Oh you’re right. Delete the mech in Egypt.
L20 SC (L) vs AetV (X) game 7
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Italians Italians buy 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour and 1 mech_infantry moved from Bessarabia to Bryansk Combat - Italians Battle in Bryansk Italians attack with 1 armour and 1 mech_infantry Russians defend with 1 infantry Italians roll dice for 1 armour and 1 mech_infantry in Bryansk, round 2 : 1/2 hits, 0,67 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Bryansk Italians win, taking Bryansk from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 1 armour moved from Romania to Ukraine 1 armour and 1 mech_infantry moved from Northern Italy to Romania 1 armour, 1 artillery and 1 infantry moved from Tunisia to Libya Place Units - Italians 2 infantry and 1 mech_infantry placed in Northern Italy 1 infantry placed in Southern Italy 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
Italians : 0,33 Russians : -0,33
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 carrier; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone 1 aaGun and 1 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 destroyer and 1 transport moved from 62 Sea Zone to 54 Sea Zone 2 infantry moved from New South Wales to South Australia 1 aaGun moved from New South Wales to South Australia Place Units - ANZAC 1 carrier placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Combat Move - French 1 infantry moved from Algeria to Tunisia French take Tunisia from Italians 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 fighter moved from Morocco to Gibraltar Combat - French Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 3 infantry and 11 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Belarus to Archangel Germans take Archangel from Russians 1 mech_infantry moved from Eastern Poland to Smolensk Germans take Smolensk from Russians 1 infantry moved from Ukraine to Rostov 1 fighter and 1 tactical_bomber moved from Southern Italy to Rostov 3 bombers moved from Eastern Poland to Russia Combat - Germans Strategic bombing raid in Russia AA fire in Russia : 2/3 hits, 0,50 expected hits 2 bombers killed by AA Bombing raid in Russia rolls: 3 and causes: 3 damage to unit: factory_major Bombing raid in Russia causes 3 damage total. Battle in Rostov Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Rostov, round 2 : 1/3 hits, 1,33 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from Rostov to Bryansk 1 bomber moved from Russia to Bryansk 15 armour, 5 artilleries, 22 infantry and 7 mech_infantrys moved from Ukraine to Bryansk 1 infantry moved from Western Ukraine to Bryansk 8 mech_infantrys moved from Eastern Poland to Bryansk 1 aaGun, 2 artilleries and 1 infantry moved from Eastern Poland to Western Ukraine 1 armour and 3 mech_infantrys moved from Bessarabia to Bryansk 2 aaGuns moved from Bessarabia to Western Ukraine 1 armour moved from Novgorod to Bryansk 1 infantry moved from Vyborg to Novgorod 1 infantry moved from Karelia to Novgorod 1 fighter and 1 tactical_bomber moved from Western Germany to Southern Italy 1 fighter moved from Western Germany to Southern Italy 1 fighter moved from Western Germany to Northern Italy 10 mech_infantrys moved from Western Germany to Poland 1 submarine moved from 116 Sea Zone to 120 Sea Zone 1 transport moved from 115 Sea Zone to 113 Sea Zone Place Units - Germans 2 infantry placed in Western Germany 1 infantry placed in France 1 armour and 2 mech_infantrys placed in Novgorod 3 mech_infantrys placed in Ukraine 3 mech_infantrys placed in Germany 3 mech_infantrys placed in Western Germany Germans undo move 6. 3 mech_infantrys placed in Germany Turning on Edit Mode EDIT: Adding units owned by Germans to 112 Sea Zone: 1 destroyer EDIT: Removing units owned by Germans from 113 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 51 PUs; end with 51 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
AA fire in Russia : : 1,50 Germans : -0,33 Russians : 0,67
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 3 infantry and 11 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Belarus to Archangel Germans take Archangel from Russians 1 mech_infantry moved from Eastern Poland to Smolensk Germans take Smolensk from Russians 1 infantry moved from Ukraine to Rostov 1 fighter and 1 tactical_bomber moved from Southern Italy to Rostov 3 bombers moved from Eastern Poland to Russia Combat - Germans Strategic bombing raid in Russia AA fire in Russia : 2/3 hits, 0,50 expected hits 2 bombers killed by AA Bombing raid in Russia rolls: 3 and causes: 3 damage to unit: factory_major Bombing raid in Russia causes 3 damage total. Battle in Rostov Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Rostov, round 2 : 1/3 hits, 1,33 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from Rostov to Bryansk 1 bomber moved from Russia to Bryansk 15 armour, 5 artilleries, 22 infantry and 7 mech_infantrys moved from Ukraine to Bryansk 1 infantry moved from Western Ukraine to Bryansk 8 mech_infantrys moved from Eastern Poland to Bryansk 1 aaGun, 2 artilleries and 1 infantry moved from Eastern Poland to Western Ukraine 1 armour and 3 mech_infantrys moved from Bessarabia to Bryansk 2 aaGuns moved from Bessarabia to Western Ukraine 1 armour moved from Novgorod to Bryansk 1 infantry moved from Vyborg to Novgorod 1 infantry moved from Karelia to Novgorod 1 fighter and 1 tactical_bomber moved from Western Germany to Southern Italy 1 fighter moved from Western Germany to Southern Italy 1 fighter moved from Western Germany to Northern Italy 10 mech_infantrys moved from Western Germany to Poland 1 submarine moved from 116 Sea Zone to 120 Sea Zone 1 transport moved from 115 Sea Zone to 113 Sea Zone Place Units - Germans 2 infantry placed in Western Germany 1 infantry placed in France 1 armour and 2 mech_infantrys placed in Novgorod 3 mech_infantrys placed in Ukraine 3 mech_infantrys placed in Germany 3 mech_infantrys placed in Western Germany Germans undo move 6. 3 mech_infantrys placed in Germany Turning on Edit Mode EDIT: Adding units owned by Germans to 112 Sea Zone: 1 destroyer EDIT: Removing units owned by Germans from 113 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 51 PUs; end with 51 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs Turning on Edit Mode EDIT: Adding units owned by Germans to Ukraine: 1 aaGun EDIT: Removing units owned by Germans from Western Ukraine: 1 aaGun EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
AA fire in Russia : : 1,50 Germans : -0,33 Russians : 0,67
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Russians Russians repair damage of 3x factory_major; Remaining resources: 47 PUs; Russians buy 10 infantry; Remaining resources: 17 PUs; Combat Move - Russians 2 infantry moved from Novosibirsk to Tsinghai Combat - Russians Non Combat Move - Russians 1 infantry moved from Tambov to Rostov 2 aaGuns, 4 armour, 3 artilleries and 28 infantry moved from Tambov to Russia 2 infantry moved from Novosibirsk to Urals 2 infantry moved from Novosibirsk to Kazakhstan 2 aaGuns and 12 infantry moved from Amur to Buryatia 1 submarine moved from 106 Sea Zone to 91 Sea Zone Place Units - Russians 10 infantry placed in Russia Turn Complete - Russians Russians collect 24 PUs; end with 41 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 44 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 46 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 armour, 1 carrier, 1 destroyer, 8 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 45 Sea Zone 1 destroyer moved from 36 Sea Zone to 45 Sea Zone 1 battleship moved from 36 Sea Zone to 45 Sea Zone 1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea 1 destroyer moved from 36 Sea Zone to 55 Sea Zone 2 fighters and 2 tactical_bombers moved from 41 Sea Zone to 55 Sea Zone 2 fighters and 2 tactical_bombers moved from Philippines to 45 Sea Zone 2 fighters and 2 tactical_bombers moved from 36 Sea Zone to 45 Sea Zone 2 bombers moved from French Indo China to Shan State 2 fighters and 1 tactical_bomber moved from French Indo China to Yunnan 3 artilleries moved from Hunan to Yunnan 1 mech_infantry moved from Hunan to Yunnan 1 infantry moved from French Indo China to Yunnan 1 infantry moved from French Indo China to Shan State 1 artillery moved from French Indo China to Shan State 1 submarine moved from 80 Sea Zone to 39 Sea Zone Combat - Japanese Battle in 45 Sea Zone Japanese attack with 1 battleship, 1 destroyer, 4 fighters, 4 tactical_bombers and 1 transport Americans defend with 1 submarine; ANZAC defend with 1 transport Japanese roll dice for 1 battleship, 1 destroyer, 4 fighters, 4 tactical_bombers and 1 transport in 45 Sea Zone, round 2 : 4/10 hits, 5,67 expected hits Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 transport owned by the ANZAC and 1 submarine owned by the Americans lost in 45 Sea Zone Japanese win with 1 battleship, 1 destroyer, 4 fighters, 4 tactical_bombers and 1 transport remaining. Battle score for attacker is 13 Casualties for Americans: 1 submarine Casualties for ANZAC: 1 transport Battle in Dutch New Guinea Japanese attack with 1 artillery and 1 infantry ANZAC defend with 1 aaGun and 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 2 : 1/2 hits, 0,67 expected hits ANZAC roll dice for 1 aaGun and 1 infantry in Dutch New Guinea, round 2 : 0/1 hits, 0,33 expected hits 1 aaGun owned by the ANZAC lost in Dutch New Guinea Japanese roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 3 : 0/2 hits, 0,67 expected hits ANZAC roll dice for 1 infantry in Dutch New Guinea, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Dutch New Guinea Japanese roll dice for 1 artillery in Dutch New Guinea, round 4 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 infantry in Dutch New Guinea, round 4 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery in Dutch New Guinea, round 5 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 infantry in Dutch New Guinea, round 5 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Dutch New Guinea ANZAC win with 1 infantry remaining. Battle score for attacker is -2 Casualties for ANZAC: 1 aaGun Casualties for Japanese: 1 artillery and 1 infantry Battle in Yunnan Japanese attack with 3 artilleries, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber Chinese defend with 2 infantry Japanese roll dice for 3 artilleries, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 2 : 3/8 hits, 3,33 expected hits Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 3 artilleries, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Battle in 55 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 55 Sea Zone, round 2 : 4/5 hits, 2,67 expected hits Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Americans lost in 55 Sea Zone Japanese win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Shan State Japanese attack with 1 artillery, 2 bombers and 1 infantry British defend with 1 mech_infantry Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Shan State, round 2 : 3/4 hits, 2,00 expected hits UK_Pacific roll dice for 1 mech_infantry in Shan State, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 artillery and 2 bombers remaining. Battle score for attacker is 1 Casualties for Japanese: 1 infantry Casualties for British: 1 mech_infantry Non Combat Move - Japanese 2 bombers moved from Shan State to Malaya 2 fighters and 1 tactical_bomber moved from Yunnan to French Indo China 1 aaGun moved from Hunan to Yunnan 1 transport moved from 41 Sea Zone to 36 Sea Zone 1 battleship and 2 carriers moved from 41 Sea Zone to 45 Sea Zone 1 infantry moved from Celebes to 44 Sea Zone 1 infantry and 1 transport moved from 44 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to French Indo China 3 mech_infantrys moved from Manchuria to Anhwe 3 infantry moved from Japan to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 artillery and 3 infantry moved from 6 Sea Zone to Korea 2 carriers and 1 destroyer moved from 36 Sea Zone to 45 Sea Zone 2 fighters and 2 tactical_bombers moved from 55 Sea Zone to 45 Sea Zone 2 fighters and 2 tactical_bombers moved from 45 Sea Zone to Philippines Place Units - Japanese 3 infantry placed in Malaya 1 destroyer placed in 36 Sea Zone 2 infantry placed in French Indo China 1 armour and 2 mech_infantrys placed in Manchuria 3 infantry placed in Japan 1 carrier and 1 submarine placed in 6 Sea Zone Japanese undo move 6. Japanese undo move 3. 1 carrier placed in 36 Sea Zone 1 infantry placed in French Indo China 1 submarine placed in 6 Sea Zone 1 infantry placed in Japan Turning on Edit Mode EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 fighter and 1 tactical_bomber EDIT: Removing units owned by Japanese from French Indo China: 1 fighter and 1 tactical_bomber EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 59 PUs; end with 59 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Americans : -0,33 ANZAC : 0,67 Chinese : 0,33 UK_Pacific : 0,67 Japanese : -0,67
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 1 fighter, 4 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 mech_infantry moved from Algeria to Libya 2 marines moved from Algeria to 92 Sea Zone 2 cruisers and 2 marines moved from 92 Sea Zone to 96 Sea Zone 2 marines moved from 96 Sea Zone to Libya 1 artillery and 1 infantry moved from Algeria to 92 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from 96 Sea Zone to Libya 1 fighter moved from Gibraltar to Libya 1 fighter moved from 92 Sea Zone to Libya 1 armour, 3 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone 1 armour, 3 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 96 Sea Zone 1 armour, 3 infantry and 1 mech_infantry moved from 96 Sea Zone to Libya 1 infantry moved from Algeria to 92 Sea Zone 1 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone 1 infantry moved from 96 Sea Zone to Malta 1 submarine moved from 54 Sea Zone to 55 Sea Zone 4 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone Combat - Americans Battle in Malta Battle in Libya Americans attack with 1 armour, 1 artillery, 2 fighters, 4 infantry, 2 marines and 2 mech_infantrys Italians defend with 1 armour, 1 artillery and 1 infantry Americans roll dice for 2 cruisers in Libya, round 2 : 1/2 hits, 1,00 expected hits Americans roll dice for 1 armour, 1 artillery, 2 fighters, 4 infantry, 2 marines and 2 mech_infantrys in Libya, round 2 : 5/12 hits, 3,67 expected hits Italians roll dice for 1 armour, 1 artillery and 1 infantry in Libya, round 2 : 2/3 hits, 1,17 expected hits 2 infantry owned by the Americans, 1 artillery owned by the Italians, 1 infantry owned by the Italians and 1 armour owned by the Italians lost in Libya Americans win, taking Malta from Italians, taking Libya from Italians with 1 armour, 1 artillery, 2 fighters, 2 infantry, 2 marines and 2 mech_infantrys remaining. Battle score for attacker is 7 Casualties for Americans: 2 infantry Casualties for Italians: 1 armour, 1 artillery and 1 infantry Battle in 55 Sea Zone Americans attack with 4 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 4 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 4/5 hits, 2,67 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 4 fighters moved from 55 Sea Zone to 54 Sea Zone 1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 carrier and 2 fighters moved from 10 Sea Zone to 30 Sea Zone 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone 1 carrier moved from 92 Sea Zone to 96 Sea Zone 2 destroyers moved from 92 Sea Zone to 96 Sea Zone 2 fighters moved from Libya to 96 Sea Zone 2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar Place Units - Americans 2 transports placed in 101 Sea Zone 4 infantry placed in Central United States 1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone 1 fighter placed in 10 Sea Zone 1 submarine placed in 101 Sea Zone Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 3 artilleries and 13 infantry moved from Shensi to Kweichow 2 infantry moved from Shensi to Suiyuyan 1 fighter moved from Tsinghai to Suiyuyan Combat - Chinese Battle in Kweichow Chinese attack with 3 artilleries and 13 infantry Japanese defend with 1 infantry Chinese roll dice for 3 artilleries and 13 infantry in Kweichow, round 2 : 2/16 hits, 3,67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 3 artilleries and 13 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Suiyuyan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 3 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 4 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 5 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 5 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 6 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 6 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Suiyuyan to Tsinghai Place Units - Chinese 3 infantry placed in Kweichow Turn Complete - Chinese Chinese collect 7 PUs; end with 9 PUs Purchase Units - British British buy 1 airfield, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 mech_infantry moved from Egypt to Tobruk British take Tobruk from Italians 1 carrier and 2 fighters moved from 81 Sea Zone to 96 Sea Zone 1 destroyer moved from 81 Sea Zone to 95 Sea Zone 1 infantry moved from Kenya to Ethiopia British take Ethiopia from Italians 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 2 fighters moved from Algeria to Malta 1 cruiser moved from 92 Sea Zone to 96 Sea Zone 1 battleship moved from 92 Sea Zone to 96 Sea Zone 1 destroyer moved from 92 Sea Zone to 96 Sea Zone 1 destroyer moved from 106 Sea Zone to 91 Sea Zone 1 fighter moved from Egypt to Malta Combat - British Non Combat Move - British 1 armour, 1 artillery and 2 infantry moved from Algeria to 92 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 92 Sea Zone to 96 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 96 Sea Zone to Libya 2 aaGuns, 2 artilleries, 2 fighters, 11 infantry and 1 tactical_bomber moved from India to Burma 1 aaGun moved from Shensi to Kweichow 1 tactical_bomber moved from Burma to Kweichow 1 fighter moved from Burma to Kweichow 1 mech_infantry moved from Union of South Africa to Belgian Congo Place Units - British 1 airfield placed in Malta 1 fighter, 1 infantry and 1 mech_infantry placed in Egypt Turn Complete - British British collect 33 PUs; end with 33 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,4 UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 6 PUs Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Italians : 0,83 Americans : 2,33 Chinese : -4,33 Japanese : -1,33
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Italians Italians buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 armour and 1 mech_infantry moved from Bryansk to Rostov 1 armour moved from Ukraine to Rostov 1 infantry moved from Southern Italy to 97 Sea Zone 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Crete Combat - Italians Battle in Crete Battle in Rostov Italians attack with 2 armour and 1 mech_infantry Russians defend with 1 infantry Italians roll dice for 2 armour and 1 mech_infantry in Rostov, round 2 : 0/3 hits, 1,17 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Italians lost in Rostov Italians roll dice for 2 armour in Rostov, round 3 : 1/2 hits, 1,00 expected hits Russians roll dice for 1 infantry in Rostov, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 armour owned by the Italians lost in Rostov Italians win, taking Crete from Neutral_Allies, taking Rostov from Russians with 1 armour remaining. Battle score for attacker is -7 Casualties for Italians: 1 armour and 1 mech_infantry Casualties for Russians: 1 infantry Non Combat Move - Italians 1 armour and 1 mech_infantry moved from Romania to Ukraine 1 mech_infantry moved from Northern Italy to Romania Place Units - Italians 3 infantry placed in Southern Italy 2 mech_infantrys placed in Northern Italy Turn Complete - Italians Italians collect 16 PUs; end with 16 PUs
Combat Hit Differential Summary :
Italians : -1,17 Russians : 1,33
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 marine and 2 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 37 Sea Zone ANZAC take 42 Sea Zone from Japanese ANZAC take 37 Sea Zone from Japanese 1 carrier moved from 62 Sea Zone to 54 Sea Zone 2 fighters moved from Queensland to 54 Sea Zone Combat - ANZAC Non Combat Move - ANZAC Place Units - ANZAC 1 marine placed in New South Wales 2 submarines placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French 1 infantry moved from Tunisia to Algeria Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 3 artilleries, 1 bomber, 1 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Ukraine to Caucasus Germans take Caucasus from Russians 1 mech_infantry moved from Ukraine to Volgograd Germans take Volgograd from Russians 1 infantry moved from Bryansk to Tambov 1 bomber, 1 fighter and 1 tactical_bomber moved from Bryansk to Tambov 1 infantry moved from Archangel to Vologda Germans take Vologda from Russians Combat - Germans Battle in Tambov Germans attack with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Tambov, round 2 : 3/4 hits, 2,00 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 aaGun moved from Western Ukraine to Bessarabia 1 aaGun, 2 artilleries and 1 infantry moved from Western Ukraine to Bryansk 1 mech_infantry moved from Ukraine to Bryansk 10 mech_infantrys moved from Poland to Western Ukraine 1 mech_infantry moved from Germany to 113 Sea Zone 5 mech_infantrys moved from Germany to Romania 1 armour and 2 mech_infantrys moved from Novgorod to Bryansk 2 infantry moved from Novgorod to Belarus 1 mech_infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone 1 infantry moved from Finland to 115 Sea Zone 1 infantry and 1 mech_infantry moved from 115 Sea Zone to Novgorod 2 infantry moved from Western Germany to Northern Italy 1 aaGun and 2 infantry moved from France to Holland Belgium 1 artillery moved from France to Northern Italy 1 tactical_bomber moved from Northern Italy to Southern Italy 1 cruiser moved from 113 Sea Zone to 112 Sea Zone 1 aaGun moved from Western Germany to France 1 bomber, 1 fighter and 1 tactical_bomber moved from Tambov to Bryansk 1 fighter and 1 tactical_bomber moved from Bryansk to Ukraine 1 bomber moved from Bryansk to Ukraine Place Units - Germans 3 artilleries placed in Ukraine 1 armour and 2 mech_infantrys placed in Novgorod 1 bomber and 1 infantry placed in Western Germany 5 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 57 PUs; end with 57 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 64 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs
Combat Hit Differential Summary :
Germans : 1,00 Russians : -0,33
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Russians Russians buy 1 artillery, 2 fighters and 7 infantry; Remaining resources: 1 PUs; Combat Move - Russians 1 infantry moved from Kazakhstan to Caucasus 1 infantry moved from Kazakhstan to Volgograd 1 fighter moved from India to Caucasus 1 armour moved from Russia to Volgograd 2 infantry moved from Urals to Vologda 1 submarine moved from 91 Sea Zone to 93 Sea Zone Combat - Russians Battle in Volgograd Russians attack with 1 armour and 1 infantry Germans defend with 1 factory_minor and 1 mech_infantry Russians roll dice for 1 armour and 1 infantry in Volgograd, round 2 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 1 armour remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Battle in Caucasus Russians attack with 1 fighter and 1 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 fighter and 1 infantry in Caucasus, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Caucasus Russians roll dice for 1 fighter in Caucasus, round 3 : 0/1 hits, 0,50 expected hits Germans roll dice for 1 mech_infantry in Caucasus, round 3 : 1/1 hits, 0,33 expected hits 1 fighter owned by the Russians lost in Caucasus Germans win with 1 mech_infantry remaining. Battle score for attacker is -13 Casualties for Russians: 1 fighter and 1 infantry Battle in Vologda Russians attack with 2 infantry Germans defend with 1 infantry Russians roll dice for 2 infantry in Vologda, round 2 : 0/2 hits, 0,33 expected hits Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 2 infantry in Vologda, round 3 : 0/2 hits, 0,33 expected hits Germans roll dice for 1 infantry in Vologda, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Vologda Russians roll dice for 1 infantry in Vologda, round 4 : 0/1 hits, 0,17 expected hits Germans roll dice for 1 infantry in Vologda, round 4 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 infantry in Vologda, round 5 : 0/1 hits, 0,17 expected hits Germans roll dice for 1 infantry in Vologda, round 5 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 infantry in Vologda, round 6 : 0/1 hits, 0,17 expected hits Germans roll dice for 1 infantry in Vologda, round 6 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 infantry in Vologda, round 7 : 0/1 hits, 0,17 expected hits Germans roll dice for 1 infantry in Vologda, round 7 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 infantry in Vologda, round 8 : 0/1 hits, 0,17 expected hits Germans roll dice for 1 infantry in Vologda, round 8 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 infantry in Vologda, round 9 : 1/1 hits, 0,17 expected hits Germans roll dice for 1 infantry in Vologda, round 9 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter moved from India to Trans-Jordan Place Units - Russians 1 artillery, 2 fighters and 7 infantry placed in Russia Turn Complete - Russians Russians collect 19 PUs; end with 20 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 23 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Combat Hit Differential Summary :
Germans : 0,33 Russians : -1,50
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TripleA Manual Gamesave Post: Russians round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Russians Russians buy 1 artillery, 2 fighters and 7 infantry; Remaining resources: 1 PUs; Combat Move - Russians 1 infantry moved from Kazakhstan to Caucasus 1 infantry moved from Kazakhstan to Volgograd 1 fighter moved from India to Caucasus 1 armour moved from Russia to Volgograd 2 infantry moved from Urals to Vologda 1 submarine moved from 91 Sea Zone to 93 Sea Zone Combat - Russians Battle in Volgograd Russians attack with 1 armour and 1 infantry Germans defend with 1 factory_minor and 1 mech_infantry Russians roll dice for 1 armour and 1 infantry in Volgograd, round 2 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 1 armour remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Battle in Caucasus Russians attack with 1 fighter and 1 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 fighter and 1 infantry in Caucasus, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Caucasus Russians roll dice for 1 fighter in Caucasus, round 3 : 0/1 hits, 0,50 expected hits Germans roll dice for 1 mech_infantry in Caucasus, round 3 : 1/1 hits, 0,33 expected hits 1 fighter owned by the Russians lost in Caucasus Germans win with 1 mech_infantry remaining. Battle score for attacker is -13 Casualties for Russians: 1 fighter and 1 infantry Battle in Vologda Russians attack with 2 infantry Germans defend with 1 infantry Russians roll dice for 2 infantry in Vologda, round 2 : 0/2 hits, 0,33 expected hits Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 2 infantry in Vologda, round 3 : 0/2 hits, 0,33 expected hits Germans roll dice for 1 infantry in Vologda, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Vologda Russians roll dice for 1 infantry in Vologda, round 4 : 0/1 hits, 0,17 expected hits Germans roll dice for 1 infantry in Vologda, round 4 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 infantry in Vologda, round 5 : 0/1 hits, 0,17 expected hits Germans roll dice for 1 infantry in Vologda, round 5 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 infantry in Vologda, round 6 : 0/1 hits, 0,17 expected hits Germans roll dice for 1 infantry in Vologda, round 6 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 infantry in Vologda, round 7 : 0/1 hits, 0,17 expected hits Germans roll dice for 1 infantry in Vologda, round 7 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 infantry in Vologda, round 8 : 0/1 hits, 0,17 expected hits Germans roll dice for 1 infantry in Vologda, round 8 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 infantry in Vologda, round 9 : 1/1 hits, 0,17 expected hits Germans roll dice for 1 infantry in Vologda, round 9 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter moved from India to Trans-Jordan Place Units - Russians 1 artillery, 2 fighters and 7 infantry placed in Russia Turn Complete - Russians Russians collect 19 PUs; end with 20 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 23 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs Turning on Edit Mode EDIT: Adding units owned by Russians to Northwest Persia: 1 fighter EDIT: Removing units owned by Russians from Trans-Jordan: 1 fighter EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0,33 Russians : -1,50
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@aequitas-et-veritas Please use second file posted.
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Japanese Japanese buy 3 destroyers, 1 fighter, 3 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 fighter moved from French Indo China to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone 2 bombers moved from Malaya to 37 Sea Zone 1 destroyer moved from 36 Sea Zone to 37 Sea Zone 1 destroyer moved from 45 Sea Zone to 55 Sea Zone 4 fighters and 4 tactical_bombers moved from 45 Sea Zone to 55 Sea Zone Combat - Japanese Battle in 37 Sea Zone Japanese attack with 2 bombers, 1 destroyer, 2 fighters and 1 tactical_bomber ANZAC defend with 1 destroyer Japanese roll dice for 2 bombers, 1 destroyer, 2 fighters and 1 tactical_bomber in 37 Sea Zone, round 2 : 4/6 hits, 3,33 expected hits ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from ANZAC with 2 bombers, 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in 55 Sea Zone Japanese attack with 1 destroyer, 4 fighters and 4 tactical_bombers Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 4 fighters and 4 tactical_bombers in 55 Sea Zone, round 2 : 5/9 hits, 5,00 expected hits Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Americans lost in 55 Sea Zone Japanese win with 1 destroyer, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Non Combat Move - Japanese 2 battleships, 4 carriers and 1 destroyer moved from 45 Sea Zone to 35 Sea Zone 1 transport moved from 45 Sea Zone to 36 Sea Zone 2 fighters and 1 tactical_bomber moved from 37 Sea Zone to Shan State 3 infantry moved from Malaya to Shan State 2 artilleries and 2 infantry moved from French Indo China to Shan State 1 aaGun, 3 artilleries and 1 mech_infantry moved from Yunnan to Shan State 1 infantry moved from Hunan to Yunnan 1 infantry moved from Anhwe to Hunan 1 infantry moved from Chahar to Anhwe 3 mech_infantrys moved from Anhwe to Chahar 2 mech_infantrys moved from Manchuria to Chahar 1 armour moved from Manchuria to Chahar 8 infantry moved from Manchuria to Jehol 4 infantry moved from Japan to 6 Sea Zone 1 cruiser, 1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone 4 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone 4 infantry moved from 36 Sea Zone to French Indo China 1 marine moved from Hainan to 36 Sea Zone 1 marine moved from 36 Sea Zone to French Indo China 2 bombers moved from 37 Sea Zone to French Indo China 4 fighters and 4 tactical_bombers moved from 55 Sea Zone to 35 Sea Zone 2 fighters moved from Japan to 36 Sea Zone 1 artillery and 3 infantry moved from Korea to Manchuria 1 submarine moved from 39 Sea Zone to 80 Sea Zone Place Units - Japanese 1 destroyer placed in 36 Sea Zone 3 infantry placed in Malaya 2 mech_infantrys placed in French Indo China Japanese undo move 2. 2 infantry placed in Malaya 1 submarine placed in 37 Sea Zone 1 infantry and 1 mech_infantry placed in Manchuria 2 destroyers and 1 submarine placed in 6 Sea Zone 1 fighter placed in Japan Turn Complete - Japanese Japanese collect 57 PUs; end with 57 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 60 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
ANZAC : -0,33 Americans : -0,17 Japanese : 0,67
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TripleA Move Summary: British round 6
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Combat Move - British Turning on Edit Mode 1 armour and 1 infantry moved from Libya to 96 Sea Zone 1 armour, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone 1 armour and 1 infantry moved from 99 Sea Zone to Crete 2 fighters moved from 96 Sea Zone to 97 Sea Zone 3 fighters moved from Malta to 97 Sea Zone 3 fighters and 1 tactical_bomber moved from Egypt to 97 Sea Zone 2 fighters moved from Gibraltar to 97 Sea Zone 1 destroyer moved from 95 Sea Zone to 97 Sea Zone 1 infantry moved from Ethiopia to British Somaliland British take British Somaliland from Italians 1 battleship moved from 96 Sea Zone to 97 Sea Zone 1 destroyer moved from 96 Sea Zone to 97 Sea Zone 1 cruiser moved from 96 Sea Zone to 97 Sea Zone EDIT: British undo move 11. EDIT: 1 destroyer moved from 96 Sea Zone to 97 Sea Zone
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@aequitas-et-veritas Scramble sz 97? and OOL?
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@Sovietishcat no scramble, max Def., please.
Thank you. -
TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 1 artillery, 4 destroyers, 5 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 fighter moved from 96 Sea Zone to 99 Sea Zone 1 infantry moved from Malta to 96 Sea Zone 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Greece Combat - Americans Battle in 99 Sea Zone Americans attack with 1 fighter and 1 transport Italians defend with 1 transport 1 transport owned by the Italians lost in 99 Sea Zone Americans win with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in Greece Non Combat Move - Americans 1 fighter moved from 99 Sea Zone to Malta 1 fighter moved from 96 Sea Zone to Malta 1 carrier and 2 fighters moved from 30 Sea Zone to 54 Sea Zone 1 carrier, 1 destroyer, 1 fighter and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 25 Sea Zone to 26 Sea Zone 2 artilleries and 2 infantry moved from Gibraltar to 91 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 96 Sea Zone 2 artilleries and 2 infantry moved from 96 Sea Zone to Libya 4 infantry moved from Central United States to 101 Sea Zone 4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 4 infantry moved from 91 Sea Zone to Gibraltar 1 mech_infantry moved from Libya to Alexandria 1 submarine moved from 101 Sea Zone to 91 Sea Zone Place Units - Americans 2 destroyers and 3 transports placed in 101 Sea Zone 1 artillery and 5 infantry placed in Central United States 2 destroyers and 1 submarine placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,3,6,6,5,3,6 Americans collect 53 PUs (2 lost to blockades); end with 53 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery moved from Kweichow to Yunnan 2 infantry moved from Kweichow to Yunnan 2 artilleries and 14 infantry moved from Kweichow to Hopei 1 infantry moved from Suiyuyan to Hopei Combat - Chinese Battle in Hopei Chinese attack with 2 artilleries and 15 infantry Japanese defend with 1 infantry Chinese roll dice for 2 artilleries and 15 infantry in Hopei, round 2 : 6/17 hits, 3,50 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese win, taking Hopei from Japanese with 2 artilleries and 14 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Yunnan Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 artillery and 2 infantry in Yunnan, round 3 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 artillery and 2 infantry in Yunnan, round 4 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Yunnan, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 1 artillery and 1 infantry in Yunnan, round 5 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Yunnan, round 5 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 artillery and 1 infantry in Yunnan, round 6 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Yunnan, round 6 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Tsinghai to Shensi Place Units - Chinese 1 infantry placed in Suiyuyan 2 infantry placed in Hopei Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs Purchase Units - British British buy 1 destroyer, 2 fighters and 2 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode 1 armour and 1 infantry moved from Libya to 96 Sea Zone 1 armour, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone 1 armour and 1 infantry moved from 99 Sea Zone to Crete 2 fighters moved from 96 Sea Zone to 97 Sea Zone 3 fighters moved from Malta to 97 Sea Zone 3 fighters and 1 tactical_bomber moved from Egypt to 97 Sea Zone 2 fighters moved from Gibraltar to 97 Sea Zone 1 destroyer moved from 95 Sea Zone to 97 Sea Zone 1 infantry moved from Ethiopia to British Somaliland British take British Somaliland from Italians 1 battleship moved from 96 Sea Zone to 97 Sea Zone 1 destroyer moved from 96 Sea Zone to 97 Sea Zone 1 cruiser moved from 96 Sea Zone to 97 Sea Zone EDIT: British undo move 11. EDIT: 1 destroyer moved from 96 Sea Zone to 97 Sea Zone Combat - British Battle in Crete British attack with 1 armour and 1 infantry Italians defend with 1 infantry British roll dice for 1 armour and 1 infantry in Crete, round 2 : 0/2 hits, 0,67 expected hits Italians roll dice for 1 infantry in Crete, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Crete British roll dice for 1 armour in Crete, round 3 : 1/1 hits, 0,50 expected hits Italians roll dice for 1 infantry in Crete, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Crete British win, taking Crete from Italians with 1 armour remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Italians: 1 infantry Battle in 97 Sea Zone British attack with 1 battleship, 1 cruiser, 2 destroyers, 10 fighters and 1 tactical_bomber Italians defend with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 1 transport British roll dice for 1 battleship, 1 cruiser, 2 destroyers, 10 fighters and 1 tactical_bomber in 97 Sea Zone, round 2 : 6/15 hits, 7,50 expected hits Units damaged: 1 battleship owned by the Italians Italians roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 1 transport in 97 Sea Zone, round 2 : 4/7 hits, 3,67 expected hits Units damaged: 1 battleship owned by the British 1 destroyer owned by the Italians, 2 destroyers owned by the British, 2 cruisers owned by the Italians, 1 cruiser owned by the British and 1 carrier owned by the Italians lost in 97 Sea Zone British roll dice for 1 battleship, 10 fighters and 1 tactical_bomber in 97 Sea Zone, round 3 : 8/12 hits, 6,33 expected hits Italians roll dice for 1 battleship, 2 fighters and 1 transport in 97 Sea Zone, round 3 : 2/3 hits, 2,00 expected hits 1 transport owned by the Italians, 2 fighters owned by the Italians, 1 battleship owned by the Italians, 1 battleship owned by the British and 1 fighter owned by the British lost in 97 Sea Zone British win with 9 fighters and 1 tactical_bomber remaining. Battle score for attacker is 37 Casualties for British: 1 battleship, 1 cruiser, 2 destroyers and 1 fighter Casualties for Italians: 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 1 transport Non Combat Move - British 1 tactical_bomber moved from 97 Sea Zone to Greece 4 fighters moved from 97 Sea Zone to 96 Sea Zone 4 fighters moved from 97 Sea Zone to Malta 1 fighter moved from 97 Sea Zone to Malta 2 armour and 1 mech_infantry moved from Egypt to Iraq 1 infantry moved from Egypt to Trans-Jordan 1 mech_infantry moved from Tobruk to Egypt 2 aaGuns, 2 artilleries, 1 fighter and 11 infantry moved from Burma to India 1 mech_infantry moved from Belgian Congo to Egypt 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 destroyer moved from 91 Sea Zone to 96 Sea Zone 1 aaGun moved from Kweichow to Hopei 1 fighter and 1 tactical_bomber moved from Kweichow to India Place Units - British 1 destroyer placed in 110 Sea Zone 2 fighters and 1 mech_infantry placed in Egypt 1 mech_infantry placed in Union of South Africa British undo move 3. British undo move 2. 1 fighter placed in United Kingdom British undo move 2. 2 fighters placed in Egypt 1 mech_infantry placed in Egypt 1 mech_infantry placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,1 British collect 31 PUs (2 lost to blockades); end with 31 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 34 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 37 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
British : 0,00 Italians : 0,67 Chinese : -0,33 Japanese : 0,00
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Italians Italians buy 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians Non Combat Move - Italians 1 armour moved from Rostov to Caucasus 1 armour and 1 mech_infantry moved from Ukraine to Caucasus 2 mech_infantrys moved from Northern Italy to Romania 1 artillery and 1 infantry moved from Northern Italy to Southern Italy Place Units - Italians 1 infantry placed in Southern Italy 1 infantry placed in Southern Italy 2 infantry and 1 mech_infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,3 Italians collect 11 PUs (3 lost to blockades); end with 11 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 55 Sea Zone 3 fighters moved from 54 Sea Zone to 55 Sea Zone 1 fighter moved from Queensland to 55 Sea Zone Combat - ANZAC Battle in 55 Sea Zone ANZAC attack with 4 fighters and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 4 fighters in 55 Sea Zone, round 2 : 1/4 hits, 2,00 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 55 Sea Zone ANZAC win with 4 fighters remaining. Battle score for attacker is 2 Casualties for ANZAC: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 fighter moved from 55 Sea Zone to Queensland 3 fighters moved from 55 Sea Zone to 54 Sea Zone 1 marine moved from New South Wales to Queensland 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Dutch New Guinea to New Guinea 1 transport moved from 54 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland 2 infantry moved from Egypt to Trans-Jordan Place Units - ANZAC 1 submarine and 1 transport placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French 1 infantry moved from Algeria to Morocco 2 infantry moved from Egypt to Trans-Jordan Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -1,33 Japanese : 0,67