L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3


  • TripleA Turn Summary: Chinese round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 fighter and 1 infantry moved from Szechwan to Kweichow
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kweichow to Sikang
            8 infantry moved from Szechwan to Yunnan
    
        Place Units - Chinese
            1 artillery and 2 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 8 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0.33
    Japanese : -0.67
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 1 carrier, 3 destroyers and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 cruiser moved from 89 Sea Zone to 101 Sea Zone
            1 fighter moved from Guam to 26 Sea Zone
            1 destroyer moved from 23 Sea Zone to 26 Sea Zone
            1 submarine moved from 48 Sea Zone to 26 Sea Zone
            2 marines moved from Western United States to 10 Sea Zone
            1 battleship, 1 carrier, 1 cruiser and 2 marines moved from 10 Sea Zone to 26 Sea Zone
            2 marines moved from 26 Sea Zone to Hawaiian Islands
            1 fighter moved from Hawaiian Islands to Western United States
            1 fighter moved from 26 Sea Zone to Hawaiian Islands
    
        Place Units - Americans
            1 carrier and 2 destroyers placed in 10 Sea Zone
            1 destroyer and 2 submarines placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 fighter and 1 infantry moved from Szechwan to Kweichow
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kweichow to Sikang
            8 infantry moved from Szechwan to Yunnan
    
        Place Units - Chinese
            1 artillery and 2 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 8 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
    
        Purchase Units - British
            British buy 1 airfield, 1 armour, 2 infantry and 2 submarines; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 aaGun and 4 infantry; Remaining resources: 0 PUs; 
    
        Politics - British
            British takes Political Action: Political Action British To War With Japanese
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
    
        Combat Move - British
            1 unit repaired.
            1 infantry moved from Kwangtung to Kiangsi
                  Chinese take Kiangsi from Japanese
            1 fighter and 1 tactical_bomber moved from India to Siam
            1 fighter moved from Burma to Siam
            2 infantry moved from Shan State to Siam
            1 armour and 1 mech_infantry moved from Egypt to Iraq
            1 infantry moved from Egypt to Anglo Egyptian Sudan
            1 infantry moved from Eastern Persia to 80 Sea Zone
            1 infantry moved from Persia to 80 Sea Zone
            1 battleship moved from 79 Sea Zone to 76 Sea Zone
            1 cruiser, 2 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
            2 infantry moved from 76 Sea Zone to British Somaliland
            1 artillery and 2 infantry moved from Persia to Iraq
            1 bomber moved from Syria to Iraq
            1 artillery moved from Egypt to Anglo Egyptian Sudan
            1 infantry moved from Egypt to Anglo Egyptian Sudan
    
        Combat - British
            Battle in British Somaliland
                British attack with 2 infantry
                Italians defend with 1 infantry
                    British roll dice for 1 battleship and 1 cruiser in British Somaliland, round 2 : 2/2 hits, 1.17 expected hits
                    Italians roll dice for 1 infantry in British Somaliland, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians and 1 infantry owned by the British lost in British Somaliland
                British win, taking British Somaliland from Italians with 1 infantry remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Italians: 1 infantry
            Battle in Siam
                British attack with 2 fighters, 2 infantry and 1 tactical_bomber
                Japanese defend with 2 infantry
                    British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Siam, round 2 : 4/5 hits, 2.00 expected hits
                    Japanese roll dice for 2 infantry in Siam, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese and 1 infantry owned by the British lost in Siam
                British win, taking Siam from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
                Casualties for Japanese: 2 infantry
            Battle in Anglo Egyptian Sudan
                British attack with 1 artillery and 2 infantry
                Italians defend with 1 infantry
                    British roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 2 : 0/3 hits, 0.83 expected hits
                    Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Anglo Egyptian Sudan
                    British roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 3 : 0/2 hits, 0.67 expected hits
                    Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 4 : 1/2 hits, 0.67 expected hits
                    Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians and 1 infantry owned by the British lost in Anglo Egyptian Sudan
                British win, taking Anglo Egyptian Sudan from Italians with 1 artillery remaining. Battle score for attacker is -3
                Casualties for British: 2 infantry
                Casualties for Italians: 1 infantry
            Battle in Iraq
                British attack with 1 armour, 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry
                Neutral_Axis defend with 3 infantry
                    British roll dice for 1 armour, 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry in Iraq, round 2 : 3/6 hits, 2.17 expected hits
                    Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits
                    3 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
                British win, taking Iraq from Neutral_Axis with 1 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                Casualties for British: 1 infantry
                Casualties for Neutral_Axis: 3 infantry
    
        Non Combat Move - British
            1 destroyer moved from 110 Sea Zone to 92 Sea Zone
            1 battleship moved from 109 Sea Zone to 92 Sea Zone
            1 mech_infantry moved from Eire to United Kingdom
            2 fighters moved from United Kingdom to 92 Sea Zone
            1 fighter moved from Malta to Egypt
            3 mech_infantrys moved from India to Yunnan
            3 aaGuns and 7 infantry moved from Burma to Yunnan
            1 infantry moved from Shan State to Yunnan
            2 fighters and 1 tactical_bomber moved from Siam to Yunnan
            1 destroyer moved from 80 Sea Zone to 79 Sea Zone
            1 infantry moved from Rhodesia to Tanganyika Territory
            1 infantry moved from Rhodesia to Belgian Congo
            2 fighters moved from 92 Sea Zone to Gibraltar
            1 aaGun and 1 infantry moved from United Kingdom to 109 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 109 Sea Zone to 92 Sea Zone
            1 aaGun and 1 infantry moved from 92 Sea Zone to Gibraltar
            1 destroyer moved from 106 Sea Zone to 91 Sea Zone
            1 bomber moved from Iraq to India
    
        Place Units - British
            1 armour and 2 infantry placed in Egypt
            1 airfield placed in Gibraltar
            2 submarines placed in 71 Sea Zone
    
        Turn Complete - British
            British collect 31 PUs; end with 31 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs
    
        Place Units - UK_Pacific
            1 aaGun and 4 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 18 PUs; end with 18 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 24 PUs
            Some Units in India change ownership: 1 aaGun and 4 infantry
    

    Combat Hit Differential Summary :

    British : 2.50
    Italians : 1.67
    Chinese : -0.33
    Neutral_Axis : 0.00
    Japanese : -0.33
    

    Savegame


  • TripleA Turn Summary: Italians round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Purchase Units - Italians
            Italians buy 1 artillery and 1 mech_infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            3 infantry moved from Southern Italy to Northern Italy
            1 artillery moved from Yugoslavia to Northern Italy
            1 infantry moved from Albania to Greece
            1 transport moved from 95 Sea Zone to 97 Sea Zone
            1 cruiser moved from 95 Sea Zone to 97 Sea Zone
                  Italians take 97 Sea Zone from British
            1 artillery and 1 infantry moved from Kenya to Belgian Congo
            1 transport moved from 97 Sea Zone to 96 Sea Zone
            1 armour and 1 infantry moved from Tobruk to 96 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
            1 armour and 1 infantry moved from 97 Sea Zone to Greece
            2 armour moved from Yugoslavia to Greece
            1 marine moved from Southern Italy to 97 Sea Zone
            1 marine moved from 97 Sea Zone to Greece
            1 artillery, 2 infantry and 1 mech_infantry moved from Tobruk to Libya
            1 destroyer and 1 submarine moved from 95 Sea Zone to 97 Sea Zone
            1 artillery moved from Yugoslavia to Northern Italy
            1 artillery and 1 infantry moved from Tobruk to Libya
    
        Combat - Italians
            Battle in Libya
                Italians attack with 2 artilleries, 3 infantry and 1 mech_infantry
                French defend with 1 infantry
                    Italians roll dice for 2 artilleries, 3 infantry and 1 mech_infantry in Libya, round 2 : 0/6 hits, 1,67 expected hits
                    French roll dice for 1 infantry in Libya, round 2 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 2 artilleries, 3 infantry and 1 mech_infantry in Libya, round 3 : 4/6 hits, 1,67 expected hits
                    French roll dice for 1 infantry in Libya, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the French lost in Libya
                Italians win, taking Libya from French with 2 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for French: 1 infantry
            Battle in Belgian Congo
                Italians attack with 1 artillery and 1 infantry
                British defend with 1 infantry
                    Italians roll dice for 1 artillery and 1 infantry in Belgian Congo, round 2 : 1/2 hits, 0,67 expected hits
                    British roll dice for 1 infantry in Belgian Congo, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the British and 1 infantry owned by the Italians lost in Belgian Congo
                Italians win, taking Belgian Congo from British with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for British: 1 infantry
            Battle in Greece
                Italians attack with 3 armour, 2 infantry and 1 marine
                Neutral_Allies defend with 1 infantry
                    Italians roll dice for 1 cruiser in Greece, round 2 : 1/1 hits, 0,50 expected hits
                    Neutral_Allies roll dice for 1 infantry in Greece, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece
                Italians win, taking Greece from Neutral_Allies with 3 armour, 1 infantry and 1 marine remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for Neutral_Allies: 1 infantry
            Battle in Northern Italy
                Italians attack with 2 artilleries and 3 infantry
                French defend with 1 artillery and 1 factory_minor
                    Italians roll dice for 2 artilleries and 3 infantry in Northern Italy, round 2 : 3/5 hits, 1,50 expected hits
                    French roll dice for 1 artillery in Northern Italy, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians and 1 artillery owned by the French lost in Northern Italy
                Italians win, taking Northern Italy from French with 2 artilleries and 2 infantry remaining. Battle score for attacker is 1
                Casualties for Italians: 1 infantry
                Casualties for French: 1 artillery
    
        Non Combat Move - Italians
    
        Place Units - Italians
            1 artillery and 1 mech_infantry placed in Southern Italy
            Italians undo move 1.
            1 artillery placed in Southern Italy
            1 mech_infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 16 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Italians : 3,00
    British : 0,67
    French : 0,00
    Neutral_Allies : 0,67
    

    Savegame


  • I am attacking carolines, with 3 anzac figs 1 des

    Will u scramble


  • I’m not at home. What do I have? 1 des, 2 figs?


  • 1 des, 2 transports

    and 2 figs on Caroline Islands


  • Yeah, have to scramble, I guess.


  • Just got back home. Let me analyse a bit.


  • Likely a loss, but I think it’s worth it to gamble for success of saving the trannies. Scramble 2 figs.


  • TripleA Turn Summary: ANZAC round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            3 fighters moved from Queensland to 54 Sea Zone
            1 destroyer and 3 fighters moved from 54 Sea Zone to 33 Sea Zone
            1 transport moved from 42 Sea Zone to 45 Sea Zone
            1 infantry moved from Dutch New Guinea to 45 Sea Zone
            1 infantry and 1 transport moved from 45 Sea Zone to 34 Sea Zone
            1 infantry moved from 34 Sea Zone to Paulau Island
            1 infantry moved from Alexandria to Tobruk
                  ANZAC take Tobruk from Italians
    
        Combat - ANZAC
            Japanese scrambles 2 units out of Caroline Islands to defend against the attack in 33 Sea Zone
            Battle in Paulau Island
            Battle in 33 Sea Zone
                ANZAC attack with 1 destroyer and 3 fighters
                Japanese defend with 1 destroyer, 2 fighters and 2 transports
                    ANZAC roll dice for 1 destroyer and 3 fighters in 33 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits
                    Japanese roll dice for 1 destroyer, 2 fighters and 2 transports in 33 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
                    2 fighters owned by the Japanese, 2 fighters owned by the ANZAC and 1 destroyer owned by the Japanese lost in 33 Sea Zone
                    2 transports owned by the Japanese lost in 33 Sea Zone
                ANZAC win, taking Paulau Island from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 22
                Casualties for ANZAC: 2 fighters
                Casualties for Japanese: 1 destroyer, 2 fighters and 2 transports
    
        Non Combat Move - ANZAC
            1 fighter moved from 33 Sea Zone to New Guinea
            1 transport moved from 62 Sea Zone to 63 Sea Zone
            1 infantry moved from New Zealand to 63 Sea Zone
            1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
            1 infantry moved from 62 Sea Zone to New South Wales
            1 artillery and 2 infantry moved from Queensland to New South Wales
            1 cruiser moved from 56 Sea Zone to 41 Sea Zone
    
        Place Units - ANZAC
            2 infantry placed in New South Wales
            1 destroyer placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,6,6,4,2,1,3,2,5,4,2,2,3,6,5,5
            ANZAC collect 10 PUs (4 lost to blockades); end with 10 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 1.17
    Japanese : 0.33
    

    Savegame


  • TripleA Turn Summary: French round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            3 fighters moved from Queensland to 54 Sea Zone
            1 destroyer and 3 fighters moved from 54 Sea Zone to 33 Sea Zone
            1 transport moved from 42 Sea Zone to 45 Sea Zone
            1 infantry moved from Dutch New Guinea to 45 Sea Zone
            1 infantry and 1 transport moved from 45 Sea Zone to 34 Sea Zone
            1 infantry moved from 34 Sea Zone to Paulau Island
            1 infantry moved from Alexandria to Tobruk
                  ANZAC take Tobruk from Italians
    
        Combat - ANZAC
            Japanese scrambles 2 units out of Caroline Islands to defend against the attack in 33 Sea Zone
            Battle in Paulau Island
            Battle in 33 Sea Zone
                ANZAC attack with 1 destroyer and 3 fighters
                Japanese defend with 1 destroyer, 2 fighters and 2 transports
                    ANZAC roll dice for 1 destroyer and 3 fighters in 33 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits
                    Japanese roll dice for 1 destroyer, 2 fighters and 2 transports in 33 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
                    2 fighters owned by the Japanese, 2 fighters owned by the ANZAC and 1 destroyer owned by the Japanese lost in 33 Sea Zone
                    2 transports owned by the Japanese lost in 33 Sea Zone
                ANZAC win, taking Paulau Island from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 22
                Casualties for ANZAC: 2 fighters
                Casualties for Japanese: 1 destroyer, 2 fighters and 2 transports
    
        Non Combat Move - ANZAC
            1 fighter moved from 33 Sea Zone to New Guinea
            1 transport moved from 62 Sea Zone to 63 Sea Zone
            1 infantry moved from New Zealand to 63 Sea Zone
            1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
            1 infantry moved from 62 Sea Zone to New South Wales
            1 artillery and 2 infantry moved from Queensland to New South Wales
            1 cruiser moved from 56 Sea Zone to 41 Sea Zone
    
        Place Units - ANZAC
            2 infantry placed in New South Wales
            1 destroyer placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,6,6,4,2,1,3,2,5,4,2,2,3,6,5,5
            ANZAC collect 10 PUs (4 lost to blockades); end with 10 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
    
        Combat Move - French
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from 41 Sea Zone: 1 cruiser
            EDIT: Adding units owned by ANZAC to 62 Sea Zone: 1 cruiser
            EDIT: Turning off Edit Mode
    
        Combat - French
    
        Non Combat Move - French
            1 destroyer moved from 58 Sea Zone to 41 Sea Zone
            1 infantry moved from French Central Africa to French Equatorial Africa
            1 infantry moved from Syria to Trans-Jordan
            1 infantry moved from Algeria to Morocco
            1 infantry moved from Tunisia to Algeria
            1 fighter moved from United Kingdom to Gibraltar
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 1.17
    Japanese : 0.33
    

    Savegame


  • TripleA Turn Summary: Germans round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 1 destroyer, 1 fighter and 5 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Eastern Poland to Baltic States
            1 infantry moved from Eastern Poland to Belarus
            1 infantry moved from Bessarabia to Ukraine
                  Germans take Ukraine from Russians
            1 infantry moved from Eastern Poland to Western Ukraine
                  Germans take Western Ukraine from Russians
            1 tactical_bomber moved from Western Germany to Belarus
            1 bomber moved from Western Germany to Belarus
            1 bomber moved from Western Germany to 119 Sea Zone
            1 destroyer moved from 112 Sea Zone to 119 Sea Zone
            1 battleship, 1 carrier and 1 cruiser moved from 112 Sea Zone to 114 Sea Zone
            1 fighter and 1 tactical_bomber moved from Western Germany to Baltic States
            1 mech_infantry moved from Germany to Baltic States
            1 infantry moved from Vyborg to Novgorod
                  Germans take Novgorod from Russians
    
        Combat - Germans
            Battle in 119 Sea Zone
                Germans attack with 1 bomber and 1 destroyer
                Russians defend with 1 submarine
                    Germans roll dice for 1 bomber and 1 destroyer in 119 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
                    Russians roll dice for 1 submarine in 119 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Russians lost in 119 Sea Zone
                Germans win, taking 119 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Russians: 1 submarine
            Battle in 114 Sea Zone
                Germans attack with 1 battleship, 1 carrier and 1 cruiser
                Russians defend with 1 cruiser
                    Germans roll dice for 1 battleship, 1 carrier and 1 cruiser in 114 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
                    Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
                Units damaged: 1 battleship owned by the Germans
                    1 cruiser owned by the Russians lost in 114 Sea Zone
                Germans win with 1 battleship, 1 carrier and 1 cruiser remaining. Battle score for attacker is 12
                Casualties for Russians: 1 cruiser
            Battle in Baltic States
                Germans attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Baltic States, round 2 : 2/4 hits, 1,50 expected hits
                    Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Baltic States
                Germans win, taking Baltic States from Russians with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Belarus
                Germans attack with 1 bomber, 1 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber, 1 infantry and 1 tactical_bomber in Belarus, round 2 : 2/3 hits, 1,33 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                Germans win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 tactical_bomber moved from Belarus to Eastern Poland
            3 aaGuns, 2 armour, 3 artilleries, 13 infantry and 2 mech_infantrys moved from Eastern Poland to Western Ukraine
            2 artilleries and 7 infantry moved from Bessarabia to Western Ukraine
            1 bomber moved from Belarus to Eastern Poland
            1 bomber moved from 119 Sea Zone to Finland
            10 armour and 8 mech_infantrys moved from Germany to Eastern Poland
            1 fighter and 1 tactical_bomber moved from Baltic States to 114 Sea Zone
            1 submarine moved from 112 Sea Zone to 125 Sea Zone
            1 submarine moved from 112 Sea Zone to 124 Sea Zone
            1 mech_infantry moved from Southern France to Yugoslavia
            2 armour moved from Bulgaria to Eastern Poland
            4 infantry moved from Bulgaria to Romania
            1 infantry moved from Southern France to France
            2 artilleries moved from Southern France to France
            6 infantry moved from Karelia to Novgorod
            1 transport moved from 112 Sea Zone to 114 Sea Zone
            1 artillery moved from Western Germany to Germany
    
        Place Units - Germans
            2 armour and 5 mech_infantrys placed in Germany
            1 fighter placed in Western Germany
            1 destroyer placed in 114 Sea Zone
    
        Turn Complete - Germans
            Germans collect 51 PUs; end with 51 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
    

    Combat Hit Differential Summary :

    Germans : 1,00
    Russians : 0,67
    

    Savegame


  • TripleA Turn Summary: Russians round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Russians
            Russians buy 7 artilleries and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Sakha to Siberia
                  Russians take Siberia from Japanese
            1 mech_infantry moved from Yunnan to Hopei
            1 bomber moved from Russia to Hopei
            1 fighter and 1 tactical_bomber moved from Szechwan to Hopei
    
        Combat - Russians
            Battle in Hopei
                Russians attack with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                Japanese defend with 1 infantry
                    Russians roll dice for 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Hopei, round 2 : 3/4 hits, 2.00 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                Russians win, taking Hopei from Japanese with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Russians
            1 bomber, 1 fighter and 1 tactical_bomber moved from Hopei to Yunnan
            1 mech_infantry moved from Sikang to Yunnan
            1 mech_infantry moved from Szechwan to Yunnan
            2 armour moved from Szechwan to Kazakhstan
            2 mech_infantrys moved from Sikang to Samara
            1 infantry moved from Archangel to Smolensk
            2 infantry moved from Archangel to Vologda
            6 infantry moved from Yenisey to Timguska
    
        Place Units - Russians
            7 artilleries and 3 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 27 PUs; end with 27 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 30 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Russians : 1.00
    Japanese : -0.33
    

    Savegame


  • WAIT I have forgot to move my troops from bryansk. i ll post a new map

    cheers


  • TripleA Manual Gamesave Post: Japanese round 3

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Japanese
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Bryansk: 4 aaGuns, 4 artilleries and 28 infantry
            EDIT: Adding units owned by Russians to Tambov: 2 aaGuns, 4 artilleries and 28 infantry
            EDIT: Adding units owned by Russians to Russia: 2 aaGuns
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame


  • @Amon-Sul said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:

    WAIT I have forgot to move my troops from bryansk. i ll post a new map

    cheers

    Of course, no problem.


  • @trulpen said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:

    I have forgot to move my troops from bryansk. i ll post a new map

    thanks :)


  • @Amon-Sul said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:

    @trulpen said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:

    I have forgot to move my troops from bryansk. i ll post a new map

    thanks :)

    Certainly. It would’ve been a wipe. A bit unnecessary.


  • TripleA Turn Summary: Japanese round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Japanese
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Bryansk: 4 aaGuns, 4 artilleries and 28 infantry
            EDIT: Adding units owned by Russians to Tambov: 2 aaGuns, 4 artilleries and 28 infantry
            EDIT: Adding units owned by Russians to Russia: 2 aaGuns
            EDIT: Turning off Edit Mode
            Japanese buy 1 armour, 1 artillery, 1 destroyer, 4 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 fighter and 1 tactical_bomber moved from 42 Sea Zone to New Guinea
            2 infantry and 1 transport moved from 42 Sea Zone to 46 Sea Zone
            2 infantry moved from 46 Sea Zone to New Guinea
            1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 41 Sea Zone
            1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
            1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
            1 infantry moved from Japan to 6 Sea Zone
            1 artillery moved from Korea to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 34 Sea Zone
            1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
            1 armour moved from Kiangsu to Hopei
            1 infantry moved from Chahar to Suiyuyan
                  Japanese take Suiyuyan from Chinese
            1 infantry moved from Chahar to Hopei
            1 infantry moved from Anhwe to Kweichow
            1 infantry moved from Anhwe to Kiangsi
            1 infantry moved from Anhwe to Kiangsi
            1 fighter and 1 tactical_bomber moved from Jehol to Hopei
            1 fighter and 1 tactical_bomber moved from Kwangsi to Kweichow
            1 fighter and 1 tactical_bomber moved from Kwangsi to Kiangsi
            1 infantry moved from Manchuria to 19 Sea Zone
            1 infantry moved from Shantung to 19 Sea Zone
            2 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
            2 infantry moved from 20 Sea Zone to Kwangtung
            1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
            1 battleship moved from 36 Sea Zone to 20 Sea Zone
            1 cruiser moved from 36 Sea Zone to 20 Sea Zone
            1 battleship and 1 cruiser moved from 42 Sea Zone to 46 Sea Zone
            1 submarine moved from 6 Sea Zone to 33 Sea Zone
            1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
            1 destroyer moved from 42 Sea Zone to 34 Sea Zone
            1 fighter moved from Kwangsi to Kweichow
            1 bomber moved from Anhwe to 33 Sea Zone
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Paulau Island
            1 bomber moved from Anhwe to 33 Sea Zone
    
        Combat - Japanese
            Battle in Borneo
            Battle in 34 Sea Zone
                Japanese attack with 1 destroyer and 1 transport
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 34 Sea Zone
                Japanese win, taking Borneo from UK_Pacific with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 41 Sea Zone
                Japanese attack with 1 fighter and 1 tactical_bomber
                French defend with 1 destroyer
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in 41 Sea Zone, round 2 : 0/2 hits, 1,17 expected hits
                    French roll dice for 1 destroyer in 41 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 fighter owned by the Japanese lost in 41 Sea Zone
                 retreated to 41 Sea Zone
                French win with 1 destroyer remaining. Battle score for attacker is -10
                Casualties for Japanese: 1 fighter
            Battle in 33 Sea Zone
                Japanese attack with 2 bombers and 1 submarine
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 destroyer in 33 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the ANZAC lost in 33 Sea Zone
                Japanese win with 2 bombers and 1 submarine remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in Kiangsi
                Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                British defend with 1 infantry
                    Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kiangsi, round 2 : 2/4 hits, 1,50 expected hits
                    Chinese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kiangsi
                Japanese win, taking Kiangsi from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 infantry
            Battle in Kwangtung
                Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
                British defend with 1 infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 1 battleship and 1 cruiser in Kwangtung, round 2 : 2/2 hits, 1,17 expected hits
                    UK_Pacific roll dice for 1 infantry in Kwangtung, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangtung
                Japanese win, taking Kwangtung from UK_Pacific with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 infantry
            Battle in Hopei
                Japanese attack with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber
                Russians defend with 1 mech_infantry
                    Japanese roll dice for 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Hopei, round 2 : 1/4 hits, 1,83 expected hits
                    Chinese roll dice for 1 mech_infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Russians lost in Hopei
                Japanese win, taking Hopei from Chinese with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Russians: 1 mech_infantry
            Battle in Paulau Island
                Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                ANZAC defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Paulau Island, round 2 : 3/4 hits, 1,83 expected hits
                    ANZAC roll dice for 1 infantry in Paulau Island, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the ANZAC lost in Paulau Island
                Japanese win, taking Paulau Island from ANZAC with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
            Battle in New Guinea
                Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                ANZAC defend with 1 fighter
                    Japanese roll dice for 1 battleship and 1 cruiser in New Guinea, round 2 : 1/2 hits, 1,17 expected hits
                    ANZAC roll dice for 1 fighter in New Guinea, round 2 : 1/1 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 fighter owned by the ANZAC lost in New Guinea
                Japanese win, taking New Guinea from ANZAC with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 1 fighter
            Battle in Kweichow
                Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Kweichow, round 2 : 3/4 hits, 1,83 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 tactical_bomber moved from 41 Sea Zone to 43 Sea Zone
            1 fighter moved from Kwangtung to 43 Sea Zone
            1 carrier moved from 42 Sea Zone to 46 Sea Zone
            1 fighter and 1 tactical_bomber moved from New Guinea to 46 Sea Zone
            1 carrier moved from 42 Sea Zone to 43 Sea Zone
            1 carrier moved from 36 Sea Zone to 34 Sea Zone
            1 fighter and 1 tactical_bomber moved from Paulau Island to 34 Sea Zone
            2 bombers moved from 33 Sea Zone to Caroline Islands
            1 transport moved from 6 Sea Zone to 33 Sea Zone
            1 destroyer moved from 42 Sea Zone to 43 Sea Zone
            1 destroyer moved from 36 Sea Zone to 20 Sea Zone
            1 submarine moved from 42 Sea Zone to 37 Sea Zone
            1 aaGun, 1 artillery and 1 infantry moved from Anhwe to Hunan
            1 fighter and 2 tactical_bombers moved from Kwangtung to Hunan
            1 fighter and 1 tactical_bomber moved from Kiangsi to Hunan
            2 fighters and 1 tactical_bomber moved from Kweichow to Hunan
            1 fighter and 1 tactical_bomber moved from Hopei to Hunan
            1 mech_infantry moved from Chahar to Hunan
            2 infantry moved from Shantung to Anhwe
            1 infantry moved from Jehol to Chahar
            3 infantry moved from Jehol to Anhwe
            1 submarine moved from 42 Sea Zone to 37 Sea Zone
    
        Place Units - Japanese
            3 infantry placed in Shantung
            1 armour, 1 artillery and 1 infantry placed in Kiangsu
            1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 39 PUs; end with 39 PUs
            Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 49 PUs
    

    Combat Hit Differential Summary :

    French : 0,67
    ANZAC : -0,33
    Chinese : 0,00
    UK_Pacific : 0,67
    Japanese : 2,17
    

    Savegame


  • TripleA Turn Summary: Americans round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 3 fighters, 1 harbour and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 artillery, 3 infantry and 2 marines moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 2 fighters, 3 infantry, 2 marines, 2 submarines and 2 transports moved from 26 Sea Zone to 25 Sea Zone
            1 artillery, 3 infantry and 2 marines moved from 25 Sea Zone to Midway
            1 fighter and 1 tactical_bomber moved from Western United States to Midway
            1 fighter moved from Hawaiian Islands to Midway
            2 fighters moved from Hawaiian Islands to 25 Sea Zone
            1 carrier and 1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            1 destroyer moved from 10 Sea Zone to 89 Sea Zone
    
        Place Units - Americans
            1 transport placed in 101 Sea Zone
            3 fighters placed in Western United States
            1 harbour placed in Midway
            Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
            Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
            Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
    

    Combat Hit Differential Summary :

    Savegame

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