Wizmark (X) vs Pejon 88 (L+8) BM3

  • '20 '19

    @Pejon_88 Same game but without so much random elements from the dice…total battle strength added up, divided by 6 to produce total hits and then anything left over decided on a single d6. You can work out exactly what is needed to win a battle without stupid results like the sz37 battle happening.

  • '20 '19

    TripleA Move Summary: Italians round 3

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Italians
            Italians buy 1 fighter, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 marine moved from Southern Italy to 97 Sea Zone
            1 cruiser and 1 marine moved from 97 Sea Zone to 92 Sea Zone
            1 marine moved from 92 Sea Zone to Gibraltar
            2 armour and 1 mech_infantry moved from Romania to Belarus
            1 armour moved from Eastern Poland to Belarus
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Italians round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Italians
            Italians buy 1 fighter, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 marine moved from Southern Italy to 97 Sea Zone
            1 cruiser and 1 marine moved from 97 Sea Zone to 92 Sea Zone
            1 marine moved from 92 Sea Zone to Gibraltar
            2 armour and 1 mech_infantry moved from Romania to Belarus
            1 armour moved from Eastern Poland to Belarus
    
        Combat - Italians
            Battle in Gibraltar
            Battle in Belarus
                Italians attack with 3 armour and 1 mech_infantry
                Russians defend with 1 infantry
                    Italians roll dice for 3 armour and 1 mech_infantry in Belarus, round 2 : 2/4 hits, 1.67 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Belarus
                Italians win, taking Gibraltar from British, taking Belarus from Russians with 3 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            1 armour, 2 artilleries, 5 infantry and 1 mech_infantry moved from Tunisia to Algeria
                  Italians take Algeria from Neutral_Axis
            2 aaGuns, 1 artillery and 2 infantry moved from Romania to Eastern Poland
            2 mech_infantrys moved from Northern Italy to Romania
            3 infantry moved from Southern Italy to Northern Italy
    
        Place Units - Italians
            1 submarine placed in 95 Sea Zone
            1 fighter placed in Southern Italy
            1 mech_infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 15 PUs; end with 15 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.33
    Russians : -0.33
    

    Savegame

  • '23 '22

    @wizmark That’s what I thought. The problem though is that you CAN calculate exactly. I think a big part of this game is weighing the odds against the dice :)

  • '23 '22

    @wizmark I honestly didn’t see your Marine in the stack in Rome. Do you mind the small but vital change of building two of the US fighters on the East coast instead? I will make the change now and yell if you disagree.

  • '23 '22

    TripleA Turn Summary: ANZAC round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Western United States: 2 fighters
            EDIT: Adding units owned by Americans to Eastern United States: 2 fighters
            EDIT: Turning off Edit Mode
            ANZAC buy 1 artillery, 1 destroyer and 1 fighter; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from Sumatra to 37 Sea Zone
    
        Combat - ANZAC
            Battle in 37 Sea Zone
                ANZAC attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 37 Sea Zone
                ANZAC win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
            1 fighter moved from 37 Sea Zone to Burma
            1 infantry moved from Dutch New Guinea to New Guinea
            1 artillery and 1 fighter moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 destroyer placed in 62 Sea Zone
            1 artillery and 1 fighter placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '23 '22

    TripleA Turn Summary: French round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Western United States: 2 fighters
            EDIT: Adding units owned by Americans to Eastern United States: 2 fighters
            EDIT: Turning off Edit Mode
            ANZAC buy 1 artillery, 1 destroyer and 1 fighter; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from Sumatra to 37 Sea Zone
    
        Combat - ANZAC
            Battle in 37 Sea Zone
                ANZAC attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 37 Sea Zone
                ANZAC win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
            1 fighter moved from 37 Sea Zone to Burma
            1 infantry moved from Dutch New Guinea to New Guinea
            1 artillery and 1 fighter moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 destroyer placed in 62 Sea Zone
            1 artillery and 1 fighter placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
    
        Politics - French
            French takes Political Action: Political Action French To War With Japanese
                French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
                French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to Allied
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19

    @Pejon_88 Depends on how you view the game I guess…I like the grand strategy and the economics, I totally hate being in a good position but having it wrecked by outlieing dice…especially in the big battles that decide a game.

    For example…in my game against trulpen he had left germany underdefended, I only needed a an average set of rolls from the US airforce to reduce his navy to a position that the Uk could deal with it. I had worked the position to get to that point, the russians were 2 squares away with enough force to hold it after he took it back which would have made him need 7 cities in the pac to win. Of course I underrolled by a large margin, he rolled over, there was too much left for the Uk to deal with and I lost the game. I think he would have won anyway but bad dice in an important situation finished the game.

    In the yunnan battle and the 37 battle the odds were so in my favour yet I lost. The outcome is serious enough that it may be game over for the japs in the long run.

  • '20 '19

    @Pejon_88 Haha now its my turn to think about it! Hmmm…NOOO NO NO hahahahahaha

    Yes of course you can I was surprised not see some kind of defence in the states tbh

  • '20 '19

    @Pejon_88 maybe I should ask for my 8 ipcs back…:joy: :joy: :joy:

  • '20 '19

    TripleA Move Summary: Germans round 4

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 destroyer, 1 fighter, 2 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Eastern Poland to Novgorod
                  Germans take Novgorod from Russians
            1 infantry moved from Eastern Poland to Western Ukraine
                  Germans take Western Ukraine from Russians
            2 fighters and 2 tactical_bombers moved from Eastern Poland to Baltic States
            2 infantry moved from Poland to Baltic States
            1 artillery moved from Poland to Baltic States
            1 submarine moved from 110 Sea Zone to 125 Sea Zone
    

    Savegame

  • '23 '22

    @wizmark That is very true! But how great isn’t it when you score great on the defense ;)

    Haha, he is my real-life friend. I introduced him to AA 1940 Global and then he made me start playing here in the league. I will say hi to him from you!

    I see your point. Maybe especially for the Axis first rounds, which are vital for the long game.

  • '23 '22

    @wizmark Honestly, you may have earned them haha! I wouldn’t be too much against that actually.

  • '20 '19

    TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 destroyer, 1 fighter, 2 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Eastern Poland to Novgorod
                  Germans take Novgorod from Russians
            1 infantry moved from Eastern Poland to Western Ukraine
                  Germans take Western Ukraine from Russians
            2 fighters and 2 tactical_bombers moved from Eastern Poland to Baltic States
            2 infantry moved from Poland to Baltic States
            1 artillery moved from Poland to Baltic States
            1 submarine moved from 110 Sea Zone to 125 Sea Zone
    
        Combat - Germans
            Battle in Baltic States
                Germans attack with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers in Baltic States, round 2 : 4/7 hits, 3.17 expected hits
                    Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
                Germans win, taking Baltic States from Russians with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            3 aaGuns, 8 armour, 7 artilleries and 25 infantry moved from Eastern Poland to Belarus
            4 mech_infantrys moved from Poland to Belarus
            2 armour moved from Poland to Belarus
            3 artilleries and 4 infantry moved from Poland to Eastern Poland
            10 mech_infantrys moved from Germany to Eastern Poland
            2 bombers moved from Western Germany to Southern Italy
            1 marine moved from France to Normandy Bordeaux
            1 fighter and 1 tactical_bomber moved from Baltic States to Finland
            1 fighter and 1 tactical_bomber moved from Baltic States to Belarus
            1 fighter moved from Southern Italy to Belarus
            1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport moved from 91 Sea Zone to 110 Sea Zone
    
        Place Units - Germans
            1 destroyer placed in 110 Sea Zone
            1 fighter placed in Western Germany
            2 infantry placed in Normandy Bordeaux
            6 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Germans collect 46 PUs; end with 46 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.83
    Russians : 0.67
    

    Savegame

  • '20 '19

    @Pejon_88 He is a very good player…I am 0-3 to him so far. So if you play against him and hold your own then I guess I am in for another bashing.
    Curse you cold calculating nordic types! :joy: :joy:

  • '23 '22

    @wizmark Haha ;) ;)

  • '23 '22

    TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians buy 9 artilleries and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Ukraine to Bessarabia
                  Russians take Bessarabia from Italians
            2 infantry moved from Bryansk to Western Ukraine
            2 fighters and 1 tactical_bomber moved from Russia to Western Ukraine
            1 fighter moved from Russia to Western Ukraine
            2 infantry moved from Karelia to Novgorod
            1 artillery and 1 infantry moved from Vyborg to Novgorod
            1 submarine moved from 109 Sea Zone to 92 Sea Zone
    
        Combat - Russians
            Battle in 92 Sea Zone
                Russians attack with 1 submarine
                Italians defend with 1 cruiser
                    Russians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 1 cruiser in 92 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
                    1 submarine owned by the Russians lost in 92 Sea Zone
                Italians win with 1 cruiser remaining. Battle score for attacker is -6
                Casualties for Russians: 1 submarine
            Battle in Novgorod
                Russians attack with 1 artillery and 3 infantry
                Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
                    Russians roll dice for 1 artillery and 3 infantry in Novgorod, round 2 : 1/4 hits, 1,00 expected hits
                    Germans roll dice for 1 mech_infantry in Novgorod, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Novgorod
                Russians win, taking Novgorod from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Western Ukraine
                Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 2/6 hits, 2,50 expected hits
                    Germans roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
                Russians win, taking Western Ukraine from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            3 artilleries and 3 infantry moved from Archangel to Vologda
            6 infantry moved from Timguska to Novosibirsk
            2 aaGuns and 12 infantry moved from Yenisey to Timguska
            1 infantry moved from Bryansk to Smolensk
            4 aaGuns, 2 armour, 7 artilleries, 28 infantry and 2 mech_infantrys moved from Bryansk to Russia
            3 fighters and 1 tactical_bomber moved from Western Ukraine to Russia
            1 infantry moved from Bryansk to Rostov
            1 infantry moved from Russia to Bryansk
    
        Place Units - Russians
            1 infantry placed in Ukraine
            8 artilleries and 1 infantry placed in Russia
            Russians undo move 2.
            9 artilleries and 1 infantry placed in Russia
            1 infantry placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 34 PUs; end with 34 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs
    

    Combat Hit Differential Summary :

    Germans : 0,33
    Italians : 0,50
    Russians : -0,83
    

    Savegame

  • '20 '19

    TripleA Move Summary: Japanese round 4

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 1 destroyer, 1 harbour, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Japanese
            2 infantry moved from Kwangsi to Yunnan
            2 infantry moved from Hunan to Yunnan
            1 armour, 2 artilleries, 4 infantry and 2 mech_infantrys moved from Hunan to Kweichow
            3 infantry moved from Anhwe to Kweichow
            1 mech_infantry moved from Kwangtung to French Indo China
                  Japanese take French Indo China from UK_Pacific
            1 artillery and 1 infantry moved from Malaya to Shan State
            1 tactical_bomber moved from Kwangsi to Shan State
            1 bomber moved from Kwangsi to Yunnan
            2 fighters and 3 tactical_bombers moved from Kwangsi to Yunnan
            1 marine moved from Kwangsi to 36 Sea Zone
            1 cruiser and 1 marine moved from 36 Sea Zone to 21 Sea Zone
            1 marine moved from 21 Sea Zone to Guam
            1 infantry moved from Java to 42 Sea Zone
            1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
            1 infantry moved from 41 Sea Zone to Sumatra
            1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Philippines
            2 fighters moved from 44 Sea Zone to Philippines
            1 infantry moved from Celebes to 44 Sea Zone
            1 infantry moved from Celebes to 44 Sea Zone
            2 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
            2 infantry moved from 35 Sea Zone to Philippines
            2 infantry moved from Borneo to 43 Sea Zone
            2 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
            1 infantry moved from 35 Sea Zone to Philippines
            1 infantry moved from 35 Sea Zone to Philippines
            1 battleship and 1 cruiser moved from 36 Sea Zone to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Shan State
            1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
            1 submarine moved from 42 Sea Zone to 39 Sea Zone
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Japanese round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 1 destroyer, 1 harbour, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Japanese
            2 infantry moved from Kwangsi to Yunnan
            2 infantry moved from Hunan to Yunnan
            1 armour, 2 artilleries, 4 infantry and 2 mech_infantrys moved from Hunan to Kweichow
            3 infantry moved from Anhwe to Kweichow
            1 mech_infantry moved from Kwangtung to French Indo China
                  Japanese take French Indo China from UK_Pacific
            1 artillery and 1 infantry moved from Malaya to Shan State
            1 tactical_bomber moved from Kwangsi to Shan State
            1 bomber moved from Kwangsi to Yunnan
            2 fighters and 3 tactical_bombers moved from Kwangsi to Yunnan
            1 marine moved from Kwangsi to 36 Sea Zone
            1 cruiser and 1 marine moved from 36 Sea Zone to 21 Sea Zone
            1 marine moved from 21 Sea Zone to Guam
            1 infantry moved from Java to 42 Sea Zone
            1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
            1 infantry moved from 41 Sea Zone to Sumatra
            1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Philippines
            2 fighters moved from 44 Sea Zone to Philippines
            1 infantry moved from Celebes to 44 Sea Zone
            1 infantry moved from Celebes to 44 Sea Zone
            2 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
            2 infantry moved from 35 Sea Zone to Philippines
            2 infantry moved from Borneo to 43 Sea Zone
            2 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
            1 infantry moved from 35 Sea Zone to Philippines
            1 infantry moved from 35 Sea Zone to Philippines
            1 battleship and 1 cruiser moved from 36 Sea Zone to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Shan State
            1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
            1 submarine moved from 42 Sea Zone to 39 Sea Zone
    
        Combat - Japanese
            Battle in Sumatra
            Battle in Guam
            Battle in Kweichow
                Japanese attack with 1 armour, 2 artilleries, 7 infantry and 2 mech_infantrys
                Chinese defend with 1 artillery
                    Japanese roll dice for 1 armour, 2 artilleries, 7 infantry and 2 mech_infantrys in Kweichow, round 2 : 3/12 hits, 3.00 expected hits
                    Chinese roll dice for 1 artillery in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the Chinese lost in Kweichow
                Japanese win, taking Sumatra from UK_Pacific, taking Guam from Americans, taking Kweichow from Chinese with 1 armour, 2 artilleries, 6 infantry and 2 mech_infantrys remaining. Battle score for attacker is 1
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 artillery
            Battle in Philippines
                Japanese attack with 3 fighters, 4 infantry and 1 tactical_bomber
                Americans defend with 1 airfield, 1 harbour and 2 infantry
                    Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 2 : 0/2 hits, 1.17 expected hits
                    Japanese roll dice for 3 fighters, 4 infantry and 1 tactical_bomber in Philippines, round 2 : 0/8 hits, 2.83 expected hits
                    Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 3 fighters, 4 infantry and 1 tactical_bomber in Philippines, round 3 : 2/8 hits, 2.83 expected hits
                    Americans roll dice for 2 infantry in Philippines, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
                Japanese win, taking Philippines from Americans with 3 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 2 infantry
            Battle in Yunnan
                Japanese attack with 1 bomber, 3 fighters, 4 infantry and 4 tactical_bombers
                Chinese defend with 3 infantry
                    Japanese roll dice for 1 bomber, 3 fighters, 4 infantry and 4 tactical_bombers in Yunnan, round 2 : 6/12 hits, 5.33 expected hits
                    Chinese roll dice for 3 infantry in Yunnan, round 2 : 2/3 hits, 1.00 expected hits
                    2 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 bomber, 3 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 2 infantry
                Casualties for Chinese: 3 infantry
            Battle in Shan State
                Japanese attack with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers
                British defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers in Shan State, round 2 : 1/5 hits, 2.33 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Japanese
            1 battleship and 2 carriers moved from 42 Sea Zone to 36 Sea Zone
            2 transports moved from 20 Sea Zone to 36 Sea Zone
            1 fighter and 1 tactical_bomber moved from Shan State to 36 Sea Zone
            1 tactical_bomber moved from Shan State to 36 Sea Zone
            1 fighter moved from Yunnan to 36 Sea Zone
            2 artilleries moved from Hunan to Kwangsi
            1 artillery and 3 infantry moved from Kwangtung to Kwangsi
            1 infantry moved from Anhwe to Hunan
            2 infantry and 1 mech_infantry moved from Kiangsu to Anhwe
            3 infantry moved from Shantung to Anhwe
            2 fighters and 4 tactical_bombers moved from Yunnan to Kwangsi
            1 bomber moved from Yunnan to Kwangsi
            1 carrier moved from 44 Sea Zone to 35 Sea Zone
            1 tactical_bomber moved from Philippines to 35 Sea Zone
            3 fighters moved from Philippines to 35 Sea Zone
            1 carrier and 1 destroyer moved from 6 Sea Zone to 35 Sea Zone
            1 destroyer moved from 42 Sea Zone to 55 Sea Zone
            1 destroyer moved from 44 Sea Zone to 46 Sea Zone
            1 destroyer moved from 16 Sea Zone to 6 Sea Zone
            1 mech_infantry moved from Anhwe to Kweichow
    
        Place Units - Japanese
            1 carrier and 1 destroyer placed in 6 Sea Zone
            1 harbour placed in Hainan
            2 infantry and 1 mech_infantry placed in Kiangsu
            2 infantry placed in Shantung
    
        Turn Complete - Japanese
            Japanese collect 61 PUs; end with 61 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.33
    Chinese : 1.67
    UK_Pacific : -0.33
    Japanese : -5.50
    

    Savegame

  • '20 '19

    @Pejon_88 so in 4 japanese rounds…1st round…-8 hits on average
    2nd round +1.3…looking better
    3rd round -5.5…oh no
    4th round -5.5…wtf!

    so I am on -18 hits so far this game! :joy: :joy:

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