Bid:
u-boat to 127
inf to Holland
inf to W. Germany
Kamikaze_pilot (Axis) vs Akreider2 (Allies+6) Take three, BM3
-
Intercept with the fighter.
-
TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 3 bombers and 3 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Belarus to Smolensk 2 infantry moved from Belarus to Archangel 1 armour moved from Novgorod to Archangel 1 bomber moved from Germany to Archangel 1 submarine moved from 112 Sea Zone to 124 Sea Zone 3 bombers moved from Eastern Poland to Russia Combat - Germans Air Battle in Russia Germans attacks with 3 units heading to Russia Russians launches 1 interceptors out of Russia Attackers Fire, : 0/3 hits, 0,50 expected hits Defenders Fire, : 0/1 hits, 0,33 expected hits Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia AA fire in Russia : 0/3 hits, 0,50 expected hits Bombing raid in Russia rolls: 3,4,6 and causes: 13 damage to unit: factory_major Bombing raid in Russia causes 13 damage total. Battle in Archangel Germans attack with 1 armour, 1 bomber and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 armour, 1 bomber and 2 infantry in Archangel, round 2 : 1/4 hits, 1,50 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 armour, 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Cleaning up after air battles Non Combat Move - Germans 1 bomber moved from Archangel to Novgorod 3 bombers moved from Russia to Novgorod 3 aaGuns, 12 armour, 3 artilleries, 11 infantry and 5 mech_infantrys moved from Western Ukraine to Ukraine 10 mech_infantrys moved from Eastern Poland to Ukraine 1 armour and 1 mech_infantry moved from Poland to Bessarabia 1 armour and 4 mech_infantrys moved from Germany to Eastern Poland 2 artilleries moved from Eastern Poland to Bessarabia 1 infantry moved from Belarus to Novgorod 2 fighters and 1 tactical_bomber moved from Western Germany to Ukraine Place Units - Germans 3 armour placed in Novgorod 3 bombers and 3 infantry placed in Western Germany Turn Complete - Germans Germans collect 52 PUs; end with 52 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0,50 Germans : -0,50 Defenders Fire, : : -0,33 Attackers Fire, : : -0,50 Russians : -0,33
-
TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Russians Russians repair damage of 6x factory_major; Remaining resources: 29 PUs; Russians buy 2 artilleries, 1 fighter and 3 infantry; Remaining resources: 2 PUs; Combat Move - Russians 1 infantry moved from Bryansk to Western Ukraine Russians take Western Ukraine from Italians 1 infantry moved from Bryansk to Smolensk 1 infantry moved from Bryansk to Rostov 1 infantry moved from Bryansk to Rostov 1 fighter and 1 tactical_bomber moved from Bryansk to Rostov 1 fighter moved from Bryansk to Smolensk 1 fighter moved from Russia to Smolensk Combat - Russians Battle in Rostov Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Italians defend with 1 mech_infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 2/4 hits, 1.50 expected hits Italians roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians lost in Rostov Russians win, taking Rostov from Italians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Italians: 1 mech_infantry Battle in Smolensk Russians attack with 2 fighters and 1 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 1 infantry in Smolensk, round 2 : 2/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Russians win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 2 fighters moved from Smolensk to Russia 1 infantry moved from Russia to Vologda 6 infantry moved from Novosibirsk to Samara 1 infantry moved from Timguska to Urals 2 aaGuns and 9 infantry moved from Timguska to Novosibirsk 1 infantry moved from Volgograd to Tambov 1 infantry moved from Volgograd to Tambov 4 aaGuns, 2 armour, 15 artilleries, 32 infantry and 2 mech_infantrys moved from Bryansk to Russia 1 fighter moved from Rostov to Russia 1 tactical_bomber moved from Rostov to Russia Place Units - Russians 2 artilleries and 1 fighter placed in Russia 3 infantry placed in Volgograd Turn Complete - Russians Russians collect 27 PUs; end with 29 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 32 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Combat Hit Differential Summary :
Germans : 0.67 Italians : -0.33 Russians : 1.33
-
TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 artillery, 5 destroyers, 1 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 1 infantry moved from Yunnan to Szechwan 2 infantry moved from Yunnan to Burma 1 bomber moved from Hunan to Burma 1 fighter and 1 tactical_bomber moved from French Indo China to Burma 1 fighter and 1 tactical_bomber moved from French Indo China to Burma 2 submarines moved from 39 Sea Zone to 80 Sea Zone 1 destroyer and 1 submarine moved from 6 Sea Zone to 34 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 34 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 34 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 34 Sea Zone Combat - Japanese Japanese creates battle in territory 32 Sea Zone Battle in 32 Sea Zone Japanese attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 32 Sea Zone Japanese roll dice for 1 submarine in 32 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 80 Sea Zone Japanese attack with 2 submarines British defend with 1 cruiser and 1 destroyer Japanese roll dice for 2 submarines in 80 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits British roll dice for 1 cruiser and 1 destroyer in 80 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits Japanese roll dice for 2 submarines in 80 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits British roll dice for 1 cruiser and 1 destroyer in 80 Sea Zone, round 3 : 2/2 hits, 0,83 expected hits 1 destroyer owned by the British and 2 submarines owned by the Japanese lost in 80 Sea Zone British win with 1 cruiser remaining. Battle score for attacker is -4 Casualties for Japanese: 2 submarines Casualties for British: 1 destroyer Battle in Burma Japanese attack with 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers British defend with 1 infantry Japanese roll dice for 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers in Burma, round 2 : 2/7 hits, 3,33 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in 34 Sea Zone Japanese attack with 1 destroyer, 3 fighters, 1 submarine and 3 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 34 Sea Zone, round 2 : 3/7 hits, 3,83 expected hits Americans roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 34 Sea Zone Japanese win with 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Non Combat Move - Japanese 3 fighters and 3 tactical_bombers moved from 34 Sea Zone to 36 Sea Zone 1 destroyer moved from 6 Sea Zone to 22 Sea Zone 1 destroyer moved from 6 Sea Zone to 23 Sea Zone 1 destroyer moved from 6 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from French Indo China to Yunnan 3 armour and 1 mech_infantry moved from French Indo China to Yunnan 1 bomber, 2 fighters and 2 tactical_bombers moved from Burma to French Indo China 1 armour moved from Shan State to Yunnan 2 artilleries and 3 infantry moved from Shan State to Yunnan 1 destroyer moved from 36 Sea Zone to 45 Sea Zone 1 fighter and 1 tactical_bomber moved from French Indo China to Siam 1 fighter and 1 tactical_bomber moved from French Indo China to Siam 1 fighter moved from French Indo China to Siam 1 fighter moved from French Indo China to Siam 1 fighter moved from French Indo China to Siam Place Units - Japanese 5 destroyers and 1 submarine placed in 6 Sea Zone 3 mech_infantrys placed in Kiangsu 1 artillery, 1 infantry and 1 mech_infantry placed in French Indo China Turn Complete - Japanese Japanese collect 60 PUs; end with 60 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
British : 0,33 Americans : 0,67 UK_Pacific : -0,33 Japanese : -2,17
-
TripleA Move Summary: Americans round 5
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 23 Sea Zone to 6 Sea Zone Americans take 17 Sea Zone from Japanese 3 submarines moved from 26 Sea Zone to 6 Sea Zone 1 fighter moved from Hawaiian Islands to 6 Sea Zone 1 bomber moved from Queensland to 22 Sea Zone 1 fighter moved from Caroline Islands to 22 Sea Zone 3 fighters and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone 1 bomber moved from Caroline Islands to 6 Sea Zone
-
Attack on SZ6, do you want to submerge your sub?
-
TripleA Move Summary: Americans round 5
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 23 Sea Zone to 6 Sea Zone Americans take 17 Sea Zone from Japanese 3 submarines moved from 26 Sea Zone to 6 Sea Zone 1 fighter moved from Hawaiian Islands to 6 Sea Zone 1 bomber moved from Queensland to 22 Sea Zone 1 fighter moved from Caroline Islands to 22 Sea Zone 3 fighters and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone 1 bomber moved from Caroline Islands to 6 Sea Zone 1 submarine moved from 106 Sea Zone to 124 Sea Zone 1 destroyer moved from 106 Sea Zone to 124 Sea Zone
-
Modified to include an attack on SZ124.
For the attack on SZ6, do you want to submerge your sub?
-
Yes, submerge.
-
TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 23 Sea Zone to 6 Sea Zone Americans take 17 Sea Zone from Japanese 3 submarines moved from 26 Sea Zone to 6 Sea Zone 1 fighter moved from Hawaiian Islands to 6 Sea Zone 1 bomber moved from Queensland to 22 Sea Zone 1 fighter moved from Caroline Islands to 22 Sea Zone 3 fighters and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone 1 bomber moved from Caroline Islands to 6 Sea Zone 1 submarine moved from 106 Sea Zone to 124 Sea Zone 1 destroyer moved from 106 Sea Zone to 124 Sea Zone Combat - Americans Battle in 6 Sea Zone Americans attack with 1 bomber, 4 fighters, 4 submarines and 1 tactical_bomber Japanese defend with 5 destroyers and 1 submarine 1 submarine owned by the Japanese Submerged Americans roll dice for 4 submarines in 6 Sea Zone, round 2 : 0/4 hits, 1.33 expected hits Americans roll dice for 1 bomber, 4 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 2/6 hits, 3.33 expected hits Japanese roll dice for 5 destroyers in 6 Sea Zone, round 2 : 4/5 hits, 1.67 expected hits 4 submarines owned by the Americans and 2 destroyers owned by the Japanese lost in 6 Sea Zone Americans roll dice for 1 bomber, 4 fighters and 1 tactical_bomber in 6 Sea Zone, round 3 : 4/6 hits, 3.33 expected hits Japanese roll dice for 3 destroyers in 6 Sea Zone, round 3 : 1/3 hits, 1.00 expected hits 3 destroyers owned by the Japanese and 1 fighter owned by the Americans lost in 6 Sea Zone Americans win with 1 bomber, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 fighter and 4 submarines Casualties for Japanese: 5 destroyers Battle in 124 Sea Zone Americans attack with 1 destroyer and 1 submarine Germans defend with 1 submarine Americans roll dice for 1 submarine in 124 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 124 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 124 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 submarine in 124 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Germans lost in 124 Sea Zone Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in 22 Sea Zone Americans attack with 1 bomber and 1 fighter Japanese defend with 1 destroyer Americans roll dice for 1 bomber and 1 fighter in 22 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 22 Sea Zone Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 artillery and 2 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 battleship, 2 carriers, 4 destroyers, 2 infantry and 2 transports moved from 33 Sea Zone to 6 Sea Zone 1 cruiser and 2 destroyers moved from 26 Sea Zone to 6 Sea Zone 1 bomber moved from 22 Sea Zone to Caroline Islands 1 bomber moved from 6 Sea Zone to Midway 1 carrier, 2 fighters and 3 submarines moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from 22 Sea Zone to Caroline Islands 3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 3 artilleries and 3 infantry moved from 91 Sea Zone to Morocco 1 mech_infantry moved from Morocco to Tunisia 1 armour moved from Morocco to Tunisia Place Units - Americans 1 carrier, 2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone 1 fighter and 1 tactical_bomber placed in 10 Sea Zone 1 artillery placed in Western United States Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Germans : -0.17 Americans : -2.17 Japanese : 2.00
-
TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Shensi to Hopei 2 infantry moved from Suiyuyan to Chahar 1 fighter moved from Tsinghai to Szechwan 1 infantry moved from Sikang to Szechwan Combat - Chinese Battle in Chahar Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Chahar, round 2 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Szechwan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Hopei, round 3 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Sikang 1 artillery and 6 infantry moved from Tsinghai to Sikang Place Units - Chinese 2 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese : 1.33 Japanese : -1.33
-
TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 23 Sea Zone to 6 Sea Zone Americans take 17 Sea Zone from Japanese 3 submarines moved from 26 Sea Zone to 6 Sea Zone 1 fighter moved from Hawaiian Islands to 6 Sea Zone 1 bomber moved from Queensland to 22 Sea Zone 1 fighter moved from Caroline Islands to 22 Sea Zone 3 fighters and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone 1 bomber moved from Caroline Islands to 6 Sea Zone 1 submarine moved from 106 Sea Zone to 124 Sea Zone 1 destroyer moved from 106 Sea Zone to 124 Sea Zone Combat - Americans Battle in 6 Sea Zone Americans attack with 1 bomber, 4 fighters, 4 submarines and 1 tactical_bomber Japanese defend with 5 destroyers and 1 submarine 1 submarine owned by the Japanese Submerged Americans roll dice for 4 submarines in 6 Sea Zone, round 2 : 0/4 hits, 1.33 expected hits Americans roll dice for 1 bomber, 4 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 2/6 hits, 3.33 expected hits Japanese roll dice for 5 destroyers in 6 Sea Zone, round 2 : 4/5 hits, 1.67 expected hits 4 submarines owned by the Americans and 2 destroyers owned by the Japanese lost in 6 Sea Zone Americans roll dice for 1 bomber, 4 fighters and 1 tactical_bomber in 6 Sea Zone, round 3 : 4/6 hits, 3.33 expected hits Japanese roll dice for 3 destroyers in 6 Sea Zone, round 3 : 1/3 hits, 1.00 expected hits 3 destroyers owned by the Japanese and 1 fighter owned by the Americans lost in 6 Sea Zone Americans win with 1 bomber, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 fighter and 4 submarines Casualties for Japanese: 5 destroyers Battle in 124 Sea Zone Americans attack with 1 destroyer and 1 submarine Germans defend with 1 submarine Americans roll dice for 1 submarine in 124 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 124 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 124 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 submarine in 124 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Germans lost in 124 Sea Zone Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in 22 Sea Zone Americans attack with 1 bomber and 1 fighter Japanese defend with 1 destroyer Americans roll dice for 1 bomber and 1 fighter in 22 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 22 Sea Zone Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 artillery and 2 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 battleship, 2 carriers, 4 destroyers, 2 infantry and 2 transports moved from 33 Sea Zone to 6 Sea Zone 1 cruiser and 2 destroyers moved from 26 Sea Zone to 6 Sea Zone 1 bomber moved from 22 Sea Zone to Caroline Islands 1 bomber moved from 6 Sea Zone to Midway 1 carrier, 2 fighters and 3 submarines moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from 22 Sea Zone to Caroline Islands 3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 3 artilleries and 3 infantry moved from 91 Sea Zone to Morocco 1 mech_infantry moved from Morocco to Tunisia 1 armour moved from Morocco to Tunisia Place Units - Americans 1 carrier, 2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone 1 fighter and 1 tactical_bomber placed in 10 Sea Zone 1 artillery placed in Western United States Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Shensi to Hopei 2 infantry moved from Suiyuyan to Chahar 1 fighter moved from Tsinghai to Szechwan 1 infantry moved from Sikang to Szechwan Combat - Chinese Battle in Chahar Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Chahar, round 2 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Szechwan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Hopei, round 3 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Sikang 1 artillery and 6 infantry moved from Tsinghai to Sikang Place Units - Chinese 2 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Purchase Units - British British buy 1 armour, 2 fighters and 3 mech_infantrys; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries; Remaining resources: 0 PUs; Combat Move - British 1 mech_infantry moved from Belgian Congo to Ethiopia British take Ethiopia from Italians 1 mech_infantry moved from Egypt to 81 Sea Zone 1 mech_infantry and 1 transport moved from 81 Sea Zone to 76 Sea Zone 1 mech_infantry moved from 76 Sea Zone to British Somaliland 1 infantry moved from Egypt to Alexandria British take Alexandria from Italians 2 mech_infantrys moved from Egypt to Iraq 2 artilleries, 1 bomber, 1 infantry and 3 mech_infantrys moved from Persia to Iraq 2 infantry moved from India to Burma 1 fighter moved from India to Burma 1 fighter moved from India to Burma Combat - British Battle in British Somaliland Battle in Iraq British attack with 2 artilleries, 1 bomber, 1 infantry and 5 mech_infantrys Neutral_Axis defend with 3 infantry British roll dice for 2 artilleries, 1 bomber, 1 infantry and 5 mech_infantrys in Iraq, round 2 : 3/9 hits, 2.67 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits 3 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq British win, taking British Somaliland from Italians, taking Iraq from Neutral_Axis with 2 artilleries, 1 bomber and 5 mech_infantrys remaining. Battle score for attacker is 6 Casualties for British: 1 infantry Casualties for Neutral_Axis: 3 infantry Battle in Burma British attack with 2 fighters and 2 infantry Japanese defend with 2 infantry British roll dice for 2 fighters and 2 infantry in Burma, round 2 : 1/4 hits, 1.33 expected hits Japanese roll dice for 2 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Burma British roll dice for 2 fighters and 2 infantry in Burma, round 3 : 3/4 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - British 2 fighters moved from Burma to India 1 cruiser moved from 80 Sea Zone to 81 Sea Zone 1 mech_infantry moved from Belgian Congo to Egypt 3 mech_infantrys moved from Union of South Africa to Belgian Congo 1 infantry moved from Algeria to Tunisia 1 infantry moved from Morocco to Algeria 1 destroyer moved from 106 Sea Zone to 91 Sea Zone 1 bomber moved from Iraq to Egypt Place Units - British 1 armour and 2 mech_infantrys placed in Persia 2 fighters and 1 mech_infantry placed in Egypt Turn Complete - British British collect 35 PUs; end with 36 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs Place Units - UK_Pacific 2 artilleries placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 2 artilleries
Combat Hit Differential Summary :
Germans : -0.17 British : 1.67 Americans : -2.17 Chinese : 1.33 Neutral_Axis : 0.00 Japanese : -0.33
-
TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Italians Italians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 fighters moved from Southern Italy to Rostov 1 submarine moved from 97 Sea Zone to 92 Sea Zone 1 mech_infantry moved from Romania to Western Ukraine 1 bomber moved from Southern Italy to Western Ukraine 1 armour moved from Ukraine to Bryansk Italians take Bryansk from Russians 1 armour moved from Bryansk to Rostov 1 armour and 1 mech_infantry moved from Ukraine to Rostov Combat - Italians Americans scrambles 3 units out of Gibraltar to defend against the attack in 92 Sea Zone Battle in 92 Sea Zone Italians attack with 1 submarine Americans defend with 1 cruiser and 3 fighters Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 cruiser owned by the Americans lost in 92 Sea Zone 1 submarine owned by the Italians Submerged Americans win with 3 fighters remaining. Battle score for attacker is 12 Casualties for Americans: 1 cruiser Battle in Western Ukraine Italians attack with 1 bomber and 1 mech_infantry Russians defend with 1 infantry Italians roll dice for 1 bomber and 1 mech_infantry in Western Ukraine, round 2 : 1/2 hits, 0,83 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Italians win, taking Western Ukraine from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Rostov Italians attack with 2 armour, 2 fighters and 1 mech_infantry Russians defend with 2 infantry Italians roll dice for 2 armour, 2 fighters and 1 mech_infantry in Rostov, round 2 : 1/5 hits, 2,17 expected hits Russians roll dice for 2 infantry in Rostov, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Rostov Italians roll dice for 2 armour and 2 fighters in Rostov, round 3 : 2/4 hits, 2,00 expected hits Russians roll dice for 1 infantry in Rostov, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 armour owned by the Italians lost in Rostov Italians win, taking Rostov from Russians with 1 armour and 2 fighters remaining. Battle score for attacker is -4 Casualties for Italians: 1 armour and 1 mech_infantry Casualties for Russians: 2 infantry Moving scrambled unit from 92 Sea Zone back to originating territory: Gibraltar Moving scrambled unit from 92 Sea Zone back to originating territory: Gibraltar Moving scrambled unit from 92 Sea Zone back to originating territory: Gibraltar Non Combat Move - Italians 2 fighters moved from Rostov to Ukraine 1 bomber moved from Western Ukraine to Ukraine 1 armour moved from Southern Italy to Northern Italy 1 infantry moved from Northern Italy to Southern Italy Place Units - Italians 3 infantry placed in Southern Italy 1 artillery and 2 infantry placed in Northern Italy Turn Complete - Italians Italians collect 18 PUs; end with 18 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
Italians : -0,33 Russians : 0,67
-
So air units cannot hit subs (unless a destroyer is present?)
I was thinking that air units could not hit submerged subs, but if you were attacking - you be exposed. Guess I was wrong.
-
TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 3 submarines; Remaining resources: 2 PUs; Combat Move - ANZAC 1 fighter moved from Caroline Islands to 34 Sea Zone 1 fighter moved from Caroline Islands to 34 Sea Zone 1 bomber moved from New South Wales to 45 Sea Zone 1 submarine moved from 54 Sea Zone to 45 Sea Zone Combat - ANZAC Battle in 45 Sea Zone ANZAC attack with 1 bomber and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 45 Sea Zone ANZAC win with 1 bomber remaining. Battle score for attacker is 2 Casualties for ANZAC: 1 submarine Casualties for Japanese: 1 destroyer Battle in 34 Sea Zone ANZAC attack with 2 fighters Japanese defend with 1 destroyer ANZAC roll dice for 2 fighters in 34 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 34 Sea Zone ANZAC win with 2 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 fighter moved from 34 Sea Zone to Caroline Islands 1 fighter moved from 34 Sea Zone to Caroline Islands 1 bomber moved from 45 Sea Zone to New Guinea 1 cruiser and 2 submarines moved from 33 Sea Zone to 6 Sea Zone Place Units - ANZAC 3 submarines placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Combat Hit Differential Summary :
ANZAC : 1.67 Japanese : 0.33
-
TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 3 submarines; Remaining resources: 2 PUs; Combat Move - ANZAC 1 fighter moved from Caroline Islands to 34 Sea Zone 1 fighter moved from Caroline Islands to 34 Sea Zone 1 bomber moved from New South Wales to 45 Sea Zone 1 submarine moved from 54 Sea Zone to 45 Sea Zone Combat - ANZAC Battle in 45 Sea Zone ANZAC attack with 1 bomber and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 45 Sea Zone ANZAC win with 1 bomber remaining. Battle score for attacker is 2 Casualties for ANZAC: 1 submarine Casualties for Japanese: 1 destroyer Battle in 34 Sea Zone ANZAC attack with 2 fighters Japanese defend with 1 destroyer ANZAC roll dice for 2 fighters in 34 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 34 Sea Zone ANZAC win with 2 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 fighter moved from 34 Sea Zone to Caroline Islands 1 fighter moved from 34 Sea Zone to Caroline Islands 1 bomber moved from 45 Sea Zone to New Guinea 1 cruiser and 2 submarines moved from 33 Sea Zone to 6 Sea Zone Place Units - ANZAC 3 submarines placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Tunisia to Algeria 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 infantry moved from Trans-Jordan to Iraq Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 1.67 Japanese : 0.33
-
TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 4 artilleries, 1 bomber and 5 infantry; Remaining resources: 1 PUs; Combat Move - Germans 1 armour moved from Ukraine to Caucasus Germans take Caucasus from Russians 2 armour and 2 mech_infantrys moved from Ukraine to Volgograd 2 fighters and 1 tactical_bomber moved from Ukraine to Volgograd 2 mech_infantrys moved from Ukraine to Tambov 4 bombers moved from Novgorod to Tambov 1 armour moved from Archangel to Nenetsia Germans take Nenetsia from Russians 1 infantry moved from Belarus to Smolensk 2 infantry moved from Archangel to Vologda 1 armour moved from Nenetsia to Vologda 1 infantry moved from Novgorod to Archangel Combat - Germans Battle in Tambov Germans attack with 4 bombers and 2 mech_infantrys Russians defend with 2 infantry Germans roll dice for 4 bombers and 2 mech_infantrys in Tambov, round 2 : 4/6 hits, 3,00 expected hits Russians roll dice for 2 infantry in Tambov, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Tambov Germans win, taking Tambov from Russians with 4 bombers and 1 mech_infantry remaining. Battle score for attacker is 2 Casualties for Germans: 1 mech_infantry Casualties for Russians: 2 infantry Battle in Volgograd Germans attack with 2 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber Russians defend with 1 factory_minor and 3 infantry Germans roll dice for 2 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 4/7 hits, 3,00 expected hits Russians roll dice for 3 infantry in Volgograd, round 2 : 0/3 hits, 1,00 expected hits 3 infantry owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 2 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Russians: 3 infantry Battle in Vologda Germans attack with 1 armour and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 armour and 2 infantry in Vologda, round 2 : 0/3 hits, 0,83 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 armour and 2 infantry in Vologda, round 3 : 0/3 hits, 0,83 expected hits Russians roll dice for 1 infantry in Vologda, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Vologda Germans roll dice for 1 armour and 1 infantry in Vologda, round 4 : 1/2 hits, 0,67 expected hits Russians roll dice for 1 infantry in Vologda, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 4 bombers moved from Tambov to Ukraine 2 fighters and 1 tactical_bomber moved from Volgograd to Ukraine 1 armour, 2 artilleries and 1 mech_infantry moved from Bessarabia to Ukraine 1 armour and 4 mech_infantrys moved from Eastern Poland to Ukraine 5 infantry moved from Belarus to Bryansk 5 armour moved from Novgorod to Bryansk Place Units - Germans 3 armour placed in Novgorod 3 artilleries placed in Ukraine 1 artillery and 2 infantry placed in France 1 bomber and 3 infantry placed in Western Germany Turn Complete - Germans Germans collect 58 PUs; end with 59 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs
Combat Hit Differential Summary :
Germans : 0,67 Russians : -0,67
-
-
12 TUV swing on Bryansk hurts.
-
Make that 15 TUV. I was expected to win round 1 +9.