 infantry EDIT: Turning off Edit Mode 1 tactical_bomber moved from Burma to India 1 tactical_bomber moved from Caucasus to Iraq 2 infantry moved from Iraq to Northwest Persia 1 fighter moved from Gibraltar to 110 Sea Zone 1 fighter moved from Gibraltar to United Kingdom 1 infantry moved from Tobruk to Alexandria 1 destroyer moved from 81 Sea Zone to 80 Sea Zone 2 fighters moved from Russia to Iraq 1 mech_infantry moved from Egypt to Iraq Place Units - British 1 fighter placed in United Kingdom 3 infantry placed in Iraq 2 infantry and 1 mech_infantry placed in Egypt 1 mech_infantry placed in Union of South Africa 1 transport placed in 110 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,4 British collect 36 PUs; end with 36 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,1 UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 6 PUs Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Americans regular : 0.50 Japanese regular : -0.67 Italians regular : -0.33 Germans AA : -0.17 Germans regular : -1.33 British regular : -1.33
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Purchase Units - Italians Italians buy 1 destroyer, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 2 fighters moved from Southern Italy to Normandy Bordeaux 2 infantry moved from France to Normandy Bordeaux 1 artillery and 1 infantry moved from Libya to 96 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone 1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar 1 bomber moved from Southern Italy to Gibraltar 2 transports moved from 97 Sea Zone to 95 Sea Zone 4 infantry moved from Northern Italy to 95 Sea Zone 4 infantry and 2 transports moved from 95 Sea Zone to 94 Sea Zone 4 infantry moved from 94 Sea Zone to Algeria 1 battleship and 2 cruisers moved from 96 Sea Zone to 94 Sea Zone 1 armour moved from Libya to Tobruk Italians take Tobruk from British 1 armour moved from Tobruk to Libya 1 artillery and 2 infantry moved from Rostov to Caucasus 1 armour moved from Volgograd to Caucasus Combat - Italians Battle in Algeria Italians attack with 4 infantry Americans defend with 1 infantry Italians roll dice for 1 battleship and 2 cruisers in Algeria, round 2 : 1/3 hits, 1,67 expected hits Americans roll dice for 1 infantry in Algeria, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Algeria Italians win, taking Algeria from Americans with 3 infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for Americans: 1 infantry Battle in Caucasus Italians attack with 1 armour, 1 artillery and 2 infantry British defend with 2 mech_infantrys Italians roll dice for 1 armour, 1 artillery and 2 infantry in Caucasus, round 2 : 0/4 hits, 1,33 expected hits Russians roll dice for 2 mech_infantrys in Caucasus, round 2 : 0/2 hits, 0,67 expected hits Italians roll dice for 1 armour, 1 artillery and 2 infantry in Caucasus, round 3 : 3/4 hits, 1,33 expected hits Russians roll dice for 2 mech_infantrys in Caucasus, round 3 : 1/2 hits, 0,67 expected hits 2 mech_infantrys owned by the British and 1 infantry owned by the Italians lost in Caucasus Italians win, taking Caucasus from Russians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 5 Casualties for Italians: 1 infantry Casualties for British: 2 mech_infantrys Battle in Normandy Bordeaux Italians attack with 2 fighters and 2 infantry British defend with 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 2 fighters and 2 infantry in Normandy Bordeaux, round 2 : 1/4 hits, 1,33 expected hits British roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Normandy Bordeaux Italians win, taking Normandy Bordeaux from British with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Gibraltar Italians attack with 1 artillery, 1 bomber and 1 infantry British defend with 1 airfield and 1 harbour; Americans defend with 1 armour Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Gibraltar, round 2 : 3/3 hits, 1,33 expected hits British roll dice for 1 armour in Gibraltar, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the Americans lost in Gibraltar Italians win, taking Gibraltar from British with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 1 armour Non Combat Move - Italians 2 carriers and 1 destroyer moved from 96 Sea Zone to 94 Sea Zone 1 destroyer moved from 97 Sea Zone to 94 Sea Zone 1 submarine moved from 95 Sea Zone to 98 Sea Zone 1 aaGun and 3 infantry moved from Northern Italy to Southern France 2 fighters moved from Normandy Bordeaux to Western Germany 1 bomber moved from Gibraltar to Tunisia 2 fighters moved from 96 Sea Zone to Southern Italy 1 aaGun moved from Rostov to Caucasus Place Units - Italians 2 infantry and 2 mech_infantrys placed in Northern Italy 1 destroyer placed in 95 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,2 Italians collect 16 PUs (2 lost to blockades); end with 16 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 24 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Combat Hit Differential Summary :
Americans regular : 0,67 Italians regular : 1,00 Russians regular : -0,33 British regular : -0,83
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TripleA Turn Summary: ANZAC round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 marine; Remaining resources: 7 PUs; Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 1 submarine moved from 54 Sea Zone to 55 Sea Zone 1 fighter moved from 54 Sea Zone to 55 Sea Zone Combat - ANZAC Battle in 55 Sea Zone ANZAC attack with 1 destroyer, 1 fighter and 1 submarine Japanese defend with 2 submarines ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Japanese lost in 55 Sea Zone ANZAC roll dice for 1 destroyer and 1 fighter in 55 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 55 Sea Zone ANZAC win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 12 Casualties for Japanese: 2 submarines Non Combat Move - ANZAC Turning on Edit Mode EDIT: Removing units owned by Japanese from 31 Sea Zone: 1 transport EDIT: Turning off Edit Mode 4 carriers and 7 fighters moved from 54 Sea Zone to 30 Sea Zone 1 fighter moved from 55 Sea Zone to 30 Sea Zone Place Units - ANZAC Turning on Edit Mode EDIT: Removing units owned by ANZAC from 54 Sea Zone: 1 submarine EDIT: Adding units owned by ANZAC to 31 Sea Zone: 1 submarine EDIT: Turning off Edit Mode 1 marine placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 17 PUs
Combat Hit Differential Summary :
Japanese regular : -0.17 ANZAC regular : 0.83
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 marine; Remaining resources: 7 PUs; Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 1 submarine moved from 54 Sea Zone to 55 Sea Zone 1 fighter moved from 54 Sea Zone to 55 Sea Zone Combat - ANZAC Battle in 55 Sea Zone ANZAC attack with 1 destroyer, 1 fighter and 1 submarine Japanese defend with 2 submarines ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Japanese lost in 55 Sea Zone ANZAC roll dice for 1 destroyer and 1 fighter in 55 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 55 Sea Zone ANZAC win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 12 Casualties for Japanese: 2 submarines Non Combat Move - ANZAC Turning on Edit Mode EDIT: Removing units owned by Japanese from 31 Sea Zone: 1 transport EDIT: Turning off Edit Mode 4 carriers and 7 fighters moved from 54 Sea Zone to 30 Sea Zone 1 fighter moved from 55 Sea Zone to 30 Sea Zone Place Units - ANZAC Turning on Edit Mode EDIT: Removing units owned by ANZAC from 54 Sea Zone: 1 submarine EDIT: Adding units owned by ANZAC to 31 Sea Zone: 1 submarine EDIT: Turning off Edit Mode 1 marine placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 17 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.17 ANZAC regular : 0.83
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 1 fighter, 18 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Volgograd to Samara 1 fighter and 1 tactical_bomber moved from Volgograd to Samara 1 infantry moved from Volgograd to Tambov 1 infantry moved from Rostov to Tambov 1 fighter and 1 tactical_bomber moved from Rostov to Tambov 1 infantry moved from Ukraine to Western Ukraine 1 bomber moved from Southern Italy to Bryansk 1 armour and 2 mech_infantrys moved from Eastern Poland to Western Ukraine 1 bomber moved from Novgorod to Smolensk 1 fighter and 1 tactical_bomber moved from Novgorod to Vologda 1 infantry moved from Archangel to Vologda 5 mech_infantrys moved from Archangel to Nenetsia 1 mech_infantry moved from Belarus to Nenetsia 1 infantry moved from France to Holland Belgium 1 mech_infantry moved from Western Germany to Holland Belgium 2 fighters and 2 tactical_bombers moved from 112 Sea Zone to Holland Belgium 2 infantry moved from Belarus to Smolensk 1 infantry moved from Belarus to Bryansk 1 infantry moved from Ukraine to Bryansk Combat - Germans Germans creates battle in territory 98 Sea Zone Battle in Vologda Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Vologda, round 2 : 1/3 hits, 1,33 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Vologda Germans win, taking 98 Sea Zone from French, taking Vologda from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Smolensk Germans attack with 1 bomber and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 2 infantry in Smolensk, round 2 : 2/3 hits, 1,00 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Bryansk Germans attack with 1 bomber and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 2 infantry in Bryansk, round 2 : 1/3 hits, 1,00 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Western Ukraine Germans attack with 1 armour, 1 infantry and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Western Ukraine, round 2 : 0/4 hits, 1,00 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Western Ukraine Germans roll dice for 1 armour and 2 mech_infantrys in Western Ukraine, round 3 : 1/3 hits, 0,83 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -4 Casualties for Germans: 1 infantry and 1 mech_infantry Casualties for Russians: 1 infantry Battle in Samara Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 2 infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Samara, round 2 : 1/4 hits, 1,50 expected hits Russians roll dice for 2 infantry in Samara, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Samara, round 3 : 1/3 hits, 1,33 expected hits Russians roll dice for 1 infantry in Samara, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 2 infantry Casualties for Russians: 2 infantry Battle in Tambov Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 1/4 hits, 1,50 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Nenetsia Germans attack with 6 mech_infantrys Russians defend with 1 infantry Germans roll dice for 6 mech_infantrys in Nenetsia, round 2 : 0/6 hits, 1,00 expected hits Russians roll dice for 1 infantry in Nenetsia, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 6 mech_infantrys in Nenetsia, round 3 : 2/6 hits, 1,00 expected hits Russians roll dice for 1 infantry in Nenetsia, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Nenetsia Germans win, taking Nenetsia from Russians with 6 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Holland Belgium Germans attack with 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers Americans defend with 1 infantry Germans roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Holland Belgium, round 2 : 2/6 hits, 2,67 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Germans 3 infantry moved from Rostov to Caucasus 3 mech_infantrys moved from Rostov to Caucasus 1 aaGun moved from Volgograd to Caucasus 5 mech_infantrys moved from Rostov to Volgograd 5 mech_infantrys moved from Eastern Poland to Ukraine 1 artillery and 4 infantry moved from Novgorod to Belarus 1 aaGun moved from Archangel to Nenetsia 1 aaGun moved from Rostov to Volgograd 1 artillery and 1 infantry moved from Ukraine to Rostov 1 transport moved from 115 Sea Zone to 114 Sea Zone 2 infantry moved from Germany to 114 Sea Zone 2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Novgorod 6 mech_infantrys moved from Germany to Eastern Poland 1 fighter and 1 tactical_bomber moved from Samara to Rostov 1 fighter and 1 tactical_bomber moved from Vologda to Volgograd 1 bomber moved from Bryansk to Novgorod 1 bomber moved from Smolensk to Novgorod 2 fighters and 2 tactical_bombers moved from Holland Belgium to 112 Sea Zone 1 tactical_bomber moved from Western Germany to Novgorod 1 fighter and 1 tactical_bomber moved from Tambov to Novgorod Place Units - Germans 3 infantry placed in Volgograd 3 infantry placed in Ukraine 3 infantry placed in Novgorod 2 infantry placed in Germany 1 fighter, 7 infantry and 2 mech_infantrys placed in Western Germany 3 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 61 PUs; end with 61 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 68 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUs
Combat Hit Differential Summary :
Americans regular : -0,33 Russians regular : 0,33 Germans regular : -2,17
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - Russians Russians buy 8 infantry; Remaining resources: 1 PUs; Combat Move - Russians 3 infantry moved from Russia to Tambov 2 infantry moved from Russia to Smolensk 2 infantry moved from Russia to Bryansk 1 fighter moved from Russia to Vologda 1 tactical_bomber moved from Russia to Tambov 1 fighter moved from Russia to Bryansk 1 tactical_bomber moved from Russia to Smolensk 1 artillery moved from Russia to Vologda 1 infantry moved from Russia to Vologda Combat - Russians Battle in Bryansk Russians attack with 1 fighter and 2 infantry Germans defend with 2 infantry Russians roll dice for 1 fighter and 2 infantry in Bryansk, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 2 infantry in Bryansk, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Bryansk Russians roll dice for 1 fighter and 2 infantry in Bryansk, round 3 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in Tambov Russians attack with 3 infantry and 1 tactical_bomber Germans defend with 2 infantry Russians roll dice for 3 infantry and 1 tactical_bomber in Tambov, round 2 : 0/4 hits, 1.00 expected hits Germans roll dice for 2 infantry in Tambov, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 3 infantry and 1 tactical_bomber in Tambov, round 3 : 0/4 hits, 1.00 expected hits Germans roll dice for 2 infantry in Tambov, round 3 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Tambov Russians roll dice for 1 infantry and 1 tactical_bomber in Tambov, round 4 : 1/2 hits, 0.67 expected hits Germans roll dice for 2 infantry in Tambov, round 4 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Tambov Russians roll dice for 1 infantry and 1 tactical_bomber in Tambov, round 5 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Tambov, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 2 infantry Casualties for Germans: 2 infantry Battle in Smolensk Russians attack with 2 infantry and 1 tactical_bomber Germans defend with 2 infantry Russians roll dice for 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 2 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Smolensk Russians roll dice for 2 infantry and 1 tactical_bomber in Smolensk, round 3 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Smolensk, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Russians: 1 infantry Battle in Vologda Russians attack with 1 artillery, 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Vologda, round 2 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter moved from Vologda to Russia 1 tactical_bomber moved from Tambov to Russia 1 tactical_bomber moved from Smolensk to Russia 1 fighter moved from Bryansk to Russia 2 infantry moved from Russia to Samara 1 infantry moved from Siberia to Amur 4 infantry moved from Buryatia to Amur 2 infantry moved from Buryatia to Amur 1 aaGun moved from Buryatia to Amur 1 aaGun and 10 infantry moved from Buryatia to Yakut S.S.R. Place Units - Russians 8 infantry placed in Russia Turn Complete - Russians Russians collect 19 PUs; end with 20 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs
Combat Hit Differential Summary :
Germans regular : -0.67 Russians regular : -0.83
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - Japanese Japanese buy 2 armour, 2 artilleries, 2 destroyers, 1 fighter, 2 infantry, 5 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 marine moved from Hawaiian Islands to 26 Sea Zone 1 battleship, 4 carriers, 2 cruisers, 1 destroyer, 4 fighters, 1 marine, 2 submarines and 4 tactical_bombers moved from 26 Sea Zone to 25 Sea Zone 7 artilleries and 15 infantry moved from Yunnan to Burma 1 armour and 2 mech_infantrys moved from French Indo China to Burma 3 mech_infantrys moved from Malaya to Burma 1 bomber moved from French Indo China to 55 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone 1 destroyer moved from 35 Sea Zone to 55 Sea Zone Combat - Japanese Battle in 55 Sea Zone Japanese attack with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber ANZAC defend with 1 destroyer and 1 submarine Japanese roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 2/4 hits, 2,17 expected hits ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC and 1 submarine owned by the ANZAC lost in 55 Sea Zone Japanese win with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 14 Casualties for ANZAC: 1 destroyer and 1 submarine Battle in 25 Sea Zone Japanese attack with 1 battleship, 4 carriers, 2 cruisers, 1 destroyer, 4 fighters, 1 marine, 2 submarines and 4 tactical_bombers Americans defend with 1 submarine Japanese roll dice for 2 submarines in 25 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 battleship, 4 carriers, 2 cruisers, 1 destroyer, 4 fighters and 4 tactical_bombers in 25 Sea Zone, round 2 : 8/12 hits, 6,67 expected hits Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Americans lost in 25 Sea Zone Japanese win with 1 battleship, 4 carriers, 2 cruisers, 1 destroyer, 4 fighters, 2 submarines and 4 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Burma Japanese attack with 1 armour, 7 artilleries, 15 infantry and 5 mech_infantrys British defend with 2 infantry Japanese roll dice for 1 armour, 7 artilleries, 15 infantry and 5 mech_infantrys in Burma, round 2 : 6/28 hits, 7,33 expected hits UK_Pacific roll dice for 2 infantry in Burma, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 armour, 7 artilleries, 14 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Non Combat Move - Japanese 1 aaGun moved from Yunnan to Burma 1 submarine moved from 39 Sea Zone to 37 Sea Zone 1 infantry moved from Shensi to Szechwan 1 mech_infantry moved from Szechwan to Yunnan 1 mech_infantry moved from Kweichow to Yunnan 1 infantry moved from Hopei to Shensi 1 infantry moved from Anhwe to Hopei 1 infantry moved from Anhwe to Kweichow 2 infantry moved from Hunan to Yunnan 1 infantry moved from Anhwe to Hunan 1 infantry moved from Hunan to Yunnan 1 infantry moved from Shantung to Anhwe 1 transport moved from 35 Sea Zone to 19 Sea Zone 2 infantry moved from Shantung to 19 Sea Zone 2 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Japan 1 carrier moved from 6 Sea Zone to 25 Sea Zone 1 carrier moved from 35 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 37 Sea Zone 1 bomber moved from 55 Sea Zone to Java 1 bomber moved from French Indo China to Guam 1 transport moved from 35 Sea Zone to 37 Sea Zone 1 battleship, 1 carrier, 1 fighter, 2 submarines and 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone 1 marine moved from 25 Sea Zone to Midway 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 25 Sea Zone 2 infantry moved from 25 Sea Zone to Midway 1 tactical_bomber moved from Philippines to Japan 1 fighter and 1 tactical_bomber moved from Philippines to French Indo China Place Units - Japanese 1 artillery and 2 infantry placed in Malaya 2 armour and 1 artillery placed in French Indo China 1 fighter placed in Japan 2 destroyers, 5 submarines and 1 transport placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 66 PUs; end with 66 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 79 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 84 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 89 PUs
Combat Hit Differential Summary :
Americans regular : -0,17 Japanese regular : -0,83 UK_Pacific regular : 0,33 ANZAC regular : -0,50
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TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 2 fighters, 5 infantry and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 2 fighters moved from Queensland to 55 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 30 Sea Zone to 26 Sea Zone 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 submarine moved from 30 Sea Zone to 55 Sea Zone 1 infantry moved from French West Africa to 83 Sea Zone 1 infantry and 1 transport moved from 83 Sea Zone to 91 Sea Zone 1 infantry moved from Morocco to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar 1 fighter moved from 103 Sea Zone to 92 Sea Zone 1 fighter moved from 103 Sea Zone to Gibraltar 2 infantry moved from Eastern United States to 101 Sea Zone 2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar 6 fighters moved from 110 Sea Zone to Western Germany 1 bomber moved from United Kingdom to Western Germany Combat - Americans Americans creates battle in territory 105 Sea Zone Air Battle in Western Germany Americans attacks with 7 units heading to Western Germany Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Western Germany Germans roll AA dice in Western Germany : 0/1 hits, 0.17 expected hits Bombing raid in Western Germany rolls: 6 and causes: 6 damage to unit: factory_major Bombing raid in Western Germany causes 6 damage total. Battle in 92 Sea Zone Americans attack with 1 fighter Italians defend with 1 transport 1 transport owned by the Italians lost in 92 Sea Zone Americans win, taking 105 Sea Zone from Germans with 1 fighter remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in Hawaiian Islands Battle in Gibraltar Americans attack with 1 fighter and 4 infantry Italians defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry Americans roll dice for 1 fighter and 4 infantry in Gibraltar, round 2 : 1/5 hits, 1.17 expected hits Italians roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar Americans roll dice for 1 fighter and 2 infantry in Gibraltar, round 3 : 2/3 hits, 0.83 expected hits Italians roll dice for 1 artillery in Gibraltar, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Gibraltar Americans win, taking Hawaiian Islands from Japanese, taking Gibraltar from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 1 Casualties for Americans: 2 infantry Casualties for Italians: 1 artillery and 1 infantry Battle in 55 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Cleaning up after air battles Non Combat Move - Americans 1 transport moved from 103 Sea Zone to 101 Sea Zone 1 carrier moved from 103 Sea Zone to 91 Sea Zone 1 fighter moved from Gibraltar to 91 Sea Zone 1 fighter moved from 92 Sea Zone to 91 Sea Zone 1 aaGun and 1 transport moved from 110 Sea Zone to 91 Sea Zone 1 aaGun moved from 91 Sea Zone to Gibraltar 2 fighters moved from 55 Sea Zone to Queensland 1 destroyer moved from 30 Sea Zone to 16 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 tactical_bomber moved from 30 Sea Zone to Western United States 3 carriers moved from 30 Sea Zone to 26 Sea Zone 6 fighters moved from 30 Sea Zone to 26 Sea Zone 1 destroyer moved from 30 Sea Zone to 54 Sea Zone 1 transport moved from 30 Sea Zone to 10 Sea Zone 1 fighter moved from Western United States to 30 Sea Zone 6 fighters moved from Western Germany to 110 Sea Zone 1 bomber moved from Western Germany to United Kingdom Place Units - Americans 1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone 1 infantry placed in Western United States 1 transport placed in 101 Sea Zone 4 infantry placed in Eastern United States Turn Complete - Americans Americans collect 56 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Americans regular : 1.67 Japanese regular : 0.67 Italians regular : 1.00 Germans AA : -0.17
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TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 2 fighters, 5 infantry and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 2 fighters moved from Queensland to 55 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 30 Sea Zone to 26 Sea Zone 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 submarine moved from 30 Sea Zone to 55 Sea Zone 1 infantry moved from French West Africa to 83 Sea Zone 1 infantry and 1 transport moved from 83 Sea Zone to 91 Sea Zone 1 infantry moved from Morocco to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar 1 fighter moved from 103 Sea Zone to 92 Sea Zone 1 fighter moved from 103 Sea Zone to Gibraltar 2 infantry moved from Eastern United States to 101 Sea Zone 2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar 6 fighters moved from 110 Sea Zone to Western Germany 1 bomber moved from United Kingdom to Western Germany Combat - Americans Americans creates battle in territory 105 Sea Zone Air Battle in Western Germany Americans attacks with 7 units heading to Western Germany Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Western Germany Germans roll AA dice in Western Germany : 0/1 hits, 0.17 expected hits Bombing raid in Western Germany rolls: 6 and causes: 6 damage to unit: factory_major Bombing raid in Western Germany causes 6 damage total. Battle in 92 Sea Zone Americans attack with 1 fighter Italians defend with 1 transport 1 transport owned by the Italians lost in 92 Sea Zone Americans win, taking 105 Sea Zone from Germans with 1 fighter remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in Hawaiian Islands Battle in Gibraltar Americans attack with 1 fighter and 4 infantry Italians defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry Americans roll dice for 1 fighter and 4 infantry in Gibraltar, round 2 : 1/5 hits, 1.17 expected hits Italians roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar Americans roll dice for 1 fighter and 2 infantry in Gibraltar, round 3 : 2/3 hits, 0.83 expected hits Italians roll dice for 1 artillery in Gibraltar, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Gibraltar Americans win, taking Hawaiian Islands from Japanese, taking Gibraltar from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 1 Casualties for Americans: 2 infantry Casualties for Italians: 1 artillery and 1 infantry Battle in 55 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Cleaning up after air battles Non Combat Move - Americans 1 transport moved from 103 Sea Zone to 101 Sea Zone 1 carrier moved from 103 Sea Zone to 91 Sea Zone 1 fighter moved from Gibraltar to 91 Sea Zone 1 fighter moved from 92 Sea Zone to 91 Sea Zone 1 aaGun and 1 transport moved from 110 Sea Zone to 91 Sea Zone 1 aaGun moved from 91 Sea Zone to Gibraltar 2 fighters moved from 55 Sea Zone to Queensland 1 destroyer moved from 30 Sea Zone to 16 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 tactical_bomber moved from 30 Sea Zone to Western United States 3 carriers moved from 30 Sea Zone to 26 Sea Zone 6 fighters moved from 30 Sea Zone to 26 Sea Zone 1 destroyer moved from 30 Sea Zone to 54 Sea Zone 1 transport moved from 30 Sea Zone to 10 Sea Zone 1 fighter moved from Western United States to 30 Sea Zone 6 fighters moved from Western Germany to 110 Sea Zone 1 bomber moved from Western Germany to United Kingdom Place Units - Americans 1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone 1 infantry placed in Western United States 1 transport placed in 101 Sea Zone 4 infantry placed in Eastern United States Turn Complete - Americans Americans collect 56 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 3 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 3 PUs Purchase Units - British British buy 1 armour, 1 carrier, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Alexandria to Tobruk British take Tobruk from Italians 1 destroyer moved from 103 Sea Zone to 91 Sea Zone 2 infantry moved from United Kingdom to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Holland Belgium 1 fighter moved from United Kingdom to Holland Belgium 1 fighter moved from 110 Sea Zone to Holland Belgium 1 destroyer moved from 80 Sea Zone to 81 Sea Zone 1 mech_infantry moved from Union of South Africa to Belgian Congo Combat - British Battle in Holland Belgium British attack with 2 fighters and 2 infantry Germans defend with 1 infantry and 1 mech_infantry British roll dice for 2 fighters and 2 infantry in Holland Belgium, round 2 : 2/4 hits, 1.33 expected hits Germans roll dice for 1 infantry and 1 mech_infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans, 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium British win, taking Holland Belgium from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 infantry Casualties for Germans: 1 infantry and 1 mech_infantry Non Combat Move - British 1 fighter moved from Holland Belgium to United Kingdom 1 fighter moved from Holland Belgium to 110 Sea Zone 1 fighter moved from United Kingdom to Gibraltar 2 mech_infantrys moved from Eastern Persia to India 1 fighter moved from Iraq to India Place Units - British 1 carrier placed in 110 Sea Zone 3 infantry placed in Iraq British undo move 2. Turning on Edit Mode EDIT: Removing units owned by British from Northwest Persia: 1 infantry EDIT: Adding units owned by British to Iraq: 1 infantry EDIT: Turning off Edit Mode 3 infantry placed in Iraq British undo move 2. Turning on Edit Mode EDIT: Removing units owned by British from Egypt: 4 mech_infantrys EDIT: Adding units owned by British to Iraq: 4 mech_infantrys EDIT: Removing units owned by British from Egypt: 1 infantry EDIT: Adding units owned by British to Alexandria: 1 infantry EDIT: Turning off Edit Mode 3 infantry placed in Iraq 1 armour and 2 mech_infantrys placed in Egypt Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,1,1,6 British collect 35 PUs (2 lost to blockades); end with 35 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Americans regular : 1.67 Japanese regular : 0.67 Italians regular : 1.00 Germans AA : -0.17 Germans regular : 0.33 British regular : 0.67
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - Italians Italians buy 1 fighter, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Algeria to Morocco Italians take Morocco from Americans 2 infantry moved from Algeria to 94 Sea Zone 2 infantry and 1 transport moved from 94 Sea Zone to 98 Sea Zone 2 infantry moved from 98 Sea Zone to Alexandria 1 battleship and 1 cruiser moved from 94 Sea Zone to 98 Sea Zone 1 fighter moved from Southern Italy to Alexandria 1 fighter moved from Southern Italy to Tobruk 1 armour moved from Libya to Tobruk 1 bomber moved from Tunisia to Tobruk 1 infantry moved from Normandy Bordeaux to Holland Belgium 2 fighters moved from Western Germany to Holland Belgium Combat - Italians Battle in Tobruk Italians attack with 1 armour, 1 bomber and 1 fighter British defend with 1 infantry Italians roll dice for 1 armour, 1 bomber and 1 fighter in Tobruk, round 2 : 1/3 hits, 1,67 expected hits British roll dice for 1 infantry in Tobruk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Tobruk Italians win, taking Tobruk from British with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Alexandria Italians attack with 1 fighter and 2 infantry British defend with 1 infantry Italians roll dice for 1 battleship and 1 cruiser in Alexandria, round 2 : 2/2 hits, 1,17 expected hits British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Alexandria Italians win, taking Alexandria from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Holland Belgium Italians attack with 2 fighters and 1 infantry British defend with 1 infantry Italians roll dice for 2 fighters and 1 infantry in Holland Belgium, round 2 : 2/3 hits, 1,17 expected hits British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Holland Belgium Italians win, taking Holland Belgium from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 1 infantry moved from Normandy Bordeaux to France 1 carrier moved from 94 Sea Zone to 98 Sea Zone 1 fighter moved from Alexandria to 98 Sea Zone 1 carrier, 1 cruiser, 2 destroyers and 1 transport moved from 94 Sea Zone to 95 Sea Zone 1 fighter moved from Tobruk to 95 Sea Zone 1 bomber moved from Tobruk to Southern Italy 1 aaGun and 2 infantry moved from Northern Italy to Southern Italy 1 aaGun and 3 infantry moved from Southern France to France 1 fighter moved from Holland Belgium to Western Germany 1 fighter moved from Holland Belgium to Southern Italy 1 aaGun, 1 armour, 1 artillery and 1 infantry moved from Caucasus to Volgograd Place Units - Italians 1 fighter, 1 submarine and 1 transport placed in 95 Sea Zone 2 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,3 Italians collect 17 PUs (2 lost to blockades); end with 17 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 27 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 30 PUs
Combat Hit Differential Summary :
Italians regular : 1,00 British regular : -1,00
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TripleA Turn Summary: ANZAC round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 carrier; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 submarine moved from 31 Sea Zone to 26 Sea Zone 3 carriers and 6 fighters moved from 30 Sea Zone to 26 Sea Zone 1 carrier and 1 fighter moved from 30 Sea Zone to 10 Sea Zone 1 fighter moved from 30 Sea Zone to Hawaiian Islands 1 fighter moved from Eastern Persia to India 1 fighter moved from Eastern Persia to Egypt Place Units - ANZAC 1 carrier placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 carrier; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 submarine moved from 31 Sea Zone to 26 Sea Zone 3 carriers and 6 fighters moved from 30 Sea Zone to 26 Sea Zone 1 carrier and 1 fighter moved from 30 Sea Zone to 10 Sea Zone 1 fighter moved from 30 Sea Zone to Hawaiian Islands 1 fighter moved from Eastern Persia to India 1 fighter moved from Eastern Persia to Egypt Place Units - ANZAC 1 carrier placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 carrier; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 submarine moved from 31 Sea Zone to 26 Sea Zone 3 carriers and 6 fighters moved from 30 Sea Zone to 26 Sea Zone 1 carrier and 1 fighter moved from 30 Sea Zone to 10 Sea Zone 1 fighter moved from 30 Sea Zone to Hawaiian Islands 1 fighter moved from Eastern Persia to India 1 fighter moved from Eastern Persia to Egypt Place Units - ANZAC 1 carrier placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 1 fighter, 11 infantry and 10 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Nenetsia to Urals Germans take Urals from Russians 1 mech_infantry moved from Nenetsia to Vologda 2 infantry moved from Belarus to Smolensk 1 artillery and 2 infantry moved from Belarus to Bryansk 1 fighter and 1 tactical_bomber moved from Novgorod to Vologda 1 tactical_bomber moved from Novgorod to Bryansk 1 bomber moved from Novgorod to Smolensk 1 bomber moved from Novgorod to Tambov 1 infantry moved from Rostov to Tambov 1 infantry moved from Volgograd to Tambov 2 infantry moved from Volgograd to Samara 1 fighter and 1 tactical_bomber moved from Rostov to Northwest Persia 1 fighter and 1 tactical_bomber moved from Volgograd to Samara 1 mech_infantry moved from Volgograd to Novosibirsk Germans take Novosibirsk from Russians 2 infantry moved from Caucasus to Northwest Persia Combat - Germans Battle in Northwest Persia Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Northwest Persia, round 2 : 1/4 hits, 1,50 expected hits British roll dice for 1 infantry in Northwest Persia, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Northwest Persia Germans win, taking Northwest Persia from British with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for British: 1 infantry Battle in Bryansk Germans attack with 1 artillery, 2 infantry and 1 tactical_bomber Russians defend with 2 infantry Germans roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 1/4 hits, 1,33 expected hits Russians roll dice for 2 infantry in Bryansk, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Russians lost in Bryansk Germans roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Bryansk, round 3 : 3/4 hits, 1,33 expected hits Russians roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Smolensk Germans attack with 1 bomber and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 2 infantry in Smolensk, round 2 : 0/3 hits, 1,00 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 bomber and 2 infantry in Smolensk, round 3 : 1/3 hits, 1,00 expected hits Russians roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Tambov Germans attack with 1 bomber and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 2 infantry in Tambov, round 2 : 0/3 hits, 1,00 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 bomber and 2 infantry in Tambov, round 3 : 1/3 hits, 1,00 expected hits Russians roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Samara Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 2 infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Samara, round 2 : 2/4 hits, 1,50 expected hits Russians roll dice for 2 infantry in Samara, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Russians lost in Samara Germans win, taking Samara from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Vologda Germans attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber Russians defend with 1 artillery Germans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Vologda, round 2 : 0/3 hits, 1,33 expected hits Russians roll dice for 1 artillery in Vologda, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Vologda, round 3 : 1/3 hits, 1,33 expected hits Russians roll dice for 1 artillery in Vologda, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Non Combat Move - Germans 1 aaGun and 3 mech_infantrys moved from Nenetsia to Archangel 2 infantry moved from Novgorod to Archangel 3 infantry moved from Novgorod to Belarus 5 mech_infantrys moved from Ukraine to Volgograd 1 armour and 9 mech_infantrys moved from Volgograd to Novosibirsk 1 armour and 1 mech_infantry moved from Rostov to Volgograd 1 armour and 1 mech_infantry moved from Western Ukraine to Rostov 6 mech_infantrys moved from Eastern Poland to Ukraine 3 infantry moved from Ukraine to Rostov 3 mech_infantrys moved from Caucasus to Volgograd 3 mech_infantrys moved from Germany to Eastern Poland 3 mech_infantrys moved from Western Germany to Poland 1 transport moved from 115 Sea Zone to 114 Sea Zone 2 infantry moved from Germany to 114 Sea Zone 2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Novgorod 3 infantry moved from Western Germany to France 2 infantry moved from Western Germany to Northern Italy 1 submarine moved from 93 Sea Zone to 95 Sea Zone 1 fighter and 1 tactical_bomber moved from Vologda to Novgorod 1 bomber moved from Smolensk to Novgorod 1 fighter and 1 tactical_bomber moved from Northwest Persia to Rostov 1 fighter and 1 tactical_bomber moved from Samara to Novgorod 1 bomber moved from Tambov to Rostov 1 tactical_bomber moved from Bryansk to Rostov Place Units - Germans 1 fighter placed in 112 Sea Zone 10 mech_infantrys placed in Germany 3 infantry placed in Novgorod 3 infantry placed in Ukraine 3 infantry placed in Volgograd 2 infantry placed in Western Germany Turn Complete - Germans Germans collect 64 PUs; end with 64 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 71 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 73 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 88 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Western Germany: 2 infantry EDIT: Adding units owned by Germans to Germany: 2 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Russians regular : -3,67 Germans regular : -2,33 British regular : 0,67
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TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11 Purchase Units - Russians Russians buy 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Timguska to Urals 3 infantry moved from Russia to Samara 2 infantry moved from Russia to Vologda 3 infantry moved from Russia to Smolensk 1 tactical_bomber moved from Russia to Urals 1 fighter moved from Russia to Samara 1 tactical_bomber moved from Russia to Vologda 1 fighter moved from Russia to Tambov 1 artillery and 2 infantry moved from Russia to Tambov 1 artillery moved from Russia to Smolensk Combat - Russians Battle in Urals Russians attack with 2 infantry and 1 tactical_bomber Germans defend with 1 mech_infantry Russians roll dice for 2 infantry and 1 tactical_bomber in Urals, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Urals, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Urals Russians win, taking Urals from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Tambov Russians attack with 1 artillery, 1 fighter and 2 infantry Germans defend with 2 infantry Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Tambov, round 2 : 0/4 hits, 1.33 expected hits Germans roll dice for 2 infantry in Tambov, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Tambov, round 3 : 1/4 hits, 1.33 expected hits Germans roll dice for 2 infantry in Tambov, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Tambov, round 4 : 2/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Tambov, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 0 Casualties for Russians: 2 infantry Casualties for Germans: 2 infantry Battle in Smolensk Russians attack with 1 artillery and 3 infantry Germans defend with 2 infantry Russians roll dice for 1 artillery and 3 infantry in Smolensk, round 2 : 1/4 hits, 1.00 expected hits Germans roll dice for 2 infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Russians roll dice for 1 artillery and 2 infantry in Smolensk, round 3 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Battle in Samara Russians attack with 1 fighter and 3 infantry Germans defend with 2 infantry Russians roll dice for 1 fighter and 3 infantry in Samara, round 2 : 2/4 hits, 1.00 expected hits Germans roll dice for 2 infantry in Samara, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Samara Russians win, taking Samara from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Battle in Vologda Russians attack with 2 infantry and 1 tactical_bomber Germans defend with 1 mech_infantry Russians roll dice for 2 infantry and 1 tactical_bomber in Vologda, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Vologda Russians roll dice for 1 infantry and 1 tactical_bomber in Vologda, round 3 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Vologda, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 1 aaGun and 10 infantry moved from Yakut S.S.R. to Yenisey 1 aaGun and 8 infantry moved from Amur to Buryatia 1 tactical_bomber moved from Vologda to Russia 1 fighter moved from Samara to Russia 1 fighter moved from Tambov to Russia 1 tactical_bomber moved from Urals to Russia Place Units - Russians 8 infantry placed in Russia Turn Complete - Russians Russians collect 17 PUs; end with 17 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 19 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 21 PUs
Combat Hit Differential Summary :
Germans regular : 0.67 Russians regular : 0.00
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11 Purchase Units - Japanese Japanese buy 4 armour, 1 artillery, 1 carrier, 2 fighters, 1 infantry and 2 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Russians Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Japanese 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 2 infantry moved from 5 Sea Zone to Siberia 2 infantry moved from Midway to 25 Sea Zone 2 infantry and 1 transport moved from 25 Sea Zone to 8 Sea Zone 2 infantry moved from 8 Sea Zone to Aleutian Islands 1 submarine moved from 6 Sea Zone to 16 Sea Zone 4 fighters and 4 tactical_bombers moved from 25 Sea Zone to 16 Sea Zone Combat - Japanese Battle in Aleutian Islands Battle in Siberia Battle in 16 Sea Zone Japanese attack with 4 fighters, 1 submarine and 4 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 4 fighters and 4 tactical_bombers in 16 Sea Zone, round 2 : 3/8 hits, 4,67 expected hits Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 16 Sea Zone Japanese win, taking Aleutian Islands from Americans, taking Siberia from Russians with 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Non Combat Move - Japanese 1 marine moved from Midway to 25 Sea Zone 1 battleship, 5 carriers, 2 cruisers, 1 destroyer, 1 marine and 2 submarines moved from 25 Sea Zone to 6 Sea Zone 4 fighters and 4 tactical_bombers moved from 16 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Japan to 6 Sea Zone 1 bomber moved from Java to Philippines 2 armour moved from French Indo China to Burma 1 artillery moved from French Indo China to Shan State 3 infantry and 1 mech_infantry moved from Yunnan to Burma 1 artillery and 2 infantry moved from Malaya to Shan State 1 submarine moved from 37 Sea Zone to 39 Sea Zone Place Units - Japanese 1 carrier and 1 tactical_bomber placed in 6 Sea Zone 2 fighters and 1 tactical_bomber placed in Japan 1 armour, 1 artillery and 1 infantry placed in Malaya 3 armour placed in French Indo China Turn Complete - Japanese Japanese collect 66 PUs; end with 66 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 79 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
Americans regular : 0,67 Japanese regular : -2,00
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TripleA Manual Gamesave Post: Americans round 11
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11 Purchase Units - Americans Americans buy 1 artillery, 2 carriers, 4 infantry and 4 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 destroyer moved from 26 Sea Zone to 16 Sea Zone 1 tactical_bomber moved from Western United States to 8 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 26 Sea Zone to 49 Sea Zone 1 infantry moved from 49 Sea Zone to Solomon Islands 3 fighters moved from 26 Sea Zone to Solomon Islands 1 submarine moved from 105 Sea Zone to 112 Sea Zone 1 bomber moved from United Kingdom to 112 Sea Zone 1 fighter moved from United Kingdom to 112 Sea Zone 3 carriers moved from 110 Sea Zone to 112 Sea Zone 9 fighters moved from 110 Sea Zone to 112 Sea Zone 1 carrier and 2 fighters moved from 91 Sea Zone to 112 Sea Zone 1 infantry moved from Gibraltar to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Norway 1 infantry moved from Gibraltar to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Denmark 4 infantry moved from Eastern United States to 101 Sea Zone 4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 4 infantry moved from 91 Sea Zone to Morocco Combat - Americans Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone Battle in 8 Sea Zone Americans attack with 1 tactical_bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 8 Sea Zone Americans win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Solomon Islands Americans attack with 3 fighters and 1 infantry Japanese defend with 1 artillery Americans roll dice for 3 fighters and 1 infantry in Solomon Islands, round 2 : 1/4 hits, 1.67 expected hits Japanese roll dice for 1 artillery in Solomon Islands, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 fighter owned by the Americans lost in Solomon Islands Americans win, taking Solomon Islands from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is -6 Casualties for Americans: 1 fighter Casualties for Japanese: 1 artillery Battle in Morocco Americans attack with 4 infantry Italians defend with 1 infantry Americans roll dice for 4 infantry in Morocco, round 2 : 0/4 hits, 0.67 expected hits Italians roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 4 infantry in Morocco, round 3 : 0/4 hits, 0.67 expected hits Italians roll dice for 1 infantry in Morocco, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 4 infantry in Morocco, round 4 : 0/4 hits, 0.67 expected hits Italians roll dice for 1 infantry in Morocco, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 4 infantry in Morocco, round 5 : 1/4 hits, 0.67 expected hits Italians roll dice for 1 infantry in Morocco, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Morocco Americans win, taking Morocco from Italians with 3 infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Italians: 1 infantry Battle in 112 Sea Zone Americans attack with 1 bomber, 4 carriers, 12 fighters, 1 submarine and 2 transports Germans defend with 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 5 fighters, 2 submarines and 3 tactical_bombers; Italians defend with 1 fighter Germans roll dice for 2 submarines in 112 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits Americans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber and 12 fighters in 112 Sea Zone, round 2 : 6/13 hits, 6.67 expected hits
Combat Hit Differential Summary :
Americans regular : -3.33 Italians regular : -0.33 Japanese regular : 0.67 Germans regular : -0.33
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@aagamerz13 ool sea battle?