L19 – Koala (Axis) vs. Trulpen (Allies+22) – Vanilla

  • '19 '18 '17

    I have to think a little, but I guess not being able to take korea back also changes moves on the other side of the board.
    I was already happily not worrying about american land presence in the north.

    What do you think about me starting the japanese turn fresh (with all russians in korea), but if I do one of the battles exactly like I did this turn, I can edit the results from this turn?


  • Sounds like a good principle. Any already made battles can be edited. And if you get more military prescence in other conflicts, the whole battle can either be remade or it’s possible to do extra rolls and edit the results, atleast if there was only one battle round. But lets not complicate things too much. Simplest is that you just restart any changed battles, although I do not want you to feel that you come to a disadvantage by doing so.

  • '19 '18 '17

    Alright, then I’ll do that. If I run into issues, I’ll let you know.

    Yeah, that’s the problem with these long running games. People invest so much time into a single game, that it’s always bitter if you lose because of such a faux pas or even dice. That why want to try lowluck sometime in the future :D


  • Thanks! That’s very sportsmanshipy of you! :)

    Low luck becomes a lot like chess then? Not to be misinterpreted; I love chess! :checkered_flag: :laughing:

  • '19 '18 '17

    I guess that’s right, maybe even worse, because in addition to all the thinking already, people are calculating a lot more I guess.
    But I’m still interested how it feels. I had already a few especially face to face games where the dice clouded the experience quite a bit. For the loser of course, but also for the winner.

    And I also like chess on a site note :D

    Arggh, am correct to assume, that mongolia troops get russian if I move into Amur, since you went to Korea in non-combat and not in combat.

  • '19 '18 '17

    TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9

    Game History

    Round: 6
    
        Combat Move - Japanese
            1 armour and 1 infantry moved from India to 39 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone
            1 armour and 1 infantry moved from 76 Sea Zone to Italian Somaliland
            1 battleship moved from 39 Sea Zone to 76 Sea Zone
            1 artillery and 1 infantry moved from Ceylon to 39 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            1 infantry moved from India to West India
                  Japanese take West India from UK_Pacific
            1 mech_infantry moved from French Indo China to Kiangsi
            1 infantry moved from Kwangsi to Kiangsi
            1 destroyer moved from 36 Sea Zone to 20 Sea Zone
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 20 Sea Zone
            1 destroyer moved from 36 Sea Zone to 44 Sea Zone
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 44 Sea Zone
            1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 80 Sea Zone
            1 destroyer moved from 39 Sea Zone to 80 Sea Zone
            1 fighter and 1 tactical_bomber moved from India to Java
            1 tactical_bomber moved from India to 42 Sea Zone
            1 armour moved from Chahar to Hopei
                  Japanese take Hopei from Chinese
            1 armour moved from Hopei to Anhwe
            1 mech_infantry moved from Shantung to Anhwe
            2 bombers moved from French Indo China to Anhwe
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Kiangsi
            1 fighter and 1 tactical_bomber moved from French Indo China to Kiangsi
            1 fighter moved from Manchuria to Anhwe
            1 tactical_bomber moved from Shantung to Anhwe
            1 infantry moved from Shensi to Sikang
            1 bomber moved from India to Sikang
            1 infantry moved from Yunnan to Kweichow
                  Japanese take Kweichow from Chinese
            1 armour and 1 mech_infantry moved from Shantung to Anhwe
            1 armour, 1 artillery and 2 infantry moved from India to 39 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone
            1 armour and 1 infantry moved from 76 Sea Zone to Ethiopia
            1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone
            1 artillery and 1 infantry moved from 76 Sea Zone to British Somaliland
            1 fighter moved from French Indo China to Kiangsi
            1 tactical_bomber moved from French Indo China to Anhwe
            1 fighter moved from India to Anhwe
    
        Purchase Units - Japanese
            Turning on Edit Mode
            EDIT: Removing units owned by British from 80 Sea Zone: 1 destroyer
            EDIT: Removing units owned by Russians from Italian Somaliland: 1 mech_infantry
            EDIT: Removing units owned by ANZAC from Java: 1 infantry
            EDIT: Removing units owned by ANZAC from 42 Sea Zone: 1 transport
            EDIT: Removing units owned by ANZAC from 44 Sea Zone: 1 submarine
            EDIT: Removing units owned by Americans from 20 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
            Japanese buy 1 armour, 2 carriers, 2 destroyers, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat - Japanese
            Battle in British Somaliland
            Battle in 42 Sea Zone
                Japanese attack with 1 tactical_bomber and 1 transport
            Battle in Ethiopia
            Battle in Anhwe
                Japanese attack with 2 armour, 2 bombers, 2 fighters, 2 mech_infantrys and 2 tactical_bombers
                Chinese defend with 1 artillery and 5 infantry
                    Japanese roll dice for 2 armour, 2 bombers, 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Anhwe, round 2 : 5/10 hits, 5,00 expected hits
                    Chinese roll dice for 1 artillery and 5 infantry in Anhwe, round 2 : 1/6 hits, 2,00 expected hits
                    1 mech_infantry owned by the Japanese and 5 infantry owned by the Chinese lost in Anhwe
                    Japanese roll dice for 2 armour, 2 bombers, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Anhwe, round 3 : 3/9 hits, 4,83 expected hits
                    Chinese roll dice for 1 artillery in Anhwe, round 3 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Chinese lost in Anhwe
                Japanese winJapanese win, taking British Somaliland from British with 1 tactical_bomber and 1 transport remaining, taking Ethiopia from British, taking Anhwe from Chinese with 2 armour, 2 bombers, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 15
                Casualties for Japanese: 1 mech_infantry
                Casualties for Chinese: 1 artillery and 5 infantry
            Battle in Kiangsi
                Japanese attack with 3 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
                Chinese defend with 3 infantry
                    Japanese roll dice for 3 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Kiangsi, round 2 : 4/7 hits, 3,17 expected hits
                    Chinese roll dice for 3 infantry in Kiangsi, round 2 : 1/3 hits, 1,00 expected hits
                    1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Kiangsi
                Japanese win, taking Kiangsi from Chinese with 3 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 3 infantry
            Battle in Sikang
                Japanese attack with 1 bomber and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 bomber and 1 infantry in Sikang, round 2 : 1/2 hits, 0,83 expected hits
                    Chinese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang
                Japanese win with 1 bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Java
                Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
            Battle in 80 Sea Zone
                Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
            Battle in Italian Somaliland
                Japanese attack with 1 armour and 1 infantry
            Battle in 20 Sea Zone
                Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
            Battle in 44 Sea Zone
                Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
    
        Non Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Java: 1 infantry
            EDIT: Turning off Edit Mode
            1 carrier moved from 39 Sea Zone to 76 Sea Zone
            1 fighter and 1 tactical_bomber moved from 80 Sea Zone to 76 Sea Zone
            1 carrier moved from 36 Sea Zone to 42 Sea Zone
            1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone
            1 fighter moved from Anhwe to Manchuria
            1 fighter moved from Anhwe to Shantung
            2 bombers moved from Anhwe to French Indo China
            1 bomber moved from Sikang to French Indo China
            1 fighter moved from Kiangsi to Philippines
            1 fighter moved from 20 Sea Zone to Japan
            1 mech_infantry moved from Chahar to Shantung
            1 tactical_bomber moved from Anhwe to French Indo China
            1 tactical_bomber moved from Anhwe to Manchuria
            1 tactical_bomber moved from 20 Sea Zone to Manchuria
            2 carriers moved from 36 Sea Zone to 37 Sea Zone
            1 tactical_bomber moved from Kiangsi to Shantung
            1 fighter moved from Kiangsi to French Indo China
            1 transport moved from 36 Sea Zone to 37 Sea Zone
            1 battleship, 1 destroyer and 1 submarine moved from 36 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from French Indo China to Shan State
            2 mech_infantrys moved from Malaya to Burma
            1 tactical_bomber moved from 44 Sea Zone to Philippines
            1 fighter moved from Kiangsi to French Indo China
            1 tactical_bomber moved from Kiangsi to French Indo China
            1 tactical_bomber moved from 42 Sea Zone to 37 Sea Zone
            1 fighter moved from 44 Sea Zone to 37 Sea Zone
    
        Place Units - Japanese
            2 carriers and 1 destroyer placed in 37 Sea Zone
            1 armour and 1 mech_infantry placed in Shantung
            3 infantry placed in India
            2 infantry placed in Japan
            1 destroyer placed in 36 Sea Zone
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,1,4,6,1,3,2,4,1,1,6,6,1,4,5,6,5,1,4,1,1,3,1,6,3,4,6,6
            Japanese collect 56 PUs (8 lost to blockades); end with 56 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0,67
    Japanese : -0,83
    

    Savegame


  • Yes, I think that should be the case. Russia didn’t attack Japan, but entered a US domain.

    Care to have a game or two of chess some day? 😃


  • TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9

    Game History

    Round: 6
    
        Combat Move - Americans
            3 fighters moved from 6 Sea Zone to 20 Sea Zone
            1 submarine moved from 6 Sea Zone to 20 Sea Zone
                  Americans take 19 Sea Zone from Japanese
            1 fighter and 2 tactical_bombers moved from 6 Sea Zone to 20 Sea Zone
            2 infantry moved from Morocco to 91 Sea Zone
            2 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
            2 infantry moved from 93 Sea Zone to Southern France
            1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
    
        Purchase Units - Americans
            Americans buy 1 airfield, 2 artilleries, 1 bomber, 1 factory_minor, 1 harbour, 2 infantry and 1 transport; Remaining resources: 1 PUs; 
    
        Combat - Americans
            Battle in Normandy Bordeaux
            Battle in Southern France
            Battle in 20 Sea Zone
                Americans attack with 4 fighters, 1 submarine and 2 tactical_bombers
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 4 fighters and 2 tactical_bombers in 20 Sea Zone, round 2 : 1/6 hits, 3,33 expected hits
                    Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 20 Sea Zone
                Americans win, taking Normandy Bordeaux from Germans, taking Southern France from Germans with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            4 fighters and 2 tactical_bombers moved from 20 Sea Zone to 6 Sea Zone
            2 carriers and 5 submarines moved from 26 Sea Zone to 6 Sea Zone
            1 aaGun and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
            1 aaGun and 1 infantry moved from 6 Sea Zone to Korea
            1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            2 fighters and 1 tactical_bomber moved from Western United States to 6 Sea Zone
            1 transport moved from 91 Sea Zone to 101 Sea Zone
            1 fighter moved from Eastern United States to 91 Sea Zone
            1 aaGun moved from Eastern United States to 101 Sea Zone
            1 aaGun and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            1 aaGun moved from 91 Sea Zone to Gibraltar
            2 mech_infantrys moved from Morocco to 91 Sea Zone
            2 mech_infantrys moved from 91 Sea Zone to Gibraltar
            1 bomber moved from Gibraltar to 110 Sea Zone
            1 bomber moved from 110 Sea Zone to United Kingdom
    
        Place Units - Americans
            1 airfield, 1 factory_minor and 1 harbour placed in Korea
            2 artilleries and 2 infantry placed in Central United States
            1 bomber placed in Eastern United States
            1 transport placed in 101 Sea Zone
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,4
            Americans collect 61 PUs; end with 62 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
    

    Combat Hit Differential Summary :

    Americans : -2,67
    Japanese : 0,67
    

    Savegame


  • TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9

    Game History

    Round: 6
    
        Combat Move - Chinese
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat - Chinese
    
        Place Units - Chinese
            2 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 5 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9

    Game History

    Round: 6
    
        Combat Move - British
            1 infantry moved from Trans-Jordan to 81 Sea Zone
            1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
            1 infantry moved from 99 Sea Zone to Greece
    
        Purchase Units - British
            British buy 2 destroyers and 2 fighters; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in Greece
    
        Non Combat Move - British
            1 transport moved from 81 Sea Zone to 96 Sea Zone
            1 aaGun and 1 infantry moved from Malta to 96 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
            1 aaGun and 1 infantry moved from 98 Sea Zone to Egypt
            1 cruiser moved from 81 Sea Zone to 98 Sea Zone
            3 infantry moved from Tobruk to Alexandria
            3 infantry moved from Trans-Jordan to Egypt
            3 armour and 4 mech_infantrys moved from Eastern Persia to Iraq
            1 fighter moved from Eastern Persia to Russia
            1 fighter and 1 tactical_bomber moved from Novosibirsk to Russia
            3 aaGuns, 3 artilleries and 8 infantry moved from Eastern Persia to Persia
            1 bomber moved from Gibraltar to Egypt
            1 fighter moved from United Kingdom to 91 Sea Zone
            1 submarine moved from 109 Sea Zone to 125 Sea Zone
    
        Place Units - British
            1 destroyer placed in 110 Sea Zone
            1 destroyer placed in 106 Sea Zone
            2 fighters placed in Persia
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1
            British collect 30 PUs (2 lost to blockades); end with 30 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Savegame


  • I will travel between 23rd of October and 6th of November. Not sure if I can make moves then, but I will try.

  • '19 '18 '17

    TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9

    Game History

    Round: 6
    
        Combat Move - Italians
            1 armour moved from Nenetsia to Urals
                  Italians take Urals from Russians
            1 armour moved from Romania to Greece
            1 fighter moved from Southern Italy to Greece
            1 submarine moved from 97 Sea Zone to 98 Sea Zone
            1 bomber moved from Southern Italy to 98 Sea Zone
            1 fighter moved from Southern Italy to 99 Sea Zone
            1 fighter moved from Southern Italy to Southern France
            1 infantry moved from Northern Italy to Southern France
            1 mech_infantry moved from Northern Italy to Southern France
            1 infantry moved from France to Southern France
            1 artillery moved from France to Southern France
            1 mech_infantry moved from Yugoslavia to Greece
            1 mech_infantry moved from Bryansk to Samara
                  Italians take Samara from Russians
    
        Purchase Units - Italians
            Italians buy 1 artillery, 1 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 1 PUs; 
    
        Combat - Italians
            Battle in 99 Sea Zone
                Italians attack with 1 fighter
                British defend with 1 transport
                    1 transport owned by the British lost in 99 Sea Zone
                Italians win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in 98 Sea Zone
                Italians attack with 1 bomber and 1 submarine
                British defend with 1 cruiser and 1 transport
                    Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 1 bomber in 98 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
                    British roll dice for 1 cruiser and 1 transport in 98 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
                    1 cruiser owned by the British and 1 submarine owned by the Italians lost in 98 Sea Zone
                    1 transport owned by the British lost in 98 Sea Zone
                Italians win with 1 bomber remaining. Battle score for attacker is 13
                Casualties for Italians: 1 submarine
                Casualties for British: 1 cruiser and 1 transport
            Battle in Greece
                Italians attack with 1 armour, 1 fighter and 1 mech_infantry
                British defend with 1 infantry
                    Italians roll dice for 1 armour, 1 fighter and 1 mech_infantry in Greece, round 2 : 3/3 hits, 1,17 expected hits
                    British roll dice for 1 infantry in Greece, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Greece
                Italians win, taking Greece from British with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Southern France
                Italians attack with 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry
                Americans defend with 1 factory_minor, 1 harbour and 2 infantry
                    Italians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry in Southern France, round 2 : 2/5 hits, 1,50 expected hits
                    Americans roll dice for 2 infantry in Southern France, round 2 : 1/2 hits, 0,67 expected hits
                    2 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern France
                Italians win, taking Southern France from Americans with 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
                Casualties for Americans: 2 infantry
    
        Non Combat Move - Italians
            1 fighter moved from Southern France to Southern Italy
            1 fighter moved from 99 Sea Zone to Southern Italy
            1 bomber moved from 98 Sea Zone to Southern Italy
            1 fighter moved from Greece to Western Germany
            1 mech_infantry moved from Northern Italy to Western Germany
            1 mech_infantry moved from Romania to Ukraine
            1 infantry moved from Northern Italy to France
            1 mech_infantry moved from Northern Italy to Western Germany
    
        Place Units - Italians
            2 mech_infantrys placed in Northern Italy
            1 artillery placed in Northern Italy
            1 infantry placed in Southern Italy
            1 submarine placed in 95 Sea Zone
    
        Turn Complete - Italians
            Italians collect 21 PUs; end with 22 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Italians : 2,33
    British : 0,17
    Americans : 0,33
    

    Savegame

  • '19 '18 '17

    Alright, thanks for letting me now.
    No problem at all and no worries about postingspeed :)

    On chess: yes we should!
    Are you playing online sometimes?


  • I certainly do. Mainly on chess.com, but I’m flexible.


  • TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9

    Game History

    Round: 6
    
        Combat Move - French
    
        Non Combat Move - French
            3 infantry moved from Tunisia to Libya
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '18 '17

    I have a few games on lichess.org, but I’m still an absolute beginner :D


  • I can use lichess as well. I’m fairly experienced.

  • '19 '18 '17

    TripleA Manual Gamesave Post: Germans round 7

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Combat Move - Germans
            1 submarine moved from 95 Sea Zone to 93 Sea Zone
            1 submarine moved from 112 Sea Zone to 110 Sea Zone
            1 mech_infantry moved from Nenetsia to Novosibirsk
                  Germans take Novosibirsk from Russians
            1 armour moved from Nenetsia to Evenkiyskiy
                  Germans take Evenkiyskiy from Russians
            1 mech_infantry moved from Tambov to Samara
            1 mech_infantry moved from Samara to Kazakhstan
                  Germans take Kazakhstan from Russians
            1 infantry moved from Archangel to Vologda
            1 infantry moved from Bryansk to Smolensk
            1 mech_infantry moved from Novgorod to Vologda
            1 mech_infantry moved from Eastern Poland to Smolensk
            1 fighter moved from Bryansk to Vologda
            1 bomber moved from Bryansk to Vologda
            1 bomber moved from Western Germany to Smolensk
            2 infantry moved from France to Normandy Bordeaux
            1 mech_infantry moved from Western Germany to Normandy Bordeaux
            3 bombers moved from Western Germany to 110 Sea Zone
            1 fighter and 2 tactical_bombers moved from Western Germany to Normandy Bordeaux
            1 fighter moved from Western Germany to Normandy Bordeaux
            1 bomber moved from Western Germany to 110 Sea Zone
            1 bomber moved from Western Germany to 110 Sea Zone
            1 fighter moved from Western Germany to 110 Sea Zone
            1 fighter moved from Southern Italy to Normandy Bordeaux
            1 bomber moved from Southern Italy to 110 Sea Zone
            1 bomber moved from Southern Italy to Normandy Bordeaux
            1 armour moved from Rostov to Caucasus
                  Germans take Caucasus from Russians
            1 armour moved from Caucasus to Volgograd
                  Germans take Volgograd from Russians
    
        Purchase Units - Germans
            Germans buy 3 armour, 1 artillery, 1 bomber, 3 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat - Germans
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '18 '17

    Do you want to scramble in 110?


  • No, thanks.

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