@zarhunter for my bid, i had a sub in 98 and 106. it looks like you put a sub in 98 and 96.
if you remove the sub from 96 and put it into 106, this might impact your G1 attack?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 artillery, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 2 infantry moved from Southern France to Normandy Bordeaux
1 fighter moved from Southern France to Normandy Bordeaux
1 fighter moved from 95 Sea Zone to Normandy Bordeaux
1 infantry moved from Southern Italy to 95 Sea Zone
1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
1 infantry moved from 96 Sea Zone to Malta
1 fighter moved from 95 Sea Zone to Normandy Bordeaux
2 bombers moved from Southern Italy to Caucasus
1 artillery moved from Rostov to Caucasus
Combat - Italians
Battle in Malta
Battle in Caucasus
Italians attack with 1 artillery and 2 bombers
British defend with 1 mech_infantry
Italians roll dice for 1 artillery and 2 bombers in Caucasus, round 2 : 2/3 hits, 1,67 expected hits
British roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the British lost in Caucasus
Italians win, taking Malta from British, taking Caucasus from British with 1 artillery and 2 bombers remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Normandy Bordeaux
Italians attack with 1 artillery, 3 fighters and 2 infantry
Americans defend with 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Italians roll dice for 1 artillery, 3 fighters and 2 infantry in Normandy Bordeaux, round 2 : 5/6 hits, 2,33 expected hits
Americans roll dice for 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Americans, 1 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Normandy Bordeaux
Italians win, taking Normandy Bordeaux from Americans with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry and 1 mech_infantry
Non Combat Move - Italians
1 submarine moved from 95 Sea Zone to 98 Sea Zone
1 submarine moved from 92 Sea Zone to 95 Sea Zone
1 fighter moved from Normandy Bordeaux to Southern Italy
2 fighters moved from Normandy Bordeaux to Southern France
4 aaGuns, 1 artillery and 10 infantry moved from Southern Italy to Northern Italy
2 armour, 1 artillery and 5 mech_infantrys moved from Rostov to Volgograd
2 bombers moved from Caucasus to Ukraine
Place Units - Italians
1 artillery and 2 infantry placed in Southern France
2 transports placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 20 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Combat Hit Differential Summary :
Italians : 3,00
British : -0,33
Americans : 0,33
@Pejon_88 it was a big one. Pretty much even $$ in units lost but I was able to accomplish my strategic objective of killing that navy while keeping hopefully keeping enough alive. If I had to guess I went from a about a solid disadvantage to a slight disadvantage for now. Japan is still far to strong for my liking.
I think your strategy was sound considering the consequences. Yes, I think all Axis powers are quite solid. Italy may be able to help Germany fending off landings in the west and get that last VC, but no one knows!
Fun game :)
I mean considering the circumstances :D
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 2 infantry and 1 transport; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Java
Non Combat Move - ANZAC
1 aaGun moved from South Australia to Queensland
1 mech_infantry moved from New South Wales to Queensland
1 fighter moved from New South Wales to Queensland
1 cruiser moved from 25 Sea Zone to 8 Sea Zone
1 cruiser moved from 8 Sea Zone to 3 Sea Zone
2 fighters moved from Midway to 3 Sea Zone
1 fighter moved from Midway to Hawaiian Islands
Place Units - ANZAC
1 transport placed in 62 Sea Zone
2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 16 PUs; end with 19 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 2 infantry and 1 transport; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Java
Non Combat Move - ANZAC
1 aaGun moved from South Australia to Queensland
1 mech_infantry moved from New South Wales to Queensland
1 fighter moved from New South Wales to Queensland
1 cruiser moved from 25 Sea Zone to 8 Sea Zone
1 cruiser moved from 8 Sea Zone to 3 Sea Zone
2 fighters moved from Midway to 3 Sea Zone
1 fighter moved from Midway to Hawaiian Islands
Place Units - ANZAC
1 transport placed in 62 Sea Zone
2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 16 PUs; end with 19 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 2 fighters and 22 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Vologda to Samara
Germans take Samara from Russians
1 bomber moved from Western Germany to 125 Sea Zone
3 infantry moved from France to Holland Belgium
2 bombers moved from Western Germany to Norway
1 fighter moved from Western Germany to Norway
1 fighter and 1 tactical_bomber moved from Western Germany to Holland Belgium
1 bomber moved from Western Germany to Holland Belgium
Combat - Germans
Battle in 125 Sea Zone
Germans attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 125 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Holland Belgium
Germans attack with 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber
British defend with 2 infantry
Germans roll dice for 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/6 hits, 2,33 expected hits
British roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Norway
Germans attack with 2 bombers and 1 fighter
British defend with 1 infantry
Germans roll dice for 2 bombers and 1 fighter in Norway, round 2 : 2/3 hits, 1,83 expected hits
British roll dice for 1 infantry in Norway, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Norway
Germans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Germans
1 infantry moved from Western Germany to Denmark
5 infantry moved from Archangel to Novgorod
1 infantry moved from Nenetsia to Vologda
3 aaGuns, 19 armour, 23 artilleries, 29 infantry and 22 mech_infantrys moved from Tambov to Volgograd
1 infantry moved from Russia to Tambov
3 artilleries moved from Rostov to Volgograd
3 infantry moved from Ukraine to Rostov
1 aaGun moved from Western Germany to Germany
1 aaGun and 1 artillery moved from Southern France to France
2 fighters and 4 tactical_bombers moved from Western Ukraine to Germany
1 bomber moved from 125 Sea Zone to Germany
2 bombers moved from Norway to Germany
1 bomber moved from Holland Belgium to Germany
1 fighter moved from Norway to Western Germany
1 fighter and 1 tactical_bomber moved from Holland Belgium to Western Germany
1 fighter moved from Southern Italy to Western Germany
Place Units - Germans
10 infantry placed in Germany
2 fighters and 8 infantry placed in Western Germany
3 artilleries placed in Novgorod
1 artillery and 2 infantry placed in Ukraine
2 infantry placed in France
Turn Complete - Germans
Germans collect 56 PUs; end with 56 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 76 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 1 aaGun
EDIT: Adding units owned by Germans to Western Germany: 1 aaGun
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 2 tactical_bombers
EDIT: Adding units owned by Germans to Western Germany: 2 tactical_bombers
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0,17
British : -1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Politics - Russians
Russians takes Political Action: Political Action Allies To War With TrueNeutrals
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
Combat Move - Russians
17 artilleries and 43 infantry moved from Kazakhstan to Caucasus
3 fighters and 1 tactical_bomber moved from Persia to Saudi Arabia
3 armour and 11 mech_infantrys moved from Sikang to Caucasus
Combat - Russians
Battle in Saudi Arabia
Russians attack with 3 fighters and 1 tactical_bomber
Neutral_True defend with 2 infantry
Russians roll dice for 3 fighters and 1 tactical_bomber in Saudi Arabia, round 2 : 3/4 hits, 2.17 expected hits
Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 : 1/2 hits, 0.67 expected hits
1 fighter owned by the Russians and 2 infantry owned by the Neutral_True lost in Saudi Arabia
Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -4
Casualties for Russians: 1 fighter
Casualties for Neutral_True: 2 infantry
Battle in Caucasus
Russians attack with 3 armour, 17 artilleries, 43 infantry and 11 mech_infantrys
Italians defend with 1 artillery
Russians roll dice for 3 armour, 17 artilleries, 43 infantry and 11 mech_infantrys in Caucasus, round 2 : 15/74 hits, 19.00 expected hits
Italians roll dice for 1 artillery in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Caucasus
Russians win, taking Caucasus from Italians with 3 armour, 17 artilleries, 43 infantry and 11 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Non Combat Move - Russians
4 aaGuns moved from Kazakhstan to Caucasus
2 fighters and 1 tactical_bomber moved from Saudi Arabia to Trans-Jordan
Turn Complete - Russians
Combat Hit Differential Summary :
Italians : -0.33
Neutral_True : 0.33
Russians : -3.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 1 fighter, 1 infantry, 9 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Japanese
1 mech_infantry moved from French Indo China to Burma
2 armour, 14 artilleries, 12 infantry, 1 marine and 3 mech_infantrys moved from Yunnan to Burma
1 infantry moved from Tsinghai to Kazakhstan
Japanese take Kazakhstan from Russians
1 infantry moved from Shensi to Sikang
Japanese take Sikang from Chinese
3 mech_infantrys moved from Kweichow to Burma
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 fighters and 2 tactical_bombers moved from 39 Sea Zone to Java
1 battleship and 1 destroyer moved from 39 Sea Zone to 42 Sea Zone
2 carriers moved from 39 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Jehol to Siberia
1 bomber moved from Japan to Siberia
3 mech_infantrys moved from Sakha to Siberia
1 fighter moved from 6 Sea Zone to 5 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Siberia
3 fighters and 3 tactical_bombers moved from 6 Sea Zone to Soviet Far East
Combat - Japanese
Battle in 5 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 5 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 battleship, 2 carriers, 1 destroyer and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 battleship, 2 carriers, 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Siberia
Japanese attack with 1 bomber, 2 fighters, 3 mech_infantrys and 2 tactical_bombers
Americans defend with 1 armour and 1 infantry
Japanese roll dice for 1 bomber, 2 fighters, 3 mech_infantrys and 2 tactical_bombers in Siberia, round 2 : 2/8 hits, 3,50 expected hits
Americans roll dice for 1 armour and 1 infantry in Siberia, round 2 : 1/2 hits, 0,83 expected hits
1 mech_infantry owned by the Japanese, 1 armour owned by the Americans and 1 infantry owned by the Americans lost in Siberia
Japanese win, taking Siberia from Americans with 1 bomber, 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 5
Casualties for Japanese: 1 mech_infantry
Casualties for Americans: 1 armour and 1 infantry
Battle in Java
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Java, round 2 : 3/6 hits, 3,00 expected hits
ANZAC roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Soviet Far East
Japanese attack with 3 fighters and 3 tactical_bombers
Americans defend with 1 armour, 1 harbour and 1 infantry
Japanese roll dice for 3 fighters and 3 tactical_bombers in Soviet Far East, round 2 : 4/6 hits, 3,50 expected hits
Americans roll dice for 1 armour and 1 infantry in Soviet Far East, round 2 : 1/2 hits, 0,83 expected hits
1 fighter owned by the Japanese, 1 armour owned by the Americans and 1 infantry owned by the Americans lost in Soviet Far East
Japanese win with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 armour and 1 infantry
Battle in Burma
Japanese attack with 2 armour, 14 artilleries, 12 infantry, 1 marine and 7 mech_infantrys
British defend with 1 infantry
Japanese roll dice for 2 armour, 14 artilleries, 12 infantry, 1 marine and 7 mech_infantrys in Burma, round 2 : 9/36 hits, 11,33 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 2 armour, 14 artilleries, 11 infantry, 1 marine and 7 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 aaGun moved from Yunnan to Burma
1 infantry moved from Kansu to Tsinghai
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 destroyer moved from 37 Sea Zone to 35 Sea Zone
3 fighters and 1 tactical_bomber moved from Kweichow to French Indo China
4 bombers moved from Kwangsi to French Indo China
1 armour moved from Suiyuyan to Szechwan
1 infantry moved from Hopei to Shensi
1 infantry moved from Anhwe to Hopei
2 infantry moved from Kweichow to Yunnan
1 infantry moved from Anhwe to Kweichow
1 artillery moved from Hunan to Yunnan
3 mech_infantrys moved from Shantung to Hunan
1 mech_infantry moved from Kiangsu to Anhwe
2 mech_infantrys moved from Kiangsu to Hunan
1 transport moved from 36 Sea Zone to 20 Sea Zone
2 fighters and 3 tactical_bombers moved from Soviet Far East to 6 Sea Zone
1 fighter moved from 5 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Siberia to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Siberia to Sakha
1 bomber moved from Siberia to Japan
2 fighters and 2 tactical_bombers moved from Java to 42 Sea Zone
Place Units - Japanese
3 mech_infantrys placed in French Indo China
3 mech_infantrys placed in Kiangsu
3 mech_infantrys placed in Shantung
1 artillery, 1 fighter and 1 infantry placed in Japan
1 carrier and 2 transports placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 76 PUs; end with 76 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 79 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
Americans : 0,33
ANZAC : -0,33
UK_Pacific : 0,67
Japanese : -3,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 armour, 2 bombers, 1 carrier, 5 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Combat Move - Americans
4 infantry moved from Central United States to 101 Sea Zone
4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from United Kingdom to Spain
8 bombers moved from United Kingdom to Spain
1 transport moved from 110 Sea Zone to 91 Sea Zone
1 mech_infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
4 infantry and 1 mech_infantry moved from 91 Sea Zone to Spain
1 mech_infantry moved from Northwest Persia to Saudi Arabia
Americans take Saudi Arabia from Neutral_True
1 bomber moved from Western United States to Spain
Combat - Americans
Battle in Spain
Americans attack with 9 bombers, 2 fighters, 4 infantry and 1 mech_infantry
Neutral_True defend with 6 infantry
Americans roll dice for 9 bombers, 2 fighters, 4 infantry and 1 mech_infantry in Spain, round 2 : 7/16 hits, 7.83 expected hits
Neutral_True roll dice for 6 infantry in Spain, round 2 : 1/6 hits, 2.00 expected hits
1 infantry owned by the Americans and 6 infantry owned by the Neutral_True lost in Spain
Americans win, taking Spain from Neutral_True with 9 bombers, 2 fighters, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 15
Casualties for Americans: 1 infantry
Casualties for Neutral_True: 6 infantry
Non Combat Move - Americans
9 bombers moved from Spain to Gibraltar
1 carrier and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 carrier and 2 fighters moved from 110 Sea Zone to 91 Sea Zone
2 fighters moved from Eastern United States to 91 Sea Zone
3 submarines moved from 10 Sea Zone to 25 Sea Zone
1 transport moved from 3 Sea Zone to 10 Sea Zone
1 battleship, 6 carriers, 3 cruisers, 5 destroyers, 11 fighters, 5 submarines and 1 tactical_bomber moved from 3 Sea Zone to 25 Sea Zone
2 aaGuns, 5 infantry and 1 mech_infantry moved from Iceland to 123 Sea Zone
2 aaGuns, 5 infantry, 1 mech_infantry and 6 transports moved from 123 Sea Zone to 101 Sea Zone
2 aaGuns, 5 infantry and 1 mech_infantry moved from 101 Sea Zone to Central United States
2 fighters moved from Spain to Gibraltar
Place Units - Americans
1 armour and 1 infantry placed in Western United States
1 transport placed in 10 Sea Zone
2 infantry placed in Western United States
1 carrier and 3 submarines placed in 10 Sea Zone
2 bombers placed in Eastern United States
2 infantry placed in Central United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,6
Americans collect 60 PUs (2 lost to blockades); end with 60 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Combat Hit Differential Summary :
Americans : -0.83
Neutral_True : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 armour, 2 bombers, 1 carrier, 5 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Combat Move - Americans
4 infantry moved from Central United States to 101 Sea Zone
4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from United Kingdom to Spain
8 bombers moved from United Kingdom to Spain
1 transport moved from 110 Sea Zone to 91 Sea Zone
1 mech_infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
4 infantry and 1 mech_infantry moved from 91 Sea Zone to Spain
1 mech_infantry moved from Northwest Persia to Saudi Arabia
Americans take Saudi Arabia from Neutral_True
1 bomber moved from Western United States to Spain
Combat - Americans
Battle in Spain
Americans attack with 9 bombers, 2 fighters, 4 infantry and 1 mech_infantry
Neutral_True defend with 6 infantry
Americans roll dice for 9 bombers, 2 fighters, 4 infantry and 1 mech_infantry in Spain, round 2 : 7/16 hits, 7.83 expected hits
Neutral_True roll dice for 6 infantry in Spain, round 2 : 1/6 hits, 2.00 expected hits
1 infantry owned by the Americans and 6 infantry owned by the Neutral_True lost in Spain
Americans win, taking Spain from Neutral_True with 9 bombers, 2 fighters, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 15
Casualties for Americans: 1 infantry
Casualties for Neutral_True: 6 infantry
Non Combat Move - Americans
9 bombers moved from Spain to Gibraltar
1 carrier and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 carrier and 2 fighters moved from 110 Sea Zone to 91 Sea Zone
2 fighters moved from Eastern United States to 91 Sea Zone
3 submarines moved from 10 Sea Zone to 25 Sea Zone
1 transport moved from 3 Sea Zone to 10 Sea Zone
1 battleship, 6 carriers, 3 cruisers, 5 destroyers, 11 fighters, 5 submarines and 1 tactical_bomber moved from 3 Sea Zone to 25 Sea Zone
2 aaGuns, 5 infantry and 1 mech_infantry moved from Iceland to 123 Sea Zone
2 aaGuns, 5 infantry, 1 mech_infantry and 6 transports moved from 123 Sea Zone to 101 Sea Zone
2 aaGuns, 5 infantry and 1 mech_infantry moved from 101 Sea Zone to Central United States
2 fighters moved from Spain to Gibraltar
Place Units - Americans
1 armour and 1 infantry placed in Western United States
1 transport placed in 10 Sea Zone
2 infantry placed in Western United States
1 carrier and 3 submarines placed in 10 Sea Zone
2 bombers placed in Eastern United States
2 infantry placed in Central United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,6
Americans collect 60 PUs (2 lost to blockades); end with 60 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 6 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 6 PUs
Purchase Units - British
British repair damage of 11x factory_major; Remaining resources: 38 PUs;
British buy 2 armour, 1 fighter and 4 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 5x factory_major; Remaining resources: 3 PUs;
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 fighter moved from 91 Sea Zone to 96 Sea Zone
Combat - British
Battle in 96 Sea Zone
British attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 96 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Non Combat Move - British
1 mech_infantry moved from Libya to Tobruk
1 fighter moved from 96 Sea Zone to Tobruk
8 armour and 8 mech_infantrys moved from Iraq to Caucasus
2 armour and 7 mech_infantrys moved from Persia to Caucasus
2 aaGuns, 3 artilleries and 5 infantry moved from Northwest Persia to Caucasus
3 fighters moved from Eastern Persia to Egypt
1 fighter moved from Eastern Persia to Caucasus
2 fighters moved from Eastern Persia to Caucasus
1 bomber moved from Eastern Persia to Caucasus
3 aaGuns, 5 artilleries and 15 infantry moved from India to West India
1 mech_infantry moved from Eastern Persia to Northwest Persia
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
2 mech_infantrys moved from Egypt to Iraq
1 mech_infantry moved from Egypt to Iraq
1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 mech_infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 carrier moved from 110 Sea Zone to 91 Sea Zone
2 fighters moved from 110 Sea Zone to 91 Sea Zone
1 fighter moved from 91 Sea Zone to Gibraltar
Place Units - British
1 armour and 2 mech_infantrys placed in Persia
1 armour and 2 mech_infantrys placed in Egypt
1 fighter placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,5
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,5
British collect 35 PUs (2 lost to blockades); end with 35 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
Place Units - UK_Pacific
1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Some Units in India change ownership: 1 infantry
Combat Hit Differential Summary :
Americans : -0.83
Neutral_True : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Italians
Italians buy 4 artilleries and 3 infantry; Remaining resources: 0 PUs;
Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Italians
1 transport moved from 95 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Crete
2 bombers moved from Ukraine to Cyprus
2 infantry moved from Northern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Cyprus
2 fighters moved from Southern France to Spain
1 artillery and 1 infantry moved from Normandy Bordeaux to Spain
1 fighter moved from Southern Italy to Spain
1 artillery and 1 infantry moved from Southern France to Spain
Combat - Italians
Battle in Crete
Battle in Spain
Italians attack with 2 artilleries, 3 fighters and 2 infantry
Americans defend with 3 infantry and 1 mech_infantry
Italians roll dice for 2 artilleries, 3 fighters and 2 infantry in Spain, round 2 : 4/7 hits, 2,83 expected hits
Americans roll dice for 3 infantry and 1 mech_infantry in Spain, round 2 : 2/4 hits, 1,33 expected hits
3 infantry owned by the Americans, 2 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Spain
Italians win, taking Crete from British, taking Spain from Americans with 2 artilleries and 3 fighters remaining. Battle score for attacker is 7
Casualties for Italians: 2 infantry
Casualties for Americans: 3 infantry and 1 mech_infantry
Battle in Cyprus
Italians attack with 2 bombers and 2 infantry
British defend with 1 artillery
Italians roll dice for 2 bombers and 2 infantry in Cyprus, round 2 : 1/4 hits, 1,67 expected hits
British roll dice for 1 artillery in Cyprus, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the British lost in Cyprus
Italians win, taking Cyprus from British with 2 bombers and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Non Combat Move - Italians
2 bombers moved from Cyprus to Southern Italy
1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 1 submarine moved from 95 Sea Zone to 97 Sea Zone
2 fighters moved from Spain to Southern Italy
1 fighter moved from Spain to France
1 aaGun moved from Northern Italy to Southern France
2 aaGuns moved from Northern Italy to Southern Italy
1 artillery and 4 infantry moved from Northern Italy to Southern France
Place Units - Italians
1 artillery and 2 infantry placed in Southern France
2 artilleries and 1 infantry placed in Northern Italy
Italians undo move 2.
Italians undo move 1.
2 artilleries and 1 infantry placed in Southern France
2 artilleries and 1 infantry placed in Northern Italy
1 infantry placed in Normandy Bordeaux
Turn Complete - Italians
Italians collect 20 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 28 PUs
Combat Hit Differential Summary :
Italians : 0,50
British : -0,33
Americans : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from Hawaiian Islands to Midway
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
Place Units - ANZAC
2 submarines placed in 62 Sea Zone
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 12 PUs; end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Combat Move - French
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter moved from United Kingdom to Gibraltar
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
EDIT: 1 cruiser moved from 3 Sea Zone to 25 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from Hawaiian Islands to Midway
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
Place Units - ANZAC
2 submarines placed in 62 Sea Zone
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 12 PUs; end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Combat Move - French
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter moved from United Kingdom to Gibraltar
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
EDIT: 1 cruiser moved from 3 Sea Zone to 25 Sea Zone
Non Combat Move - French
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 1 infantry moved from New South Wales to South Australia
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 5x factory_minor; Remaining resources: 71 PUs;
Germans buy 3 artilleries, 1 fighter, 14 infantry and 1 transport; Remaining resources: 0 PUs;
Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Germans
Non Combat Move - Germans
3 infantry moved from Rostov to Volgograd
1 infantry moved from Tambov to Volgograd
1 infantry moved from Samara to Volgograd
1 infantry moved from Vologda to Samara
3 artilleries and 5 infantry moved from Novgorod to Karelia
1 aaGun, 1 artillery and 2 infantry moved from France to Southern France
3 infantry moved from Holland Belgium to France
12 infantry moved from Western Germany to France
10 infantry moved from Germany to Slovakia Hungary
1 artillery and 2 infantry moved from Ukraine to Rostov
2 fighters and 2 tactical_bombers moved from Germany to Romania
4 bombers moved from Germany to Western Germany
1 infantry moved from Denmark to Western Germany
Place Units - Germans
3 infantry placed in Volgograd
3 artilleries placed in France
1 fighter placed in Western Germany
3 infantry placed in Ukraine
8 infantry placed in Germany
1 transport placed in 115 Sea Zone
Turn Complete - Germans
Germans collect 56 PUs; end with 56 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 73 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Trans-Jordan to Rostov
1 fighter moved from Trans-Jordan to Rostov
1 artillery and 1 infantry moved from Caucasus to Rostov
Combat - Russians
Battle in Rostov
Russians attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 2 infantry
Russians roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Rostov, round 2 : 2/5 hits, 2.33 expected hits
Germans roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 0/3 hits, 1.00 expected hits
2 infantry owned by the Germans lost in Rostov
Russians roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Rostov, round 3 : 4/5 hits, 2.33 expected hits
Germans roll dice for 1 artillery in Rostov, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Germans: 1 artillery and 2 infantry
Non Combat Move - Russians
2 fighters moved from Rostov to Caucasus
1 tactical_bomber moved from Rostov to Caucasus
Turn Complete - Russians
Combat Hit Differential Summary :
Germans : -1.33
Russians : 1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 3 armour, 1 carrier, 1 destroyer, 6 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 fighters and 1 tactical_bomber moved from 42 Sea Zone to Dutch New Guinea
1 tactical_bomber moved from 42 Sea Zone to Dutch New Guinea
1 battleship, 2 carriers and 1 destroyer moved from 42 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
2 armour, 14 artilleries, 11 infantry, 1 marine and 7 mech_infantrys moved from Burma to India
1 mech_infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Americans
Combat - Japanese
Battle in 45 Sea Zone
Japanese attack with 1 battleship, 2 carriers, 1 destroyer and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 battleship, 2 carriers, 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Dutch New Guinea
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Dutch New Guinea, round 2 : 4/6 hits, 3,00 expected hits
ANZAC roll dice for 1 infantry in Dutch New Guinea, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Dutch New Guinea
Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in India
Japanese attack with 2 armour, 14 artilleries, 11 infantry, 1 marine and 7 mech_infantrys
British defend with 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
Japanese roll dice for 2 armour, 14 artilleries, 11 infantry, 1 marine and 7 mech_infantrys in India, round 2 : 12/35 hits, 11,17 expected hits
UK_Pacific roll dice for 1 infantry in India, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in India
Japanese captures 5PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 2 armour, 14 artilleries, 11 infantry, 1 marine and 7 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific
Non Combat Move - Japanese
1 aaGun moved from Burma to India
1 submarine moved from 77 Sea Zone to 80 Sea Zone
3 mech_infantrys moved from French Indo China to Burma
1 artillery and 2 infantry moved from Yunnan to Burma
1 armour moved from Szechwan to Burma
5 mech_infantrys moved from Hunan to Burma
1 mech_infantry moved from Anhwe to Yunnan
1 mech_infantry moved from Shantung to Anhwe
1 mech_infantry moved from Shantung to Hunan
1 mech_infantry moved from Shantung to Hunan
3 mech_infantrys moved from Kiangsu to Hunan
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Sakha to 6 Sea Zone
1 armour and 1 mech_infantry moved from Sakha to Amur
1 mech_infantry moved from Siberia to Amur
2 fighters and 2 tactical_bombers moved from Dutch New Guinea to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to Yunnan
2 bombers moved from French Indo China to Japan
2 fighters moved from French Indo China to 6 Sea Zone
Place Units - Japanese
3 armour placed in French Indo China
3 mech_infantrys placed in Kiangsu
3 mech_infantrys placed in Shantung
1 carrier, 1 destroyer and 3 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 80 PUs; end with 85 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 88 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 93 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 98 PUs
Combat Hit Differential Summary :
ANZAC : 0,67
UK_Pacific : -0,33
Japanese : 1,83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 destroyer, 1 factory_minor, 1 fighter, 5 infantry and 4 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry moved from Central United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Spain
2 fighters moved from Gibraltar to Spain
2 fighters moved from 91 Sea Zone to Spain
1 bomber moved from Gibraltar to 99 Sea Zone
4 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
5 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
5 infantry and 1 mech_infantry moved from 91 Sea Zone to Portugal
2 bombers moved from Gibraltar to Spain
2 bombers moved from Gibraltar to Portugal
2 bombers moved from Gibraltar to Portugal
1 bomber moved from Gibraltar to Spain
Combat - Americans
Battle in 99 Sea Zone
Americans attack with 1 bomber
Italians defend with 2 transports
2 transports owned by the Italians lost in 99 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Italians: 2 transports
Battle in Portugal
Americans attack with 4 bombers, 5 infantry and 1 mech_infantry
Neutral_True defend with 2 infantry
Americans roll dice for 4 bombers, 5 infantry and 1 mech_infantry in Portugal, round 2 : 2/10 hits, 3.67 expected hits
Neutral_True roll dice for 2 infantry in Portugal, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Neutral_True lost in Portugal
Americans win, taking Portugal from Neutral_True with 4 bombers, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Neutral_True: 2 infantry
Battle in Spain
Americans attack with 3 bombers, 4 fighters and 2 infantry
Italians defend with 2 artilleries
Americans roll dice for 3 bombers, 4 fighters and 2 infantry in Spain, round 2 : 7/9 hits, 4.33 expected hits
Italians roll dice for 2 artilleries in Spain, round 2 : 0/2 hits, 0.67 expected hits
2 artilleries owned by the Italians lost in Spain
Americans win, taking Spain from Italians with 3 bombers, 4 fighters and 2 infantry remaining. Battle score for attacker is 8
Casualties for Italians: 2 artilleries
Non Combat Move - Americans
4 fighters moved from Spain to 91 Sea Zone
3 bombers moved from Spain to Central America
4 bombers moved from Portugal to Central America
1 bomber moved from 99 Sea Zone to Caucasus
1 bomber moved from Gibraltar to Caucasus
2 bombers moved from Eastern United States to Central America
1 battleship, 6 carriers, 3 cruisers, 3 destroyers, 11 fighters, 8 submarines and 1 tactical_bomber moved from 25 Sea Zone to 33 Sea Zone
1 destroyer moved from 25 Sea Zone to 22 Sea Zone
1 destroyer moved from 25 Sea Zone to 23 Sea Zone
3 submarines moved from 10 Sea Zone to 30 Sea Zone
1 carrier moved from 10 Sea Zone to 30 Sea Zone
1 armour and 3 infantry moved from Western United States to 10 Sea Zone
1 armour, 3 infantry and 2 transports moved from 10 Sea Zone to 30 Sea Zone
1 armour and 3 infantry moved from 30 Sea Zone to Johnston Island
1 mech_infantry moved from Saudi Arabia to Northwest Persia
2 aaGuns and 2 infantry moved from Central United States to 101 Sea Zone
2 aaGuns, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 aaGun moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Morocco
1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar
1 aaGun moved from Gibraltar to Spain
4 transports moved from 91 Sea Zone to 101 Sea Zone
Place Units - Americans
1 artillery and 5 infantry placed in Central United States
1 destroyer and 4 submarines placed in 10 Sea Zone
1 bomber and 1 fighter placed in Western United States
1 factory_minor placed in Saudi Arabia
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,3,3,1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,2
Americans collect 59 PUs (3 lost to blockades); end with 59 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
Italians : -0.67
Americans : 1.00
Neutral_True : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 destroyer, 1 factory_minor, 1 fighter, 5 infantry and 4 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry moved from Central United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Spain
2 fighters moved from Gibraltar to Spain
2 fighters moved from 91 Sea Zone to Spain
1 bomber moved from Gibraltar to 99 Sea Zone
4 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
5 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
5 infantry and 1 mech_infantry moved from 91 Sea Zone to Portugal
2 bombers moved from Gibraltar to Spain
2 bombers moved from Gibraltar to Portugal
2 bombers moved from Gibraltar to Portugal
1 bomber moved from Gibraltar to Spain
Combat - Americans
Battle in 99 Sea Zone
Americans attack with 1 bomber
Italians defend with 2 transports
2 transports owned by the Italians lost in 99 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Italians: 2 transports
Battle in Portugal
Americans attack with 4 bombers, 5 infantry and 1 mech_infantry
Neutral_True defend with 2 infantry
Americans roll dice for 4 bombers, 5 infantry and 1 mech_infantry in Portugal, round 2 : 2/10 hits, 3.67 expected hits
Neutral_True roll dice for 2 infantry in Portugal, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Neutral_True lost in Portugal
Americans win, taking Portugal from Neutral_True with 4 bombers, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Neutral_True: 2 infantry
Battle in Spain
Americans attack with 3 bombers, 4 fighters and 2 infantry
Italians defend with 2 artilleries
Americans roll dice for 3 bombers, 4 fighters and 2 infantry in Spain, round 2 : 7/9 hits, 4.33 expected hits
Italians roll dice for 2 artilleries in Spain, round 2 : 0/2 hits, 0.67 expected hits
2 artilleries owned by the Italians lost in Spain
Americans win, taking Spain from Italians with 3 bombers, 4 fighters and 2 infantry remaining. Battle score for attacker is 8
Casualties for Italians: 2 artilleries
Non Combat Move - Americans
4 fighters moved from Spain to 91 Sea Zone
3 bombers moved from Spain to Central America
4 bombers moved from Portugal to Central America
1 bomber moved from 99 Sea Zone to Caucasus
1 bomber moved from Gibraltar to Caucasus
2 bombers moved from Eastern United States to Central America
1 battleship, 6 carriers, 3 cruisers, 3 destroyers, 11 fighters, 8 submarines and 1 tactical_bomber moved from 25 Sea Zone to 33 Sea Zone
1 destroyer moved from 25 Sea Zone to 22 Sea Zone
1 destroyer moved from 25 Sea Zone to 23 Sea Zone
3 submarines moved from 10 Sea Zone to 30 Sea Zone
1 carrier moved from 10 Sea Zone to 30 Sea Zone
1 armour and 3 infantry moved from Western United States to 10 Sea Zone
1 armour, 3 infantry and 2 transports moved from 10 Sea Zone to 30 Sea Zone
1 armour and 3 infantry moved from 30 Sea Zone to Johnston Island
1 mech_infantry moved from Saudi Arabia to Northwest Persia
2 aaGuns and 2 infantry moved from Central United States to 101 Sea Zone
2 aaGuns, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 aaGun moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Morocco
1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar
1 aaGun moved from Gibraltar to Spain
4 transports moved from 91 Sea Zone to 101 Sea Zone
Place Units - Americans
1 artillery and 5 infantry placed in Central United States
1 destroyer and 4 submarines placed in 10 Sea Zone
1 bomber and 1 fighter placed in Western United States
1 factory_minor placed in Saudi Arabia
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,3,3,1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,2
Americans collect 59 PUs (3 lost to blockades); end with 59 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 6 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 6 PUs
Purchase Units - British
British buy 1 armour, 1 destroyer, 1 fighter, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Caucasus to Bryansk
British take Bryansk from Italians
2 mech_infantrys moved from Caucasus to Ukraine
1 bomber moved from Caucasus to Volgograd
3 fighters moved from Caucasus to Ukraine
1 mech_infantry moved from Gibraltar to Normandy Bordeaux
1 fighter moved from Gibraltar to Normandy Bordeaux
2 fighters moved from 91 Sea Zone to Normandy Bordeaux
1 fighter moved from United Kingdom to Normandy Bordeaux
1 artillery moved from Morocco to 91 Sea Zone
1 artillery and 1 transport moved from 91 Sea Zone to 96 Sea Zone
1 artillery moved from 96 Sea Zone to Malta
Combat - British
Strategic bombing raid in Volgograd
AA fire in Volgograd : 0/1 hits, 0.17 expected hits
Bombing raid in Volgograd rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Volgograd causes 6 damage total.
Battle in Malta
Battle in Normandy Bordeaux
British attack with 4 fighters and 1 mech_infantry
Italians defend with 1 factory_minor, 1 harbour and 1 infantry
British roll dice for 4 fighters and 1 mech_infantry in Normandy Bordeaux, round 2 : 3/5 hits, 2.17 expected hits
Italians roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Normandy Bordeaux
British win, taking Malta from Italians, taking Normandy Bordeaux from Italians with 4 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Ukraine
British attack with 3 fighters and 2 mech_infantrys
Germans defend with 1 factory_minor and 3 infantry
British roll dice for 3 fighters and 2 mech_infantrys in Ukraine, round 2 : 2/5 hits, 1.83 expected hits
Germans roll dice for 3 infantry in Ukraine, round 2 : 0/3 hits, 1.00 expected hits
2 infantry owned by the Germans lost in Ukraine
British roll dice for 3 fighters and 2 mech_infantrys in Ukraine, round 3 : 3/5 hits, 1.83 expected hits
Germans roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Ukraine
British win, taking Ukraine from Germans with 3 fighters and 2 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantry
Non Combat Move - British
3 fighters moved from Ukraine to Caucasus
3 fighters moved from Egypt to Trans-Jordan
1 fighter moved from Tobruk to Gibraltar
1 infantry moved from Gibraltar to Spain
4 fighters moved from Normandy Bordeaux to 91 Sea Zone
1 mech_infantry moved from Tobruk to Egypt
1 armour and 2 mech_infantrys moved from Egypt to Iraq
3 mech_infantrys moved from Iraq to Caucasus
1 mech_infantry moved from Northwest Persia to Caucasus
1 armour and 2 mech_infantrys moved from Persia to Caucasus
3 aaGuns, 5 artilleries and 15 infantry moved from West India to Eastern Persia
1 bomber moved from Volgograd to Caucasus
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Alberta Saskatchewan Manitoba to British Columbia
2 fighters moved from 91 Sea Zone to Gibraltar
Place Units - British
1 destroyer placed in 81 Sea Zone
2 infantry and 1 mech_infantry placed in Persia
British undo move 2.
1 armour and 2 infantry placed in Persia
2 mech_infantrys placed in Egypt
1 fighter placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,4,6,1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,6
British collect 41 PUs (1 lost to blockades); end with 41 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -1.33
Italians : -1.00
British : 2.17
AA fire in Volgograd : : -0.17
Americans : 1.00
Neutral_True : -0.67