I need to read up on this Vichy thing. Might swap out the art for a mech in France, but should not after R1.
onesteveo (axis) v tanios (allies +10) L bm3
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@tanios damage carrier thx
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@onesteveo You got 1 hit defending, and my sub got another hit. Let me know your decision. This is open fire, so whatever you take as the hit dies immediately. Kind of a rules question/consideration, but what happens to the planes on the carrier if you were to take the hit on the carrier? I think they might die along with it, but I’m not sure.
The file is posted here because of a TripleA bug and the forum not allowing it to post.
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@tanios super subs lol. Lose cruiser. Planes land on friendly landing spot as long as there is one
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@onesteveo lol yeah, you are right about the landing zone thing. They did well taking out a carrier but ultimately got stopped.
Game posts:
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@tanios file is attached I edited for was supposed to be the cruiser to lose
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - Russians Russians buy 5 artilleries and 4 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Russia to Tambov 1 fighter moved from Russia to Tambov 1 artillery and 1 infantry moved from Vologda to Archangel 1 infantry moved from Vologda to Archangel 1 infantry moved from Vologda to Archangel 1 infantry moved from Smolensk to Belarus Russians take Belarus from Germans 1 fighter moved from Russia to Tambov 1 armour moved from Novosibirsk to Volgograd 2 fighters moved from Russia to Volgograd Combat - Russians Battle in Tambov Russians attack with 2 fighters and 1 infantry Germans defend with 1 artillery Russians roll dice for 2 fighters and 1 infantry in Tambov, round 2 : 0/3 hits, 1.17 expected hits Germans roll dice for 1 artillery in Tambov, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 fighters and 1 infantry in Tambov, round 3 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 artillery in Tambov, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Battle in Volgograd Russians attack with 1 armour and 2 fighters Germans defend with 1 factory_minor and 1 infantry Russians roll dice for 1 armour and 2 fighters in Volgograd, round 2 : 2/3 hits, 1.50 expected hits Germans roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 1 armour and 2 fighters remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Archangel Russians attack with 1 artillery and 3 infantry Germans defend with 2 infantry Russians roll dice for 1 artillery and 3 infantry in Archangel, round 2 : 3/4 hits, 1.00 expected hits Germans roll dice for 2 infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Non Combat Move - Russians 2 fighters moved from Tambov to Russia 2 fighters moved from Volgograd to Russia 2 infantry moved from Novosibirsk to Samara Place Units - Russians 5 artilleries and 4 infantry placed in Russia Turn Complete - Russians Russians collect 23 PUs; end with 23 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 26 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Combat Hit Differential Summary :
Germans regular : -1.67 Russians regular : 1.17
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@onesteveo said in onesteveo (axis) v tanios (allies +10) L bm3:
@tanios file is attached I edited for was supposed to be the cruiser to lose
Good catch, I read it wrong.
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TripleA Manual Gamesave Post: Japanese round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 armour, 1 carrier, 2 destroyers, 8 mech_infantrys and 2 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Russians Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Japanese 1 artillery moved from Tsinghai to Kazakhstan Japanese take Kazakhstan from Russians 1 infantry moved from Kansu to Novosibirsk Japanese take Novosibirsk from Russians 1 infantry moved from Anhwe to Hopei 1 bomber moved from Kweichow to Hopei 1 infantry moved from Kweichow to Hunan 1 bomber moved from Kweichow to Hunan 1 infantry moved from West India to Eastern Persia Japanese take Eastern Persia from British 2 fighters moved from Japan to 16 Sea Zone 1 submarine moved from 17 Sea Zone to 33 Sea Zone 1 carrier, 3 destroyers, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone 1 fighter and 1 tactical_bomber moved from Celebes to 33 Sea Zone 3 tactical_bombers moved from 42 Sea Zone to 33 Sea Zone 1 fighter and 1 tactical_bomber moved from Philippines to 33 Sea Zone 2 fighters moved from 6 Sea Zone to 33 Sea Zone 1 fighter moved from Japan to 33 Sea Zone 1 carrier and 2 destroyers moved from 6 Sea Zone to 33 Sea Zone 1 fighter moved from Japan to 16 Sea Zone 1 infantry moved from Okinawa to 19 Sea Zone 1 infantry and 1 transport moved from 19 Sea Zone to 21 Sea Zone 1 infantry moved from 21 Sea Zone to Guam Combat - Japanese
Combat Hit Differential Summary :
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scramble?
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@onesteveo Yes, full scramble
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 armour, 1 carrier, 2 destroyers, 8 mech_infantrys and 2 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Russians Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Japanese 1 artillery moved from Tsinghai to Kazakhstan Japanese take Kazakhstan from Russians 1 infantry moved from Kansu to Novosibirsk Japanese take Novosibirsk from Russians 1 infantry moved from Anhwe to Hopei 1 bomber moved from Kweichow to Hopei 1 infantry moved from Kweichow to Hunan 1 bomber moved from Kweichow to Hunan 1 infantry moved from West India to Eastern Persia Japanese take Eastern Persia from British 2 fighters moved from Japan to 16 Sea Zone 1 submarine moved from 17 Sea Zone to 33 Sea Zone 1 carrier, 3 destroyers, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone 1 fighter and 1 tactical_bomber moved from Celebes to 33 Sea Zone 3 tactical_bombers moved from 42 Sea Zone to 33 Sea Zone 1 fighter and 1 tactical_bomber moved from Philippines to 33 Sea Zone 2 fighters moved from 6 Sea Zone to 33 Sea Zone 1 fighter moved from Japan to 33 Sea Zone 1 carrier and 2 destroyers moved from 6 Sea Zone to 33 Sea Zone 1 fighter moved from Japan to 16 Sea Zone 1 infantry moved from Okinawa to 19 Sea Zone 1 infantry and 1 transport moved from 19 Sea Zone to 21 Sea Zone 1 infantry moved from 21 Sea Zone to Guam Combat - Japanese Americans scrambles 1 units out of Caroline Islands to defend against the attack in 33 Sea Zone Battle in Guam Battle in 16 Sea Zone Japanese attack with 3 fighters Americans defend with 1 destroyer and 1 submarine 1 submarine owned by the Americans submerged Japanese roll dice for 3 fighters in 16 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 16 Sea Zone Japanese win, taking Guam from Americans with 2 fighters remaining. Battle score for attacker is -2 Casualties for Japanese: 1 fighter Casualties for Americans: 1 destroyer Battle in Hopei Japanese attack with 1 bomber and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 bomber and 1 infantry in Hopei, round 2 : 1/2 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Hunan Japanese attack with 1 bomber and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 bomber and 1 infantry in Hunan, round 2 : 0/2 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hunan Japanese roll dice for 1 bomber in Hunan, round 3 : 1/1 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Hunan, round 3 : 1/1 hits, 0.33 expected hits 1 bomber owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Chinese win with no units remaining. Battle score for attacker is -14 Casualties for Japanese: 1 bomber and 1 infantry Casualties for Chinese: 1 infantry Battle in 33 Sea Zone Japanese attack with 2 carriers, 5 destroyers, 6 fighters, 1 submarine and 6 tactical_bombers Americans defend with 1 battleship, 4 carriers, 2 cruisers, 1 destroyer, 5 fighters, 2 submarines, 1 tactical_bomber and 3 transports Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 carriers, 5 destroyers, 6 fighters and 6 tactical_bombers in 33 Sea Zone, round 2 : 9/17 hits, 8.67 expected hits Units damaged: 3 carriers owned by the Americans and 1 battleship owned by the Americans Americans roll dice for 2 submarines in 33 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits Americans roll dice for 1 battleship, 4 carriers, 2 cruisers, 1 destroyer, 5 fighters, 1 tactical_bomber and 3 transports in 33 Sea Zone, round 2 : 8/14 hits, 7.17 expected hits 2 submarines owned by the Americans, 1 destroyer owned by the Americans, 2 carriers owned by the Japanese, 4 destroyers owned by the Japanese and 1 carrier owned by the Americans lost in 33 Sea Zone Japanese roll dice for 1 submarine in 33 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 carrier owned by the Americans lost in 33 Sea Zone Japanese roll dice for 1 destroyer, 6 fighters and 6 tactical_bombers in 33 Sea Zone, round 3 : 7/13 hits, 7.33 expected hits Americans roll dice for 1 battleship, 2 carriers, 2 cruisers and 3 transports in 33 Sea Zone, round 3 : 0/5 hits, 2.33 expected hits Americans roll dice for 5 fighters and 1 tactical_bomber in 33 Sea Zone, round 3 : 4/6 hits, 3.83 expected hits 1 tactical_bomber owned by the Japanese, 2 fighters owned by the Japanese, 2 cruisers owned by the Americans, 1 tactical_bomber owned by the Americans, 1 destroyer owned by the Japanese, 2 carriers owned by the Americans, 1 fighter owned by the Americans and 1 battleship owned by the Americans lost in 33 Sea Zone Japanese roll dice for 1 submarine in 33 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits 1 transport owned by the Americans lost in 33 Sea Zone Japanese roll dice for 4 fighters and 5 tactical_bombers in 33 Sea Zone, round 4 : 6/9 hits, 5.17 expected hits Americans roll dice for 4 fighters in 33 Sea Zone, round 4 : 1/4 hits, 2.67 expected hits 1 tactical_bomber owned by the Japanese, 4 fighters owned by the Americans and 2 transports owned by the Americans lost in 33 Sea Zone Japanese win with 4 fighters, 1 submarine and 4 tactical_bombers remaining. Battle score for attacker is 96 Casualties for Japanese: 2 carriers, 5 destroyers, 2 fighters and 2 tactical_bombers Casualties for Americans: 1 battleship, 4 carriers, 2 cruisers, 1 destroyer, 5 fighters, 2 submarines, 1 tactical_bomber and 3 transports Non Combat Move - Japanese 1 destroyer moved from 19 Sea Zone to 16 Sea Zone 2 fighters moved from 16 Sea Zone to 6 Sea Zone 4 fighters and 4 tactical_bombers moved from 33 Sea Zone to 34 Sea Zone 2 carriers moved from 42 Sea Zone to 34 Sea Zone 2 fighters and 2 tactical_bombers moved from 34 Sea Zone to Paulau Island 1 artillery and 1 infantry moved from Celebes to 44 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone 1 artillery moved from Suiyuyan to Kansu 1 infantry moved from Yunnan to Kweichow 1 armour moved from Malaya to Burma 1 mech_infantry moved from Malaya to Yunnan 1 artillery and 2 infantry moved from India to West India 1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone 2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines 1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi 1 artillery moved from Java to 42 Sea Zone 1 artillery and 2 transports moved from 42 Sea Zone to 35 Sea Zone 1 artillery moved from 35 Sea Zone to Philippines 1 battleship moved from 42 Sea Zone to 35 Sea Zone 1 cruiser moved from 42 Sea Zone to 34 Sea Zone 1 fighter moved from 42 Sea Zone to Philippines 1 infantry moved from Chahar to Suiyuyan 1 bomber moved from Hopei to India 1 infantry moved from Malaya to Shan State Place Units - Japanese 1 carrier, 2 destroyers and 2 submarines placed in 6 Sea Zone 1 armour and 2 mech_infantrys placed in India 3 mech_infantrys placed in French Indo China 3 mech_infantrys placed in Kiangsu Turn Complete - Japanese Japanese collect 71 PUs; end with 72 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 75 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
Combat Hit Differential Summary :
Chinese regular : 1.00 Americans regular : -2.67 Japanese regular : 1.00
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - Americans Americans buy 2 carriers, 2 destroyers, 1 factory_minor, 1 fighter, 1 harbour and 3 infantry; Remaining resources: 0 PUs; Combat Move - Americans 4 fighters moved from 97 Sea Zone to 96 Sea Zone 1 bomber moved from Egypt to 96 Sea Zone Combat - Americans Americans creates battle in territory 16 Sea Zone Battle in 96 Sea Zone Americans attack with 1 bomber and 4 fighters Italians defend with 1 destroyer Americans roll dice for 1 bomber and 4 fighters in 96 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits Italians roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 96 Sea Zone Americans win with 1 bomber and 4 fighters remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Battle in 16 Sea Zone Americans attack with 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 2 transports moved from 26 Sea Zone to 10 Sea Zone 1 aaGun, 2 artilleries and 3 infantry moved from Central United States to 101 Sea Zone 1 aaGun, 2 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 aaGun, 2 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar 1 mech_infantry moved from Algeria to Morocco 1 bomber moved from 96 Sea Zone to Gibraltar 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 carrier moved from 101 Sea Zone to 91 Sea Zone 1 fighter moved from Eastern United States to 91 Sea Zone 4 fighters moved from 96 Sea Zone to 97 Sea Zone 1 transport moved from 97 Sea Zone to 96 Sea Zone 1 artillery moved from Libya to 96 Sea Zone 1 artillery and 1 transport moved from 96 Sea Zone to 99 Sea Zone 1 artillery moved from 99 Sea Zone to Crete Americans take Crete from Neutral_Allies 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 1 tactical_bomber moved from Western United States to 91 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands Place Units - Americans 1 factory_minor and 1 harbour placed in Greece 1 carrier and 1 destroyer placed in 10 Sea Zone 1 carrier and 1 destroyer placed in 101 Sea Zone 1 fighter and 3 infantry placed in Western United States Americans undo move 3. 1 carrier placed in 10 Sea Zone 1 destroyer placed in 101 Sea Zone Turn Complete - Americans Americans collect 59 PUs; end with 59 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
Americans regular : 1.00 Japanese regular : -0.33 Italians regular : -0.33
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TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe Combat - Chinese Chinese creates battle in territory Chahar Chinese creates battle in territory Anhwe Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Chahar Turn Complete - Chinese Chinese collect 3 PUs; end with 4 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - Americans Americans buy 2 carriers, 2 destroyers, 1 factory_minor, 1 fighter, 1 harbour and 3 infantry; Remaining resources: 0 PUs; Combat Move - Americans 4 fighters moved from 97 Sea Zone to 96 Sea Zone 1 bomber moved from Egypt to 96 Sea Zone Combat - Americans Americans creates battle in territory 16 Sea Zone Battle in 96 Sea Zone Americans attack with 1 bomber and 4 fighters Italians defend with 1 destroyer Americans roll dice for 1 bomber and 4 fighters in 96 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits Italians roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 96 Sea Zone Americans win with 1 bomber and 4 fighters remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Battle in 16 Sea Zone Americans attack with 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 2 transports moved from 26 Sea Zone to 10 Sea Zone 1 aaGun, 2 artilleries and 3 infantry moved from Central United States to 101 Sea Zone 1 aaGun, 2 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 aaGun, 2 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar 1 mech_infantry moved from Algeria to Morocco 1 bomber moved from 96 Sea Zone to Gibraltar 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 carrier moved from 101 Sea Zone to 91 Sea Zone 1 fighter moved from Eastern United States to 91 Sea Zone 4 fighters moved from 96 Sea Zone to 97 Sea Zone 1 transport moved from 97 Sea Zone to 96 Sea Zone 1 artillery moved from Libya to 96 Sea Zone 1 artillery and 1 transport moved from 96 Sea Zone to 99 Sea Zone 1 artillery moved from 99 Sea Zone to Crete Americans take Crete from Neutral_Allies 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 1 tactical_bomber moved from Western United States to 91 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands Place Units - Americans 1 factory_minor and 1 harbour placed in Greece 1 carrier and 1 destroyer placed in 10 Sea Zone 1 carrier and 1 destroyer placed in 101 Sea Zone 1 fighter and 3 infantry placed in Western United States Americans undo move 3. 1 carrier placed in 10 Sea Zone 1 destroyer placed in 101 Sea Zone Turn Complete - Americans Americans collect 59 PUs; end with 59 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe Combat - Chinese Chinese creates battle in territory Chahar Chinese creates battle in territory Anhwe Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Chahar Turn Complete - Chinese Chinese collect 3 PUs; end with 4 PUs Purchase Units - British British repair damage of 10x factory_major; Remaining resources: 29 PUs; British buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Northwest Persia to Caucasus 1 armour moved from Persia to Caucasus 1 bomber moved from Persia to Caucasus 1 fighter moved from Greece to Caucasus 1 fighter moved from Egypt to Caucasus Combat - British Battle in Caucasus British attack with 1 armour, 1 bomber, 2 fighters and 1 infantry Germans defend with 1 artillery and 2 infantry British roll dice for 1 armour, 1 bomber, 2 fighters and 1 infantry in Caucasus, round 2 : 2/5 hits, 2.33 expected hits Germans roll dice for 1 artillery and 2 infantry in Caucasus, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Germans, 1 infantry owned by the British and 1 armour owned by the British lost in Caucasus British roll dice for 1 bomber and 2 fighters in Caucasus, round 3 : 1/3 hits, 1.67 expected hits Germans roll dice for 1 artillery in Caucasus, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Caucasus British win with 1 bomber and 2 fighters remaining. Battle score for attacker is 1 Casualties for British: 1 armour and 1 infantry Casualties for Germans: 1 artillery and 2 infantry Non Combat Move - British 1 fighter moved from Caucasus to Greece 1 destroyer moved from 80 Sea Zone to 81 Sea Zone 2 artilleries and 1 infantry moved from Tobruk to Alexandria 1 fighter moved from 97 Sea Zone to Gibraltar 1 fighter moved from Caucasus to Northwest Persia 2 infantry moved from Iraq to Persia 1 infantry moved from Iraq to Northwest Persia 1 carrier moved from 97 Sea Zone to 92 Sea Zone 1 cruiser moved from 97 Sea Zone to 92 Sea Zone 3 transports moved from 97 Sea Zone to 96 Sea Zone 3 artilleries and 3 infantry moved from Tobruk to 96 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 96 Sea Zone to 92 Sea Zone 3 artilleries and 3 infantry moved from 92 Sea Zone to Gibraltar 1 cruiser and 1 destroyer moved from 97 Sea Zone to 92 Sea Zone 1 bomber moved from Caucasus to Greece Place Units - British 2 artilleries and 7 infantry placed in United Kingdom Turn Complete - British British collect 33 PUs; end with 33 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans regular : 1.00 Japanese regular : -0.33 Italians regular : -0.33 Germans regular : 0.67 British regular : -1.00
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - Italians Italians buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians Non Combat Move - Italians 1 infantry moved from Southern France to France 2 infantry moved from Northern Italy to France 1 armour moved from Northern Italy to Southern Italy Place Units - Italians 1 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,2,6,3,5,5,6,2,4 Italians collect 3 PUs (8 lost to blockades); end with 3 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 infantry and 1 transport; Remaining resources: 8 PUs; Combat Move - ANZAC 1 destroyer moved from 55 Sea Zone to 54 Sea Zone Non Combat Move - ANZAC 1 artillery moved from New South Wales to Queensland Place Units - ANZAC 1 transport placed in 54 Sea Zone 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 18 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 infantry and 1 transport; Remaining resources: 8 PUs; Combat Move - ANZAC 1 destroyer moved from 55 Sea Zone to 54 Sea Zone Non Combat Move - ANZAC 1 artillery moved from New South Wales to Queensland Place Units - ANZAC 1 transport placed in 54 Sea Zone 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 18 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 1 carrier, 4 destroyers, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery and 1 infantry moved from Bryansk to Belarus 1 artillery and 1 infantry moved from Bryansk to Tambov 3 armour and 3 mech_infantrys moved from Bryansk to Smolensk Germans take Smolensk from Russians 3 armour and 3 mech_infantrys moved from Smolensk to Archangel 1 mech_infantry moved from Novgorod to Archangel 2 armour and 2 mech_infantrys moved from Bryansk to Archangel 19 armour and 10 mech_infantrys moved from Bryansk to Volgograd 1 artillery, 4 infantry and 1 mech_infantry moved from Scotland to United Kingdom 5 artilleries and 5 infantry moved from Western Germany to 113 Sea Zone 5 artilleries, 5 infantry and 5 transports moved from 113 Sea Zone to 109 Sea Zone 5 artilleries and 5 infantry moved from 109 Sea Zone to United Kingdom 1 cruiser moved from 111 Sea Zone to 109 Sea Zone Germans take 109 Sea Zone from British 1 carrier moved from 111 Sea Zone to 109 Sea Zone 2 fighters moved from 111 Sea Zone to United Kingdom 2 bombers and 2 fighters moved from Holland Belgium to United Kingdom 1 fighter and 5 tactical_bombers moved from Western Germany to United Kingdom 3 transports moved from 111 Sea Zone to 112 Sea Zone 2 artilleries, 3 infantry and 1 mech_infantry moved from Western Germany to 112 Sea Zone 2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 112 Sea Zone to 110 Sea Zone 2 artilleries, 3 infantry and 1 mech_infantry moved from 110 Sea Zone to United Kingdom Combat - Germans Battle in United Kingdom Germans attack with 8 artilleries, 2 bombers, 5 fighters, 12 infantry, 2 mech_infantrys and 5 tactical_bombers British defend with 5 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour, 18 infantry and 1 mech_infantry; French defend with 2 infantry British roll AA dice in United Kingdom : 3/12 hits, 2.00 expected hits 1 fighter owned by the Germans and 2 tactical_bombers owned by the Germans lost in United Kingdom Germans roll dice for 1 cruiser in United Kingdom, round 2 : 1/1 hits, 0.50 expected hits Germans roll dice for 8 artilleries, 2 bombers, 4 fighters, 12 infantry, 2 mech_infantrys and 3 tactical_bombers in United Kingdom, round 2 : 12/31 hits, 11.67 expected hits British roll dice for 5 aaGuns, 2 artilleries, 20 infantry and 1 mech_infantry in United Kingdom, round 2 : 8/23 hits, 7.67 expected hits 5 aaGuns owned by the British, 8 infantry owned by the Germans, 2 infantry owned by the French and 6 infantry owned by the British lost in United Kingdom Germans roll dice for 8 artilleries, 2 bombers, 4 fighters, 4 infantry, 2 mech_infantrys and 3 tactical_bombers in United Kingdom, round 3 : 13/23 hits, 10.00 expected hits British roll dice for 2 artilleries, 12 infantry and 1 mech_infantry in United Kingdom, round 3 : 5/15 hits, 5.00 expected hits 1 mech_infantry owned by the British, 4 infantry owned by the Germans, 1 mech_infantry owned by the Germans and 12 infantry owned by the British lost in United Kingdom Germans roll dice for 8 artilleries, 2 bombers, 4 fighters, 1 mech_infantry and 3 tactical_bombers in United Kingdom, round 4 : 9/18 hits, 8.33 expected hits British roll dice for 2 artilleries in United Kingdom, round 4 : 1/2 hits, 0.67 expected hits 2 artilleries owned by the British and 1 mech_infantry owned by the Germans lost in United Kingdom Germans captures 36PUs while taking British capital Germans converts factory_major into different units Germans win, taking United Kingdom from British with 8 artilleries, 2 bombers, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 21 Casualties for Germans: 1 fighter, 12 infantry, 2 mech_infantrys and 2 tactical_bombers Casualties for British: 5 aaGuns, 2 artilleries, 18 infantry and 1 mech_infantry Casualties for French: 2 infantry Battle in Tambov Germans attack with 1 artillery and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Volgograd Germans attack with 19 armour and 10 mech_infantrys Russians defend with 1 armour and 1 factory_minor Germans roll dice for 19 armour and 10 mech_infantrys in Volgograd, round 2 : 5/29 hits, 11.17 expected hits Russians roll dice for 1 armour in Volgograd, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd Germans win, taking Volgograd from Russians with 19 armour and 9 mech_infantrys remaining. Battle score for attacker is 2 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 armour Battle in Archangel Germans attack with 5 armour and 6 mech_infantrys Russians defend with 1 artillery and 3 infantry Germans roll dice for 5 armour and 6 mech_infantrys in Archangel, round 2 : 3/11 hits, 3.50 expected hits Russians roll dice for 1 artillery and 3 infantry in Archangel, round 2 : 1/4 hits, 1.33 expected hits 3 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Archangel Germans roll dice for 5 armour and 5 mech_infantrys in Archangel, round 3 : 2/10 hits, 3.33 expected hits Russians roll dice for 1 artillery in Archangel, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 5 armour and 5 mech_infantrys remaining. Battle score for attacker is 9 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 artillery and 3 infantry Battle in Belarus Germans attack with 1 artillery and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery and 1 infantry in Belarus, round 3 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Belarus, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Belarus Germans roll dice for 1 artillery in Belarus, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 infantry in Belarus, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery in Belarus, round 5 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 infantry in Belarus, round 5 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Belarus Russians win with 1 infantry remaining. Battle score for attacker is -7 Casualties for Germans: 1 artillery and 1 infantry triggerBritishDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to British Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans Non Combat Move - Germans 6 aaGuns, 4 artilleries and 11 infantry moved from Bryansk to Ukraine 2 fighters moved from United Kingdom to 109 Sea Zone 2 fighters and 1 tactical_bomber moved from United Kingdom to Scotland 2 tactical_bombers moved from United Kingdom to 110 Sea Zone 1 destroyer moved from 111 Sea Zone to 104 Sea Zone 1 submarine moved from 125 Sea Zone to 110 Sea Zone 1 submarine moved from 110 Sea Zone to 109 Sea Zone 2 bombers moved from United Kingdom to Western Germany 4 mech_infantrys moved from Western Germany to Slovakia Hungary Place Units - Germans 1 carrier and 2 destroyers placed in 110 Sea Zone 3 infantry placed in Novgorod 2 artilleries and 1 infantry placed in Ukraine 1 artillery and 2 mech_infantrys placed in Western Germany 2 destroyers placed in 112 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,5,4,3,5,3,5,3,5 Germans collect 66 PUs (2 lost to blockades); end with 102 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 107 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 112 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 117 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 127 PUs
Combat Hit Differential Summary :
British AA : 1.00 Russians regular : 0.17 Germans regular : -5.17 British regular : 0.67
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Purchase Units - Russians Russians buy 1 armour and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 1 infantry moved from Samara to Novosibirsk 1 infantry moved from Samara to Kazakhstan 1 fighter moved from Russia to Novosibirsk 1 fighter moved from Russia to Kazakhstan 2 infantry moved from Russia to Tambov 1 fighter moved from Russia to Tambov 1 fighter moved from Russia to Tambov 1 infantry moved from Russia to Smolensk Russians take Smolensk from Germans 1 infantry moved from Russia to Bryansk Russians take Bryansk from Germans Combat - Russians Battle in Novosibirsk Russians attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Novosibirsk, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Novosibirsk Russians win, taking Novosibirsk from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Tambov Russians attack with 2 fighters and 2 infantry Germans defend with 1 artillery and 1 infantry Russians roll dice for 2 fighters and 2 infantry in Tambov, round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov Russians roll dice for 2 fighters and 1 infantry in Tambov, round 3 : 0/3 hits, 1.17 expected hits Germans roll dice for 1 artillery in Tambov, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 fighters and 1 infantry in Tambov, round 4 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 artillery in Tambov, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Tambov Russians win with 2 fighters remaining. Battle score for attacker is 1 Casualties for Russians: 2 infantry Casualties for Germans: 1 artillery and 1 infantry Battle in Kazakhstan Russians attack with 1 fighter and 1 infantry Japanese defend with 1 artillery Russians roll dice for 1 fighter and 1 infantry in Kazakhstan, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 1 infantry in Kazakhstan, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Kazakhstan, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 1 infantry in Kazakhstan, round 4 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Kazakhstan, round 4 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Russians lost in Kazakhstan Russians win with 1 fighter remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Japanese: 1 artillery Non Combat Move - Russians 1 fighter moved from Novosibirsk to Russia 1 fighter moved from Kazakhstan to Russia 2 fighters moved from Tambov to Russia 1 infantry moved from Russia to Vologda 1 aaGun moved from Russia to Bryansk 1 aaGun moved from Russia to Bryansk 20 infantry moved from Russia to Bryansk 21 artilleries moved from Russia to Bryansk 4 infantry moved from Russia to Bryansk 1 infantry moved from Belarus to Bryansk 3 infantry moved from Russia to Bryansk Place Units - Russians 1 armour and 6 mech_infantrys placed in Russia Turning on Edit Mode EDIT: Removing units owned by Russians from Russia: 1 aaGun EDIT: Adding units owned by Russians to Vologda: 1 aaGun EDIT: Turning off Edit Mode Turn Complete - Russians Russians collect 19 PUs; end with 19 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 22 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 28 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33 Germans regular : 0.67 Russians regular : -2.33