AldoRaine (Allies +6) vs AKreider2 BM3

  • '19

    I think I have slowed you down. but Japan still has by far the biggest navy in the pacific so i am in trouble. Thankfully Russia is holding out otherwise I would be really in trouble. As of now I would say it is still any ones game.

  • '19

    Had i not forgot the blocker I would have a good advantage but it is up in the air now.

  • '19

    TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 bomber, 2 carriers, 1 destroyer, 2 fighters, 4 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery moved from Guam to 21 Sea Zone
            1 artillery and 1 transport moved from 21 Sea Zone to 36 Sea Zone
            3 bombers moved from India to French Indo China
            1 artillery moved from 36 Sea Zone to French Indo China
            1 infantry moved from Korea to Manchuria
                  Chinese take Manchuria from Japanese
            1 bomber moved from Queensland to 42 Sea Zone
            1 infantry moved from Morocco to 91 Sea Zone
            1 artillery moved from Gibraltar to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
            1 artillery and 1 infantry moved from 112 Sea Zone to Norway
            1 infantry moved from India to Burma
                  UK_Pacific take Burma from Japanese
    
        Combat - Americans
            Americans creates battle in territory 19 Sea Zone
            Battle in Norway
            Battle in French Indo China
                Americans attack with 1 artillery and 3 bombers
                Japanese defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
                    Americans roll dice for 1 artillery and 3 bombers in French Indo China, round 2 : 1/4 hits, 2.33 expected hits
                    Japanese roll dice for 1 artillery and 2 infantry in French Indo China, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in French Indo China
                    Americans roll dice for 1 artillery and 2 bombers in French Indo China, round 3 : 2/3 hits, 1.67 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in French Indo China, round 3 : 2/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 bombers owned by the Americans lost in French Indo China
                Americans win, taking 19 Sea Zone from Japanese, taking Norway from Germans, taking French Indo China from Japanese with 1 artillery remaining. Battle score for attacker is -26
                Casualties for Americans: 3 bombers
                Casualties for Japanese: 1 artillery and 2 infantry
            Battle in 42 Sea Zone
                Americans attack with 1 bomber
                Japanese defend with 1 submarine and 2 transports
                1 submarine owned by the Japanese Submerged
                    Americans roll dice for 1 bomber in 42 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    1 transport owned by the Japanese lost in 42 Sea Zone
                    1 transport owned by the Japanese lost in 42 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 14
                Casualties for Japanese: 2 transports
    
        Non Combat Move - Americans
            1 bomber moved from 42 Sea Zone to India
            1 infantry moved from Eastern Persia to West India
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 destroyer, 1 infantry, 3 submarines and 1 transport moved from 26 Sea Zone to 63 Sea Zone
            1 artillery and 1 infantry moved from 63 Sea Zone to New Zealand
            1 submarine moved from 54 Sea Zone to 63 Sea Zone
            1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
            1 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
            2 transports moved from 91 Sea Zone to 101 Sea Zone
            2 transports moved from 110 Sea Zone to 91 Sea Zone
            1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 110 Sea Zone to 112 Sea Zone
            4 infantry moved from Central United States to 101 Sea Zone
            4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Gibraltar
            2 infantry moved from 91 Sea Zone to Morocco
            1 bomber moved from Western United States to United Kingdom
    
        Place Units - Americans
            2 carriers, 1 destroyer and 1 submarine placed in 10 Sea Zone
            1 bomber and 2 mech_infantrys placed in Persia
            4 infantry placed in Central United States
            2 fighters placed in Western United States
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Eastern United States: 1 fighter
            EDIT: Adding units owned by Americans to Gibraltar: 1 fighter
            EDIT: Turning off Edit Mode
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,5,3
            Americans collect 60 PUs (3 lost to blockades); end with 60 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.67
    Japanese : 1.33
    

    Savegame

  • '19

    TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 fighter moved from Shensi to Suiyuyan
            2 artilleries and 15 infantry moved from Shensi to Hopei
            1 infantry moved from Shensi to Suiyuyan
            1 artillery moved from Shensi to Hopei
            1 infantry moved from Shensi to Suiyuyan
    
        Combat - Chinese
            Battle in Suiyuyan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Suiyuyan
                    Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
                Chinese win with 1 fighter remaining. Battle score for attacker is -3
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 1 infantry
            Battle in Hopei
                Chinese attack with 3 artilleries and 15 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 artilleries and 15 infantry in Hopei, round 2 : 4/18 hits, 4.00 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 3 artilleries and 15 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Suiyuyan to Manchuria
    
        Place Units - Chinese
            1 infantry placed in Manchuria
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0.50
    Japanese : 1.00
    

    Savegame

  • '19

    TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 bomber, 2 carriers, 1 destroyer, 2 fighters, 4 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery moved from Guam to 21 Sea Zone
            1 artillery and 1 transport moved from 21 Sea Zone to 36 Sea Zone
            3 bombers moved from India to French Indo China
            1 artillery moved from 36 Sea Zone to French Indo China
            1 infantry moved from Korea to Manchuria
                  Chinese take Manchuria from Japanese
            1 bomber moved from Queensland to 42 Sea Zone
            1 infantry moved from Morocco to 91 Sea Zone
            1 artillery moved from Gibraltar to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
            1 artillery and 1 infantry moved from 112 Sea Zone to Norway
            1 infantry moved from India to Burma
                  UK_Pacific take Burma from Japanese
    
        Combat - Americans
            Americans creates battle in territory 19 Sea Zone
            Battle in Norway
            Battle in French Indo China
                Americans attack with 1 artillery and 3 bombers
                Japanese defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
                    Americans roll dice for 1 artillery and 3 bombers in French Indo China, round 2 : 1/4 hits, 2.33 expected hits
                    Japanese roll dice for 1 artillery and 2 infantry in French Indo China, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in French Indo China
                    Americans roll dice for 1 artillery and 2 bombers in French Indo China, round 3 : 2/3 hits, 1.67 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in French Indo China, round 3 : 2/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 bombers owned by the Americans lost in French Indo China
                Americans win, taking 19 Sea Zone from Japanese, taking Norway from Germans, taking French Indo China from Japanese with 1 artillery remaining. Battle score for attacker is -26
                Casualties for Americans: 3 bombers
                Casualties for Japanese: 1 artillery and 2 infantry
            Battle in 42 Sea Zone
                Americans attack with 1 bomber
                Japanese defend with 1 submarine and 2 transports
                1 submarine owned by the Japanese Submerged
                    Americans roll dice for 1 bomber in 42 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    1 transport owned by the Japanese lost in 42 Sea Zone
                    1 transport owned by the Japanese lost in 42 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 14
                Casualties for Japanese: 2 transports
    
        Non Combat Move - Americans
            1 bomber moved from 42 Sea Zone to India
            1 infantry moved from Eastern Persia to West India
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 destroyer, 1 infantry, 3 submarines and 1 transport moved from 26 Sea Zone to 63 Sea Zone
            1 artillery and 1 infantry moved from 63 Sea Zone to New Zealand
            1 submarine moved from 54 Sea Zone to 63 Sea Zone
            1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
            1 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
            2 transports moved from 91 Sea Zone to 101 Sea Zone
            2 transports moved from 110 Sea Zone to 91 Sea Zone
            1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 110 Sea Zone to 112 Sea Zone
            4 infantry moved from Central United States to 101 Sea Zone
            4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Gibraltar
            2 infantry moved from 91 Sea Zone to Morocco
            1 bomber moved from Western United States to United Kingdom
    
        Place Units - Americans
            2 carriers, 1 destroyer and 1 submarine placed in 10 Sea Zone
            1 bomber and 2 mech_infantrys placed in Persia
            4 infantry placed in Central United States
            2 fighters placed in Western United States
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Eastern United States: 1 fighter
            EDIT: Adding units owned by Americans to Gibraltar: 1 fighter
            EDIT: Turning off Edit Mode
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,5,3
            Americans collect 60 PUs (3 lost to blockades); end with 60 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 fighter moved from Shensi to Suiyuyan
            2 artilleries and 15 infantry moved from Shensi to Hopei
            1 infantry moved from Shensi to Suiyuyan
            1 artillery moved from Shensi to Hopei
            1 infantry moved from Shensi to Suiyuyan
    
        Combat - Chinese
            Battle in Suiyuyan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Suiyuyan
                    Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
                Chinese win with 1 fighter remaining. Battle score for attacker is -3
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 1 infantry
            Battle in Hopei
                Chinese attack with 3 artilleries and 15 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 artilleries and 15 infantry in Hopei, round 2 : 4/18 hits, 4.00 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 3 artilleries and 15 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Suiyuyan to Manchuria
    
        Place Units - Chinese
            1 infantry placed in Manchuria
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 10 PUs
    
        Purchase Units - British
            British repair damage of 5x factory_minor; Remaining resources: 35 PUs; 
            British buy 1 armour, 2 fighters and 2 mech_infantrys; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific repair damage of 2x factory_major; Remaining resources: 3 PUs; 
            UK_Pacific buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 mech_infantry moved from Tanganyika Territory to Italian Somaliland
                  British take Italian Somaliland from Italians
            2 mech_infantrys moved from India to Yunnan
            1 bomber, 5 fighters and 1 tactical_bomber moved from India to Yunnan
    
        Combat - British
            Battle in Yunnan
                British attack with 1 bomber, 5 fighters, 2 mech_infantrys and 1 tactical_bomber
                Japanese defend with 2 infantry
                    British roll dice for 1 bomber, 5 fighters, 2 mech_infantrys and 1 tactical_bomber in Yunnan, round 2 : 5/9 hits, 4.17 expected hits
                    Japanese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese lost in Yunnan
                British win, taking Yunnan from Japanese with 1 bomber, 5 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - British
            1 bomber moved from Yunnan to India
            3 artilleries and 3 infantry moved from India to Burma
            5 fighters and 1 tactical_bomber moved from Yunnan to India
            2 armour moved from India to Burma
            1 tactical_bomber moved from Eastern Persia to India
            2 aaGuns moved from India to Burma
            1 mech_infantry moved from Kenya to Egypt
            1 mech_infantry moved from Ethiopia to Egypt
            1 armour and 1 mech_infantry moved from Belgian Congo to Egypt
            1 armour and 1 mech_infantry moved from Tanganyika Territory to Anglo Egyptian Sudan
            3 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
            1 battleship, 1 cruiser, 3 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 110 Sea Zone to 112 Sea Zone
            3 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
            1 carrier, 2 cruisers and 2 destroyers moved from 91 Sea Zone to 112 Sea Zone
            3 fighters moved from United Kingdom to Norway
            1 fighter moved from Gibraltar to Norway
            1 artillery moved from Northwest Persia to Persia
            1 armour moved from Iraq to Eastern Persia
            2 armour moved from Egypt to Iraq
    
        Place Units - British
            1 armour and 2 mech_infantrys placed in Egypt
            2 fighters placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,4,1,6,4,3,5,6,4,1,6,2
            British collect 28 PUs (3 lost to blockades); end with 29 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 32 PUs
    
        Place Units - UK_Pacific
            1 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,3
            UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 6 PUs
            Some Units in India change ownership: 1 infantry
    

    Combat Hit Differential Summary :

    British : 0.83
    Americans : -0.67
    Chinese : -0.50
    Japanese : 1.67
    

    Savegame

  • 2007 AAR League

    TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 1 bomber and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 bomber moved from Greece to Egypt
            1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Libya
            1 fighter moved from 98 Sea Zone to 99 Sea Zone
            1 fighter moved from 98 Sea Zone to 99 Sea Zone
            1 battleship, 1 cruiser and 2 destroyers moved from 98 Sea Zone to 99 Sea Zone
    
        Combat - Italians
            Strategic bombing raid in Egypt
                    AA fire in Egypt : 0/1 hits, 0.17 expected hits
                Bombing raid in Egypt rolls: 3 and causes: 3 damage to unit: factory_minor
                Bombing raid in Egypt causes 3 damage total. 
            Battle in 99 Sea Zone
                Italians attack with 1 battleship, 1 cruiser, 2 destroyers and 2 fighters
                Russians defend with 1 submarine
                    Italians roll dice for 1 battleship, 1 cruiser, 2 destroyers and 2 fighters in 99 Sea Zone, round 2 : 2/6 hits, 2.83 expected hits
                    Russians roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Russians lost in 99 Sea Zone
                Italians win, taking 99 Sea Zone from Russians with 1 battleship, 1 cruiser, 2 destroyers and 2 fighters remaining. Battle score for attacker is 6
                Casualties for Russians: 1 submarine
            Battle in Libya
                Italians attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
                French defend with 1 infantry
                    Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Libya, round 2 : 2/6 hits, 1.67 expected hits
                    French roll dice for 1 infantry in Libya, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the French and 1 infantry owned by the Italians lost in Libya
                Italians win, taking Libya from French with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for French: 1 infantry
    
        Non Combat Move - Italians
            1 carrier, 1 cruiser and 1 destroyer moved from 98 Sea Zone to 97 Sea Zone
            1 fighter moved from 99 Sea Zone to 97 Sea Zone
            1 fighter moved from 99 Sea Zone to 97 Sea Zone
            1 armour moved from Romania to Ukraine
            1 artillery and 2 infantry moved from Northern Italy to France
            1 fighter moved from Southern Italy to Ukraine
            1 bomber moved from Egypt to Crete
    
        Place Units - Italians
            1 infantry placed in Northern Italy
            Italians undo move 1.
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from 98 Sea Zone: 1 submarine
            EDIT: Adding units owned by Italians to 95 Sea Zone: 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine
            EDIT: Removing units owned by Italians from 97 Sea Zone: 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
            EDIT: Removing units owned by Italians from France: 2 infantry
            EDIT: Adding units owned by Italians to Southern Italy: 2 infantry
            EDIT: Turning off Edit Mode
            1 bomber and 1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 14 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.50
    French : 0.67
    AA fire in Egypt : : -0.17
    Russians : -0.17
    

    Savegame

  • 2007 AAR League

    I think you are winning by a landslide. See the TUV and Income gaps. Japan is about to die hard.

    I’ll swap sides with you, give you 40 IPCs to any country (or mix of Axis countries) and continue playing if you think this is even?
    (I think the League would allow this…)

  • '19

    TripleA Turn Summary: ANZAC round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 7 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            4 fighters moved from Queensland to Guam
            1 infantry moved from New South Wales to South Australia
    
        Place Units - ANZAC
            1 fighter placed in New South Wales
            1 destroyer placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 2,3
            ANZAC collect 7 PUs (3 lost to blockades); end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19

    TripleA Manual Gamesave Post: Germans round 7

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Germans
    

    Combat Hit Differential Summary :

    Savegame

  • '19

    I guess in my frustration with my self when i forgot the blocker i undersold my position. I am not sure 40 IPC’s would be enough at this point. I would say i am in a strong position but crazier things have happened if you were to make a comeback.

    Very fun game so far, thanks again for the match.

  • 2007 AAR League

    It’s always fun when you are winning! I suppose I could see what happens if I go carousing through the Middle East with Germany. I haven’t done that before. I’ve just lost too much air force (and total unit value) to really do much.

    It may have all started on round 1 when I forgot to bring that german battleship into a fight which let your battleship live.

    I probably should have followed up with more land units and less naval for Japan.

  • 2007 AAR League

    TripleA Move Summary: Germans round 7

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Germans
            Germans buy 1 bomber and 18 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            3 bombers, 2 fighters and 1 tactical_bomber moved from Bryansk to Russia
            1 bomber moved from Eastern Poland to Russia
            10 armour, 8 artilleries, 1 infantry and 18 mech_infantrys moved from Bryansk to Rostov
            2 tactical_bombers moved from Eastern Poland to Archangel
            1 mech_infantry moved from Eastern Poland to Archangel
    

    Savegame

  • 2007 AAR League

    Scramble Russia versus SBR?

  • '19

    no scramble. I have always thought german tanks down in the ME can be very dangerous. One of the hardest things I have found to counter is having the Germans take India and Japan run wild in the Pacific.

  • 2007 AAR League

    I thought one of my opponents was going to do this, but they just sat around with the stack of tanks and mobile infantry in the middle east. Going for India looks good, but it’s also a long distance and away from the juicy middle east and CAU/VOL NOs.

  • 2007 AAR League

    TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Germans
            Germans buy 1 bomber and 18 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            3 bombers, 2 fighters and 1 tactical_bomber moved from Bryansk to Russia
            1 bomber moved from Eastern Poland to Russia
            10 armour, 8 artilleries, 1 infantry and 18 mech_infantrys moved from Bryansk to Rostov
            2 tactical_bombers moved from Eastern Poland to Archangel
            1 mech_infantry moved from Eastern Poland to Archangel
    
        Combat - Germans
            Air Battle in Russia
                Germans attacks with 7 units heading to Russia
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Russia
                    AA fire in Russia : 0/1 hits, 0.17 expected hits
                    AA fire in Russia : 0/4 hits, 0.67 expected hits
                Bombing raid in Russia rolls: 8,6,7,7 and causes: 20 damage to unit: factory_major
                Bombing raid in Russia rolls: 1 and causes: 1 damage to unit: airfield
                Bombing raid in Russia causes 21 damage total.  Damaged units is as follows: factory_major = 20, airfield = 1
            Battle in Rostov
                Germans attack with 10 armour, 8 artilleries, 1 infantry and 18 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 10 armour, 8 artilleries, 1 infantry and 18 mech_infantrys in Rostov, round 2 : 10/37 hits, 12.17 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Rostov
                Germans win, taking Rostov from Russians with 10 armour, 8 artilleries, 1 infantry and 18 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Archangel
                Germans attack with 1 mech_infantry and 2 tactical_bombers
                Russians defend with 1 infantry
                    Germans roll dice for 1 mech_infantry and 2 tactical_bombers in Archangel, round 2 : 3/3 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Archangel
                Germans win with 2 tactical_bombers remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 infantry
            Cleaning up after air battles
    
        Non Combat Move - Germans
            3 aaGuns moved from Bryansk to Rostov
            4 bombers, 2 fighters and 1 tactical_bomber moved from Russia to Ukraine
            3 mech_infantrys moved from Ukraine to Rostov
            1 mech_infantry moved from Eastern Poland to Ukraine
            7 mech_infantrys moved from Eastern Poland to Ukraine
            3 armour moved from Novgorod to Eastern Poland
            1 tactical_bomber moved from Archangel to Novgorod
            1 tactical_bomber moved from Archangel to Novgorod
            1 infantry moved from Finland to 115 Sea Zone
            1 infantry moved from 115 Sea Zone to Novgorod
            1 mech_infantry moved from Western Ukraine to Rostov
            3 mech_infantrys moved from Western Ukraine to Rostov
            1 artillery moved from Belarus to Novgorod
            1 artillery moved from Belarus to Novgorod
            1 artillery moved from Belarus to Novgorod
            3 aaGuns and 10 infantry moved from Western Germany to Germany
            1 infantry and 1 mech_infantry moved from Holland Belgium to France
            2 artilleries and 3 infantry moved from Normandy Bordeaux to France
    
        Place Units - Germans
            3 infantry placed in Novgorod
            3 infantry placed in Ukraine
            1 bomber and 9 infantry placed in Germany
            3 infantry placed in France
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Ukraine: 4 bombers
            EDIT: Adding units owned by Germans to Eastern Poland: 4 bombers
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
    
        Turn Complete - Germans
            Germans collect 52 PUs; end with 52 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 54 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
    

    Combat Hit Differential Summary :

    AA fire in Russia : : -0.83
    Germans : -0.33
    Russians : 0.33
    

    Savegame

  • 2007 AAR League

    Had a lucky bombing raid with 0 casualties, and 20 dmg to MOS IC.
    (And 1 dmg to the airfield - so far I don’t think I’ve done a useful tactical bomber raid yet in all the games I’ve played).

  • '19

    Unfortunately I am not sure how much time I will have to devote to my games at the moment. I have already fallen behind and do not have a lot of free time for most of July. At best I will only be able to check 1 or 2 times a week.

    If you Are feeling generous we can call these games a draw so you can free up more time or we can continue and I will only post sparingly. If you need the win I understand and I am willing to concede on the condition of a rematch at a later date.

    Sorry for this but my family and I are somewhat unexpectedly moving and will not have a lot of free time. Thanks again for the game.

  • 2007 AAR League

    We can put the game on hold for a while if you want. If you were doing a bit better, I’d concede to you. But I think I’ve still got a chance.

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