L20 bretters (axis) vs Mainah (Allies +12) BM3


  • TripleA Turn Summary: Italians round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 2
    
        Purchase Units - Italians
            Italians buy 4 artilleries; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 armour and 1 mech_infantry moved from Tunisia to Morocco
                  Italians take Algeria from French
            1 transport moved from 97 Sea Zone to 93 Sea Zone
            1 infantry moved from Southern France to 93 Sea Zone
            1 artillery moved from Southern France to 93 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
            1 infantry moved from 92 Sea Zone to Gibraltar
            1 artillery moved from 92 Sea Zone to Gibraltar
            1 artillery moved from Southern France to Northern Italy
            1 bomber moved from Southern Italy to 91 Sea Zone
            1 infantry moved from Greece to 97 Sea Zone
            1 armour moved from Greece to 97 Sea Zone
            1 submarine moved from 97 Sea Zone to 98 Sea Zone
            1 battleship, 2 cruisers and 1 destroyer moved from 97 Sea Zone to 92 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
            1 infantry moved from 92 Sea Zone to Morocco
            1 armour moved from 92 Sea Zone to Morocco
            1 artillery and 1 infantry moved from Tunisia to Libya
            1 artillery and 3 infantry moved from Libya to Tobruk
            1 armour moved from Southern France to Yugoslavia
            1 infantry moved from Southern Italy to Northern Italy
            1 infantry moved from Southern Italy to Northern Italy
    
        Combat - Italians
            Battle in Gibraltar
            Battle in 91 Sea Zone
                Italians attack with 1 bomber
                British defend with 1 transport
                    1 transport owned by the British lost in 91 Sea Zone
                Italians win, taking Gibraltar from British with 1 bomber remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in Morocco
                Italians attack with 2 armour, 1 infantry and 1 mech_infantry
                French defend with 2 infantry
                    Italians roll dice for 1 battleship and 1 cruiser in Morocco, round 2 : 1/1 hits, 1.17 expected hits
                    Italians roll dice for 2 armour, 1 infantry and 1 mech_infantry in Morocco, round 2 : 1/1 hits, 1.33 expected hits
                    French roll dice for 2 infantry in Morocco, round 2 : 0/1 hits, 0.67 expected hits
                    2 infantry owned by the French lost in Morocco
                Italians win, taking Morocco from French with 2 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                Casualties for French: 2 infantry
    
        Non Combat Move - Italians
            1 bomber moved from 91 Sea Zone to Tunisia
            1 fighter moved from Southern Italy to Tobruk
            1 fighter moved from Southern Italy to Tobruk
    
        Place Units - Italians
            4 artilleries placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 18 PUs; end with 19 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    French regular : -0.67
    Italians regular : -0.50
    

    Savegame


  • @bretters
    Prepare your graves in London!

  • 2023 '20

    @bretters
    Leaening the game in league (i have only finished 3 games) has its plus (great learning) and its minuses (sore buttocks)

    Not that i am asking you to go easy - i signed up for it, and its harder to forget hard lessons.

  • 2023 '20

    The rules are much more subtle then in previous versions.


  • ooph… didnt know i was also playing a newbie to the game in general. well… declaring war on japan as Anzac/UK was a bad move because it allowed Japan to attack (without repercussion ((the US entering the war)) and gain a lot more value than the UK who attacked a single territory to gain $1 for a single turn… your turn as France and Anzac.

  • 2023 '20

    @bretters
    I knew about the declare war - was trying out to see if the gain in NO off set the japan advantage - looking back, i think i still would have tried it, but would have positioned my troops differently. Dunno. It was nice having some money for Brit pacific, but . . .
    I’m east coast us, UTC -5. Be another 5 hours till i get to play.

  • 2023 '20

    TripleA Move Summary: ANZAC round 2

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    

    Savegame

  • 2023 '20

    TripleA Turn Summary: ANZAC round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 submarine moved from 62 Sea Zone to 54 Sea Zone
    
        Place Units - ANZAC
            1 carrier placed in 62 Sea Zone
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2023 '20

    TripleA Turn Summary: French round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 submarine moved from 62 Sea Zone to 54 Sea Zone
    
        Place Units - ANZAC
            1 carrier placed in 62 Sea Zone
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from Trans-Jordan to Egypt
            1 infantry moved from French Central Africa to French Equatorial Africa
            1 destroyer moved from 70 Sea Zone to 71 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Move Summary: Germans round 3

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 3
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 4 artilleries, 6 infantry and 3 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 artillery moved from Norway to 112 Sea Zone
            1 artillery moved from Western Germany to 112 Sea Zone
            1 artillery moved from Western Germany to 112 Sea Zone
            1 artillery moved from Western Germany to 112 Sea Zone
            1 artillery moved from Western Germany to 112 Sea Zone
            1 armour moved from Western Germany to 112 Sea Zone
            1 submarine moved from 106 Sea Zone to 121 Sea Zone
            1 armour moved from Western Germany to 112 Sea Zone
            3 armour and 10 infantry moved from Western Germany to 112 Sea Zone
            1 bomber moved from Normandy Bordeaux to 109 Sea Zone
            1 bomber moved from Normandy Bordeaux to 109 Sea Zone
            1 fighter moved from Western Germany to 109 Sea Zone
            1 tactical_bomber moved from Western Germany to 109 Sea Zone
            5 armour, 5 artilleries, 10 infantry and 10 transports moved from 112 Sea Zone to 119 Sea Zone
            5 armour, 4 artilleries, 9 infantry and 9 transports moved from 119 Sea Zone to 109 Sea Zone
            5 armour, 4 artilleries and 9 infantry moved from 109 Sea Zone to United Kingdom
            1 artillery, 1 infantry and 1 transport moved from 119 Sea Zone to 109 Sea Zone
            1 infantry moved from 109 Sea Zone to United Kingdom
            1 artillery moved from 109 Sea Zone to United Kingdom
            1 mech_infantry moved from Normandy Bordeaux to Western Germany
            1 mech_infantry moved from Normandy Bordeaux to Western Germany
            1 fighter moved from Western Germany to 109 Sea Zone
            1 tactical_bomber moved from Western Germany to 109 Sea Zone
            1 cruiser, 1 destroyer and 1 submarine moved from 112 Sea Zone to 113 Sea Zone
            1 armour moved from Germany to Slovakia Hungary
            1 armour moved from Romania to Slovakia Hungary
            1 mech_infantry moved from Germany to Slovakia Hungary
            1 mech_infantry moved from Germany to Slovakia Hungary
    

    Savegame


  • TripleA Turn Summary: Germans round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 3
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 4 artilleries, 6 infantry and 3 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 artillery moved from Norway to 112 Sea Zone
            1 artillery moved from Western Germany to 112 Sea Zone
            1 artillery moved from Western Germany to 112 Sea Zone
            1 artillery moved from Western Germany to 112 Sea Zone
            1 artillery moved from Western Germany to 112 Sea Zone
            1 armour moved from Western Germany to 112 Sea Zone
            1 submarine moved from 106 Sea Zone to 121 Sea Zone
            1 armour moved from Western Germany to 112 Sea Zone
            3 armour and 10 infantry moved from Western Germany to 112 Sea Zone
            1 bomber moved from Normandy Bordeaux to 109 Sea Zone
            1 bomber moved from Normandy Bordeaux to 109 Sea Zone
            1 fighter moved from Western Germany to 109 Sea Zone
            1 tactical_bomber moved from Western Germany to 109 Sea Zone
            5 armour, 5 artilleries, 10 infantry and 10 transports moved from 112 Sea Zone to 119 Sea Zone
            5 armour, 4 artilleries, 9 infantry and 9 transports moved from 119 Sea Zone to 109 Sea Zone
            5 armour, 4 artilleries and 9 infantry moved from 109 Sea Zone to United Kingdom
            1 artillery, 1 infantry and 1 transport moved from 119 Sea Zone to 109 Sea Zone
            1 infantry moved from 109 Sea Zone to United Kingdom
            1 artillery moved from 109 Sea Zone to United Kingdom
            1 mech_infantry moved from Normandy Bordeaux to Western Germany
            1 mech_infantry moved from Normandy Bordeaux to Western Germany
            1 fighter moved from Western Germany to 109 Sea Zone
            1 tactical_bomber moved from Western Germany to 109 Sea Zone
            1 cruiser, 1 destroyer and 1 submarine moved from 112 Sea Zone to 113 Sea Zone
            1 armour moved from Germany to Slovakia Hungary
            1 armour moved from Romania to Slovakia Hungary
            1 mech_infantry moved from Germany to Slovakia Hungary
            1 mech_infantry moved from Germany to Slovakia Hungary
    
        Combat - Germans
            British scrambles 3 units out of United Kingdom to defend against the attack in 109 Sea Zone
            British scrambles to create a battle in territory 109 Sea Zone
            Battle in 109 Sea Zone
                Germans attack with 2 bombers, 2 fighters, 2 tactical_bombers and 10 transports
                British defend with 2 fighters; French defend with 1 fighter
                    Germans roll dice for 2 bombers, 2 fighters, 2 tactical_bombers and 10 transports in 109 Sea Zone, round 2 : 4/1 hits, 3.67 expected hits
                    British roll dice for 3 fighters in 109 Sea Zone, round 2 : 2/0 hits, 2.00 expected hits
                    1 fighter owned by the Germans, 1 tactical_bomber owned by the Germans, 1 fighter owned by the French and 2 fighters owned by the British lost in 109 Sea Zone
                Germans win with 2 bombers, 1 fighter, 1 tactical_bomber and 10 transports remaining. Battle score for attacker is 9
                Casualties for Germans: 1 fighter and 1 tactical_bomber
                Casualties for British: 2 fighters
                Casualties for French: 1 fighter
            Battle in United Kingdom
                Germans attack with 5 armour, 5 artilleries and 10 infantry
                British defend with 5 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 harbour and 3 infantry; French defend with 2 infantry
                    Germans roll dice for 5 armour, 5 artilleries and 10 infantry in United Kingdom, round 2 : 7/1 hits, 6.67 expected hits
                    British roll dice for 5 aaGuns, 1 bomber and 5 infantry in United Kingdom, round 2 : 1/1 hits, 1.83 expected hits
                    5 aaGuns owned by the British, 1 infantry owned by the Germans, 1 bomber owned by the British and 1 infantry owned by the British lost in United Kingdom
                    Germans roll dice for 5 armour, 5 artilleries and 9 infantry in United Kingdom, round 3 : 6/1 hits, 6.50 expected hits
                    British roll dice for 4 infantry in United Kingdom, round 3 : 1/1 hits, 1.33 expected hits
                    1 infantry owned by the Germans, 2 infantry owned by the French and 2 infantry owned by the British lost in United Kingdom
                Germans captures 40PUs while taking British capital
                Germans converts factory_major into different units
                Germans win, taking United Kingdom from British with 5 armour, 5 artilleries and 8 infantry remaining. Battle score for attacker is 46
                Casualties for Germans: 2 infantry
                Casualties for British: 5 aaGuns, 1 bomber and 3 infantry
                Casualties for French: 2 infantry
            triggerBritishDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to British
            Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans
    
        Non Combat Move - Germans
            1 bomber moved from 109 Sea Zone to Western Germany
            1 bomber moved from 109 Sea Zone to Western Germany
            1 fighter moved from 109 Sea Zone to Normandy Bordeaux
            1 tactical_bomber moved from 109 Sea Zone to Normandy Bordeaux
    
        Place Units - Germans
            4 artilleries and 6 infantry placed in Germany
            3 submarines placed in 113 Sea Zone
    
        Turn Complete - Germans
            Germans collect 47 PUs; end with 87 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 92 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 97 PUs
            Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 102 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 0.17
    British regular : -1.17
    

    Savegame

  • 2023 '20

    TripleA Turn Summary: Russians round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 3
    
        Purchase Units - Russians
            Russians buy 2 artilleries and 10 infantry; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Russians takes Political Action: Political Action Russians To War With Germans
                Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
                Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Combat Move - Russians
            1 submarine moved from 124 Sea Zone to 109 Sea Zone
    
        Combat - Russians
            Battle in 109 Sea Zone
                Russians attack with 1 submarine
                Germans defend with 10 transports
                    10 transports owned by the Germans lost in 109 Sea Zone
                Russians win, taking 109 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 70
                Casualties for Germans: 10 transports
    
        Non Combat Move - Russians
            1 cruiser moved from 114 Sea Zone to 115 Sea Zone
            2 infantry moved from Ukraine to Western Ukraine
            3 infantry moved from Ukraine to Western Ukraine
            2 aaGuns, 2 artilleries and 5 infantry moved from Bryansk to Western Ukraine
            2 armour moved from Western Ukraine to Belarus
            1 armour and 3 mech_infantrys moved from Russia to Belarus
    
        Place Units - Russians
            3 infantry placed in Novgorod
            2 artilleries and 1 infantry placed in Ukraine
            6 infantry placed in Russia
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Yenisey: 6 infantry
            EDIT: Adding units owned by Russians to Timguska: 6 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - Russians
            Russians collect 37 PUs; end with 37 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 40 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 46 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 3
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 destroyer, 1 factory_minor, 1 fighter, 3 infantry and 2 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Kwangtung to 20 Sea Zone
            1 artillery moved from Kwangtung to 20 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 44 Sea Zone
            1 infantry moved from 44 Sea Zone to Celebes
            1 artillery moved from 44 Sea Zone to Celebes
            1 infantry moved from Borneo to 43 Sea Zone
            1 artillery moved from Borneo to 43 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
            1 infantry moved from 42 Sea Zone to Java
            1 artillery moved from 42 Sea Zone to Java
            1 infantry moved from Malaya to 37 Sea Zone
            1 armour moved from Kiangsi to Kweichow
            1 infantry moved from Anhwe to Kweichow
            1 mech_infantry moved from Yunnan to Szechwan
                  Japanese take Szechwan from Chinese
            1 artillery moved from Yunnan to Kweichow
            3 artilleries and 4 infantry moved from Hopei to Suiyuyan
            1 artillery moved from Kwangtung to Kwangsi
            1 artillery moved from Malaya to 37 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
            1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
            1 transport moved from 20 Sea Zone to 6 Sea Zone
            1 transport moved from 20 Sea Zone to 6 Sea Zone
    
        Combat - Japanese
            Battle in Celebes
            Battle in Java
            Battle in Sumatra
            Battle in Kweichow
                Japanese attack with 1 armour, 1 artillery and 1 infantry
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Kweichow, round 2 : 1/1 hits, 1.17 expected hits
                    Chinese roll dice for 2 infantry in Kweichow, round 2 : 1/1 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                    Japanese roll dice for 1 armour and 1 artillery in Kweichow, round 3 : 1/1 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                Japanese win, taking Celebes from Dutch, taking Java from Dutch, taking Sumatra from Dutch, taking Kweichow from Chinese with 1 armour and 1 artillery remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 2 infantry
            Battle in Suiyuyan
                Japanese attack with 3 artilleries and 4 infantry
                Chinese defend with 2 infantry
                    Japanese roll dice for 3 artilleries and 4 infantry in Suiyuyan, round 2 : 3/1 hits, 2.17 expected hits
                    Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 1/1 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Suiyuyan
                Japanese win, taking Suiyuyan from Chinese with 3 artilleries and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 2 infantry
    
        Non Combat Move - Japanese
            1 carrier moved from 37 Sea Zone to 41 Sea Zone
            1 fighter moved from 37 Sea Zone to 41 Sea Zone
            1 tactical_bomber moved from 37 Sea Zone to 41 Sea Zone
            1 destroyer moved from 37 Sea Zone to 41 Sea Zone
            1 battleship moved from 37 Sea Zone to 42 Sea Zone
            1 cruiser moved from 37 Sea Zone to 42 Sea Zone
            1 destroyer moved from 43 Sea Zone to 42 Sea Zone
            1 submarine moved from 43 Sea Zone to 42 Sea Zone
            1 carrier moved from 43 Sea Zone to 42 Sea Zone
            1 fighter moved from 43 Sea Zone to 42 Sea Zone
            1 tactical_bomber moved from 43 Sea Zone to 42 Sea Zone
            1 carrier moved from 20 Sea Zone to 44 Sea Zone
            1 tactical_bomber moved from 20 Sea Zone to 44 Sea Zone
            1 fighter moved from 20 Sea Zone to 44 Sea Zone
            1 destroyer moved from 20 Sea Zone to 44 Sea Zone
            1 submarine moved from 20 Sea Zone to 44 Sea Zone
            1 battleship moved from 20 Sea Zone to 44 Sea Zone
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 artillery moved from Japan to 6 Sea Zone
            1 artillery moved from Japan to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
            1 infantry moved from 20 Sea Zone to Kwangtung
            1 artillery moved from 20 Sea Zone to Kwangtung
            1 infantry moved from 20 Sea Zone to Kwangtung
            1 artillery moved from 20 Sea Zone to Kwangtung
    
        Place Units - Japanese
            1 factory_minor placed in Malaya
            1 destroyer, 1 fighter and 2 submarines placed in 6 Sea Zone
            1 artillery and 3 infantry placed in Japan
            Japanese undo move 2.
            1 fighter placed in Japan
            1 destroyer and 2 submarines placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 56 PUs; end with 57 PUs
            Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 67 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.33
    Japanese regular : 0.83
    

    Savegame

  • 2023 '20

    TripleA Turn Summary: Americans round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 3 artilleries, 4 infantry and 4 transports; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Americans takes Political Action: Political Action Americans To War With Germans
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Chinese and Americans from Neutrality to Allied
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for British and Americans from Neutrality to Allied
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and French from Neutrality to Allied
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
            Americans takes Political Action: Political Action Americans To War With Japanese
                Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
            Americans takes Political Action: Political Action Americans To War With Italians
                Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
            Trigger Russians Allied Americans 6: Changing Relationship for Russians and Americans from Neutrality to Allied
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
            1 armour moved from Central United States to 101 Sea Zone
            1 marine moved from Eastern United States to 101 Sea Zone
            1 artillery moved from Eastern United States to 101 Sea Zone
            1 mech_infantry moved from Central United States to 101 Sea Zone
            2 infantry moved from Eastern United States to 101 Sea Zone
            1 infantry moved from Central United States to 101 Sea Zone
            1 cruiser and 1 marine moved from 101 Sea Zone to 91 Sea Zone
            1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Gibraltar
            1 armour, 1 artillery, 1 infantry, 1 marine and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
    
        Combat - Americans
            Battle in Gibraltar
                Americans attack with 1 armour, 1 artillery, 3 infantry, 1 marine and 1 mech_infantry
                Italians defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
                    Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0.50 expected hits
                    Americans roll dice for 1 armour, 1 artillery, 3 infantry, 1 marine and 1 mech_infantry in Gibraltar, round 2 : 2/0 hits, 2.00 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 1/1 hits, 0.67 expected hits
                    1 infantry owned by the Americans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Gibraltar
                Americans win, taking Gibraltar from Italians with 1 armour, 1 artillery, 2 infantry, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for Americans: 1 infantry
                Casualties for Italians: 1 artillery and 1 infantry
    
        Non Combat Move - Americans
            1 aaGun moved from Eastern United States to 101 Sea Zone
            1 aaGun and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 aaGun moved from 91 Sea Zone to Gibraltar
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery moved from Hawaiian Islands to 26 Sea Zone
            1 destroyer moved from 10 Sea Zone to 26 Sea Zone
            1 artillery, 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters, 1 infantry, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            1 carrier and 1 transport moved from 10 Sea Zone to 89 Sea Zone
            2 fighters moved from Hawaiian Islands to 89 Sea Zone
            1 fighter and 1 tactical_bomber moved from Eastern United States to 91 Sea Zone
            1 carrier and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
    
        Place Units - Americans
            4 transports placed in 101 Sea Zone
            3 artilleries and 4 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.50
    Italians regular : 0.33
    

    Savegame

  • 2023 '20

    TripleA Turn Summary: Chinese round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 3
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
    
        Non Combat Move - Chinese
            6 infantry moved from Tsinghai to Sikang
    
        Place Units - Chinese
            2 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 5 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2023 '20

    TripleA Turn Summary: UK_Pacific round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 3 artilleries, 4 infantry and 4 transports; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Americans takes Political Action: Political Action Americans To War With Germans
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Chinese and Americans from Neutrality to Allied
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for British and Americans from Neutrality to Allied
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and French from Neutrality to Allied
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
            Americans takes Political Action: Political Action Americans To War With Japanese
                Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
            Americans takes Political Action: Political Action Americans To War With Italians
                Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
            Trigger Russians Allied Americans 6: Changing Relationship for Russians and Americans from Neutrality to Allied
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
            1 armour moved from Central United States to 101 Sea Zone
            1 marine moved from Eastern United States to 101 Sea Zone
            1 artillery moved from Eastern United States to 101 Sea Zone
            1 mech_infantry moved from Central United States to 101 Sea Zone
            2 infantry moved from Eastern United States to 101 Sea Zone
            1 infantry moved from Central United States to 101 Sea Zone
            1 cruiser and 1 marine moved from 101 Sea Zone to 91 Sea Zone
            1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Gibraltar
            1 armour, 1 artillery, 1 infantry, 1 marine and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
    
        Combat - Americans
            Battle in Gibraltar
                Americans attack with 1 armour, 1 artillery, 3 infantry, 1 marine and 1 mech_infantry
                Italians defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
                    Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0.50 expected hits
                    Americans roll dice for 1 armour, 1 artillery, 3 infantry, 1 marine and 1 mech_infantry in Gibraltar, round 2 : 2/0 hits, 2.00 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 1/1 hits, 0.67 expected hits
                    1 infantry owned by the Americans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Gibraltar
                Americans win, taking Gibraltar from Italians with 1 armour, 1 artillery, 2 infantry, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for Americans: 1 infantry
                Casualties for Italians: 1 artillery and 1 infantry
    
        Non Combat Move - Americans
            1 aaGun moved from Eastern United States to 101 Sea Zone
            1 aaGun and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 aaGun moved from 91 Sea Zone to Gibraltar
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery moved from Hawaiian Islands to 26 Sea Zone
            1 destroyer moved from 10 Sea Zone to 26 Sea Zone
            1 artillery, 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters, 1 infantry, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            1 carrier and 1 transport moved from 10 Sea Zone to 89 Sea Zone
            2 fighters moved from Hawaiian Islands to 89 Sea Zone
            1 fighter and 1 tactical_bomber moved from Eastern United States to 91 Sea Zone
            1 carrier and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
    
        Place Units - Americans
            4 transports placed in 101 Sea Zone
            3 artilleries and 4 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
    
        Non Combat Move - Chinese
            6 infantry moved from Tsinghai to Sikang
    
        Place Units - Chinese
            2 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 5 PUs
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from Kenya to Italian Somaliland
                  British take Italian Somaliland from Italians
            1 artillery moved from Kenya to Ethiopia
                  British take Ethiopia from Italians
    
        Combat - British
    
        Non Combat Move - British
            2 infantry moved from Tanganyika Territory to 72 Sea Zone
            2 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
            2 infantry moved from 81 Sea Zone to Egypt
            1 armour and 1 infantry moved from Anglo Egyptian Sudan to Egypt
            1 mech_infantry moved from Kenya to Egypt
            1 artillery and 8 infantry moved from India to Burma
            1 aaGun moved from India to Burma
            2 tactical_bombers moved from Egypt to Eastern Persia
            1 submarine moved from 112 Sea Zone to 109 Sea Zone
            1 submarine moved from 104 Sea Zone to 91 Sea Zone
            2 carriers, 2 cruisers, 1 destroyer and 4 fighters moved from 110 Sea Zone to 91 Sea Zone
            1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
            1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
            3 infantry moved from Brazil to British Guiana
    
        Place Units - UK_Pacific
            3 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
            Some Units in India change ownership: 3 infantry
    

    Combat Hit Differential Summary :

    Americans regular : 0.50
    Italians regular : 0.33
    

    Savegame


  • TripleA Turn Summary: Italians round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 3
    
        Purchase Units - Italians
            Italians buy 1 submarine and 2 tactical_bombers; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Morocco to 92 Sea Zone
            1 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone
            1 infantry moved from 96 Sea Zone to Malta
            1 battleship, 2 cruisers and 1 transport moved from 92 Sea Zone to 95 Sea Zone
            2 armour and 1 mech_infantry moved from Morocco to Tunisia
            1 bomber moved from Tunisia to Southern Italy
            1 artillery moved from Libya to Tobruk
            1 infantry moved from Libya to Tobruk
            1 infantry moved from Greece to Albania
            1 infantry moved from Greece to Albania
            1 infantry moved from Greece to Albania
            1 infantry moved from Greece to Bulgaria
    
        Combat - Italians
            Battle in Malta
    
        Non Combat Move - Italians
            1 fighter moved from Tobruk to Southern Italy
            1 fighter moved from Tobruk to Southern Italy
            1 submarine moved from 98 Sea Zone to 95 Sea Zone
            1 aaGun moved from Southern France to Northern Italy
            1 artillery moved from Northern Italy to Southern Italy
            1 artillery moved from Northern Italy to Southern Italy
            1 artillery moved from Northern Italy to Southern Italy
            1 armour moved from Yugoslavia to Southern Italy
    
        Place Units - Italians
            1 submarine placed in 95 Sea Zone
            2 tactical_bombers placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 17 PUs; end with 18 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2023 '20

    TripleA Turn Summary: French round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 carrier moved from 62 Sea Zone to 54 Sea Zone
            1 artillery and 2 infantry moved from Queensland to South Australia
            1 aaGun, 1 artillery and 2 infantry moved from New South Wales to South Australia
    
        Place Units - ANZAC
            1 armour and 1 mech_infantry placed in New South Wales
            1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
            1 destroyer moved from 71 Sea Zone to 81 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 4
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 5 armour, 1 artillery, 1 fighter, 5 infantry, 5 mech_infantrys, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 fighter moved from Normandy Bordeaux to Western Germany
            1 tactical_bomber moved from Normandy Bordeaux to Western Germany
            1 submarine moved from 113 Sea Zone to 109 Sea Zone
            1 destroyer moved from 113 Sea Zone to 109 Sea Zone
            1 cruiser moved from 113 Sea Zone to 112 Sea Zone
            1 submarine moved from 113 Sea Zone to 112 Sea Zone
            1 submarine moved from 113 Sea Zone to 112 Sea Zone
            1 submarine moved from 113 Sea Zone to 112 Sea Zone
            1 infantry moved from Romania to Bessarabia
            1 bomber moved from Western Germany to Bessarabia
            1 infantry moved from United Kingdom to Scotland
                  Germans take Scotland from British
            1 cruiser moved from 112 Sea Zone to 104 Sea Zone
            1 submarine moved from 112 Sea Zone to 109 Sea Zone
            1 submarine moved from 112 Sea Zone to 109 Sea Zone
            1 submarine moved from 112 Sea Zone to 109 Sea Zone
            1 bomber moved from Western Germany to Ukraine
    
        Combat - Germans
            Strategic bombing raid in Ukraine
                    Russians roll AA dice in Ukraine : 0/1 hits, 0.17 expected hits
                Bombing raid in Ukraine rolls: 3 and causes: 3 damage to unit: factory_minor
                Bombing raid in Ukraine causes 3 damage total. 
            Battle in 109 Sea Zone
                Germans attack with 1 destroyer and 4 submarines
                British defend with 1 submarine; Russians defend with 1 submarine
                    Germans roll dice for 4 submarines in 109 Sea Zone, round 2 : 1/1 hits, 1.33 expected hits
                    1 submarine owned by the British lost in 109 Sea Zone
                    Germans roll dice for 1 destroyer in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Germans roll dice for 4 submarines in 109 Sea Zone, round 3 : 1/1 hits, 1.33 expected hits
                    1 submarine owned by the Russians lost in 109 Sea Zone
                Germans win, taking 109 Sea Zone from Russians with 1 destroyer and 4 submarines remaining. Battle score for attacker is 12
                Casualties for British: 1 submarine
                Casualties for Russians: 1 submarine
            Battle in Bessarabia
                Germans attack with 1 bomber and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 1 infantry in Bessarabia, round 2 : 1/1 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Bessarabia
                Germans win, taking Bessarabia from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 bomber moved from Bessarabia to Germany
            1 bomber moved from Ukraine to Romania
            4 artilleries and 6 infantry moved from Germany to Poland
            1 armour moved from Slovakia Hungary to Romania
            1 armour moved from Slovakia Hungary to Romania
            1 armour moved from Slovakia Hungary to Romania
            1 armour moved from Slovakia Hungary to Romania
            1 mech_infantry moved from Slovakia Hungary to Romania
            1 mech_infantry moved from Slovakia Hungary to Romania
            1 mech_infantry moved from Western Germany to Slovakia Hungary
            1 mech_infantry moved from Western Germany to Slovakia Hungary
    
        Place Units - Germans
            5 armour and 5 mech_infantrys placed in Germany
            1 fighter and 1 tactical_bomber placed in Western Germany
            1 artillery and 2 infantry placed in Normandy Bordeaux
            Germans undo move 3.
            3 infantry placed in Normandy Bordeaux
            1 artillery and 2 infantry placed in France
            1 submarine placed in 110 Sea Zone
            1 submarine placed in 112 Sea Zone
    
        Turn Complete - Germans
            Germans collect 49 PUs; end with 49 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 54 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -0.50
    Germans regular : -0.83
    Russians AA : -0.17
    

    Savegame

  • 2023 '20

    TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians buy 2 armour, 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Russians takes Political Action: Political Action Russians To War With Japanese
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
    
        Combat Move - Russians
            Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
            1 infantry moved from Western Ukraine to Bessarabia
            1 infantry moved from Ukraine to Bessarabia
            2 fighters and 2 tactical_bombers moved from Novgorod to Bessarabia
    
        Combat - Russians
            Battle in Bessarabia
                Russians attack with 2 fighters, 2 infantry and 2 tactical_bombers
                Germans defend with 1 infantry
                    Russians roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Bessarabia, round 2 : 2/1 hits, 2.67 expected hits
                    Germans roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Bessarabia
                Russians win, taking Bessarabia from Germans with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 infantry moved from Western Ukraine to Eastern Poland
            2 artilleries moved from Ukraine to Western Ukraine
            2 tactical_bombers moved from Bessarabia to Western Ukraine
            2 fighters moved from Bessarabia to Western Ukraine
            6 infantry moved from Russia to Bryansk
            11 infantry moved from Novgorod to Belarus
            6 infantry moved from Timguska to Novosibirsk
    
        Place Units - Russians
            10 infantry placed in Russia
            2 armour and 1 mech_infantry placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 37 PUs; end with 37 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 40 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 46 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -0.33
    Russians regular : -0.67
    

    Savegame

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