LennardF vs ¢yph3r (Allies +18, non-league game)

  • '18

    Yeah… the curse of A&A. I’ve never tried the low luck option, I have been tempted but feel it would alter the core structure of the game too much.


  • @cyph3r Yeah, me too. Ultimately I’ve decided that anybody who is sufficiently aggressive can beat anybody once in awhile and I also take it as a sign to err on the side of aggression.


  • TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 artillery, 1 bomber, 2 infantry and 11 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            11 armour moved from Western Ukraine to Rostov
                  Germans take Rostov from Russians
            10 mech_infantrys moved from Western Ukraine to Rostov
            1 infantry moved from Western Ukraine to Bryansk
            1 infantry moved from Belarus to Smolensk
            2 infantry moved from Novgorod to Archangel
            4 infantry moved from Karelia to Novgorod
            5 armour moved from Eastern Poland to Ukraine
            6 mech_infantrys moved from Eastern Poland to Ukraine
            5 artilleries moved from Western Ukraine to Ukraine
            12 infantry moved from Western Ukraine to Ukraine
            2 fighters moved from Western Ukraine to 96 Sea Zone
            2 fighters moved from 96 Sea Zone to 91 Sea Zone
            1 fighter moved from 95 Sea Zone to 91 Sea Zone
            1 tactical_bomber moved from 95 Sea Zone to 91 Sea Zone
            3 submarines moved from 113 Sea Zone to 112 Sea Zone
            1 tactical_bomber moved from Southern Italy to 91 Sea Zone
            1 artillery moved from Algeria to Morocco
            2 tactical_bombers moved from Western Ukraine to 96 Sea Zone
            1 bomber moved from Western Ukraine to Bryansk
            1 bomber moved from Eastern Poland to Smolensk
            1 bomber moved from Eastern Poland to Archangel
            8 mech_infantrys moved from Germany to Eastern Poland
            3 mech_infantrys moved from Western Germany to Poland
    
        Combat - Germans
            Battle in 91 Sea Zone
                Germans attack with 3 fighters and 2 tactical_bombers
                British defend with 1 destroyer and 1 transport
                    Germans roll dice for 3 fighters and 2 tactical_bombers in 91 Sea Zone, round 2 : 3/5 hits, 2.83 expected hits
                    British roll dice for 1 destroyer and 1 transport in 91 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the British, 1 transport owned by the British and 1 fighter owned by the Germans lost in 91 Sea Zone
                Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 5
                Casualties for Germans: 1 fighter
                Casualties for British: 1 destroyer and 1 transport
            Battle in Bryansk
                Germans attack with 1 bomber and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 1 infantry in Bryansk, round 2 : 1/2 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
                Germans win with 1 bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Archangel
                Germans attack with 1 bomber and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 2 infantry in Archangel, round 2 : 1/3 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                Germans win, taking Archangel from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Smolensk
                Germans attack with 1 bomber and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 1 infantry in Smolensk, round 2 : 1/2 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Smolensk
                Germans win, taking Smolensk from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 bomber moved from Bryansk to Ukraine
            3 aaGuns and 5 infantry moved from Eastern Poland to Western Ukraine
            1 bomber moved from Smolensk to Ukraine
            1 bomber moved from Archangel to Ukraine
            2 fighters and 2 tactical_bombers moved from 91 Sea Zone to Morocco
            1 battleship, 1 carrier, 1 cruiser and 1 transport moved from 95 Sea Zone to 96 Sea Zone
            1 artillery and 1 infantry moved from France to Northern Italy
    
        Place Units - Germans
            1 artillery and 2 infantry placed in Novgorod
            10 mech_infantrys placed in Germany
            1 bomber and 1 mech_infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,2
            Germans collect 52 PUs (3 lost to blockades); end with 52 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 1.00
    Germans regular : 0.50
    British regular : 0.67
    

    Savegame

  • '18

    TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians buy 1 armour, 2 artilleries and 8 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 armour moved from Russia to Smolensk
            1 infantry moved from Russia to Smolensk
            1 mech_infantry moved from Russia to Bryansk
            1 mech_infantry moved from Bryansk to Belarus
                  Russians take Belarus from Germans
            2 infantry moved from Vologda to Archangel
            1 fighter moved from Russia to Smolensk
            1 fighter and 1 tactical_bomber moved from Russia to Archangel
    
        Combat - Russians
            Battle in Archangel
                Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 1/4 hits, 1.50 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Smolensk
                Russians attack with 1 armour, 1 fighter and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 armour, 1 fighter and 1 infantry in Smolensk, round 2 : 1/3 hits, 1.17 expected hits
                    Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 infantry moved from Russia to Bryansk
            1 fighter moved from Smolensk to Tambov
            1 fighter and 1 tactical_bomber moved from Archangel to Tambov
            4 aaGuns, 4 armour, 10 artilleries, 36 infantry and 1 mech_infantry moved from Russia to Tambov
            1 mech_infantry moved from Volgograd to Caucasus
            1 armour moved from Volgograd to Tambov
            1 infantry moved from Vologda to Smolensk
            6 infantry moved from Novosibirsk to Samara
            6 infantry moved from Timguska to Novosibirsk
            1 infantry moved from Buryatia to Amur
            1 submarine moved from 106 Sea Zone to 91 Sea Zone
    
        Place Units - Russians
            1 infantry placed in Volgograd
            1 armour, 2 artilleries and 7 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 26 PUs; end with 26 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 29 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -0.67
    Russians regular : -0.67
    

    Savegame


  • TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 1 artillery and 19 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
            3 tactical_bombers moved from 36 Sea Zone to Japan
            3 fighters moved from 36 Sea Zone to Japan
            5 transports moved from 36 Sea Zone to 6 Sea Zone
            1 destroyer moved from 36 Sea Zone to 42 Sea Zone
            2 battleships, 3 carriers, 1 cruiser and 1 destroyer moved from 36 Sea Zone to 42 Sea Zone
            3 fighters moved from French Indo China to 42 Sea Zone
            1 infantry moved from Shan State to Burma
                  Japanese take Burma from UK_Pacific
            1 artillery moved from Malaya to Shan State
            1 infantry moved from French Indo China to Yunnan
            1 infantry moved from French Indo China to Yunnan
            1 armour, 1 infantry and 1 mech_infantry moved from Anhwe to Hunan
            1 mech_infantry moved from Kiangsu to Hunan
            3 mech_infantrys moved from Shantung to Hunan
            2 tactical_bombers moved from French Indo China to Hunan
            2 bombers moved from French Indo China to Kweichow
            1 infantry moved from Hopei to Kweichow
            1 infantry moved from Chahar to Hopei
            1 infantry moved from Jehol to Chahar
            3 artilleries and 3 infantry moved from Jehol to Anhwe
            1 armour moved from Manchuria to Anhwe
            1 artillery moved from Kwangtung to Kwangsi
            2 infantry moved from Kiangsu to Kiangsi
            4 infantry moved from French Indo China to Shan State
            1 armour moved from French Indo China to Hunan
            2 artilleries moved from French Indo China to Shan State
            1 submarine moved from 6 Sea Zone to 5 Sea Zone
            3 fighters moved from French Indo China to 42 Sea Zone
            1 tactical_bomber moved from French Indo China to Yunnan
            1 fighter moved from French Indo China to Yunnan
            1 fighter moved from French Indo China to Hunan
            1 tactical_bomber moved from French Indo China to Hunan
            1 tactical_bomber moved from French Indo China to Yunnan
    
        Combat - Japanese
            Battle in 42 Sea Zone
                Japanese attack with 2 battleships, 3 carriers, 1 cruiser, 2 destroyers and 6 fighters
                ANZAC defend with 1 submarine
                    Japanese roll dice for 2 battleships, 3 carriers, 1 cruiser, 2 destroyers and 6 fighters in 42 Sea Zone, round 2 : 7/11 hits, 5.50 expected hits
                    ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the ANZAC lost in 42 Sea Zone
                Japanese win, taking 42 Sea Zone from ANZAC with 2 battleships, 3 carriers, 1 cruiser, 2 destroyers and 6 fighters remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
            Battle in Yunnan
                Japanese attack with 1 fighter, 2 infantry and 2 tactical_bombers
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Yunnan, round 2 : 3/5 hits, 2.00 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Kweichow
                Japanese attack with 2 bombers and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 bombers and 1 infantry in Kweichow, round 2 : 2/3 hits, 1.50 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                Japanese win with 2 bombers remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Hunan
                Japanese attack with 2 armour, 1 fighter, 1 infantry, 5 mech_infantrys and 3 tactical_bombers
                Chinese defend with 2 infantry
                    Japanese roll dice for 2 armour, 1 fighter, 1 infantry, 5 mech_infantrys and 3 tactical_bombers in Hunan, round 2 : 2/12 hits, 4.50 expected hits
                    Chinese roll dice for 2 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan
                Japanese win, taking Hunan from Chinese with 2 armour, 1 fighter, 5 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 2 infantry
    
        Non Combat Move - Japanese
            1 fighter and 2 tactical_bombers moved from Yunnan to Shan State
            1 fighter and 3 tactical_bombers moved from Hunan to Shan State
            2 bombers moved from Kweichow to Shan State
            1 aaGun moved from Anhwe to Hunan
    
        Place Units - Japanese
            1 artillery and 2 infantry placed in Malaya
            3 infantry placed in French Indo China
            3 infantry placed in Kiangsu
            3 infantry placed in Shantung
            8 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,2
                Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,6
            Japanese collect 56 PUs (2 lost to blockades); end with 56 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.67
    Japanese regular : 0.50
    ANZAC regular : -0.17
    

    Savegame

  • '18

    TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
            1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands
            1 cruiser moved from 54 Sea Zone to 32 Sea Zone
            1 submarine moved from 26 Sea Zone to 32 Sea Zone
            1 carrier, 1 submarine and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
            2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
            2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
    
        Combat - Americans
            Americans creates battle in territory 41 Sea Zone
            Battle in Marshall Islands
    
        Non Combat Move - Americans
            2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 armour, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
            1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
            2 carriers, 1 cruiser, 3 destroyers, 3 fighters and 1 tactical_bomber moved from 92 Sea Zone to 91 Sea Zone
            1 submarine moved from 41 Sea Zone to 37 Sea Zone
    
        Place Units - Americans
            1 submarine placed in 101 Sea Zone
            1 carrier, 2 destroyers and 2 transports placed in 10 Sea Zone
            Americans undo move 2.
            2 transports placed in 101 Sea Zone
            1 carrier and 2 destroyers placed in 10 Sea Zone
            1 fighter and 1 tactical_bomber placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 50 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Szechwan to Yunnan
            1 fighter moved from Szechwan to Yunnan
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 2/3 hits, 0.83 expected hits
                    Japanese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Yunnan to Szechwan
    
        Place Units - Chinese
            1 infantry placed in Kweichow
            3 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 8 PUs
    
        Purchase Units - British
            British buy 1 armour, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from India to Burma
            1 fighter and 1 tactical_bomber moved from India to Burma
            2 fighters moved from India to Burma
    
        Combat - British
            Battle in Burma
                British attack with 3 fighters, 1 infantry and 1 tactical_bomber
                Japanese defend with 1 infantry
                    British roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Burma, round 2 : 2/5 hits, 2.33 expected hits
                    Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
                British win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            Turning on Edit Mode
            EDIT: Changing ownership of Italian Somaliland from Italians to British
            EDIT: Turning off Edit Mode
            1 armour and 1 mech_infantry moved from Eastern Persia to India
            3 fighters moved from Burma to India
            1 tactical_bomber moved from Persia to Egypt
            2 fighters moved from Iraq to Egypt
            1 tactical_bomber moved from Burma to India
            1 fighter moved from Persia to India
            1 fighter moved from Persia to Egypt
            2 armour, 3 artilleries, 3 infantry and 4 mech_infantrys moved from Egypt to Alexandria
            1 infantry moved from Egypt to Alexandria
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            1 infantry moved from Egypt to Alexandria
            1 carrier, 3 cruisers, 3 destroyers and 2 fighters moved from 92 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from Persia to Eastern Persia
    
        Place Units - British
            2 fighters and 1 tactical_bomber placed in Persia
            1 armour, 1 infantry and 1 mech_infantry placed in Egypt
    
        Turn Complete - British
            British collect 35 PUs; end with 35 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
    
        Place Units - UK_Pacific
            3 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 5 PUs; end with 5 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
            Some Units in India change ownership: 3 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : 1.17
    Japanese regular : 0.00
    British regular : -0.33
    

    Savegame


  • TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            3 armour moved from Ukraine to Caucasus
            1 artillery moved from Malta to 96 Sea Zone
            1 artillery moved from Malta to 96 Sea Zone
            2 infantry moved from Malta to 96 Sea Zone
            2 artilleries, 1 battleship, 1 carrier, 2 cruisers, 2 infantry, 2 tactical_bombers and 2 transports moved from 96 Sea Zone to 99 Sea Zone
            1 infantry moved from 99 Sea Zone to Cyprus
            1 artillery moved from 99 Sea Zone to Cyprus
            1 artillery and 1 infantry moved from 99 Sea Zone to Crete
            1 artillery moved from Southern France to Northern Italy
            1 artillery and 2 infantry moved from Northern Italy to Southern Italy
            3 fighters moved from Southern France to Southern Italy
            1 bomber moved from Southern Italy to Caucasus
            1 armour, 4 infantry and 1 mech_infantry moved from Morocco to Algeria
            1 fighter moved from Southern Italy to Ukraine
    
        Combat - Italians
            Battle in Cyprus
            Battle in Crete
            Battle in Caucasus
                Italians attack with 3 armour and 1 bomber
                Russians defend with 1 mech_infantry
                    Italians roll dice for 3 armour and 1 bomber in Caucasus, round 2 : 3/4 hits, 2.17 expected hits
                    Russians roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians lost in Caucasus
                Italians win, taking Cyprus from British, taking Crete from Neutral_Allies, taking Caucasus from Russians with 3 armour and 1 bomber remaining. Battle score for attacker is 4
                Casualties for Russians: 1 mech_infantry
    
        Non Combat Move - Italians
            1 bomber moved from Caucasus to Ukraine
    
        Place Units - Italians
            1 artillery and 2 infantry placed in Ukraine
            1 artillery and 1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 19 PUs; end with 19 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0.83
    Russians regular : -0.33
    

    Savegame

  • '18

    TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 submarine moved from 54 Sea Zone to 35 Sea Zone
            1 submarine moved from 54 Sea Zone to 44 Sea Zone
            1 carrier moved from 62 Sea Zone to 54 Sea Zone
            2 fighters moved from Queensland to 54 Sea Zone
            1 fighter moved from Queensland to 54 Sea Zone
    
        Place Units - ANZAC
            1 fighter placed in New South Wales
            1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    
        Combat Move - French
            1 fighter moved from Persia to India
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 artillery, 2 infantry and 13 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 transport moved from 96 Sea Zone to 97 Sea Zone
            1 artillery moved from Northern Italy to 97 Sea Zone
            1 infantry moved from Northern Italy to 97 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
            2 tactical_bombers moved from 99 Sea Zone to Bryansk
            2 fighters moved from 96 Sea Zone to Ukraine
            1 infantry moved from Western Ukraine to Bryansk
            1 artillery moved from Morocco to Algeria
            2 fighters and 2 tactical_bombers moved from Morocco to 99 Sea Zone
            1 battleship, 1 carrier and 1 cruiser moved from 96 Sea Zone to 99 Sea Zone
            1 bomber moved from Western Germany to Belarus
            1 infantry moved from Novgorod to Belarus
            1 infantry moved from Novgorod to Belarus
            1 artillery moved from Novgorod to Archangel
            2 infantry moved from Novgorod to Archangel
            1 bomber moved from Ukraine to Archangel
            2 bombers moved from Ukraine to Volgograd
            2 mech_infantrys moved from Rostov to Volgograd
            11 armour and 8 mech_infantrys moved from Rostov to Northwest Persia
                  Germans take Northwest Persia from Russians
            5 armour and 6 mech_infantrys moved from Ukraine to Caucasus
            4 infantry moved from Western Ukraine to Ukraine
            8 mech_infantrys moved from Eastern Poland to Ukraine
            3 mech_infantrys moved from Poland to Eastern Poland
            10 mech_infantrys moved from Germany to Eastern Poland
            1 mech_infantry moved from Western Germany to Poland
    
        Combat - Germans
            Battle in Volgograd
                Germans attack with 2 bombers and 2 mech_infantrys
                Russians defend with 1 factory_minor and 1 infantry
                    Germans roll dice for 2 bombers and 2 mech_infantrys in Volgograd, round 2 : 2/4 hits, 1.67 expected hits
                    Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Volgograd
                Germans win, taking Volgograd from Russians with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Bryansk
                Germans attack with 1 infantry and 2 tactical_bombers
                Russians defend with 1 infantry
                    Germans roll dice for 1 infantry and 2 tactical_bombers in Bryansk, round 2 : 1/3 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Bryansk
                Germans win, taking Bryansk from Russians with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Belarus
                Germans attack with 1 bomber and 2 infantry
                Russians defend with 1 mech_infantry
                    Germans roll dice for 1 bomber and 2 infantry in Belarus, round 2 : 1/3 hits, 1.00 expected hits
                    Russians roll dice for 1 mech_infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians lost in Belarus
                Germans win, taking Belarus from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Russians: 1 mech_infantry
            Battle in Archangel
                Germans attack with 1 artillery, 1 bomber and 2 infantry
                Russians defend with 2 infantry
                    Germans roll dice for 1 artillery, 1 bomber and 2 infantry in Archangel, round 2 : 1/4 hits, 1.50 expected hits
                    Russians roll dice for 2 infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians lost in Archangel
                    Germans roll dice for 1 artillery, 1 bomber and 2 infantry in Archangel, round 3 : 2/4 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Archangel
                Germans win, taking Archangel from Russians with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Germans
            1 bomber moved from Belarus to Ukraine
            2 tactical_bombers moved from Bryansk to Ukraine
            3 aaGuns moved from Western Ukraine to Ukraine
            1 bomber moved from Archangel to Ukraine
            1 artillery moved from 99 Sea Zone to Cyprus
            1 infantry moved from 99 Sea Zone to Cyprus
            2 bombers moved from Volgograd to Ukraine
    
        Place Units - Germans
            1 artillery and 2 infantry placed in Novgorod
            10 mech_infantrys placed in Germany
            3 mech_infantrys placed in Western Germany
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from 112 Sea Zone: 3 submarines
            EDIT: Adding units owned by Germans to 113 Sea Zone: 3 submarines
            EDIT: Turning off Edit Mode
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,3
            Germans collect 54 PUs (3 lost to blockades); end with 54 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 61 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 63 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -2.00
    Germans regular : 0.17
    

    Savegame

  • '18

    TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians buy 1 armour, 2 artilleries and 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Tambov to Volgograd
            2 fighters and 1 tactical_bomber moved from Tambov to Volgograd
            2 artilleries and 7 infantry moved from Russia to Bryansk
            1 infantry moved from Tambov to Rostov
                  Russians take Rostov from Germans
            5 armour, 10 artilleries, 33 infantry and 1 mech_infantry moved from Tambov to Bryansk
            1 armour moved from Russia to Bryansk
            1 armour moved from Smolensk to Bryansk
    
        Combat - Russians
            Battle in Bryansk
                Russians attack with 7 armour, 12 artilleries, 40 infantry and 1 mech_infantry
                Germans defend with 1 infantry
                    Russians roll dice for 7 armour, 12 artilleries, 40 infantry and 1 mech_infantry in Bryansk, round 2 : 15/60 hits, 16.33 expected hits
                    Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Germans with 7 armour, 12 artilleries, 40 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Volgograd
                Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 1 factory_minor and 2 mech_infantrys
                    Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 2/5 hits, 2.00 expected hits
                    Germans roll dice for 2 mech_infantrys in Volgograd, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Volgograd
                Russians win, taking Volgograd from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
                Casualties for Russians: 1 infantry
                Casualties for Germans: 2 mech_infantrys
    
        Non Combat Move - Russians
            1 infantry moved from Smolensk to Bryansk
            4 aaGuns moved from Tambov to Bryansk
            1 infantry moved from Samara to Vologda
            1 infantry moved from Novosibirsk to Urals
            2 aaGuns and 5 infantry moved from Buryatia to Amur
            1 submarine moved from 115 Sea Zone to 114 Sea Zone
            1 submarine moved from 91 Sea Zone to 93 Sea Zone
            1 infantry moved from Novosibirsk to Urals
            4 infantry moved from Novosibirsk to Kazakhstan
            2 fighters and 1 tactical_bomber moved from Volgograd to Kazakhstan
            5 infantry moved from Samara to Kazakhstan
    
        Place Units - Russians
            1 armour, 2 artilleries and 7 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 24 PUs; end with 24 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 27 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 0.00
    Russians regular : -1.33
    

    Savegame

  • '18

    So TripleA won’t launch. Just flashes the splash screen and disappears. Nothing in event viewer, reboot and reinstall doesn’t change anything. I ran it last night and the only thing I did was update Davinci Resolve which installed C++.


  • @cyph3r weird, I think it’s written in Java so I’d try reinstalling the latest Java.

  • '18

    No change


  • @cyph3r bummer. You’ve deleted all old copies of TripleA and redonloaded?

  • '18

    Yep. And uninstalled C++ that installed with a davinci resolve update that coincided with the issue.

  • '18

    Testing Forum poster

    Test summary from TripleA, engine version: 2.5.22294, time: 9:35:25 a.m.
    Savegame

  • '18

    Huh… tried again this morning, nothing changed but now its working again…


  • @cyph3r Cool. I’ll take my turn tomorrow.

  • '18

    Yeah no worries, I’m getting burnt out again lol. Its just the dice and overlooking small stuff, same as before… I really like the game and want to get better but I don’t seem to be :(


  • @cyph3r yeah… it’s a taxing game, it’s getting in the way of programming right now so I’ll be scaling back my number of games soon. Do you want to keep playing our current game?

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