Will have to come to this later.
adam514 allies vs aagamerz13 axis ptv
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 7 Purchase Units - Americans Americans buy 1 armour, 2 artilleries, 1 carrier, 2 destroyers, 2 fighters, 3 infantry and 1 submarine; Remaining resources: 1 PUs; Combat Move - Americans 1 bomber moved from Gibraltar to 101 Sea Zone 1 destroyer and 1 submarine moved from 34 Sea Zone to 45 Sea Zone 6 fighters and 1 tactical_bomber moved from 34 Sea Zone to 45 Sea Zone 1 tactical_bomber moved from Queensland to 45 Sea Zone 1 bomber moved from Queensland to 45 Sea Zone 1 artillery and 1 infantry moved from Caroline Islands to 34 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Java 1 artillery and 1 infantry moved from Caroline Islands to 34 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 45 Sea Zone 1 artillery and 1 infantry moved from 45 Sea Zone to Celebes 1 destroyer moved from 113 Sea Zone to 94 Sea Zone Combat - Americans Americans creates battle in territory 113 Sea Zone Battle in Java Battle in 101 Sea Zone Americans attack with 1 bomber Italians defend with 1 transport 1 transport owned by the Italians lost in 101 Sea Zone Americans win, taking Java from Japanese with 1 bomber remaining. Battle score for attacker is 6 Casualties for Italians: 1 transport Battle in 113 Sea Zone British loiter and taunt; Americans attack with 2 cruisers, 1 submarine and 3 transports Germans defend with 1 destroyer Americans roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 cruisers and 3 transports in 113 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Germans roll dice for 1 destroyer in 113 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 113 Sea Zone Americans win with 2 cruisers, 1 submarine and 3 transports remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in 45 Sea Zone Americans attack with 1 bomber, 1 destroyer, 6 fighters, 1 submarine, 2 tactical_bombers and 1 transport Japanese defend with 1 cruiser Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 cruiser owned by the Japanese lost in 45 Sea Zone Americans win, taking 45 Sea Zone from Japanese with 1 bomber, 1 destroyer, 6 fighters, 1 submarine, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 11 Casualties for Japanese: 1 cruiser Battle in Celebes Americans attack with 1 artillery and 1 infantry Japanese defend with 1 marine Americans roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 marine in Celebes, round 2 : 0/1 hits, 0.33 expected hits 1 marine owned by the Japanese lost in Celebes Americans win, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 1 marine Non Combat Move - Americans 1 bomber moved from 45 Sea Zone to Northern Australia 6 fighters and 2 tactical_bombers moved from 45 Sea Zone to 43 Sea Zone 1 marine moved from Caroline Islands to 34 Sea Zone 1 battleship, 4 carriers, 1 cruiser, 2 destroyers, 1 marine and 10 submarines moved from 34 Sea Zone to 43 Sea Zone 1 marine moved from 43 Sea Zone to Java 1 submarine moved from 27 Sea Zone to 55 Sea Zone 1 fighter moved from 34 Sea Zone to Queensland 1 carrier, 1 destroyer and 3 submarines moved from 27 Sea Zone to 65 Sea Zone 2 fighters moved from Wake Island to Queensland 1 carrier, 1 destroyer and 2 submarines moved from 11 Sea Zone to 27 Sea Zone 1 fighter and 1 tactical_bomber moved from Western United States to Wake Island 2 infantry moved from Central United States to 104 Sea Zone 2 infantry and 1 transport moved from 104 Sea Zone to 93 Sea Zone 2 infantry moved from 93 Sea Zone to Morocco 1 aaGun and 1 infantry moved from Morocco to 93 Sea Zone 1 aaGun and 1 infantry moved from Gibraltar to 93 Sea Zone 2 aaGuns, 2 infantry and 2 transports moved from 93 Sea Zone to 113 Sea Zone 2 aaGuns and 2 infantry moved from 113 Sea Zone to Holland Belgium 2 transports moved from 105 Sea Zone to 104 Sea Zone 1 bomber moved from 101 Sea Zone to Iraq Place Units - Americans 1 carrier, 2 destroyers and 1 submarine placed in 11 Sea Zone 1 armour, 1 artillery and 1 infantry placed in Holland Belgium 1 artillery and 2 infantry placed in Central United States 2 fighters placed in Western United States Turn Complete - Americans Americans collect 60 PUs; end with 61 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow Trigger Chinese Guerilla Northern Sinkiang: Chinese has 1 infantry placed in Northern Sinkiang Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan 1 infantry moved from Anhwe to Kiangsu Chinese take Kiangsu from Japanese 1 infantry moved from Hopei to Tsinghai 1 infantry moved from Honan to Tsinghai 1 fighter and 5 infantry moved from Honan to Inner Mongolia 4 infantry moved from Anhwe to Shansi Combat - Chinese Chinese creates battle in territory Kweichow Chinese creates battle in territory Yunnan Chinese creates battle in territory Northern Sinkiang Battle in Tsinghai Chinese attack with 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 2 infantry in Tsinghai, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Tsinghai, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Tsinghai, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Tsinghai, round 4 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Tsinghai, round 4 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Tsinghai Chinese win, taking Northern Sinkiang from Japanese, taking Tsinghai from Japanese with 2 infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 1 mech_infantry Battle in Kweichow Chinese attack with 1 infantry Japanese defend with 1 fighter and 1 tactical_bomber Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in Kweichow, round 2 : 2/2 hits, 1.17 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Shansi Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Shansi, round 2 : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shansi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shansi Chinese roll dice for 3 infantry in Shansi, round 3 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Shansi, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Shansi, round 4 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Shansi, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shansi Chinese win, taking Shansi from Japanese with 3 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Yunnan Chinese attack with 1 infantry Japanese defend with 1 tactical_bomber Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.17 expected hits Japanese roll dice for 1 tactical_bomber in Yunnan, round 2 : 1/1 hits, 0.50 expected hits 1 tactical_bomber owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Japanese win with no units remaining. Battle score for attacker is 7 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 tactical_bomber Battle in Inner Mongolia Chinese attack with 1 fighter and 5 infantry Japanese defend with 1 artillery and 2 infantry Chinese roll dice for 1 fighter and 5 infantry in Inner Mongolia, round 2 : 1/6 hits, 1.33 expected hits Japanese roll dice for 1 artillery and 2 infantry in Inner Mongolia, round 2 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Japanese lost in Inner Mongolia Chinese roll dice for 1 fighter and 5 infantry in Inner Mongolia, round 3 : 1/6 hits, 1.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Inner Mongolia, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Inner Mongolia Chinese roll dice for 1 fighter and 4 infantry in Inner Mongolia, round 4 : 0/5 hits, 1.17 expected hits Japanese roll dice for 1 artillery in Inner Mongolia, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 4 infantry in Inner Mongolia, round 5 : 1/5 hits, 1.17 expected hits Japanese roll dice for 1 artillery in Inner Mongolia, round 5 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Inner Mongolia Chinese win, taking Inner Mongolia from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 2 infantry Casualties for Chinese: 1 infantry Non Combat Move - Chinese 6 infantry moved from Anhwe to Honan 1 fighter moved from Inner Mongolia to Honan Place Units - Chinese 1 infantry placed in Hopei 1 infantry placed in Shansi Turn Complete - Chinese Chinese collect 10 PUs; end with 11 PUs Purchase Units - British British repair damage of 3x factory_major; Remaining resources: 40 PUs; British buy 1 armour, 1 fighter and 8 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 2x factory_major; Remaining resources: 10 PUs; UK_Pacific buy 3 infantry; Remaining resources: 1 PUs; Combat Move - British 7 artilleries and 8 infantry moved from Eastern India to Burma 1 destroyer moved from 40 Sea Zone to 38 Sea Zone 1 bomber and 5 fighters moved from Holland Belgium to Western Germany Combat - British British creates battle in territory 100 Sea Zone Air Battle in Western Germany British attacks with 6 units heading to Western Germany Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Western Germany Germans roll AA dice in Western Germany : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in Western Germany causes 0 damage total. Battle in 38 Sea Zone British attack with 1 destroyer Japanese defend with 1 transport 1 transport owned by the Japanese lost in 38 Sea Zone British win, taking 38 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 transport Battle in 100 Sea Zone British attack with 1 submarine Italians defend with 1 submarine 1 submarine owned by the British Submerged 1 submarine owned by the Italians Submerged Battle in Burma British attack with 7 artilleries and 8 infantry Japanese defend with 1 mech_infantry British roll dice for 7 artilleries and 8 infantry in Burma, round 2 : 2/15 hits, 4.83 expected hits Japanese roll dice for 1 mech_infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Burma British winItalians win with no units remaining, taking Burma from Japanese with 7 artilleries and 8 infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 1 mech_infantry Cleaning up after air battles Non Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from 100 Sea Zone: 1 submarine EDIT: Adding units owned by British to 99 Sea Zone: 1 submarine EDIT: Turning off Edit Mode 2 aaGuns moved from Eastern India to Burma 2 infantry moved from Western India to Eastern India 5 fighters moved from Western Germany to Holland Belgium 2 aaGuns and 4 infantry moved from United Kingdom to 113 Sea Zone 2 aaGuns and 4 infantry moved from 113 Sea Zone to Holland Belgium 1 transport moved from 93 Sea Zone to 113 Sea Zone 2 artilleries and 2 infantry moved from Southern Persia to Baluchistan 1 infantry moved from Trans-Jordan to Iraq 2 infantry moved from Egypt to Trans-Jordan 2 infantry moved from Iraq to Northwest Persia 1 aaGun and 2 infantry moved from Alexandria to Egypt 1 armour moved from Iraq to Baluchistan Place Units - British 1 fighter placed in 113 Sea Zone 1 armour and 6 infantry placed in United Kingdom 2 infantry placed in Egypt Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 100 Sea Zone. Rolls: 4,3 British collect 31 PUs (3 lost to blockades); end with 31 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs Place Units - UK_Pacific 3 infantry placed in Eastern India Turn Complete - UK_Pacific UK_Pacific collect 7 PUs; end with 8 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs Some Units in Eastern India change ownership: 3 infantry
Combat Hit Differential Summary :
Chinese regular : -2.00 Americans regular : 0.67 Japanese regular : -1.67 Germans AA : 0.83 Germans regular : -0.33 British regular : -2.83
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 7 Purchase Units - Italians Italians buy 1 destroyer and 2 infantry; Remaining resources: 2 PUs; Combat Move - Italians 1 artillery and 2 infantry moved from Ukraine to Rostov 1 fighter moved from Ukraine to Rostov Combat - Italians Battle in Rostov Italians attack with 1 artillery, 1 fighter and 2 infantry Russians defend with 1 infantry Italians roll dice for 1 artillery, 1 fighter and 2 infantry in Rostov, round 2 : 1/4 hits, 1.33 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Rostov Italians win, taking Rostov from Russians with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 1 fighter moved from Rostov to Ukraine 1 infantry moved from Bessarabia to Eastern Poland 1 infantry moved from Bessarabia to Ukraine Place Units - Italians 1 destroyer placed in 99 Sea Zone 2 infantry placed in Southern France Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,5 Italians collect 17 PUs; end with 19 PUs
Combat Hit Differential Summary :
Italians regular : -0.33 Russians regular : -0.33
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 destroyer and 1 infantry; Remaining resources: 4 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from New South Wales to 64 Sea Zone 1 infantry and 1 transport moved from 64 Sea Zone to 55 Sea Zone 1 artillery moved from Queensland to 55 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 43 Sea Zone 1 infantry moved from New Guinea to Dutch New Guinea 1 artillery and 1 infantry moved from 43 Sea Zone to Java 1 transport moved from 42 Sea Zone to 43 Sea Zone 1 destroyer moved from 55 Sea Zone to 44 Sea Zone 1 destroyer moved from 34 Sea Zone to 46 Sea Zone 2 submarines moved from 34 Sea Zone to 43 Sea Zone 1 marine moved from Caroline Islands to 34 Sea Zone 1 cruiser and 1 marine moved from 34 Sea Zone to 43 Sea Zone 1 marine moved from 43 Sea Zone to Java 1 infantry moved from Queensland to Northern Australia 1 aaGun moved from Queensland to Northern Australia 1 submarine moved from 64 Sea Zone to 43 Sea Zone 4 fighters moved from Caroline Islands to Java Place Units - ANZAC 1 destroyer placed in 64 Sea Zone 1 artillery and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Trans-Jordan to Iraq 1 fighter moved from Trans-Jordan to Malta 1 infantry moved from Egypt to Trans-Jordan 2 infantry moved from Tobruk to Alexandria Turn Complete - French
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 8
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 20 infantry; Remaining resources: 1 PUs; Combat Move - Germans 1 bomber moved from Normandy Bordeaux to United Kingdom 2 mech_infantrys moved from Kursk to Northern Caucasus 1 armour moved from Ukraine to Northern Caucasus 1 mech_infantry moved from Kursk to Stalingrad Germans take Stalingrad from Russians 2 infantry moved from Kursk to Tula 2 bombers, 1 fighter and 1 tactical_bomber moved from Ukraine to Tula 1 artillery moved from Kursk to Tambov 2 infantry moved from Kursk to Tambov Combat - Germans
Combat Hit Differential Summary :
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@aagamerz13 scramble there?
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@aagamerz13 No scramble.
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 20 infantry; Remaining resources: 1 PUs; Combat Move - Germans 1 bomber moved from Normandy Bordeaux to United Kingdom 2 mech_infantrys moved from Kursk to Northern Caucasus 1 armour moved from Ukraine to Northern Caucasus 1 mech_infantry moved from Kursk to Stalingrad Germans take Stalingrad from Russians 2 infantry moved from Kursk to Tula 2 bombers, 1 fighter and 1 tactical_bomber moved from Ukraine to Tula 1 artillery moved from Kursk to Tambov 2 infantry moved from Kursk to Tambov Combat - Germans Strategic bombing raid in United Kingdom British roll AA dice in United Kingdom : 0/1 hits, 0.17 expected hits Bombing raid in United Kingdom rolls: 8 and causes: 8 damage to unit: factory_major Bombing raid in United Kingdom causes 8 damage total. Battle in Tula Germans attack with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Tula, round 2 : 0/6 hits, 2.50 expected hits Russians roll dice for 1 infantry in Tula, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Tula, round 3 : 2/6 hits, 2.50 expected hits Russians roll dice for 1 infantry in Tula, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Tula Germans win, taking Tula from Russians with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Tambov Germans attack with 1 artillery and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 2 infantry in Tambov, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Northern Caucasus Germans attack with 1 armour and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 1 armour and 2 mech_infantrys in Northern Caucasus, round 2 : 2/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Northern Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Northern Caucasus Germans win, taking Northern Caucasus from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Trigger Germans Destroy Factories Stalingrad: has removed 1 factory_minor owned by Germans in Stalingrad Non Combat Move - Germans Trigger Stalingrad Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Stalingrad_Factory_May_Be_Destroyed attached to Germans 1 fighter and 1 tactical_bomber moved from Tula to Ukraine 9 armour moved from Kursk to Stalingrad 7 mech_infantrys moved from Kursk to Stalingrad 2 aaGuns moved from Kursk to Ukraine 4 armour moved from Kursk to Rostov 4 armour moved from Ukraine to Rostov 10 infantry moved from Kursk to Ukraine 2 bombers moved from Tula to Ukraine 1 mech_infantry moved from Eastern Poland to Germany 1 fighter moved from 116 Sea Zone to Western Germany 1 carrier moved from 116 Sea Zone to 115 Sea Zone 1 fighter moved from 116 Sea Zone to Western Germany 1 bomber moved from United Kingdom to Western Germany Place Units - Germans 3 infantry placed in Normandy Bordeaux 3 infantry placed in France 10 infantry placed in Western Germany 3 infantry placed in Ukraine 1 infantry placed in Germany Turn Complete - Germans Germans collect 54 PUs; end with 55 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 10 PUs; end with 70 PUs
Combat Hit Differential Summary :
British AA : -0.17 Russians regular : -1.33 Germans regular : -1.83
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TripleA Manual Gamesave Post: Russians round 8
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 8 Purchase Units - Russians Russians buy 10 infantry; Remaining resources: 4 PUs; Combat Move - Russians 1 infantry moved from Siberia to Sakha Russians take Sakha from Japanese 5 infantry moved from Ulaanbaatar to Buryatia 1 armour moved from Urals to Timguska Russians take Timguska from Japanese 1 armour moved from Timguska to Yenisey 1 infantry moved from Yaroslavl to Vologda Russians take Vologda from Germans 1 infantry moved from Smolensk to Novgorod Russians take Novgorod from Germans 1 infantry moved from Smolensk to Northern Belarus Russians take Northern Belarus from Germans 1 infantry moved from Bryansk to Southern Belarus Russians take Southern Belarus from Italians 12 artilleries and 48 infantry moved from Bryansk to Kursk 3 fighters and 1 tactical_bomber moved from Russia to Tula 2 infantry moved from Russia to Tula 1 cruiser moved from 117 Sea Zone to 116 Sea Zone Combat - Russians
Combat Hit Differential Summary :
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@aagamerz13 Scramble sz116?
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@Adam514 yes max scramble lose fighter from germany if cruiser hits
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 8 Purchase Units - Russians Russians buy 10 infantry; Remaining resources: 4 PUs; Combat Move - Russians 1 infantry moved from Siberia to Sakha Russians take Sakha from Japanese 5 infantry moved from Ulaanbaatar to Buryatia 1 armour moved from Urals to Timguska Russians take Timguska from Japanese 1 armour moved from Timguska to Yenisey 1 infantry moved from Yaroslavl to Vologda Russians take Vologda from Germans 1 infantry moved from Smolensk to Novgorod Russians take Novgorod from Germans 1 infantry moved from Smolensk to Northern Belarus Russians take Northern Belarus from Germans 1 infantry moved from Bryansk to Southern Belarus Russians take Southern Belarus from Italians 12 artilleries and 48 infantry moved from Bryansk to Kursk 3 fighters and 1 tactical_bomber moved from Russia to Tula 2 infantry moved from Russia to Tula 1 cruiser moved from 117 Sea Zone to 116 Sea Zone Combat - Russians Germans scrambles 3 units out of Western Germany to defend against the attack in 116 Sea Zone Germans scrambles 3 units out of Norway to defend against the attack in 116 Sea Zone Battle in 116 Sea Zone Russians attack with 1 cruiser Germans defend with 5 fighters, 1 tactical_bomber and 1 transport Russians roll dice for 1 cruiser in 116 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Germans roll dice for 5 fighters, 1 tactical_bomber and 1 transport in 116 Sea Zone, round 2 : 3/6 hits, 3.83 expected hits 1 cruiser owned by the Russians lost in 116 Sea Zone Germans win with 5 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -11 Casualties for Russians: 1 cruiser Battle in Tula Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber Germans defend with 2 infantry Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Tula, round 2 : 2/6 hits, 2.50 expected hits Germans roll dice for 2 infantry in Tula, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Tula Russians win, taking Tula from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Battle in Buryatia Russians attack with 5 infantry Japanese defend with 1 infantry Russians roll dice for 5 infantry in Buryatia, round 2 : 1/5 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Buryatia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Buryatia Russians win, taking Buryatia from Japanese with 4 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Battle in Kursk Russians attack with 12 artilleries and 48 infantry Germans defend with 1 infantry Russians roll dice for 12 artilleries and 48 infantry in Kursk, round 2 : 19/60 hits, 14.00 expected hits Germans roll dice for 1 infantry in Kursk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Kursk Russians win, taking Kursk from Germans with 12 artilleries and 47 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Moving scrambled unit from 116 Sea Zone back to originating territory: Western Germany Moving scrambled unit from 116 Sea Zone back to originating territory: Western Germany Moving scrambled unit from 116 Sea Zone back to originating territory: Western Germany Moving scrambled unit from 116 Sea Zone back to originating territory: Norway Moving scrambled unit from 116 Sea Zone back to originating territory: Norway Moving scrambled unit from 116 Sea Zone back to originating territory: Norway Non Combat Move - Russians 3 fighters and 1 tactical_bomber moved from Tula to Russia 1 armour and 1 mech_infantry moved from Russia to Kursk 7 infantry moved from Russia to Tula 1 aaGun moved from Bryansk to Tula 3 aaGuns moved from Bryansk to Kursk 3 artilleries and 10 infantry moved from Siberia to Sakha Place Units - Russians 10 infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 2 Russians collect 28 PUs (2 lost to blockades); end with 32 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Combat Hit Differential Summary :
Japanese regular : 0.67 Germans regular : 0.17 Russians regular : 4.17
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@Adam514 Hey there is an error with the map where it’s not lettimg me move into 132 sz. Can you check if you see it? I did dl 5.1 but that shouldn’t effect this 4.00 game, right?
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@aagamerz13 Yeah sz132 doesn’t exist for this game, sz38 is sz38+sz132. So sz38 touches sz37. This game started with no sz132, so it won’t register for a saved game.
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@Adam514 how do i correct the map?
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@aagamerz13 or just play and do the sz manually?
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@aagamerz13 It all works, just imagine that sz132 doesn’t exist.
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@Adam514 ok
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TripleA Manual Gamesave Post: Japanese round 8
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 8 Purchase Units - Japanese Japanese buy 1 artillery, 2 fighters, 11 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 1 infantry moved from Soviet Far East to Siberia Japanese take Siberia from Russians 1 armour, 3 artilleries, 1 bomber, 1 fighter, 5 infantry and 1 mech_infantry moved from Amur to Sakha 2 fighters moved from Japan to Sakha 1 infantry moved from Shantung to Anhwe Japanese take Anhwe from Chinese 1 destroyer moved from 36 Sea Zone to 45 Sea Zone 1 infantry moved from Fukien to Kiangsu 1 transport moved from 5 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from 20 Sea Zone to Kiangsu 1 infantry moved from Western Sinkiang to Kazakhstan Japanese take Kazakhstan from Russians 1 cruiser moved from 36 Sea Zone to 37 Sea Zone 1 marine moved from French Indo China to 37 Sea Zone 1 cruiser and 1 marine moved from 37 Sea Zone to 45 Sea Zone 1 marine moved from 45 Sea Zone to Celebes 2 fighters and 2 tactical_bombers moved from 36 Sea Zone to Celebes 1 fighter moved from Hunan to 44 Sea Zone 1 fighter moved from Davao to 45 Sea Zone 2 fighters and 2 tactical_bombers moved from 36 Sea Zone to 45 Sea Zone 1 tactical_bomber moved from 36 Sea Zone to 45 Sea Zone 1 fighter moved from 36 Sea Zone to 44 Sea Zone 2 fighters moved from Davao to 44 Sea Zone 1 mech_infantry moved from Eastern Sinkiang to Urals Japanese take Urals from Russians 1 bomber and 1 tactical_bomber moved from French Indo China to 44 Sea Zone 1 tactical_bomber moved from Kweichow to 44 Sea Zone 1 mech_infantry moved from Kiangsi to Hopei 1 fighter moved from Kweichow to Hopei Combat - Japanese
Combat Hit Differential Summary :
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@aagamerz13 scramble intercept?
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@aagamerz13 Not sure where the intercept is, but no scramble.