Erinmores (Allies+40) vs Simon33 (Axis) G40.2

  • '19 '17 '16

    TripleA Turn Summary: Germans round 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0

    Game History

    Round: 14
    
        Research Technology - Germans
    
        Combat Move - Germans
            2 fighters moved from Caucasus to Rostov
            1 artillery and 1 infantry moved from Volgograd to Rostov
            1 bomber moved from Novgorod to Samara
            1 mech_infantry moved from Volgograd to Samara
            1 armour moved from Volgograd to Tambov
                  Germans take Tambov from Russians
            1 armour moved from Tambov to Volgograd
            1 fighter and 1 tactical_bomber moved from Western Germany to Belarus
            1 infantry moved from Eastern Poland to Belarus
            1 armour, 2 artilleries and 5 mech_infantrys moved from Volgograd to Kazakhstan
            1 armour moved from Volgograd to Kazakhstan
            1 bomber and 1 mech_infantry moved from Novgorod to Vologda
            1 bomber moved from Novgorod to Ukraine
            1 infantry moved from Bessarabia to Ukraine
            1 tactical_bomber moved from Finland to Belarus
    
        Purchase Units - Germans
            Germans buy 1 armour, 8 artilleries, 1 fighter, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in Ukraine
                Germans attack with 1 bomber and 1 infantry
                Russians defend with 1 factory_minor and 1 infantry
                    Germans roll dice for 1 bomber and 1 infantry in Ukraine, round 2 : 0/2 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Ukraine
                 retreated to Ukraine
                Russians win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Germans: 1 infantry
            Battle in Rostov
                Germans attack with 1 artillery, 2 fighters and 1 infantry
                Russians defend with 1 artillery and 1 infantry
                    Germans roll dice for 1 artillery, 2 fighters and 1 infantry in Rostov, round 2 : 2/4 hits, 1.67 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Rostov
                Germans win, taking Rostov from Russians with 1 artillery and 2 fighters remaining. Battle score for attacker is 4
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 artillery and 1 infantry
            Battle in Belarus
                Germans attack with 1 fighter, 1 infantry and 2 tactical_bombers
                Russians defend with 1 artillery and 1 infantry
                    Germans roll dice for 1 fighter, 1 infantry and 2 tactical_bombers in Belarus, round 2 : 0/4 hits, 1.83 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans lost in Belarus
                 retreated to Belarus
                Russians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -3
                Casualties for Germans: 1 infantry
            Battle in Kazakhstan
                Germans attack with 2 armour, 2 artilleries and 5 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 2 armour, 2 artilleries and 5 mech_infantrys in Kazakhstan, round 2 : 4/9 hits, 2.83 expected hits
                    Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Kazakhstan
                Germans win, taking Kazakhstan from Russians with 2 armour, 2 artilleries and 5 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Samara
                Germans attack with 1 bomber and 1 mech_infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 1 mech_infantry in Samara, round 2 : 1/2 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Samara
                Germans win, taking Samara from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Vologda
                Germans attack with 1 bomber and 1 mech_infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 1 mech_infantry in Vologda, round 2 : 1/2 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda
                Germans win with 1 bomber remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 bomber moved from Vologda to Novgorod
            1 bomber moved from Samara to Novgorod
            1 fighter and 2 tactical_bombers moved from Belarus to Novgorod
            1 bomber moved from Ukraine to Novgorod
            2 fighters moved from Rostov to Iraq
            1 aaGun moved from Caucasus to Volgograd
            1 tactical_bomber moved from Finland to Volgograd
            1 aaGun, 7 infantry and 4 mech_infantrys moved from Poland to Eastern Poland
            2 aaGuns, 16 artilleries and 12 infantry moved from Bessarabia to Eastern Poland
            4 mech_infantrys moved from Germany to Eastern Poland
            7 infantry moved from Germany to Poland
            3 fighters and 2 tactical_bombers moved from Western Germany to Iraq
            3 armour moved from Norway to Karelia
            5 mech_infantrys moved from Eastern Poland to Novgorod
            2 fighters moved from 112 Sea Zone to Western Germany
            1 infantry moved from Southern France to France
            1 fighter moved from Western Germany to Southern Italy
    
        Place Units - Germans
            1 fighter placed in 112 Sea Zone
            1 armour placed in Germany
            3 artilleries placed in Volgograd
            3 artilleries placed in Novgorod
            3 mech_infantrys placed in Western Germany
            2 artilleries placed in France
            3 infantry placed in Germany
            2 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,4
            Germans collect 56 PUs; end with 56 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Yenisey: 1 armour
            EDIT: Adding units owned by Germans to Yakut S.S.R.: 1 armour
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : -0.83
    Russians : 1.33
    

    Savegame


  • TripleA Turn Summary: Russians round 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0

    Game History

    Round: 14
    
        Combat Move - Russians
            1 infantry moved from Belarus to Baltic States
                  Russians take Baltic States from Germans
            1 artillery moved from Belarus to Archangel
                  Russians take Archangel from Germans
            1 mech_infantry moved from Timguska to Yenisey
                  Russians take Yenisey from Germans
            2 infantry moved from Bryansk to Rostov
            1 infantry moved from Bryansk to Tambov
                  Russians take Tambov from Germans
            2 infantry moved from Russia to Samara
            1 fighter and 1 tactical_bomber moved from Russia to Rostov
            3 fighters moved from Russia to Samara
            1 fighter moved from Russia to Rostov
    
        Purchase Units - Russians
            Russians buy 5 artilleries; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Samara
                Russians attack with 3 fighters and 2 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 3 fighters and 2 infantry in Samara, round 2 : 4/5 hits, 1.83 expected hits
                    Germans roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Samara
                Russians win, taking Samara from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Rostov
                Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 1 artillery
                    Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 2/5 hits, 2.00 expected hits
                    Germans roll dice for 1 artillery in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans lost in Rostov
                Russians win, taking Rostov from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Germans: 1 artillery
    
        Non Combat Move - Russians
            2 fighters and 1 tactical_bomber moved from Rostov to Russia
            2 fighters moved from Samara to Russia
            2 aaGuns, 1 armour, 11 artilleries and 32 infantry moved from Bryansk to Russia
            1 fighter moved from Samara to Russia
            1 infantry moved from Shensi to Sikang
            1 infantry moved from Evenkiyskiy to Yenisey
            1 mech_infantry moved from Urals to Yenisey
    
        Place Units - Russians
            5 artilleries placed in Russia
    
        Turn Complete - Russians
            Russians collect 23 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.67
    Russians : 2.17
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Japanese round 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0

    Game History

    Round: 14
    
        Combat Move - Japanese
            1 artillery moved from Guam to 21 Sea Zone
            1 artillery and 1 transport moved from 21 Sea Zone to 33 Sea Zone
            1 artillery moved from 33 Sea Zone to Caroline Islands
            2 artilleries and 1 infantry moved from New Guinea to 46 Sea Zone
            1 fighter moved from 6 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
            1 artillery and 1 infantry moved from 25 Sea Zone to Midway
            1 artillery and 1 transport moved from 46 Sea Zone to 48 Sea Zone
            1 artillery moved from 48 Sea Zone to Gilbert Islands
            1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 49 Sea Zone
            1 artillery and 1 infantry moved from 49 Sea Zone to Solomon Islands
            1 battleship and 2 fighters moved from 55 Sea Zone to 54 Sea Zone
            2 tactical_bombers moved from 46 Sea Zone to 54 Sea Zone
            1 submarine moved from 6 Sea Zone to 3 Sea Zone
            2 fighters and 1 infantry moved from Anhwe to Hopei
            1 armour, 4 artilleries and 4 infantry moved from Anhwe to Kweichow
            1 armour, 11 artilleries, 6 infantry and 2 mech_infantrys moved from Szechwan to Kweichow
            3 artilleries and 4 infantry moved from Yunnan to Kweichow
            2 carriers, 1 destroyer, 3 fighters and 4 submarines moved from 6 Sea Zone to 25 Sea Zone
    
        Purchase Units - Japanese
            Japanese buy 3 artilleries, 1 carrier, 1 fighter, 8 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat - Japanese
            Battle in 3 Sea Zone
                Japanese attack with 1 submarine
                Americans defend with 2 transports
                    2 transports owned by the Americans lost in 3 Sea Zone
                    Japanese roll dice for 1 submarine in 3 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Japanese win with 1 submarine remaining. Battle score for attacker is 14
                Casualties for Americans: 2 transports
            Battle in Caroline Islands
            Battle in 26 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 26 Sea Zone
                Japanese win, taking Caroline Islands from Americans with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Gilbert Islands
            Battle in Solomon Islands
            Battle in 25 Sea Zone
                Japanese attack with 2 carriers, 1 destroyer, 3 fighters, 4 submarines and 1 transport
                Americans defend with 1 destroyer
                    Japanese roll dice for 4 submarines in 25 Sea Zone, round 2 : 0/4 hits, 1.33 expected hits
                    Japanese roll dice for 2 carriers, 1 destroyer, 3 fighters and 1 transport in 25 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 25 Sea Zone
                Japanese win, taking Gilbert Islands from UK_Pacific, taking Solomon Islands from ANZAC with 2 carriers, 1 destroyer, 3 fighters, 4 submarines and 1 transport remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Midway
            Battle in Hopei
                Japanese attack with 2 fighters and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 fighters and 1 infantry in Hopei, round 2 : 0/3 hits, 1.17 expected hits
                    Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                 retreated to Hopei
                Chinese win, taking Midway from Americans with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Japanese: 1 infantry
            Battle in Kweichow
                Japanese attack with 2 armour, 18 artilleries, 14 infantry and 2 mech_infantrys
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 armour, 18 artilleries, 14 infantry and 2 mech_infantrys in Kweichow, round 2 : 12/36 hits, 12.33 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 2 armour, 18 artilleries, 14 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in 54 Sea Zone
                Japanese attack with 1 battleship, 2 fighters and 2 tactical_bombers
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 battleship, 2 fighters and 2 tactical_bombers in 54 Sea Zone, round 2 : 3/5 hits, 3.00 expected hits
                    Americans roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 54 Sea Zone
                Japanese win, taking 54 Sea Zone from Neutral with 1 battleship, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
    
        Non Combat Move - Japanese
            1 submarine moved from 55 Sea Zone to 62 Sea Zone
            1 submarine moved from 46 Sea Zone to 62 Sea Zone
            1 carrier moved from 55 Sea Zone to 63 Sea Zone
            1 carrier and 4 fighters moved from 46 Sea Zone to 63 Sea Zone
            1 battleship, 2 carriers, 2 cruisers and 4 destroyers moved from 46 Sea Zone to 54 Sea Zone
            1 battleship moved from 54 Sea Zone to 63 Sea Zone
            1 destroyer moved from 54 Sea Zone to 63 Sea Zone
            1 fighter moved from 26 Sea Zone to 25 Sea Zone
            1 artillery and 1 infantry moved from Korea to Amur
            2 fighters moved from Hopei to French Indo China
            1 artillery and 2 infantry moved from French Indo China to Yunnan
            1 artillery and 6 infantry moved from Burma to Yunnan
            1 artillery and 5 infantry moved from Malaya to Shan State
            3 infantry moved from India to Burma
            2 bombers moved from Philippines to Japan
    
        Place Units - Japanese
            1 carrier and 1 transport placed in 6 Sea Zone
            1 fighter and 1 tactical_bomber placed in 6 Sea Zone
            3 infantry placed in India
            1 artillery and 2 infantry placed in French Indo China
            1 artillery and 2 infantry placed in Malaya
            1 artillery and 1 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 68 PUs; end with 68 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.67
    Chinese : 0.33
    Japanese : -3.00
    

    Savegame

  • '19 '17 '16

    For some reason the dice emails were wrong in that file you posted, and the game ID. Map seemed ok though, on a cursory inspection.


  • @simon33 I have a bunch of games going. Let me make certain I don’t have your email on an incorrect game.


  • @simon33 There is a small possibility that when I loaded our game to play Russia, my Game ID and PW were not entered. About a week ago I upgraded my gaming computer to Windows 10. Which will automatically update in the middle of the night. I know for one of the games I’m playing, it let me load the game and make my moves, but refused to post. So the dice might have been off but I made the same move. I apologize for the confusion. I sort of assumed since the game wouldn’t upload that the dice also went into oblivion. Guess not.


  • @erinmores and by “gaming computer” I mean old work laptop that I use strictly for Axis and Allies - cuz it is so damn addictive.


  • @simon33 I can’t get into the Middle East. Even if I rotate six fighters to Hawaii (4 to carriers, to island), you can win that battle. Russia is “safe” but out position. Am I missing anything? When Hawaii falls, that’s the cit you need. Wondering to myself if you were “showing Anzac but gunning for Hawaii.” I concede. GG.

  • '19 '17 '16

    It’s more that I was making sure ANZAC had its income kept low and I also wanted to make sure Hawaii had pressure kept on it.

    I did think Hawaii was weaker than ANZAC so I was thinking for a while that would be the winning move.

    Yeah, you’re correct. I can’t see how Hawaii can be defended.


  • @simon33 Thanks for the game. You clearly have invested some serious time on Triple A gaming. I saw several new maneuvers in our game to take back to our board game…once we get the all-clear. where are you, btw? Either you are on a Night Shift or overseas…?

  • '19 '17 '16

    Sydney, au.


  • @simon33 well, I appreciate the game. Thanks. beastly challenge. My initial plan was to hide the advantage - those fighters for Moscow - way out east where they would look out of position. Influence your Axis on two fronts.

  • '19 '17 '16

    Thanks for the game. You fought well in the middle rounds.


  • @simon33 being a board game player on Triple A…if I were to try another map/game, outside of traditional AA, what do you recommend? I hear some folks play a map called nwo

  • '19 '17 '16

    I’ve really only played A&A games, except for a couple of times where I didn’t get into it.

    New World Order is a pretty popular map though.

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