Headline: J1 Sinks Peace Talks.
No scramble from the frying pan to the fire.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 bomber, 6 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 bomber moved from Novgorod to Russia
4 fighters moved from Belarus to Russia
2 infantry and 3 tactical_bombers moved from Belarus to Bryansk
1 infantry moved from Smolensk to Vologda
Germans take Vologda from Russians
1 mech_infantry moved from Ukraine to Rostov
Germans take Rostov from Russians
Combat - Germans
Air Battle in Russia
Germans attacks with 5 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 0/1 hits, 0.17 expected hits
Bombing raid in Russia rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in Russia causes 5 damage total.
Battle in Bryansk
Germans attack with 2 infantry and 3 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 2 infantry and 3 tactical_bombers in Bryansk, round 2 : 3/5 hits, 1.83 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Cleaning up after air battles
Non Combat Move - Germans
3 tactical_bombers moved from Bryansk to Novgorod
1 tactical_bomber moved from Belarus to Western Germany
1 bomber moved from Russia to Novgorod
4 fighters moved from Russia to Belarus
3 armour, 1 artillery and 3 infantry moved from Novgorod to Belarus
6 mech_infantrys moved from Eastern Poland to Belarus
2 mech_infantrys moved from Poland to Western Ukraine
5 mech_infantrys moved from Germany to Eastern Poland
2 transports moved from 115 Sea Zone to 114 Sea Zone
2 artilleries and 2 infantry moved from Germany to 114 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone
2 artilleries and 2 infantry moved from 115 Sea Zone to Novgorod
1 aaGun moved from Germany to Western Germany
1 destroyer moved from 125 Sea Zone to 113 Sea Zone
1 battleship, 1 carrier and 1 cruiser moved from 112 Sea Zone to 113 Sea Zone
1 submarine moved from 119 Sea Zone to 112 Sea Zone
1 fighter and 1 tactical_bomber moved from Egypt to Southern Italy
Place Units - Germans
1 bomber placed in Western Germany
3 infantry placed in France
1 artillery and 2 infantry placed in Ukraine
4 mech_infantrys placed in Western Germany
1 infantry and 3 mech_infantrys placed in Germany
1 mech_infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,5,6,4,6,3,1,6,1
Germans collect 55 PUs (5 lost to blockades); end with 55 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0.17
Germans : 1.17
Russians : -0.33
@samuel06 Hey, I bombed Moscow with a Bomber escorted by 4 fighters, I assumed that you would not want to defend. Let me know if you disagree, I can retake the turn.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Russians
Russians repair damage of 2x factory_major; Remaining resources: 30 PUs;
Russians buy 10 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Tambov to Rostov
3 infantry moved from Tambov to Bryansk
1 fighter moved from Russia to Bryansk
1 infantry moved from Russia to Smolensk
Russians take Smolensk from Germans
2 mech_infantrys moved from Russia to Novosibirsk
1 fighter moved from Russia to Rostov
1 artillery moved from Russia to Vologda
Combat - Russians
Battle in Bryansk
Russians attack with 1 fighter and 3 infantry
Germans defend with 2 infantry
Russians roll dice for 1 fighter and 3 infantry in Bryansk, round 2 : 1/4 hits, 1,00 expected hits
Germans roll dice for 2 infantry in Bryansk, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Russians roll dice for 1 fighter and 2 infantry in Bryansk, round 3 : 0/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Bryansk, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Bryansk
Russians roll dice for 1 fighter and 1 infantry in Bryansk, round 4 : 2/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Bryansk, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Russians win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Russians: 3 infantry
Casualties for Germans: 2 infantry
Battle in Rostov
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 2 infantry in Rostov, round 2 : 1/3 hits, 0,83 expected hits
Germans roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Vologda
Russians attack with 1 artillery
Germans defend with 1 infantry
Russians roll dice for 1 artillery in Vologda, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 artillery in Vologda, round 3 : 1/1 hits, 0,33 expected hits
Germans roll dice for 1 infantry in Vologda, round 3 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Vologda
Germans win with no units remaining. Battle score for attacker is -1
Casualties for Russians: 1 artillery
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter moved from Bryansk to Russia
1 fighter moved from Rostov to Russia
1 aaGun and 7 infantry moved from Tambov to Russia
Place Units - Russians
7 infantry placed in Russia
3 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 22 PUs; end with 22 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 25 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Combat Hit Differential Summary :
Germans : 1,67
Russians : 1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 artillery, 1 battleship, 1 destroyer, 1 infantry, 1 marine, 6 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
3 fighters, 2 infantry and 1 tactical_bomber moved from Yunnan to Shan State
1 armour moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 armour moved from Burma to Yunnan
1 fighter moved from French Indo China to 43 Sea Zone
1 fighter moved from 36 Sea Zone to 35 Sea Zone
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 43 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 35 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 35 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Shan State
Japanese attack with 3 fighters, 2 infantry and 1 tactical_bomber
British defend with 1 artillery and 1 infantry
Japanese roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 3/6 hits, 2.50 expected hits
UK_Pacific roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery and 1 infantry
Non Combat Move - Japanese
1 armour and 1 mech_infantry moved from Hunan to Yunnan
2 armour and 1 mech_infantry moved from Anhwe to Yunnan
1 mech_infantry moved from Anhwe to Yunnan
1 mech_infantry moved from Kiangsu to Hopei
1 mech_infantry moved from Kiangsu to Hunan
1 mech_infantry moved from Kiangsu to Hunan
2 mech_infantrys moved from Manchuria to Anhwe
1 infantry moved from Manchuria to Jehol
5 fighters and 5 tactical_bombers moved from 26 Sea Zone to Hawaiian Islands
3 battleships, 5 carriers, 2 cruisers, 1 destroyer, 3 submarines and 2 transports moved from 26 Sea Zone to 33 Sea Zone
1 aaGun and 1 infantry moved from Japan to 6 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 submarine moved from 6 Sea Zone to 33 Sea Zone
2 fighters and 2 tactical_bombers moved from Japan to Hawaiian Islands
1 fighter moved from 35 Sea Zone to Philippines
1 fighter moved from 43 Sea Zone to Philippines
1 fighter moved from Shan State to 36 Sea Zone
2 fighters and 1 tactical_bomber moved from Shan State to French Indo China
Place Units - Japanese
1 battleship, 1 destroyer and 1 transport placed in 36 Sea Zone
Japanese undo move 1.
1 battleship and 1 destroyer placed in 36 Sea Zone
1 marine placed in French Indo China
1 transport placed in 6 Sea Zone
1 artillery and 1 infantry placed in Japan
3 mech_infantrys placed in Kiangsu
3 mech_infantrys placed in Manchuria
Turn Complete - Japanese
Japanese collect 51 PUs; end with 51 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 54 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 59 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
UK_Pacific : 0.33
Japanese : 0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 fighter, 1 harbour, 3 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 unit repaired.
10 fighters and 2 tactical_bombers moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Gibraltar to France
Combat - Americans
Strategic bombing raid in France
AA fire in France : 0/1 hits, 0,17 expected hits
Bombing raid in France rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in France causes 3 damage total.
Battle in 26 Sea Zone
Americans attack with 10 fighters and 2 tactical_bombers
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 26 Sea Zone
Americans win with 10 fighters and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - Americans
10 fighters and 2 tactical_bombers moved from 26 Sea Zone to 10 Sea Zone
1 submarine moved from 12 Sea Zone to 10 Sea Zone
1 submarine moved from 27 Sea Zone to 10 Sea Zone
1 destroyer moved from 30 Sea Zone to 28 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 3 carriers, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry and 1 transport moved from 91 Sea Zone to 64 Sea Zone
1 artillery and 1 infantry moved from 64 Sea Zone to Southeast Mexico
1 fighter and 1 tactical_bomber moved from Eastern United States to 10 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 fighter moved from 91 Sea Zone to United Kingdom
2 tactical_bombers moved from 91 Sea Zone to 64 Sea Zone
1 infantry moved from French Equatorial Africa to Nigeria
1 bomber moved from France to United Kingdom
1 infantry and 1 mech_infantry moved from Queensland to New South Wales
Place Units - Americans
1 carrier and 3 transports placed in 10 Sea Zone
1 artillery, 1 fighter and 3 infantry placed in Western United States
1 harbour placed in Southeast Mexico
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
AA fire in France : : -0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Szechwan to Kweichow
1 fighter moved from Sikang to Kweichow
1 infantry moved from Sikang to Shensi
1 infantry moved from Tsinghai to Shensi
5 artilleries and 8 infantry moved from Tsinghai to Kansu
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kansu
Chinese attack with 5 artilleries and 8 infantry
Japanese defend with 1 infantry
Chinese roll dice for 5 artilleries and 8 infantry in Kansu, round 2 : 4/13 hits, 3,83 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kansu
Chinese win, taking Kansu from Japanese with 5 artilleries and 8 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Shensi, round 3 : 1/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Tsinghai
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs
Combat Hit Differential Summary :
Chinese : 0,83
Japanese : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 fighter, 1 harbour, 3 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 unit repaired.
10 fighters and 2 tactical_bombers moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Gibraltar to France
Combat - Americans
Strategic bombing raid in France
AA fire in France : 0/1 hits, 0,17 expected hits
Bombing raid in France rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in France causes 3 damage total.
Battle in 26 Sea Zone
Americans attack with 10 fighters and 2 tactical_bombers
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 26 Sea Zone
Americans win with 10 fighters and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - Americans
10 fighters and 2 tactical_bombers moved from 26 Sea Zone to 10 Sea Zone
1 submarine moved from 12 Sea Zone to 10 Sea Zone
1 submarine moved from 27 Sea Zone to 10 Sea Zone
1 destroyer moved from 30 Sea Zone to 28 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 3 carriers, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry and 1 transport moved from 91 Sea Zone to 64 Sea Zone
1 artillery and 1 infantry moved from 64 Sea Zone to Southeast Mexico
1 fighter and 1 tactical_bomber moved from Eastern United States to 10 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 fighter moved from 91 Sea Zone to United Kingdom
2 tactical_bombers moved from 91 Sea Zone to 64 Sea Zone
1 infantry moved from French Equatorial Africa to Nigeria
1 bomber moved from France to United Kingdom
1 infantry and 1 mech_infantry moved from Queensland to New South Wales
Place Units - Americans
1 carrier and 3 transports placed in 10 Sea Zone
1 artillery, 1 fighter and 3 infantry placed in Western United States
1 harbour placed in Southeast Mexico
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Szechwan to Kweichow
1 fighter moved from Sikang to Kweichow
1 infantry moved from Sikang to Shensi
1 infantry moved from Tsinghai to Shensi
5 artilleries and 8 infantry moved from Tsinghai to Kansu
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kansu
Chinese attack with 5 artilleries and 8 infantry
Japanese defend with 1 infantry
Chinese roll dice for 5 artilleries and 8 infantry in Kansu, round 2 : 4/13 hits, 3,83 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kansu
Chinese win, taking Kansu from Japanese with 5 artilleries and 8 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Shensi, round 3 : 1/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Tsinghai
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs
Purchase Units - British
British buy 1 fighter, 3 infantry and 3 mech_infantrys; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 1x factory_major; Remaining resources: 18 PUs;
UK_Pacific buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from India to Burma
UK_Pacific take Burma from Japanese
1 infantry moved from Trans-Jordan to Egypt
British take Egypt from Italians
1 fighter moved from Gibraltar to United Kingdom
1 destroyer moved from 109 Sea Zone to 106 Sea Zone
1 armour moved from Burma to Shan State
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
Combat - British
Battle in Malaya
Battle in Shan State
British attack with 1 armour
Japanese defend with 1 infantry
British roll dice for 1 armour in Shan State, round 2 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 armour in Shan State, round 3 : 1/1 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Shan State, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 armour owned by the British lost in Shan State
Japanese win, taking Malaya from Japanese with no units remaining. Battle score for attacker is -3
Casualties for British: 1 armour
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 battleship, 1 cruiser and 1 destroyer moved from 42 Sea Zone to 39 Sea Zone
1 fighter moved from 64 Sea Zone to New Zealand
1 armour and 5 mech_infantrys moved from Trans-Jordan to Egypt
1 aaGun moved from Trans-Jordan to Egypt
2 infantry moved from Trans-Jordan to Egypt
2 artilleries and 2 infantry moved from Trans-Jordan to Egypt
1 artillery and 1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from Trans-Jordan to Egypt
3 artilleries moved from Trans-Jordan to Iraq
3 mech_infantrys moved from Persia to Iraq
3 fighters moved from Persia to Russia
Place Units - British
3 mech_infantrys placed in Iraq
3 infantry placed in Persia
1 fighter placed in United Kingdom
Turn Complete - British
British collect 36 PUs; end with 38 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
Place Units - UK_Pacific
6 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs
Some Units in India change ownership: 6 infantry
Combat Hit Differential Summary :
British : 0,00
AA fire in France : : -0,17
Chinese : 0,83
Japanese : 0,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Italians
Italians buy nothing; Remaining resources: 9 PUs;
Combat Move - Italians
1 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to Nigeria
Italians take French Equatorial Africa from British
1 artillery moved from Anglo Egyptian Sudan to Ethiopia
Italians take Ethiopia from British
1 armour moved from Anglo Egyptian Sudan to French Central Africa
Italians take French Central Africa from Americans
1 artillery moved from Anglo Egyptian Sudan to Kenya
Italians take Kenya from British
1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
Italians take Belgian Congo from British
1 bomber moved from Southern Italy to Iraq
Combat - Italians
Strategic bombing raid in Iraq
AA fire in Iraq : 0/1 hits, 0.17 expected hits
Bombing raid in Iraq rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Iraq causes 6 damage total.
Battle in Nigeria
Italians attack with 1 armour and 1 mech_infantry
Americans defend with 1 infantry
Italians roll dice for 1 armour and 1 mech_infantry in Nigeria, round 2 : 1/2 hits, 0.67 expected hits
British roll dice for 1 infantry in Nigeria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Nigeria
Italians win, taking Nigeria from British with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Italians
1 aaGun and 1 artillery moved from Anglo Egyptian Sudan to French Equatorial Africa
2 fighters moved from Tobruk to Southern Italy
1 bomber moved from Iraq to Crete
Turn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,4,4,4,5,2,4,3,3
Italians collect 10 PUs (10 lost to blockades); end with 19 PUs
Combat Hit Differential Summary :
Italians : 0.33
British : -0.33
AA fire in Iraq : : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 5 infantry; Remaining resources: 1 PUs;
Combat Move - ANZAC
2 fighters moved from Java to India
1 fighter moved from 42 Sea Zone to India
1 carrier, 1 cruiser, 1 fighter and 2 submarines moved from 42 Sea Zone to 39 Sea Zone
2 destroyers moved from 54 Sea Zone to 60 Sea Zone
Non Combat Move - ANZAC
2 aaGuns and 6 infantry moved from Queensland to New South Wales
Place Units - ANZAC
3 infantry placed in New South Wales
2 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 5 infantry; Remaining resources: 1 PUs;
Combat Move - ANZAC
2 fighters moved from Java to India
1 fighter moved from 42 Sea Zone to India
1 carrier, 1 cruiser, 1 fighter and 2 submarines moved from 42 Sea Zone to 39 Sea Zone
2 destroyers moved from 54 Sea Zone to 60 Sea Zone
Non Combat Move - ANZAC
2 aaGuns and 6 infantry moved from Queensland to New South Wales
Place Units - ANZAC
3 infantry placed in New South Wales
2 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 aaGun, 3 armour, 2 artilleries, 4 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 2 infantry moved from Ukraine to Rostov
1 mech_infantry moved from Western Ukraine to Tambov
Germans take Tambov from Russians
2 infantry moved from Belarus to Smolensk
1 bomber and 3 tactical_bombers moved from Novgorod to Smolensk
2 armour, 4 fighters and 2 mech_infantrys moved from Belarus to Rostov
Combat - Germans
Battle in Rostov
Germans attack with 2 armour, 1 artillery, 4 fighters, 2 infantry and 2 mech_infantrys
Russians defend with 2 infantry
Germans roll dice for 2 armour, 1 artillery, 4 fighters, 2 infantry and 2 mech_infantrys in Rostov, round 2 : 6/11 hits, 4.17 expected hits
Russians roll dice for 2 infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 2 armour, 1 artillery, 4 fighters, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Smolensk
Germans attack with 1 bomber, 2 infantry and 3 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 1 bomber, 2 infantry and 3 tactical_bombers in Smolensk, round 2 : 3/6 hits, 2.50 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 bomber, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
4 fighters moved from Rostov to Belarus
1 infantry moved from Belarus to Bryansk
2 artilleries and 2 infantry moved from Novgorod to Belarus
1 mech_infantry moved from Western Ukraine to Belarus
5 mech_infantrys moved from Eastern Poland to Belarus
2 transports moved from 115 Sea Zone to 114 Sea Zone
1 infantry and 2 mech_infantrys moved from Germany to 114 Sea Zone
1 infantry, 2 mech_infantrys and 2 transports moved from 114 Sea Zone to 115 Sea Zone
1 infantry and 2 mech_infantrys moved from 115 Sea Zone to Novgorod
1 tactical_bomber moved from Smolensk to Novgorod
1 bomber moved from Smolensk to Novgorod
2 tactical_bombers moved from Smolensk to Novgorod
1 fighter and 1 tactical_bomber moved from Southern Italy to Western Germany
1 bomber, 1 fighter and 1 tactical_bomber moved from Western Germany to Novgorod
1 mech_infantry moved from Germany to Eastern Poland
5 mech_infantrys moved from Western Germany to Poland
1 submarine moved from 112 Sea Zone to 124 Sea Zone
Place Units - Germans
1 aaGun and 2 infantry placed in Ukraine
2 artilleries, 2 infantry and 6 mech_infantrys placed in Germany
3 armour placed in Novgorod
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,2,3,1,2,5,2,2,5
Germans collect 58 PUs (3 lost to blockades); end with 58 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Germans : 2.33
Russians : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Russians
Russians buy 1 aaGun and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 fighter moved from Russia to Evenkiyskiy
1 infantry moved from Russia to Vologda
Russians take Vologda from Germans
1 infantry moved from Russia to Tambov
1 fighter moved from Russia to Tambov
1 mech_infantry moved from Novosibirsk to Evenkiyskiy
1 mech_infantry moved from Novosibirsk to Volgograd
1 artillery and 1 infantry moved from Russia to Smolensk
Combat - Russians
Battle in Tambov
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 1 infantry in Tambov, round 2 : 2/2 hits, 0,67 expected hits
Germans roll dice for 1 mech_infantry in Tambov, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Tambov
Russians win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Battle in Smolensk
Russians attack with 1 artillery and 1 infantry
Germans defend with 2 infantry
Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 1/2 hits, 0,67 expected hits
Germans roll dice for 2 infantry in Smolensk, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
1 artillery owned by the Russians retreated to Russia
Germans win with 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Evenkiyskiy
Russians attack with 1 fighter and 1 mech_infantry
Italians defend with 1 armour
Russians roll dice for 1 fighter and 1 mech_infantry in Evenkiyskiy, round 2 : 0/2 hits, 0,67 expected hits
Italians roll dice for 1 armour in Evenkiyskiy, round 2 : 1/1 hits, 0,50 expected hits
1 mech_infantry owned by the Russians lost in Evenkiyskiy
Russians roll dice for 1 fighter in Evenkiyskiy, round 3 : 1/1 hits, 0,50 expected hits
Italians roll dice for 1 armour in Evenkiyskiy, round 3 : 0/1 hits, 0,50 expected hits
1 armour owned by the Italians lost in Evenkiyskiy
Russians win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Russians: 1 mech_infantry
Casualties for Italians: 1 armour
Non Combat Move - Russians
1 fighter moved from Evenkiyskiy to Yenisey
1 fighter moved from Tambov to Russia
Place Units - Russians
1 aaGun and 2 infantry placed in Volgograd
6 infantry placed in Russia
Turn Complete - Russians
Russians collect 19 PUs; end with 19 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 21 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 23 PUs
Combat Hit Differential Summary :
Germans : 1,00
Italians : 0,00
Russians : 1,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 harbour and 8 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
3 armour and 3 mech_infantrys moved from Yunnan to Malaya
1 armour moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 armour moved from Burma to Yunnan
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 fighter moved from 36 Sea Zone to 37 Sea Zone
Combat - Japanese
Battle in Java
Battle in 37 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 37 Sea Zone
Japanese win, taking Java from UK_Pacific with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Malaya
Japanese attack with 3 armour and 3 mech_infantrys
British defend with 1 artillery and 1 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 3 armour and 3 mech_infantrys in Malaya, round 2 : 3/6 hits, 2.00 expected hits
UK_Pacific roll dice for 1 artillery and 1 infantry in Malaya, round 2 : 2/2 hits, 0.67 expected hits
2 mech_infantrys owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 3 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Japanese: 2 mech_infantrys
Casualties for British: 1 artillery and 1 infantry
Non Combat Move - Japanese
1 fighter moved from 37 Sea Zone to 36 Sea Zone
3 battleships, 5 carriers, 2 cruisers, 1 destroyer, 4 submarines and 1 transport moved from 33 Sea Zone to 36 Sea Zone
2 fighters moved from Philippines to 36 Sea Zone
3 bombers moved from Philippines to French Indo China
7 fighters and 7 tactical_bombers moved from Hawaiian Islands to Japan
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 mech_infantry moved from Kiangsu to Kweichow
2 mech_infantrys moved from Hunan to Yunnan
2 mech_infantrys moved from Anhwe to Yunnan
2 mech_infantrys moved from Kiangsu to Hunan
3 mech_infantrys moved from Manchuria to Anhwe
Place Units - Japanese
8 submarines placed in 6 Sea Zone
1 harbour placed in Hainan
Turn Complete - Japanese
Japanese collect 53 PUs; end with 54 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 57 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
UK_Pacific : 1.33
Japanese : 1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 fighters and 9 submarines; Remaining resources: 1 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Southeast Mexico to 64 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 64 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery, 4 infantry and 3 mech_infantrys moved from Western United States to 10 Sea Zone
1 artillery, 4 infantry, 3 mech_infantrys and 4 transports moved from 10 Sea Zone to 26 Sea Zone
1 artillery, 4 infantry and 3 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands
11 fighters and 3 tactical_bombers moved from 10 Sea Zone to Hawaiian Islands
2 battleships, 7 carriers, 2 cruisers, 6 destroyers and 15 submarines moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 28 Sea Zone to 50 Sea Zone
4 fighters moved from Western United States to Hawaiian Islands
2 carriers moved from 64 Sea Zone to 26 Sea Zone
1 carrier, 1 cruiser, 1 destroyer and 2 tactical_bombers moved from 64 Sea Zone to 26 Sea Zone
1 submarine moved from 98 Sea Zone to 97 Sea Zone
Combat - Americans
Battle in Hawaiian Islands
Americans attack with 2 artilleries, 15 fighters, 5 infantry, 3 mech_infantrys and 3 tactical_bombers
Japanese defend with 1 aaGun, 1 airfield, 2 artilleries, 1 harbour, 1 infantry and 3 marines
AA fire in Hawaiian Islands : 1/3 hits, 0,50 expected hits
1 fighter owned by the Americans lost in Hawaiian Islands
Americans roll dice for 2 battleships and 3 cruisers in Hawaiian Islands, round 2 : 2/5 hits, 2,83 expected hits
Americans roll dice for 2 artilleries, 14 fighters, 5 infantry, 3 mech_infantrys and 3 tactical_bombers in Hawaiian Islands, round 2 : 12/27 hits, 11,33 expected hits
Japanese roll dice for 1 aaGun, 2 artilleries, 1 infantry and 3 marines in Hawaiian Islands, round 2 : 0/6 hits, 2,00 expected hits
1 infantry owned by the Japanese, 3 marines owned by the Japanese, 2 artilleries owned by the Japanese and 1 aaGun owned by the Japanese lost in Hawaiian Islands
Americans win, taking Hawaiian Islands from Japanese with 2 artilleries, 14 fighters, 5 infantry, 3 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 21
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 aaGun, 2 artilleries, 1 infantry and 3 marines
Non Combat Move - Americans
1 bomber moved from United Kingdom to 92 Sea Zone
1 bomber moved from 92 Sea Zone to Gibraltar
14 fighters and 3 tactical_bombers moved from Hawaiian Islands to 26 Sea Zone
Place Units - Americans
9 submarines placed in 10 Sea Zone
2 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 55 PUs; end with 56 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
AA fire in Hawaiian Islands : : 0,50
Americans : -0,17
Japanese : -2,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Kweichow
1 fighter moved from Tsinghai to Kweichow
5 artilleries and 9 infantry moved from Kansu to Suiyuyan
1 infantry moved from Shensi to Hopei
Combat - Chinese
Battle in Hopei
Chinese attack with 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 mech_infantry in Hopei, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Hopei
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Kweichow
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Suiyuyan
Chinese attack with 5 artilleries and 9 infantry
Japanese defend with 1 infantry
Chinese roll dice for 5 artilleries and 9 infantry in Suiyuyan, round 2 : 6/14 hits, 4,00 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 5 artilleries and 9 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Kansu
Place Units - Chinese
2 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese : 2,00
Japanese : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 fighters and 9 submarines; Remaining resources: 1 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Southeast Mexico to 64 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 64 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery, 4 infantry and 3 mech_infantrys moved from Western United States to 10 Sea Zone
1 artillery, 4 infantry, 3 mech_infantrys and 4 transports moved from 10 Sea Zone to 26 Sea Zone
1 artillery, 4 infantry and 3 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands
11 fighters and 3 tactical_bombers moved from 10 Sea Zone to Hawaiian Islands
2 battleships, 7 carriers, 2 cruisers, 6 destroyers and 15 submarines moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 28 Sea Zone to 50 Sea Zone
4 fighters moved from Western United States to Hawaiian Islands
2 carriers moved from 64 Sea Zone to 26 Sea Zone
1 carrier, 1 cruiser, 1 destroyer and 2 tactical_bombers moved from 64 Sea Zone to 26 Sea Zone
1 submarine moved from 98 Sea Zone to 97 Sea Zone
Combat - Americans
Battle in Hawaiian Islands
Americans attack with 2 artilleries, 15 fighters, 5 infantry, 3 mech_infantrys and 3 tactical_bombers
Japanese defend with 1 aaGun, 1 airfield, 2 artilleries, 1 harbour, 1 infantry and 3 marines
AA fire in Hawaiian Islands : 1/3 hits, 0,50 expected hits
1 fighter owned by the Americans lost in Hawaiian Islands
Americans roll dice for 2 battleships and 3 cruisers in Hawaiian Islands, round 2 : 2/5 hits, 2,83 expected hits
Americans roll dice for 2 artilleries, 14 fighters, 5 infantry, 3 mech_infantrys and 3 tactical_bombers in Hawaiian Islands, round 2 : 12/27 hits, 11,33 expected hits
Japanese roll dice for 1 aaGun, 2 artilleries, 1 infantry and 3 marines in Hawaiian Islands, round 2 : 0/6 hits, 2,00 expected hits
1 infantry owned by the Japanese, 3 marines owned by the Japanese, 2 artilleries owned by the Japanese and 1 aaGun owned by the Japanese lost in Hawaiian Islands
Americans win, taking Hawaiian Islands from Japanese with 2 artilleries, 14 fighters, 5 infantry, 3 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 21
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 aaGun, 2 artilleries, 1 infantry and 3 marines
Non Combat Move - Americans
1 bomber moved from United Kingdom to 92 Sea Zone
1 bomber moved from 92 Sea Zone to Gibraltar
14 fighters and 3 tactical_bombers moved from Hawaiian Islands to 26 Sea Zone
Place Units - Americans
9 submarines placed in 10 Sea Zone
2 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 55 PUs; end with 56 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Kweichow
1 fighter moved from Tsinghai to Kweichow
5 artilleries and 9 infantry moved from Kansu to Suiyuyan
1 infantry moved from Shensi to Hopei
Combat - Chinese
Battle in Hopei
Chinese attack with 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 mech_infantry in Hopei, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Hopei
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Kweichow
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Suiyuyan
Chinese attack with 5 artilleries and 9 infantry
Japanese defend with 1 infantry
Chinese roll dice for 5 artilleries and 9 infantry in Suiyuyan, round 2 : 6/14 hits, 4,00 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 5 artilleries and 9 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Kansu
Place Units - Chinese
2 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs
Purchase Units - British
British repair damage of 6x factory_minor; Remaining resources: 35 PUs;
British buy 2 armour, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from India to Burma
UK_Pacific take Burma from Japanese
1 battleship, 1 cruiser and 1 destroyer moved from 39 Sea Zone to 73 Sea Zone
1 destroyer moved from 106 Sea Zone to 124 Sea Zone
1 fighter moved from United Kingdom to 124 Sea Zone
1 armour moved from Egypt to Tobruk
British take Alexandria from Italians
British take Tobruk from Italians
5 mech_infantrys moved from Egypt to Iraq
3 artilleries and 7 infantry moved from Egypt to Anglo Egyptian Sudan
1 fighter moved from New Zealand to Queensland
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 fighter moved from United Kingdom to Gibraltar
Combat - British
Battle in 124 Sea Zone
British attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
British roll dice for 1 destroyer and 1 fighter in 124 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
Germans roll dice for 1 submarine in 124 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
1 destroyer owned by the British and 1 submarine owned by the Germans lost in 124 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is -2
Casualties for British: 1 destroyer
Casualties for Germans: 1 submarine
Battle in Anglo Egyptian Sudan
British attack with 3 artilleries and 7 infantry
Italians defend with 1 infantry
British roll dice for 3 artilleries and 7 infantry in Anglo Egyptian Sudan, round 2 : 2/10 hits, 2,67 expected hits
Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Italians with 3 artilleries and 7 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in 73 Sea Zone
British attack with 1 battleship, 1 cruiser and 1 destroyer
Japanese defend with 1 submarine
British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 73 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
Japanese roll dice for 1 submarine in 73 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 73 Sea Zone
British win with 1 battleship, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - British
1 aaGun moved from Egypt to Anglo Egyptian Sudan
6 artilleries and 6 mech_infantrys moved from Iraq to Northwest Persia
British take Northwest Persia from Neutral_Allies
3 infantry moved from Persia to Northwest Persia
1 fighter moved from 124 Sea Zone to Iceland
3 mech_infantrys moved from Union of South Africa to Rhodesia
3 mech_infantrys moved from Rhodesia to Tanganyika Territory
Place Units - British
3 mech_infantrys placed in Persia
1 infantry and 2 mech_infantrys placed in Iraq
2 armour placed in Union of South Africa
Turn Complete - British
British collect 32 PUs; end with 32 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs
Place Units - UK_Pacific
3 artilleries and 3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 14 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs
Some Units in India change ownership: 3 artilleries and 3 infantry
Combat Hit Differential Summary :
Germans : 0,83
British : -1,00
Italians : -0,33
AA fire in Hawaiian Islands : : 0,50
Americans : -0,17
Chinese : 2,00
Japanese : -2,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Italians
Italians buy nothing; Remaining resources: 19 PUs;
Combat Move - Italians
1 armour moved from French Central Africa to Gold Coast
Italians take French West Africa from Americans
Italians take Gold Coast from British
1 infantry moved from Belgian Congo to Rhodesia
Italians take Rhodesia from British
1 artillery moved from Kenya to Italian Somaliland
Italians take Italian Somaliland from British
1 artillery moved from Ethiopia to British Somaliland
Italians take British Somaliland from British
1 bomber moved from Crete to Iraq
Combat - Italians
Strategic bombing raid in Iraq
AA fire in Iraq : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
Bombing raid in Iraq causes 0 damage total.
Non Combat Move - Italians
1 aaGun and 1 artillery moved from French Equatorial Africa to Nigeria
Turn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,6,6,2,4,3,6,4,1,3,6
Italians collect 12 PUs (10 lost to blockades); end with 31 PUs
Combat Hit Differential Summary :
AA fire in Iraq : : 0.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 transports; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 submarine moved from 39 Sea Zone to 42 Sea Zone
1 fighter moved from 39 Sea Zone to India
1 carrier, 1 cruiser and 1 submarine moved from 39 Sea Zone to 78 Sea Zone
2 destroyers moved from 60 Sea Zone to 78 Sea Zone
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
ANZAC win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
2 aaGuns and 9 infantry moved from New South Wales to Queensland
Place Units - ANZAC
2 transports placed in 54 Sea Zone
1 artillery placed in Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Combat Hit Differential Summary :
ANZAC : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 transports; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 submarine moved from 39 Sea Zone to 42 Sea Zone
1 fighter moved from 39 Sea Zone to India
1 carrier, 1 cruiser and 1 submarine moved from 39 Sea Zone to 78 Sea Zone
2 destroyers moved from 60 Sea Zone to 78 Sea Zone
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
ANZAC win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
2 aaGuns and 9 infantry moved from New South Wales to Queensland
Place Units - ANZAC
2 transports placed in 54 Sea Zone
1 artillery placed in Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 factory_minor, 2 infantry and 11 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Rostov to Caucasus
Germans take Caucasus from Russians
2 armour, 1 artillery, 1 infantry and 2 mech_infantrys moved from Rostov to Volgograd
2 fighters moved from Belarus to Volgograd
2 bombers moved from Novgorod to Volgograd
1 fighter and 1 tactical_bomber moved from Novgorod to Volgograd
1 infantry moved from Smolensk to Vologda
2 fighters moved from Belarus to Vologda
3 tactical_bombers moved from Novgorod to Vologda
Combat - Germans
Battle in Volgograd
Germans attack with 2 armour, 1 artillery, 2 bombers, 3 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 aaGun, 1 factory_minor, 5 infantry and 1 mech_infantry
AA fire in Volgograd : 0/3 hits, 0.50 expected hits
Germans roll dice for 2 armour, 1 artillery, 2 bombers, 3 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 7/12 hits, 5.50 expected hits
Russians roll dice for 1 aaGun, 5 infantry and 1 mech_infantry in Volgograd, round 2 : 0/6 hits, 2.00 expected hits
1 mech_infantry owned by the Russians, 5 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 2 armour, 1 artillery, 2 bombers, 3 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 24
Casualties for Russians: 1 aaGun, 5 infantry and 1 mech_infantry
Battle in Vologda
Germans attack with 2 fighters, 1 infantry and 3 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 2 fighters, 1 infantry and 3 tactical_bombers in Vologda, round 2 : 2/6 hits, 3.00 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
Germans win with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 fighters and 3 tactical_bombers moved from Vologda to Bryansk
2 bombers moved from Volgograd to Bryansk
3 fighters and 1 tactical_bomber moved from Volgograd to Rostov
1 aaGun moved from Ukraine to Rostov
2 infantry moved from Ukraine to Bryansk
3 aaGuns, 4 armour, 6 artilleries, 2 infantry and 18 mech_infantrys moved from Belarus to Bryansk
3 armour and 2 mech_infantrys moved from Novgorod to Bryansk
1 infantry moved from Novgorod to Belarus
1 mech_infantry moved from Eastern Poland to Bryansk
5 mech_infantrys moved from Poland to Western Ukraine
6 mech_infantrys moved from Germany to Eastern Poland
2 transports moved from 115 Sea Zone to 114 Sea Zone
2 artilleries and 2 infantry moved from Germany to 114 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone
2 artilleries and 2 infantry moved from 115 Sea Zone to Novgorod
1 fighter and 1 tactical_bomber moved from Western Germany to Bryansk
Place Units - Germans
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Novgorod
1 factory_minor placed in Yugoslavia
2 artilleries, 2 infantry and 5 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,4,2,4,3,3,5,2,2,2,3
Germans collect 59 PUs (5 lost to blockades); end with 59 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 66 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUs
Combat Hit Differential Summary :
Germans : 0.50
AA fire in Volgograd : : -0.50
Russians : -1.33