OOL
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 23 Sea Zone to 6 Sea Zone
Americans take 17 Sea Zone from Japanese
3 submarines moved from 26 Sea Zone to 6 Sea Zone
1 fighter moved from Hawaiian Islands to 6 Sea Zone
1 bomber moved from Queensland to 22 Sea Zone
1 fighter moved from Caroline Islands to 22 Sea Zone
3 fighters and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
1 bomber moved from Caroline Islands to 6 Sea Zone
Attack on SZ6, do you want to submerge your sub?
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 23 Sea Zone to 6 Sea Zone
Americans take 17 Sea Zone from Japanese
3 submarines moved from 26 Sea Zone to 6 Sea Zone
1 fighter moved from Hawaiian Islands to 6 Sea Zone
1 bomber moved from Queensland to 22 Sea Zone
1 fighter moved from Caroline Islands to 22 Sea Zone
3 fighters and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
1 bomber moved from Caroline Islands to 6 Sea Zone
1 submarine moved from 106 Sea Zone to 124 Sea Zone
1 destroyer moved from 106 Sea Zone to 124 Sea Zone
Modified to include an attack on SZ124.
For the attack on SZ6, do you want to submerge your sub?
Yes, submerge.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 23 Sea Zone to 6 Sea Zone
Americans take 17 Sea Zone from Japanese
3 submarines moved from 26 Sea Zone to 6 Sea Zone
1 fighter moved from Hawaiian Islands to 6 Sea Zone
1 bomber moved from Queensland to 22 Sea Zone
1 fighter moved from Caroline Islands to 22 Sea Zone
3 fighters and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
1 bomber moved from Caroline Islands to 6 Sea Zone
1 submarine moved from 106 Sea Zone to 124 Sea Zone
1 destroyer moved from 106 Sea Zone to 124 Sea Zone
Combat - Americans
Battle in 6 Sea Zone
Americans attack with 1 bomber, 4 fighters, 4 submarines and 1 tactical_bomber
Japanese defend with 5 destroyers and 1 submarine
1 submarine owned by the Japanese Submerged
Americans roll dice for 4 submarines in 6 Sea Zone, round 2 : 0/4 hits, 1.33 expected hits
Americans roll dice for 1 bomber, 4 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 2/6 hits, 3.33 expected hits
Japanese roll dice for 5 destroyers in 6 Sea Zone, round 2 : 4/5 hits, 1.67 expected hits
4 submarines owned by the Americans and 2 destroyers owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 bomber, 4 fighters and 1 tactical_bomber in 6 Sea Zone, round 3 : 4/6 hits, 3.33 expected hits
Japanese roll dice for 3 destroyers in 6 Sea Zone, round 3 : 1/3 hits, 1.00 expected hits
3 destroyers owned by the Japanese and 1 fighter owned by the Americans lost in 6 Sea Zone
Americans win with 1 bomber, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 fighter and 4 submarines
Casualties for Japanese: 5 destroyers
Battle in 124 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Germans defend with 1 submarine
Americans roll dice for 1 submarine in 124 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 124 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 124 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 submarine in 124 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Germans lost in 124 Sea Zone
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 22 Sea Zone
Americans attack with 1 bomber and 1 fighter
Japanese defend with 1 destroyer
Americans roll dice for 1 bomber and 1 fighter in 22 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 22 Sea Zone
Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 artillery and 2 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 battleship, 2 carriers, 4 destroyers, 2 infantry and 2 transports moved from 33 Sea Zone to 6 Sea Zone
1 cruiser and 2 destroyers moved from 26 Sea Zone to 6 Sea Zone
1 bomber moved from 22 Sea Zone to Caroline Islands
1 bomber moved from 6 Sea Zone to Midway
1 carrier, 2 fighters and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from 22 Sea Zone to Caroline Islands
3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from 91 Sea Zone to Morocco
1 mech_infantry moved from Morocco to Tunisia
1 armour moved from Morocco to Tunisia
Place Units - Americans
1 carrier, 2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
1 artillery placed in Western United States
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Germans : -0.17
Americans : -2.17
Japanese : 2.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Shensi to Hopei
2 infantry moved from Suiyuyan to Chahar
1 fighter moved from Tsinghai to Szechwan
1 infantry moved from Sikang to Szechwan
Combat - Chinese
Battle in Chahar
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Chahar, round 2 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Szechwan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Hopei, round 3 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Szechwan to Sikang
1 artillery and 6 infantry moved from Tsinghai to Sikang
Place Units - Chinese
2 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese : 1.33
Japanese : -1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 23 Sea Zone to 6 Sea Zone
Americans take 17 Sea Zone from Japanese
3 submarines moved from 26 Sea Zone to 6 Sea Zone
1 fighter moved from Hawaiian Islands to 6 Sea Zone
1 bomber moved from Queensland to 22 Sea Zone
1 fighter moved from Caroline Islands to 22 Sea Zone
3 fighters and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
1 bomber moved from Caroline Islands to 6 Sea Zone
1 submarine moved from 106 Sea Zone to 124 Sea Zone
1 destroyer moved from 106 Sea Zone to 124 Sea Zone
Combat - Americans
Battle in 6 Sea Zone
Americans attack with 1 bomber, 4 fighters, 4 submarines and 1 tactical_bomber
Japanese defend with 5 destroyers and 1 submarine
1 submarine owned by the Japanese Submerged
Americans roll dice for 4 submarines in 6 Sea Zone, round 2 : 0/4 hits, 1.33 expected hits
Americans roll dice for 1 bomber, 4 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 2/6 hits, 3.33 expected hits
Japanese roll dice for 5 destroyers in 6 Sea Zone, round 2 : 4/5 hits, 1.67 expected hits
4 submarines owned by the Americans and 2 destroyers owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 bomber, 4 fighters and 1 tactical_bomber in 6 Sea Zone, round 3 : 4/6 hits, 3.33 expected hits
Japanese roll dice for 3 destroyers in 6 Sea Zone, round 3 : 1/3 hits, 1.00 expected hits
3 destroyers owned by the Japanese and 1 fighter owned by the Americans lost in 6 Sea Zone
Americans win with 1 bomber, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 fighter and 4 submarines
Casualties for Japanese: 5 destroyers
Battle in 124 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Germans defend with 1 submarine
Americans roll dice for 1 submarine in 124 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 124 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 124 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 submarine in 124 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Germans lost in 124 Sea Zone
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 22 Sea Zone
Americans attack with 1 bomber and 1 fighter
Japanese defend with 1 destroyer
Americans roll dice for 1 bomber and 1 fighter in 22 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 22 Sea Zone
Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 artillery and 2 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 battleship, 2 carriers, 4 destroyers, 2 infantry and 2 transports moved from 33 Sea Zone to 6 Sea Zone
1 cruiser and 2 destroyers moved from 26 Sea Zone to 6 Sea Zone
1 bomber moved from 22 Sea Zone to Caroline Islands
1 bomber moved from 6 Sea Zone to Midway
1 carrier, 2 fighters and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from 22 Sea Zone to Caroline Islands
3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from 91 Sea Zone to Morocco
1 mech_infantry moved from Morocco to Tunisia
1 armour moved from Morocco to Tunisia
Place Units - Americans
1 carrier, 2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
1 artillery placed in Western United States
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Shensi to Hopei
2 infantry moved from Suiyuyan to Chahar
1 fighter moved from Tsinghai to Szechwan
1 infantry moved from Sikang to Szechwan
Combat - Chinese
Battle in Chahar
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Chahar, round 2 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Szechwan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Hopei, round 3 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Szechwan to Sikang
1 artillery and 6 infantry moved from Tsinghai to Sikang
Place Units - Chinese
2 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Purchase Units - British
British buy 1 armour, 2 fighters and 3 mech_infantrys; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Belgian Congo to Ethiopia
British take Ethiopia from Italians
1 mech_infantry moved from Egypt to 81 Sea Zone
1 mech_infantry and 1 transport moved from 81 Sea Zone to 76 Sea Zone
1 mech_infantry moved from 76 Sea Zone to British Somaliland
1 infantry moved from Egypt to Alexandria
British take Alexandria from Italians
2 mech_infantrys moved from Egypt to Iraq
2 artilleries, 1 bomber, 1 infantry and 3 mech_infantrys moved from Persia to Iraq
2 infantry moved from India to Burma
1 fighter moved from India to Burma
1 fighter moved from India to Burma
Combat - British
Battle in British Somaliland
Battle in Iraq
British attack with 2 artilleries, 1 bomber, 1 infantry and 5 mech_infantrys
Neutral_Axis defend with 3 infantry
British roll dice for 2 artilleries, 1 bomber, 1 infantry and 5 mech_infantrys in Iraq, round 2 : 3/9 hits, 2.67 expected hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits
3 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
British win, taking British Somaliland from Italians, taking Iraq from Neutral_Axis with 2 artilleries, 1 bomber and 5 mech_infantrys remaining. Battle score for attacker is 6
Casualties for British: 1 infantry
Casualties for Neutral_Axis: 3 infantry
Battle in Burma
British attack with 2 fighters and 2 infantry
Japanese defend with 2 infantry
British roll dice for 2 fighters and 2 infantry in Burma, round 2 : 1/4 hits, 1.33 expected hits
Japanese roll dice for 2 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Burma
British roll dice for 2 fighters and 2 infantry in Burma, round 3 : 3/4 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - British
2 fighters moved from Burma to India
1 cruiser moved from 80 Sea Zone to 81 Sea Zone
1 mech_infantry moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 infantry moved from Algeria to Tunisia
1 infantry moved from Morocco to Algeria
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
1 bomber moved from Iraq to Egypt
Place Units - British
1 armour and 2 mech_infantrys placed in Persia
2 fighters and 1 mech_infantry placed in Egypt
Turn Complete - British
British collect 35 PUs; end with 36 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs
Place Units - UK_Pacific
2 artilleries placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 2 artilleries
Combat Hit Differential Summary :
Germans : -0.17
British : 1.67
Americans : -2.17
Chinese : 1.33
Neutral_Axis : 0.00
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 fighters moved from Southern Italy to Rostov
1 submarine moved from 97 Sea Zone to 92 Sea Zone
1 mech_infantry moved from Romania to Western Ukraine
1 bomber moved from Southern Italy to Western Ukraine
1 armour moved from Ukraine to Bryansk
Italians take Bryansk from Russians
1 armour moved from Bryansk to Rostov
1 armour and 1 mech_infantry moved from Ukraine to Rostov
Combat - Italians
Americans scrambles 3 units out of Gibraltar to defend against the attack in 92 Sea Zone
Battle in 92 Sea Zone
Italians attack with 1 submarine
Americans defend with 1 cruiser and 3 fighters
Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 cruiser owned by the Americans lost in 92 Sea Zone
1 submarine owned by the Italians Submerged
Americans win with 3 fighters remaining. Battle score for attacker is 12
Casualties for Americans: 1 cruiser
Battle in Western Ukraine
Italians attack with 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 1 bomber and 1 mech_infantry in Western Ukraine, round 2 : 1/2 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Italians win, taking Western Ukraine from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Rostov
Italians attack with 2 armour, 2 fighters and 1 mech_infantry
Russians defend with 2 infantry
Italians roll dice for 2 armour, 2 fighters and 1 mech_infantry in Rostov, round 2 : 1/5 hits, 2,17 expected hits
Russians roll dice for 2 infantry in Rostov, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Rostov
Italians roll dice for 2 armour and 2 fighters in Rostov, round 3 : 2/4 hits, 2,00 expected hits
Russians roll dice for 1 infantry in Rostov, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 armour owned by the Italians lost in Rostov
Italians win, taking Rostov from Russians with 1 armour and 2 fighters remaining. Battle score for attacker is -4
Casualties for Italians: 1 armour and 1 mech_infantry
Casualties for Russians: 2 infantry
Moving scrambled unit from 92 Sea Zone back to originating territory: Gibraltar
Moving scrambled unit from 92 Sea Zone back to originating territory: Gibraltar
Moving scrambled unit from 92 Sea Zone back to originating territory: Gibraltar
Non Combat Move - Italians
2 fighters moved from Rostov to Ukraine
1 bomber moved from Western Ukraine to Ukraine
1 armour moved from Southern Italy to Northern Italy
1 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
3 infantry placed in Southern Italy
1 artillery and 2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
Italians : -0,33
Russians : 0,67
So air units cannot hit subs (unless a destroyer is present?)
I was thinking that air units could not hit submerged subs, but if you were attacking - you be exposed. Guess I was wrong.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 3 submarines; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 fighter moved from Caroline Islands to 34 Sea Zone
1 fighter moved from Caroline Islands to 34 Sea Zone
1 bomber moved from New South Wales to 45 Sea Zone
1 submarine moved from 54 Sea Zone to 45 Sea Zone
Combat - ANZAC
Battle in 45 Sea Zone
ANZAC attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 45 Sea Zone
ANZAC win with 1 bomber remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 34 Sea Zone
ANZAC attack with 2 fighters
Japanese defend with 1 destroyer
ANZAC roll dice for 2 fighters in 34 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 34 Sea Zone
ANZAC win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
1 fighter moved from 34 Sea Zone to Caroline Islands
1 fighter moved from 34 Sea Zone to Caroline Islands
1 bomber moved from 45 Sea Zone to New Guinea
1 cruiser and 2 submarines moved from 33 Sea Zone to 6 Sea Zone
Place Units - ANZAC
3 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Combat Hit Differential Summary :
ANZAC : 1.67
Japanese : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 3 submarines; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 fighter moved from Caroline Islands to 34 Sea Zone
1 fighter moved from Caroline Islands to 34 Sea Zone
1 bomber moved from New South Wales to 45 Sea Zone
1 submarine moved from 54 Sea Zone to 45 Sea Zone
Combat - ANZAC
Battle in 45 Sea Zone
ANZAC attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 45 Sea Zone
ANZAC win with 1 bomber remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 34 Sea Zone
ANZAC attack with 2 fighters
Japanese defend with 1 destroyer
ANZAC roll dice for 2 fighters in 34 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 34 Sea Zone
ANZAC win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
1 fighter moved from 34 Sea Zone to Caroline Islands
1 fighter moved from 34 Sea Zone to Caroline Islands
1 bomber moved from 45 Sea Zone to New Guinea
1 cruiser and 2 submarines moved from 33 Sea Zone to 6 Sea Zone
Place Units - ANZAC
3 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from Tunisia to Algeria
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Trans-Jordan to Iraq
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 1.67
Japanese : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 4 artilleries, 1 bomber and 5 infantry; Remaining resources: 1 PUs;
Combat Move - Germans
1 armour moved from Ukraine to Caucasus
Germans take Caucasus from Russians
2 armour and 2 mech_infantrys moved from Ukraine to Volgograd
2 fighters and 1 tactical_bomber moved from Ukraine to Volgograd
2 mech_infantrys moved from Ukraine to Tambov
4 bombers moved from Novgorod to Tambov
1 armour moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 infantry moved from Belarus to Smolensk
2 infantry moved from Archangel to Vologda
1 armour moved from Nenetsia to Vologda
1 infantry moved from Novgorod to Archangel
Combat - Germans
Battle in Tambov
Germans attack with 4 bombers and 2 mech_infantrys
Russians defend with 2 infantry
Germans roll dice for 4 bombers and 2 mech_infantrys in Tambov, round 2 : 4/6 hits, 3,00 expected hits
Russians roll dice for 2 infantry in Tambov, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Tambov
Germans win, taking Tambov from Russians with 4 bombers and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Volgograd
Germans attack with 2 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 factory_minor and 3 infantry
Germans roll dice for 2 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 4/7 hits, 3,00 expected hits
Russians roll dice for 3 infantry in Volgograd, round 2 : 0/3 hits, 1,00 expected hits
3 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 2 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantry
Battle in Vologda
Germans attack with 1 armour and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour and 2 infantry in Vologda, round 2 : 0/3 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 armour and 2 infantry in Vologda, round 3 : 0/3 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Vologda, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Vologda
Germans roll dice for 1 armour and 1 infantry in Vologda, round 4 : 1/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Vologda, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
4 bombers moved from Tambov to Ukraine
2 fighters and 1 tactical_bomber moved from Volgograd to Ukraine
1 armour, 2 artilleries and 1 mech_infantry moved from Bessarabia to Ukraine
1 armour and 4 mech_infantrys moved from Eastern Poland to Ukraine
5 infantry moved from Belarus to Bryansk
5 armour moved from Novgorod to Bryansk
Place Units - Germans
3 armour placed in Novgorod
3 artilleries placed in Ukraine
1 artillery and 2 infantry placed in France
1 bomber and 3 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 58 PUs; end with 59 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs
Combat Hit Differential Summary :
Germans : 0,67
Russians : -0,67
12 TUV swing on Bryansk hurts.
Make that 15 TUV. I was expected to win round 1 +9.
@akreider2 Didn’t see this comment. Yes, you need a destroyer in the sea zone for planes to hit subs.
I have to redo my turn. My internet connection failed before I could post…
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 1 fighter, 10 infantry, 1 marine and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer moved from 23 Sea Zone to 18 Sea Zone
Japanese take 17 Sea Zone from Americans
1 submarine moved from 32 Sea Zone to 34 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from Yunnan to Burma
2 fighters and 2 tactical_bombers moved from Siam to Szechwan
1 infantry moved from Yunnan to Szechwan
1 fighter and 1 tactical_bomber moved from French Indo China to Szechwan
3 fighters moved from Siam to Burma
2 fighters and 2 tactical_bombers moved from French Indo China to Burma
1 bomber moved from French Indo China to Burma
1 infantry moved from Kweichow to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Hunan to Kweichow
1 infantry moved from Yunnan to Hunan
Combat - Japanese
Battle in Szechwan
Japanese attack with 3 fighters, 1 infantry and 3 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 3 fighters, 1 infantry and 3 tactical_bombers in Szechwan, round 2 : 2/7 hits, 3,67 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Burma
Japanese attack with 1 bomber, 5 fighters, 2 infantry and 2 tactical_bombers
British defend with 2 infantry
Japanese roll dice for 1 bomber, 5 fighters, 2 infantry and 2 tactical_bombers in Burma, round 2 : 3/10 hits, 4,83 expected hits
UK_Pacific roll dice for 2 infantry in Burma, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 bomber, 5 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Non Combat Move - Japanese
1 bomber moved from Burma to Kiangsu
5 fighters and 2 tactical_bombers moved from Burma to Hunan
3 fighters and 3 tactical_bombers moved from Szechwan to Yunnan
6 transports moved from 36 Sea Zone to 43 Sea Zone
1 destroyer moved from 36 Sea Zone to 43 Sea Zone
2 battleships, 3 carriers, 1 destroyer, 3 fighters, 2 submarines and 3 tactical_bombers moved from 36 Sea Zone to 19 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry moved from French Indo China to Yunnan
3 mech_infantrys moved from Kiangsu to Jehol
Place Units - Japanese
1 destroyer placed in 36 Sea Zone
1 artillery and 1 infantry placed in French Indo China
3 infantry placed in Kiangsu
1 fighter, 6 infantry, 1 marine and 1 tactical_bomber placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,4,6,2,5,4,2,3,6,4,5,4,4,1,5,4,2,1,6,3,4
Japanese collect 48 PUs (11 lost to blockades); end with 48 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 51 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 56 PUs
Combat Hit Differential Summary :
Chinese : -0,33
UK_Pacific : -0,67
Japanese : -3,50
I simulated an attack on SZ19 and it didn’t give me the option to retreat. Is there something with Kamikaze attack squares? Or can I not retreat if I have to use my ACs to land planes?