Game History
Round: 1 Purchase Units - Germans Germans buy 6 artilleries and 2 infantry; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Combat Move - Germans 1 artillery and 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 submarine moved from 103 Sea Zone to 106 Sea Zone 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 armour moved from Romania to Yugoslavia 1 infantry moved from Romania to Yugoslavia 1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia 3 armour moved from Greater Southern Germany to France 2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia 1 battleship moved from 113 Sea Zone to 110 Sea Zone 1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France 1 fighter moved from Slovakia Hungary to Yugoslavia 1 tactical_bomber moved from Poland to Yugoslavia 1 infantry moved from Holland Belgium to Normandy Bordeaux 3 armour, 1 artillery and 1 infantry moved from Holland Belgium to France 1 bomber moved from Germany to 110 Sea Zone 1 bomber moved from Germany to 111 Sea Zone 1 fighter moved from Holland Belgium to 111 Sea Zone 1 tactical_bomber moved from Germany to 110 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 2 fighters and 2 tactical_bombers moved from Western Germany to 110 Sea Zone Combat - Germans British scrambles 1 units out of Scotland to defend against the attack in 111 Sea Zone Battle in Yugoslavia Germans attack with 2 armour, 2 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 2 armour, 2 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 3 infantry Casualties for Neutral_Allies: 5 infantry Battle in Normandy Bordeaux Germans attack with 1 artillery and 3 infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Normandy Bordeaux from French with 1 artillery and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for French: 1 artillery and 1 infantry Battle in France Germans attack with 6 armour, 2 artilleries, 4 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 6 armour, 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 29 Casualties for Germans: 4 infantry and 3 mech_infantrys Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Battle in 106 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport Germans win, taking 106 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 9 Casualties for Germans: 1 submarine Casualties for British: 1 destroyer and 1 transport Battle in 110 Sea Zone Germans attack with 1 battleship, 1 bomber, 2 fighters, 1 submarine and 3 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans Germans win with 1 battleship, 1 bomber, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 38 Casualties for Germans: 1 submarine Casualties for British: 1 battleship and 1 cruiser Casualties for French: 1 cruiser Battle in 111 Sea Zone Germans attack with 1 bomber, 2 fighters, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser, 1 destroyer and 1 fighter Units damaged: 1 battleship owned by the British Germans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for British: 1 battleship, 1 cruiser, 1 destroyer and 1 fighter Casualties for Germans: 2 fighters, 2 submarines and 1 tactical_bomber Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 bomber moved from 111 Sea Zone to Western Germany 1 bomber moved from 110 Sea Zone to Western Germany 1 infantry moved from Denmark to Western Germany 1 aaGun moved from Germany to 114 Sea Zone 1 aaGun, 1 cruiser and 1 transport moved from 114 Sea Zone to 113 Sea Zone 1 infantry moved from Denmark to 113 Sea Zone 1 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 infantry moved from Norway to Finland 1 infantry moved from 113 Sea Zone to Norway 1 aaGun moved from 113 Sea Zone to Norway 1 aaGun moved from Western Germany to Holland Belgium 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium 1 fighter moved from 110 Sea Zone to Holland Belgium 1 tactical_bomber moved from 110 Sea Zone to Western Germany 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium 1 fighter moved from 110 Sea Zone to Holland Belgium 1 fighter moved from Yugoslavia to Southern Italy 1 tactical_bomber moved from Yugoslavia to Southern Italy 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 aaGun moved from Germany to Slovakia Hungary 1 infantry moved from Germany to Slovakia Hungary 1 artillery moved from Germany to Slovakia Hungary 1 infantry moved from Germany to Slovakia Hungary 1 aaGun, 2 artilleries and 9 infantry moved from Germany to Poland 1 armour moved from Poland to Slovakia Hungary Place Units - Germans 6 artilleries and 2 infantry placed in Germany Turn Complete - Germans Germans collect 41 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUsL20 #3 trulpen (X) vs CaptainNapalm (A) P2V
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Please use the third file. 1 inf in Norway and pansar in Austria.
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I’m paying heavily for my daring attack on z112, but think it was worth a shot. Probably unnecessary risk for Germany in the beginning.
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 6 Purchase Units - Russians Russians buy 12 infantry; Remaining resources: 2 PUs; Combat Move - Russians 10 infantry moved from Korea to Northern Manchuria 8 infantry moved from Amur to Siberia 2 infantry moved from Kazakhstan to Stalingrad 1 infantry moved from Kursk to Ukraine Russians take Ukraine from Germans 1 infantry moved from Kursk to Rostov Russians take Rostov from Germans 1 fighter moved from Russia to Stalingrad 1 infantry moved from Smolensk to Southern Belarus 1 armour and 1 mech_infantry moved from Kursk to Southern Belarus 2 artilleries and 21 infantry moved from Smolensk to Southern Belarus 1 infantry moved from Bryansk to Southern Belarus 1 fighter and 1 tactical_bomber moved from Russia to Stalingrad Combat - Russians Battle in Siberia Russians attack with 8 infantry Japanese defend with 1 infantry Russians roll dice for 8 infantry in Siberia, round 2 : 1/8 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Siberia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Siberia Russians win, taking Siberia from Japanese with 8 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Northern Manchuria Russians attack with 10 infantry Japanese defend with 1 infantry Russians roll dice for 10 infantry in Northern Manchuria, round 2 : 2/10 hits, 1.67 expected hits Japanese roll dice for 1 infantry in Northern Manchuria, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Northern Manchuria Russians win, taking Northern Manchuria from Japanese with 9 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Battle in Stalingrad Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Stalingrad, round 2 : 4/5 hits, 2.00 expected hits Germans roll dice for 1 infantry in Stalingrad, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Stalingrad Russians win, taking Stalingrad from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Southern Belarus Russians attack with 1 armour, 2 artilleries, 23 infantry and 1 mech_infantry Germans defend with 1 infantry Russians roll dice for 1 armour, 2 artilleries, 23 infantry and 1 mech_infantry in Southern Belarus, round 2 : 3/27 hits, 5.67 expected hits Germans roll dice for 1 infantry in Southern Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Southern Belarus Russians win, taking Southern Belarus from Germans with 1 armour, 2 artilleries, 23 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 2 aaGuns moved from Smolensk to Southern Belarus 1 infantry moved from Russia to Smolensk 1 aaGun, 3 artilleries and 31 infantry moved from Kursk to Rostov 1 infantry moved from Kursk to Ukraine 1 infantry moved from Tambov to Rostov 2 fighters and 1 tactical_bomber moved from Stalingrad to Russia 1 artillery and 2 infantry moved from Urals to Samara 3 infantry moved from Kazakhstan to Samara 1 artillery and 7 infantry moved from Russia to Samara 1 artillery moved from Russia to Samara 1 aaGun moved from Amur to Siberia 1 aaGun moved from Korea to Northern Manchuria Place Units - Russians 3 infantry placed in Urals 9 infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 3,3,6,1 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,5,4,5,3,2 Russians collect 29 PUs (7 lost to blockades); end with 31 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs
Combat Hit Differential Summary :
Japanese regular : 0.33 Germans regular : -0.67 Russians regular : -0.67
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@trulpen said in L20 #3 trulpen (X) vs CaptainNapalm (A) P2V:
Please use the third file. 1 inf in Norway and pansar in Austria.
I did. Please finish your turn before posting.
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TripleA Manual Gamesave Post: Japanese round 6
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 carrier, 3 destroyers and 13 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 transport moved from 5 Sea Zone to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Korea 1 infantry moved from Hopei to Tsinghai Japanese take Tsinghai from Chinese 1 fighter and 1 tactical_bomber moved from 49 Sea Zone to 31 Sea Zone 1 fighter and 1 tactical_bomber moved from 49 Sea Zone to 50 Sea Zone 1 fighter and 1 tactical_bomber moved from 49 Sea Zone to 50 Sea Zone 1 fighter and 1 tactical_bomber moved from 49 Sea Zone to 50 Sea Zone 1 infantry moved from Gilbert Islands to 49 Sea Zone 1 infantry and 1 transport moved from 49 Sea Zone to 33 Sea Zone 1 infantry moved from Marshall Islands to 33 Sea Zone 2 infantry and 1 transport moved from 33 Sea Zone to 24 Sea Zone 2 infantry moved from 24 Sea Zone to Wake Island 1 infantry moved from Shan State to Burma Japanese take Burma from UK_Pacific 1 fighter moved from 43 Sea Zone to 50 Sea Zone Combat - Japanese
Combat Hit Differential Summary :
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@CaptainNapalm said in L20 #3 trulpen (X) vs CaptainNapalm (A) P2V:
I did. Please finish your turn before posting.
It’s always my ambition.
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Scramble z50?
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Sorry, might take away a fig.
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No, let it stand.
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Have to go for a while, being stressed. Think it’s wiser to keep this on hold, so no scramble decision yet.
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Thanks for being patient. Now I’m able to make some decision under a bit calmer circumstances.
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TripleA Manual Gamesave Post: Japanese round 6
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 carrier, 3 destroyers and 13 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 transport moved from 5 Sea Zone to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Korea 1 infantry moved from Hopei to Tsinghai Japanese take Tsinghai from Chinese 1 infantry moved from Shan State to Burma Japanese take Burma from UK_Pacific 1 fighter moved from 43 Sea Zone to 50 Sea Zone 3 fighters and 3 tactical_bombers moved from 49 Sea Zone to 50 Sea Zone 1 fighter and 1 tactical_bomber moved from 49 Sea Zone to 31 Sea Zone 1 infantry moved from Gilbert Islands to 49 Sea Zone 1 infantry and 1 transport moved from 49 Sea Zone to 33 Sea Zone 1 infantry moved from Marshall Islands to 33 Sea Zone 2 infantry and 1 transport moved from 33 Sea Zone to 24 Sea Zone 2 infantry moved from 24 Sea Zone to Wake Island Combat - Japanese
Combat Hit Differential Summary :
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Not sure, but think it’s the same setup as the previous post. I’ll assume no scramble in z50, since it’s about 4-5 worse expected TUV.
As usual, full re-roll of the battle if you wanted to scramble, since the decision should be made regarding expectations and not present results.
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 carrier, 3 destroyers and 13 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 transport moved from 5 Sea Zone to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Korea 1 infantry moved from Hopei to Tsinghai Japanese take Tsinghai from Chinese 1 infantry moved from Shan State to Burma Japanese take Burma from UK_Pacific 1 fighter moved from 43 Sea Zone to 50 Sea Zone 3 fighters and 3 tactical_bombers moved from 49 Sea Zone to 50 Sea Zone 1 fighter and 1 tactical_bomber moved from 49 Sea Zone to 31 Sea Zone 1 infantry moved from Gilbert Islands to 49 Sea Zone 1 infantry and 1 transport moved from 49 Sea Zone to 33 Sea Zone 1 infantry moved from Marshall Islands to 33 Sea Zone 2 infantry and 1 transport moved from 33 Sea Zone to 24 Sea Zone 2 infantry moved from 24 Sea Zone to Wake Island Combat - Japanese Battle in Korea Battle in Wake Island Battle in 31 Sea Zone Japanese attack with 1 fighter and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 fighter and 1 tactical_bomber in 31 Sea Zone, round 2 : 2/2 hits, 1,17 expected hits Americans roll dice for 1 destroyer in 31 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 tactical_bomber owned by the Japanese and 1 destroyer owned by the Americans lost in 31 Sea Zone Japanese win, taking Korea from Russians, taking Wake Island from Americans with 1 fighter remaining. Battle score for attacker is -2 Casualties for Japanese: 1 tactical_bomber Casualties for Americans: 1 destroyer Battle in 50 Sea Zone Japanese attack with 4 fighters and 3 tactical_bombers Americans defend with 1 cruiser Japanese roll dice for 4 fighters and 3 tactical_bombers in 50 Sea Zone, round 2 : 3/7 hits, 4,00 expected hits Americans roll dice for 1 cruiser in 50 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits 1 fighter owned by the Japanese and 1 cruiser owned by the Americans lost in 50 Sea Zone Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 1 Casualties for Japanese: 1 fighter Casualties for Americans: 1 cruiser Non Combat Move - Japanese Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 battleship, 4 carriers and 2 cruisers moved from 49 Sea Zone to 35 Sea Zone 1 fighter moved from 31 Sea Zone to 35 Sea Zone 1 destroyer moved from 33 Sea Zone to 35 Sea Zone 3 fighters and 3 tactical_bombers moved from 50 Sea Zone to 35 Sea Zone 1 destroyer moved from 35 Sea Zone to 47 Sea Zone 1 destroyer moved from 43 Sea Zone to 56 Sea Zone 1 marine moved from Java to 43 Sea Zone 1 battleship and 1 marine moved from 43 Sea Zone to 35 Sea Zone 1 carrier and 1 cruiser moved from 43 Sea Zone to 35 Sea Zone 1 carrier and 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 fighter moved from Shantung to 35 Sea Zone 1 fighter moved from Kweichow to French Indo China 1 tactical_bomber moved from French Indo China to 35 Sea Zone 1 fighter moved from Kwangtung to 35 Sea Zone 1 tactical_bomber moved from Shansi to 6 Sea Zone 1 aaGun and 5 infantry moved from French Indo China to Shan State 6 artilleries moved from French Indo China to Shan State 1 infantry moved from Yunnan to Shan State 1 artillery moved from Kweichow to Yunnan 1 infantry moved from Hunan to Kweichow 1 infantry moved from Kwangtung to Hunan 1 infantry moved from Kiangsi to Hopei 1 infantry moved from Kwangtung to Kiangsi 3 transports moved from 21 Sea Zone to 6 Sea Zone 3 artilleries and 3 infantry moved from Japan to 6 Sea Zone 3 artilleries and 3 infantry moved from 6 Sea Zone to Korea 1 submarine moved from 82 Sea Zone to 40 Sea Zone 1 artillery and 4 infantry moved from Java to 43 Sea Zone 2 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Caroline Islands 1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone EDIT: 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone EDIT: Japanese undo move 36. EDIT: 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 23 Sea Zone EDIT: Japanese undo move 36. 1 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone 3 infantry moved from Shantung to Jehol 3 infantry moved from Anhwe to Jehol 3 infantry moved from Shantung to Anhwe 1 tactical_bomber moved from French Indo China to 35 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to Japan 2 bombers moved from Anhwe to French Indo China 3 infantry moved from Anhwe to Jehol 3 infantry moved from Shantung to Jehol 1 aaGun moved from Anhwe to Jehol 3 infantry moved from Shantung to Anhwe 1 tactical_bomber moved from 6 Sea Zone to French Indo China 1 tactical_bomber moved from 6 Sea Zone to Japan 1 infantry moved from Kwangtung to Kiangsi Place Units - Japanese 1 carrier and 1 destroyer placed in 6 Sea Zone 2 destroyers placed in 7 Sea Zone 3 infantry placed in French Indo China 3 infantry placed in Kwangtung 3 infantry placed in Shantung 4 infantry placed in Japan Turn Complete - Japanese Japanese collect 61 PUs; end with 61 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs Objective Japanese 7 Vital Forward Bases: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Americans regular : 1,17 Japanese regular : -0,17
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@CaptainNapalm said in L20 #3 trulpen (X) vs CaptainNapalm (A) P2V:
The Parisians rejoice!
Might be that it was an incorrect transision.
Think the french should only revert back if France is liberated by the free french.
Now it was liberated by the US.
What do you say? Anything we can try to fix?
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@trulpen It was correct. Nothing to fix.
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Just read the rule. It’s correct.
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 armour, 3 artilleries, 1 carrier, 1 destroyer, 1 fighter, 4 infantry and 3 submarines; Remaining resources: 0 PUs; Combat Move - Americans 5 fighters, 1 submarine and 3 tactical_bombers moved from 55 Sea Zone to 47 Sea Zone 1 artillery, 3 infantry and 2 marines moved from Solomon Islands to 55 Sea Zone 1 artillery, 1 battleship, 4 carriers, 1 cruiser, 1 destroyer, 3 infantry, 2 marines, 2 submarines and 2 transports moved from 55 Sea Zone to 32 Sea Zone 1 marine moved from 32 Sea Zone to Marshall Islands 1 artillery and 3 infantry moved from 32 Sea Zone to Wake Island 1 marine moved from 32 Sea Zone to Wake Island Combat - Americans Battle in Marshall Islands Battle in 47 Sea Zone Americans attack with 5 fighters, 1 submarine and 3 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 47 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 5 fighters and 3 tactical_bombers in 47 Sea Zone, round 2 : 4/8 hits, 4.50 expected hits Japanese roll dice for 1 destroyer in 47 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 47 Sea Zone Americans win, taking Marshall Islands from Japanese with 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in Wake Island Americans attack with 1 artillery, 3 infantry and 1 marine Japanese defend with 1 airfield and 2 infantry Americans roll dice for 1 battleship and 1 cruiser in Wake Island, round 2 : 2/2 hits, 1.17 expected hits Japanese roll dice for 2 infantry in Wake Island, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Wake Island Americans win, taking Wake Island from Japanese with 1 artillery, 3 infantry and 1 marine remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - Americans 1 submarine moved from 8 Sea Zone to 26 Sea Zone 3 fighters and 1 tactical_bomber moved from Western United States to 11 Sea Zone 2 carriers, 1 destroyer, 3 fighters, 4 submarines and 1 tactical_bomber moved from 11 Sea Zone to 32 Sea Zone 2 submarines moved from 30 Sea Zone to 32 Sea Zone 1 fighter moved from 47 Sea Zone to Queensland 4 fighters and 3 tactical_bombers moved from 47 Sea Zone to 32 Sea Zone 1 submarine moved from 80 Sea Zone to 42 Sea Zone 1 artillery moved from Morocco to 94 Sea Zone 1 artillery and 1 transport moved from 94 Sea Zone to 113 Sea Zone 2 transports moved from 113 Sea Zone to 93 Sea Zone 1 artillery moved from 113 Sea Zone to Normandy Bordeaux 1 artillery and 1 infantry moved from Holland Belgium to France 2 fighters moved from 113 Sea Zone to France 1 artillery and 1 infantry moved from Central United States to 104 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 104 Sea Zone to 93 Sea Zone 4 transports moved from 93 Sea Zone to 104 Sea Zone 1 artillery and 1 infantry moved from 93 Sea Zone to Morocco 1 bomber moved from Eastern India to Queensland Place Units - Americans 1 armour, 3 artilleries and 4 infantry placed in Central United States 1 carrier, 1 destroyer and 3 submarines placed in 11 Sea Zone 1 fighter placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 57 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 12 infantry moved from Inner Mongolia to Tsinghai 1 fighter moved from Northern Sinkiang to Tsinghai 1 infantry moved from Kansu to Tsinghai Combat - Chinese Battle in Tsinghai Chinese attack with 1 fighter and 13 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 13 infantry in Tsinghai, round 2 : 2/14 hits, 2.67 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai Chinese win, taking Tsinghai from Japanese with 1 fighter and 12 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Tsinghai to Northern Sinkiang Place Units - Chinese 1 infantry placed in Inner Mongolia 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Purchase Units - British British buy 1 artillery, 2 fighters, 5 infantry and 1 submarine; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British Turning on Edit Mode EDIT: Removing units owned by UK_Pacific from Eastern India: 3 infantry EDIT: Adding units owned by British to Eastern India: 3 infantry EDIT: Turning off Edit Mode 27 infantry moved from Eastern India to Burma 1 bomber and 1 fighter moved from France to Western Germany 2 fighters moved from 113 Sea Zone to Western Germany 3 fighters moved from United Kingdom to Western Germany Combat - British Air Battle in Western Germany British attacks with 7 units heading to Western Germany Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Western Germany Germans roll AA dice in Western Germany : 0/1 hits, 0.17 expected hits Bombing raid in Western Germany rolls: 4 and causes: 4 damage to unit: factory_major Bombing raid in Western Germany causes 4 damage total. Battle in Burma British attack with 27 infantry Japanese defend with 1 infantry British roll dice for 27 infantry in Burma, round 2 : 1/27 hits, 4.50 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 27 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Cleaning up after air battles Non Combat Move - British 2 aaGuns moved from Eastern India to Burma 2 fighters and 1 tactical_bomber moved from Baluchistan to Northwest Persia 1 aaGun, 1 artillery and 1 infantry moved from Trans-Jordan to Iraq 1 armour and 1 mech_infantry moved from Egypt to Iraq 1 artillery and 2 infantry moved from Egypt to Trans-Jordan 1 destroyer moved from 73 Sea Zone to 83 Sea Zone 1 fighter moved from Western Germany to United Kingdom 1 bomber moved from Western Germany to France 1 tactical_bomber moved from 94 Sea Zone to France 1 aaGun and 3 infantry moved from Holland Belgium to France 1 aaGun and 1 infantry moved from United Kingdom to 113 Sea Zone 1 aaGun and 1 infantry moved from 113 Sea Zone to Holland Belgium 2 infantry moved from United Kingdom to 113 Sea Zone 2 infantry moved from 113 Sea Zone to Normandy Bordeaux 1 artillery and 3 infantry moved from Malta to 96 Sea Zone 1 destroyer moved from 93 Sea Zone to 113 Sea Zone 1 carrier, 1 cruiser and 1 fighter moved from 94 Sea Zone to 113 Sea Zone 1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 3 infantry and 2 transports moved from 96 Sea Zone to 93 Sea Zone 1 artillery and 3 infantry moved from 93 Sea Zone to Morocco 2 fighters moved from Western Germany to 113 Sea Zone 3 fighters moved from Western Germany to France Place Units - British 1 artillery and 2 infantry placed in Egypt 2 fighters and 3 infantry placed in United Kingdom 1 submarine placed in 113 Sea Zone Turn Complete - British British collect 37 PUs; end with 37 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUs Place Units - UK_Pacific 2 infantry placed in Eastern India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 40 Sea Zone. Rolls: 3,5,1,3 UK_Pacific collect 4 PUs (3 lost to blockades); end with 4 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 7 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67 Americans regular : 0.00 Japanese regular : 0.33 Germans AA : -0.17 British regular : -3.50
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 6 Purchase Units - Italians Italians buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour, 2 artilleries, 7 infantry and 1 mech_infantry moved from Algeria to Morocco 3 fighters moved from Southern Italy to Morocco 1 infantry moved from Northern Italy to Southern France Italians take Southern France from French Combat - Italians Battle in Morocco Italians attack with 1 armour, 2 artilleries, 3 fighters, 7 infantry and 1 mech_infantry British defend with 1 artillery and 3 infantry; Americans defend with 2 artilleries, 3 infantry and 1 mech_infantry Italians roll dice for 1 armour, 2 artilleries, 3 fighters, 7 infantry and 1 mech_infantry in Morocco, round 2 : 6/14 hits, 4,50 expected hits French roll dice for 3 artilleries, 6 infantry and 1 mech_infantry in Morocco, round 2 : 3/10 hits, 3,33 expected hits 3 infantry owned by the Americans, 3 infantry owned by the British and 3 infantry owned by the Italians lost in Morocco Italians roll dice for 1 armour, 2 artilleries, 3 fighters, 4 infantry and 1 mech_infantry in Morocco, round 3 : 2/11 hits, 4,00 expected hits French roll dice for 3 artilleries and 1 mech_infantry in Morocco, round 3 : 2/4 hits, 1,33 expected hits 1 artillery owned by the Americans, 1 artillery owned by the British and 2 infantry owned by the Italians lost in Morocco Italians roll dice for 1 armour, 2 artilleries, 3 fighters, 2 infantry and 1 mech_infantry in Morocco, round 4 : 3/9 hits, 3,67 expected hits French roll dice for 1 artillery and 1 mech_infantry in Morocco, round 4 : 1/2 hits, 0,67 expected hits 1 artillery owned by the Americans, 1 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Morocco Italians win, taking Morocco from French with 1 armour, 2 artilleries, 3 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 17 Casualties for Italians: 6 infantry Casualties for Americans: 2 artilleries, 3 infantry and 1 mech_infantry Casualties for British: 1 artillery and 3 infantry Non Combat Move - Italians 3 fighters moved from Morocco to Algeria 2 aaGuns, 2 artilleries and 10 infantry moved from Northern Italy to Southern France 1 aaGun and 4 infantry moved from Southern Italy to Northern Italy 1 armour and 2 mech_infantrys moved from Northern Caucasus to Southern Caucasus 1 armour moved from Slovakia Hungary to Yugoslavia 2 infantry moved from Bessarabia to Romania Place Units - Italians 2 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,3,3,6,4,1,5,4,1,6 Italians collect 11 PUs (8 lost to blockades); end with 11 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs
Combat Hit Differential Summary :
French regular : 0,67 Italians regular : -1,17
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 3 infantry; Remaining resources: 4 PUs; Combat Move - ANZAC 1 infantry moved from South Australia to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 59 Sea Zone 1 infantry moved from 59 Sea Zone to Java 1 destroyer moved from 64 Sea Zone to 56 Sea Zone 3 fighters moved from Queensland to 56 Sea Zone Combat - ANZAC Battle in Java Battle in 56 Sea Zone ANZAC attack with 1 destroyer and 3 fighters Japanese defend with 1 destroyer ANZAC roll dice for 1 destroyer and 3 fighters in 56 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits Japanese roll dice for 1 destroyer in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 56 Sea Zone ANZAC win, taking Java from Japanese with 1 destroyer and 3 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 3 fighters moved from 56 Sea Zone to Queensland 1 fighter moved from Solomon Islands to 32 Sea Zone 1 aaGun, 1 armour and 1 infantry moved from South Australia to Queensland 1 destroyer moved from 63 Sea Zone to 55 Sea Zone 1 submarine moved from 63 Sea Zone to 64 Sea Zone 1 infantry moved from Northwest Persia to Iraq 1 marine moved from South Australia to 63 Sea Zone 1 cruiser and 1 marine moved from 63 Sea Zone to 58 Sea Zone Place Units - ANZAC 3 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 13 PUs; end with 17 PUs Purchase Units - French French repair damage of 6x factory_minor; Remaining resources: 9 PUs; French buy 3 infantry; Remaining resources: 0 PUs; Combat Move - French Non Combat Move - French 2 infantry moved from Holland Belgium to France 1 infantry moved from French Central Africa to French Equatorial Africa Place Units - French 3 infantry placed in France Turn Complete - French French collect 11 PUs; end with 11 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33 ANZAC regular : 0.17