onesteveo (axis) v tanios (allies +10) L bm3


  • @tanios damage carrier thx

  • '20

    @onesteveo You got 1 hit defending, and my sub got another hit. Let me know your decision. This is open fire, so whatever you take as the hit dies immediately. Kind of a rules question/consideration, but what happens to the planes on the carrier if you were to take the hit on the carrier? I think they might die along with it, but I’m not sure.

    The file is posted here because of a TripleA bug and the forum not allowing it to post.

    triplea_36239_6anz (1).tsvg

    9064e984-1f18-41f1-98dc-e6ac46bb135e-image.png


  • @tanios super subs lol. Lose cruiser. Planes land on friendly landing spot as long as there is one

  • '20

    @onesteveo lol yeah, you are right about the landing zone thing. They did well taking out a carrier but ultimately got stopped.

    Game posts:

    triplea_36239_6anz (1).tsvg
    triplea_36239_6french.tsvg


  • @tanios file is attached I edited for was supposed to be the cruiser to lose


  • '20

    TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians buy 5 artilleries and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Russia to Tambov
            1 fighter moved from Russia to Tambov
            1 artillery and 1 infantry moved from Vologda to Archangel
            1 infantry moved from Vologda to Archangel
            1 infantry moved from Vologda to Archangel
            1 infantry moved from Smolensk to Belarus
                  Russians take Belarus from Germans
            1 fighter moved from Russia to Tambov
            1 armour moved from Novosibirsk to Volgograd
            2 fighters moved from Russia to Volgograd
    
        Combat - Russians
            Battle in Tambov
                Russians attack with 2 fighters and 1 infantry
                Germans defend with 1 artillery
                    Russians roll dice for 2 fighters and 1 infantry in Tambov, round 2 : 0/3 hits, 1.17 expected hits
                    Germans roll dice for 1 artillery in Tambov, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 2 fighters and 1 infantry in Tambov, round 3 : 1/3 hits, 1.17 expected hits
                    Germans roll dice for 1 artillery in Tambov, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans lost in Tambov
                Russians win, taking Tambov from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 artillery
            Battle in Volgograd
                Russians attack with 1 armour and 2 fighters
                Germans defend with 1 factory_minor and 1 infantry
                    Russians roll dice for 1 armour and 2 fighters in Volgograd, round 2 : 2/3 hits, 1.50 expected hits
                    Germans roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Volgograd
                Russians win, taking Volgograd from Germans with 1 armour and 2 fighters remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Archangel
                Russians attack with 1 artillery and 3 infantry
                Germans defend with 2 infantry
                    Russians roll dice for 1 artillery and 3 infantry in Archangel, round 2 : 3/4 hits, 1.00 expected hits
                    Germans roll dice for 2 infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
    
        Non Combat Move - Russians
            2 fighters moved from Tambov to Russia
            2 fighters moved from Volgograd to Russia
            2 infantry moved from Novosibirsk to Samara
    
        Place Units - Russians
            5 artilleries and 4 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 23 PUs; end with 23 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 26 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -1.67
    Russians regular : 1.17
    

    Savegame

  • '20

    @onesteveo said in onesteveo (axis) v tanios (allies +10) L bm3:

    @tanios file is attached I edited for was supposed to be the cruiser to lose

    Good catch, I read it wrong.


  • TripleA Manual Gamesave Post: Japanese round 7

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 carrier, 2 destroyers, 8 mech_infantrys and 2 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With Russians
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
    
        Combat Move - Japanese
            1 artillery moved from Tsinghai to Kazakhstan
                  Japanese take Kazakhstan from Russians
            1 infantry moved from Kansu to Novosibirsk
                  Japanese take Novosibirsk from Russians
            1 infantry moved from Anhwe to Hopei
            1 bomber moved from Kweichow to Hopei
            1 infantry moved from Kweichow to Hunan
            1 bomber moved from Kweichow to Hunan
            1 infantry moved from West India to Eastern Persia
                  Japanese take Eastern Persia from British
            2 fighters moved from Japan to 16 Sea Zone
            1 submarine moved from 17 Sea Zone to 33 Sea Zone
            1 carrier, 3 destroyers, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone
            1 fighter and 1 tactical_bomber moved from Celebes to 33 Sea Zone
            3 tactical_bombers moved from 42 Sea Zone to 33 Sea Zone
            1 fighter and 1 tactical_bomber moved from Philippines to 33 Sea Zone
            2 fighters moved from 6 Sea Zone to 33 Sea Zone
            1 fighter moved from Japan to 33 Sea Zone
            1 carrier and 2 destroyers moved from 6 Sea Zone to 33 Sea Zone
            1 fighter moved from Japan to 16 Sea Zone
            1 infantry moved from Okinawa to 19 Sea Zone
            1 infantry and 1 transport moved from 19 Sea Zone to 21 Sea Zone
            1 infantry moved from 21 Sea Zone to Guam
    
        Combat - Japanese
    

    Combat Hit Differential Summary :

    Savegame


  • scramble?

  • '20

    @onesteveo Yes, full scramble


  • TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 carrier, 2 destroyers, 8 mech_infantrys and 2 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With Russians
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
    
        Combat Move - Japanese
            1 artillery moved from Tsinghai to Kazakhstan
                  Japanese take Kazakhstan from Russians
            1 infantry moved from Kansu to Novosibirsk
                  Japanese take Novosibirsk from Russians
            1 infantry moved from Anhwe to Hopei
            1 bomber moved from Kweichow to Hopei
            1 infantry moved from Kweichow to Hunan
            1 bomber moved from Kweichow to Hunan
            1 infantry moved from West India to Eastern Persia
                  Japanese take Eastern Persia from British
            2 fighters moved from Japan to 16 Sea Zone
            1 submarine moved from 17 Sea Zone to 33 Sea Zone
            1 carrier, 3 destroyers, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone
            1 fighter and 1 tactical_bomber moved from Celebes to 33 Sea Zone
            3 tactical_bombers moved from 42 Sea Zone to 33 Sea Zone
            1 fighter and 1 tactical_bomber moved from Philippines to 33 Sea Zone
            2 fighters moved from 6 Sea Zone to 33 Sea Zone
            1 fighter moved from Japan to 33 Sea Zone
            1 carrier and 2 destroyers moved from 6 Sea Zone to 33 Sea Zone
            1 fighter moved from Japan to 16 Sea Zone
            1 infantry moved from Okinawa to 19 Sea Zone
            1 infantry and 1 transport moved from 19 Sea Zone to 21 Sea Zone
            1 infantry moved from 21 Sea Zone to Guam
    
        Combat - Japanese
            Americans scrambles 1 units out of Caroline Islands to defend against the attack in 33 Sea Zone
            Battle in Guam
            Battle in 16 Sea Zone
                Japanese attack with 3 fighters
                Americans defend with 1 destroyer and 1 submarine
                1 submarine owned by the Americans submerged
                    Japanese roll dice for 3 fighters in 16 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                    Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 16 Sea Zone
                Japanese win, taking Guam from Americans with 2 fighters remaining. Battle score for attacker is -2
                Casualties for Japanese: 1 fighter
                Casualties for Americans: 1 destroyer
            Battle in Hopei
                Japanese attack with 1 bomber and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 bomber and 1 infantry in Hopei, round 2 : 1/2 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hopei
                Japanese win, taking Hopei from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Hunan
                Japanese attack with 1 bomber and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 bomber and 1 infantry in Hunan, round 2 : 0/2 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hunan
                    Japanese roll dice for 1 bomber in Hunan, round 3 : 1/1 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Hunan, round 3 : 1/1 hits, 0.33 expected hits
                    1 bomber owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
                Chinese win with no units remaining. Battle score for attacker is -14
                Casualties for Japanese: 1 bomber and 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in 33 Sea Zone
                Japanese attack with 2 carriers, 5 destroyers, 6 fighters, 1 submarine and 6 tactical_bombers
                Americans defend with 1 battleship, 4 carriers, 2 cruisers, 1 destroyer, 5 fighters, 2 submarines, 1 tactical_bomber and 3 transports
                    Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 carriers, 5 destroyers, 6 fighters and 6 tactical_bombers in 33 Sea Zone, round 2 : 9/17 hits, 8.67 expected hits
                Units damaged: 3 carriers owned by the Americans and 1 battleship owned by the Americans
                    Americans roll dice for 2 submarines in 33 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                    Americans roll dice for 1 battleship, 4 carriers, 2 cruisers, 1 destroyer, 5 fighters, 1 tactical_bomber and 3 transports in 33 Sea Zone, round 2 : 8/14 hits, 7.17 expected hits
                    2 submarines owned by the Americans, 1 destroyer owned by the Americans, 2 carriers owned by the Japanese, 4 destroyers owned by the Japanese and 1 carrier owned by the Americans lost in 33 Sea Zone
                    Japanese roll dice for 1 submarine in 33 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 carrier owned by the Americans lost in 33 Sea Zone
                    Japanese roll dice for 1 destroyer, 6 fighters and 6 tactical_bombers in 33 Sea Zone, round 3 : 7/13 hits, 7.33 expected hits
                    Americans roll dice for 1 battleship, 2 carriers, 2 cruisers and 3 transports in 33 Sea Zone, round 3 : 0/5 hits, 2.33 expected hits
                    Americans roll dice for 5 fighters and 1 tactical_bomber in 33 Sea Zone, round 3 : 4/6 hits, 3.83 expected hits
                    1 tactical_bomber owned by the Japanese, 2 fighters owned by the Japanese, 2 cruisers owned by the Americans, 1 tactical_bomber owned by the Americans, 1 destroyer owned by the Japanese, 2 carriers owned by the Americans, 1 fighter owned by the Americans and 1 battleship owned by the Americans lost in 33 Sea Zone
                    Japanese roll dice for 1 submarine in 33 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                    1 transport owned by the Americans lost in 33 Sea Zone
                    Japanese roll dice for 4 fighters and 5 tactical_bombers in 33 Sea Zone, round 4 : 6/9 hits, 5.17 expected hits
                    Americans roll dice for 4 fighters in 33 Sea Zone, round 4 : 1/4 hits, 2.67 expected hits
                    1 tactical_bomber owned by the Japanese, 4 fighters owned by the Americans and 2 transports owned by the Americans lost in 33 Sea Zone
                Japanese win with 4 fighters, 1 submarine and 4 tactical_bombers remaining. Battle score for attacker is 96
                Casualties for Japanese: 2 carriers, 5 destroyers, 2 fighters and 2 tactical_bombers
                Casualties for Americans: 1 battleship, 4 carriers, 2 cruisers, 1 destroyer, 5 fighters, 2 submarines, 1 tactical_bomber and 3 transports
    
        Non Combat Move - Japanese
            1 destroyer moved from 19 Sea Zone to 16 Sea Zone
            2 fighters moved from 16 Sea Zone to 6 Sea Zone
            4 fighters and 4 tactical_bombers moved from 33 Sea Zone to 34 Sea Zone
            2 carriers moved from 42 Sea Zone to 34 Sea Zone
            2 fighters and 2 tactical_bombers moved from 34 Sea Zone to Paulau Island
            1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
            1 artillery, 1 battleship, 1 carrier, 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
            1 artillery moved from Suiyuyan to Kansu
            1 infantry moved from Yunnan to Kweichow
            1 armour moved from Malaya to Burma
            1 mech_infantry moved from Malaya to Yunnan
            1 artillery and 2 infantry moved from India to West India
            1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
            2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
            1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
            1 artillery moved from Java to 42 Sea Zone
            1 artillery and 2 transports moved from 42 Sea Zone to 35 Sea Zone
            1 artillery moved from 35 Sea Zone to Philippines
            1 battleship moved from 42 Sea Zone to 35 Sea Zone
            1 cruiser moved from 42 Sea Zone to 34 Sea Zone
            1 fighter moved from 42 Sea Zone to Philippines
            1 infantry moved from Chahar to Suiyuyan
            1 bomber moved from Hopei to India
            1 infantry moved from Malaya to Shan State
    
        Place Units - Japanese
            1 carrier, 2 destroyers and 2 submarines placed in 6 Sea Zone
            1 armour and 2 mech_infantrys placed in India
            3 mech_infantrys placed in French Indo China
            3 mech_infantrys placed in Kiangsu
    
        Turn Complete - Japanese
            Japanese collect 71 PUs; end with 72 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 75 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1.00
    Americans regular : -2.67
    Japanese regular : 1.00
    

    Savegame

  • '20

    TripleA Turn Summary: Americans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 2 carriers, 2 destroyers, 1 factory_minor, 1 fighter, 1 harbour and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            4 fighters moved from 97 Sea Zone to 96 Sea Zone
            1 bomber moved from Egypt to 96 Sea Zone
    
        Combat - Americans
            Americans creates battle in territory 16 Sea Zone
            Battle in 96 Sea Zone
                Americans attack with 1 bomber and 4 fighters
                Italians defend with 1 destroyer
                    Americans roll dice for 1 bomber and 4 fighters in 96 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits
                    Italians roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Italians lost in 96 Sea Zone
                Americans win with 1 bomber and 4 fighters remaining. Battle score for attacker is 8
                Casualties for Italians: 1 destroyer
            Battle in 16 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 destroyer moved from 10 Sea Zone to 26 Sea Zone
            2 transports moved from 26 Sea Zone to 10 Sea Zone
            1 aaGun, 2 artilleries and 3 infantry moved from Central United States to 101 Sea Zone
            1 aaGun, 2 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            1 aaGun, 2 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
            1 mech_infantry moved from Algeria to Morocco
            1 bomber moved from 96 Sea Zone to Gibraltar
            1 destroyer moved from 101 Sea Zone to 91 Sea Zone
            1 carrier moved from 101 Sea Zone to 91 Sea Zone
            1 fighter moved from Eastern United States to 91 Sea Zone
            4 fighters moved from 96 Sea Zone to 97 Sea Zone
            1 transport moved from 97 Sea Zone to 96 Sea Zone
            1 artillery moved from Libya to 96 Sea Zone
            1 artillery and 1 transport moved from 96 Sea Zone to 99 Sea Zone
            1 artillery moved from 99 Sea Zone to Crete
                  Americans take Crete from Neutral_Allies
            1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
            1 tactical_bomber moved from Western United States to 91 Sea Zone
            1 fighter moved from Western United States to Hawaiian Islands
    
        Place Units - Americans
            1 factory_minor and 1 harbour placed in Greece
            1 carrier and 1 destroyer placed in 10 Sea Zone
            1 carrier and 1 destroyer placed in 101 Sea Zone
            1 fighter and 3 infantry placed in Western United States
            Americans undo move 3.
            1 carrier placed in 10 Sea Zone
            1 destroyer placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 59 PUs; end with 59 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 1.00
    Japanese regular : -0.33
    Italians regular : -0.33
    

    Savegame

  • '20

    TripleA Turn Summary: Chinese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
            Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
    
        Combat - Chinese
            Chinese creates battle in territory Chahar
            Chinese creates battle in territory Anhwe
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Chahar
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 4 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20

    TripleA Turn Summary: UK_Pacific round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 2 carriers, 2 destroyers, 1 factory_minor, 1 fighter, 1 harbour and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            4 fighters moved from 97 Sea Zone to 96 Sea Zone
            1 bomber moved from Egypt to 96 Sea Zone
    
        Combat - Americans
            Americans creates battle in territory 16 Sea Zone
            Battle in 96 Sea Zone
                Americans attack with 1 bomber and 4 fighters
                Italians defend with 1 destroyer
                    Americans roll dice for 1 bomber and 4 fighters in 96 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits
                    Italians roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Italians lost in 96 Sea Zone
                Americans win with 1 bomber and 4 fighters remaining. Battle score for attacker is 8
                Casualties for Italians: 1 destroyer
            Battle in 16 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 destroyer moved from 10 Sea Zone to 26 Sea Zone
            2 transports moved from 26 Sea Zone to 10 Sea Zone
            1 aaGun, 2 artilleries and 3 infantry moved from Central United States to 101 Sea Zone
            1 aaGun, 2 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            1 aaGun, 2 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
            1 mech_infantry moved from Algeria to Morocco
            1 bomber moved from 96 Sea Zone to Gibraltar
            1 destroyer moved from 101 Sea Zone to 91 Sea Zone
            1 carrier moved from 101 Sea Zone to 91 Sea Zone
            1 fighter moved from Eastern United States to 91 Sea Zone
            4 fighters moved from 96 Sea Zone to 97 Sea Zone
            1 transport moved from 97 Sea Zone to 96 Sea Zone
            1 artillery moved from Libya to 96 Sea Zone
            1 artillery and 1 transport moved from 96 Sea Zone to 99 Sea Zone
            1 artillery moved from 99 Sea Zone to Crete
                  Americans take Crete from Neutral_Allies
            1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
            1 tactical_bomber moved from Western United States to 91 Sea Zone
            1 fighter moved from Western United States to Hawaiian Islands
    
        Place Units - Americans
            1 factory_minor and 1 harbour placed in Greece
            1 carrier and 1 destroyer placed in 10 Sea Zone
            1 carrier and 1 destroyer placed in 101 Sea Zone
            1 fighter and 3 infantry placed in Western United States
            Americans undo move 3.
            1 carrier placed in 10 Sea Zone
            1 destroyer placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 59 PUs; end with 59 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
            Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
    
        Combat - Chinese
            Chinese creates battle in territory Chahar
            Chinese creates battle in territory Anhwe
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Chahar
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 4 PUs
    
        Purchase Units - British
            British repair damage of 10x factory_major; Remaining resources: 29 PUs; 
            British buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from Northwest Persia to Caucasus
            1 armour moved from Persia to Caucasus
            1 bomber moved from Persia to Caucasus
            1 fighter moved from Greece to Caucasus
            1 fighter moved from Egypt to Caucasus
    
        Combat - British
            Battle in Caucasus
                British attack with 1 armour, 1 bomber, 2 fighters and 1 infantry
                Germans defend with 1 artillery and 2 infantry
                    British roll dice for 1 armour, 1 bomber, 2 fighters and 1 infantry in Caucasus, round 2 : 2/5 hits, 2.33 expected hits
                    Germans roll dice for 1 artillery and 2 infantry in Caucasus, round 2 : 2/3 hits, 1.00 expected hits
                    2 infantry owned by the Germans, 1 infantry owned by the British and 1 armour owned by the British lost in Caucasus
                    British roll dice for 1 bomber and 2 fighters in Caucasus, round 3 : 1/3 hits, 1.67 expected hits
                    Germans roll dice for 1 artillery in Caucasus, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans lost in Caucasus
                British win with 1 bomber and 2 fighters remaining. Battle score for attacker is 1
                Casualties for British: 1 armour and 1 infantry
                Casualties for Germans: 1 artillery and 2 infantry
    
        Non Combat Move - British
            1 fighter moved from Caucasus to Greece
            1 destroyer moved from 80 Sea Zone to 81 Sea Zone
            2 artilleries and 1 infantry moved from Tobruk to Alexandria
            1 fighter moved from 97 Sea Zone to Gibraltar
            1 fighter moved from Caucasus to Northwest Persia
            2 infantry moved from Iraq to Persia
            1 infantry moved from Iraq to Northwest Persia
            1 carrier moved from 97 Sea Zone to 92 Sea Zone
            1 cruiser moved from 97 Sea Zone to 92 Sea Zone
            3 transports moved from 97 Sea Zone to 96 Sea Zone
            3 artilleries and 3 infantry moved from Tobruk to 96 Sea Zone
            3 artilleries, 3 infantry and 3 transports moved from 96 Sea Zone to 92 Sea Zone
            3 artilleries and 3 infantry moved from 92 Sea Zone to Gibraltar
            1 cruiser and 1 destroyer moved from 97 Sea Zone to 92 Sea Zone
            1 bomber moved from Caucasus to Greece
    
        Place Units - British
            2 artilleries and 7 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 33 PUs; end with 33 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Americans regular : 1.00
    Japanese regular : -0.33
    Italians regular : -0.33
    Germans regular : 0.67
    British regular : -1.00
    

    Savegame


  • TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
    
        Non Combat Move - Italians
            1 infantry moved from Southern France to France
            2 infantry moved from Northern Italy to France
            1 armour moved from Northern Italy to Southern Italy
    
        Place Units - Italians
            1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,2,6,3,5,5,6,2,4
            Italians collect 3 PUs (8 lost to blockades); end with 3 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20

    TripleA Turn Summary: ANZAC round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry and 1 transport; Remaining resources: 8 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 55 Sea Zone to 54 Sea Zone
    
        Non Combat Move - ANZAC
            1 artillery moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 transport placed in 54 Sea Zone
            1 infantry placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 18 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20

    TripleA Turn Summary: French round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry and 1 transport; Remaining resources: 8 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 55 Sea Zone to 54 Sea Zone
    
        Non Combat Move - ANZAC
            1 artillery moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 transport placed in 54 Sea Zone
            1 infantry placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 18 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 8
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 artilleries, 1 carrier, 4 destroyers, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 artillery and 1 infantry moved from Bryansk to Belarus
            1 artillery and 1 infantry moved from Bryansk to Tambov
            3 armour and 3 mech_infantrys moved from Bryansk to Smolensk
                  Germans take Smolensk from Russians
            3 armour and 3 mech_infantrys moved from Smolensk to Archangel
            1 mech_infantry moved from Novgorod to Archangel
            2 armour and 2 mech_infantrys moved from Bryansk to Archangel
            19 armour and 10 mech_infantrys moved from Bryansk to Volgograd
            1 artillery, 4 infantry and 1 mech_infantry moved from Scotland to United Kingdom
            5 artilleries and 5 infantry moved from Western Germany to 113 Sea Zone
            5 artilleries, 5 infantry and 5 transports moved from 113 Sea Zone to 109 Sea Zone
            5 artilleries and 5 infantry moved from 109 Sea Zone to United Kingdom
            1 cruiser moved from 111 Sea Zone to 109 Sea Zone
                  Germans take 109 Sea Zone from British
            1 carrier moved from 111 Sea Zone to 109 Sea Zone
            2 fighters moved from 111 Sea Zone to United Kingdom
            2 bombers and 2 fighters moved from Holland Belgium to United Kingdom
            1 fighter and 5 tactical_bombers moved from Western Germany to United Kingdom
            3 transports moved from 111 Sea Zone to 112 Sea Zone
            2 artilleries, 3 infantry and 1 mech_infantry moved from Western Germany to 112 Sea Zone
            2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 112 Sea Zone to 110 Sea Zone
            2 artilleries, 3 infantry and 1 mech_infantry moved from 110 Sea Zone to United Kingdom
    
        Combat - Germans
            Battle in United Kingdom
                Germans attack with 8 artilleries, 2 bombers, 5 fighters, 12 infantry, 2 mech_infantrys and 5 tactical_bombers
                British defend with 5 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour, 18 infantry and 1 mech_infantry; French defend with 2 infantry
                    British roll AA dice in United Kingdom : 3/12 hits, 2.00 expected hits
                    1 fighter owned by the Germans and 2 tactical_bombers owned by the Germans lost in United Kingdom
                    Germans roll dice for 1 cruiser in United Kingdom, round 2 : 1/1 hits, 0.50 expected hits
                    Germans roll dice for 8 artilleries, 2 bombers, 4 fighters, 12 infantry, 2 mech_infantrys and 3 tactical_bombers in United Kingdom, round 2 : 12/31 hits, 11.67 expected hits
                    British roll dice for 5 aaGuns, 2 artilleries, 20 infantry and 1 mech_infantry in United Kingdom, round 2 : 8/23 hits, 7.67 expected hits
                    5 aaGuns owned by the British, 8 infantry owned by the Germans, 2 infantry owned by the French and 6 infantry owned by the British lost in United Kingdom
                    Germans roll dice for 8 artilleries, 2 bombers, 4 fighters, 4 infantry, 2 mech_infantrys and 3 tactical_bombers in United Kingdom, round 3 : 13/23 hits, 10.00 expected hits
                    British roll dice for 2 artilleries, 12 infantry and 1 mech_infantry in United Kingdom, round 3 : 5/15 hits, 5.00 expected hits
                    1 mech_infantry owned by the British, 4 infantry owned by the Germans, 1 mech_infantry owned by the Germans and 12 infantry owned by the British lost in United Kingdom
                    Germans roll dice for 8 artilleries, 2 bombers, 4 fighters, 1 mech_infantry and 3 tactical_bombers in United Kingdom, round 4 : 9/18 hits, 8.33 expected hits
                    British roll dice for 2 artilleries in United Kingdom, round 4 : 1/2 hits, 0.67 expected hits
                    2 artilleries owned by the British and 1 mech_infantry owned by the Germans lost in United Kingdom
                Germans captures 36PUs while taking British capital
                Germans converts factory_major into different units
                Germans win, taking United Kingdom from British with 8 artilleries, 2 bombers, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 21
                Casualties for Germans: 1 fighter, 12 infantry, 2 mech_infantrys and 2 tactical_bombers
                Casualties for British: 5 aaGuns, 2 artilleries, 18 infantry and 1 mech_infantry
                Casualties for French: 2 infantry
            Battle in Tambov
                Germans attack with 1 artillery and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Tambov
                Germans win, taking Tambov from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Volgograd
                Germans attack with 19 armour and 10 mech_infantrys
                Russians defend with 1 armour and 1 factory_minor
                    Germans roll dice for 19 armour and 10 mech_infantrys in Volgograd, round 2 : 5/29 hits, 11.17 expected hits
                    Russians roll dice for 1 armour in Volgograd, round 2 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
                Germans win, taking Volgograd from Russians with 19 armour and 9 mech_infantrys remaining. Battle score for attacker is 2
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 armour
            Battle in Archangel
                Germans attack with 5 armour and 6 mech_infantrys
                Russians defend with 1 artillery and 3 infantry
                    Germans roll dice for 5 armour and 6 mech_infantrys in Archangel, round 2 : 3/11 hits, 3.50 expected hits
                    Russians roll dice for 1 artillery and 3 infantry in Archangel, round 2 : 1/4 hits, 1.33 expected hits
                    3 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Archangel
                    Germans roll dice for 5 armour and 5 mech_infantrys in Archangel, round 3 : 2/10 hits, 3.33 expected hits
                    Russians roll dice for 1 artillery in Archangel, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians lost in Archangel
                Germans win, taking Archangel from Russians with 5 armour and 5 mech_infantrys remaining. Battle score for attacker is 9
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 artillery and 3 infantry
            Battle in Belarus
                Germans attack with 1 artillery and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Belarus, round 3 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Belarus
                    Germans roll dice for 1 artillery in Belarus, round 4 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 4 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 artillery in Belarus, round 5 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 5 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans lost in Belarus
                Russians win with 1 infantry remaining. Battle score for attacker is -7
                Casualties for Germans: 1 artillery and 1 infantry
            triggerBritishDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to British
            Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans
    
        Non Combat Move - Germans
            6 aaGuns, 4 artilleries and 11 infantry moved from Bryansk to Ukraine
            2 fighters moved from United Kingdom to 109 Sea Zone
            2 fighters and 1 tactical_bomber moved from United Kingdom to Scotland
            2 tactical_bombers moved from United Kingdom to 110 Sea Zone
            1 destroyer moved from 111 Sea Zone to 104 Sea Zone
            1 submarine moved from 125 Sea Zone to 110 Sea Zone
            1 submarine moved from 110 Sea Zone to 109 Sea Zone
            2 bombers moved from United Kingdom to Western Germany
            4 mech_infantrys moved from Western Germany to Slovakia Hungary
    
        Place Units - Germans
            1 carrier and 2 destroyers placed in 110 Sea Zone
            3 infantry placed in Novgorod
            2 artilleries and 1 infantry placed in Ukraine
            1 artillery and 2 mech_infantrys placed in Western Germany
            2 destroyers placed in 112 Sea Zone
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,5,4,3,5,3,5,3,5
            Germans collect 66 PUs (2 lost to blockades); end with 102 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 107 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 112 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 117 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 127 PUs
    

    Combat Hit Differential Summary :

    British AA : 1.00
    Russians regular : 0.17
    Germans regular : -5.17
    British regular : 0.67
    

    Savegame

  • '20

    TripleA Turn Summary: Russians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 8
    
        Purchase Units - Russians
            Russians buy 1 armour and 6 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
            1 infantry moved from Samara to Novosibirsk
            1 infantry moved from Samara to Kazakhstan
            1 fighter moved from Russia to Novosibirsk
            1 fighter moved from Russia to Kazakhstan
            2 infantry moved from Russia to Tambov
            1 fighter moved from Russia to Tambov
            1 fighter moved from Russia to Tambov
            1 infantry moved from Russia to Smolensk
                  Russians take Smolensk from Germans
            1 infantry moved from Russia to Bryansk
                  Russians take Bryansk from Germans
    
        Combat - Russians
            Battle in Novosibirsk
                Russians attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 1 fighter and 1 infantry in Novosibirsk, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Novosibirsk
                Russians win, taking Novosibirsk from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Tambov
                Russians attack with 2 fighters and 2 infantry
                Germans defend with 1 artillery and 1 infantry
                    Russians roll dice for 2 fighters and 2 infantry in Tambov, round 2 : 1/4 hits, 1.33 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
                    Russians roll dice for 2 fighters and 1 infantry in Tambov, round 3 : 0/3 hits, 1.17 expected hits
                    Germans roll dice for 1 artillery in Tambov, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 2 fighters and 1 infantry in Tambov, round 4 : 1/3 hits, 1.17 expected hits
                    Germans roll dice for 1 artillery in Tambov, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Tambov
                Russians win with 2 fighters remaining. Battle score for attacker is 1
                Casualties for Russians: 2 infantry
                Casualties for Germans: 1 artillery and 1 infantry
            Battle in Kazakhstan
                Russians attack with 1 fighter and 1 infantry
                Japanese defend with 1 artillery
                    Russians roll dice for 1 fighter and 1 infantry in Kazakhstan, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 fighter and 1 infantry in Kazakhstan, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Kazakhstan, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 fighter and 1 infantry in Kazakhstan, round 4 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Kazakhstan, round 4 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the Russians lost in Kazakhstan
                Russians win with 1 fighter remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - Russians
            1 fighter moved from Novosibirsk to Russia
            1 fighter moved from Kazakhstan to Russia
            2 fighters moved from Tambov to Russia
            1 infantry moved from Russia to Vologda
            1 aaGun moved from Russia to Bryansk
            1 aaGun moved from Russia to Bryansk
            20 infantry moved from Russia to Bryansk
            21 artilleries moved from Russia to Bryansk
            4 infantry moved from Russia to Bryansk
            1 infantry moved from Belarus to Bryansk
            3 infantry moved from Russia to Bryansk
    
        Place Units - Russians
            1 armour and 6 mech_infantrys placed in Russia
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Russia: 1 aaGun
            EDIT: Adding units owned by Russians to Vologda: 1 aaGun
            EDIT: Turning off Edit Mode
    
        Turn Complete - Russians
            Russians collect 19 PUs; end with 19 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 22 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
            Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 28 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0.33
    Germans regular : 0.67
    Russians regular : -2.33
    

    Savegame

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