We are good to go :)
David vs Kenneth
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Combat Move - Italians Combat - Italians Non Combat Move - Italians 4 infantry moved from Rostov to Ukraine 1 artillery moved from Rostov to Ukraine 3 aaGuns moved from Rostov to Ukraine 4 infantry moved from Tambov to Rostov 1 infantry moved from Rostov to Ukraine Turn Complete - Italians
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 1 PUs; Combat Move - ANZAC 1 armour moved from New South Wales to 62 Sea Zone 1 artillery moved from New South Wales to 62 Sea Zone 2 infantry moved from New South Wales to 62 Sea Zone 1 armour, 1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 2 infantry, 6 submarines and 2 transports moved from 62 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 artillery moved from 42 Sea Zone to Java 1 armour moved from 42 Sea Zone to Java Combat - ANZAC Battle in Java Non Combat Move - ANZAC 2 fighters moved from Kwangtung to 42 Sea Zone 1 bomber moved from New South Wales to Dutch New Guinea Place Units - ANZAC 2 destroyers and 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 1 PUs; Combat Move - ANZAC 1 armour moved from New South Wales to 62 Sea Zone 1 artillery moved from New South Wales to 62 Sea Zone 2 infantry moved from New South Wales to 62 Sea Zone 1 armour, 1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 2 infantry, 6 submarines and 2 transports moved from 62 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 artillery moved from 42 Sea Zone to Java 1 armour moved from 42 Sea Zone to Java Combat - ANZAC Battle in Java Non Combat Move - ANZAC 2 fighters moved from Kwangtung to 42 Sea Zone 1 bomber moved from New South Wales to Dutch New Guinea Place Units - ANZAC 2 destroyers and 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs Combat Move - French 1 infantry moved from French Equatorial Africa to French Central Africa French take French Central Africa from Germans Combat - French Non Combat Move - French 1 destroyer moved from 97 Sea Zone to 95 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 3 artilleries, 1 bomber, 1 destroyer, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 3 armour and 2 mech_infantrys moved from Western Germany to Northern Italy 3 infantry moved from France to Northern Italy 1 fighter moved from Southern France to Northern Italy 1 fighter moved from Normandy Bordeaux to Northern Italy 3 infantry moved from Southern France to Northern Italy 1 artillery moved from Southern France to Northern Italy 1 bomber moved from Germany to Western Germany 3 infantry moved from Ukraine to Bryansk 1 infantry moved from Tambov to Samara Germans take Samara from Russians 1 infantry moved from Smolensk to Vologda Germans take Vologda from Russians 1 infantry moved from Novgorod to Archangel Germans take Archangel from Russians 3 infantry moved from Novgorod to Belarus 4 armour moved from Novgorod to Archangel 4 armour moved from Novgorod to Belarus 1 armour moved from Novgorod to Archangel 1 armour moved from Vyborg to Archangel 1 armour moved from Karelia to Archangel 1 infantry moved from Smolensk to Vologda 1 infantry moved from Tambov to Samara 1 infantry moved from Smolensk to Vologda 1 infantry moved from Tambov to Samara 1 infantry moved from Bryansk to Tambov 1 cruiser and 1 destroyer moved from 70 Sea Zone to 72 Sea Zone 5 submarines moved from 109 Sea Zone to 117 Sea Zone 1 fighter moved from Northern Italy to Baltic States 1 fighter moved from Northern Italy to Baltic States 2 carriers moved from 115 Sea Zone to 113 Sea Zone 2 fighters moved from 115 Sea Zone to Novgorod 2 tactical_bombers moved from 115 Sea Zone to Novgorod 2 transports moved from 115 Sea Zone to 113 Sea Zone 3 infantry moved from Southern France to Northern Italy 3 infantry moved from Normandy Bordeaux to Southern France 1 fighter moved from Northern Italy to 113 Sea Zone Combat - Germans Battle in 113 Sea Zone Germans attack with 2 carriers, 1 fighter and 2 transports Russians defend with 1 submarine 1 submarine owned by the Russians Submerged Battle in Belarus Germans attack with 4 armour and 3 infantry Russians defend with 1 infantry Germans roll dice for 4 armour and 3 infantry in Belarus, round 2 : 3/7 hits, 2,50 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Germans winGermans win with 2 carriers, 1 fighter and 2 transports remaining, taking Belarus from Russians with 4 armour and 2 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans Place Units - Germans 3 infantry placed in Normandy Bordeaux 2 armour, 1 bomber and 2 mech_infantrys placed in Western Germany 1 artillery and 4 infantry placed in Western Germany 1 destroyer placed in 113 Sea Zone 2 artilleries placed in Novgorod Turn Complete - Germans Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,2 Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 3,3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,2,6 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,4 Germans collect 51 PUs (8 lost to blockades); end with 51 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Germans : 0,50 Russians : 0,67
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Purchase Units - Russians Russians buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Russians Combat - Russians Russians creates battle in territory 113 Sea Zone Battle in 113 Sea Zone Russians attack with 1 submarine Germans defend with 2 carriers, 1 destroyer, 1 fighter and 2 transports Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 2 carriers, 1 destroyer, 1 fighter and 2 transports in 113 Sea Zone, round 2 : 3/4 hits, 1,67 expected hits 1 submarine owned by the Russians lost in 113 Sea Zone Germans win with 2 carriers, 1 destroyer, 1 fighter and 2 transports remaining. Battle score for attacker is -6 Casualties for Russians: 1 submarine Non Combat Move - Russians 3 fighters moved from Russia to Volgograd Place Units - Russians 6 infantry placed in Russia Turn Complete - Russians Russians collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
Germans : 1,33 Russians : -0,33
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Purchase Units - Japanese Japanese buy 1 armour, 3 artilleries, 2 destroyers and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 5 transports moved from 19 Sea Zone to 6 Sea Zone 7 infantry moved from Japan to 6 Sea Zone 2 artilleries moved from Japan to 6 Sea Zone 2 artilleries, 7 infantry and 5 transports moved from 6 Sea Zone to 19 Sea Zone 7 infantry moved from 19 Sea Zone to Kiangsu 2 artilleries moved from 19 Sea Zone to Kiangsu 3 artilleries, 2 bombers, 6 fighters, 10 infantry and 5 tactical_bombers moved from Shantung to Kiangsu 2 submarines moved from 19 Sea Zone to 20 Sea Zone 1 destroyer moved from 19 Sea Zone to 20 Sea Zone 2 submarines moved from 19 Sea Zone to 35 Sea Zone 1 submarine moved from 19 Sea Zone to 35 Sea Zone 2 cruisers moved from 19 Sea Zone to 35 Sea Zone 1 carrier moved from 19 Sea Zone to 35 Sea Zone 1 destroyer moved from 41 Sea Zone to 43 Sea Zone 1 destroyer moved from 41 Sea Zone to 37 Sea Zone 1 infantry moved from Sumatra to 41 Sea Zone 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 2 submarines and 1 transport moved from 41 Sea Zone to 36 Sea Zone 2 artilleries and 3 infantry moved from Yakut S.S.R. to Buryatia Combat - Japanese Battle in 20 Sea Zone Japanese attack with 1 destroyer and 2 submarines British defend with 1 destroyer Japanese roll dice for 2 submarines in 20 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits British roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the British and 1 submarine owned by the Japanese lost in 20 Sea Zone Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for British: 1 destroyer Battle in Kiangsu Japanese attack with 5 artilleries, 2 bombers, 6 fighters, 17 infantry and 5 tactical_bombers Chinese defend with 8 artilleries, 1 fighter and 17 infantry Japanese roll dice for 1 cruiser in Kiangsu, round 2 : 0/1 hits, 0,50 expected hits Japanese roll dice for 5 artilleries, 2 bombers, 6 fighters, 17 infantry and 5 tactical_bombers in Kiangsu, round 2 : 11/35 hits, 13,00 expected hits Chinese roll dice for 8 artilleries, 1 fighter and 17 infantry in Kiangsu, round 2 : 4/26 hits, 9,00 expected hits 4 infantry owned by the Japanese and 11 infantry owned by the Chinese lost in Kiangsu Japanese roll dice for 5 artilleries, 2 bombers, 6 fighters, 13 infantry and 5 tactical_bombers in Kiangsu, round 3 : 14/31 hits, 12,33 expected hits Chinese roll dice for 8 artilleries, 1 fighter and 6 infantry in Kiangsu, round 3 : 4/15 hits, 5,33 expected hits 4 infantry owned by the Japanese, 6 infantry owned by the Chinese and 8 artilleries owned by the Chinese lost in Kiangsu Japanese roll dice for 5 artilleries, 2 bombers, 6 fighters, 9 infantry and 5 tactical_bombers in Kiangsu, round 4 : 15/27 hits, 11,67 expected hits Chinese roll dice for 1 fighter in Kiangsu, round 4 : 1/1 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 fighter owned by the Chinese lost in Kiangsu Japanese win, taking Kiangsu from Chinese with 5 artilleries, 2 bombers, 6 fighters, 8 infantry and 5 tactical_bombers remaining. Battle score for attacker is 66 Casualties for Japanese: 9 infantry Casualties for Chinese: 8 artilleries, 1 fighter and 17 infantry Non Combat Move - Japanese Turning on Edit Mode EDIT: Removing units owned by Japanese from 43 Sea Zone: 1 destroyer EDIT: Removing units owned by Japanese from 37 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode 2 fighters moved from Kiangsu to 35 Sea Zone 1 infantry moved from 36 Sea Zone to Hainan 3 tactical_bombers moved from Kiangsu to Japan 1 fighter moved from Kiangsu to Japan 1 fighter moved from Kiangsu to 19 Sea Zone 1 tactical_bomber moved from Kiangsu to 19 Sea Zone 2 fighters moved from Kiangsu to Shantung 2 bombers moved from Kiangsu to Shantung 1 tactical_bomber moved from Kiangsu to Shantung Place Units - Japanese Turning on Edit Mode EDIT: Adding units owned by Japanese to 36 Sea Zone: 2 destroyers EDIT: Turning off Edit Mode 1 destroyer placed in 19 Sea Zone 1 destroyer placed in 6 Sea Zone 1 armour and 1 infantry placed in Shantung 3 artilleries and 4 infantry placed in Japan Turn Complete - Japanese Japanese collect 41 PUs; end with 41 PUs
Combat Hit Differential Summary :
British : 0,67 Chinese : -6,00 Japanese : 2,83
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TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Purchase Units - Americans Americans buy 4 artilleries, 3 bombers, 4 infantry and 1 submarine; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Allies To War With TrueNeutrals Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral Combat Move - Americans 4 artilleries moved from Eastern United States to 101 Sea Zone 4 infantry moved from Eastern United States to 101 Sea Zone 4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 4 artilleries moved from 91 Sea Zone to Spain 4 infantry moved from 91 Sea Zone to Spain 4 artilleries moved from Gibraltar to Spain 2 infantry moved from Gibraltar to Spain 1 tactical_bomber moved from 109 Sea Zone to Spain 2 destroyers moved from 109 Sea Zone to 117 Sea Zone 4 submarines moved from 110 Sea Zone to 117 Sea Zone 1 submarine moved from 104 Sea Zone to 117 Sea Zone 1 armour, 2 infantry and 2 mech_infantrys moved from Soviet Far East to Siberia Russians take Siberia from Japanese 1 battleship moved from 109 Sea Zone to 91 Sea Zone Combat - Americans Battle in 117 Sea Zone Americans attack with 2 destroyers and 5 submarines Germans defend with 5 submarines Americans roll dice for 5 submarines in 117 Sea Zone, round 2 : 2/5 hits, 1.67 expected hits 2 submarines owned by the Germans lost in 117 Sea Zone Americans roll dice for 2 destroyers in 117 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 3 submarines in 117 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits 1 submarine owned by the Germans lost in 117 Sea Zone Americans roll dice for 5 submarines in 117 Sea Zone, round 3 : 0/5 hits, 1.67 expected hits Americans roll dice for 2 destroyers in 117 Sea Zone, round 3 : 2/2 hits, 0.67 expected hits Germans roll dice for 2 submarines in 117 Sea Zone, round 3 : 1/2 hits, 0.33 expected hits 1 submarine owned by the Americans and 2 submarines owned by the Germans lost in 117 Sea Zone Americans win with 2 destroyers and 4 submarines remaining. Battle score for attacker is 24 Casualties for Germans: 5 submarines Casualties for Americans: 1 submarine Battle in Spain Americans attack with 8 artilleries, 6 infantry and 1 tactical_bomber Neutral_True defend with 6 infantry Americans roll dice for 1 battleship in Spain, round 2 : 1/1 hits, 0.67 expected hits Americans roll dice for 8 artilleries, 6 infantry and 1 tactical_bomber in Spain, round 2 : 5/15 hits, 5.17 expected hits Neutral_True roll dice for 6 infantry in Spain, round 2 : 2/6 hits, 2.00 expected hits 2 infantry owned by the Americans and 6 infantry owned by the Neutral_True lost in Spain Americans win, taking Spain from Neutral_True with 8 artilleries, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Americans: 2 infantry Casualties for Neutral_True: 6 infantry Non Combat Move - Americans 2 infantry moved from Gibraltar to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone 2 infantry moved from 95 Sea Zone to Southern Italy 3 transports moved from 95 Sea Zone to 91 Sea Zone 4 transports moved from 91 Sea Zone to 101 Sea Zone 3 carriers moved from 109 Sea Zone to 91 Sea Zone 1 destroyer moved from 104 Sea Zone to 91 Sea Zone 1 tactical_bomber moved from Spain to 91 Sea Zone 2 submarines moved from 104 Sea Zone to 91 Sea Zone 1 submarine moved from 85 Sea Zone to 83 Sea Zone 1 tactical_bomber moved from 95 Sea Zone to Southern Italy 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 5 fighters, 3 submarines, 1 tactical_bomber and 3 transports moved from 4 Sea Zone to 7 Sea Zone 1 carrier moved from 10 Sea Zone to 7 Sea Zone 2 fighters moved from Western United States to 7 Sea Zone Place Units - Americans 4 artilleries and 4 infantry placed in Eastern United States 3 bombers placed in Western United States 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Germans : 0.17 Americans : 0.50 Neutral_True : 0.00
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TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 6 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Chahar to Jehol Chinese take Jehol from Japanese Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 1 artillery and 6 infantry placed in Hunan Turn Complete - Chinese Chinese collect 15 PUs; end with 15 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 21 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Purchase Units - Americans Americans buy 4 artilleries, 3 bombers, 4 infantry and 1 submarine; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Allies To War With TrueNeutrals Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral Combat Move - Americans 4 artilleries moved from Eastern United States to 101 Sea Zone 4 infantry moved from Eastern United States to 101 Sea Zone 4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 4 artilleries moved from 91 Sea Zone to Spain 4 infantry moved from 91 Sea Zone to Spain 4 artilleries moved from Gibraltar to Spain 2 infantry moved from Gibraltar to Spain 1 tactical_bomber moved from 109 Sea Zone to Spain 2 destroyers moved from 109 Sea Zone to 117 Sea Zone 4 submarines moved from 110 Sea Zone to 117 Sea Zone 1 submarine moved from 104 Sea Zone to 117 Sea Zone 1 armour, 2 infantry and 2 mech_infantrys moved from Soviet Far East to Siberia Russians take Siberia from Japanese 1 battleship moved from 109 Sea Zone to 91 Sea Zone Combat - Americans Battle in 117 Sea Zone Americans attack with 2 destroyers and 5 submarines Germans defend with 5 submarines Americans roll dice for 5 submarines in 117 Sea Zone, round 2 : 2/5 hits, 1.67 expected hits 2 submarines owned by the Germans lost in 117 Sea Zone Americans roll dice for 2 destroyers in 117 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 3 submarines in 117 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits 1 submarine owned by the Germans lost in 117 Sea Zone Americans roll dice for 5 submarines in 117 Sea Zone, round 3 : 0/5 hits, 1.67 expected hits Americans roll dice for 2 destroyers in 117 Sea Zone, round 3 : 2/2 hits, 0.67 expected hits Germans roll dice for 2 submarines in 117 Sea Zone, round 3 : 1/2 hits, 0.33 expected hits 1 submarine owned by the Americans and 2 submarines owned by the Germans lost in 117 Sea Zone Americans win with 2 destroyers and 4 submarines remaining. Battle score for attacker is 24 Casualties for Germans: 5 submarines Casualties for Americans: 1 submarine Battle in Spain Americans attack with 8 artilleries, 6 infantry and 1 tactical_bomber Neutral_True defend with 6 infantry Americans roll dice for 1 battleship in Spain, round 2 : 1/1 hits, 0.67 expected hits Americans roll dice for 8 artilleries, 6 infantry and 1 tactical_bomber in Spain, round 2 : 5/15 hits, 5.17 expected hits Neutral_True roll dice for 6 infantry in Spain, round 2 : 2/6 hits, 2.00 expected hits 2 infantry owned by the Americans and 6 infantry owned by the Neutral_True lost in Spain Americans win, taking Spain from Neutral_True with 8 artilleries, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Americans: 2 infantry Casualties for Neutral_True: 6 infantry Non Combat Move - Americans 2 infantry moved from Gibraltar to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone 2 infantry moved from 95 Sea Zone to Southern Italy 3 transports moved from 95 Sea Zone to 91 Sea Zone 4 transports moved from 91 Sea Zone to 101 Sea Zone 3 carriers moved from 109 Sea Zone to 91 Sea Zone 1 destroyer moved from 104 Sea Zone to 91 Sea Zone 1 tactical_bomber moved from Spain to 91 Sea Zone 2 submarines moved from 104 Sea Zone to 91 Sea Zone 1 submarine moved from 85 Sea Zone to 83 Sea Zone 1 tactical_bomber moved from 95 Sea Zone to Southern Italy 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 5 fighters, 3 submarines, 1 tactical_bomber and 3 transports moved from 4 Sea Zone to 7 Sea Zone 1 carrier moved from 10 Sea Zone to 7 Sea Zone 2 fighters moved from Western United States to 7 Sea Zone Place Units - Americans 4 artilleries and 4 infantry placed in Eastern United States 3 bombers placed in Western United States 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 6 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Chahar to Jehol Chinese take Jehol from Japanese Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 1 artillery and 6 infantry placed in Hunan Turn Complete - Chinese Chinese collect 15 PUs; end with 15 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 21 PUs Purchase Units - British British buy 1 artillery, 3 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 3 armour, 1 fighter and 4 infantry moved from Caucasus to Turkey 1 artillery moved from British Guiana to Brazil 1 infantry moved from British Guiana to Brazil 3 infantry moved from Syria to Turkey 1 mech_infantry moved from Syria to Turkey 1 mech_infantry moved from Anhwe to Manchuria Chinese take Manchuria from Japanese Combat - British Battle in Brazil British attack with 1 artillery and 1 infantry Germans defend with 1 artillery British roll dice for 1 artillery and 1 infantry in Brazil, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 artillery in Brazil, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery and 1 infantry in Brazil, round 3 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 artillery in Brazil, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Brazil British win, taking Brazil from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Battle in Turkey British attack with 3 armour, 1 fighter, 7 infantry and 1 mech_infantry Neutral_True defend with 8 infantry British roll dice for 3 armour, 1 fighter, 7 infantry and 1 mech_infantry in Turkey, round 2 : 3/12 hits, 3.33 expected hits Neutral_True roll dice for 8 infantry in Turkey, round 2 : 3/8 hits, 2.67 expected hits 3 infantry owned by the Neutral_True and 3 infantry owned by the British lost in Turkey British roll dice for 3 armour, 1 fighter, 4 infantry and 1 mech_infantry in Turkey, round 3 : 5/9 hits, 2.83 expected hits Neutral_True roll dice for 5 infantry in Turkey, round 3 : 3/5 hits, 1.67 expected hits 5 infantry owned by the Neutral_True and 3 infantry owned by the British lost in Turkey British win, taking Turkey from Neutral_True with 3 armour, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for British: 6 infantry Casualties for Neutral_True: 8 infantry Non Combat Move - British 1 fighter moved from Turkey to Southern Italy 1 artillery moved from Egypt to 81 Sea Zone 1 artillery moved from Egypt to 81 Sea Zone 1 infantry moved from Egypt to 81 Sea Zone 2 artilleries, 1 infantry and 4 transports moved from 81 Sea Zone to 98 Sea Zone 1 infantry moved from Syria to 98 Sea Zone 1 infantry moved from Southern Italy to 95 Sea Zone 1 infantry and 1 transport moved from 95 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Spain 2 artilleries, 2 infantry and 4 transports moved from 98 Sea Zone to 95 Sea Zone 2 infantry moved from 95 Sea Zone to Southern Italy 2 artilleries moved from 95 Sea Zone to Southern Italy 2 infantry moved from British Guiana to 88 Sea Zone 2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Spain 2 fighters moved from United Kingdom to Spain 1 destroyer moved from 109 Sea Zone to 91 Sea Zone 1 mech_infantry moved from Yunnan to Anhwe 1 armour moved from Yunnan to Hunan 1 mech_infantry moved from India to Yunnan Place Units - British 1 transport placed in 106 Sea Zone 1 artillery and 1 infantry placed in Quebec 2 infantry placed in Southern Italy 2 mech_infantrys placed in Iraq British undo move 4. 1 mech_infantry placed in Southern Italy 1 mech_infantry placed in Iraq Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4,1 British collect 40 PUs (1 lost to blockades); end with 40 PUs Place Units - UK_Pacific Turning on Edit Mode EDIT: Removing units owned by British from Hunan: 1 armour EDIT: Adding units owned by British to Kwangtung: 1 armour EDIT: Turning off Edit Mode 3 infantry placed in Kwangtung Turning on Edit Mode EDIT: Removing units owned by British from Anhwe: 1 mech_infantry EDIT: Adding units owned by British to Kwangtung: 1 mech_infantry EDIT: Turning off Edit Mode 3 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,3,3,5,2,1,4,6,5,4,2,6 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,3,4 UK_Pacific collect 11 PUs (5 lost to blockades); end with 11 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 16 PUs Units Change Ownership Some Units in India change ownership: 3 infantry and 1 mech_infantry Some Units in Kwangtung change ownership: 3 infantry
Combat Hit Differential Summary :
Germans : -0.50 British : 1.50 Americans : 0.50 Neutral_True : 1.67
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Politics - Italians Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Italians 2 infantry moved from Rostov to Caucasus Italians take Caucasus from Russians Combat - Italians Non Combat Move - Italians Turn Complete - Italians
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 factory_minor, 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery moved from Java to 42 Sea Zone 1 armour moved from Java to 42 Sea Zone 2 infantry moved from Java to 42 Sea Zone 1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone 1 armour moved from 41 Sea Zone to Sumatra 1 infantry moved from 41 Sea Zone to Sumatra 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 artillery moved from 43 Sea Zone to Borneo 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 6 submarines moved from 42 Sea Zone to 36 Sea Zone 1 bomber moved from Dutch New Guinea to 36 Sea Zone Combat - ANZAC Battle in Borneo Battle in Sumatra Battle in 36 Sea Zone ANZAC attack with 1 bomber, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 6 submarines Japanese defend with 1 battleship, 1 carrier, 3 destroyers, 2 fighters, 2 submarines and 1 transport ANZAC roll dice for 6 submarines in 36 Sea Zone, round 2 : 2/6 hits, 2.00 expected hits Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese ANZAC roll dice for 1 bomber, 1 carrier, 1 cruiser, 2 destroyers and 2 fighters in 36 Sea Zone, round 2 : 2/6 hits, 2.83 expected hits Japanese roll dice for 2 submarines in 36 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 battleship, 1 carrier, 3 destroyers, 2 fighters and 1 transport in 36 Sea Zone, round 2 : 4/7 hits, 3.33 expected hits 2 submarines owned by the Japanese and 4 submarines owned by the ANZAC lost in 36 Sea Zone ANZAC roll dice for 2 submarines in 36 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 1 bomber, 1 carrier, 1 cruiser, 2 destroyers and 2 fighters in 36 Sea Zone, round 3 : 4/6 hits, 2.83 expected hits Japanese roll dice for 1 battleship, 1 carrier, 3 destroyers, 2 fighters and 1 transport in 36 Sea Zone, round 3 : 2/7 hits, 3.33 expected hits 1 carrier owned by the ANZAC, 1 carrier owned by the Japanese and 3 destroyers owned by the Japanese lost in 36 Sea Zone ANZAC roll dice for 2 submarines in 36 Sea Zone, round 4 : 2/2 hits, 0.67 expected hits 1 transport owned by the Japanese and 1 battleship owned by the Japanese lost in 36 Sea Zone ANZAC roll dice for 1 bomber, 1 cruiser, 2 destroyers and 2 fighters in 36 Sea Zone, round 4 : 2/6 hits, 2.83 expected hits Japanese roll dice for 2 fighters in 36 Sea Zone, round 4 : 2/2 hits, 1.33 expected hits 2 fighters owned by the Japanese and 2 destroyers owned by the ANZAC lost in 36 Sea Zone ANZAC win, taking Borneo from Japanese, taking Sumatra from Japanese, taking 36 Sea Zone from Neutral with 1 bomber, 1 cruiser, 2 fighters and 2 submarines remaining. Battle score for attacker is 43 Casualties for ANZAC: 1 carrier, 2 destroyers and 4 submarines Casualties for Japanese: 1 battleship, 1 carrier, 3 destroyers, 2 fighters, 2 submarines and 1 transport Non Combat Move - ANZAC 2 fighters moved from 36 Sea Zone to Kwangtung 1 bomber moved from 36 Sea Zone to Kwangtung 1 submarine moved from 62 Sea Zone to 54 Sea Zone 2 infantry moved from Belgian Congo to French Equatorial Africa Place Units - ANZAC 1 factory_minor placed in Queensland 2 infantry placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 18 PUs; end with 18 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
Combat Hit Differential Summary :
ANZAC : 0.17 Japanese : -0.33
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 factory_minor, 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery moved from Java to 42 Sea Zone 1 armour moved from Java to 42 Sea Zone 2 infantry moved from Java to 42 Sea Zone 1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone 1 armour moved from 41 Sea Zone to Sumatra 1 infantry moved from 41 Sea Zone to Sumatra 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 artillery moved from 43 Sea Zone to Borneo 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 6 submarines moved from 42 Sea Zone to 36 Sea Zone 1 bomber moved from Dutch New Guinea to 36 Sea Zone Combat - ANZAC Battle in Borneo Battle in Sumatra Battle in 36 Sea Zone ANZAC attack with 1 bomber, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 6 submarines Japanese defend with 1 battleship, 1 carrier, 3 destroyers, 2 fighters, 2 submarines and 1 transport ANZAC roll dice for 6 submarines in 36 Sea Zone, round 2 : 2/6 hits, 2.00 expected hits Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese ANZAC roll dice for 1 bomber, 1 carrier, 1 cruiser, 2 destroyers and 2 fighters in 36 Sea Zone, round 2 : 2/6 hits, 2.83 expected hits Japanese roll dice for 2 submarines in 36 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 battleship, 1 carrier, 3 destroyers, 2 fighters and 1 transport in 36 Sea Zone, round 2 : 4/7 hits, 3.33 expected hits 2 submarines owned by the Japanese and 4 submarines owned by the ANZAC lost in 36 Sea Zone ANZAC roll dice for 2 submarines in 36 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 1 bomber, 1 carrier, 1 cruiser, 2 destroyers and 2 fighters in 36 Sea Zone, round 3 : 4/6 hits, 2.83 expected hits Japanese roll dice for 1 battleship, 1 carrier, 3 destroyers, 2 fighters and 1 transport in 36 Sea Zone, round 3 : 2/7 hits, 3.33 expected hits 1 carrier owned by the ANZAC, 1 carrier owned by the Japanese and 3 destroyers owned by the Japanese lost in 36 Sea Zone ANZAC roll dice for 2 submarines in 36 Sea Zone, round 4 : 2/2 hits, 0.67 expected hits 1 transport owned by the Japanese and 1 battleship owned by the Japanese lost in 36 Sea Zone ANZAC roll dice for 1 bomber, 1 cruiser, 2 destroyers and 2 fighters in 36 Sea Zone, round 4 : 2/6 hits, 2.83 expected hits Japanese roll dice for 2 fighters in 36 Sea Zone, round 4 : 2/2 hits, 1.33 expected hits 2 fighters owned by the Japanese and 2 destroyers owned by the ANZAC lost in 36 Sea Zone ANZAC win, taking Borneo from Japanese, taking Sumatra from Japanese, taking 36 Sea Zone from Neutral with 1 bomber, 1 cruiser, 2 fighters and 2 submarines remaining. Battle score for attacker is 43 Casualties for ANZAC: 1 carrier, 2 destroyers and 4 submarines Casualties for Japanese: 1 battleship, 1 carrier, 3 destroyers, 2 fighters, 2 submarines and 1 transport Non Combat Move - ANZAC 2 fighters moved from 36 Sea Zone to Kwangtung 1 bomber moved from 36 Sea Zone to Kwangtung 1 submarine moved from 62 Sea Zone to 54 Sea Zone 2 infantry moved from Belgian Congo to French Equatorial Africa Place Units - ANZAC 1 factory_minor placed in Queensland 2 infantry placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 18 PUs; end with 18 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs Combat Move - French 1 infantry moved from French Central Africa to French West Africa French take French West Africa from Germans Combat - French Non Combat Move - French 1 infantry moved from French Equatorial Africa to French Central Africa Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.17 Japanese : -0.33
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@DaButcher ah havde ikke set, at jeg ku flyve Anzacs fly ind i Kwangtung og vende oddsne…
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 destroyer, 2 fighters and 5 infantry; Remaining resources: 0 PUs; Politics - Germans Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Germans 1 destroyer moved from 113 Sea Zone to 105 Sea Zone 2 bombers moved from Western Germany to Russia 2 tactical_bombers moved from Novgorod to Russia 1 armour moved from Archangel to Urals Germans take Nenetsia from Russians Germans take Urals from Russians 1 armour moved from Archangel to Novosibirsk Germans take Novosibirsk from Russians Combat - Germans Air Battle in Russia Germans attacks with 4 units heading to Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia AA fire in Russia : 0/2 hits, 0,33 expected hits AA fire in Russia : 0/2 hits, 0,33 expected hits Bombing raid in Russia rolls: 6,5 and causes: 11 damage to unit: factory_major Bombing raid in Russia rolls: 4,6 and causes: 6 damage to unit: airfield Bombing raid in Russia causes 17 damage total. Damaged units is as follows: factory_major = 11, airfield = 6 Battle in 105 Sea Zone Germans attack with 1 destroyer Americans defend with 1 submarine Germans roll dice for 1 destroyer in 105 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Americans roll dice for 1 submarine in 105 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Americans lost in 105 Sea Zone Germans win, taking 105 Sea Zone from Americans with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Cleaning up after air battles Non Combat Move - Germans 2 bombers moved from Russia to Smolensk 2 tactical_bombers moved from Russia to Smolensk 5 infantry moved from Bryansk to Smolensk 2 infantry moved from Vologda to Smolensk 1 infantry moved from Samara to Vologda 1 infantry moved from Vologda to Smolensk 5 armour and 1 infantry moved from Archangel to Smolensk 4 armour and 2 infantry moved from Belarus to Smolensk 2 fighters moved from Novgorod to Smolensk 2 fighters moved from Baltic States to Smolensk 1 infantry moved from Bryansk to Smolensk 1 infantry moved from Tambov to Bryansk 1 fighter moved from 113 Sea Zone to Novgorod 2 carriers and 2 transports moved from 113 Sea Zone to 112 Sea Zone 1 fighter moved from Northern Italy to Ukraine 2 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from Western Germany to Northern Italy 1 cruiser and 1 destroyer moved from 72 Sea Zone to 81 Sea Zone 3 infantry moved from Southern France to Northern Italy 3 infantry moved from Normandy Bordeaux to Southern France Place Units - Germans 1 destroyer placed in 110 Sea Zone 2 fighters placed in Novgorod 3 armour placed in Ukraine 2 infantry placed in Normandy Bordeaux 3 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,4,6 Germans collect 55 PUs (3 lost to blockades); end with 55 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0,67 Germans : 0,67 Americans : -0,17
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TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11 Purchase Units - Russians Russians repair damage of 4x factory_major; Remaining resources: 10 PUs; Russians buy 3 infantry; Remaining resources: 1 PUs; Politics - Russians Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War Combat Move - Russians 5 infantry moved from Yenisey to Yakut S.S.R. Russians take Yakut S.S.R. from Japanese 5 armour moved from Volgograd to Caucasus 3 fighters moved from Volgograd to Caucasus Combat - Russians Battle in Caucasus Russians attack with 5 armour and 3 fighters Italians defend with 2 infantry Russians roll dice for 5 armour and 3 fighters in Caucasus, round 2 : 5/8 hits, 4,00 expected hits Italians roll dice for 2 infantry in Caucasus, round 2 : 1/2 hits, 0,67 expected hits 1 armour owned by the Russians and 2 infantry owned by the Italians lost in Caucasus Russians win, taking Caucasus from Italians with 4 armour and 3 fighters remaining. Battle score for attacker is 0 Casualties for Russians: 1 armour Casualties for Italians: 2 infantry Non Combat Move - Russians 3 fighters moved from Caucasus to Russia 1 infantry moved from Yenisey to Evenkiyskiy 1 infantry moved from Yenisey to Timguska Place Units - Russians 3 infantry placed in Russia Turn Complete - Russians Russians collect 14 PUs; end with 15 PUs
Combat Hit Differential Summary :
Italians : 0,33 Russians : 1,00
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@DaButcher de har de for fedt i Moskva. Stalin tvinger dem til at suge sig ned i Smirnoff mens alle provinsbyerne langsomt bliver frataget enhver jødisk virksomhed og alle brune skønheder forsvinder fra de russiske massage-klinikker.
Der er gang i den -
TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11 Purchase Units - Japanese Japanese buy 3 artilleries, 1 destroyer, 3 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Japanese 2 infantry moved from Buryatia to Amur 2 artilleries moved from Buryatia to Amur 1 infantry moved from Kiangsu to Kiangsi Japanese take Kiangsi from Chinese 1 infantry moved from Kiangsu to Anhwe Japanese take Anhwe from Chinese 1 armour moved from Shantung to Chahar Japanese take Chahar from Chinese 1 infantry moved from Shantung to Jehol 1 infantry moved from Kiangsu to Anhwe 2 artilleries moved from Kiangsu to 19 Sea Zone 2 infantry moved from Kiangsu to 19 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 19 Sea Zone to 36 Sea Zone 1 destroyer moved from 20 Sea Zone to 36 Sea Zone 1 submarine moved from 20 Sea Zone to 36 Sea Zone 4 transports moved from 19 Sea Zone to 6 Sea Zone 3 artilleries moved from Japan to 6 Sea Zone 4 infantry moved from Japan to 6 Sea Zone 3 artilleries, 4 infantry and 4 transports moved from 6 Sea Zone to 19 Sea Zone 4 infantry moved from 19 Sea Zone to Manchuria 3 artilleries moved from 19 Sea Zone to Manchuria 1 destroyer moved from 6 Sea Zone to 36 Sea Zone 1 submarine moved from 35 Sea Zone to 41 Sea Zone 1 submarine moved from 35 Sea Zone to 43 Sea Zone 1 carrier moved from 35 Sea Zone to 36 Sea Zone 2 fighters moved from 35 Sea Zone to 36 Sea Zone 1 submarine moved from 35 Sea Zone to 36 Sea Zone 2 cruisers moved from 35 Sea Zone to 36 Sea Zone 2 fighters moved from Shantung to Jehol 1 tactical_bomber moved from Shantung to Manchuria 1 tactical_bomber moved from 19 Sea Zone to 36 Sea Zone 1 fighter moved from 19 Sea Zone to 36 Sea Zone 2 bombers moved from Shantung to 36 Sea Zone Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 43 Sea Zone Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 41 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 41 Sea Zone Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 36 Sea Zone Japanese attack with 2 artilleries, 2 bombers, 1 carrier, 2 cruisers, 2 destroyers, 3 fighters, 2 infantry, 2 submarines, 1 tactical_bomber and 2 transports ANZAC defend with 1 cruiser and 2 submarines Japanese roll dice for 2 submarines in 36 Sea Zone, round 2 : 2/2 hits, 0,67 expected hits 2 submarines owned by the ANZAC lost in 36 Sea Zone Japanese roll dice for 2 bombers, 1 carrier, 2 cruisers, 2 destroyers, 3 fighters, 1 tactical_bomber and 2 transports in 36 Sea Zone, round 2 : 5/10 hits, 5,17 expected hits ANZAC roll dice for 1 cruiser in 36 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits 1 cruiser owned by the ANZAC and 1 submarine owned by the Japanese lost in 36 Sea Zone Japanese win, taking 36 Sea Zone from ANZAC with 2 bombers, 1 carrier, 2 cruisers, 2 destroyers, 3 fighters, 1 submarine, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 18 Casualties for ANZAC: 1 cruiser and 2 submarines Casualties for Japanese: 1 submarine Battle in Jehol Japanese attack with 2 fighters and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 2 fighters and 1 infantry in Jehol, round 2 : 1/3 hits, 1,17 expected hits Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Jehol Japanese win, taking Jehol from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Manchuria Japanese attack with 3 artilleries, 4 infantry and 1 tactical_bomber British defend with 1 mech_infantry Japanese roll dice for 1 cruiser in Manchuria, round 2 : 0/1 hits, 0,50 expected hits Japanese roll dice for 3 artilleries, 4 infantry and 1 tactical_bomber in Manchuria, round 2 : 0/8 hits, 2,67 expected hits Chinese roll dice for 1 mech_infantry in Manchuria, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Manchuria Japanese roll dice for 3 artilleries, 3 infantry and 1 tactical_bomber in Manchuria, round 3 : 4/7 hits, 2,50 expected hits Chinese roll dice for 1 mech_infantry in Manchuria, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the British lost in Manchuria Japanese win, taking Manchuria from Chinese with 3 artilleries, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Japanese: 1 infantry Casualties for British: 1 mech_infantry Non Combat Move - Japanese 1 tactical_bomber moved from Manchuria to Shantung 2 fighters moved from Jehol to Shantung 1 tactical_bomber moved from 36 Sea Zone to 19 Sea Zone 1 fighter moved from 36 Sea Zone to 19 Sea Zone 2 bombers moved from 36 Sea Zone to Shantung 2 infantry moved from 36 Sea Zone to Hainan 2 artilleries moved from 36 Sea Zone to Hainan Place Units - Japanese 1 destroyer placed in 6 Sea Zone 2 submarines placed in 19 Sea Zone 3 artilleries and 3 infantry placed in Japan Turn Complete - Japanese Japanese collect 34 PUs; end with 34 PUs
Combat Hit Differential Summary :
ANZAC : 0,50 Chinese : 0,00 Japanese : -0,33
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TripleA Manual Gamesave Post: Americans round 11
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11 Purchase Units - Americans Americans buy 1 armour, 4 artilleries, 2 destroyers, 1 factory_minor, 5 infantry and 1 submarine; Remaining resources: 1 PUs; Combat Move - Americans 6 artilleries moved from Spain to Normandy Bordeaux 2 infantry moved from Spain to Southern France 2 artilleries moved from Spain to Southern France 2 infantry moved from Spain to Normandy Bordeaux 3 fighters moved from Southern Italy to Southern France 2 submarines moved from 97 Sea Zone to 81 Sea Zone 1 battleship moved from 95 Sea Zone to 81 Sea Zone 1 carrier moved from 95 Sea Zone to 81 Sea Zone 1 tactical_bomber moved from Southern Italy to 81 Sea Zone 1 fighter moved from Southern Italy to 81 Sea Zone 1 battleship moved from 91 Sea Zone to 110 Sea Zone 1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone 2 submarines moved from 91 Sea Zone to 110 Sea Zone 3 carriers moved from 91 Sea Zone to 110 Sea Zone 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 3 bombers moved from Western United States to 6 Sea Zone 3 transports moved from 7 Sea Zone to 5 Sea Zone 1 armour moved from Siberia to 5 Sea Zone 2 mech_infantrys moved from Siberia to 5 Sea Zone 2 infantry moved from Siberia to 5 Sea Zone 1 armour, 2 infantry, 2 mech_infantrys and 3 transports moved from 5 Sea Zone to 6 Sea Zone 2 mech_infantrys moved from 6 Sea Zone to Japan 1 armour moved from 6 Sea Zone to Japan 2 infantry moved from 6 Sea Zone to Japan 6 fighters moved from 7 Sea Zone to Japan 1 tactical_bomber moved from 7 Sea Zone to Japan 2 battleships, 5 carriers, 2 cruisers, 1 destroyer, 1 fighter and 3 submarines moved from 7 Sea Zone to 6 Sea Zone
Combat Hit Differential Summary :
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TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11 Purchase Units - Americans Americans buy 1 armour, 4 artilleries, 2 destroyers, 1 factory_minor, 5 infantry and 1 submarine; Remaining resources: 1 PUs; Combat Move - Americans 6 artilleries moved from Spain to Normandy Bordeaux 2 infantry moved from Spain to Southern France 2 artilleries moved from Spain to Southern France 2 infantry moved from Spain to Normandy Bordeaux 3 fighters moved from Southern Italy to Southern France 2 submarines moved from 97 Sea Zone to 81 Sea Zone 1 battleship moved from 95 Sea Zone to 81 Sea Zone 1 carrier moved from 95 Sea Zone to 81 Sea Zone 1 tactical_bomber moved from Southern Italy to 81 Sea Zone 1 fighter moved from Southern Italy to 81 Sea Zone 1 battleship moved from 91 Sea Zone to 110 Sea Zone 1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone 2 submarines moved from 91 Sea Zone to 110 Sea Zone 3 carriers moved from 91 Sea Zone to 110 Sea Zone 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 3 bombers moved from Western United States to 6 Sea Zone 3 transports moved from 7 Sea Zone to 5 Sea Zone 1 armour moved from Siberia to 5 Sea Zone 2 mech_infantrys moved from Siberia to 5 Sea Zone 2 infantry moved from Siberia to 5 Sea Zone 1 armour, 2 infantry, 2 mech_infantrys and 3 transports moved from 5 Sea Zone to 6 Sea Zone 2 mech_infantrys moved from 6 Sea Zone to Japan 1 armour moved from 6 Sea Zone to Japan 2 infantry moved from 6 Sea Zone to Japan 6 fighters moved from 7 Sea Zone to Japan 1 tactical_bomber moved from 7 Sea Zone to Japan 2 battleships, 5 carriers, 2 cruisers, 1 destroyer, 1 fighter and 3 submarines moved from 7 Sea Zone to 6 Sea Zone Combat - Americans Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 2 Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 3,1,4 Units damaged: 1 carrier owned by the Americans Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 4 Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 4 Battle in 6 Sea Zone Americans attack with 2 battleships, 3 bombers, 5 carriers, 1 cruiser, 1 destroyer, 3 submarines and 3 transports; ANZAC loiter and taunt Japanese defend with 1 destroyer Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 6 Sea Zone Americans win, taking 6 Sea Zone from Japanese with 2 battleships, 3 bombers, 5 carriers, 1 cruiser, 1 destroyer, 3 submarines and 3 transports remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 110 Sea Zone Americans attack with 1 battleship, 3 carriers, 1 destroyer, 2 submarines and 1 tactical_bomber Germans defend with 1 destroyer Americans roll dice for 2 submarines in 110 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Germans lost in 110 Sea Zone Americans win with 1 battleship, 3 carriers, 1 destroyer, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in 81 Sea Zone Americans attack with 1 battleship, 1 carrier, 1 fighter, 2 submarines and 1 tactical_bomber Germans defend with 1 cruiser and 1 destroyer Americans roll dice for 2 submarines in 81 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Americans roll dice for 1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber in 81 Sea Zone, round 2 : 2/3 hits, 1,83 expected hits Germans roll dice for 1 cruiser and 1 destroyer in 81 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits 1 destroyer owned by the Germans and 1 cruiser owned by the Germans lost in 81 Sea Zone Americans win with 1 battleship, 1 carrier, 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 20 Casualties for Germans: 1 cruiser and 1 destroyer Battle in Japan Americans attack with 1 armour, 6 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber Japanese defend with 1 airfield, 3 artilleries, 1 factory_major, 1 fighter, 1 harbour, 3 infantry and 3 tactical_bombers Americans roll dice for 1 armour, 6 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Japan, round 2 : 7/12 hits, 4,83 expected hits Japanese roll dice for 3 artilleries, 1 fighter, 3 infantry and 3 tactical_bombers in Japan, round 2 : 4/10 hits, 4,17 expected hits 1 tactical_bomber owned by the Japanese, 3 infantry owned by the Japanese, 3 artilleries owned by the Japanese, 2 infantry owned by the Americans and 2 mech_infantrys owned by the Americans lost in Japan Americans roll dice for 1 armour, 6 fighters and 1 tactical_bomber in Japan, round 3 : 2/8 hits, 4,17 expected hits Japanese roll dice for 1 fighter and 2 tactical_bombers in Japan, round 3 : 1/3 hits, 1,67 expected hits 2 tactical_bombers owned by the Japanese and 1 tactical_bomber owned by the Americans lost in Japan Americans roll dice for 1 armour and 6 fighters in Japan, round 4 : 2/7 hits, 3,50 expected hits Japanese roll dice for 1 fighter in Japan, round 4 : 1/1 hits, 0,67 expected hits 1 fighter owned by the Japanese and 1 fighter owned by the Americans lost in Japan Americans captures 34PUs while taking Japanese capital Americans converts factory_major into different units Americans win, taking Japan from Japanese with 1 armour and 5 fighters remaining. Battle score for attacker is 29 Casualties for Americans: 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber Casualties for Japanese: 3 artilleries, 1 fighter, 3 infantry and 3 tactical_bombers Battle in Normandy Bordeaux Americans attack with 6 artilleries and 2 infantry Germans defend with 1 factory_minor, 1 harbour and 2 infantry Americans roll dice for 6 artilleries and 2 infantry in Normandy Bordeaux, round 2 : 2/8 hits, 2,67 expected hits Germans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Germans with 6 artilleries and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Germans: 2 infantry Battle in Southern France Americans attack with 2 artilleries, 3 fighters and 2 infantry Germans defend with 1 aaGun and 3 infantry; Italians defend with 1 factory_minor and 1 harbour AA fire in Southern France : 0/3 hits, 0,50 expected hits Americans roll dice for 2 artilleries, 3 fighters and 2 infantry in Southern France, round 2 : 1/7 hits, 2,83 expected hits Italians roll dice for 1 aaGun and 3 infantry in Southern France, round 2 : 2/3 hits, 1,00 expected hits 1 aaGun owned by the Germans and 2 infantry owned by the Americans lost in Southern France Americans roll dice for 2 artilleries and 3 fighters in Southern France, round 3 : 1/5 hits, 2,17 expected hits Italians roll dice for 3 infantry in Southern France, round 3 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Germans and 1 artillery owned by the Americans lost in Southern France Americans roll dice for 1 artillery and 3 fighters in Southern France, round 4 : 2/4 hits, 1,83 expected hits Italians roll dice for 2 infantry in Southern France, round 4 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Germans and 1 fighter owned by the Americans lost in Southern France Americans win, taking Southern France from Italians with 1 artillery and 2 fighters remaining. Battle score for attacker is -6 Casualties for Americans: 1 artillery, 1 fighter and 2 infantry Casualties for Germans: 1 aaGun and 3 infantry Non Combat Move - Americans 2 fighters moved from Southern France to Southern Italy 4 artilleries moved from Eastern United States to 101 Sea Zone 4 infantry moved from Eastern United States to 101 Sea Zone 4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 4 artilleries moved from 91 Sea Zone to Spain 4 infantry moved from 91 Sea Zone to Spain 7 transports moved from 91 Sea Zone to 101 Sea Zone 5 fighters moved from Japan to 6 Sea Zone 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 117 Sea Zone to 104 Sea Zone 1 destroyer and 4 submarines moved from 117 Sea Zone to 109 Sea Zone 3 bombers moved from 6 Sea Zone to Soviet Far East Place Units - Americans 1 armour, 4 artilleries and 5 infantry placed in Eastern United States 1 factory_minor placed in Spain 2 destroyers and 1 submarine placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2 Americans collect 63 PUs (2 lost to blockades); end with 98 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 108 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 113 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 118 PUs
Combat Hit Differential Summary :
Germans : -0,83 Italians : 1,33 Americans : -5,17 AA fire in Southern France : : -0,50 Japanese : -0,83
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TripleA Turn Summary: Chinese round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 7 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Hunan to Kiangsi 1 artillery moved from Hunan to Kiangsi Combat - Chinese Battle in Kiangsi Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 artillery and 1 infantry in Kiangsi, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kiangsi Chinese roll dice for 1 artillery in Kiangsi, round 4 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 4 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 artillery in Kiangsi, round 5 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 5 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Chinese lost in Kiangsi Japanese win with 1 infantry remaining. Battle score for attacker is -7 Casualties for Chinese: 1 artillery and 1 infantry Non Combat Move - Chinese 5 infantry moved from Hunan to Kweichow Place Units - Chinese 1 infantry placed in Hopei 1 infantry placed in Suiyuyan 5 infantry placed in Kweichow Turn Complete - Chinese Chinese collect 11 PUs; end with 11 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs
Combat Hit Differential Summary :
Chinese : -2,00 Japanese : 0,67