Ksmckay (Axis) vs Amon-Sul (Allies +17) BM3


  • @ksmckay said in Ksmckay (Axis) vs Amon-Sul (Allies +17) BM3:

    Id say that was a pretty lucky UK1.

    well, yes everything besides sz 97 went perfect, but truth to be said, ur subs and destroyers have low combat value, so not a big luck.

    iraq, was average too.

    sz 97 slightly worse then expected but still ok, overall i am content.

    italy may proceed when ready

  • '19

    better than 50/50 one of my sub hits, in which case you are in big trouble in atlantic. And then winning in 97 without the cruiser and cv is pretty good too. But really its the combination of a bunch of semi risky battles all winning and the fact that losing any of them is a major blow that makes it lucky.

  • '19

    TripleA Turn Summary: Italians round 1

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 1
    
        Purchase Units - Italians
            Italians buy 1 marine and 1 mech_infantry; Remaining resources: 1 PUs; 
    
        Politics - Italians
            Italians takes Political Action: Political Action Italians To War With Chinese
                Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
    
        Combat Move - Italians
            1 cruiser, 1 destroyer and 1 submarine moved from 95 Sea Zone to 93 Sea Zone
            1 bomber moved from Northern Italy to 93 Sea Zone
            1 artillery and 1 infantry moved from Libya to Tunisia
            1 armour and 1 mech_infantry moved from Tobruk to Tunisia
            1 infantry moved from Italian Somaliland to British Somaliland
                  Italians take British Somaliland from British
            1 infantry moved from Ethiopia to Anglo Egyptian Sudan
                  Italians take Anglo Egyptian Sudan from British
            1 infantry moved from Ethiopia to Kenya
                  Italians take Kenya from British
            2 infantry moved from Southern Italy to 95 Sea Zone
            2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
            2 infantry moved from 92 Sea Zone to Gibraltar
            1 armour, 2 artilleries and 2 infantry moved from Northern Italy to Southern France
    
        Combat - Italians
            Battle in Gibraltar
            Battle in 93 Sea Zone
                Italians attack with 1 bomber, 1 cruiser, 1 destroyer and 1 submarine
                British defend with 1 transport; French defend with 1 cruiser and 1 destroyer
                    Italians roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 bomber, 1 cruiser and 1 destroyer in 93 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    French roll dice for 1 cruiser, 1 destroyer and 1 transport in 93 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
                    1 destroyer owned by the French and 1 cruiser owned by the French lost in 93 Sea Zone
                    1 transport owned by the British lost in 93 Sea Zone
                    Italians roll dice for 1 submarine in 93 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                Italians win, taking Gibraltar from British, taking 93 Sea Zone from Neutral with 1 bomber, 1 cruiser, 1 destroyer and 1 submarine remaining. Battle score for attacker is 27
                Casualties for French: 1 cruiser and 1 destroyer
                Casualties for British: 1 transport
            Battle in Tunisia
                Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
                French defend with 1 infantry
                    Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Tunisia, round 2 : 2/4 hits, 1.33 expected hits
                    French roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the French lost in Tunisia
                Italians win, taking Tunisia from French with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for French: 1 infantry
            Battle in Southern France
                Italians attack with 1 armour, 2 artilleries and 2 infantry
                British defend with 1 aaGun and 1 infantry; French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Italians roll dice for 1 armour, 2 artilleries and 2 infantry in Southern France, round 2 : 2/5 hits, 1.83 expected hits
                    French roll dice for 1 aaGun, 1 artillery and 2 infantry in Southern France, round 2 : 1/3 hits, 1.00 expected hits
                    1 aaGun owned by the British, 1 infantry owned by the French and 1 infantry owned by the Italians lost in Southern France
                    Italians roll dice for 1 armour, 2 artilleries and 1 infantry in Southern France, round 3 : 1/4 hits, 1.50 expected hits
                    French roll dice for 1 artillery and 1 infantry in Southern France, round 3 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the British lost in Southern France
                    Italians roll dice for 1 armour, 2 artilleries and 1 infantry in Southern France, round 4 : 1/4 hits, 1.50 expected hits
                    French roll dice for 1 artillery in Southern France, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians and 1 artillery owned by the French lost in Southern France
                Italians win, taking Southern France from French with 1 armour and 2 artilleries remaining. Battle score for attacker is 9
                Casualties for Italians: 2 infantry
                Casualties for British: 1 aaGun and 1 infantry
                Casualties for French: 1 artillery and 1 infantry
    
        Non Combat Move - Italians
            Trigger Italy Occupies Southern France: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French
            2 infantry moved from Southern Italy to Northern Italy
            2 infantry moved from Southern Italy to Northern Italy
            2 aaGuns moved from Southern Italy to Northern Italy
            1 armour and 2 infantry moved from Albania to Bulgaria
            1 armour moved from Bulgaria to Romania
            1 aaGun moved from Northern Italy to Southern France
            1 aaGun moved from Northern Italy to Southern France
            1 artillery and 3 infantry moved from Tobruk to Libya
            1 artillery moved from Ethiopia to Kenya
            1 bomber moved from 93 Sea Zone to Western Germany
    
        Place Units - Italians
            1 marine and 1 mech_infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1
                Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6
            Italians collect 13 PUs (3 lost to blockades); end with 14 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.33
    French : -1.17
    

    Savegame


  • @ksmckay said in Ksmckay (Axis) vs Amon-Sul (Allies +17) BM3:

    better than 50/50 one of my sub hits, in which case you are in big trouble in atlantic. And then winning in 97 without the cruiser and cv is pretty good too. But really its the combination of a bunch of semi risky battles all winning and the fact that losing any of them is a major blow that makes it lucky.

    i had +14 in s7 97

    i ended up with +8


  • @Amon-Sul said in Ksmckay (Axis) vs Amon-Sul (Allies +17) BM3:

    @ksmckay said in Ksmckay (Axis) vs Amon-Sul (Allies +17) BM3:

    better than 50/50 one of my sub hits, in which case you are in big trouble in atlantic. And then winning in 97 without the cruiser and cv is pretty good too. But really its the combination of a bunch of semi risky battles all winning and the fact that losing any of them is a major blow that makes it lucky.

    i had +14 in s7 97

    i ended up with +8

    so its slightly unlucky for that battle


  • @ksmckay said in Ksmckay (Axis) vs Amon-Sul (Allies +17) BM3:

    better than 50/50 one of my sub hits, in which case you are in big trouble in atlantic. And then winning in 97 without the cruiser and cv is pretty good too. But really its the combination of a bunch of semi risky battles all winning and the fact that losing any of them is a major blow that makes it lucky.

    yes, but its still around 50 %. sub sucks on defense


  • @ksmckay said in Ksmckay (Axis) vs Amon-Sul (Allies +17) BM3:

    better than 50/50 one of my sub hits, in which case you are in big trouble in atlantic. And then winning in 97 without the cruiser and cv is pretty good too. But really its the combination of a bunch of semi risky battles all winning and the fact that losing any of them is a major blow that makes it lucky.

    i decided that its worth the (small) risks, and i let ur battleship live.

  • '19

    67% chance one of my subs hits. only slightly worse than your odds for winning 97.

  • '19

    and just to be clear I am not complaining about anything. Just stating facts. I just prefer not to lose on UK1 if possible and so would never be so aggressive. But we all get to do what we want.


  • @ksmckay said in Ksmckay (Axis) vs Amon-Sul (Allies +17) BM3:

    67% chance one of my subs hits. only slightly worse than your odds for winning 97.

    but even if one sub scored a hit, i go on. its not the end of the world.


  • @ksmckay said in Ksmckay (Axis) vs Amon-Sul (Allies +17) BM3:

    and just to be clear I am not complaining about anything. Just stating facts. I just prefer not to lose on UK1 if possible and so would never be so aggressive. But we all get to do what we want.

    i understand . np. feel free to comment. i like statistics too :)


  • @ksmckay said in Ksmckay (Axis) vs Amon-Sul (Allies +17) BM3:

    and just to be clear I am not complaining about anything. Just stating facts. I just prefer not to lose on UK1 if possible and so would never be so aggressive. But we all get to do what we want.

    i dont like italy. i like to smash their navy. and i dont like german subs, so its personal :grin:


  • anzac coming


  • TripleA Turn Summary: ANZAC round 1

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 1
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            2 infantry moved from New South Wales to 62 Sea Zone
            2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
                  ANZAC take Java from Dutch
            2 fighters moved from New Zealand to Java
            1 fighter moved from Queensland to Java
            1 destroyer moved from 62 Sea Zone to 42 Sea Zone
            1 cruiser moved from 63 Sea Zone to 42 Sea Zone
            2 aaGuns moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 1

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 1
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            2 infantry moved from New South Wales to 62 Sea Zone
            2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
                  ANZAC take Java from Dutch
            2 fighters moved from New Zealand to Java
            1 fighter moved from Queensland to Java
            1 destroyer moved from 62 Sea Zone to 42 Sea Zone
            1 cruiser moved from 63 Sea Zone to 42 Sea Zone
            2 aaGuns moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
    
        Combat Move - French
            1 infantry moved from Normandy Bordeaux to Holland Belgium
                  French take Holland Belgium from Germans
            1 fighter moved from United Kingdom to 92 Sea Zone
    
        Combat - French
            Battle in 92 Sea Zone
                French attack with 1 fighter
                Italians defend with 1 transport
                    1 transport owned by the Italians lost in 92 Sea Zone
                French win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Italians: 1 transport
    
        Non Combat Move - French
            1 fighter moved from 92 Sea Zone to Morocco
            1 infantry moved from French West Africa to French Central Africa
            1 destroyer moved from 72 Sea Zone to 81 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • @ksmckay said in Ksmckay (Axis) vs Amon-Sul (Allies +17) BM3:

    better than 50/50 one of my sub hits, in which case you are in big trouble in atlantic. And then winning in 97 without the cruiser and cv is pretty good too. But really its the combination of a bunch of semi risky battles all winning and the fact that losing any of them is a major blow that makes it lucky.

    yeah, thats why i sent only a des to sz 118, and not the bat and cruiser, i was afraid ur sub in sz 106 would hit


  • @Amon-Sul said in Ksmckay (Axis) vs Amon-Sul (Allies +17) BM3:

    d cruiser, i was afraid ur

    interesting start of the game. i expect lot from this game, in terms of quality play and fun.

    godspeed :)

    good night :)

  • '19

    TripleA Turn Summary: Germans round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 4 armour and 11 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 submarine moved from 91 Sea Zone to 96 Sea Zone
            1 tactical_bomber moved from Southern Italy to 96 Sea Zone
            2 bombers moved from Western Germany to 96 Sea Zone
            2 fighters and 1 tactical_bomber moved from Western Germany to Holland Belgium
            2 fighters and 2 tactical_bombers moved from Western Germany to Normandy Bordeaux
            1 artillery and 1 infantry moved from France to Normandy Bordeaux
            1 artillery moved from France to Holland Belgium
            1 infantry moved from Western Germany to Holland Belgium
    
        Combat - Germans
            Battle in 96 Sea Zone
                Germans attack with 2 bombers, 1 submarine and 1 tactical_bomber
                British defend with 1 cruiser
                    Germans roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 2 bombers and 1 tactical_bomber in 96 Sea Zone, round 2 : 3/3 hits, 1.83 expected hits
                    British roll dice for 1 cruiser in 96 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    1 cruiser owned by the British lost in 96 Sea Zone
                Germans win with 2 bombers, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12
                Casualties for British: 1 cruiser
            Battle in Normandy Bordeaux
                Germans attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
                French defend with 1 artillery, 1 factory_minor and 1 harbour
                    Germans roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Normandy Bordeaux, round 2 : 0/6 hits, 3.00 expected hits
                    French roll dice for 1 artillery in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Normandy Bordeaux, round 3 : 4/6 hits, 3.00 expected hits
                    French roll dice for 1 artillery in Normandy Bordeaux, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the French lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from French with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
                Casualties for French: 1 artillery
            Battle in Holland Belgium
                Germans attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
                French defend with 1 infantry
                    Germans roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 3/5 hits, 2.33 expected hits
                    French roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the French lost in Holland Belgium
                Germans win, taking Holland Belgium from French with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for French: 1 infantry
    
        Non Combat Move - Germans
            1 fighter and 1 tactical_bomber moved from Holland Belgium to Gibraltar
            1 fighter moved from Holland Belgium to Western Germany
            2 fighters and 2 tactical_bombers moved from Normandy Bordeaux to Western Germany
            2 bombers and 1 tactical_bomber moved from 96 Sea Zone to Western Germany
            2 armour moved from Yugoslavia to Poland
            1 armour, 2 artilleries and 7 infantry moved from Yugoslavia to Romania
            3 aaGuns, 3 artilleries and 11 infantry moved from Slovakia Hungary to Romania
            5 infantry moved from Bulgaria to Romania
            6 armour and 4 mech_infantrys moved from France to Yugoslavia
            1 artillery moved from France to Western Germany
            1 cruiser and 1 transport moved from 113 Sea Zone to 112 Sea Zone
            1 battleship moved from 110 Sea Zone to 112 Sea Zone
            1 aaGun and 2 infantry moved from Norway to Finland
            6 artilleries and 2 infantry moved from Germany to Poland
    
        Place Units - Germans
            4 armour and 6 mech_infantrys placed in Germany
            5 mech_infantrys placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5
            Germans collect 41 PUs; end with 41 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
            Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.50
    British : -0.50
    French : -1.00
    

    Savegame

  • '19

    TripleA Manual Gamesave Post: Germans round 2

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 4 armour and 11 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 submarine moved from 91 Sea Zone to 96 Sea Zone
            1 tactical_bomber moved from Southern Italy to 96 Sea Zone
            2 bombers moved from Western Germany to 96 Sea Zone
            2 fighters and 1 tactical_bomber moved from Western Germany to Holland Belgium
            2 fighters and 2 tactical_bombers moved from Western Germany to Normandy Bordeaux
            1 artillery and 1 infantry moved from France to Normandy Bordeaux
            1 artillery moved from France to Holland Belgium
            1 infantry moved from Western Germany to Holland Belgium
    
        Combat - Germans
            Battle in 96 Sea Zone
                Germans attack with 2 bombers, 1 submarine and 1 tactical_bomber
                British defend with 1 cruiser
                    Germans roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 2 bombers and 1 tactical_bomber in 96 Sea Zone, round 2 : 3/3 hits, 1.83 expected hits
                    British roll dice for 1 cruiser in 96 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    1 cruiser owned by the British lost in 96 Sea Zone
                Germans win with 2 bombers, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12
                Casualties for British: 1 cruiser
            Battle in Normandy Bordeaux
                Germans attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
                French defend with 1 artillery, 1 factory_minor and 1 harbour
                    Germans roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Normandy Bordeaux, round 2 : 0/6 hits, 3.00 expected hits
                    French roll dice for 1 artillery in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Normandy Bordeaux, round 3 : 4/6 hits, 3.00 expected hits
                    French roll dice for 1 artillery in Normandy Bordeaux, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the French lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from French with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
                Casualties for French: 1 artillery
            Battle in Holland Belgium
                Germans attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
                French defend with 1 infantry
                    Germans roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 3/5 hits, 2.33 expected hits
                    French roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the French lost in Holland Belgium
                Germans win, taking Holland Belgium from French with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for French: 1 infantry
    
        Non Combat Move - Germans
            1 fighter and 1 tactical_bomber moved from Holland Belgium to Gibraltar
            1 fighter moved from Holland Belgium to Western Germany
            2 fighters and 2 tactical_bombers moved from Normandy Bordeaux to Western Germany
            2 bombers and 1 tactical_bomber moved from 96 Sea Zone to Western Germany
            2 armour moved from Yugoslavia to Poland
            1 armour, 2 artilleries and 7 infantry moved from Yugoslavia to Romania
            3 aaGuns, 3 artilleries and 11 infantry moved from Slovakia Hungary to Romania
            5 infantry moved from Bulgaria to Romania
            6 armour and 4 mech_infantrys moved from France to Yugoslavia
            1 artillery moved from France to Western Germany
            1 cruiser and 1 transport moved from 113 Sea Zone to 112 Sea Zone
            1 battleship moved from 110 Sea Zone to 112 Sea Zone
            1 aaGun and 2 infantry moved from Norway to Finland
            6 artilleries and 2 infantry moved from Germany to Poland
    
        Place Units - Germans
            4 armour and 6 mech_infantrys placed in Germany
            5 mech_infantrys placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5
            Germans collect 41 PUs; end with 41 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
            Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from 91 Sea Zone: 1 submarine
            EDIT: Adding units owned by Germans to 105 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : -0.50
    British : -0.50
    French : -1.00
    

    Savegame

  • '19

    please use second file. sub got left behind.

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