@Oskar2KX lief gar nicht mal so gut, aber zum Glück sind die Franzosen bald weg. Erst 93 und dann Bordeaux angreifen war auch dumm aber dumm… Aber das dafür vllt für die Zukunft mitgenommen. Kannst den Verlust in Bordeaux gerne ändern, war on tilt und hätte auch beim Briten weitergekämpft.
regularkis allies vs aagamers13 axis ptv 5.1
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TripleA Manual Gamesave Post: Italians round 2
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 2 Purchase Units - Italians Italians buy 1 fighter and 1 mech_infantry; Remaining resources: 2 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Combat Move - Italians 1 armour moved from Slovakia Hungary to Baltic States 1 armour moved from Romania to Baltic States 1 fighter moved from Tobruk to 100 Sea Zone 1 battleship and 2 cruisers moved from 99 Sea Zone to 100 Sea Zone 1 bomber moved from Southern Italy to 100 Sea Zone 1 infantry moved from Southern Italy to 99 Sea Zone 2 infantry and 1 transport moved from 99 Sea Zone to 101 Sea Zone 1 destroyer moved from 99 Sea Zone to 101 Sea Zone 1 destroyer moved from 101 Sea Zone to 100 Sea Zone 1 infantry moved from 101 Sea Zone to Crete 1 artillery and 1 infantry moved from Ethiopia to British Somaliland Italians take British Somaliland from British Combat - Italians Battle in Crete Battle in Baltic States Italians attack with 2 armour Russians defend with 2 infantry Italians roll dice for 2 armour in Baltic States, round 2 : 2/2 hits, 1.00 expected hits Russians roll dice for 2 infantry in Baltic States, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 armour owned by the Italians lost in Baltic States Italians win, taking Crete from Neutral_Allies, taking Baltic States from Russians with 1 armour remaining. Battle score for attacker is 0 Casualties for Italians: 1 armour Casualties for Russians: 2 infantry Battle in 100 Sea Zone Italians attack with 1 battleship, 1 bomber, 2 cruisers, 1 destroyer and 1 fighter British defend with 1 carrier, 3 cruisers, 2 destroyers, 2 fighters and 2 transports Italians roll dice for 1 battleship, 1 bomber, 2 cruisers, 1 destroyer and 1 fighter in 100 Sea Zone, round 2 : 5/6 hits, 3.00 expected hitsCombat Hit Differential Summary :
Italians regular : 3.00 Russians regular : 0.33 -
@aagamerz13 heh got lucky, ool for uk?
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@aagamerz13 max defense.
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 2 Purchase Units - Italians Italians buy 1 fighter and 1 mech_infantry; Remaining resources: 2 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Combat Move - Italians 1 armour moved from Slovakia Hungary to Baltic States 1 armour moved from Romania to Baltic States 1 fighter moved from Tobruk to 100 Sea Zone 1 battleship and 2 cruisers moved from 99 Sea Zone to 100 Sea Zone 1 bomber moved from Southern Italy to 100 Sea Zone 1 infantry moved from Southern Italy to 99 Sea Zone 2 infantry and 1 transport moved from 99 Sea Zone to 101 Sea Zone 1 destroyer moved from 99 Sea Zone to 101 Sea Zone 1 destroyer moved from 101 Sea Zone to 100 Sea Zone 1 infantry moved from 101 Sea Zone to Crete 1 artillery and 1 infantry moved from Ethiopia to British Somaliland Italians take British Somaliland from British Combat - Italians Battle in Crete Battle in Baltic States Italians attack with 2 armour Russians defend with 2 infantry Italians roll dice for 2 armour in Baltic States, round 2 : 2/2 hits, 1.00 expected hits Russians roll dice for 2 infantry in Baltic States, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 armour owned by the Italians lost in Baltic States Italians win, taking Crete from Neutral_Allies, taking Baltic States from Russians with 1 armour remaining. Battle score for attacker is 0 Casualties for Italians: 1 armour Casualties for Russians: 2 infantry Battle in 100 Sea Zone Italians attack with 1 battleship, 1 bomber, 2 cruisers, 1 destroyer and 1 fighter British defend with 1 carrier, 3 cruisers, 2 destroyers, 2 fighters and 2 transports Italians roll dice for 1 battleship, 1 bomber, 2 cruisers, 1 destroyer and 1 fighter in 100 Sea Zone, round 2 : 5/6 hits, 3.00 expected hits British roll dice for 1 carrier, 3 cruisers, 2 destroyers, 2 fighters and 2 transports in 100 Sea Zone, round 2 : 4/8 hits, 3.67 expected hits Units damaged: 1 battleship owned by the Italians 1 destroyer owned by the Italians, 2 destroyers owned by the British, 2 cruisers owned by the Italians, 1 cruiser owned by the British and 1 carrier owned by the British lost in 100 Sea Zone 1 battleship owned by the Italians retreated to 101 Sea Zone British win with 2 cruisers, 2 fighters and 2 transports remaining. Battle score for attacker is 13 Casualties for Italians: 2 cruisers and 1 destroyer Casualties for British: 1 carrier, 1 cruiser and 2 destroyers 2 fighters owned by the British forced to land in Egypt Non Combat Move - Italians 1 bomber moved from 100 Sea Zone to Southern Italy 1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Tobruk to Libya 1 fighter moved from 100 Sea Zone to Libya 2 mech_infantrys moved from Southern Italy to Yugoslavia 2 artilleries and 2 infantry moved from Southern France to Normandy Bordeaux 1 aaGun moved from Southern Italy to Northern Italy 1 aaGun moved from Southern Italy to Northern Italy Place Units - Italians 1 mech_infantry placed in Northern Italy 1 fighter placed in Southern Italy Turn Complete - Italians Italians collect 16 PUs; end with 18 PUsCombat Hit Differential Summary :
Italians regular : 3.00 Russians regular : 0.33 British regular : 0.33 -
TripleA Turn Summary: French round 2
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 marine; Remaining resources: 1 PUs; Combat Move - ANZAC 1 infantry moved from New Guinea to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 infantry moved from Egypt to Anglo-Egyptian Sudan 1 submarine moved from 64 Sea Zone to 55 Sea Zone 1 infantry moved from Malaya to Shan State Combat - ANZAC Non Combat Move - ANZAC Place Units - ANZAC 1 marine placed in New South Wales 1 destroyer placed in 64 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Combat Move - French 1 destroyer moved from 83 Sea Zone to 100 Sea Zone 1 infantry moved from Algeria to Morocco Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 marine; Remaining resources: 1 PUs; Combat Move - ANZAC 1 infantry moved from New Guinea to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 infantry moved from Egypt to Anglo-Egyptian Sudan 1 submarine moved from 64 Sea Zone to 55 Sea Zone 1 infantry moved from Malaya to Shan State Combat - ANZAC Non Combat Move - ANZAC Place Units - ANZAC 1 marine placed in New South Wales 1 destroyer placed in 64 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Combat Move - French 1 destroyer moved from 83 Sea Zone to 100 Sea Zone 1 infantry moved from Algeria to Morocco Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 4 fighters and 3 infantry; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Established Switch: Setting switch to true for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans 7 infantry moved from Karelia to Archangel Germans take Archangel from Russians 2 infantry moved from Finland to Vyborg 2 fighters and 1 tactical_bomber moved from Finland to Vyborg 2 infantry moved from Bessarabia to Ukraine Germans take Ukraine from Russians 1 infantry moved from Eastern Poland to Western Ukraine Germans take Western Ukraine from Russians 2 infantry moved from Eastern Poland to Northern Belarus 4 armour and 2 mech_infantrys moved from Eastern Poland to Leningrad Germans take Leningrad from Russians 1 bomber moved from Finland to Northern Belarus 1 infantry moved from Eastern Poland to Southern Belarus Germans take Southern Belarus from Russians 1 fighter moved from Tobruk to 100 Sea Zone 2 tactical_bombers moved from Southern Italy to 100 Sea Zone 1 bomber moved from Slovakia Hungary to 100 Sea Zone 2 bombers moved from Western Germany to 100 Sea Zone 2 fighters and 2 tactical_bombers moved from Slovakia Hungary to Northern Belarus 1 infantry moved from 101 Sea Zone to Cyprus Combat - Germans Battle in Cyprus Battle in Vyborg Germans attack with 2 fighters, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Vyborg, round 2 : 0/5 hits, 2.00 expected hits Russians roll dice for 1 infantry in Vyborg, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Vyborg, round 3 : 2/5 hits, 2.00 expected hits Russians roll dice for 1 infantry in Vyborg, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vyborg Germans win, taking Cyprus from British, taking Vyborg from Russians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Northern Belarus Germans attack with 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers Russians defend with 2 infantry Germans roll dice for 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers in Northern Belarus, round 2 : 2/7 hits, 3.17 expected hits Russians roll dice for 2 infantry in Northern Belarus, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Northern Belarus Germans win, taking Northern Belarus from Russians with 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in 100 Sea Zone Germans attack with 3 bombers, 1 fighter and 2 tactical_bombers British defend with 2 cruisers and 2 transports; French defend with 1 destroyer Germans roll dice for 3 bombers, 1 fighter and 2 tactical_bombers in 100 Sea Zone, round 2 : 5/6 hits, 3.17 expected hits British roll dice for 2 cruisers, 1 destroyer and 2 transports in 100 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits 1 destroyer owned by the French, 2 transports owned by the British, 2 cruisers owned by the British, 1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans lost in 100 Sea Zone Germans win with 3 bombers and 1 tactical_bomber remaining. Battle score for attacker is 22 Casualties for Germans: 1 fighter and 1 tactical_bomber Casualties for British: 2 cruisers and 2 transports Casualties for French: 1 destroyer Trigger Germans Destroy Factories Leningrad: has removed 1 factory_minor owned by Germans in Leningrad Trigger Germans Destroy Factories Ukraine: has removed 1 factory_minor owned by Germans in Ukraine Non Combat Move - Germans Trigger Leningrad Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Leningrad_Factory_May_Be_Destroyed attached to Germans Trigger Ukraine Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Ukraine_Factory_May_Be_Destroyed attached to Germans 2 aaGuns, 1 armour, 5 artilleries and 16 infantry moved from Eastern Poland to Northern Belarus 12 armour and 5 mech_infantrys moved from Germany to Eastern Poland 1 armour moved from Western Germany to Poland 2 infantry moved from Yugoslavia to Romania 1 artillery moved from Normandy Bordeaux to Holland Belgium 2 artilleries moved from Normandy Bordeaux to Holland Belgium 2 aaGuns moved from Western Germany to Holland Belgium 1 aaGun moved from Western Germany to France 1 aaGun moved from Germany to Western Germany 1 cruiser, 1 destroyer, 2 submarines and 1 transport moved from 128 Sea Zone to 115 Sea Zone 1 submarine moved from 127 Sea Zone to 128 Sea Zone 2 fighters and 1 tactical_bomber moved from Vyborg to Eastern Poland 1 armour, 1 bomber, 2 fighters and 2 tactical_bombers moved from Northern Belarus to Eastern Poland 1 tactical_bomber moved from 100 Sea Zone to Greece 3 bombers moved from 100 Sea Zone to Greece Place Units - Germans 4 fighters placed in Western Germany 2 infantry placed in Normandy Bordeaux Germans undo move 2. 1 infantry placed in Normandy Bordeaux 2 infantry placed in Western Germany Turn Complete - Germans Germans collect 51 PUs; end with 51 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 54 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 62 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUsCombat Hit Differential Summary :
Russians regular : -0.33 Germans regular : -1.33 British regular : 0.67 -
TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 3 Purchase Units - Russians Russians buy 1 armour, 12 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Rostov to Ukraine 1 infantry moved from Kursk to Ukraine 1 fighter moved from Russia to Ukraine 1 tactical_bomber moved from Russia to Ukraine 1 infantry moved from Vologda to Yaroslavl 1 infantry moved from Vologda to Gorky 1 fighter moved from Russia to Southern Belarus 1 infantry moved from Bryansk to Southern Belarus 1 artillery moved from Novgorod to Yaroslavl Combat - Russians Battle in Ukraine Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber Germans defend with 2 infantry Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Ukraine, round 2 : 1/5 hits, 1.67 expected hits Germans roll dice for 2 infantry in Ukraine, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Ukraine, round 3 : 2/3 hits, 1.33 expected hits Germans roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 2 infantry Casualties for Germans: 2 infantry Battle in Southern Belarus Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Southern Belarus, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Southern Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Southern Belarus Russians win, taking Southern Belarus from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 2 aaGuns, 1 artillery and 8 infantry moved from Smolensk to Bryansk 1 fighter moved from Southern Belarus to Russia 10 infantry moved from Russia to Bryansk 1 fighter and 1 tactical_bomber moved from Ukraine to Bryansk 2 aaGuns, 4 artilleries and 7 infantry moved from Kursk to Bryansk 1 artillery and 2 infantry moved from Stalingrad to Rostov 2 infantry moved from Siberia to Amur Place Units - Russians 10 infantry placed in Russia 1 armour, 1 infantry and 1 mech_infantry placed in Stalingrad 1 infantry placed in Urals Turn Complete - Russians Russians collect 38 PUs; end with 38 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 41 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 45 PUsCombat Hit Differential Summary :
Germans regular : 0.67 Russians regular : 0.33 -
TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 4 artilleries, 1 destroyer, 1 factory_minor and 1 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Americans Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Japanese takes Political Action: Political Action Japanese To War With British And ANZAC Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 infantry moved from French Indo China to Shan State 1 artillery moved from Shansi to Honan 1 artillery moved from Chahar to Inner Mongolia 1 fighter and 1 tactical_bomber moved from Kiangsi to Inner Mongolia 1 infantry moved from Hunan to Hopei 1 cruiser and 1 marine moved from 36 Sea Zone to 22 Sea Zone 1 marine moved from 22 Sea Zone to Guam 1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 46 Sea Zone 1 artillery and 1 infantry moved from 46 Sea Zone to Dutch New Guinea 1 fighter moved from 43 Sea Zone to Dutch New Guinea 1 infantry and 1 transport moved from 43 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Celebes 1 artillery and 1 transport moved from 36 Sea Zone to 43 Sea Zone 1 artillery moved from 43 Sea Zone to Java 2 infantry and 1 transport moved from 36 Sea Zone to 132 Sea Zone 2 infantry moved from 132 Sea Zone to Malaya 1 artillery moved from Japan to 6 Sea Zone 1 artillery and 1 transport moved from 6 Sea Zone to 7 Sea Zone 1 infantry moved from Iwo Jima to 7 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 7 Sea Zone to 21 Sea Zone 1 artillery and 1 infantry moved from 21 Sea Zone to Kwangtung 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to Davao 1 fighter and 2 tactical_bombers moved from Kwangsi to Kwangtung 1 infantry moved from Anhwe to Honan 1 bomber moved from Kwangsi to Inner Mongolia 1 tactical_bomber moved from 43 Sea Zone to Davao 1 bomber moved from Kwangsi to Hopei 1 armour, 1 infantry and 1 transport moved from 43 Sea Zone to 38 Sea Zone 1 armour and 1 infantry moved from 38 Sea Zone to Sumatra 2 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone 2 infantry moved from 37 Sea Zone to Borneo 1 tactical_bomber moved from 36 Sea Zone to Shan State 1 fighter moved from Kwangsi to Shan State 2 fighters and 3 tactical_bombers moved from Kwangsi to Honan 1 fighter moved from 36 Sea Zone to Borneo 1 battleship moved from 36 Sea Zone to 46 Sea Zone Combat - Japanese Battle in Java Battle in Celebes Battle in Sumatra Battle in Guam Battle in Malaya Battle in Borneo Japanese attack with 1 fighter and 2 infantry British defend with 1 infantry Japanese roll dice for 1 fighter and 2 infantry in Borneo, round 2 : 0/3 hits, 0.83 expected hits UK_Pacific roll dice for 1 infantry in Borneo, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Borneo Japanese roll dice for 1 fighter and 1 infantry in Borneo, round 3 : 1/2 hits, 0.67 expected hits UK_Pacific roll dice for 1 infantry in Borneo, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Borneo Japanese win, taking Java from Dutch, taking Celebes from Dutch, taking Sumatra from Dutch, taking Guam from Americans, taking Malaya from UK_Pacific, taking Borneo from UK_Pacific with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in Kwangtung Japanese attack with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers in Kwangtung, round 2 : 3/5 hits, 2.33 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Battle in Inner Mongolia Japanese attack with 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber Chinese defend with 2 infantry Japanese roll dice for 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber in Inner Mongolia, round 2 : 3/4 hits, 2.00 expected hits Chinese roll dice for 2 infantry in Inner Mongolia, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Inner Mongolia Japanese win, taking Inner Mongolia from Chinese with 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Battle in Hopei Japanese attack with 1 bomber and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 bomber and 1 infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 bomber and 1 infantry in Hopei, round 3 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 bomber and 1 infantry in Hopei, round 4 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Dutch New Guinea Japanese attack with 1 artillery, 1 fighter and 1 infantry ANZAC defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Dutch New Guinea, round 2 : 1/3 hits, 1.17 expected hits ANZAC roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Dutch New Guinea Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Davao Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber Americans defend with 1 airfield, 1 harbour and 1 infantry Japanese roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Davao, round 2 : 1/3 hits, 1.17 expected hits Americans roll dice for 1 infantry in Davao, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Davao Japanese win, taking Davao from Americans with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Shan State Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber ANZAC defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 1/3 hits, 1.33 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Honan Japanese attack with 1 artillery, 2 fighters, 1 infantry and 3 tactical_bombers Chinese defend with 5 infantry Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 3 tactical_bombers in Honan, round 2 : 2/7 hits, 3.50 expected hits Chinese roll dice for 5 infantry in Honan, round 2 : 1/5 hits, 1.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Honan Japanese roll dice for 1 artillery, 2 fighters and 3 tactical_bombers in Honan, round 3 : 0/6 hits, 3.17 expected hits Chinese roll dice for 3 infantry in Honan, round 3 : 1/3 hits, 1.00 expected hits 1 artillery owned by the Japanese lost in Honan Japanese roll dice for 2 fighters and 3 tactical_bombers in Honan, round 4 : 1/5 hits, 2.83 expected hits Chinese roll dice for 3 infantry in Honan, round 4 : 2/3 hits, 1.00 expected hits 2 tactical_bombers owned by the Japanese and 1 infantry owned by the Chinese lost in Honan Japanese roll dice for 2 fighters and 1 tactical_bomber in Honan, round 5 : 2/3 hits, 1.67 expected hits Chinese roll dice for 2 infantry in Honan, round 5 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Honan Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -12 Casualties for Japanese: 1 artillery, 1 infantry and 2 tactical_bombers Casualties for Chinese: 5 infantry Non Combat Move - Japanese 1 artillery moved from Kiangsi to Anhwe 1 infantry moved from Fukien to Kiangsi 1 fighter and 1 tactical_bomber moved from Kwangtung to Hunan 1 bomber, 1 fighter and 1 tactical_bomber moved from Inner Mongolia to Chahar 2 fighters and 1 tactical_bomber moved from Honan to Shansi 1 mech_infantry moved from Korea to Southern Manchuria 2 submarines moved from 6 Sea Zone to 5 Sea Zone 1 submarine moved from 6 Sea Zone to 36 Sea Zone 1 cruiser moved from 36 Sea Zone to 46 Sea Zone 1 destroyer moved from 36 Sea Zone to 47 Sea Zone 1 destroyer moved from 36 Sea Zone to 56 Sea Zone 1 carrier moved from 36 Sea Zone to 46 Sea Zone 1 fighter moved from Dutch New Guinea to 46 Sea Zone 1 tactical_bomber moved from Davao to 36 Sea Zone 1 carrier moved from 43 Sea Zone to 36 Sea Zone 1 fighter moved from Borneo to 43 Sea Zone 1 destroyer moved from 36 Sea Zone to 46 Sea Zone 1 fighter moved from Shan State to 43 Sea Zone 1 tactical_bomber moved from Kwangtung to 46 Sea Zone 1 battleship moved from 43 Sea Zone to 38 Sea Zone 1 tactical_bomber moved from Shan State to Siam 1 bomber moved from Hopei to Hunan Place Units - Japanese 1 factory_minor placed in French Indo China 3 artilleries placed in Korea 1 destroyer placed in 6 Sea Zone 1 artillery and 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 57 PUs; end with 57 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 60 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUsCombat Hit Differential Summary :
Chinese regular : -2.00 Americans regular : -0.33 Japanese regular : -6.67 ANZAC regular : -0.33 UK_Pacific regular : 0.33 -
TripleA Manual Gamesave Post: Americans round 3
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 3 Purchase Units - Americans Americans buy 2 carriers, 1 destroyer and 2 fighters; Remaining resources: 1 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 34 Sea Zone 1 artillery and 1 infantry moved from 34 Sea Zone to Caroline Islands 2 infantry moved from Hawaiian Islands to 27 Sea Zone 2 infantry and 1 transport moved from 27 Sea Zone to 34 Sea Zone 2 infantry moved from 34 Sea Zone to Caroline Islands 2 cruisers and 1 marine moved from 55 Sea Zone to 34 Sea Zone 1 marine moved from 34 Sea Zone to Caroline Islands 1 battleship moved from 55 Sea Zone to 34 Sea Zone 2 fighters moved from 55 Sea Zone to 47 Sea Zone 1 submarine moved from 55 Sea Zone to 47 Sea ZoneCombat Hit Differential Summary :
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scramble fighter to 47?
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@regularkid no scramble
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 3 Purchase Units - Americans Americans buy 2 carriers, 1 destroyer and 2 fighters; Remaining resources: 1 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 34 Sea Zone 1 artillery and 1 infantry moved from 34 Sea Zone to Caroline Islands 2 infantry moved from Hawaiian Islands to 27 Sea Zone 2 infantry and 1 transport moved from 27 Sea Zone to 34 Sea Zone 2 infantry moved from 34 Sea Zone to Caroline Islands 2 cruisers and 1 marine moved from 55 Sea Zone to 34 Sea Zone 1 marine moved from 34 Sea Zone to Caroline Islands 1 battleship moved from 55 Sea Zone to 34 Sea Zone 2 fighters moved from 55 Sea Zone to 47 Sea Zone 1 submarine moved from 55 Sea Zone to 47 Sea Zone Combat - Americans Battle in Caroline Islands Americans attack with 1 artillery, 3 infantry and 1 marine Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 3/3 hits, 1.67 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 artillery, 3 infantry and 1 marine remaining. Battle score for attacker is 11 Casualties for Japanese: 1 aaGun and 2 infantry Battle in 47 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 47 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters in 47 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 47 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 47 Sea Zone Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 carrier moved from 27 Sea Zone to 34 Sea Zone 1 submarine moved from 27 Sea Zone to 34 Sea Zone 2 fighters moved from Hawaiian Islands to 34 Sea Zone 1 carrier, 3 destroyers and 1 submarine moved from 55 Sea Zone to 34 Sea Zone 2 fighters moved from 47 Sea Zone to 34 Sea Zone 1 carrier, 1 destroyer and 1 submarine moved from 11 Sea Zone to 27 Sea Zone 1 artillery moved from Central United States to 104 Sea Zone 1 artillery and 1 transport moved from 104 Sea Zone to 88 Sea Zone 1 artillery moved from 88 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 armour moved from Central United States to 104 Sea Zone 1 infantry moved from Central United States to 104 Sea Zone 1 armour, 1 infantry and 1 transport moved from 104 Sea Zone to 93 Sea Zone 1 armour and 1 infantry moved from 93 Sea Zone to Morocco 1 bomber moved from Eastern United States to Gibraltar 1 marine moved from Central United States to 104 Sea Zone 1 carrier, 1 cruiser, 1 destroyer, 1 marine and 1 submarine moved from 104 Sea Zone to 93 Sea Zone 1 marine moved from 93 Sea Zone to Gibraltar 1 fighter and 1 tactical_bomber moved from Eastern United States to Gibraltar 1 mech_infantry moved from Western United States to Central United States Place Units - Americans 2 carriers and 1 destroyer placed in 11 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Americans from Hawaiian Islands: 2 fighters EDIT: Adding units owned by Americans to Queensland: 2 fighters EDIT: Turning off Edit Mode 2 fighters placed in Eastern United States Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,2,1,3 Americans collect 52 PUs (2 lost to blockades); end with 53 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUsCombat Hit Differential Summary :
Americans regular : 1.00 Japanese regular : -1.00 -
TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Shansi: Chinese has 1 infantry placed in Shansi Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan 1 infantry moved from Tsinghai to Inner Mongolia 1 fighter moved from Tsinghai to Inner Mongolia 1 infantry moved from Tsinghai to Hopei 1 infantry moved from Tsinghai to Hopei 1 infantry moved from Tsinghai to Inner Mongolia Combat - Chinese Chinese creates battle in territory Chahar Chinese creates battle in territory Shansi Chinese creates battle in territory Hunan Battle in Shansi Chinese attack with 1 infantry Japanese defend with 2 fighters and 1 tactical_bomber Chinese roll dice for 1 infantry in Shansi, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 2 fighters and 1 tactical_bomber in Shansi, round 2 : 2/3 hits, 1.83 expected hits 1 infantry owned by the Chinese lost in Shansi Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Hunan Chinese attack with 1 infantry Japanese defend with 1 bomber, 1 fighter and 1 tactical_bomber Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.17 expected hits Japanese roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in Hunan, round 2 : 2/3 hits, 1.33 expected hits 1 bomber owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 bomber Battle in Chahar Chinese attack with 1 infantry Japanese defend with 1 bomber, 1 fighter and 1 tactical_bomber Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in Chahar, round 2 : 1/3 hits, 1.33 expected hits 1 infantry owned by the Chinese lost in Chahar Japanese win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Inner Mongolia Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 artillery Chinese roll dice for 1 fighter and 2 infantry in Inner Mongolia, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery in Inner Mongolia, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Inner Mongolia Chinese win, taking Inner Mongolia from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in Hopei Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Hopei, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Hopei, round 4 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Inner Mongolia to Tsinghai Place Units - Chinese 3 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUsCombat Hit Differential Summary :
Chinese regular : 0.67 Japanese regular : -0.83 -
@aagamerz13 got a hit with my guerilla in Hunan. Chose default casualty (bomber). Feel free to substitute the fighter or tac
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 3 Purchase Units - Americans Americans buy 2 carriers, 1 destroyer and 2 fighters; Remaining resources: 1 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 34 Sea Zone 1 artillery and 1 infantry moved from 34 Sea Zone to Caroline Islands 2 infantry moved from Hawaiian Islands to 27 Sea Zone 2 infantry and 1 transport moved from 27 Sea Zone to 34 Sea Zone 2 infantry moved from 34 Sea Zone to Caroline Islands 2 cruisers and 1 marine moved from 55 Sea Zone to 34 Sea Zone 1 marine moved from 34 Sea Zone to Caroline Islands 1 battleship moved from 55 Sea Zone to 34 Sea Zone 2 fighters moved from 55 Sea Zone to 47 Sea Zone 1 submarine moved from 55 Sea Zone to 47 Sea Zone Combat - Americans Battle in Caroline Islands Americans attack with 1 artillery, 3 infantry and 1 marine Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 3/3 hits, 1.67 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 artillery, 3 infantry and 1 marine remaining. Battle score for attacker is 11 Casualties for Japanese: 1 aaGun and 2 infantry Battle in 47 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 47 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters in 47 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 47 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 47 Sea Zone Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 carrier moved from 27 Sea Zone to 34 Sea Zone 1 submarine moved from 27 Sea Zone to 34 Sea Zone 2 fighters moved from Hawaiian Islands to 34 Sea Zone 1 carrier, 3 destroyers and 1 submarine moved from 55 Sea Zone to 34 Sea Zone 2 fighters moved from 47 Sea Zone to 34 Sea Zone 1 carrier, 1 destroyer and 1 submarine moved from 11 Sea Zone to 27 Sea Zone 1 artillery moved from Central United States to 104 Sea Zone 1 artillery and 1 transport moved from 104 Sea Zone to 88 Sea Zone 1 artillery moved from 88 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 armour moved from Central United States to 104 Sea Zone 1 infantry moved from Central United States to 104 Sea Zone 1 armour, 1 infantry and 1 transport moved from 104 Sea Zone to 93 Sea Zone 1 armour and 1 infantry moved from 93 Sea Zone to Morocco 1 bomber moved from Eastern United States to Gibraltar 1 marine moved from Central United States to 104 Sea Zone 1 carrier, 1 cruiser, 1 destroyer, 1 marine and 1 submarine moved from 104 Sea Zone to 93 Sea Zone 1 marine moved from 93 Sea Zone to Gibraltar 1 fighter and 1 tactical_bomber moved from Eastern United States to Gibraltar 1 mech_infantry moved from Western United States to Central United States Place Units - Americans 2 carriers and 1 destroyer placed in 11 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Americans from Hawaiian Islands: 2 fighters EDIT: Adding units owned by Americans to Queensland: 2 fighters EDIT: Turning off Edit Mode 2 fighters placed in Eastern United States Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,2,1,3 Americans collect 52 PUs (2 lost to blockades); end with 53 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Shansi: Chinese has 1 infantry placed in Shansi Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan 1 infantry moved from Tsinghai to Inner Mongolia 1 fighter moved from Tsinghai to Inner Mongolia 1 infantry moved from Tsinghai to Hopei 1 infantry moved from Tsinghai to Hopei 1 infantry moved from Tsinghai to Inner Mongolia Combat - Chinese Chinese creates battle in territory Chahar Chinese creates battle in territory Shansi Chinese creates battle in territory Hunan Battle in Shansi Chinese attack with 1 infantry Japanese defend with 2 fighters and 1 tactical_bomber Chinese roll dice for 1 infantry in Shansi, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 2 fighters and 1 tactical_bomber in Shansi, round 2 : 2/3 hits, 1.83 expected hits 1 infantry owned by the Chinese lost in Shansi Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Hunan Chinese attack with 1 infantry Japanese defend with 1 bomber, 1 fighter and 1 tactical_bomber Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.17 expected hits Japanese roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in Hunan, round 2 : 2/3 hits, 1.33 expected hits 1 bomber owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 bomber Battle in Chahar Chinese attack with 1 infantry Japanese defend with 1 bomber, 1 fighter and 1 tactical_bomber Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in Chahar, round 2 : 1/3 hits, 1.33 expected hits 1 infantry owned by the Chinese lost in Chahar Japanese win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Inner Mongolia Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 artillery Chinese roll dice for 1 fighter and 2 infantry in Inner Mongolia, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery in Inner Mongolia, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Inner Mongolia Chinese win, taking Inner Mongolia from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in Hopei Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Hopei, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Hopei, round 4 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Inner Mongolia to Tsinghai Place Units - Chinese 3 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Purchase Units - British British buy 1 cruiser, 1 fighter, 1 marine, 1 submarine and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 fighter moved from Eastern India to 132 Sea Zone 1 artillery and 1 infantry moved from Burma to Yunnan 1 infantry moved from Burma to Shan State 1 fighter moved from Eastern India to Burma 1 infantry moved from Burma to Shan State 1 fighter moved from Burma to Shan State 2 fighters and 1 tactical_bomber moved from Egypt to 101 Sea Zone 1 artillery and 1 infantry moved from Kenya to Ethiopia British take Ethiopia from Italians 2 infantry moved from Belgian Congo to Anglo-Egyptian Sudan 1 infantry moved from Northwest Persia to Southern Persia 1 infantry moved from Northeast Persia to Southern Persia 1 transport moved from 74 Sea Zone to 82 Sea Zone 1 artillery moved from Anglo-Egyptian Sudan to Egypt Combat - British Battle in 132 Sea Zone British attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 132 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 6 Casualties for Japanese: 1 transport Battle in 101 Sea Zone British attack with 2 fighters and 1 tactical_bomber Italians defend with 1 battleship and 1 transport British roll dice for 2 fighters and 1 tactical_bomber in 101 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits Italians roll dice for 1 battleship and 1 transport in 101 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits 1 transport owned by the Italians and 1 battleship owned by the Italians lost in 101 Sea Zone British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 24 Casualties for Italians: 1 battleship and 1 transport Battle in Yunnan British attack with 1 artillery and 1 infantry Japanese defend with 1 infantry British roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Shan State British attack with 1 fighter and 2 infantry Japanese defend with 1 infantry British roll dice for 1 fighter and 2 infantry in Shan State, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 fighter moved from Shan State to Tsinghai 1 fighter moved from 132 Sea Zone to Burma 1 artillery moved from Eastern India to Burma 3 infantry moved from Eastern India to Burma 1 artillery moved from Eastern India to Burma 3 infantry moved from Eastern India to Burma 1 infantry moved from Eastern India to Burma 1 infantry moved from Eastern India to Burma 1 aaGun moved from Eastern India to Burma 2 infantry moved from Eastern India to Burma 2 fighters moved from 101 Sea Zone to Egypt 1 tactical_bomber moved from 101 Sea Zone to Egypt 1 infantry moved from Alexandria to Egypt 1 armour moved from Alexandria to Egypt 1 mech_infantry moved from Alexandria to Egypt 1 infantry moved from Quebec to 109 Sea Zone 1 artillery moved from Quebec to 109 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from 112 Sea Zone to United Kingdom 1 aaGun moved from United Kingdom to Scotland 2 infantry moved from United Kingdom to 112 Sea Zone 4 infantry moved from United Kingdom to Scotland 2 infantry moved from 112 Sea Zone to United Kingdom 1 tactical_bomber moved from Gibraltar to Scotland 1 fighter moved from United Kingdom to Scotland Place Units - British 1 fighter and 1 marine placed in United Kingdom 1 cruiser placed in 112 Sea Zone 1 transport placed in 112 Sea Zone 1 submarine placed in 100 Sea Zone Turning on Edit Mode EDIT: Removing units owned by British from Egypt: 1 artillery and 1 infantry EDIT: Adding units owned by British to Alexandria: 1 artillery and 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from Alexandria: 1 artillery EDIT: Adding units owned by British to Egypt: 1 artillery EDIT: Removing units owned by British from Egypt: 1 armour and 1 mech_infantry EDIT: Adding units owned by British to Alexandria: 1 armour and 1 mech_infantry EDIT: Removing units owned by British from Morocco: 1 mech_infantry EDIT: Adding units owned by British to Tunisia: 1 mech_infantry EDIT: Turning off Edit Mode Turn Complete - British British collect 32 PUs; end with 32 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs Place Units - UK_Pacific 2 artilleries and 3 infantry placed in Eastern India Turn Complete - UK_Pacific UK_Pacific collect 8 PUs; end with 8 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs Some Units in Eastern India change ownership: 2 artilleries and 3 infantryCombat Hit Differential Summary :
Chinese regular : 0.67 Americans regular : 1.00 Italians regular : -0.67 Japanese regular : -2.50 British regular : 0.83 -
TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 3 Purchase Units - Americans Americans buy 2 carriers, 1 destroyer and 2 fighters; Remaining resources: 1 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 34 Sea Zone 1 artillery and 1 infantry moved from 34 Sea Zone to Caroline Islands 2 infantry moved from Hawaiian Islands to 27 Sea Zone 2 infantry and 1 transport moved from 27 Sea Zone to 34 Sea Zone 2 infantry moved from 34 Sea Zone to Caroline Islands 2 cruisers and 1 marine moved from 55 Sea Zone to 34 Sea Zone 1 marine moved from 34 Sea Zone to Caroline Islands 1 battleship moved from 55 Sea Zone to 34 Sea Zone 2 fighters moved from 55 Sea Zone to 47 Sea Zone 1 submarine moved from 55 Sea Zone to 47 Sea Zone Combat - Americans Battle in Caroline Islands Americans attack with 1 artillery, 3 infantry and 1 marine Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 3/3 hits, 1.67 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 artillery, 3 infantry and 1 marine remaining. Battle score for attacker is 11 Casualties for Japanese: 1 aaGun and 2 infantry Battle in 47 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 47 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters in 47 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 47 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 47 Sea Zone Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 carrier moved from 27 Sea Zone to 34 Sea Zone 1 submarine moved from 27 Sea Zone to 34 Sea Zone 2 fighters moved from Hawaiian Islands to 34 Sea Zone 1 carrier, 3 destroyers and 1 submarine moved from 55 Sea Zone to 34 Sea Zone 2 fighters moved from 47 Sea Zone to 34 Sea Zone 1 carrier, 1 destroyer and 1 submarine moved from 11 Sea Zone to 27 Sea Zone 1 artillery moved from Central United States to 104 Sea Zone 1 artillery and 1 transport moved from 104 Sea Zone to 88 Sea Zone 1 artillery moved from 88 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 armour moved from Central United States to 104 Sea Zone 1 infantry moved from Central United States to 104 Sea Zone 1 armour, 1 infantry and 1 transport moved from 104 Sea Zone to 93 Sea Zone 1 armour and 1 infantry moved from 93 Sea Zone to Morocco 1 bomber moved from Eastern United States to Gibraltar 1 marine moved from Central United States to 104 Sea Zone 1 carrier, 1 cruiser, 1 destroyer, 1 marine and 1 submarine moved from 104 Sea Zone to 93 Sea Zone 1 marine moved from 93 Sea Zone to Gibraltar 1 fighter and 1 tactical_bomber moved from Eastern United States to Gibraltar 1 mech_infantry moved from Western United States to Central United States Place Units - Americans 2 carriers and 1 destroyer placed in 11 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Americans from Hawaiian Islands: 2 fighters EDIT: Adding units owned by Americans to Queensland: 2 fighters EDIT: Turning off Edit Mode 2 fighters placed in Eastern United States Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,2,1,3 Americans collect 52 PUs (2 lost to blockades); end with 53 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Shansi: Chinese has 1 infantry placed in Shansi Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan 1 infantry moved from Tsinghai to Inner Mongolia 1 fighter moved from Tsinghai to Inner Mongolia 1 infantry moved from Tsinghai to Hopei 1 infantry moved from Tsinghai to Hopei 1 infantry moved from Tsinghai to Inner Mongolia Combat - Chinese Chinese creates battle in territory Chahar Chinese creates battle in territory Shansi Chinese creates battle in territory Hunan Battle in Shansi Chinese attack with 1 infantry Japanese defend with 2 fighters and 1 tactical_bomber Chinese roll dice for 1 infantry in Shansi, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 2 fighters and 1 tactical_bomber in Shansi, round 2 : 2/3 hits, 1.83 expected hits 1 infantry owned by the Chinese lost in Shansi Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Hunan Chinese attack with 1 infantry Japanese defend with 1 bomber, 1 fighter and 1 tactical_bomber Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.17 expected hits Japanese roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in Hunan, round 2 : 2/3 hits, 1.33 expected hits 1 bomber owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 bomber Battle in Chahar Chinese attack with 1 infantry Japanese defend with 1 bomber, 1 fighter and 1 tactical_bomber Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in Chahar, round 2 : 1/3 hits, 1.33 expected hits 1 infantry owned by the Chinese lost in Chahar Japanese win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Inner Mongolia Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 artillery Chinese roll dice for 1 fighter and 2 infantry in Inner Mongolia, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery in Inner Mongolia, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Inner Mongolia Chinese win, taking Inner Mongolia from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in Hopei Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Hopei, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Hopei, round 4 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Inner Mongolia to Tsinghai Place Units - Chinese 3 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Purchase Units - British British buy 1 cruiser, 1 fighter, 1 marine, 1 submarine and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 fighter moved from Eastern India to 132 Sea Zone 1 artillery and 1 infantry moved from Burma to Yunnan 1 infantry moved from Burma to Shan State 1 fighter moved from Eastern India to Burma 1 infantry moved from Burma to Shan State 1 fighter moved from Burma to Shan State 2 fighters and 1 tactical_bomber moved from Egypt to 101 Sea Zone 1 artillery and 1 infantry moved from Kenya to Ethiopia British take Ethiopia from Italians 2 infantry moved from Belgian Congo to Anglo-Egyptian Sudan 1 infantry moved from Northwest Persia to Southern Persia 1 infantry moved from Northeast Persia to Southern Persia 1 transport moved from 74 Sea Zone to 82 Sea Zone 1 artillery moved from Anglo-Egyptian Sudan to Egypt Combat - British Battle in 132 Sea Zone British attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 132 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 6 Casualties for Japanese: 1 transport Battle in 101 Sea Zone British attack with 2 fighters and 1 tactical_bomber Italians defend with 1 battleship and 1 transport British roll dice for 2 fighters and 1 tactical_bomber in 101 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits Italians roll dice for 1 battleship and 1 transport in 101 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits 1 transport owned by the Italians and 1 battleship owned by the Italians lost in 101 Sea Zone British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 24 Casualties for Italians: 1 battleship and 1 transport Battle in Yunnan British attack with 1 artillery and 1 infantry Japanese defend with 1 infantry British roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Shan State British attack with 1 fighter and 2 infantry Japanese defend with 1 infantry British roll dice for 1 fighter and 2 infantry in Shan State, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 fighter moved from Shan State to Tsinghai 1 fighter moved from 132 Sea Zone to Burma 1 artillery moved from Eastern India to Burma 3 infantry moved from Eastern India to Burma 1 artillery moved from Eastern India to Burma 3 infantry moved from Eastern India to Burma 1 infantry moved from Eastern India to Burma 1 infantry moved from Eastern India to Burma 1 aaGun moved from Eastern India to Burma 2 infantry moved from Eastern India to Burma 2 fighters moved from 101 Sea Zone to Egypt 1 tactical_bomber moved from 101 Sea Zone to Egypt 1 infantry moved from Alexandria to Egypt 1 armour moved from Alexandria to Egypt 1 mech_infantry moved from Alexandria to Egypt 1 infantry moved from Quebec to 109 Sea Zone 1 artillery moved from Quebec to 109 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from 112 Sea Zone to United Kingdom 1 aaGun moved from United Kingdom to Scotland 2 infantry moved from United Kingdom to 112 Sea Zone 4 infantry moved from United Kingdom to Scotland 2 infantry moved from 112 Sea Zone to United Kingdom 1 tactical_bomber moved from Gibraltar to Scotland 1 fighter moved from United Kingdom to Scotland Place Units - British 1 fighter and 1 marine placed in United Kingdom 1 cruiser placed in 112 Sea Zone 1 transport placed in 112 Sea Zone 1 submarine placed in 100 Sea Zone Turning on Edit Mode EDIT: Removing units owned by British from Egypt: 1 artillery and 1 infantry EDIT: Adding units owned by British to Alexandria: 1 artillery and 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from Alexandria: 1 artillery EDIT: Adding units owned by British to Egypt: 1 artillery EDIT: Removing units owned by British from Egypt: 1 armour and 1 mech_infantry EDIT: Adding units owned by British to Alexandria: 1 armour and 1 mech_infantry EDIT: Removing units owned by British from Morocco: 1 mech_infantry EDIT: Adding units owned by British to Tunisia: 1 mech_infantry EDIT: Turning off Edit Mode Turn Complete - British British collect 32 PUs; end with 32 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs Place Units - UK_Pacific 2 artilleries and 3 infantry placed in Eastern India Turn Complete - UK_Pacific UK_Pacific collect 8 PUs; end with 8 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs Some Units in Eastern India change ownership: 2 artilleries and 3 infantryCombat Hit Differential Summary :
Chinese regular : 0.67 Americans regular : 1.00 Italians regular : -0.67 Japanese regular : -2.50 British regular : 0.83 -
TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 3 Purchase Units - Italians Italians buy 1 destroyer and 3 infantry; Remaining resources: 1 PUs; Combat Move - Italians 1 armour moved from Baltic States to Smolensk Italians take Smolensk from Russians Combat - Italians Non Combat Move - Italians 2 mech_infantrys moved from Yugoslavia to Eastern Poland 1 mech_infantry moved from Northern Italy to Slovakia Hungary 1 aaGun moved from Northern Italy to Southern Italy 1 aaGun moved from Northern Italy to Southern France 2 infantry moved from Greece to 99 Sea Zone 2 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone 2 infantry moved from 98 Sea Zone to Libya 1 fighter moved from Southern Italy to Libya 1 bomber moved from Southern Italy to Libya 1 artillery moved from Greece to Albania 1 infantry moved from Greece to Albania Place Units - Italians 1 destroyer placed in 99 Sea Zone 1 infantry placed in Southern France 2 infantry placed in Southern Italy Turn Complete - Italians Italians collect 16 PUs; end with 17 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUsCombat Hit Differential Summary :
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TripleA Manual Gamesave Post: ANZAC round 3
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 marine and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 64 Sea Zone to 56 Sea Zone 3 fighters moved from Queensland to 56 Sea Zone 1 marine moved from New South Wales to Queensland 1 submarine moved from 55 Sea Zone to 22 Sea ZoneCombat Hit Differential Summary :
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@aagamerz13 scramble sz 56:?





