TG:
In anniversary, the only way to have a submarine threat is to have your submarines scattered about. So far it has been my experience that usually you are attacking from at least two different sea zones, this would encourage you to attack from three or more to get the wolfpack bonus.
Let me clarify my reasoning on why submarines should get to chose targets.
1) This rule already exists in enhanced in regards to Kaiten torpedoes, so it’s not something brand new.
2) I think this rule should only apply when only submarines exist in the attacking forces.
3) Submarine captains spent long times lining up shots in the security of knowing they were not seen and had plenty of time. They could be choosier.
I don’t think we need a 1 DD to 1 SS ratio.
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it gets too heavy in DDs just to counter submarines.
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Enhanced already has detection rules in place and they seem to work, this is just a derivation of that principle, but only applied if someone has super submarines.
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It makes it worthwhile to get super submarines since now your defending submarines at least have the chance to shut down all systems and float to maximum depth to avoid the enemy.
4) Your chances of detecting the enemy go up or down based on the number of destroyers you have. So it’s player driven, vs 1 to 1 basis.
Joe:
That’s a rule from enhanced. I could see its impact on AA50 though.
For those unfamiliar with enhanced convoy raids (Convoy Raid Damage = CRD)
1 Submarine adjacent to an enemy complex does 2 IPC damage
1 Submarine a sea zone away from an enemy complex does 1 IPC damage.
Tekkyy
I understand that attacking from 3 sea zones is rare. You’re getting a magnificent gift for setting it up correctly, the ability to negate a destroyer’s automatic detection of your normal submarines and the ability to fire all your submarines simultaniously at the enemy battleship or carrier. (Remember, you cannot target transports until all enemy ships are sunk)
And yes, submarines in Classic could not hit aircraft either. You could retreat 1 sea zone however.