@Ragnell804 I am travelling over the weekend. Please expect my turn on Sunday.
Have a good weekend!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Caucasus to Turkey
Russians take Turkey from Germans
1 infantry moved from Novosibirsk to Timguska
Russians take Timguska from Japanese
1 mech_infantry moved from Urals to Evenkiyskiy
Russians take Evenkiyskiy from Japanese
2 infantry moved from Bessarabia to Romania
1 infantry moved from Baltic States to Poland
Russians take Poland from Germans
2 infantry moved from Eastern Poland to Slovakia Hungary
1 fighter and 1 tactical_bomber moved from Bryansk to Slovakia Hungary
1 fighter moved from Russia to Romania
1 fighter moved from Bryansk to Romania
1 infantry moved from Novgorod to Vyborg
Russians take Vyborg from Germans
1 infantry moved from Novgorod to Karelia
Russians take Karelia from Germans
Combat - Russians
Battle in Romania
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 2 fighters and 2 infantry in Romania, round 2 : 2/4 hits, 1,33 expected hits
Germans roll dice for 1 mech_infantry in Romania, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Romania
Russians win, taking Romania from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Slovakia Hungary
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Slovakia Hungary, round 2 : 2/4 hits, 1,50 expected hits
Germans roll dice for 1 infantry in Slovakia Hungary, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Slovakia Hungary
Russians win, taking Slovakia Hungary from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Slovakia Hungary to Eastern Poland
2 fighters moved from Romania to Eastern Poland
3 aaGuns, 1 artillery and 4 infantry moved from Western Ukraine to Eastern Poland
1 artillery and 2 infantry moved from Ukraine to Bessarabia
1 mech_infantry moved from Russia to Novosibirsk
1 infantry moved from Caucasus to Kazakhstan
5 armour moved from Archangel to Belarus
6 mech_infantrys moved from Russia to Belarus
1 submarine moved from 98 Sea Zone to 81 Sea Zone
Place Units - Russians
1 artillery and 2 infantry placed in Ukraine
1 artillery and 1 infantry placed in Novgorod
3 mech_infantrys placed in Volgograd
1 armour placed in Russia
1 mech_infantry placed in Novgorod
Turn Complete - Russians
Russians collect 40 PUs; end with 40 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 46 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 48 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 57 PUs
Combat Hit Differential Summary :
Germans : -0,67
Russians : 1,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 3 carriers, 1 fighter, 2 infantry, 1 mech_infantry and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery moved from Burma to Yunnan
Japanese take Yunnan from Chinese
1 infantry moved from Anhwe to Hunan
1 armour moved from Shantung to Hunan
2 tactical_bombers moved from French Indo China to Hunan
2 infantry moved from Afghanistan to Kazakhstan
1 bomber moved from India to Kazakhstan
1 destroyer moved from 36 Sea Zone to 44 Sea Zone
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 44 Sea Zone
1 mech_infantry moved from Olgiy to Evenkiyskiy
1 mech_infantry moved from Yakut S.S.R. to Evenkiyskiy
1 armour moved from Yenisey to Evenkiyskiy
1 bomber moved from India to Kazakhstan
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 submarine moved from 37 Sea Zone to 35 Sea Zone
Combat - Japanese
Battle in Hunan
Japanese attack with 1 armour, 1 infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 1 armour, 1 infantry and 2 tactical_bombers in Hunan, round 2 : 1/4 hits, 1.83 expected hits
Chinese roll dice for 2 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Japanese roll dice for 1 armour and 2 tactical_bombers in Hunan, round 3 : 2/3 hits, 1.67 expected hits
Chinese roll dice for 1 infantry in Hunan, round 3 : 1/1 hits, 0.33 expected hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Japanese win with 2 tactical_bombers remaining. Battle score for attacker is -3
Casualties for Japanese: 1 armour and 1 infantry
Casualties for Chinese: 2 infantry
Battle in Evenkiyskiy
Japanese attack with 1 armour and 2 mech_infantrys
Russians defend with 1 mech_infantry
Japanese roll dice for 1 armour and 2 mech_infantrys in Evenkiyskiy, round 2 : 0/3 hits, 0.83 expected hits
Russians roll dice for 1 mech_infantry in Evenkiyskiy, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 armour and 2 mech_infantrys in Evenkiyskiy, round 3 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 mech_infantry in Evenkiyskiy, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Evenkiyskiy
Japanese win, taking Evenkiyskiy from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Kazakhstan
Japanese attack with 2 bombers and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 2 bombers and 2 infantry in Kazakhstan, round 2 : 2/4 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Kazakhstan
Japanese win, taking Kazakhstan from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 44 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 44 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 3 : 2/3 hits, 1.50 expected hits
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from ANZAC with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone
1 fighter and 3 tactical_bombers moved from 36 Sea Zone to Japan
2 tactical_bombers moved from Hunan to 35 Sea Zone
1 armour and 1 infantry moved from French Indo China to 36 Sea Zone
1 armour, 1 battleship, 4 carriers, 3 destroyers, 1 infantry, 3 submarines and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 armour and 1 infantry moved from 35 Sea Zone to Philippines
1 artillery and 1 infantry moved from Malaya to Shan State
5 mech_infantrys moved from Burma to Yunnan
2 infantry moved from Shantung to Anhwe
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Hopei to Suiyuyan
1 mech_infantry moved from Kansu to Hopei
2 bombers moved from Kazakhstan to India
1 artillery moved from Burma to Yunnan
2 infantry moved from Afghanistan to Eastern Persia
1 mech_infantry moved from Afghanistan to Eastern Persia
Place Units - Japanese
3 carriers placed in 36 Sea Zone
1 fighter and 1 infantry placed in Japan
1 infantry and 1 mech_infantry placed in Shantung
1 submarine placed in 6 Sea Zone
2 submarines placed in 37 Sea Zone
Turn Complete - Japanese
Japanese collect 74 PUs; end with 74 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 77 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 87 PUs
Combat Hit Differential Summary :
Americans : -0.17
ANZAC : -0.33
Chinese : 1.00
Russians : -1.00
Japanese : -2.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 artilleries, 2 carriers, 1 destroyer, 3 fighters and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Spain to Northern Italy
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Northern Italy
4 artilleries moved from Southern Italy to Northern Italy
2 transports moved from 95 Sea Zone to 93 Sea Zone
2 fighters moved from Spain to Northern Italy
1 artillery and 2 infantry moved from Spain to 93 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 93 Sea Zone to 95 Sea Zone
1 artillery and 2 infantry moved from 95 Sea Zone to Northern Italy
2 fighters moved from 95 Sea Zone to Northern Italy
1 artillery and 1 infantry moved from Marianas to 22 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 22 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to Guam
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
Combat - Americans
Battle in Northern Italy
Americans attack with 5 artilleries, 1 bomber, 5 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 2 armour and 8 mech_infantrys; Italians defend with 1 factory_major
Americans roll dice for 1 battleship and 1 cruiser in Northern Italy, round 2 : 1/2 hits, 1,17 expected hits
Americans roll dice for 5 artilleries, 1 bomber, 5 fighters, 2 infantry and 1 tactical_bomber in Northern Italy, round 2 : 5/14 hits, 6,17 expected hits
Italians roll dice for 2 armour and 8 mech_infantrys in Northern Italy, round 2 : 6/10 hits, 3,67 expected hits
2 infantry owned by the Americans, 4 artilleries owned by the Americans and 6 mech_infantrys owned by the Germans lost in Northern Italy
Americans roll dice for 1 artillery, 1 bomber, 5 fighters and 1 tactical_bomber in Northern Italy, round 3 : 6/8 hits, 4,17 expected hits
Italians roll dice for 2 armour and 2 mech_infantrys in Northern Italy, round 3 : 2/4 hits, 1,67 expected hits
2 armour owned by the Germans, 2 fighters owned by the Americans and 2 mech_infantrys owned by the Germans lost in Northern Italy
Americans converts factory_major into different units
Americans win, taking Northern Italy from Italians with 1 artillery, 1 bomber, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 4 artilleries, 2 fighters and 2 infantry
Casualties for Germans: 2 armour and 8 mech_infantrys
Battle in Guam
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 airfield and 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Guam, round 2 : 2/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Guam, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Guam
Americans win, taking Guam from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Iwo Jima
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Iwo Jima
Americans win, taking Iwo Jima from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Changing ownership of Marshall Islands from Japanese to Americans
EDIT: Adding units owned by Americans to Marshall Islands: 1 marine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 22 Sea Zone: 1 battleship
EDIT: Removing units owned by Americans from Marianas: 1 marine
EDIT: Adding units owned by Americans to 32 Sea Zone: 1 battleship
EDIT: Turning off Edit Mode
4 carriers, 1 destroyer, 7 fighters and 1 tactical_bomber moved from 22 Sea Zone to 31 Sea Zone
3 fighters moved from Western United States to Hawaiian Islands
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
3 fighters and 1 tactical_bomber moved from Northern Italy to 95 Sea Zone
1 bomber moved from Western United States to Queensland
6 transports moved from 95 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
1 bomber moved from Northern Italy to Gibraltar
1 carrier moved from 91 Sea Zone to 95 Sea Zone
Place Units - Americans
1 artillery and 2 infantry placed in Southern Italy
3 infantry placed in Southern France
1 artillery and 2 infantry placed in Spain
2 carriers and 1 destroyer placed in 10 Sea Zone
1 fighter placed in Eastern United States
2 fighters placed in Western United States
Turn Complete - Americans
Americans collect 66 PUs; end with 66 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 101 PUs
Combat Hit Differential Summary :
Italians : 2,67
Americans : 2,17
Japanese : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Sikang to Tsinghai
1 infantry moved from Shensi to Tsinghai
1 fighter moved from Sikang to Tsinghai
Combat - Chinese
Battle in Tsinghai
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 2 : 2/3 hits, 0,83 expected hits
Japanese roll dice for 1 mech_infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Tsinghai
Chinese win, taking Tsinghai from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Tsinghai to Sikang
Place Units - Chinese
2 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese : 1,17
Japanese : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 artilleries, 2 carriers, 1 destroyer, 3 fighters and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Spain to Northern Italy
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Northern Italy
4 artilleries moved from Southern Italy to Northern Italy
2 transports moved from 95 Sea Zone to 93 Sea Zone
2 fighters moved from Spain to Northern Italy
1 artillery and 2 infantry moved from Spain to 93 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 93 Sea Zone to 95 Sea Zone
1 artillery and 2 infantry moved from 95 Sea Zone to Northern Italy
2 fighters moved from 95 Sea Zone to Northern Italy
1 artillery and 1 infantry moved from Marianas to 22 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 22 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to Guam
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
Combat - Americans
Battle in Northern Italy
Americans attack with 5 artilleries, 1 bomber, 5 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 2 armour and 8 mech_infantrys; Italians defend with 1 factory_major
Americans roll dice for 1 battleship and 1 cruiser in Northern Italy, round 2 : 1/2 hits, 1,17 expected hits
Americans roll dice for 5 artilleries, 1 bomber, 5 fighters, 2 infantry and 1 tactical_bomber in Northern Italy, round 2 : 5/14 hits, 6,17 expected hits
Italians roll dice for 2 armour and 8 mech_infantrys in Northern Italy, round 2 : 6/10 hits, 3,67 expected hits
2 infantry owned by the Americans, 4 artilleries owned by the Americans and 6 mech_infantrys owned by the Germans lost in Northern Italy
Americans roll dice for 1 artillery, 1 bomber, 5 fighters and 1 tactical_bomber in Northern Italy, round 3 : 6/8 hits, 4,17 expected hits
Italians roll dice for 2 armour and 2 mech_infantrys in Northern Italy, round 3 : 2/4 hits, 1,67 expected hits
2 armour owned by the Germans, 2 fighters owned by the Americans and 2 mech_infantrys owned by the Germans lost in Northern Italy
Americans converts factory_major into different units
Americans win, taking Northern Italy from Italians with 1 artillery, 1 bomber, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 4 artilleries, 2 fighters and 2 infantry
Casualties for Germans: 2 armour and 8 mech_infantrys
Battle in Guam
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 airfield and 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Guam, round 2 : 2/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Guam, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Guam
Americans win, taking Guam from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Iwo Jima
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Iwo Jima
Americans win, taking Iwo Jima from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Changing ownership of Marshall Islands from Japanese to Americans
EDIT: Adding units owned by Americans to Marshall Islands: 1 marine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 22 Sea Zone: 1 battleship
EDIT: Removing units owned by Americans from Marianas: 1 marine
EDIT: Adding units owned by Americans to 32 Sea Zone: 1 battleship
EDIT: Turning off Edit Mode
4 carriers, 1 destroyer, 7 fighters and 1 tactical_bomber moved from 22 Sea Zone to 31 Sea Zone
3 fighters moved from Western United States to Hawaiian Islands
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
3 fighters and 1 tactical_bomber moved from Northern Italy to 95 Sea Zone
1 bomber moved from Western United States to Queensland
6 transports moved from 95 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
1 bomber moved from Northern Italy to Gibraltar
1 carrier moved from 91 Sea Zone to 95 Sea Zone
Place Units - Americans
1 artillery and 2 infantry placed in Southern Italy
3 infantry placed in Southern France
1 artillery and 2 infantry placed in Spain
2 carriers and 1 destroyer placed in 10 Sea Zone
1 fighter placed in Eastern United States
2 fighters placed in Western United States
Turn Complete - Americans
Americans collect 66 PUs; end with 66 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 101 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Sikang to Tsinghai
1 infantry moved from Shensi to Tsinghai
1 fighter moved from Sikang to Tsinghai
Combat - Chinese
Battle in Tsinghai
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 2 : 2/3 hits, 0,83 expected hits
Japanese roll dice for 1 mech_infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Tsinghai
Chinese win, taking Tsinghai from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Tsinghai to Sikang
Place Units - Chinese
2 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Purchase Units - British
British buy 1 artillery, 1 factory_minor, 1 fighter and 7 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 bomber moved from Persia to India
Combat - British
Battle in India
British attack with 1 bomber
Japanese defend with 1 airfield, 3 bombers, 1 factory_minor and 1 harbour
British roll dice for 1 bomber in India, round 2 : 0/1 hits, 0,67 expected hits
Japanese roll dice for 3 bombers in India, round 2 : 0/3 hits, 0,50 expected hits
British roll dice for 1 bomber in India, round 3 : 0/1 hits, 0,67 expected hits
Japanese roll dice for 3 bombers in India, round 3 : 2/3 hits, 0,50 expected hits
1 bomber owned by the British lost in India
Japanese win with 3 bombers remaining. Battle score for attacker is -12
Casualties for British: 1 bomber
Non Combat Move - British
1 infantry moved from Northwest Persia to Persia
1 mech_infantry moved from Iraq to Persia
2 mech_infantrys moved from Egypt to Iraq
1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
2 artilleries and 1 infantry moved from Union of South Africa to 71 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 71 Sea Zone to 81 Sea Zone
2 artilleries and 1 infantry moved from 81 Sea Zone to Trans-Jordan
1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 106 Sea Zone
1 artillery and 2 infantry moved from 91 Sea Zone to Spain
1 carrier and 1 destroyer moved from 91 Sea Zone to 95 Sea Zone
1 fighter moved from United Kingdom to Spain
Place Units - British
1 artillery and 2 infantry placed in Persia
1 factory_minor placed in Egypt
2 infantry placed in Quebec
1 fighter placed in United Kingdom
3 infantry placed in Normandy Bordeaux
Turning on Edit Mode
EDIT: Removing units owned by British from Normandy Bordeaux: 1 infantry
EDIT: Adding units owned by British to Holland Belgium: 1 infantry
EDIT: Changing ownership of Holland Belgium from Germans to British
EDIT: Turning off Edit Mode
Turn Complete - British
British collect 40 PUs; end with 40 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 46 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 49 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Italians : 2,67
British : -1,33
Americans : 2,17
Chinese : 1,17
Japanese : 1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Combat Move - Italians
Turn Complete - Italians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 fighter moved from Queensland to 42 Sea Zone
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer and 1 fighter
Japanese defend with 1 destroyer
ANZAC roll dice for 1 destroyer and 1 fighter in 42 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 42 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
1 fighter moved from 42 Sea Zone to Northern Territory
2 aaGuns and 2 infantry moved from South Australia to Queensland
1 artillery, 1 fighter and 1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
2 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
ANZAC : 0,17
Japanese : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 fighter moved from Queensland to 42 Sea Zone
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer and 1 fighter
Japanese defend with 1 destroyer
ANZAC roll dice for 1 destroyer and 1 fighter in 42 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 42 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
1 fighter moved from 42 Sea Zone to Northern Territory
2 aaGuns and 2 infantry moved from South Australia to Queensland
1 artillery, 1 fighter and 1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
2 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0,17
Japanese : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 5x factory_major; Remaining resources: 42 PUs;
Germans buy 2 artilleries, 9 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Western Germany to Holland Belgium
2 mech_infantrys moved from Western Germany to Normandy Bordeaux
1 artillery moved from France to Normandy Bordeaux
1 artillery and 1 infantry moved from France to Southern France
1 mech_infantry moved from Western Germany to Southern France
4 mech_infantrys moved from Western Germany to Northern Italy
2 armour moved from Western Germany to Northern Italy
6 mech_infantrys moved from Greater Southern Germany to Northern Italy
2 mech_infantrys moved from Greater Southern Germany to Northern Italy
2 mech_infantrys moved from Greater Southern Germany to Northern Italy
2 mech_infantrys moved from Bulgaria to Romania
1 fighter moved from Western Germany to Holland Belgium
1 bomber moved from Western Germany to Normandy Bordeaux
1 bomber moved from Western Germany to Southern France
1 artillery and 2 infantry moved from Germany to Slovakia Hungary
1 bomber moved from Western Germany to Romania
1 fighter moved from Western Germany to Slovakia Hungary
1 bomber moved from Western Germany to Romania
1 bomber moved from Western Germany to Normandy Bordeaux
1 bomber moved from Western Germany to Southern France
Combat - Germans
Battle in Northern Italy
Germans attack with 2 armour and 14 mech_infantrys
Americans defend with 1 artillery and 1 factory_minor
Germans roll dice for 2 armour and 14 mech_infantrys in Northern Italy, round 2 : 1/16 hits, 3.33 expected hits
Americans roll dice for 1 artillery in Northern Italy, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Northern Italy
Germans win, taking Northern Italy from Americans with 2 armour and 14 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 2 bombers and 2 mech_infantrys
British defend with 1 factory_minor, 1 harbour and 3 infantry
Germans roll dice for 1 artillery, 2 bombers and 2 mech_infantrys in Normandy Bordeaux, round 2 : 2/5 hits, 2.17 expected hits
British roll dice for 3 infantry in Normandy Bordeaux, round 2 : 3/3 hits, 1.00 expected hits
1 artillery owned by the Germans, 2 mech_infantrys owned by the Germans and 2 infantry owned by the British lost in Normandy Bordeaux
retreated to Normandy Bordeaux
British win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Germans: 1 artillery and 2 mech_infantrys
Casualties for British: 2 infantry
Battle in Romania
Germans attack with 2 bombers and 2 mech_infantrys
Russians defend with 2 infantry
Germans roll dice for 2 bombers and 2 mech_infantrys in Romania, round 2 : 2/4 hits, 1.67 expected hits
Russians roll dice for 2 infantry in Romania, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Romania
Germans win, taking Romania from Russians with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Holland Belgium
Germans attack with 1 fighter and 1 mech_infantry
British defend with 1 infantry
Germans roll dice for 1 fighter and 1 mech_infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 fighter and 1 mech_infantry in Holland Belgium, round 3 : 0/2 hits, 0.67 expected hits
British roll dice for 1 infantry in Holland Belgium, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Holland Belgium
retreated to Holland Belgium
British win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Germans: 1 mech_infantry
Battle in Southern France
Germans attack with 1 artillery, 2 bombers, 1 infantry and 1 mech_infantry
Americans defend with 1 factory_minor, 1 harbour and 3 infantry
Germans roll dice for 1 artillery, 2 bombers, 1 infantry and 1 mech_infantry in Southern France, round 2 : 1/5 hits, 2.17 expected hits
Americans roll dice for 3 infantry in Southern France, round 2 : 0/3 hits, 1.00 expected hits
1 infantry owned by the Americans lost in Southern France
Germans roll dice for 1 artillery, 2 bombers, 1 infantry and 1 mech_infantry in Southern France, round 3 : 1/5 hits, 2.17 expected hits
Americans roll dice for 2 infantry in Southern France, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Southern France
Germans roll dice for 1 artillery, 2 bombers and 1 mech_infantry in Southern France, round 4 : 2/4 hits, 2.00 expected hits
Americans roll dice for 1 infantry in Southern France, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Southern France
Germans win, taking Southern France from Americans with 1 artillery, 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Americans: 3 infantry
Casualties for Germans: 1 infantry
Battle in Slovakia Hungary
Germans attack with 1 artillery, 1 fighter and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 1 artillery, 1 fighter and 2 infantry in Slovakia Hungary, round 2 : 2/4 hits, 1.33 expected hits
Russians roll dice for 2 infantry in Slovakia Hungary, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Slovakia Hungary
Germans win, taking Slovakia Hungary from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Germans
1 fighter moved from Slovakia Hungary to Western Germany
2 bombers moved from Romania to Western Germany
1 fighter moved from Holland Belgium to Western Germany
2 bombers moved from Normandy Bordeaux to Western Germany
2 bombers moved from Southern France to Western Germany
4 armour and 3 mech_infantrys moved from Bulgaria to Greater Southern Germany
4 infantry moved from Greece to Bulgaria
Place Units - Germans
1 transport placed in 113 Sea Zone
3 infantry placed in France
2 artilleries and 6 infantry placed in Germany
Turn Complete - Germans
Germans collect 41 PUs; end with 41 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
Combat Hit Differential Summary :
Germans : -5.17
British : 2.33
Americans : -1.33
Russians : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Russians
Russians buy 3 armour, 7 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Russians
18 infantry moved from Caucasus to Kazakhstan
1 infantry moved from Timguska to Yenisey
Russians take Yenisey from Japanese
1 artillery and 2 infantry moved from Bessarabia to Romania
1 fighter and 1 tactical_bomber moved from Eastern Poland to Slovakia Hungary
3 infantry moved from Eastern Poland to Slovakia Hungary
3 armour, 15 artilleries, 24 infantry and 4 mech_infantrys moved from Eastern Poland to Romania
Combat - Russians
Battle in Romania
Russians attack with 3 armour, 16 artilleries, 26 infantry and 4 mech_infantrys
Germans defend with 2 mech_infantrys
Russians roll dice for 3 armour, 16 artilleries, 26 infantry and 4 mech_infantrys in Romania, round 2 : 10/49 hits, 14,50 expected hits
Germans roll dice for 2 mech_infantrys in Romania, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Romania
Russians win, taking Romania from Germans with 3 armour, 16 artilleries, 25 infantry and 4 mech_infantrys remaining. Battle score for attacker is 5
Casualties for Russians: 1 infantry
Casualties for Germans: 2 mech_infantrys
Battle in Kazakhstan
Russians attack with 18 infantry
Japanese defend with 2 infantry
Russians roll dice for 18 infantry in Kazakhstan, round 2 : 2/18 hits, 3,00 expected hits
Japanese roll dice for 2 infantry in Kazakhstan, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Kazakhstan
Russians win, taking Kazakhstan from Japanese with 17 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Japanese: 2 infantry
Battle in Slovakia Hungary
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Slovakia Hungary, round 2 : 1/5 hits, 1,67 expected hits
Germans roll dice for 1 artillery and 1 infantry in Slovakia Hungary, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Slovakia Hungary
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Slovakia Hungary, round 3 : 1/4 hits, 1,50 expected hits
Germans roll dice for 1 artillery in Slovakia Hungary, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Slovakia Hungary
Russians win, taking Slovakia Hungary from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Russians: 2 infantry
Casualties for Germans: 1 artillery and 1 infantry
Non Combat Move - Russians
2 aaGuns moved from Caucasus to Kazakhstan
1 mech_infantry moved from Novosibirsk to Urals
1 mech_infantry moved from Volgograd to Novosibirsk
1 mech_infantry moved from Volgograd to Kazakhstan
1 armour moved from Russia to Kazakhstan
1 aaGun, 4 artilleries, 8 infantry and 1 mech_infantry moved from Novgorod to Karelia
2 armour moved from Belarus to Karelia
1 mech_infantry moved from Belarus to Karelia
3 aaGuns moved from Eastern Poland to Romania
1 fighter moved from Eastern Poland to Novgorod
1 fighter moved from Eastern Poland to Novgorod
1 fighter and 1 tactical_bomber moved from Slovakia Hungary to Novgorod
1 mech_infantry moved from Volgograd to Kazakhstan
1 artillery and 2 infantry moved from Ukraine to Bessarabia
1 armour moved from Belarus to Karelia
2 armour and 5 mech_infantrys moved from Belarus to Romania
Place Units - Russians
3 mech_infantrys placed in Novgorod
1 armour and 2 mech_infantrys placed in Ukraine
Russians undo move 1.
1 armour and 2 mech_infantrys placed in Novgorod
1 tactical_bomber placed in Russia
3 mech_infantrys placed in Volgograd
Russians undo move 4.
1 armour and 2 mech_infantrys placed in Volgograd
1 mech_infantry placed in Russia
Russians undo move 4.
1 armour placed in Russia
2 mech_infantrys placed in Volgograd
Turn Complete - Russians
Russians collect 40 PUs; end with 40 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 46 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 48 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 57 PUs
Combat Hit Differential Summary :
Germans : 1,33
Russians : -6,67
Japanese : 0,33
Sorry I haven’t done my turn yet! I was out of town for a few days. I’ll do my turn tonight
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 armour, 5 artilleries, 1 fighter, 1 infantry, 1 mech_infantry and 6 transports; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 39 Sea Zone to 76 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 armour and 2 mech_infantrys moved from Evenkiyskiy to Yenisey
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Anhwe to Hopei
1 mech_infantry moved from Yunnan to Hunan
Japanese take Hunan from Chinese
1 mech_infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Shantung to Anhwe
1 mech_infantry moved from Chahar to Suiyuyan
1 mech_infantry moved from Shantung to Chahar
2 artilleries and 4 mech_infantrys moved from Yunnan to Szechwan
1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 17 Sea Zone
1 armour and 1 infantry moved from Philippines to 35 Sea Zone
1 infantry moved from Kansu to Tsinghai
3 bombers moved from India to Tsinghai
1 infantry moved from Eastern Persia to Afghanistan
Combat - Japanese
Battle in 17 Sea Zone
Japanese attack with 1 tactical_bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 17 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 21 Sea Zone
Japanese attack with 1 tactical_bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 21 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Yenisey
Japanese attack with 1 armour and 2 mech_infantrys
Russians defend with 1 infantry
Japanese roll dice for 1 armour and 2 mech_infantrys in Yenisey, round 2 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Yenisey, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Yenisey
Japanese win, taking Yenisey from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Szechwan
Japanese attack with 2 artilleries and 4 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 2 artilleries and 4 mech_infantrys in Szechwan, round 2 : 3/6 hits, 1.67 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 2 artilleries and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Tsinghai
Japanese attack with 3 bombers and 1 infantry
Chinese defend with 2 infantry
Japanese roll dice for 3 bombers and 1 infantry in Tsinghai, round 2 : 1/4 hits, 2.17 expected hits
Chinese roll dice for 2 infantry in Tsinghai, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Tsinghai
Japanese roll dice for 3 bombers and 1 infantry in Tsinghai, round 3 : 3/4 hits, 2.17 expected hits
Chinese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 3 bombers and 1 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 1 mech_infantry moved from Szechwan to Yunnan
3 bombers moved from Tsinghai to Yunnan
1 artillery and 1 infantry moved from Shan State to French Indo China
1 armour, 1 battleship, 4 carriers, 3 destroyers, 2 fighters, 1 infantry, 5 submarines, 2 tactical_bombers and 1 transport moved from 35 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 21 Sea Zone to 6 Sea Zone
2 fighters moved from Japan to 6 Sea Zone
1 tactical_bomber moved from 17 Sea Zone to 6 Sea Zone
1 armour and 1 infantry moved from 6 Sea Zone to Japan
3 carriers moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 44 Sea Zone to 35 Sea Zone
1 submarine moved from 37 Sea Zone to 35 Sea Zone
Place Units - Japanese
4 transports placed in 6 Sea Zone
5 artilleries placed in Japan
1 transport placed in 6 Sea Zone
1 transport placed in 36 Sea Zone
Japanese undo move 2.
4 artilleries and 1 fighter placed in Japan
1 armour, 1 infantry and 1 mech_infantry placed in Shantung
1 artillery placed in French Indo China
Turning on Edit Mode
Turn Complete - Japanese
Japanese collect 76 PUs; end with 78 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 1 tactical_bomber
EDIT: Adding units owned by Japanese to Japan: 1 tactical_bomber
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese : -1.33
Russians : 0.67
Japanese : 1.17
@Dutchman No problem.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 artillery, 2 bombers, 2 destroyers, 3 fighters, 5 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 2 infantry moved from Spain to Southern France
1 fighter moved from Gibraltar to Southern France
1 bomber moved from Eastern Poland to Germany
1 bomber moved from Gibraltar to Germany
Combat - Americans
Strategic bombing raid in Germany
AA fire in Germany : 0/2 hits, 0,33 expected hits
Bombing raid in Germany rolls: 7,3 and causes: 10 damage to unit: factory_major
Bombing raid in Germany causes 10 damage total.
Battle in Southern France
Americans attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 mech_infantry
Americans roll dice for 1 artillery, 1 fighter and 2 infantry in Southern France, round 2 : 0/4 hits, 1,33 expected hits
Germans roll dice for 1 artillery and 1 mech_infantry in Southern France, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Americans lost in Southern France
Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Southern France, round 3 : 0/3 hits, 1,17 expected hits
Germans roll dice for 1 artillery and 1 mech_infantry in Southern France, round 3 : 0/2 hits, 0,67 expected hits
Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Southern France, round 4 : 0/3 hits, 1,17 expected hits
Germans roll dice for 1 artillery and 1 mech_infantry in Southern France, round 4 : 2/2 hits, 0,67 expected hits
1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Southern France
retreated to Southern France
Germans win with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -10
Casualties for Americans: 1 artillery and 2 infantry
Non Combat Move - Americans
1 artillery moved from Southern Italy to 95 Sea Zone
1 artillery, 1 battleship, 2 carriers, 1 cruiser, 3 fighters, 1 tactical_bomber and 2 transports moved from 95 Sea Zone to 92 Sea Zone
1 artillery moved from 92 Sea Zone to Morocco
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
5 transports moved from 91 Sea Zone to 101 Sea Zone
1 fighter moved from Southern France to Gibraltar
2 fighters moved from 92 Sea Zone to Gibraltar
1 marine moved from Marshall Islands to 32 Sea Zone
1 battleship and 1 marine moved from 32 Sea Zone to 26 Sea Zone
4 carriers, 1 destroyer, 7 fighters and 1 tactical_bomber moved from 31 Sea Zone to 26 Sea Zone
2 carriers and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Midway to 26 Sea Zone
2 fighters moved from Western United States to 26 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
2 bombers moved from Germany to Romania
Place Units - Americans
3 infantry placed in Southern Italy
1 artillery and 2 infantry placed in Spain
2 destroyers and 2 submarines placed in 10 Sea Zone
2 bombers and 3 fighters placed in Western United States
Turn Complete - Americans
Americans collect 59 PUs; end with 59 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Combat Hit Differential Summary :
Germans : 1,00
Americans : -3,67
AA fire in Germany : : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Sikang to Tsinghai
1 fighter moved from Sikang to Tsinghai
Combat - Chinese
Battle in Tsinghai
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 3 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 4 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Tsinghai
Chinese win, taking Tsinghai from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Tsinghai to Sikang
Place Units - Chinese
2 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 2 PUs; end with 2 PUs
Combat Hit Differential Summary :
Chinese : -1,50
Japanese : -1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 artillery, 2 bombers, 2 destroyers, 3 fighters, 5 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 2 infantry moved from Spain to Southern France
1 fighter moved from Gibraltar to Southern France
1 bomber moved from Eastern Poland to Germany
1 bomber moved from Gibraltar to Germany
Combat - Americans
Strategic bombing raid in Germany
AA fire in Germany : 0/2 hits, 0,33 expected hits
Bombing raid in Germany rolls: 7,3 and causes: 10 damage to unit: factory_major
Bombing raid in Germany causes 10 damage total.
Battle in Southern France
Americans attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 mech_infantry
Americans roll dice for 1 artillery, 1 fighter and 2 infantry in Southern France, round 2 : 0/4 hits, 1,33 expected hits
Germans roll dice for 1 artillery and 1 mech_infantry in Southern France, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Americans lost in Southern France
Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Southern France, round 3 : 0/3 hits, 1,17 expected hits
Germans roll dice for 1 artillery and 1 mech_infantry in Southern France, round 3 : 0/2 hits, 0,67 expected hits
Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Southern France, round 4 : 0/3 hits, 1,17 expected hits
Germans roll dice for 1 artillery and 1 mech_infantry in Southern France, round 4 : 2/2 hits, 0,67 expected hits
1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Southern France
retreated to Southern France
Germans win with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -10
Casualties for Americans: 1 artillery and 2 infantry
Non Combat Move - Americans
1 artillery moved from Southern Italy to 95 Sea Zone
1 artillery, 1 battleship, 2 carriers, 1 cruiser, 3 fighters, 1 tactical_bomber and 2 transports moved from 95 Sea Zone to 92 Sea Zone
1 artillery moved from 92 Sea Zone to Morocco
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
5 transports moved from 91 Sea Zone to 101 Sea Zone
1 fighter moved from Southern France to Gibraltar
2 fighters moved from 92 Sea Zone to Gibraltar
1 marine moved from Marshall Islands to 32 Sea Zone
1 battleship and 1 marine moved from 32 Sea Zone to 26 Sea Zone
4 carriers, 1 destroyer, 7 fighters and 1 tactical_bomber moved from 31 Sea Zone to 26 Sea Zone
2 carriers and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Midway to 26 Sea Zone
2 fighters moved from Western United States to 26 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
2 bombers moved from Germany to Romania
Place Units - Americans
3 infantry placed in Southern Italy
1 artillery and 2 infantry placed in Spain
2 destroyers and 2 submarines placed in 10 Sea Zone
2 bombers and 3 fighters placed in Western United States
Turn Complete - Americans
Americans collect 59 PUs; end with 59 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Sikang to Tsinghai
1 fighter moved from Sikang to Tsinghai
Combat - Chinese
Battle in Tsinghai
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 3 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 4 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Tsinghai
Chinese win, taking Tsinghai from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Tsinghai to Sikang
Place Units - Chinese
2 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 2 PUs; end with 2 PUs
Purchase Units - British
British repair damage of 4x airfield; Remaining resources: 45 PUs;
British buy 2 armour, 5 artilleries, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 artillery and 2 infantry moved from Spain to Southern France
2 fighters moved from Spain to Southern France
1 artillery and 1 infantry moved from Trans-Jordan to 81 Sea Zone
1 armour moved from Egypt to 81 Sea Zone
1 armour, 1 artillery, 1 infantry and 2 transports moved from 81 Sea Zone to 80 Sea Zone
1 armour, 1 artillery and 1 infantry moved from 80 Sea Zone to Eastern Persia
5 artilleries, 1 fighter, 12 infantry and 2 mech_infantrys moved from Persia to Eastern Persia
2 mech_infantrys moved from Iraq to Eastern Persia
Combat - British
Battle in Eastern Persia
British attack with 1 armour, 6 artilleries, 1 fighter, 13 infantry and 4 mech_infantrys
Japanese defend with 1 armour, 1 infantry and 13 mech_infantrys
British roll dice for 1 armour, 6 artilleries, 1 fighter, 13 infantry and 4 mech_infantrys in Eastern Persia, round 2 : 10/25 hits, 6,83 expected hits
Japanese roll dice for 1 armour, 1 infantry and 13 mech_infantrys in Eastern Persia, round 2 : 3/15 hits, 5,17 expected hits
1 infantry owned by the Japanese, 9 mech_infantrys owned by the Japanese and 3 infantry owned by the British lost in Eastern Persia
British roll dice for 1 armour, 6 artilleries, 1 fighter, 10 infantry and 4 mech_infantrys in Eastern Persia, round 3 : 7/22 hits, 6,33 expected hits
Japanese roll dice for 1 armour and 4 mech_infantrys in Eastern Persia, round 3 : 3/5 hits, 1,83 expected hits
4 mech_infantrys owned by the Japanese, 1 armour owned by the Japanese and 3 infantry owned by the British lost in Eastern Persia
British win, taking Eastern Persia from Japanese with 1 armour, 6 artilleries, 1 fighter, 7 infantry and 4 mech_infantrys remaining. Battle score for attacker is 43
Casualties for British: 6 infantry
Casualties for Japanese: 1 armour, 1 infantry and 13 mech_infantrys
Battle in Southern France
British attack with 1 artillery, 2 fighters and 2 infantry
Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 mech_infantry
British roll dice for 1 artillery, 2 fighters and 2 infantry in Southern France, round 2 : 3/5 hits, 1,83 expected hits
Germans roll dice for 1 artillery and 1 mech_infantry in Southern France, round 2 : 1/2 hits, 0,67 expected hits
1 artillery owned by the Germans, 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Southern France
British win, taking Southern France from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 5
Casualties for British: 1 infantry
Casualties for Germans: 1 artillery and 1 mech_infantry
Non Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter moved from Southern France to United Kingdom
1 carrier, 1 cruiser and 3 destroyers moved from 95 Sea Zone to 81 Sea Zone
1 destroyer moved from 81 Sea Zone to 80 Sea Zone
1 fighter moved from Eastern Persia to Persia
1 artillery moved from Trans-Jordan to Iraq
2 mech_infantrys moved from Egypt to Iraq
1 fighter moved from Southern France to Spain
2 infantry moved from Quebec to 106 Sea Zone
2 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Spain
Place Units - British
2 armour placed in Persia
1 artillery placed in Persia
2 artilleries and 1 infantry placed in Normandy Bordeaux
1 fighter placed in United Kingdom
British undo move 1.
2 armour placed in Egypt
2 artilleries placed in Persia
Turn Complete - British
British collect 43 PUs; end with 43 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 46 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 49 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 52 PUs
Turn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by Americans from 92 Sea Zone: 1 battleship, 2 carriers, 1 fighter, 1 tactical_bomber and 2 transports
EDIT: Adding units owned by Americans to 91 Sea Zone: 1 battleship, 2 carriers, 1 fighter, 1 tactical_bomber and 2 transports
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 1,33
British : 5,00
Americans : -3,67
Chinese : -1,50
Japanese : -2,00
AA fire in Germany : : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Combat Move - Italians
Turn Complete - Italians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 47 Sea Zone
1 infantry moved from 47 Sea Zone to New Britain
Combat - ANZAC
Battle in New Britain
Non Combat Move - ANZAC
1 fighter moved from Northern Territory to Queensland
1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
2 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 47 Sea Zone
1 infantry moved from 47 Sea Zone to New Britain
Combat - ANZAC
Battle in New Britain
Non Combat Move - ANZAC
1 fighter moved from Northern Territory to Queensland
1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
2 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Move - French
Non Combat Move - French
2 infantry moved from Persia to Eastern Persia
1 infantry moved from Syria to Turkey
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 2 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 armour moved from Northern Italy to Southern Italy
6 mech_infantrys moved from Northern Italy to Southern Italy
2 mech_infantrys moved from Northern Italy to Southern Italy
6 bombers and 2 fighters moved from Western Germany to Karelia
1 artillery and 10 infantry moved from Finland to Karelia
2 infantry moved from Germany to 113 Sea Zone
3 infantry moved from France to Southern France
1 armour moved from Greater Southern Germany to Southern France
2 mech_infantrys moved from Northern Italy to Southern Italy
1 artillery and 1 infantry moved from Germany to Slovakia Hungary
Combat - Germans
Battle in Karelia
Germans attack with 1 artillery, 6 bombers, 2 fighters and 10 infantry
Russians defend with 1 aaGun, 3 armour, 4 artilleries, 9 infantry and 2 mech_infantrys
AA fire in Karelia : 0/3 hits, 0.50 expected hits
Germans roll dice for 1 artillery, 6 bombers, 2 fighters and 10 infantry in Karelia, round 2 : 11/19 hits, 7.17 expected hits
Russians roll dice for 1 aaGun, 3 armour, 4 artilleries, 9 infantry and 2 mech_infantrys in Karelia, round 2 : 5/18 hits, 6.50 expected hits
1 mech_infantry owned by the Russians, 9 infantry owned by the Russians, 5 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Karelia
Germans roll dice for 1 artillery, 6 bombers, 2 fighters and 5 infantry in Karelia, round 3 : 7/14 hits, 6.33 expected hits
Russians roll dice for 3 armour, 4 artilleries and 1 mech_infantry in Karelia, round 3 : 5/8 hits, 3.17 expected hits
1 mech_infantry owned by the Russians, 2 armour owned by the Russians, 4 artilleries owned by the Russians and 5 infantry owned by the Germans lost in Karelia
Germans roll dice for 1 artillery, 6 bombers and 2 fighters in Karelia, round 4 : 6/9 hits, 5.33 expected hits
Russians roll dice for 1 armour in Karelia, round 4 : 1/1 hits, 0.50 expected hits
1 armour owned by the Russians and 1 artillery owned by the Germans lost in Karelia
Germans win with 6 bombers and 2 fighters remaining. Battle score for attacker is 40
Casualties for Germans: 1 artillery and 10 infantry
Casualties for Russians: 1 aaGun, 3 armour, 4 artilleries, 9 infantry and 2 mech_infantrys
Battle in Southern France
Germans attack with 1 armour and 3 infantry
British defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 armour and 3 infantry in Southern France, round 2 : 2/4 hits, 1.00 expected hits
British roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Germans, 1 artillery owned by the British and 1 infantry owned by the British lost in Southern France
Germans win, taking Southern France from British with 1 armour and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 2 infantry
Casualties for British: 1 artillery and 1 infantry
Battle in Southern Italy
Germans attack with 2 armour and 10 mech_infantrys
Americans defend with 1 airfield, 1 factory_minor, 1 harbour and 5 infantry
Germans roll dice for 2 armour and 10 mech_infantrys in Southern Italy, round 2 : 1/12 hits, 2.67 expected hits
Americans roll dice for 5 infantry in Southern Italy, round 2 : 0/5 hits, 1.67 expected hits
1 infantry owned by the Americans lost in Southern Italy
Germans roll dice for 2 armour and 10 mech_infantrys in Southern Italy, round 3 : 3/12 hits, 2.67 expected hits
Americans roll dice for 4 infantry in Southern Italy, round 3 : 1/4 hits, 1.33 expected hits
3 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Southern Italy
Germans roll dice for 2 armour and 9 mech_infantrys in Southern Italy, round 4 : 4/11 hits, 2.50 expected hits
Americans roll dice for 1 infantry in Southern Italy, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Southern Italy
Germans win, taking Southern Italy from Americans, taking Northern Italy from Germans with 2 armour and 9 mech_infantrys remaining. Battle score for attacker is 11
Casualties for Americans: 5 infantry
Casualties for Germans: 1 mech_infantry
Battle in Slovakia Hungary
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Slovakia Hungary, round 2 : 2/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Slovakia Hungary, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Slovakia Hungary
Germans win, taking Slovakia Hungary from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 infantry moved from Bulgaria to Yugoslavia
2 infantry moved from Greece to Albania
2 infantry moved from Bulgaria to Albania
2 fighters moved from Karelia to Finland
6 bombers moved from Karelia to Sweden
2 infantry moved from 113 Sea Zone to Sweden
3 armour moved from Greater Southern Germany to Northern Italy
1 armour moved from Greater Southern Germany to Western Germany
5 mech_infantrys moved from Greater Southern Germany to Northern Italy
4 mech_infantrys moved from Greater Southern Germany to Western Germany
Place Units - Germans
1 artillery and 2 infantry placed in France
3 artilleries and 6 mech_infantrys placed in Western Germany
Germans undo move 2.
3 artilleries and 6 mech_infantrys placed in Western Germany
Turn Complete - Germans
Germans collect 34 PUs; end with 34 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 39 PUs
Combat Hit Differential Summary :
Germans : 7.67
British : 1.33
AA fire in Karelia : : -0.50
Americans : -2.33
Russians : 0.50