Scramble from Rome?
20L 1/4s Ksmckay(X) vs GhostGlider (A+18)
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TripleA Manual Gamesave Post: Germans round 12
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans repair damage of 6x factory_major; Remaining resources: 65 PUs; Germans buy 20 infantry; Remaining resources: 5 PUs; Combat Move - Germans 6 fighters moved from 112 Sea Zone to 91 Sea Zone 1 destroyer moved from 112 Sea Zone to 110 Sea Zone 1 submarine moved from 112 Sea Zone to 126 Sea Zone Germans take 125 Sea Zone from British 1 infantry moved from France to Holland Belgium Germans take Holland Belgium from British 3 artilleries moved from Romania to Yugoslavia 2 armour and 2 mech_infantrys moved from Poland to Yugoslavia 4 artilleries and 4 infantry moved from Tambov to Bryansk 1 armour and 2 mech_infantrys moved from Rostov to Ukraine 2 infantry moved from Tambov to Samara 1 bomber moved from Caucasus to Samara 1 bomber, 3 fighters and 3 tactical_bombers moved from Caucasus to Kazakhstan 1 mech_infantry moved from Volgograd to Kazakhstan 1 mech_infantry moved from Caucasus to Kazakhstan 2 armour and 2 mech_infantrys moved from Poland to Yugoslavia Combat - Germans British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone Battle in 126 Sea Zone Germans attack with 1 submarine Americans defend with 2 transports 2 transports owned by the Americans lost in 126 Sea Zone Germans win with 1 submarine remaining. Battle score for attacker is 14 Casualties for Americans: 2 transports Battle in Yugoslavia Germans attack with 4 armour, 3 artilleries and 4 mech_infantrys Americans defend with 1 artillery and 2 mech_infantrys Germans roll dice for 4 armour, 3 artilleries and 4 mech_infantrys in Yugoslavia, round 2 : 4/11 hits, 4.17 expected hits Americans roll dice for 1 artillery and 2 mech_infantrys in Yugoslavia, round 2 : 0/3 hits, 1.00 expected hits 1 artillery owned by the Americans and 2 mech_infantrys owned by the Americans lost in Yugoslavia Germans win, taking Yugoslavia from Americans with 4 armour, 3 artilleries and 4 mech_infantrys remaining. Battle score for attacker is 12 Casualties for Americans: 1 artillery and 2 mech_infantrys Battle in Bryansk Germans attack with 4 artilleries and 4 infantry Russians defend with 2 infantry Germans roll dice for 4 artilleries and 4 infantry in Bryansk, round 2 : 4/8 hits, 2.67 expected hits Russians roll dice for 2 infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Germans win, taking Bryansk from Russians with 4 artilleries and 3 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in Ukraine Germans attack with 1 armour and 2 mech_infantrys Russians defend with 1 artillery and 1 factory_minor Germans roll dice for 1 armour and 2 mech_infantrys in Ukraine, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 artillery in Ukraine, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 armour and 2 mech_infantrys in Ukraine, round 3 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 artillery in Ukraine, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 armour and 2 mech_infantrys in Ukraine, round 4 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 artillery in Ukraine, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Battle in Kazakhstan Germans attack with 1 bomber, 3 fighters, 2 mech_infantrys and 3 tactical_bombers Russians defend with 1 infantry Germans roll dice for 1 bomber, 3 fighters, 2 mech_infantrys and 3 tactical_bombers in Kazakhstan, round 2 : 3/9 hits, 4.50 expected hits Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Kazakhstan Germans win, taking Kazakhstan from Russians with 1 bomber, 3 fighters, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Samara Germans attack with 1 bomber and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 2 infantry in Samara, round 2 : 2/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Samara Germans win, taking Samara from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 110 Sea Zone Germans attack with 1 destroyer British defend with 4 carriers, 1 destroyer, 6 fighters and 3 transports; Americans defend with 1 fighter Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 4 carriers, 1 destroyer, 7 fighters and 3 transports in 110 Sea Zone, round 2 : 4/12 hits, 6.33 expected hits 1 destroyer owned by the Germans lost in 110 Sea Zone British win with 4 carriers, 1 destroyer, 7 fighters and 3 transports remaining. Battle score for attacker is -8 Casualties for Germans: 1 destroyer Battle in 91 Sea Zone Germans attack with 6 fighters British defend with 1 destroyer and 4 fighters; Americans defend with 2 carriers, 1 cruiser, 1 submarine and 1 transport 1 submarine owned by the Americans Submerged Germans roll dice for 6 fighters in 91 Sea Zone, round 2 : 5/6 hits, 3.00 expected hits
Combat Hit Differential Summary :
Americans regular : -1.00 Russians regular : -1.33 Germans regular : 0.83 British regular : -2.33
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@Ghostglider Jeez… that is a lot luckier than I had planned for. Would have been happy with 3 hits.
5 hits in 91. losses?
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DD, CRU, AC-hit, AC-hit, AC-dead
remaining 1 AC-hit+4 FTRs -
remaining OOL:
AC, FTRs -
TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans repair damage of 6x factory_major; Remaining resources: 65 PUs; Germans buy 20 infantry; Remaining resources: 5 PUs; Combat Move - Germans 6 fighters moved from 112 Sea Zone to 91 Sea Zone 1 destroyer moved from 112 Sea Zone to 110 Sea Zone 1 submarine moved from 112 Sea Zone to 126 Sea Zone Germans take 125 Sea Zone from British 1 infantry moved from France to Holland Belgium Germans take Holland Belgium from British 3 artilleries moved from Romania to Yugoslavia 2 armour and 2 mech_infantrys moved from Poland to Yugoslavia 4 artilleries and 4 infantry moved from Tambov to Bryansk 1 armour and 2 mech_infantrys moved from Rostov to Ukraine 2 infantry moved from Tambov to Samara 1 bomber moved from Caucasus to Samara 1 bomber, 3 fighters and 3 tactical_bombers moved from Caucasus to Kazakhstan 1 mech_infantry moved from Volgograd to Kazakhstan 1 mech_infantry moved from Caucasus to Kazakhstan 2 armour and 2 mech_infantrys moved from Poland to Yugoslavia Combat - Germans British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone Battle in 126 Sea Zone Germans attack with 1 submarine Americans defend with 2 transports 2 transports owned by the Americans lost in 126 Sea Zone Germans win with 1 submarine remaining. Battle score for attacker is 14 Casualties for Americans: 2 transports Battle in Yugoslavia Germans attack with 4 armour, 3 artilleries and 4 mech_infantrys Americans defend with 1 artillery and 2 mech_infantrys Germans roll dice for 4 armour, 3 artilleries and 4 mech_infantrys in Yugoslavia, round 2 : 4/11 hits, 4.17 expected hits Americans roll dice for 1 artillery and 2 mech_infantrys in Yugoslavia, round 2 : 0/3 hits, 1.00 expected hits 1 artillery owned by the Americans and 2 mech_infantrys owned by the Americans lost in Yugoslavia Germans win, taking Yugoslavia from Americans with 4 armour, 3 artilleries and 4 mech_infantrys remaining. Battle score for attacker is 12 Casualties for Americans: 1 artillery and 2 mech_infantrys Battle in Bryansk Germans attack with 4 artilleries and 4 infantry Russians defend with 2 infantry Germans roll dice for 4 artilleries and 4 infantry in Bryansk, round 2 : 4/8 hits, 2.67 expected hits Russians roll dice for 2 infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Germans win, taking Bryansk from Russians with 4 artilleries and 3 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in Ukraine Germans attack with 1 armour and 2 mech_infantrys Russians defend with 1 artillery and 1 factory_minor Germans roll dice for 1 armour and 2 mech_infantrys in Ukraine, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 artillery in Ukraine, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 armour and 2 mech_infantrys in Ukraine, round 3 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 artillery in Ukraine, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 armour and 2 mech_infantrys in Ukraine, round 4 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 artillery in Ukraine, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Battle in Kazakhstan Germans attack with 1 bomber, 3 fighters, 2 mech_infantrys and 3 tactical_bombers Russians defend with 1 infantry Germans roll dice for 1 bomber, 3 fighters, 2 mech_infantrys and 3 tactical_bombers in Kazakhstan, round 2 : 3/9 hits, 4.50 expected hits Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Kazakhstan Germans win, taking Kazakhstan from Russians with 1 bomber, 3 fighters, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Samara Germans attack with 1 bomber and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 2 infantry in Samara, round 2 : 2/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Samara Germans win, taking Samara from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 110 Sea Zone Germans attack with 1 destroyer British defend with 4 carriers, 1 destroyer, 6 fighters and 3 transports; Americans defend with 1 fighter Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 4 carriers, 1 destroyer, 7 fighters and 3 transports in 110 Sea Zone, round 2 : 4/12 hits, 6.33 expected hits 1 destroyer owned by the Germans lost in 110 Sea Zone British win with 4 carriers, 1 destroyer, 7 fighters and 3 transports remaining. Battle score for attacker is -8 Casualties for Germans: 1 destroyer Battle in 91 Sea Zone Germans attack with 6 fighters British defend with 1 destroyer and 4 fighters; Americans defend with 2 carriers, 1 cruiser, 1 submarine and 1 transport 1 submarine owned by the Americans Submerged Germans roll dice for 6 fighters in 91 Sea Zone, round 2 : 5/6 hits, 3.00 expected hits Units damaged: 1 carrier owned by the Americans Americans roll dice for 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 1 transport in 91 Sea Zone, round 2 : 3/8 hits, 4.17 expected hits 1 cruiser owned by the Americans, 1 destroyer owned by the British, 3 fighters owned by the Germans and 1 carrier owned by the Americans lost in 91 Sea Zone Germans roll dice for 3 fighters in 91 Sea Zone, round 3 : 1/3 hits, 1.50 expected hits Americans roll dice for 1 carrier, 4 fighters and 1 transport in 91 Sea Zone, round 3 : 2/5 hits, 3.00 expected hits 2 fighters owned by the Germans and 1 carrier owned by the Americans lost in 91 Sea Zone Germans roll dice for 1 fighter in 91 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits Americans roll dice for 4 fighters and 1 transport in 91 Sea Zone, round 4 : 4/4 hits, 2.67 expected hits 1 fighter owned by the Germans lost in 91 Sea Zone Americans win with 4 fighters and 1 transport remaining. Battle score for attacker is -8 Casualties for Germans: 6 fighters Casualties for Americans: 2 carriers and 1 cruiser Casualties for British: 1 destroyer Moving scrambled unit from 110 Sea Zone back to originating territory: United Kingdom Moving scrambled unit from 110 Sea Zone back to originating territory: United Kingdom Moving scrambled unit from 110 Sea Zone back to originating territory: United Kingdom 4 fighters owned by the British forced to land in Gibraltar Non Combat Move - Germans 1 aaGun and 3 infantry moved from France to Western Germany 1 bomber moved from Samara to Chahar 1 bomber moved from Kazakhstan to Jehol 3 fighters and 3 tactical_bombers moved from Kazakhstan to Kweichow 1 aaGun moved from Tambov to Rostov 4 artilleries and 10 infantry moved from Tambov to Bryansk 1 armour and 1 mech_infantry moved from Volgograd to Bryansk 5 armour and 3 mech_infantrys moved from Caucasus to Bryansk 1 armour, 4 infantry and 16 mech_infantrys moved from Rostov to Bryansk 6 armour, 1 infantry and 10 mech_infantrys moved from Poland to Germany 1 aaGun, 3 artilleries, 2 infantry and 3 mech_infantrys moved from Finland to Karelia 3 carriers and 2 destroyers moved from 112 Sea Zone to 113 Sea Zone Place Units - Germans 10 infantry placed in Germany 10 infantry placed in Western Germany Turning on Edit Mode EDIT: Removing units owned by Germans from Western Germany: 1 fighter EDIT: Adding units owned by Germans to Germany: 1 fighter EDIT: Turning off Edit Mode Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,3,5,6,4,6,4,1,5,1,4 Germans collect 44 PUs (2 lost to blockades); end with 49 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 54 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
Americans regular : -1.83 Russians regular : -1.33 Germans regular : -0.17 British regular : -2.33
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TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12 Purchase Units - Russians Russians buy 3 artilleries and 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Eastern Poland to Bessarabia Russians take Bessarabia from Italians 1 infantry moved from Eastern Poland to Romania Russians take Romania from Germans 1 infantry moved from Eastern Poland to Slovakia Hungary Russians take Slovakia Hungary from Germans 1 infantry moved from Eastern Poland to Poland Russians take Poland from Germans 3 infantry moved from Russia to Samara 2 infantry moved from Russia to Tambov 1 fighter moved from Russia to Tambov 1 fighter and 1 tactical_bomber moved from Russia to Samara Combat - Russians Battle in Tambov Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Tambov, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Tambov Russians roll dice for 1 fighter and 1 infantry in Tambov, round 3 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Tambov, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov Russians win with 1 fighter remaining. Battle score for attacker is -3 Casualties for Russians: 2 infantry Casualties for Germans: 1 infantry Battle in Samara Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber Germans defend with 2 infantry Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Samara, round 2 : 2/5 hits, 1.67 expected hits Germans roll dice for 2 infantry in Samara, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Samara Russians win, taking Samara from Germans with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Non Combat Move - Russians 1 aaGun moved from Eastern Poland to Belarus 6 infantry moved from Eastern Poland to Belarus 1 infantry moved from Eastern Poland to Western Ukraine 1 infantry moved from Baltic States to Novgorod 1 infantry moved from Eastern Poland to Belarus 1 aaGun, 6 artilleries and 59 infantry moved from Eastern Poland to Slovakia Hungary 1 fighter and 1 tactical_bomber moved from Samara to Russia 1 fighter moved from Tambov to Russia 1 infantry moved from Sakha to Amur Place Units - Russians 3 infantry placed in Novgorod 3 artilleries and 4 infantry placed in Russia Russians undo move 1. 3 infantry placed in Russia Russians undo move 2. Russians undo move 1. 3 artilleries and 7 infantry placed in Russia Russians undo move 1. 3 artilleries and 7 infantry placed in Russia Russians undo move 1. 3 infantry placed in Novgorod 3 artilleries and 4 infantry placed in Russia Turn Complete - Russians Russians collect 33 PUs; end with 33 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 39 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 48 PUs
Combat Hit Differential Summary :
Germans regular : 0.67 Russians regular : -0.17
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TripleA Manual Gamesave Post: Japanese round 12
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12 Purchase Units - Japanese Japanese buy 2 artilleries, 1 bomber, 2 carriers, 1 fighter, 2 infantry and 2 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 battleships, 10 carriers, 2 cruisers, 2 destroyers, 11 fighters, 6 submarines and 9 tactical_bombers moved from 25 Sea Zone to 26 Sea Zone 2 bombers, 4 fighters and 2 tactical_bombers moved from Marshall Islands to 26 Sea Zone 3 fighters moved from Japan to 26 Sea Zone 1 infantry moved from West India to Eastern Persia Japanese take Eastern Persia from British Combat - Japanese
Combat Hit Differential Summary :
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@Ghostglider scramble z26? and I will need OOL probably best to do it round by round
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max scramble, thanks
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TripleA Manual Gamesave Post: Japanese round 12
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12 Purchase Units - Japanese Japanese buy 2 artilleries, 1 bomber, 2 carriers, 1 fighter, 2 infantry and 2 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 battleships, 10 carriers, 2 cruisers, 2 destroyers, 11 fighters, 6 submarines and 9 tactical_bombers moved from 25 Sea Zone to 26 Sea Zone 2 bombers, 4 fighters and 2 tactical_bombers moved from Marshall Islands to 26 Sea Zone 3 fighters moved from Japan to 26 Sea Zone 1 infantry moved from West India to Eastern Persia Japanese take Eastern Persia from British Combat - Japanese Americans scrambles 3 units out of Hawaiian Islands to defend against the attack in 26 Sea Zone Battle in 26 Sea Zone Japanese attack with 2 battleships, 2 bombers, 10 carriers, 2 cruisers, 2 destroyers, 18 fighters, 6 submarines and 11 tactical_bombers British defend with 1 battleship; Americans defend with 1 battleship, 11 carriers, 2 cruisers, 3 destroyers, 15 fighters, 9 submarines and 3 transports; ANZAC defend with 1 cruiser and 5 fighters Japanese roll dice for 6 submarines in 26 Sea Zone, round 2 : 2/6 hits, 2.00 expected hits Units damaged: 1 battleship owned by the British and 1 battleship owned by the Americans Japanese roll dice for 2 battleships, 2 bombers, 10 carriers, 2 cruisers, 2 destroyers, 18 fighters and 11 tactical_bombers in 26 Sea Zone, round 2 : 23/37 hits, 20.67 expected hits
Combat Hit Differential Summary :
Japanese regular : 2.33
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Yes, OOL round by round, thanks.
Casulties for round 1 will likely result in max defense going into round 2, but let’s see. -
@ghostglider said in 20L 1/4s Ksmckay(X) vs GhostGlider (A+18):
max scramble, thanks
ok 25 hits (2 sub)
always an error for some reason in posting situations like this but game should be fine on my end.
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11 AC’s (1st hit)
2 BB (1st hit)
9 sub
3 ACs (2nd hit) -
only 18 2nd round after 24 on defense.
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TripleA Manual Gamesave Post: Japanese round 12
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12 Purchase Units - Japanese Japanese buy 2 artilleries, 1 bomber, 2 carriers, 1 fighter, 2 infantry and 2 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 battleships, 10 carriers, 2 cruisers, 2 destroyers, 11 fighters, 6 submarines and 9 tactical_bombers moved from 25 Sea Zone to 26 Sea Zone 2 bombers, 4 fighters and 2 tactical_bombers moved from Marshall Islands to 26 Sea Zone 3 fighters moved from Japan to 26 Sea Zone 1 infantry moved from West India to Eastern Persia Japanese take Eastern Persia from British Combat - Japanese Americans scrambles 3 units out of Hawaiian Islands to defend against the attack in 26 Sea Zone Battle in 26 Sea Zone Japanese attack with 2 battleships, 2 bombers, 10 carriers, 2 cruisers, 2 destroyers, 18 fighters, 6 submarines and 11 tactical_bombers British defend with 1 battleship; Americans defend with 1 battleship, 11 carriers, 2 cruisers, 3 destroyers, 15 fighters, 9 submarines and 3 transports; ANZAC defend with 1 cruiser and 5 fighters Japanese roll dice for 6 submarines in 26 Sea Zone, round 2 : 2/6 hits, 2.00 expected hits Units damaged: 1 battleship owned by the British and 1 battleship owned by the Americans Japanese roll dice for 2 battleships, 2 bombers, 10 carriers, 2 cruisers, 2 destroyers, 18 fighters and 11 tactical_bombers in 26 Sea Zone, round 2 : 23/37 hits, 20.67 expected hits Units damaged: 8 carriers owned by the Americans Americans roll dice for 9 submarines in 26 Sea Zone, round 2 : 3/9 hits, 1.50 expected hits Units damaged: 3 carriers owned by the Japanese Americans roll dice for 2 battleships, 11 carriers, 3 cruisers, 3 destroyers, 20 fighters and 3 transports in 26 Sea Zone, round 2 : 21/39 hits, 20.83 expected hits Units damaged: 2 battleships owned by the Japanese 9 submarines owned by the Americans, 10 carriers owned by the Japanese, 3 carriers owned by the Americans and 2 submarines owned by the Japanese lost in 26 Sea Zone Japanese roll dice for 4 submarines in 26 Sea Zone, round 3 : 0/4 hits, 1.33 expected hits Japanese roll dice for 2 battleships, 2 bombers, 2 cruisers, 2 destroyers, 18 fighters and 11 tactical_bombers in 26 Sea Zone, round 3 : 18/37 hits, 20.67 expected hits
Combat Hit Differential Summary :
Americans regular : 1.67 Japanese regular : -1.67
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@Ghostglider so 18 hits
defenders left
8 damaged carriers
3 dd
3 cruisers
2 bb
20 ftrs -
Please keep FTRs only.
4 ANC FTRs to be first air to die - keeping 1 ANC FTR to be last allied unit alive. -
TripleA Manual Gamesave Post: Japanese round 12
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12 Purchase Units - Japanese Japanese buy 2 artilleries, 1 bomber, 2 carriers, 1 fighter, 2 infantry and 2 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 battleships, 10 carriers, 2 cruisers, 2 destroyers, 11 fighters, 6 submarines and 9 tactical_bombers moved from 25 Sea Zone to 26 Sea Zone 2 bombers, 4 fighters and 2 tactical_bombers moved from Marshall Islands to 26 Sea Zone 3 fighters moved from Japan to 26 Sea Zone 1 infantry moved from West India to Eastern Persia Japanese take Eastern Persia from British Combat - Japanese Americans scrambles 3 units out of Hawaiian Islands to defend against the attack in 26 Sea Zone Battle in 26 Sea Zone Japanese attack with 2 battleships, 2 bombers, 10 carriers, 2 cruisers, 2 destroyers, 18 fighters, 6 submarines and 11 tactical_bombers British defend with 1 battleship; Americans defend with 1 battleship, 11 carriers, 2 cruisers, 3 destroyers, 15 fighters, 9 submarines and 3 transports; ANZAC defend with 1 cruiser and 5 fighters Japanese roll dice for 6 submarines in 26 Sea Zone, round 2 : 2/6 hits, 2.00 expected hits Units damaged: 1 battleship owned by the British and 1 battleship owned by the Americans Japanese roll dice for 2 battleships, 2 bombers, 10 carriers, 2 cruisers, 2 destroyers, 18 fighters and 11 tactical_bombers in 26 Sea Zone, round 2 : 23/37 hits, 20.67 expected hits Units damaged: 8 carriers owned by the Americans Americans roll dice for 9 submarines in 26 Sea Zone, round 2 : 3/9 hits, 1.50 expected hits Units damaged: 3 carriers owned by the Japanese Americans roll dice for 2 battleships, 11 carriers, 3 cruisers, 3 destroyers, 20 fighters and 3 transports in 26 Sea Zone, round 2 : 21/39 hits, 20.83 expected hits Units damaged: 2 battleships owned by the Japanese 9 submarines owned by the Americans, 10 carriers owned by the Japanese, 3 carriers owned by the Americans and 2 submarines owned by the Japanese lost in 26 Sea Zone Japanese roll dice for 4 submarines in 26 Sea Zone, round 3 : 0/4 hits, 1.33 expected hits Japanese roll dice for 2 battleships, 2 bombers, 2 cruisers, 2 destroyers, 18 fighters and 11 tactical_bombers in 26 Sea Zone, round 3 : 18/37 hits, 20.67 expected hits Americans roll dice for 2 battleships, 8 carriers, 3 cruisers, 3 destroyers, 20 fighters and 3 transports in 26 Sea Zone, round 3 : 16/36 hits, 19.83 expected hits
Combat Hit Differential Summary :
Americans regular : -2.17 Japanese regular : -1.67
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TripleA Manual Gamesave Post: Japanese round 12
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12 Purchase Units - Japanese Japanese buy 2 artilleries, 1 bomber, 2 carriers, 1 fighter, 2 infantry and 2 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 battleships, 10 carriers, 2 cruisers, 2 destroyers, 11 fighters, 6 submarines and 9 tactical_bombers moved from 25 Sea Zone to 26 Sea Zone 2 bombers, 4 fighters and 2 tactical_bombers moved from Marshall Islands to 26 Sea Zone 3 fighters moved from Japan to 26 Sea Zone 1 infantry moved from West India to Eastern Persia Japanese take Eastern Persia from British Combat - Japanese Americans scrambles 3 units out of Hawaiian Islands to defend against the attack in 26 Sea Zone Battle in 26 Sea Zone Japanese attack with 2 battleships, 2 bombers, 10 carriers, 2 cruisers, 2 destroyers, 18 fighters, 6 submarines and 11 tactical_bombers British defend with 1 battleship; Americans defend with 1 battleship, 11 carriers, 2 cruisers, 3 destroyers, 15 fighters, 9 submarines and 3 transports; ANZAC defend with 1 cruiser and 5 fighters Japanese roll dice for 6 submarines in 26 Sea Zone, round 2 : 2/6 hits, 2.00 expected hits Units damaged: 1 battleship owned by the British and 1 battleship owned by the Americans Japanese roll dice for 2 battleships, 2 bombers, 10 carriers, 2 cruisers, 2 destroyers, 18 fighters and 11 tactical_bombers in 26 Sea Zone, round 2 : 23/37 hits, 20.67 expected hits Units damaged: 8 carriers owned by the Americans Americans roll dice for 9 submarines in 26 Sea Zone, round 2 : 3/9 hits, 1.50 expected hits Units damaged: 3 carriers owned by the Japanese Americans roll dice for 2 battleships, 11 carriers, 3 cruisers, 3 destroyers, 20 fighters and 3 transports in 26 Sea Zone, round 2 : 21/39 hits, 20.83 expected hits Units damaged: 2 battleships owned by the Japanese 9 submarines owned by the Americans, 10 carriers owned by the Japanese, 3 carriers owned by the Americans and 2 submarines owned by the Japanese lost in 26 Sea Zone Japanese roll dice for 4 submarines in 26 Sea Zone, round 3 : 0/4 hits, 1.33 expected hits Japanese roll dice for 2 battleships, 2 bombers, 2 cruisers, 2 destroyers, 18 fighters and 11 tactical_bombers in 26 Sea Zone, round 3 : 18/37 hits, 20.67 expected hits Americans roll dice for 2 battleships, 8 carriers, 3 cruisers, 3 destroyers, 20 fighters and 3 transports in 26 Sea Zone, round 3 : 16/36 hits, 19.83 expected hits 1 tactical_bomber owned by the Japanese, 7 fighters owned by the Japanese, 2 fighters owned by the ANZAC, 2 cruisers owned by the Americans, 1 cruiser owned by the ANZAC, 3 destroyers owned by the Americans, 2 destroyers owned by the Japanese, 8 carriers owned by the Americans, 4 submarines owned by the Japanese, 1 battleship owned by the British, 2 cruisers owned by the Japanese and 1 battleship owned by the Americans lost in 26 Sea Zone Japanese roll dice for 2 battleships, 2 bombers, 11 fighters and 10 tactical_bombers in 26 Sea Zone, round 4 : 16/25 hits, 14.83 expected hits Americans roll dice for 18 fighters and 3 transports in 26 Sea Zone, round 4 : 12/18 hits, 12.00 expected hits 5 tactical_bombers owned by the Japanese, 5 fighters owned by the Japanese, 2 fighters owned by the ANZAC, 2 battleships owned by the Japanese and 14 fighters owned by the Americans lost in 26 Sea Zone Japanese roll dice for 2 bombers, 6 fighters and 5 tactical_bombers in 26 Sea Zone, round 5 : 6/13 hits, 7.67 expected hits Americans roll dice for 2 fighters and 3 transports in 26 Sea Zone, round 5 : 1/2 hits, 1.33 expected hits 1 fighter owned by the Japanese, 1 fighter owned by the ANZAC, 1 fighter owned by the Americans and 3 transports owned by the Americans lost in 26 Sea Zone Japanese win with 2 bombers, 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 79 Casualties for Japanese: 2 battleships, 10 carriers, 2 cruisers, 2 destroyers, 13 fighters, 6 submarines and 6 tactical_bombers Casualties for Americans: 1 battleship, 11 carriers, 2 cruisers, 3 destroyers, 15 fighters, 9 submarines and 3 transports Casualties for ANZAC: 1 cruiser and 5 fighters Casualties for British: 1 battleship Non Combat Move - Japanese
Combat Hit Differential Summary :
Americans regular : -2.50 Japanese regular : -2.17
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TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12 Purchase Units - Japanese Japanese buy 2 artilleries, 1 bomber, 2 carriers, 1 fighter, 2 infantry and 2 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 battleships, 10 carriers, 2 cruisers, 2 destroyers, 11 fighters, 6 submarines and 9 tactical_bombers moved from 25 Sea Zone to 26 Sea Zone 2 bombers, 4 fighters and 2 tactical_bombers moved from Marshall Islands to 26 Sea Zone 3 fighters moved from Japan to 26 Sea Zone 1 infantry moved from West India to Eastern Persia Japanese take Eastern Persia from British Combat - Japanese Americans scrambles 3 units out of Hawaiian Islands to defend against the attack in 26 Sea Zone Battle in 26 Sea Zone Japanese attack with 2 battleships, 2 bombers, 10 carriers, 2 cruisers, 2 destroyers, 18 fighters, 6 submarines and 11 tactical_bombers British defend with 1 battleship; Americans defend with 1 battleship, 11 carriers, 2 cruisers, 3 destroyers, 15 fighters, 9 submarines and 3 transports; ANZAC defend with 1 cruiser and 5 fighters Japanese roll dice for 6 submarines in 26 Sea Zone, round 2 : 2/6 hits, 2.00 expected hits Units damaged: 1 battleship owned by the British and 1 battleship owned by the Americans Japanese roll dice for 2 battleships, 2 bombers, 10 carriers, 2 cruisers, 2 destroyers, 18 fighters and 11 tactical_bombers in 26 Sea Zone, round 2 : 23/37 hits, 20.67 expected hits Units damaged: 8 carriers owned by the Americans Americans roll dice for 9 submarines in 26 Sea Zone, round 2 : 3/9 hits, 1.50 expected hits Units damaged: 3 carriers owned by the Japanese Americans roll dice for 2 battleships, 11 carriers, 3 cruisers, 3 destroyers, 20 fighters and 3 transports in 26 Sea Zone, round 2 : 21/39 hits, 20.83 expected hits Units damaged: 2 battleships owned by the Japanese 9 submarines owned by the Americans, 10 carriers owned by the Japanese, 3 carriers owned by the Americans and 2 submarines owned by the Japanese lost in 26 Sea Zone Japanese roll dice for 4 submarines in 26 Sea Zone, round 3 : 0/4 hits, 1.33 expected hits Japanese roll dice for 2 battleships, 2 bombers, 2 cruisers, 2 destroyers, 18 fighters and 11 tactical_bombers in 26 Sea Zone, round 3 : 18/37 hits, 20.67 expected hits Americans roll dice for 2 battleships, 8 carriers, 3 cruisers, 3 destroyers, 20 fighters and 3 transports in 26 Sea Zone, round 3 : 16/36 hits, 19.83 expected hits 1 tactical_bomber owned by the Japanese, 7 fighters owned by the Japanese, 2 fighters owned by the ANZAC, 2 cruisers owned by the Americans, 1 cruiser owned by the ANZAC, 3 destroyers owned by the Americans, 2 destroyers owned by the Japanese, 8 carriers owned by the Americans, 4 submarines owned by the Japanese, 1 battleship owned by the British, 2 cruisers owned by the Japanese and 1 battleship owned by the Americans lost in 26 Sea Zone Japanese roll dice for 2 battleships, 2 bombers, 11 fighters and 10 tactical_bombers in 26 Sea Zone, round 4 : 16/25 hits, 14.83 expected hits Americans roll dice for 18 fighters and 3 transports in 26 Sea Zone, round 4 : 12/18 hits, 12.00 expected hits 5 tactical_bombers owned by the Japanese, 5 fighters owned by the Japanese, 2 fighters owned by the ANZAC, 2 battleships owned by the Japanese and 14 fighters owned by the Americans lost in 26 Sea Zone Japanese roll dice for 2 bombers, 6 fighters and 5 tactical_bombers in 26 Sea Zone, round 5 : 6/13 hits, 7.67 expected hits Americans roll dice for 2 fighters and 3 transports in 26 Sea Zone, round 5 : 1/2 hits, 1.33 expected hits 1 fighter owned by the Japanese, 1 fighter owned by the ANZAC, 1 fighter owned by the Americans and 3 transports owned by the Americans lost in 26 Sea Zone Japanese win with 2 bombers, 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 79 Casualties for Japanese: 2 battleships, 10 carriers, 2 cruisers, 2 destroyers, 13 fighters, 6 submarines and 6 tactical_bombers Casualties for Americans: 1 battleship, 11 carriers, 2 cruisers, 3 destroyers, 15 fighters, 9 submarines and 3 transports Casualties for ANZAC: 1 cruiser and 5 fighters Casualties for British: 1 battleship Non Combat Move - Japanese 1 bomber moved from 26 Sea Zone to Marshall Islands 1 bomber moved from 26 Sea Zone to Midway 3 fighters and 3 tactical_bombers moved from 26 Sea Zone to 25 Sea Zone 3 carriers moved from 6 Sea Zone to 17 Sea Zone 3 carriers moved from 17 Sea Zone to 25 Sea Zone 1 tactical_bomber moved from Philippines to Marshall Islands 1 fighter moved from 26 Sea Zone to Marshall Islands 1 fighter and 2 tactical_bombers moved from 26 Sea Zone to Midway 2 infantry moved from Midway to 25 Sea Zone 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 25 Sea Zone 1 infantry moved from Jehol to 19 Sea Zone 1 armour, 2 artilleries and 3 infantry moved from Manchuria to 19 Sea Zone 1 armour, 2 artilleries, 4 infantry and 4 transports moved from 19 Sea Zone to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 2 destroyers moved from 35 Sea Zone to 6 Sea Zone 1 aaGun moved from Burma to India Place Units - Japanese 2 artilleries, 1 bomber, 1 fighter and 2 infantry placed in Japan 2 carriers and 2 transports placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 69 PUs; end with 70 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 80 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
Combat Hit Differential Summary :
Americans regular : -2.50 Japanese regular : -2.17