Scramble the fig to N/B please.
Regularkid (Axis) vs. Crockett (Allies) - PTV
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Crockett’s first Path to Victory game. GL HF!
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TripleA Manual Gamesave Post: Germans round 1
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 1.1
Game History
Round: 1 Purchase Units - Germans Germans buy 3 artilleries, 4 infantry and 1 submarine; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans 1 battleship moved from 116 Sea Zone to 114 Sea Zone 1 submarine moved from 120 Sea Zone to 109 Sea Zone 1 submarine moved from 121 Sea Zone to 109 Sea Zone 1 submarine moved from 127 Sea Zone to 114 Sea Zone 1 submarine moved from 111 Sea Zone to 113 Sea Zone 1 submarine moved from 106 Sea Zone to 113 Sea Zone 1 fighter moved from Holland Belgium to 113 Sea Zone 1 tactical_bomber moved from Germany to 113 Sea Zone 2 tactical_bombers moved from Western Germany to 113 Sea Zone 2 fighters moved from Western Germany to 113 Sea Zone 1 bomber moved from Germany to 114 Sea Zone 1 fighter moved from Norway to 114 Sea Zone 1 tactical_bomber moved from Western Germany to 114 Sea Zone 1 bomber moved from Germany to 113 Sea Zone 1 tactical_bomber moved from Western Germany to 114 Sea Zone 1 armour moved from Romania to Yugoslavia 1 infantry moved from Romania to Yugoslavia 1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia 3 armour and 3 mech_infantrys moved from Austria to France 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 mech_infantry moved from Western Germany to Normandy Bordeaux 1 armour moved from Holland Belgium to Normandy Bordeaux 1 artillery moved from Holland Belgium to Normandy Bordeaux 2 armour, 1 artillery and 3 infantry moved from Holland Belgium to France 1 artillery, 3 infantry and 1 mech_infantry moved from Western Germany to France 2 artilleries and 6 infantry moved from Austria to Yugoslavia 1 fighter moved from Poland to Yugoslavia
Combat Hit Differential Summary :
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scramble?
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no thank you
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TripleA Turn Summary: Germans round 1
TripleA Turn Summary for game: WW2 Path to Victory, version: 1.1
Game History
Round: 1 Purchase Units - Germans Germans buy 3 artilleries, 4 infantry and 1 submarine; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans 1 battleship moved from 116 Sea Zone to 114 Sea Zone 1 submarine moved from 120 Sea Zone to 109 Sea Zone 1 submarine moved from 121 Sea Zone to 109 Sea Zone 1 submarine moved from 127 Sea Zone to 114 Sea Zone 1 submarine moved from 111 Sea Zone to 113 Sea Zone 1 submarine moved from 106 Sea Zone to 113 Sea Zone 1 fighter moved from Holland Belgium to 113 Sea Zone 1 tactical_bomber moved from Germany to 113 Sea Zone 2 tactical_bombers moved from Western Germany to 113 Sea Zone 2 fighters moved from Western Germany to 113 Sea Zone 1 bomber moved from Germany to 114 Sea Zone 1 fighter moved from Norway to 114 Sea Zone 1 tactical_bomber moved from Western Germany to 114 Sea Zone 1 bomber moved from Germany to 113 Sea Zone 1 tactical_bomber moved from Western Germany to 114 Sea Zone 1 armour moved from Romania to Yugoslavia 1 infantry moved from Romania to Yugoslavia 1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia 3 armour and 3 mech_infantrys moved from Austria to France 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 mech_infantry moved from Western Germany to Normandy Bordeaux 1 armour moved from Holland Belgium to Normandy Bordeaux 1 artillery moved from Holland Belgium to Normandy Bordeaux 2 armour, 1 artillery and 3 infantry moved from Holland Belgium to France 1 artillery, 3 infantry and 1 mech_infantry moved from Western Germany to France 2 artilleries and 6 infantry moved from Austria to Yugoslavia 1 fighter moved from Poland to Yugoslavia Combat - Germans Battle in Yugoslavia Germans attack with 2 armour, 2 artilleries, 1 fighter and 9 infantry Neutral_Allies defend with 5 infantry Germans roll dice for 2 armour, 2 artilleries, 1 fighter and 9 infantry in Yugoslavia, round 2 : 5/14 hits, 4.00 expected hits Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 1/5 hits, 1.67 expected hits 5 infantry owned by the Neutral_Allies and 1 infantry owned by the Germans lost in Yugoslavia Germans win, taking Yugoslavia from Neutral_Allies with 2 armour, 2 artilleries, 1 fighter and 8 infantry remaining. Battle score for attacker is 12 Casualties for Germans: 1 infantry Casualties for Neutral_Allies: 5 infantry Battle in 114 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 1 submarine and 2 tactical_bombers British defend with 1 battleship, 1 cruiser and 1 destroyer Germans roll dice for 1 submarine in 114 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 battleship, 1 bomber, 1 fighter and 2 tactical_bombers in 114 Sea Zone, round 2 : 3/5 hits, 2.83 expected hits Units damaged: 1 battleship owned by the British British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 114 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Units damaged: 1 battleship owned by the Germans 1 destroyer owned by the British and 1 cruiser owned by the British lost in 114 Sea Zone 1 battleship owned by the Germans and 1 submarine owned by the Germans retreated to 115 Sea Zone British win with 1 battleship remaining. Battle score for attacker is 19 Casualties for British: 1 cruiser and 1 destroyer Battle in Normandy Bordeaux Germans attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 1/5 hits, 1.67 expected hits French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Germans and 1 infantry owned by the French lost in Normandy Bordeaux Germans roll dice for 1 armour, 1 artillery and 1 mech_infantry in Normandy Bordeaux, round 3 : 0/3 hits, 1.17 expected hits French roll dice for 1 artillery in Normandy Bordeaux, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 armour, 1 artillery and 1 mech_infantry in Normandy Bordeaux, round 4 : 2/3 hits, 1.17 expected hits French roll dice for 1 artillery in Normandy Bordeaux, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the French lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from French with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 1 Casualties for Germans: 2 infantry Casualties for French: 1 artillery and 1 infantry Battle in 113 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 3 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Germans roll dice for 2 submarines in 113 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Units damaged: 1 battleship owned by the British Germans roll dice for 1 bomber, 3 fighters and 3 tactical_bombers in 113 Sea Zone, round 2 : 5/7 hits, 4.00 expected hits British roll dice for 1 battleship and 2 cruisers in 113 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits 1 cruiser owned by the French, 2 submarines owned by the Germans, 1 cruiser owned by the British and 1 battleship owned by the British lost in 113 Sea Zone Germans win with 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 28 Casualties for Germans: 2 submarines Casualties for British: 1 battleship and 1 cruiser Casualties for French: 1 cruiser Battle in France Germans attack with 5 armour, 2 artilleries, 6 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans roll dice for 5 armour, 2 artilleries, 6 infantry and 4 mech_infantrys in France, round 2 : 8/17 hits, 5.83 expected hits French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 : 3/11 hits, 4.33 expected hits 1 aaGun owned by the French, 3 infantry owned by the Germans, 6 infantry owned by the French and 1 artillery owned by the British lost in France Germans roll dice for 5 armour, 2 artilleries, 3 infantry and 4 mech_infantrys in France, round 3 : 4/14 hits, 5.33 expected hits French roll dice for 2 armour, 1 artillery and 1 fighter in France, round 3 : 2/4 hits, 2.00 expected hits 2 infantry owned by the Germans, 1 armour owned by the French, 1 fighter owned by the French, 1 armour owned by the British and 1 artillery owned by the French lost in France Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 5 armour, 2 artilleries, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 38 Casualties for Germans: 5 infantry Casualties for British: 1 armour and 1 artillery Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Battle in 109 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport Germans roll dice for 2 submarines in 109 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 1 destroyer and 1 transport in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 submarines in 109 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits British roll dice for 1 destroyer and 1 transport in 109 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Germans lost in 109 Sea Zone Germans roll dice for 1 submarine in 109 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits British roll dice for 1 destroyer and 1 transport in 109 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Germans lost in 109 Sea Zone British win with 1 destroyer and 1 transport remaining. Battle score for attacker is -12 Casualties for Germans: 2 submarines Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 bomber, 1 fighter and 2 tactical_bombers moved from 114 Sea Zone to Western Germany 2 aaGuns, 3 artilleries and 11 infantry moved from Germany to Slovakia Hungary 1 armour and 4 infantry moved from Poland to Slovakia Hungary 1 armour moved from Slovakia Hungary to Romania 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 aaGun moved from Holland Belgium to Normandy Bordeaux 1 tactical_bomber moved from 113 Sea Zone to Holland Belgium 1 bomber moved from 113 Sea Zone to Western Germany 1 aaGun moved from Western Germany to Holland Belgium 1 aaGun moved from Western Germany to Germany 1 transport moved from 117 Sea Zone to 115 Sea Zone 1 cruiser moved from 117 Sea Zone to 115 Sea Zone 2 fighters moved from 113 Sea Zone to Western Germany 1 fighter and 2 tactical_bombers moved from 113 Sea Zone to Northern Italy 1 infantry moved from Denmark to 115 Sea Zone 1 aaGun moved from Western Germany to 115 Sea Zone 1 aaGun and 1 infantry moved from 115 Sea Zone to Norway 3 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy Place Units - Germans 1 submarine placed in 115 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Germans from Denmark: 1 infantry EDIT: Adding units owned by Germans to Western Germany: 1 infantry EDIT: Turning off Edit Mode 3 artilleries and 4 infantry placed in Germany Turn Complete - Germans Germans collect 41 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Germans : 0.33 British : 0.83 French : -0.67 Neutral_Allies : -0.67
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TripleA Turn Summary: Russians round 1
TripleA Turn Summary for game: WW2 Path to Victory, version: 1.1
Game History
Round: 1 Purchase Units - Russians Russians buy 12 infantry; Remaining resources: 0 PUs; Combat Move - Russians Non Combat Move - Russians 3 infantry moved from Vyborg to Karelia 1 infantry moved from Archangel to Karelia 1 cruiser moved from 118 Sea Zone to 117 Sea Zone 1 submarine moved from 118 Sea Zone to 116 Sea Zone 2 infantry moved from Eastern Poland to Baltic States 1 infantry moved from Western Ukraine to Bessarabia 1 artillery moved from Western Ukraine to Ukraine 2 infantry moved from Ukraine to Bessarabia 1 infantry moved from Ukraine to Bessarabia 2 infantry moved from Southern Caucasus to Northern Caucasus 1 armour moved from Stalingrad to Ukraine 1 mech_infantry moved from Stalingrad to Ukraine 1 fighter moved from Leningrad to Ukraine 1 fighter and 1 tactical_bomber moved from Russia to Ukraine 1 armour and 1 mech_infantry moved from Russia to Kursk 1 infantry moved from Southern Belarus to Northern Belarus 1 artillery moved from Russia to Bryansk 1 infantry moved from Russia to Bryansk 1 infantry moved from Leningrad to Baltic States 1 infantry moved from Leningrad to Baltic States 4 infantry moved from Leningrad to Vyborg 3 infantry moved from Buryatia to Yakut S.S.R. 3 infantry moved from Amur to Buryatia 2 infantry moved from Sakha to Buryatia 2 infantry moved from Sakha to Buryatia 2 infantry moved from Sakha to Buryatia 1 submarine moved from 130 Sea Zone to 128 Sea Zone 2 aaGuns moved from Sakha to Buryatia 2 aaGuns moved from Russia to Bryansk 1 aaGun moved from Leningrad to Baltic States 1 aaGun moved from Leningrad to Vyborg 3 infantry moved from Siberia to Sakha 1 artillery moved from Leningrad to Vyborg Place Units - Russians 3 infantry placed in Leningrad 3 infantry placed in Ukraine 3 infantry placed in Urals 3 infantry placed in Russia Turn Complete - Russians Russians collect 46 PUs; end with 46 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 1
TripleA Turn Summary for game: WW2 Path to Victory, version: 1.1
Game History
Round: 1 Purchase Units - Japanese Japanese buy 1 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 1 mech_infantry moved from Southern Manchuria to Shansi 1 artillery and 1 infantry moved from Jehol to Shansi 1 fighter and 1 tactical_bomber moved from Southern Manchuria to Shansi 1 infantry moved from Shantung to Anhwe Japanese take Anhwe from Chinese 1 infantry moved from Kiangsu to Kiangsi Japanese take Kiangsi from Chinese 1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan 1 artillery and 2 infantry moved from Kwangsi to Yunnan 1 infantry moved from Kwangsi to Kweichow Japanese take Kweichow from Chinese 1 infantry moved from Kwangsi to Yunnan 2 bombers moved from Japan to Kwangsi 2 bombers moved from Kwangsi to Yunnan Combat - Japanese Battle in Shansi Japanese attack with 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Shansi, round 2 : 1/5 hits, 2.00 expected hits Chinese roll dice for 1 infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shansi Japanese win, taking Shansi from Chinese with 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber Chinese defend with 4 infantry Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 4/8 hits, 3.17 expected hits Chinese roll dice for 4 infantry in Yunnan, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Japanese: 1 infantry Casualties for Chinese: 4 infantry Non Combat Move - Japanese 2 bombers, 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi 1 fighter moved from Kiangsu to Kwangsi 1 tactical_bomber moved from Kiangsu to Kwangsi 1 fighter moved from Formosa to Kwangsi 1 infantry moved from Okinawa to 20 Sea Zone 1 infantry moved from Kyushu to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone 1 infantry moved from Iwo Jima to 7 Sea Zone 1 armour moved from Japan to 7 Sea Zone 1 armour, 1 infantry and 1 transport moved from 7 Sea Zone to 37 Sea Zone 1 armour and 3 infantry moved from 37 Sea Zone to Kwangsi 1 transport moved from 21 Sea Zone to 6 Sea Zone 1 aaGun moved from Japan to 6 Sea Zone 1 infantry moved from Hokkaido to 6 Sea Zone 1 aaGun and 1 infantry moved from 6 Sea Zone to Korea 1 fighter moved from Korea to 37 Sea Zone 1 aaGun and 2 infantry moved from Northern Manchuria to Southern Manchuria 1 artillery and 3 infantry moved from Southern Manchuria to Jehol 3 infantry moved from Korea to Southern Manchuria 1 fighter and 1 tactical_bomber moved from 34 Sea Zone to Marshall Islands 2 fighters and 2 tactical_bombers moved from 7 Sea Zone to Marshall Islands 1 destroyer moved from 7 Sea Zone to 32 Sea Zone 1 destroyer moved from 34 Sea Zone to 31 Sea Zone 2 fighters and 2 tactical_bombers moved from Japan to Caroline Islands 1 tactical_bomber moved from Kwangsi to 37 Sea Zone 1 battleship and 1 destroyer moved from 20 Sea Zone to 37 Sea Zone 1 carrier moved from 7 Sea Zone to 37 Sea Zone 1 cruiser moved from 7 Sea Zone to 37 Sea Zone 1 cruiser moved from 21 Sea Zone to 7 Sea Zone 1 submarine moved from 7 Sea Zone to 34 Sea Zone 1 submarine moved from 20 Sea Zone to 37 Sea Zone 1 battleship moved from 7 Sea Zone to 34 Sea Zone 1 fighter and 1 tactical_bomber moved from Shansi to Kiangsu 1 artillery and 2 infantry moved from Fukien to Kiangsi 1 artillery and 2 infantry moved from Kiangsu to Anhwe 1 artillery and 1 infantry moved from Shantung to Anhwe 1 carrier moved from 7 Sea Zone to 34 Sea Zone 2 aaGuns, 2 artilleries and 4 infantry moved from Japan to Kyushu Place Units - Japanese 1 submarine and 3 transports placed in 7 Sea Zone 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 33 PUs; end with 33 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 43 PUs
Combat Hit Differential Summary :
Chinese : -0.67 Japanese : -0.17
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Get to US tonight. Church and trip to maine
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@crockett36 noice noice
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TripleA Turn Summary: Americans round 1
TripleA Turn Summary for game: WW2 Path to Victory, version: 1.1
Game History
Round: 1 Purchase Units - Americans Americans buy 2 carriers, 1 fighter and 1 tactical_bomber; Remaining resources: 1 PUs; Combat Move - Americans 1 destroyer and 1 submarine moved from 36 Sea Zone to 55 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 11 Sea Zone to 27 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands 1 fighter moved from Davao to Wake Island 1 bomber moved from Central United States to Hawaiian Islands 1 armour, 1 infantry and 1 mech_infantry moved from Central United States to Eastern United States 1 transport moved from 27 Sea Zone to 11 Sea Zone 1 infantry moved from Eastern United States to 104 Sea Zone 1 artillery moved from Eastern United States to 104 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 104 Sea Zone to 12 Sea Zone 1 artillery moved from Western United States to 11 Sea Zone 1 infantry moved from Western United States to 11 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 11 Sea Zone to 27 Sea Zone 1 fighter moved from Eastern United States to Western United States Non Combat Move - Americans 1 artillery and 1 infantry moved from 27 Sea Zone to Hawaiian Islands Place Units - Americans 1 carrier placed in 104 Sea Zone 1 fighter and 1 tactical_bomber placed in 104 Sea Zone 1 carrier placed in 11 Sea Zone Turn Complete - Americans Americans collect 53 PUs; end with 54 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 1
TripleA Turn Summary for game: WW2 Path to Victory, version: 1.1
Game History
Round: 1 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 6 infantry moved from Szechwan to Tsinghai 2 infantry moved from Hopei to Tsinghai 2 infantry moved from Inner Mongolia to Chahar 3 infantry moved from Kansu to Tsinghai 1 infantry moved from Eastern Sinkiang to Tsinghai 1 fighter moved from Szechwan to Tsinghai Combat - Chinese Battle in Chahar Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Chahar, round 2 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 4 infantry placed in Chahar Turn Complete - Chinese Chinese collect 11 PUs; end with 11 PUs
Combat Hit Differential Summary :
Chinese : 0.67 Japanese : -0.33
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hey pressed the wrong button. before i go to combat i will buy 6 infantry along with 1 artillery and transport
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TripleA Manual Gamesave Post: Italians round 1
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 1.1
Game History
Round: 1 Purchase Units - Italians Turning on Edit Mode EDIT: Adding units owned by British to United Kingdom: 6 infantry EDIT: Changing PUs for British from 57 to 39 EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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TripleA Move Summary: Italians round 1
TripleA Move Summary for game: WW2 Path to Victory, version: 1.1
Game History
Round: 1 Purchase Units - Italians Turning on Edit Mode EDIT: Adding units owned by British to United Kingdom: 6 infantry EDIT: Changing PUs for British from 57 to 39 EDIT: Turning off Edit Mode Italians buy 1 fighter; Remaining resources: 0 PUs; Combat Move - Italians 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria 1 artillery and 2 infantry moved from Ethiopia to Anglo-Egyptian Sudan Italians take Anglo-Egyptian Sudan from British 1 infantry moved from Italian Somaliland to Kenya Italians take Kenya from British 1 submarine moved from 97 Sea Zone to 101 Sea Zone 1 fighter moved from Southern Italy to 101 Sea Zone 1 bomber moved from Northern Italy to 101 Sea Zone 1 infantry moved from Southern Italy to 99 Sea Zone 1 artillery moved from Northern Italy to 99 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from 98 Sea Zone to Malta 1 battleship and 1 cruiser moved from 99 Sea Zone to 98 Sea Zone 1 cruiser and 1 destroyer moved from 97 Sea Zone to 98 Sea Zone 1 fighter moved from Southern Italy to Alexandria
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@crockett36 would you like to scramble your carrier tac to any of the adjacent battles?
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no thanks
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TripleA Turn Summary: Italians round 1
TripleA Turn Summary for game: WW2 Path to Victory, version: 1.1
Game History
Round: 1 Purchase Units - Italians Turning on Edit Mode EDIT: Adding units owned by British to United Kingdom: 6 infantry EDIT: Changing PUs for British from 57 to 39 EDIT: Turning off Edit Mode Italians buy 1 fighter; Remaining resources: 0 PUs; Combat Move - Italians 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria 1 artillery and 2 infantry moved from Ethiopia to Anglo-Egyptian Sudan Italians take Anglo-Egyptian Sudan from British 1 infantry moved from Italian Somaliland to Kenya Italians take Kenya from British 1 submarine moved from 97 Sea Zone to 101 Sea Zone 1 fighter moved from Southern Italy to 101 Sea Zone 1 bomber moved from Northern Italy to 101 Sea Zone 1 infantry moved from Southern Italy to 99 Sea Zone 1 artillery moved from Northern Italy to 99 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from 98 Sea Zone to Malta 1 battleship and 1 cruiser moved from 99 Sea Zone to 98 Sea Zone 1 cruiser and 1 destroyer moved from 97 Sea Zone to 98 Sea Zone 1 fighter moved from Southern Italy to Alexandria Combat - Italians Battle in Alexandria Italians attack with 1 armour, 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry British defend with 1 infantry Italians roll dice for 1 armour, 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry in Alexandria, round 2 : 4/7 hits, 2.33 expected hits British roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Italians and 1 infantry owned by the British lost in Alexandria Italians win, taking Alexandria from British with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is -7 Casualties for Italians: 1 fighter Casualties for British: 1 infantry Battle in 101 Sea Zone Italians attack with 1 bomber, 1 fighter and 1 submarine British defend with 1 destroyer Italians roll dice for 1 submarine in 101 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 bomber and 1 fighter in 101 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits British roll dice for 1 destroyer in 101 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 101 Sea Zone Italians win, taking 101 Sea Zone from Neutral with 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in 98 Sea Zone Italians attack with 1 battleship, 2 cruisers, 1 destroyer and 1 transport British defend with 1 cruiser Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer and 1 transport in 98 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits British roll dice for 1 cruiser in 98 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Units damaged: 1 battleship owned by the Italians 1 cruiser owned by the British lost in 98 Sea Zone Italians win with 1 battleship, 2 cruisers, 1 destroyer and 1 transport remaining. Battle score for attacker is 11 Casualties for British: 1 cruiser Battle in Malta Non Combat Move - Italians 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 infantry moved from Southern Italy to 99 Sea Zone 1 armour moved from Albania to 99 Sea Zone 1 armour, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone 1 infantry moved from 98 Sea Zone to Tobruk 1 armour moved from 98 Sea Zone to Tobruk 1 artillery moved from Libya to Tobruk 1 armour moved from Northern Italy to Romania 1 aaGun, 1 artillery and 2 infantry moved from Northern Italy to Yugoslavia 1 aaGun moved from Southern Italy to Northern Italy 2 infantry moved from Southern Italy to Northern Italy 1 bomber and 1 fighter moved from 101 Sea Zone to Southern Italy Place Units - Italians 1 fighter placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 74 Sea Zone. Rolls: 4 Italians collect 12 PUs; end with 12 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from Albania: 2 infantry EDIT: Adding units owned by Italians to Bulgaria: 2 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : 0.33 British : 0.83
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TripleA Turn Summary: French round 1
TripleA Turn Summary for game: WW2 Path to Victory, version: 1.1
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from Queensland to South Australia 1 artillery moved from Queensland to South Australia 1 infantry moved from New South Wales to South Australia 1 cruiser moved from 65 Sea Zone to 27 Sea Zone 1 infantry moved from Malaya to Shan State Non Combat Move - ANZAC 1 aaGun moved from New South Wales to 64 Sea Zone 1 infantry moved from New South Wales to 64 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 64 Sea Zone to 59 Sea Zone 1 infantry moved from 59 Sea Zone to Java ANZAC take Java from Dutch 1 aaGun moved from 59 Sea Zone to Java 1 fighter moved from Queensland to Java 2 fighters moved from New Zealand to Java Place Units - ANZAC 1 artillery and 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Politics - French Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 95 Sea Zone Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 95 Sea Zone Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France Trigger Axis Conquer All France Morocco 3 Infantry Place: Neutral_Axis has 1 infantry placed in Morocco Trigger Axis Conquer All France Syria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Syria Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3 Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3 Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3 Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3 Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 95 Sea Zone Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 95 Sea Zone Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France Trigger Axis Conquer All France Morocco 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Morocco 3 Infantry Remove Trigger Axis Conquer All France Morocco 3 Infantry Remove: has removed 1 infantry owned by French in Morocco Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3 Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar Trigger Axis Conquer All France Syria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Syria 3 Infantry Remove Trigger Axis Conquer All France Syria 3 Infantry Remove: has removed 1 infantry owned by French in Syria Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3 Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3 Trigger Axis Conquer All France French Indo China 3: Neutral_Axis captures territory French Indo China Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3 Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa Combat Move - French Turning on Edit Mode EDIT: Turning off Edit Mode 1 destroyer moved from 74 Sea Zone to 83 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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The French rules don’t do anything for me. Hope there’s compensation
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@crockett36 haha. the compensation is you don’t have to deal with the french fleet on round 1 and you get free units in north africa. so thats something