G40 trulpen (allies +28) vs majikforce (axis) #3


  • I guess a silly question about scramble. Will soon travel, so I presume you don’t want to scramble in sz6 and proceed.


  • TripleA Turn Summary: UK_Pacific round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 bomber, 1 factory_minor, 9 infantry and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 bomber moved from Gibraltar to France
            1 infantry moved from Spain to Southern France
                  Americans take Southern France from Italians
            1 infantry moved from Spain to Normandy Bordeaux
                  Americans take Normandy Bordeaux from Germans
            2 fighters moved from 91 Sea Zone to 104 Sea Zone
            1 fighter and 1 tactical_bomber moved from Brazil to 104 Sea Zone
            1 submarine moved from 101 Sea Zone to 104 Sea Zone
            1 submarine moved from 26 Sea Zone to 6 Sea Zone
            5 submarines moved from 17 Sea Zone to 6 Sea Zone
            5 fighters and 5 tactical_bombers moved from 17 Sea Zone to 6 Sea Zone
            1 fighter and 1 tactical_bomber moved from Western United States to 1 Sea Zone
            1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 6 Sea Zone
            1 destroyer moved from 26 Sea Zone to 1 Sea Zone
            1 fighter and 1 tactical_bomber moved from Western United States to 6 Sea Zone
            1 fighter moved from Western United States to 6 Sea Zone
    
        Combat - Americans
            Strategic bombing raid in France
                    AA fire in France : 0/1 hits, 0,17 expected hits
                Bombing raid in France rolls: 6 and causes: 6 damage to unit: factory_minor
                Bombing raid in France causes 6 damage total. 
            Battle in 104 Sea Zone
                Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
                Germans defend with 1 destroyer
                    Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 3 fighters and 1 tactical_bomber in 104 Sea Zone, round 2 : 3/4 hits, 2,17 expected hits
                    Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Germans lost in 104 Sea Zone
                Americans win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
            Battle in 1 Sea Zone
                Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 1 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
                    Japanese roll dice for 1 destroyer in 1 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 1 Sea Zone
                Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Americans: 1 destroyer
                Casualties for Japanese: 1 destroyer
            Battle in 6 Sea Zone
                Americans attack with 8 fighters, 6 submarines and 7 tactical_bombers
                Japanese defend with 2 carriers, 1 destroyer and 4 fighters
                    Americans roll dice for 6 submarines in 6 Sea Zone, round 2 : 2/6 hits, 2,00 expected hits
                Units damaged: 2 carriers owned by the Japanese
                    Americans roll dice for 8 fighters and 7 tactical_bombers in 6 Sea Zone, round 2 : 8/15 hits, 8,67 expected hits
                    Japanese roll dice for 2 carriers, 1 destroyer and 4 fighters in 6 Sea Zone, round 2 : 4/7 hits, 3,67 expected hits
                    4 fighters owned by the Japanese, 4 submarines owned by the Americans, 2 carriers owned by the Japanese and 1 destroyer owned by the Japanese lost in 6 Sea Zone
                Americans win, taking 6 Sea Zone from Japanese with 8 fighters, 2 submarines and 7 tactical_bombers remaining. Battle score for attacker is 56
                Casualties for Americans: 4 submarines
                Casualties for Japanese: 2 carriers, 1 destroyer and 4 fighters
    
        Non Combat Move - Americans
            2 carriers moved from 17 Sea Zone to 6 Sea Zone
            2 carriers moved from 17 Sea Zone to 33 Sea Zone
            1 transport moved from 17 Sea Zone to 33 Sea Zone
            2 transports moved from 17 Sea Zone to 31 Sea Zone
            2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 33 Sea Zone
            1 destroyer moved from 17 Sea Zone to 33 Sea Zone
            1 battleship and 1 cruiser moved from 17 Sea Zone to 33 Sea Zone
            1 carrier moved from 17 Sea Zone to 33 Sea Zone
            1 carrier moved from 17 Sea Zone to 33 Sea Zone
            2 carriers moved from 17 Sea Zone to 6 Sea Zone
            1 battleship moved from 17 Sea Zone to 6 Sea Zone
            1 fighter and 2 tactical_bombers moved from 6 Sea Zone to 33 Sea Zone
            1 fighter and 1 tactical_bomber moved from 1 Sea Zone to Soviet Far East
            1 battleship, 2 cruisers and 1 destroyer moved from 17 Sea Zone to 6 Sea Zone
            1 infantry moved from Alaska to British Columbia
            1 artillery and 1 infantry moved from Venezuela to 89 Sea Zone
            2 transports moved from 91 Sea Zone to 101 Sea Zone
            2 infantry moved from Eastern United States to 101 Sea Zone
            1 aaGun and 1 infantry moved from Gibraltar to Spain
            1 bomber moved from France to Spain
            1 artillery, 1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
            2 infantry and 1 transport moved from 101 Sea Zone to 104 Sea Zone
            2 infantry moved from 104 Sea Zone to Spain
            1 carrier moved from 91 Sea Zone to 104 Sea Zone
            1 carrier moved from 101 Sea Zone to 104 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Spain
    
        Place Units - Americans
            1 factory_minor placed in Spain
            1 bomber placed in Eastern United States
            2 transports placed in 101 Sea Zone
            8 infantry placed in Central United States
            1 transport placed in 10 Sea Zone
            1 artillery and 1 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 63 PUs; end with 63 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 5 PUs; 
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 5 PUs
    
        Purchase Units - British
            British repair damage of 1x factory_major; Remaining resources: 30 PUs; 
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 91 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Americans to 110 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
            British buy 2 fighters and 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - British
            2 infantry moved from Egypt to Alexandria
            2 fighters moved from Egypt to Alexandria
            1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone
            3 fighters moved from Gibraltar to 92 Sea Zone
            1 fighter moved from United Kingdom to 92 Sea Zone
            1 submarine moved from 83 Sea Zone to 91 Sea Zone
    
        Combat - British
            Battle in 92 Sea Zone
                British attack with 5 fighters and 1 tactical_bomber
                Italians defend with 1 destroyer
                    British roll dice for 5 fighters and 1 tactical_bomber in 92 Sea Zone, round 2 : 4/6 hits, 3,17 expected hits
                    Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Italians lost in 92 Sea Zone
                British win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Italians: 1 destroyer
            Battle in Alexandria
                British attack with 2 fighters and 2 infantry
                Italians defend with 1 infantry
                    British roll dice for 2 fighters and 2 infantry in Alexandria, round 2 : 1/4 hits, 1,33 expected hits
                    Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians lost in Alexandria
                British win, taking Alexandria from Italians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
    
        Non Combat Move - British
            2 fighters moved from Alexandria to Egypt
            1 fighter moved from 92 Sea Zone to United Kingdom
            3 fighters moved from 92 Sea Zone to Gibraltar
            1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 91 Sea Zone
    
        Place Units - British
            3 infantry placed in Egypt
            2 fighters placed in United Kingdom
            Turning on Edit Mode
            EDIT: Removing units owned by British from Gibraltar: 2 artilleries and 1 infantry
            EDIT: Adding units owned by British to Spain: 2 artilleries and 1 infantry
            EDIT: Removing units owned by British from Portugal: 1 armour and 1 artillery
            EDIT: Turning off Edit Mode
            Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by British to Spain: 1 armour and 1 artillery
            EDIT: Turning off Edit Mode
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,4,3,5,2,5
            British collect 25 PUs (2 lost to blockades); end with 26 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Germans : -0,33
    British : 0,50
    Italians : -0,67
    AA fire in France : : -0,17
    Americans : -0,67
    Japanese : 1,00
    

    Savegame

  • '22 '16

    TripleA Turn Summary: Italians round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 10
    
        Purchase Units - Italians
            Italians buy 3 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 artillery and 4 infantry moved from France to Southern France
            1 bomber and 1 fighter moved from Southern Italy to Southern France
    
        Combat - Italians
            Battle in Southern France
                Italians attack with 1 artillery, 1 bomber, 1 fighter and 4 infantry
                Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                    Italians roll dice for 1 artillery, 1 bomber, 1 fighter and 4 infantry in Southern France, round 2 : 4/7 hits, 2.33 expected hits
                    Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Southern France
                Italians win, taking Southern France from Americans with 1 artillery, 1 bomber, 1 fighter and 4 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Italians
            2 aaGuns moved from France to Southern France
            3 infantry moved from Switzerland to Northern Italy
            1 bomber and 1 fighter moved from Southern France to Southern Italy
            1 transport moved from 98 Sea Zone to 96 Sea Zone
            1 infantry moved from Libya to 96 Sea Zone
            1 infantry and 1 transport moved from 96 Sea Zone to 95 Sea Zone
            1 battleship, 1 carrier, 1 cruiser, 2 fighters and 1 transport moved from 98 Sea Zone to 95 Sea Zone
            1 infantry moved from 95 Sea Zone to Northern Italy
            3 destroyers moved from 97 Sea Zone to 95 Sea Zone
            1 submarine moved from 95 Sea Zone to 98 Sea Zone
            2 infantry moved from Iraq to Trans-Jordan
            3 mech_infantrys moved from Persia to Trans-Jordan
            1 destroyer moved from 39 Sea Zone to 37 Sea Zone
    
        Place Units - Italians
            3 mech_infantrys placed in Persia
            3 submarines placed in 95 Sea Zone
    
        Turn Complete - Italians
            Italians collect 22 PUs; end with 22 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Italians : 1.67
    Americans : -0.33
    

    Savegame

  • '22 '16

    @trulpen said in G40 trulpen (allies +28) vs majikforce (axis) #3:

    I guess a silly question about scramble. Will soon travel, so I presume you don’t want to scramble in sz6 and proceed.

    You assumed correctly. Also I noticed you had US planes in Russia. They can’t land there unless Russia is at war on the Pacific map.


  • TripleA Turn Summary: French round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 6 PUs; 
    
        Combat Move - ANZAC
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Soviet Far East: 1 fighter and 1 tactical_bomber
            EDIT: Adding units owned by Americans to Western United States: 1 fighter and 1 tactical_bomber
            EDIT: Turning off Edit Mode
            1 fighter and 1 tactical_bomber moved from Dutch New Guinea to 42 Sea Zone
            1 fighter moved from Celebes to 42 Sea Zone
            1 destroyer moved from 62 Sea Zone to 42 Sea Zone
    
        Combat - ANZAC
            Battle in 42 Sea Zone
                ANZAC attack with 1 destroyer, 2 fighters and 1 tactical_bomber
                Japanese defend with 1 destroyer and 1 transport
                    ANZAC roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 4/4 hits, 2,00 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 42 Sea Zone
                ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 15
                Casualties for Japanese: 1 destroyer and 1 transport
    
        Non Combat Move - ANZAC
            2 fighters and 1 tactical_bomber moved from 42 Sea Zone to Dutch New Guinea
            1 destroyer moved from 54 Sea Zone to 33 Sea Zone
            1 destroyer moved from 45 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
            1 infantry moved from Queensland to New South Wales
            2 aaGuns moved from Queensland to New South Wales
    
        Place Units - ANZAC
            1 infantry placed in New South Wales
            1 submarine and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 19 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 2,00
    Japanese : -0,33
    

    Savegame

  • '22 '16

    TripleA Turn Summary: Germans round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 11
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 6x factory_minor; Remaining resources: 87 PUs; 
            Germans buy 3 artilleries, 1 fighter, 7 infantry and 11 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 infantry moved from Volgograd to Tambov
            2 bombers, 4 fighters and 3 tactical_bombers moved from Bryansk to Tambov
            1 mech_infantry moved from Caucasus to Novosibirsk
                  Germans take Novosibirsk from Russians
            2 infantry moved from France to Normandy Bordeaux
            3 fighters moved from Southern Italy to Normandy Bordeaux
            2 submarines moved from 113 Sea Zone to 110 Sea Zone
            3 fighters moved from Western Germany to 110 Sea Zone
            2 bombers moved from Western Germany to 110 Sea Zone
    
        Combat - Germans
            Battle in Normandy Bordeaux
                Germans attack with 3 fighters and 2 infantry
                Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 3 fighters and 2 infantry in Normandy Bordeaux, round 2 : 1/5 hits, 1.83 expected hits
                    Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from Americans with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in 110 Sea Zone
                Germans attack with 2 bombers, 3 fighters and 2 submarines
                Americans defend with 1 destroyer
                    Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 2 bombers and 3 fighters in 110 Sea Zone, round 2 : 4/5 hits, 2.83 expected hits
                    Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 110 Sea Zone
                Germans win with 2 bombers, 3 fighters and 2 submarines remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Tambov
                Germans attack with 2 bombers, 4 fighters, 2 infantry and 3 tactical_bombers
                Russians defend with 2 infantry
                    Germans roll dice for 2 bombers, 4 fighters, 2 infantry and 3 tactical_bombers in Tambov, round 2 : 7/11 hits, 5.67 expected hits
                    Russians roll dice for 2 infantry in Tambov, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians lost in Tambov
                Germans win, taking Tambov from Russians with 2 bombers, 4 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Germans
            2 bombers, 4 fighters and 3 tactical_bombers moved from Tambov to Bryansk
            3 artilleries moved from Ukraine to Bryansk
            2 mech_infantrys moved from Caucasus to Bryansk
            1 armour and 2 mech_infantrys moved from Novgorod to Bryansk
            5 mech_infantrys moved from Eastern Poland to Bryansk
            10 infantry moved from Turkey to Caucasus
            2 infantry and 1 mech_infantry moved from Saudi Arabia to Trans-Jordan
            3 armour moved from Trans-Jordan to Northwest Persia
            2 bombers moved from 110 Sea Zone to Western Germany
            9 mech_infantrys moved from Western Germany to Southern France
            2 artilleries and 3 infantry moved from France to Southern France
            3 fighters moved from Normandy Bordeaux to Southern France
            3 fighters moved from 110 Sea Zone to Southern France
            1 cruiser, 1 destroyer and 1 transport moved from 113 Sea Zone to 114 Sea Zone
    
        Place Units - Germans
            1 fighter placed in Western Germany
            3 infantry placed in Volgograd
            3 artilleries placed in Ukraine
            3 mech_infantrys placed in Novgorod
            3 mech_infantrys placed in Caucasus
            1 infantry and 5 mech_infantrys placed in Western Germany
            3 infantry placed in France
    
        Turn Complete - Germans
            Germans collect 69 PUs; end with 69 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 78 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 93 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from 114 Sea Zone: 1 cruiser, 1 destroyer and 1 transport
            EDIT: Adding units owned by Germans to 113 Sea Zone: 1 cruiser and 1 transport
            EDIT: Adding units owned by Germans to 110 Sea Zone: 1 destroyer
            EDIT: Removing units owned by Germans from Sweden: 2 infantry
            EDIT: Adding units owned by Germans to Western Germany: 2 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : 1.00
    Americans : -0.67
    Russians : -0.67
    

    Savegame

  • '22 '16

    @majikforce Assumed no scramble from London


  • TripleA Turn Summary: Russians round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 11
    
        Purchase Units - Russians
            Russians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            3 infantry moved from Samara to Volgograd
            1 infantry moved from Samara to Novosibirsk
            2 fighters moved from Russia to Novosibirsk
            1 armour moved from Russia to Vologda
                  Russians take Vologda from Germans
            1 armour moved from Vologda to Russia
            1 armour moved from Russia to Smolensk
                  Russians take Smolensk from Germans
            1 armour moved from Smolensk to Russia
            1 mech_infantry moved from Egypt to Tobruk
                  Russians take Tobruk from Italians
            1 mech_infantry moved from Morocco to Tunisia
            2 infantry moved from Samara to Tambov
            1 fighter and 1 tactical_bomber moved from Russia to Volgograd
            1 infantry moved from Samara to Volgograd
            2 fighters moved from Russia to Tambov
    
        Combat - Russians
            Battle in Novosibirsk
                Russians attack with 2 fighters and 1 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 2 fighters and 1 infantry in Novosibirsk, round 2 : 2/3 hits, 1,17 expected hits
                    Germans roll dice for 1 mech_infantry in Novosibirsk, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Novosibirsk
                Russians win, taking Novosibirsk from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Tambov
                Russians attack with 2 fighters and 2 infantry
                Germans defend with 2 infantry
                    Russians roll dice for 2 fighters and 2 infantry in Tambov, round 2 : 1/4 hits, 1,33 expected hits
                    Germans roll dice for 2 infantry in Tambov, round 2 : 2/2 hits, 0,67 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
                 retreated to Tambov
                Germans win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Russians: 2 infantry
                Casualties for Germans: 1 infantry
            Battle in Volgograd
                Russians attack with 1 fighter, 4 infantry and 1 tactical_bomber
                Germans defend with 1 factory_minor and 4 infantry
                    Russians roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Volgograd, round 2 : 1/6 hits, 1,83 expected hits
                    Germans roll dice for 4 infantry in Volgograd, round 2 : 2/4 hits, 1,33 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Volgograd, round 3 : 2/4 hits, 1,50 expected hits
                    Germans roll dice for 3 infantry in Volgograd, round 3 : 0/3 hits, 1,00 expected hits
                    2 infantry owned by the Germans lost in Volgograd
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Volgograd, round 4 : 2/4 hits, 1,50 expected hits
                    Germans roll dice for 1 infantry in Volgograd, round 4 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Volgograd
                Russians win, taking Volgograd from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
                Casualties for Germans: 4 infantry
    
        Non Combat Move - Russians
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 fighter and 1 tactical_bomber moved from Volgograd to Russia
            2 fighters moved from Tambov to Russia
            2 fighters moved from Novosibirsk to Russia
            1 infantry moved from Samara to Russia
            1 infantry moved from Samara to Russia
            1 infantry moved from Samara to Russia
            1 infantry moved from Samara to Russia
            1 infantry moved from Samara to Russia
            1 aaGun moved from Samara to Russia
    
        Place Units - Russians
            Turning on Edit Mode
            EDIT: Adding units owned by Russians to Russia: 1 aaGun and 4 infantry
            EDIT: Removing units owned by Russians from Samara: 1 aaGun and 4 infantry
            EDIT: Turning off Edit Mode
            2 artilleries and 4 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 20 PUs; end with 20 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Germans : 0,33
    Russians : 0,67
    

    Savegame

  • '22 '16

    TripleA Turn Summary: Japanese round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 11
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 3 destroyers, 2 fighters, 6 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With Russians
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
    
        Combat Move - Japanese
            2 units repaired.
            1 infantry moved from Kansu to Timguska
                  Japanese take Timguska from Russians
            1 infantry moved from Kansu to Timguska
            1 mech_infantry moved from Sikang to Samara
                  Japanese take Samara from Russians
            1 infantry and 1 mech_infantry moved from Tsinghai to Novosibirsk
            2 mech_infantrys moved from Sikang to Novosibirsk
            1 bomber moved from Kweichow to Volgograd
            2 mech_infantrys moved from Sikang to Volgograd
            1 armour moved from Afghanistan to Volgograd
            1 infantry moved from Manchuria to Amur
                  Japanese take Amur from Russians
            1 submarine moved from 37 Sea Zone to 42 Sea Zone
            1 fighter and 3 tactical_bombers moved from 37 Sea Zone to 42 Sea Zone
            1 tactical_bomber moved from Malaya to 42 Sea Zone
            1 armour moved from Union of South Africa to South West Africa
                  Japanese take South West Africa from British
            1 armour moved from South West Africa to Rhodesia
                  Japanese take Rhodesia from British
            1 armour moved from Mozambique to Kenya
                  Japanese take Tanganyika Territory from British
                  Japanese take Kenya from British
            1 infantry moved from Mozambique to 71 Sea Zone
            1 infantry and 1 transport moved from 71 Sea Zone to 76 Sea Zone
            1 infantry moved from 76 Sea Zone to Italian Somaliland
            1 carrier and 1 tactical_bomber moved from 71 Sea Zone to 76 Sea Zone
            4 infantry moved from Afghanistan to Kazakhstan
            1 infantry moved from Sikang to Kazakhstan
            1 artillery and 2 infantry moved from Jehol to Anhwe
            1 artillery moved from Shan State to French Indo China
    
        Combat - Japanese
            Battle in Italian Somaliland
            Battle in Novosibirsk
                Japanese attack with 1 infantry and 3 mech_infantrys
                Russians defend with 1 infantry
                    Japanese roll dice for 1 infantry and 3 mech_infantrys in Novosibirsk, round 2 : 2/4 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Novosibirsk
                Japanese win, taking Italian Somaliland from Russians, taking Novosibirsk from Russians with 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Volgograd
                Japanese attack with 1 armour, 1 bomber and 2 mech_infantrys
                Russians defend with 1 factory_minor and 2 infantry
                    Japanese roll dice for 1 armour, 1 bomber and 2 mech_infantrys in Volgograd, round 2 : 2/4 hits, 1.50 expected hits
                    Russians roll dice for 2 infantry in Volgograd, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians lost in Volgograd
                Japanese win, taking Volgograd from Russians with 1 armour, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
            Battle in 42 Sea Zone
                Japanese attack with 1 fighter, 1 submarine and 4 tactical_bombers
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC lost in 42 Sea Zone
                Japanese win, taking 42 Sea Zone from ANZAC with 1 fighter, 1 submarine and 4 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
    
        Non Combat Move - Japanese
            1 fighter and 4 tactical_bombers moved from 42 Sea Zone to 37 Sea Zone
            1 destroyer moved from 36 Sea Zone to 34 Sea Zone
            1 destroyer moved from 36 Sea Zone to 21 Sea Zone
            1 destroyer moved from 39 Sea Zone to 55 Sea Zone
            1 destroyer moved from 37 Sea Zone to 45 Sea Zone
            1 mech_infantry moved from Manchuria to Anhwe
            1 artillery and 3 infantry moved from Manchuria to Amur
            1 aaGun moved from Kweichow to Anhwe
            2 artilleries moved from India to 39 Sea Zone
            2 artilleries and 2 transports moved from 39 Sea Zone to 37 Sea Zone
            2 artilleries moved from 37 Sea Zone to Siam
            2 infantry moved from Shan State to Siam
            2 carriers moved from 36 Sea Zone to 37 Sea Zone
            4 fighters moved from 36 Sea Zone to Japan
            1 bomber moved from Volgograd to Bryansk
            1 infantry moved from Mozambique to 71 Sea Zone
            2 battleships, 1 carrier, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 71 Sea Zone to 70 Sea Zone
            1 infantry moved from 70 Sea Zone to Angola
                  Japanese take Angola from Neutral_True
    
        Place Units - Japanese
            5 infantry placed in Japan
            3 destroyers placed in 37 Sea Zone
            1 armour and 1 infantry placed in French Indo China
            2 fighters placed in Japan
            1 transport placed in 39 Sea Zone
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 11
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,6,3,2,6,4,4,2,1,5,3,5,3,2,5,6,3,5,6,2,2,3,4,2,5
            Japanese collect 69 PUs (11 lost to blockades); end with 69 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0.33
    Russians : -1.00
    Japanese : 2.50
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 1 airfield, 2 artilleries, 2 destroyers, 1 fighter, 2 infantry and 2 tactical_bombers; Remaining resources: 6 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
            1 destroyer moved from 91 Sea Zone to 110 Sea Zone
            1 submarine moved from 104 Sea Zone to 110 Sea Zone
            1 bomber moved from Eastern United States to 110 Sea Zone
            1 bomber moved from Spain to 110 Sea Zone
            1 fighter and 1 tactical_bomber moved from 104 Sea Zone to Normandy Bordeaux
            2 infantry moved from Spain to Normandy Bordeaux
            1 fighter moved from 104 Sea Zone to Normandy Bordeaux
            1 fighter moved from 104 Sea Zone to 110 Sea Zone
            1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
            2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 21 Sea Zone
            1 tactical_bomber moved from 33 Sea Zone to 45 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
            1 infantry and 1 mech_infantry moved from 34 Sea Zone to Paulau Island
            2 fighters and 1 tactical_bomber moved from 33 Sea Zone to 45 Sea Zone
            1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone
            1 fighter and 1 tactical_bomber moved from 34 Sea Zone to Paulau Island
            1 tactical_bomber moved from 33 Sea Zone to Paulau Island
            1 battleship, 1 cruiser and 1 destroyer moved from 33 Sea Zone to 34 Sea Zone
            4 carriers moved from 33 Sea Zone to 34 Sea Zone
            1 submarine moved from 6 Sea Zone to 21 Sea Zone
    
        Combat - Americans
            Battle in Normandy Bordeaux
                Americans attack with 2 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 1 factory_minor, 1 harbour and 2 infantry
                    Americans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 1/5 hits, 2,00 expected hits
                    Germans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
                    Americans roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Normandy Bordeaux, round 3 : 3/4 hits, 1,83 expected hits
                    Germans roll dice for 1 infantry in Normandy Bordeaux, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Normandy Bordeaux
                Americans win, taking Normandy Bordeaux from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
                Casualties for Germans: 2 infantry
            Battle in 34 Sea Zone
                Americans attack with 1 battleship, 4 carriers, 1 cruiser, 1 destroyer and 1 transport
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 battleship, 4 carriers, 1 cruiser, 1 destroyer and 1 transport in 34 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
                    Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 34 Sea Zone
                Americans win with 1 battleship, 4 carriers, 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Paulau Island
                Americans attack with 1 fighter, 1 infantry, 1 mech_infantry and 2 tactical_bombers
                Japanese defend with 1 infantry
                    Americans roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Paulau Island, round 2 : 3/5 hits, 2,00 expected hits
                    Japanese roll dice for 1 infantry in Paulau Island, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Paulau Island
                Americans win, taking Paulau Island from Japanese with 1 fighter, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in 45 Sea Zone
                Americans attack with 2 fighters and 2 tactical_bombers
                Japanese defend with 1 destroyer
                    Americans roll dice for 2 fighters and 2 tactical_bombers in 45 Sea Zone, round 2 : 3/4 hits, 2,33 expected hits
                    Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 45 Sea Zone
                Americans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 21 Sea Zone
                Americans attack with 2 fighters, 1 submarine and 2 tactical_bombers
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 2 fighters and 2 tactical_bombers in 21 Sea Zone, round 2 : 1/4 hits, 2,33 expected hits
                    Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 21 Sea Zone
                Americans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in 110 Sea Zone
                Americans attack with 2 bombers, 1 destroyer, 1 fighter and 1 submarine
                Germans defend with 1 destroyer and 2 submarines
                    Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 2 bombers, 1 destroyer and 1 fighter in 110 Sea Zone, round 2 : 2/4 hits, 2,17 expected hits
                    Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 1/2 hits, 0,33 expected hits
                    Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Americans, 2 submarines owned by the Germans and 1 destroyer owned by the Americans lost in 110 Sea Zone
                    Americans roll dice for 2 bombers and 1 fighter in 110 Sea Zone, round 3 : 3/3 hits, 1,83 expected hits
                    Germans roll dice for 1 destroyer in 110 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Germans lost in 110 Sea Zone
                Americans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 6
                Casualties for Americans: 1 destroyer and 1 submarine
                Casualties for Germans: 1 destroyer and 2 submarines
    
        Non Combat Move - Americans
            2 carriers and 1 transport moved from 104 Sea Zone to 91 Sea Zone
            2 fighters moved from Normandy Bordeaux to Spain
            1 fighter moved from 110 Sea Zone to Spain
            1 tactical_bomber moved from Normandy Bordeaux to 91 Sea Zone
            8 infantry moved from Central United States to 101 Sea Zone
            8 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
            1 transport moved from 91 Sea Zone to 101 Sea Zone
            8 infantry moved from 91 Sea Zone to Spain
            2 bombers moved from 110 Sea Zone to Spain
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            2 transports moved from 31 Sea Zone to 26 Sea Zone
            1 infantry moved from British Columbia to Western United States
            1 fighter and 2 tactical_bombers moved from Paulau Island to 34 Sea Zone
            1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 6 Sea Zone
            2 fighters moved from 45 Sea Zone to 34 Sea Zone
            1 tactical_bomber moved from 45 Sea Zone to 34 Sea Zone
            1 tactical_bomber moved from Western United States to Wake Island
            1 tactical_bomber moved from 21 Sea Zone to 6 Sea Zone
            1 fighter moved from 21 Sea Zone to 6 Sea Zone
            1 tactical_bomber moved from 45 Sea Zone to 34 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 fighter moved from Western United States to Wake Island
    
        Place Units - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Spain: 1 armour and 3 mech_infantrys
            EDIT: Adding units owned by Americans to Gibraltar: 1 armour and 3 mech_infantrys
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Gibraltar: 1 armour and 3 mech_infantrys
            EDIT: Adding units owned by Americans to Spain: 1 armour and 3 mech_infantrys
            EDIT: Turning off Edit Mode
            1 airfield placed in Spain
            1 destroyer placed in 92 Sea Zone
            2 artilleries placed in Spain
            2 infantry and 1 tactical_bomber placed in Eastern United States
            1 fighter and 1 tactical_bomber placed in Eastern United States
            1 destroyer placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 60 PUs; end with 66 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 5 PUs; 
    
        Combat Move - Chinese
    
        Combat - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 5 PUs
    
        Purchase Units - British
            British buy 1 artillery, 3 infantry and 1 tactical_bomber; Remaining resources: 2 PUs; 
    
        Politics - British
            Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - British
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Spain: 1 armour and 3 mech_infantrys
            EDIT: Adding units owned by Americans to Gibraltar: 1 armour and 3 mech_infantrys
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
    
        Non Combat Move - British
            1 armour moved from Spain to Gibraltar
            1 transport moved from 91 Sea Zone to 106 Sea Zone
            2 infantry moved from Alexandria to Egypt
            1 fighter moved from United Kingdom to Spain
            2 fighters moved from United Kingdom to 91 Sea Zone
            1 artillery moved from Spain to Gibraltar
    
        Place Units - British
            1 artillery, 1 infantry and 1 tactical_bomber placed in Egypt
            2 infantry placed in Quebec
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 5,3,2,2,6,5
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,6
            British collect 20 PUs (3 lost to blockades); end with 22 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Germans : 1,00
    Americans : 1,33
    Japanese : -0,33
    

    Savegame

  • '22 '16

    TripleA Turn Summary: Italians round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 11
    
        Purchase Units - Italians
            Italians buy 1 artillery, 2 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 infantry moved from Southern France to Normandy Bordeaux
            1 bomber moved from Southern Italy to Normandy Bordeaux
    
        Combat - Italians
            Battle in Normandy Bordeaux
                Italians attack with 1 bomber and 2 infantry
                Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                    Italians roll dice for 1 bomber and 2 infantry in Normandy Bordeaux, round 2 : 0/3 hits, 1.00 expected hits
                    Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 bomber and 2 infantry in Normandy Bordeaux, round 3 : 1/3 hits, 1.00 expected hits
                    Americans roll dice for 1 infantry in Normandy Bordeaux, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Normandy Bordeaux
                Italians win, taking Normandy Bordeaux from Americans with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Italians
            4 infantry moved from Northern Italy to Southern France
            1 bomber moved from Normandy Bordeaux to Southern Italy
            3 mech_infantrys moved from Persia to Trans-Jordan
            1 artillery moved from Southern France to Northern Italy
            1 destroyer moved from 37 Sea Zone to 35 Sea Zone
    
        Place Units - Italians
            1 transport placed in 95 Sea Zone
            3 mech_infantrys placed in Persia
            1 artillery and 2 infantry placed in Northern Italy
            Italians undo move 3.
            1 artillery and 1 infantry placed in Northern Italy
            1 infantry placed in Southern France
    
        Turn Complete - Italians
            Italians collect 24 PUs; end with 24 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Italians : -1.00
    Americans : -0.67
    

    Savegame

  • '22 '16

    @majikforce Welcome back! Hope you had a great vacation!


  • Thanks! Yes, it was so nice to be away to the sun and warmth a bit. 😊


  • TripleA Turn Summary: French round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 62 Sea Zone to 55 Sea Zone
            1 fighter moved from Dutch New Guinea to 55 Sea Zone
            1 infantry moved from Caroline Islands to 33 Sea Zone
            1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
            1 infantry moved from 19 Sea Zone to Kiangsu
            1 destroyer moved from 33 Sea Zone to 42 Sea Zone
            1 tactical_bomber moved from Dutch New Guinea to 55 Sea Zone
            1 fighter moved from Dutch New Guinea to 42 Sea Zone
    
        Combat - ANZAC
            Battle in Kiangsu
            Battle in 42 Sea Zone
                ANZAC attack with 1 destroyer and 1 fighter
                Japanese defend with 1 submarine
                    ANZAC roll dice for 1 destroyer and 1 fighter in 42 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Japanese lost in 42 Sea Zone
                ANZAC win, taking Kiangsu from Japanese, taking 42 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in 55 Sea Zone
                ANZAC attack with 1 fighter, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 2/2 hits, 1,17 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 55 Sea Zone
                ANZAC win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Trigger Chinese Destroy Factories Kiangsu ANZAC: has removed 1 factory_minor owned by Chinese in Kiangsu
    
        Non Combat Move - ANZAC
            1 tactical_bomber moved from 55 Sea Zone to Queensland
            1 fighter moved from 42 Sea Zone to 34 Sea Zone
            1 fighter moved from 55 Sea Zone to Queensland
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
            1 infantry moved from 33 Sea Zone to Caroline Islands
            1 destroyer moved from 33 Sea Zone to 34 Sea Zone
            2 aaGuns moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 tactical_bomber placed in New South Wales
            1 submarine and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
    
        Politics - French
            Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 0,67
    Japanese : -0,50
    

    Savegame


  • @trulpenplay
    The power supply on my laptop finally died. I have parts on order but I probably won’t be able to post until the 15th. Sorry for the delay.


  • No problem. Take your time.

  • '22 '16

    TripleA Turn Summary: Germans round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 12
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 4 armour, 2 artilleries, 1 fighter, 1 infantry and 12 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Bryansk to Smolensk
                  Germans take Smolensk from Russians
            1 mech_infantry moved from Novgorod to Vologda
                  Germans take Vologda from Russians
            1 bomber moved from Western Germany to United Kingdom
            1 bomber moved from Western Germany to United Kingdom
    
        Combat - Germans
            Strategic bombing raid in United Kingdom
                    AA fire in United Kingdom : 0/2 hits, 0.33 expected hits
                Bombing raid in United Kingdom rolls: 5,6 and causes: 11 damage to unit: factory_major
                Bombing raid in United Kingdom causes 11 damage total. 
    
        Non Combat Move - Germans
            2 bombers moved from United Kingdom to Western Germany
            5 mech_infantrys moved from Western Germany to Southern France
            3 infantry moved from France to Southern France
            2 infantry moved from Western Germany to 113 Sea Zone
            2 infantry moved from 113 Sea Zone to Sweden
            1 infantry moved from Western Germany to France
            4 fighters moved from Southern France to Western Germany
            3 artilleries moved from Ukraine to Bryansk
            3 mech_infantrys moved from Caucasus to Bryansk
            10 infantry moved from Caucasus to Rostov
            2 mech_infantrys moved from Novgorod to Bryansk
            2 bombers moved from Bryansk to Western Germany
            3 armour moved from Northwest Persia to Rostov
    
        Place Units - Germans
            1 fighter and 9 mech_infantrys placed in Western Germany
            2 armour and 1 mech_infantry placed in Caucasus
            2 armour and 1 mech_infantry placed in Novgorod
            2 artilleries placed in Ukraine
            Germans undo move 4.
            2 artilleries and 1 infantry placed in France
            Germans undo move 2.
            Germans undo move 2.
            3 armour placed in Ukraine
            1 armour and 2 mech_infantrys placed in Novgorod
            1 mech_infantry placed in Caucasus
    
        Turn Complete - Germans
            Germans collect 64 PUs; end with 64 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 73 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 83 PUs
    

    Combat Hit Differential Summary :

    AA fire in United Kingdom : : -0.33
    

    Savegame


  • TripleA Turn Summary: Russians round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 12
    
        Purchase Units - Russians
            Turning on Edit Mode
            EDIT: Changing PUs for Russians from 26 to 25
            EDIT: Changing unit bombing damage for these Russians owned units to: factory_major = 2
            EDIT: Turning off Edit Mode
            Russians buy 8 infantry; Remaining resources: 1 PUs; 
    
        Politics - Russians
            Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Russians
            1 infantry moved from Buyant-Uhaa to Manchuria
                  Chinese take Manchuria from Japanese
            1 infantry moved from Buyant-Uhaa to Jehol
                  Chinese take Jehol from Japanese
            1 infantry moved from Russia to Vologda
            1 infantry moved from Russia to Samara
            1 infantry moved from Russia to Tambov
            1 fighter and 1 tactical_bomber moved from Russia to Vologda
            2 fighters moved from Russia to Samara
            2 fighters moved from Russia to Tambov
            1 mech_infantry moved from Tunisia to Libya
                  Russians take Libya from Italians
    
        Combat - Russians
            Battle in Tambov
                Russians attack with 2 fighters and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 2 fighters and 1 infantry in Tambov, round 2 : 0/3 hits, 1,17 expected hits
                    Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 2 fighters and 1 infantry in Tambov, round 3 : 1/3 hits, 1,17 expected hits
                    Germans roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Tambov
                Russians win, taking Tambov from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Samara
                Russians attack with 2 fighters and 1 infantry
                Japanese defend with 1 mech_infantry
                    Russians roll dice for 2 fighters and 1 infantry in Samara, round 2 : 0/3 hits, 1,17 expected hits
                    Japanese roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 2 fighters and 1 infantry in Samara, round 3 : 1/3 hits, 1,17 expected hits
                    Japanese roll dice for 1 mech_infantry in Samara, round 3 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Samara
                Russians win, taking Samara from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in Vologda
                Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Vologda, round 2 : 1/3 hits, 1,33 expected hits
                    Germans roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Vologda
                Russians win, taking Vologda from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
            Trigger Chinese Destroy Factories Manchuria Russians: has removed 1 factory_minor owned by Chinese in Manchuria
    
        Non Combat Move - Russians
            2 fighters moved from Tambov to Russia
            2 fighters moved from Samara to Russia
            1 fighter moved from Vologda to Russia
            1 tactical_bomber moved from Vologda to Russia
            1 mech_infantry moved from Tobruk to Egypt
            2 infantry moved from Olgiy to Yenisey
            1 infantry moved from Dzavhan to Yenisey
            1 infantry moved from Ulaanbaatar to Yakut S.S.R.
    
        Place Units - Russians
            8 infantry placed in Russia
            Russians undo move 1.
            8 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 16 PUs; end with 17 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Germans : -1,00
    Russians : -3,00
    Japanese : -0,67
    

    Savegame


  • TripleA Turn Summary: Russians round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 12
    
        Purchase Units - Russians
            Turning on Edit Mode
            EDIT: Changing PUs for Russians from 26 to 25
            EDIT: Changing unit bombing damage for these Russians owned units to: factory_major = 2
            EDIT: Turning off Edit Mode
            Russians buy 8 infantry; Remaining resources: 1 PUs; 
    
        Politics - Russians
            Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Russians
            1 infantry moved from Buyant-Uhaa to Manchuria
                  Chinese take Manchuria from Japanese
            1 infantry moved from Buyant-Uhaa to Jehol
                  Chinese take Jehol from Japanese
            1 infantry moved from Russia to Vologda
            1 infantry moved from Russia to Samara
            1 infantry moved from Russia to Tambov
            1 fighter and 1 tactical_bomber moved from Russia to Vologda
            2 fighters moved from Russia to Samara
            2 fighters moved from Russia to Tambov
            1 mech_infantry moved from Tunisia to Libya
                  Russians take Libya from Italians
    
        Combat - Russians
            Battle in Tambov
                Russians attack with 2 fighters and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 2 fighters and 1 infantry in Tambov, round 2 : 0/3 hits, 1,17 expected hits
                    Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 2 fighters and 1 infantry in Tambov, round 3 : 1/3 hits, 1,17 expected hits
                    Germans roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Tambov
                Russians win, taking Tambov from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Samara
                Russians attack with 2 fighters and 1 infantry
                Japanese defend with 1 mech_infantry
                    Russians roll dice for 2 fighters and 1 infantry in Samara, round 2 : 0/3 hits, 1,17 expected hits
                    Japanese roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 2 fighters and 1 infantry in Samara, round 3 : 1/3 hits, 1,17 expected hits
                    Japanese roll dice for 1 mech_infantry in Samara, round 3 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Samara
                Russians win, taking Samara from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in Vologda
                Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Vologda, round 2 : 1/3 hits, 1,33 expected hits
                    Germans roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Vologda
                Russians win, taking Vologda from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
            Trigger Chinese Destroy Factories Manchuria Russians: has removed 1 factory_minor owned by Chinese in Manchuria
    
        Non Combat Move - Russians
            2 fighters moved from Tambov to Russia
            2 fighters moved from Samara to Russia
            1 fighter moved from Vologda to Russia
            1 tactical_bomber moved from Vologda to Russia
            1 mech_infantry moved from Tobruk to Egypt
            2 infantry moved from Olgiy to Yenisey
            1 infantry moved from Dzavhan to Yenisey
            1 infantry moved from Ulaanbaatar to Yakut S.S.R.
    
        Place Units - Russians
            8 infantry placed in Russia
            Russians undo move 1.
            8 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 16 PUs; end with 17 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 23 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Yakut S.S.R.: 1 infantry
            EDIT: Adding units owned by Russians to Buryatia: 1 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : -1,00
    Russians : -3,00
    Japanese : -0,67
    

    Savegame

  • '22 '16

    TripleA Turn Summary: Japanese round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 12
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 2 destroyers, 3 fighters, 1 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery and 1 infantry moved from Amur to Manchuria
            2 infantry moved from Amur to Buryatia
            1 infantry moved from Amur to Sakha
                  Japanese take Sakha from Russians
            1 fighter moved from Japan to Buryatia
            1 fighter moved from Japan to Manchuria
            1 fighter moved from Japan to Jehol
            1 fighter moved from Japan to 19 Sea Zone
            2 infantry moved from Anhwe to Jehol
            1 fighter moved from Japan to Kiangsu
            1 artillery and 1 mech_infantry moved from Anhwe to Kiangsu
            2 artilleries and 2 infantry moved from Siam to 37 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 37 Sea Zone to 44 Sea Zone
            2 artilleries and 2 infantry moved from 44 Sea Zone to Celebes
            1 destroyer moved from 37 Sea Zone to 42 Sea Zone
            1 fighter and 4 tactical_bombers moved from 37 Sea Zone to 42 Sea Zone
            1 infantry moved from Timguska to Evenkiyskiy
                  Japanese take Evenkiyskiy from Russians
            2 infantry moved from Kansu to Timguska
            1 infantry moved from Novosibirsk to Urals
                  Japanese take Urals from Russians
            2 mech_infantrys moved from Novosibirsk to Vologda
            1 bomber moved from Bryansk to Vologda
            1 mech_infantry moved from Novosibirsk to Timguska
            1 armour moved from Volgograd to Samara
            2 infantry moved from Kazakhstan to Samara
            1 armour moved from Rhodesia to French Equatorial Africa
                  Japanese take Belgian Congo from British
                  Japanese take French Equatorial Africa from French
            1 armour moved from Kenya to Ethiopia
                  Italians take Ethiopia from British
            2 infantry moved from Angola to 70 Sea Zone
            2 infantry and 1 transport moved from 70 Sea Zone to 72 Sea Zone
            2 infantry moved from 72 Sea Zone to French Madagascar
            1 armour moved from Ethiopia to Anglo Egyptian Sudan
                  Japanese take Anglo Egyptian Sudan from British
    
        Combat - Japanese
            Battle in French Madagascar
            Battle in 19 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 19 Sea Zone
                Japanese win, taking French Madagascar from French with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Celebes
                Japanese attack with 2 artilleries and 2 infantry
                ANZAC defend with 2 infantry
                    Japanese roll dice for 2 artilleries and 2 infantry in Celebes, round 2 : 1/4 hits, 1.33 expected hits
                    ANZAC roll dice for 2 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the ANZAC lost in Celebes
                    Japanese roll dice for 2 artilleries and 2 infantry in Celebes, round 3 : 0/4 hits, 1.33 expected hits
                    ANZAC roll dice for 1 infantry in Celebes, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 artilleries and 2 infantry in Celebes, round 4 : 1/4 hits, 1.33 expected hits
                    ANZAC roll dice for 1 infantry in Celebes, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes
                Japanese win, taking Celebes from ANZAC with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
                Casualties for ANZAC: 2 infantry
                Casualties for Japanese: 1 infantry
            Battle in 42 Sea Zone
                Japanese attack with 1 destroyer, 1 fighter and 4 tactical_bombers
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 destroyer, 1 fighter and 4 tactical_bombers in 42 Sea Zone, round 2 : 2/6 hits, 3.00 expected hits
                    ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC lost in 42 Sea Zone
                Japanese win, taking 42 Sea Zone from ANZAC with 1 destroyer, 1 fighter and 4 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in Vologda
                Japanese attack with 1 bomber and 2 mech_infantrys
                Russians defend with 1 infantry
                    Japanese roll dice for 1 bomber and 2 mech_infantrys in Vologda, round 2 : 0/3 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 bomber and 2 mech_infantrys in Vologda, round 3 : 1/3 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Vologda, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Vologda
                Japanese win, taking Vologda from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 mech_infantry
                Casualties for Russians: 1 infantry
            Battle in Manchuria
                Japanese attack with 1 artillery, 1 fighter and 1 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Manchuria, round 2 : 3/3 hits, 1.17 expected hits
                    Chinese roll dice for 1 infantry in Manchuria, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria
                Japanese win, taking Manchuria from Chinese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Buryatia
                Japanese attack with 1 fighter and 2 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 1 fighter and 2 infantry in Buryatia, round 2 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Buryatia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Buryatia
                Japanese win, taking Buryatia from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Kiangsu
                Japanese attack with 1 artillery, 1 fighter and 1 mech_infantry
                ANZAC defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Kiangsu, round 2 : 2/3 hits, 1.17 expected hits
                    Chinese roll dice for 1 infantry in Kiangsu, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Kiangsu
                Japanese win, taking Kiangsu from Chinese with 1 artillery, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
            Battle in Jehol
                Japanese attack with 1 fighter and 2 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 1 fighter and 2 infantry in Jehol, round 2 : 1/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Jehol
                Japanese win, taking Jehol from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Samara
                Japanese attack with 1 armour and 2 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 1 armour and 2 infantry in Samara, round 2 : 2/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Samara
                Japanese win, taking Samara from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Japanese
            3 infantry moved from Kazakhstan to Volgograd
            2 mech_infantrys moved from Volgograd to Novosibirsk
            1 bomber moved from Vologda to Chahar
            1 aaGun moved from Anhwe to Kiangsu
            1 fighter moved from Kiangsu to Chahar
            1 fighter moved from Jehol to Chahar
            1 fighter moved from 19 Sea Zone to Japan
            1 fighter moved from Manchuria to Chahar
            1 fighter moved from Buryatia to Amur
            1 armour moved from French Indo China to Hunan
            1 fighter and 4 tactical_bombers moved from 42 Sea Zone to 37 Sea Zone
            1 transport moved from 39 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from Java to 42 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
            1 artillery and 1 infantry moved from French Indo China to Siam
            1 destroyer moved from 37 Sea Zone to 20 Sea Zone
            1 infantry moved from Italian Somaliland to 76 Sea Zone
            2 battleships, 1 carrier, 1 fighter and 1 tactical_bomber moved from 70 Sea Zone to 71 Sea Zone
            1 carrier, 1 infantry, 1 tactical_bomber and 1 transport moved from 76 Sea Zone to 71 Sea Zone
            1 infantry moved from 71 Sea Zone to Union of South Africa
    
        Place Units - Japanese
            1 destroyer, 1 fighter and 1 transport placed in 37 Sea Zone
            1 destroyer placed in 71 Sea Zone
            1 armour and 2 mech_infantrys placed in French Indo China
            Japanese undo move 1.
            1 destroyer, 1 fighter and 1 transport placed in 37 Sea Zone
            1 mech_infantry placed in India
            2 fighters and 1 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 11
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,4,5,4,4,3,6,5,2,1,3,1,2,3,1,1,4,2,4,2,5,3,4
            Japanese collect 81 PUs (11 lost to blockades); end with 81 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 91 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0.67
    Chinese : 1.00
    Russians : -0.33
    Japanese : 0.17
    

    Savegame

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