@simon33 Scramble 2 fighters out of Scotland.
tanios (x) vs DannyDuck716 (allies +17) BM3
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TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 1 bomber, 2 destroyers, 3 fighters, 3 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 15 armour, 1 fighter and 3 tactical_bombers moved from Caucasus to Northwest Persia 1 mech_infantry moved from Volgograd to Northwest Persia 3 bombers moved from Western Germany to Northwest Persia 1 infantry moved from Yenisey to Yakut S.S.R. Germans take Yakut S.S.R. from Russians 1 mech_infantry moved from Scotland to Eire Germans take Eire from Neutral_Allies Combat - Germans Battle in Northwest Persia Germans attack with 15 armour, 3 bombers, 1 fighter, 1 mech_infantry and 3 tactical_bombers British defend with 9 armour, 1 bomber, 3 fighters, 2 infantry and 2 tactical_bombers; Americans defend with 1 infantry Germans roll dice for 15 armour, 3 bombers, 1 fighter, 1 mech_infantry and 3 tactical_bombers in Northwest Persia, round 2 : 11/23 hits, 12.17 expected hits British roll dice for 9 armour, 1 bomber, 3 fighters, 3 infantry and 2 tactical_bombers in Northwest Persia, round 2 : 7/18 hits, 8.67 expected hits 6 armour owned by the Germans, 1 bomber owned by the British, 1 infantry owned by the Americans, 1 mech_infantry owned by the Germans, 2 infantry owned by the British and 7 armour owned by the British lost in Northwest Persia Germans roll dice for 9 armour, 3 bombers, 1 fighter and 3 tactical_bombers in Northwest Persia, round 3 : 7/16 hits, 9.00 expected hits British roll dice for 2 armour, 3 fighters and 2 tactical_bombers in Northwest Persia, round 3 : 4/7 hits, 4.00 expected hits 2 tactical_bombers owned by the British, 4 armour owned by the Germans, 3 fighters owned by the British and 2 armour owned by the British lost in Northwest Persia Germans win, taking Northwest Persia from British with 5 armour, 3 bombers, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 63 Casualties for Germans: 10 armour and 1 mech_infantry Casualties for Americans: 1 infantry Casualties for British: 9 armour, 1 bomber, 3 fighters, 2 infantry and 2 tactical_bombers Non Combat Move - Germans 8 artilleries and 1 infantry moved from Volgograd to Caucasus 3 mech_infantrys moved from Ukraine to Caucasus 3 tactical_bombers moved from Northwest Persia to Caucasus 1 fighter moved from Northwest Persia to Caucasus 3 bombers moved from Northwest Persia to Caucasus 1 transport moved from 109 Sea Zone to 110 Sea Zone 1 infantry moved from Normandy Bordeaux to 110 Sea Zone 1 artillery moved from Normandy Bordeaux to 110 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 111 Sea Zone 1 artillery and 1 infantry moved from 111 Sea Zone to Scotland 2 infantry moved from Norway to 112 Sea Zone 4 transports moved from 109 Sea Zone to 110 Sea Zone 1 artillery moved from Normandy Bordeaux to 110 Sea Zone 1 artillery and 4 transports moved from 110 Sea Zone to 112 Sea Zone 1 artillery moved from 112 Sea Zone to Western Germany 1 infantry moved from Finland to Norway 1 tactical_bomber moved from Western Germany to Scotland 1 fighter and 1 tactical_bomber moved from Western Germany to Scotland 2 mech_infantrys moved from Western Germany to 112 Sea Zone 2 infantry, 2 mech_infantrys and 2 transports moved from 112 Sea Zone to 111 Sea Zone 2 infantry and 2 mech_infantrys moved from 111 Sea Zone to Scotland 1 fighter and 1 tactical_bomber moved from Caucasus to Greece Place Units - Germans 2 destroyers and 1 submarine placed in 112 Sea Zone 3 artilleries, 1 fighter and 3 infantry placed in Western Germany Germans undo move 2. Germans undo move 1. 1 destroyer placed in 112 Sea Zone 3 artilleries, 3 fighters and 3 infantry placed in Western Germany 1 bomber placed in Germany 1 destroyer and 1 submarine placed in 113 Sea Zone Turn Complete - Germans Germans collect 63 PUs; end with 63 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 70 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 90 PUs
Combat Hit Differential Summary :
Germans regular : -3.17 British regular : -1.67
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TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 13 Combat Move - Russians Non Combat Move - Russians 1 aaGun and 5 infantry moved from Amur to Manchuria Turn Complete - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 13 Purchase Units - Japanese Japanese buy 1 infantry; Remaining resources: 0 PUs; 5 SuicideAttackTokens; Combat Move - Japanese 4 fighters moved from Kiangsu to 19 Sea Zone 1 fighter moved from Japan to 17 Sea Zone Combat - Japanese Battle in 17 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 17 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 19 Sea Zone Japanese attack with 4 fighters ANZAC defend with 3 submarines and 2 transports 3 submarines owned by the ANZAC submerged Japanese roll dice for 4 fighters in 19 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits 2 transports owned by the ANZAC lost in 19 Sea Zone Japanese win with 4 fighters remaining. Battle score for attacker is 14 Casualties for ANZAC: 2 transports Non Combat Move - Japanese 4 fighters moved from 19 Sea Zone to Japan 1 fighter moved from 17 Sea Zone to Japan Place Units - Japanese 1 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 16 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,1,5,2,4,2 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,6,6,1,5,5,3,1,6,5,3,5,3,4,1,2,2,1,6,1,3,4,6 Japanese collect 0 PUs (16 lost to blockades); end with 0 PUs
Combat Hit Differential Summary :
Japanese regular : 1.00
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TripleA Turn Summary: Americans round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 13 Purchase Units - Americans Americans buy 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 2 destroyers and 2 fighters; Remaining resources: 2 PUs; Combat Move - Americans 1 submarine moved from 93 Sea Zone to 91 Sea Zone Non Combat Move - Americans 1 bomber moved from Eastern United States to United Kingdom 1 fighter and 1 tactical_bomber moved from 106 Sea Zone to United Kingdom 2 carriers, 1 destroyer, 4 fighters and 1 submarine moved from 101 Sea Zone to 106 Sea Zone 2 submarines moved from 89 Sea Zone to 106 Sea Zone 2 destroyers moved from 64 Sea Zone to 101 Sea Zone 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 bomber moved from Kiangsi to India 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone 1 transport moved from 33 Sea Zone to 34 Sea Zone 1 artillery and 1 infantry moved from Paulau Island to 34 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 transport moved from 33 Sea Zone to 21 Sea Zone 1 artillery and 1 infantry moved from Guam to 21 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra Place Units - Americans 1 bomber placed in Eastern United States 1 battleship, 1 carrier, 1 cruiser and 2 destroyers placed in 101 Sea Zone 2 fighters placed in 101 Sea Zone Turn Complete - Americans Americans collect 58 PUs; end with 60 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 100 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 13 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 5 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Kiangsi to Kiangsu Chinese take Kiangsu from Japanese 1 artillery and 3 infantry moved from Kiangsi to Anhwe 1 infantry moved from Jehol to Shantung Chinese take Shantung from Japanese Combat - Chinese Trigger Chinese Destroy Factories Kiangsu Chinese: has removed 1 factory_minor owned by Chinese in Kiangsu Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Sikang 2 infantry placed in Tsinghai 1 infantry placed in Kansu 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 23 PUs; end with 25 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 28 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 13 Purchase Units - Americans Americans buy 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 2 destroyers and 2 fighters; Remaining resources: 2 PUs; Combat Move - Americans 1 submarine moved from 93 Sea Zone to 91 Sea Zone Non Combat Move - Americans 1 bomber moved from Eastern United States to United Kingdom 1 fighter and 1 tactical_bomber moved from 106 Sea Zone to United Kingdom 2 carriers, 1 destroyer, 4 fighters and 1 submarine moved from 101 Sea Zone to 106 Sea Zone 2 submarines moved from 89 Sea Zone to 106 Sea Zone 2 destroyers moved from 64 Sea Zone to 101 Sea Zone 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 bomber moved from Kiangsi to India 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone 1 transport moved from 33 Sea Zone to 34 Sea Zone 1 artillery and 1 infantry moved from Paulau Island to 34 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 transport moved from 33 Sea Zone to 21 Sea Zone 1 artillery and 1 infantry moved from Guam to 21 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra Place Units - Americans 1 bomber placed in Eastern United States 1 battleship, 1 carrier, 1 cruiser and 2 destroyers placed in 101 Sea Zone 2 fighters placed in 101 Sea Zone Turn Complete - Americans Americans collect 58 PUs; end with 60 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 100 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 5 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Kiangsi to Kiangsu Chinese take Kiangsu from Japanese 1 artillery and 3 infantry moved from Kiangsi to Anhwe 1 infantry moved from Jehol to Shantung Chinese take Shantung from Japanese Combat - Chinese Trigger Chinese Destroy Factories Kiangsu Chinese: has removed 1 factory_minor owned by Chinese in Kiangsu Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Sikang 2 infantry placed in Tsinghai 1 infantry placed in Kansu 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 23 PUs; end with 25 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 28 PUs Purchase Units - British British buy 3 artilleries and 10 infantry; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 armour, 1 bomber and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 mech_infantry moved from Sikang to Novosibirsk British take Novosibirsk from Italians 4 infantry moved from Persia to Northwest Persia 1 armour moved from Eastern Persia to Northwest Persia 1 fighter moved from Persia to Northwest Persia 1 fighter and 1 tactical_bomber moved from India to Northwest Persia 1 bomber moved from India to Northwest Persia 1 armour and 1 mech_infantry moved from Anhwe to Suiyuyan 1 submarine moved from 93 Sea Zone to 91 Sea Zone 1 submarine moved from 99 Sea Zone to 81 Sea Zone Combat - British Battle in Northwest Persia British attack with 1 armour, 1 bomber, 2 fighters, 4 infantry and 1 tactical_bomber Germans defend with 5 armour British roll dice for 1 armour, 1 bomber, 2 fighters, 4 infantry and 1 tactical_bomber in Northwest Persia, round 2 : 1/9 hits, 3.50 expected hits Germans roll dice for 5 armour in Northwest Persia, round 2 : 1/5 hits, 2.50 expected hits 1 armour owned by the Germans and 1 infantry owned by the British lost in Northwest Persia British roll dice for 1 armour, 1 bomber, 2 fighters, 3 infantry and 1 tactical_bomber in Northwest Persia, round 3 : 4/8 hits, 3.33 expected hits Germans roll dice for 4 armour in Northwest Persia, round 3 : 2/4 hits, 2.00 expected hits 4 armour owned by the Germans and 2 infantry owned by the British lost in Northwest Persia British win, taking Northwest Persia from Germans with 1 armour, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 21 Casualties for British: 3 infantry Casualties for Germans: 5 armour Non Combat Move - British 1 artillery, 1 infantry and 1 marine moved from West India to 79 Sea Zone 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry, 1 marine and 1 transport moved from 79 Sea Zone to 80 Sea Zone 1 artillery, 1 infantry and 1 marine moved from 80 Sea Zone to Iraq 2 fighters and 1 tactical_bomber moved from Northwest Persia to Iraq 1 bomber moved from Northwest Persia to Iraq 1 aaGun moved from Persia to Iraq 1 aaGun moved from Eastern Persia to Persia 1 infantry moved from French Indo China to Yunnan 1 aaGun moved from Kiangsi to Hunan Place Units - British 1 artillery and 3 infantry placed in United Kingdom 1 artillery and 2 infantry placed in Iraq 1 artillery and 2 infantry placed in Persia 3 infantry placed in Egypt Turn Complete - British British collect 38 PUs; end with 39 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs Place Units - UK_Pacific 2 armour, 1 bomber and 2 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 25 PUs; end with 25 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 28 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 31 PUs Some Units in India change ownership: 2 armour, 1 bomber and 2 mech_infantrys
Combat Hit Differential Summary :
Germans regular : -1.50 British regular : -1.83
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TripleA Turn Summary: Italians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 13 Purchase Units - Italians Italians buy 2 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery and 5 infantry moved from Northern Italy to 97 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 5 infantry and 3 transports moved from 97 Sea Zone to 98 Sea Zone 1 artillery, 2 fighters and 5 infantry moved from 98 Sea Zone to Egypt 3 bombers moved from Southern Italy to Egypt Combat - Italians Battle in Egypt Italians attack with 1 artillery, 3 bombers, 2 fighters and 5 infantry British defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry Italians roll dice for 1 artillery, 3 bombers, 2 fighters and 5 infantry in Egypt, round 2 : 4/11 hits, 4.33 expected hits British roll dice for 3 infantry in Egypt, round 2 : 1/3 hits, 1.00 expected hits 1 fighter owned by the Italians and 3 infantry owned by the British lost in Egypt Italians win, taking Egypt from British with 1 artillery, 3 bombers, 1 fighter and 5 infantry remaining. Battle score for attacker is -1 Casualties for Italians: 1 fighter Casualties for British: 3 infantry Non Combat Move - Italians 1 fighter moved from Egypt to 98 Sea Zone 3 bombers moved from Egypt to Greece 1 fighter moved from Southern Italy to 98 Sea Zone 2 infantry moved from France to Northern Italy 1 fighter moved from Southern Italy to Greece Place Units - Italians 3 transports placed in 97 Sea Zone 2 infantry placed in Southern Italy Turn Complete - Italians Italians collect 26 PUs; end with 26 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 36 PUs
Combat Hit Differential Summary :
Italians regular : -0.33 British regular : 0.00
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TripleA Turn Summary: ANZAC round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 2 bombers; Remaining resources: 9 PUs; Combat Move - ANZAC 2 artilleries moved from Manchuria to Korea ANZAC take Korea from Japanese 3 submarines moved from 19 Sea Zone to 6 Sea Zone 2 bombers moved from Shan State to Iraq 1 carrier and 1 destroyer moved from 37 Sea Zone to 39 Sea Zone Combat - ANZAC Non Combat Move - ANZAC 1 artillery and 1 infantry moved from India to 39 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone 1 artillery and 1 infantry moved from 80 Sea Zone to Persia 2 bombers moved from New South Wales to Shan State Place Units - ANZAC 2 bombers placed in New South Wales Turn Complete - ANZAC ANZAC collect 20 PUs; end with 29 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 35 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 38 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 2 bombers; Remaining resources: 9 PUs; Combat Move - ANZAC 2 artilleries moved from Manchuria to Korea ANZAC take Korea from Japanese 3 submarines moved from 19 Sea Zone to 6 Sea Zone 2 bombers moved from Shan State to Iraq 1 carrier and 1 destroyer moved from 37 Sea Zone to 39 Sea Zone Combat - ANZAC Non Combat Move - ANZAC 1 artillery and 1 infantry moved from India to 39 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone 1 artillery and 1 infantry moved from 80 Sea Zone to Persia 2 bombers moved from New South Wales to Shan State Place Units - ANZAC 2 bombers placed in New South Wales Turn Complete - ANZAC ANZAC collect 20 PUs; end with 29 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 35 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 38 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 76 Sea Zone to 80 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14 Research Technology - Germans Purchase Units - Germans Germans buy 9 fighters; Remaining resources: 0 PUs; Combat Move - Germans 8 artilleries, 3 bombers, 1 infantry, 3 mech_infantrys and 2 tactical_bombers moved from Caucasus to Northwest Persia Combat - Germans Battle in Northwest Persia Germans attack with 8 artilleries, 3 bombers, 1 infantry, 3 mech_infantrys and 2 tactical_bombers British defend with 1 armour and 1 infantry Germans roll dice for 8 artilleries, 3 bombers, 1 infantry, 3 mech_infantrys and 2 tactical_bombers in Northwest Persia, round 2 : 6/17 hits, 7.00 expected hits British roll dice for 1 armour and 1 infantry in Northwest Persia, round 2 : 0/2 hits, 0.83 expected hits 1 infantry owned by the British and 1 armour owned by the British lost in Northwest Persia Germans win, taking Northwest Persia from British with 8 artilleries, 3 bombers, 1 infantry, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 9 Casualties for British: 1 armour and 1 infantry Non Combat Move - Germans 3 bombers and 2 tactical_bombers moved from Northwest Persia to Egypt 1 fighter and 1 tactical_bomber moved from Greece to Egypt 3 fighters moved from Western Germany to Egypt 1 bomber moved from Germany to Egypt 3 fighters moved from Scotland to Western Germany 2 tactical_bombers moved from Scotland to Western Germany 3 transports moved from 111 Sea Zone to 113 Sea Zone 1 destroyer and 4 transports moved from 112 Sea Zone to 113 Sea Zone 1 mech_infantry moved from Eire to Scotland Place Units - Germans 1 fighter placed in Russia 1 fighter placed in Volgograd 7 fighters placed in Western Germany Turn Complete - Germans Germans collect 63 PUs; end with 63 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 70 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 90 PUs
Combat Hit Differential Summary :
Germans regular : -1.00 British regular : -0.83
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@DannyDuck716 I got this message at the start of Germany’s turn that I won, but I’m not so sure that’s the case. The rules say I need to hold the 8 victory cities for a full round, and since I achieved it on Italy’s turn, the way I read the rules I need to hold up until Italy’s turn. You didn’t really set up to take back Egypt so I don’t think it makes a difference, but if you want to try you’re welcome to. Japan has 0 actions.
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@tanios Yea, I guess you’re right. Again with the not paying attention. I’m always in a total war mentality. Oh well. Good game. In reality, I doubt the allies in their position would give up. Japan has been rendered completely useless and it would only be a matter of time before Russia is liberated and the Axis are fighting on 4 or 5 fronts and collapsing.
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@tanios Really, I think the loss boiled down to one move. Russia moving some forces out of the capital to make a hopeless move to Leningrad. That caused the capital to fall and it was downhill from there.
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@DannyDuck716 Yeah, good game. That was was fun/different than usual. If the victory conditions were total war you probably would’ve won, but also I would’ve done things differently leading up to this point in the game. I didn’t think I had a serious chance at London, but I didn’t really have anything better to do with the Germans so I decided to set up for one to prevent you from dumping everything into the middle east.
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@tanios I’ll post the game. Thanks for the game. We will have to do it again in 2021.
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@DannyDuck716 said in tanios (x) vs DannyDuck716 (allies +17) BM3:
@tanios Really, I think the loss boiled down to one move. Russia moving some forces out of the capital to make a hopeless move to Leningrad. That caused the capital to fall and it was downhill from there.
True. Trying to save Leningrad almost always seems like a mistake.
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@DannyDuck716 said in tanios (x) vs DannyDuck716 (allies +17) BM3:
@tanios I’ll post the game. Thanks for the game. We will have to do it again in 2021.
Thanks, yeah fortunately 2021 isn’t very long from now.