onesteveo (axis) v tanios (allies +10) L bm3


  • ah kk see it thanks

  • '20

    That’s tripped me up many times before I learned to reload the whole page.


  • no scramble thanks

  • '20

    TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 1 tactical_bomber and 3 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 26 Sea Zone to 16 Sea Zone
            1 destroyer moved from 26 Sea Zone to 16 Sea Zone
            1 mech_infantry moved from Tobruk to 96 Sea Zone
            2 carriers, 1 cruiser, 4 fighters, 1 mech_infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
            1 mech_infantry moved from 97 Sea Zone to Northern Italy
            1 bomber moved from Gibraltar to 97 Sea Zone
            1 infantry moved from Morocco to 92 Sea Zone
            1 infantry moved from Algeria to 92 Sea Zone
            2 infantry and 1 transport moved from 92 Sea Zone to 97 Sea Zone
            2 infantry moved from 97 Sea Zone to Greece
            1 fighter moved from Gibraltar to 97 Sea Zone
    
        Combat - Americans
            Battle in 97 Sea Zone
                British loiter and taunt; Americans attack with 1 bomber, 2 carriers, 1 cruiser, 3 fighters and 2 transports
                Italians defend with 1 destroyer
                    Americans roll dice for 1 bomber, 2 carriers, 1 cruiser, 3 fighters and 2 transports in 97 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits
                    Italians roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Italians lost in 97 Sea Zone
                Americans win, taking 97 Sea Zone from Neutral with 1 bomber, 2 carriers, 1 cruiser, 3 fighters and 2 transports remaining. Battle score for attacker is 8
                Casualties for Italians: 1 destroyer
            Battle in Northern Italy
                Americans converts factory_major into different units
            Battle in Greece
            Battle in 16 Sea Zone
                Americans attack with 1 destroyer and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 16 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 16 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 6 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win, taking Northern Italy from Italians, taking Greece from Italians with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 carrier and 2 fighters moved from 32 Sea Zone to 33 Sea Zone
            3 infantry moved from Queensland to 54 Sea Zone
            1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 3 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone
            3 infantry moved from 33 Sea Zone to Caroline Islands
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 2 carriers, 1 cruiser, 2 fighters, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
            2 infantry and 2 mech_infantrys moved from Western United States to 10 Sea Zone
            1 destroyer, 2 infantry, 2 mech_infantrys, 6 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone
            2 infantry moved from 26 Sea Zone to Hawaiian Islands
            2 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands
            1 fighter moved from Western United States to Hawaiian Islands
            1 fighter moved from Hawaiian Islands to Caroline Islands
            1 tactical_bomber moved from Eastern United States to Gibraltar
            1 fighter moved from Gibraltar to 81 Sea Zone
            1 fighter moved from 97 Sea Zone to 81 Sea Zone
            1 infantry moved from French Central Africa to French Equatorial Africa
            1 artillery moved from Tunisia to Libya
            1 bomber moved from 97 Sea Zone to Egypt
            1 infantry moved from Western United States to Central United States
    
        Place Units - Americans
            3 transports placed in 101 Sea Zone
            1 carrier and 2 destroyers placed in 10 Sea Zone
            1 artillery and 1 infantry placed in Central United States
            2 fighters and 1 tactical_bomber placed in Western United States
            Americans undo move 2.
            1 carrier and 1 destroyer placed in 101 Sea Zone
            1 destroyer placed in 10 Sea Zone
            Americans undo move 3.
            1 tactical_bomber placed in Western United States
            2 fighters placed in Eastern United States
            Americans undo move 6.
            Americans undo move 5.
            1 fighter and 1 tactical_bomber placed in Western United States
            1 fighter placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 63 PUs; end with 64 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 84 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -1.67
    Japanese regular : -1.67
    Italians regular : -0.33
    

    Savegame

  • '20

    TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
            Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
    
        Combat - Chinese
            Chinese creates battle in territory Hunan
            Chinese creates battle in territory Hopei
    
        Non Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 2 PUs; end with 4 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20

    TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 1 tactical_bomber and 3 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 26 Sea Zone to 16 Sea Zone
            1 destroyer moved from 26 Sea Zone to 16 Sea Zone
            1 mech_infantry moved from Tobruk to 96 Sea Zone
            2 carriers, 1 cruiser, 4 fighters, 1 mech_infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
            1 mech_infantry moved from 97 Sea Zone to Northern Italy
            1 bomber moved from Gibraltar to 97 Sea Zone
            1 infantry moved from Morocco to 92 Sea Zone
            1 infantry moved from Algeria to 92 Sea Zone
            2 infantry and 1 transport moved from 92 Sea Zone to 97 Sea Zone
            2 infantry moved from 97 Sea Zone to Greece
            1 fighter moved from Gibraltar to 97 Sea Zone
    
        Combat - Americans
            Battle in 97 Sea Zone
                British loiter and taunt; Americans attack with 1 bomber, 2 carriers, 1 cruiser, 3 fighters and 2 transports
                Italians defend with 1 destroyer
                    Americans roll dice for 1 bomber, 2 carriers, 1 cruiser, 3 fighters and 2 transports in 97 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits
                    Italians roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Italians lost in 97 Sea Zone
                Americans win, taking 97 Sea Zone from Neutral with 1 bomber, 2 carriers, 1 cruiser, 3 fighters and 2 transports remaining. Battle score for attacker is 8
                Casualties for Italians: 1 destroyer
            Battle in Northern Italy
                Americans converts factory_major into different units
            Battle in Greece
            Battle in 16 Sea Zone
                Americans attack with 1 destroyer and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 16 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 16 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 6 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win, taking Northern Italy from Italians, taking Greece from Italians with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 carrier and 2 fighters moved from 32 Sea Zone to 33 Sea Zone
            3 infantry moved from Queensland to 54 Sea Zone
            1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 3 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone
            3 infantry moved from 33 Sea Zone to Caroline Islands
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 2 carriers, 1 cruiser, 2 fighters, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
            2 infantry and 2 mech_infantrys moved from Western United States to 10 Sea Zone
            1 destroyer, 2 infantry, 2 mech_infantrys, 6 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone
            2 infantry moved from 26 Sea Zone to Hawaiian Islands
            2 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands
            1 fighter moved from Western United States to Hawaiian Islands
            1 fighter moved from Hawaiian Islands to Caroline Islands
            1 tactical_bomber moved from Eastern United States to Gibraltar
            1 fighter moved from Gibraltar to 81 Sea Zone
            1 fighter moved from 97 Sea Zone to 81 Sea Zone
            1 infantry moved from French Central Africa to French Equatorial Africa
            1 artillery moved from Tunisia to Libya
            1 bomber moved from 97 Sea Zone to Egypt
            1 infantry moved from Western United States to Central United States
    
        Place Units - Americans
            3 transports placed in 101 Sea Zone
            1 carrier and 2 destroyers placed in 10 Sea Zone
            1 artillery and 1 infantry placed in Central United States
            2 fighters and 1 tactical_bomber placed in Western United States
            Americans undo move 2.
            1 carrier and 1 destroyer placed in 101 Sea Zone
            1 destroyer placed in 10 Sea Zone
            Americans undo move 3.
            1 tactical_bomber placed in Western United States
            2 fighters placed in Eastern United States
            Americans undo move 6.
            Americans undo move 5.
            1 fighter and 1 tactical_bomber placed in Western United States
            1 fighter placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 63 PUs; end with 64 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 84 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
            Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
    
        Combat - Chinese
            Chinese creates battle in territory Hunan
            Chinese creates battle in territory Hopei
    
        Non Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 2 PUs; end with 4 PUs
    
        Purchase Units - British
            British buy 1 destroyer, 1 factory_minor and 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from Eastern Persia to West India
            1 mech_infantry moved from Persia to West India
            1 bomber moved from Egypt to West India
    
        Combat - British
            Battle in West India
                British attack with 1 bomber, 1 infantry and 1 mech_infantry
                Japanese defend with 3 infantry
                    British roll dice for 1 bomber, 1 infantry and 1 mech_infantry in West India, round 2 : 1/3 hits, 1.00 expected hits
                    Japanese roll dice for 3 infantry in West India, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in West India
                    British roll dice for 1 bomber and 1 mech_infantry in West India, round 3 : 1/2 hits, 0.83 expected hits
                    Japanese roll dice for 2 infantry in West India, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in West India
                1 bomber owned by the British retreated
                Japanese win with 1 infantry remaining. Battle score for attacker is -1
                Casualties for British: 1 infantry and 1 mech_infantry
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - British
            1 bomber moved from West India to Persia
            1 infantry moved from Iraq to Northwest Persia
            1 infantry moved from Trans-Jordan to 81 Sea Zone
            1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
            1 armour moved from Cyprus to 99 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 99 Sea Zone to 97 Sea Zone
            1 armour and 1 infantry moved from 97 Sea Zone to Greece
            1 infantry moved from Malta to 96 Sea Zone
            1 infantry moved from Tobruk to 96 Sea Zone
            1 carrier and 2 fighters moved from 81 Sea Zone to 97 Sea Zone
            1 cruiser and 1 destroyer moved from 92 Sea Zone to 97 Sea Zone
            1 infantry moved from Iraq to Persia
            1 fighter moved from Union of South Africa to Egypt
            1 fighter moved from 97 Sea Zone to Greece
            3 artilleries and 4 infantry moved from Alexandria to Tobruk
            1 armour moved from Trans-Jordan to Persia
            1 aaGun moved from Malta to 96 Sea Zone
            1 armour moved from Libya to 96 Sea Zone
            1 aaGun, 1 armour, 2 cruisers, 2 infantry and 2 transports moved from 96 Sea Zone to 97 Sea Zone
            1 aaGun, 1 armour and 2 infantry moved from 97 Sea Zone to Greece
            1 artillery moved from Libya to Tobruk
    
        Place Units - British
            1 destroyer placed in 110 Sea Zone
            1 factory_minor placed in Egypt
            3 infantry placed in Persia
            3 infantry placed in Iraq
            1 infantry placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5,2
            British collect 33 PUs (2 lost to blockades); end with 33 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 39 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Americans regular : -1.67
    Japanese regular : -1.33
    Italians regular : -0.33
    British regular : 0.17
    

    Savegame


  • TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 bomber moved from Southern Italy to Caucasus
            1 armour and 2 infantry moved from Southern Italy to Northern Italy
    
        Combat - Italians
            Battle in Northern Italy
                Italians attack with 1 armour and 2 infantry
                Americans defend with 1 factory_minor and 1 mech_infantry
                    Italians roll dice for 1 armour and 2 infantry in Northern Italy, round 2 : 2/3 hits, 0.83 expected hits
                    Americans roll dice for 1 mech_infantry in Northern Italy, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Americans lost in Northern Italy
                Italians win, taking Northern Italy from Americans with 1 armour and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Americans: 1 mech_infantry
            Battle in Caucasus
                Italians attack with 1 bomber
                Russians defend with 1 infantry
                    Italians roll dice for 1 bomber in Caucasus, round 2 : 1/1 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 bomber owned by the Italians lost in Caucasus
                Russians win with no units remaining. Battle score for attacker is -11
                Casualties for Italians: 1 bomber
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            1 destroyer moved from 95 Sea Zone to 96 Sea Zone
    
        Place Units - Italians
            3 infantry placed in Southern Italy
            1 infantry placed in Southern France
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,6,1,1,2,1,2,1,3,3,5,2,5,2
            Italians collect 3 PUs (8 lost to blockades); end with 3 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.33
    Italians regular : 1.50
    Russians regular : 0.67
    

    Savegame

  • '20

    TripleA Manual Gamesave Post: ANZAC round 6

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            2 submarines moved from 54 Sea Zone to 44 Sea Zone
    
        Combat - ANZAC
            Battle in 44 Sea Zone
                ANZAC attack with 2 submarines
                Japanese defend with 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport
                    ANZAC roll dice for 2 submarines in 44 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
    

    Combat Hit Differential Summary :

    ANZAC regular : 0.33
    

    Savegame

  • '20

    Which unit do you want to take the hit for this sub attack?

    8976d340-9fce-4f8f-ad79-576cdd54cdad-image.png


  • @tanios damage carrier thx

  • '20

    @onesteveo You got 1 hit defending, and my sub got another hit. Let me know your decision. This is open fire, so whatever you take as the hit dies immediately. Kind of a rules question/consideration, but what happens to the planes on the carrier if you were to take the hit on the carrier? I think they might die along with it, but I’m not sure.

    The file is posted here because of a TripleA bug and the forum not allowing it to post.

    triplea_36239_6anz (1).tsvg

    9064e984-1f18-41f1-98dc-e6ac46bb135e-image.png


  • @tanios super subs lol. Lose cruiser. Planes land on friendly landing spot as long as there is one

  • '20

    @onesteveo lol yeah, you are right about the landing zone thing. They did well taking out a carrier but ultimately got stopped.

    Game posts:

    triplea_36239_6anz (1).tsvg
    triplea_36239_6french.tsvg


  • @tanios file is attached I edited for was supposed to be the cruiser to lose


  • '20

    TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians buy 5 artilleries and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Russia to Tambov
            1 fighter moved from Russia to Tambov
            1 artillery and 1 infantry moved from Vologda to Archangel
            1 infantry moved from Vologda to Archangel
            1 infantry moved from Vologda to Archangel
            1 infantry moved from Smolensk to Belarus
                  Russians take Belarus from Germans
            1 fighter moved from Russia to Tambov
            1 armour moved from Novosibirsk to Volgograd
            2 fighters moved from Russia to Volgograd
    
        Combat - Russians
            Battle in Tambov
                Russians attack with 2 fighters and 1 infantry
                Germans defend with 1 artillery
                    Russians roll dice for 2 fighters and 1 infantry in Tambov, round 2 : 0/3 hits, 1.17 expected hits
                    Germans roll dice for 1 artillery in Tambov, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 2 fighters and 1 infantry in Tambov, round 3 : 1/3 hits, 1.17 expected hits
                    Germans roll dice for 1 artillery in Tambov, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans lost in Tambov
                Russians win, taking Tambov from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 artillery
            Battle in Volgograd
                Russians attack with 1 armour and 2 fighters
                Germans defend with 1 factory_minor and 1 infantry
                    Russians roll dice for 1 armour and 2 fighters in Volgograd, round 2 : 2/3 hits, 1.50 expected hits
                    Germans roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Volgograd
                Russians win, taking Volgograd from Germans with 1 armour and 2 fighters remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Archangel
                Russians attack with 1 artillery and 3 infantry
                Germans defend with 2 infantry
                    Russians roll dice for 1 artillery and 3 infantry in Archangel, round 2 : 3/4 hits, 1.00 expected hits
                    Germans roll dice for 2 infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
    
        Non Combat Move - Russians
            2 fighters moved from Tambov to Russia
            2 fighters moved from Volgograd to Russia
            2 infantry moved from Novosibirsk to Samara
    
        Place Units - Russians
            5 artilleries and 4 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 23 PUs; end with 23 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 26 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -1.67
    Russians regular : 1.17
    

    Savegame

  • '20

    @onesteveo said in onesteveo (axis) v tanios (allies +10) L bm3:

    @tanios file is attached I edited for was supposed to be the cruiser to lose

    Good catch, I read it wrong.


  • TripleA Manual Gamesave Post: Japanese round 7

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 carrier, 2 destroyers, 8 mech_infantrys and 2 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With Russians
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
    
        Combat Move - Japanese
            1 artillery moved from Tsinghai to Kazakhstan
                  Japanese take Kazakhstan from Russians
            1 infantry moved from Kansu to Novosibirsk
                  Japanese take Novosibirsk from Russians
            1 infantry moved from Anhwe to Hopei
            1 bomber moved from Kweichow to Hopei
            1 infantry moved from Kweichow to Hunan
            1 bomber moved from Kweichow to Hunan
            1 infantry moved from West India to Eastern Persia
                  Japanese take Eastern Persia from British
            2 fighters moved from Japan to 16 Sea Zone
            1 submarine moved from 17 Sea Zone to 33 Sea Zone
            1 carrier, 3 destroyers, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone
            1 fighter and 1 tactical_bomber moved from Celebes to 33 Sea Zone
            3 tactical_bombers moved from 42 Sea Zone to 33 Sea Zone
            1 fighter and 1 tactical_bomber moved from Philippines to 33 Sea Zone
            2 fighters moved from 6 Sea Zone to 33 Sea Zone
            1 fighter moved from Japan to 33 Sea Zone
            1 carrier and 2 destroyers moved from 6 Sea Zone to 33 Sea Zone
            1 fighter moved from Japan to 16 Sea Zone
            1 infantry moved from Okinawa to 19 Sea Zone
            1 infantry and 1 transport moved from 19 Sea Zone to 21 Sea Zone
            1 infantry moved from 21 Sea Zone to Guam
    
        Combat - Japanese
    

    Combat Hit Differential Summary :

    Savegame


  • scramble?

  • '20

    @onesteveo Yes, full scramble

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