@Daaras Scramble decisions?
OwenToo (Axis) vs Shin-Ji (Allies) BM3
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I am traveling the remainder of this week, and so will not be able to get to this move until early next week.
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Oh, that’s a shame. See you next week then. Enjoy your travels, if that’s appropriate!
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7 Purchase Units - Italians Italians buy 1 artillery, 1 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 battleship moved from 95 Sea Zone to 99 Sea Zone 1 artillery moved from Southern Italy to 95 Sea Zone 1 infantry moved from Southern Italy to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Crete 1 artillery moved from 99 Sea Zone to Crete 2 fighters moved from 95 Sea Zone to Crete 1 infantry moved from Bessarabia to Ukraine Italians take Ukraine from Russians 2 cruisers moved from 95 Sea Zone to 99 Sea Zone 1 bomber moved from Southern Italy to Crete 2 fighters moved from Southern Italy to Tobruk Combat - Italians Battle in 99 Sea Zone Italians attack with 1 battleship, 2 cruisers and 1 transport British defend with 1 transport 1 transport owned by the British lost in 99 Sea Zone Italians win, taking 99 Sea Zone from Neutral with 1 battleship, 2 cruisers and 1 transport remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Crete Italians attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry British defend with 2 infantry Italians roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in Crete, round 2 : 1/5 hits, 2.33 expected hits British roll dice for 2 infantry in Crete, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Crete Italians roll dice for 1 artillery, 1 bomber and 2 fighters in Crete, round 3 : 3/4 hits, 2.00 expected hits British roll dice for 1 infantry in Crete, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Crete Italians win, taking Crete from British with 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Casualties for British: 2 infantry Battle in Tobruk Italians attack with 2 fighters British defend with 1 mech_infantry Italians roll dice for 2 fighters in Tobruk, round 2 : 2/2 hits, 1.00 expected hits British roll dice for 1 mech_infantry in Tobruk, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Tobruk Italians win with 2 fighters remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Non Combat Move - Italians 2 fighters moved from Tobruk to Malta 1 carrier moved from 95 Sea Zone to 99 Sea Zone 1 bomber moved from Crete to Southern Italy 2 fighters moved from Crete to 99 Sea Zone 1 submarine moved from 95 Sea Zone to 98 Sea Zone 1 submarine moved from 95 Sea Zone to 98 Sea Zone 1 destroyer moved from 95 Sea Zone to 97 Sea Zone 2 mech_infantrys moved from Western Ukraine to Baltic States 1 armour moved from Bessarabia to Baltic States 4 mech_infantrys moved from Romania to Baltic States 1 infantry moved from Romania to Bessarabia 1 artillery moved from Romania to Bessarabia 1 armour moved from Northern Italy to Romania 4 mech_infantrys moved from Northern Italy to Romania 1 bomber moved from Germany to Southern Italy Place Units - Italians 1 transport placed in 97 Sea Zone 1 artillery, 1 infantry and 3 mech_infantrys placed in Northern Italy Turn Complete - Italians Italians collect 19 PUs; end with 19 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 27 PUs
Combat Hit Differential Summary :
Italians : 0.67 British : -0.33
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TripleA Manual Gamesave Post: ANZAC round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 fighter; Remaining resources: 1 PUs; Combat Move - ANZAC 4 fighters moved from Queensland to 42 Sea Zone 1 destroyer moved from 54 Sea Zone to 42 Sea Zone 1 fighter moved from Persia to India 1 fighter moved from Iraq to India Combat - ANZAC Japanese scrambles 3 units out of Java to defend against the attack in 42 Sea Zone Battle in 42 Sea Zone ANZAC attack with 1 destroyer and 4 fighters Japanese defend with 1 battleship and 3 fighters ANZAC roll dice for 1 destroyer and 4 fighters in 42 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits
Combat Hit Differential Summary :
ANZAC : -0.33
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welcome back! Got two hits, how would you like em?
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2 fighters, and keep doing fighters until they are exhausted
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TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 fighter; Remaining resources: 1 PUs; Combat Move - ANZAC 4 fighters moved from Queensland to 42 Sea Zone 1 destroyer moved from 54 Sea Zone to 42 Sea Zone 1 fighter moved from Persia to India 1 fighter moved from Iraq to India Combat - ANZAC Japanese scrambles 3 units out of Java to defend against the attack in 42 Sea Zone Battle in 42 Sea Zone ANZAC attack with 1 destroyer and 4 fighters Japanese defend with 1 battleship and 3 fighters ANZAC roll dice for 1 destroyer and 4 fighters in 42 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits Japanese roll dice for 1 battleship and 3 fighters in 42 Sea Zone, round 2 : 3/4 hits, 2.67 expected hits 2 fighters owned by the Japanese, 2 fighters owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 42 Sea Zone ANZAC roll dice for 2 fighters in 42 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits Japanese roll dice for 1 battleship and 1 fighter in 42 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits 1 fighter owned by the Japanese, 1 fighter owned by the ANZAC and 1 battleship owned by the Japanese lost in 42 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 12 Casualties for ANZAC: 1 destroyer and 3 fighters Casualties for Japanese: 1 battleship and 3 fighters Non Combat Move - ANZAC 1 fighter moved from 42 Sea Zone to Western Australia 1 mech_infantry moved from Queensland to Western Australia 1 armour moved from New South Wales to Western Australia 1 armour moved from New South Wales to Western Australia 2 aaGuns, 1 armour, 1 artillery, 5 infantry and 2 mech_infantrys moved from Queensland to New South Wales Place Units - ANZAC 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs
Combat Hit Differential Summary :
ANZAC : 0.67 Japanese : 0.00
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 fighter; Remaining resources: 1 PUs; Combat Move - ANZAC 4 fighters moved from Queensland to 42 Sea Zone 1 destroyer moved from 54 Sea Zone to 42 Sea Zone 1 fighter moved from Persia to India 1 fighter moved from Iraq to India Combat - ANZAC Japanese scrambles 3 units out of Java to defend against the attack in 42 Sea Zone Battle in 42 Sea Zone ANZAC attack with 1 destroyer and 4 fighters Japanese defend with 1 battleship and 3 fighters ANZAC roll dice for 1 destroyer and 4 fighters in 42 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits Japanese roll dice for 1 battleship and 3 fighters in 42 Sea Zone, round 2 : 3/4 hits, 2.67 expected hits 2 fighters owned by the Japanese, 2 fighters owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 42 Sea Zone ANZAC roll dice for 2 fighters in 42 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits Japanese roll dice for 1 battleship and 1 fighter in 42 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits 1 fighter owned by the Japanese, 1 fighter owned by the ANZAC and 1 battleship owned by the Japanese lost in 42 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 12 Casualties for ANZAC: 1 destroyer and 3 fighters Casualties for Japanese: 1 battleship and 3 fighters Non Combat Move - ANZAC 1 fighter moved from 42 Sea Zone to Western Australia 1 mech_infantry moved from Queensland to Western Australia 1 armour moved from New South Wales to Western Australia 1 armour moved from New South Wales to Western Australia 2 aaGuns, 1 armour, 1 artillery, 5 infantry and 2 mech_infantrys moved from Queensland to New South Wales Place Units - ANZAC 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Combat Move - French Combat - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.67 Japanese : 0.00
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 2 artilleries, 1 fighter, 4 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 submarine moved from 112 Sea Zone to 105 Sea Zone 1 submarine moved from 124 Sea Zone to 112 Sea Zone 1 infantry moved from Northern Italy to 95 Sea Zone 1 artillery moved from Northern Italy to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone 1 infantry moved from 94 Sea Zone to Algeria 1 artillery moved from 94 Sea Zone to Algeria 1 fighter moved from Western Germany to Algeria Combat - Germans Battle in Algeria Germans attack with 1 artillery, 1 fighter and 1 infantry British defend with 1 infantry Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Algeria, round 2 : 1/3 hits, 1.17 expected hits British roll dice for 1 infantry in Algeria, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Algeria Germans win, taking Algeria from British with 1 artillery and 1 fighter remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for British: 1 infantry Non Combat Move - Germans 1 fighter moved from Algeria to Tunisia 9 armour, 3 artilleries, 2 bombers, 3 fighters, 4 infantry and 9 mech_infantrys moved from Novgorod to Baltic States 1 aaGun moved from Baltic States to Novgorod 2 artilleries, 8 infantry and 4 mech_infantrys moved from Poland to Baltic States 1 infantry moved from Baltic States to Eastern Poland 5 mech_infantrys moved from Eastern Poland to Baltic States 1 aaGun moved from Eastern Poland to Baltic States 10 infantry moved from Germany to Poland 4 mech_infantrys moved from Western Germany to Poland 1 cruiser moved from 95 Sea Zone to 99 Sea Zone Place Units - Germans 3 infantry placed in Novgorod 1 armour, 2 artilleries, 1 infantry and 6 mech_infantrys placed in Germany 1 fighter placed in Western Germany Turn Complete - Germans Germans collect 48 PUs; end with 48 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 55 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
Germans : -0.17 British : 0.67
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8 Purchase Units - Russians Russians buy 12 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Rostov to Ukraine 1 infantry moved from Rostov to Ukraine 1 fighter moved from Russia to Ukraine 1 infantry moved from Bryansk to Western Ukraine Russians take Western Ukraine from Italians 1 infantry moved from Belarus to Eastern Poland 1 fighter moved from Belarus to Eastern Poland 1 fighter and 1 tactical_bomber moved from Belarus to Ukraine Combat - Russians Battle in Eastern Poland Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Eastern Poland, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 1 infantry in Eastern Poland, round 3 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Eastern Poland, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 1 infantry in Eastern Poland, round 4 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Eastern Poland, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland Russians win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Ukraine Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber Italians defend with 1 factory_minor and 1 infantry Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 2/5 hits, 2.00 expected hits Italians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Ukraine Russians win, taking Ukraine from Italians with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - Russians 4 armour, 18 artilleries, 30 infantry and 8 mech_infantrys moved from Belarus to Bryansk 2 artilleries and 7 infantry moved from Russia to Bryansk 1 infantry moved from Rostov to Bryansk 2 fighters and 1 tactical_bomber moved from Ukraine to Russia 1 fighter moved from Eastern Poland to Russia Place Units - Russians 10 infantry placed in Russia 2 infantry placed in Volgograd Turn Complete - Russians Russians collect 31 PUs; end with 31 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Combat Hit Differential Summary :
Germans : 0.00 Italians : -0.33 Russians : -1.00
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8 Purchase Units - Japanese Japanese buy 1 airfield, 1 armour, 2 artilleries, 2 fighters, 1 harbour, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 bombers moved from Caroline Islands to New Guinea 1 bomber moved from Java to 46 Sea Zone 1 artillery moved from Caroline Islands to 33 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 46 Sea Zone 1 infantry moved from 46 Sea Zone to New Guinea 1 artillery moved from 46 Sea Zone to New Guinea 1 artillery moved from French Indo China to Shan State 1 fighter moved from Malaya to Shan State 1 tactical_bomber moved from Java to Shan State 1 fighter moved from Java to Shan State 1 tactical_bomber moved from Anhwe to Shan State 1 fighter moved from Anhwe to Shan State Combat - Japanese Battle in 46 Sea Zone Japanese attack with 1 bomber and 1 transport Americans defend with 1 transport 1 transport owned by the Americans lost in 46 Sea Zone Japanese win with 1 bomber and 1 transport remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Shan State Japanese attack with 1 artillery, 3 fighters and 2 tactical_bombers British defend with 1 artillery Japanese roll dice for 1 artillery, 3 fighters and 2 tactical_bombers in Shan State, round 2 : 3/6 hits, 3.17 expected hits UK_Pacific roll dice for 1 artillery in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 artillery, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for British: 1 artillery Battle in New Guinea Japanese attack with 1 artillery, 2 bombers and 1 infantry Americans defend with 1 infantry and 1 mech_infantry Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in New Guinea, round 2 : 2/4 hits, 2.00 expected hits ANZAC roll dice for 1 infantry and 1 mech_infantry in New Guinea, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in New Guinea Japanese win, taking New Guinea from ANZAC with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 7 Casualties for Americans: 1 infantry and 1 mech_infantry Non Combat Move - Japanese 2 bombers moved from New Guinea to Philippines 1 bomber moved from 46 Sea Zone to Philippines 1 marine moved from Caroline Islands to 33 Sea Zone 1 artillery moved from Caroline Islands to 33 Sea Zone 3 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 battleship, 5 carriers, 2 cruisers, 3 destroyers, 5 fighters, 3 infantry, 1 marine, 4 submarines, 5 tactical_bombers and 2 transports moved from 33 Sea Zone to 36 Sea Zone 1 transport moved from 36 Sea Zone to 20 Sea Zone 1 infantry moved from Kwangtung to 20 Sea Zone 1 artillery moved from Kwangtung to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone 1 submarine moved from 20 Sea Zone to 37 Sea Zone 3 fighters moved from Shan State to French Indo China 2 tactical_bombers moved from Shan State to French Indo China 5 fighters moved from 36 Sea Zone to French Indo China 5 tactical_bombers moved from 36 Sea Zone to French Indo China 2 artilleries moved from 36 Sea Zone to French Indo China 4 infantry moved from 36 Sea Zone to French Indo China 1 marine moved from 36 Sea Zone to French Indo China 1 infantry moved from Kwangsi to French Indo China 1 mech_infantry moved from Hunan to French Indo China 1 infantry moved from Kwangtung to Kwangsi 2 armour moved from Shantung to Anhwe 1 mech_infantry moved from Shantung to Anhwe 1 mech_infantry moved from Chahar to Anhwe 1 infantry moved from Anhwe to Hunan 1 infantry moved from Anhwe to Chahar 1 infantry moved from Anhwe to Hopei 1 mech_infantry moved from Hopei to Anhwe 1 destroyer moved from 16 Sea Zone to 5 Sea Zone 1 fighter moved from Japan to Manchuria 1 aaGun, 2 artilleries and 13 infantry moved from Jehol to Manchuria 1 fighter moved from Japan to French Indo China 1 fighter moved from Caroline Islands to French Indo China Place Units - Japanese 1 harbour placed in Hainan 1 airfield placed in French Indo China 2 fighters placed in Japan 1 armour and 2 mech_infantrys placed in Kwangtung 1 artillery and 2 infantry placed in Shantung 1 artillery and 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 63 PUs; end with 63 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
ANZAC : -0.67 UK_Pacific : -0.33 Japanese : -0.17
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TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8 Purchase Units - Americans Americans buy 2 carriers, 1 destroyer, 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 armour moved from Wake Island to 31 Sea Zone 2 mech_infantrys moved from Wake Island to 31 Sea Zone 3 infantry moved from Wake Island to 31 Sea Zone 1 fighter moved from 31 Sea Zone to 46 Sea Zone 1 armour, 1 infantry and 1 transport moved from 31 Sea Zone to 49 Sea Zone 1 infantry moved from 49 Sea Zone to Solomon Islands 1 armour moved from 49 Sea Zone to Solomon Islands 1 infantry, 1 mech_infantry and 1 transport moved from 31 Sea Zone to 33 Sea Zone 1 mech_infantry moved from 33 Sea Zone to Caroline Islands 1 infantry, 1 mech_infantry and 1 transport moved from 31 Sea Zone to 33 Sea Zone 5 carriers, 1 cruiser, 3 destroyers, 9 fighters and 14 submarines moved from 31 Sea Zone to 33 Sea Zone 1 bomber moved from Western United States to Queensland Combat - Americans Battle in 46 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 46 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Caroline Islands Americans attack with 1 mech_infantry Japanese defend with 1 aaGun, 1 airfield and 1 harbour Americans roll dice for 1 cruiser in Caroline Islands, round 2 : 1/1 hits, 0.50 expected hits 1 aaGun owned by the Japanese lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 mech_infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 1 aaGun Battle in Solomon Islands Americans attack with 1 armour and 1 infantry Japanese defend with 1 artillery Americans roll dice for 1 armour and 1 infantry in Solomon Islands, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Solomon Islands, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Solomon Islands Americans win, taking Solomon Islands from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - Americans 1 fighter moved from 46 Sea Zone to 33 Sea Zone 2 carriers, 2 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands 1 fighter moved from Western United States to 26 Sea Zone Place Units - Americans 2 fighters and 1 infantry placed in Western United States 2 carriers, 1 destroyer and 1 transport placed in 10 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Americans : 0.83 Japanese : -0.33
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TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8 Purchase Units - Americans Americans buy 2 carriers, 1 destroyer, 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 armour moved from Wake Island to 31 Sea Zone 2 mech_infantrys moved from Wake Island to 31 Sea Zone 3 infantry moved from Wake Island to 31 Sea Zone 1 fighter moved from 31 Sea Zone to 46 Sea Zone 1 armour, 1 infantry and 1 transport moved from 31 Sea Zone to 49 Sea Zone 1 infantry moved from 49 Sea Zone to Solomon Islands 1 armour moved from 49 Sea Zone to Solomon Islands 1 infantry, 1 mech_infantry and 1 transport moved from 31 Sea Zone to 33 Sea Zone 1 mech_infantry moved from 33 Sea Zone to Caroline Islands 1 infantry, 1 mech_infantry and 1 transport moved from 31 Sea Zone to 33 Sea Zone 5 carriers, 1 cruiser, 3 destroyers, 9 fighters and 14 submarines moved from 31 Sea Zone to 33 Sea Zone 1 bomber moved from Western United States to Queensland Combat - Americans Battle in 46 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 46 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Caroline Islands Americans attack with 1 mech_infantry Japanese defend with 1 aaGun, 1 airfield and 1 harbour Americans roll dice for 1 cruiser in Caroline Islands, round 2 : 1/1 hits, 0.50 expected hits 1 aaGun owned by the Japanese lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 mech_infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 1 aaGun Battle in Solomon Islands Americans attack with 1 armour and 1 infantry Japanese defend with 1 artillery Americans roll dice for 1 armour and 1 infantry in Solomon Islands, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Solomon Islands, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Solomon Islands Americans win, taking Solomon Islands from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - Americans 1 fighter moved from 46 Sea Zone to 33 Sea Zone 2 carriers, 2 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands 1 fighter moved from Western United States to 26 Sea Zone Place Units - Americans 2 fighters and 1 infantry placed in Western United States 2 carriers, 1 destroyer and 1 transport placed in 10 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 3 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 1 PU; end with 4 PUs Purchase Units - British British buy 1 armour, 1 fighter and 5 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 fighter moved from Gibraltar to 94 Sea Zone 3 fighters moved from Gibraltar to Tunisia 1 destroyer moved from 106 Sea Zone to 104 Sea Zone 1 infantry moved from Yunnan to Shan State 1 fighter moved from India to Shan State 1 infantry moved from Yunnan to Kwangsi 1 infantry moved from Yunnan to Hunan 1 fighter moved from Yunnan to Kwangsi 1 tactical_bomber moved from Yunnan to Hunan 1 infantry moved from Yunnan to Shan State Combat - British Battle in 94 Sea Zone British attack with 1 fighter Germans defend with 1 transport 1 transport owned by the Germans lost in 94 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in Tunisia British attack with 3 fighters Germans defend with 1 fighter British roll dice for 3 fighters in Tunisia, round 2 : 1/3 hits, 1.50 expected hits Italians roll dice for 1 fighter in Tunisia, round 2 : 0/1 hits, 0.67 expected hits 1 fighter owned by the Germans lost in Tunisia British win with 3 fighters remaining. Battle score for attacker is 10 Casualties for Germans: 1 fighter Battle in Shan State British attack with 1 fighter and 2 infantry Japanese defend with 1 artillery British roll dice for 1 fighter and 2 infantry in Shan State, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery in Shan State, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 fighter and 2 infantry in Shan State, round 3 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery in Shan State, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in Kwangsi British attack with 1 fighter and 1 infantry Japanese defend with 1 infantry British roll dice for 1 fighter and 1 infantry in Kwangsi, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangsi British win with 1 fighter remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Battle in Hunan British attack with 1 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 1 infantry and 1 tactical_bomber in Hunan, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Hunan retreated to Hunan Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for British: 1 infantry Non Combat Move - British 3 armour and 2 mech_infantrys moved from India to Burma 2 aaGuns, 1 armour, 8 infantry and 2 mech_infantrys moved from Yunnan to Burma 1 fighter moved from Shan State to Burma 2 mech_infantrys moved from West India to Burma 1 tactical_bomber moved from Hunan to Burma 1 fighter moved from Kwangsi to Burma 3 mech_infantrys moved from Eastern Persia to India 6 armour moved from Eastern Persia to India 3 armour moved from Persia to West India 1 infantry moved from Eastern Persia to West India 2 mech_infantrys moved from Iraq to Eastern Persia 1 mech_infantry moved from Egypt to Tobruk 3 mech_infantrys moved from Belgian Congo to Egypt 3 mech_infantrys moved from Union of South Africa to Belgian Congo 3 fighters moved from Tunisia to Morocco 4 infantry moved from Quebec to 106 Sea Zone 1 destroyer, 4 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone 4 infantry moved from 91 Sea Zone to Morocco 1 fighter moved from 94 Sea Zone to Gibraltar 1 fighter moved from United Kingdom to Gibraltar 1 aaGun moved from Burma to India 1 infantry moved from Burma to India Place Units - British 1 armour and 2 mech_infantrys placed in Persia 3 mech_infantrys placed in Union of South Africa 1 fighter placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,4,6,1,5,2 British collect 33 PUs (3 lost to blockades); end with 33 PUs Place Units - UK_Pacific 1 armour and 1 mech_infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,4 UK_Pacific collect 7 PUs; end with 7 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs Some Units in India change ownership: 1 armour and 1 mech_infantry
Combat Hit Differential Summary :
British : -0.50 Italians : -0.67 Americans : 0.83 Japanese : 0.33
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TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8 Purchase Units - Americans Americans buy 2 carriers, 1 destroyer, 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 armour moved from Wake Island to 31 Sea Zone 2 mech_infantrys moved from Wake Island to 31 Sea Zone 3 infantry moved from Wake Island to 31 Sea Zone 1 fighter moved from 31 Sea Zone to 46 Sea Zone 1 armour, 1 infantry and 1 transport moved from 31 Sea Zone to 49 Sea Zone 1 infantry moved from 49 Sea Zone to Solomon Islands 1 armour moved from 49 Sea Zone to Solomon Islands 1 infantry, 1 mech_infantry and 1 transport moved from 31 Sea Zone to 33 Sea Zone 1 mech_infantry moved from 33 Sea Zone to Caroline Islands 1 infantry, 1 mech_infantry and 1 transport moved from 31 Sea Zone to 33 Sea Zone 5 carriers, 1 cruiser, 3 destroyers, 9 fighters and 14 submarines moved from 31 Sea Zone to 33 Sea Zone 1 bomber moved from Western United States to Queensland Combat - Americans Battle in 46 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 46 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Caroline Islands Americans attack with 1 mech_infantry Japanese defend with 1 aaGun, 1 airfield and 1 harbour Americans roll dice for 1 cruiser in Caroline Islands, round 2 : 1/1 hits, 0.50 expected hits 1 aaGun owned by the Japanese lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 mech_infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 1 aaGun Battle in Solomon Islands Americans attack with 1 armour and 1 infantry Japanese defend with 1 artillery Americans roll dice for 1 armour and 1 infantry in Solomon Islands, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Solomon Islands, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Solomon Islands Americans win, taking Solomon Islands from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - Americans 1 fighter moved from 46 Sea Zone to 33 Sea Zone 2 carriers, 2 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands 1 fighter moved from Western United States to 26 Sea Zone Place Units - Americans 2 fighters and 1 infantry placed in Western United States 2 carriers, 1 destroyer and 1 transport placed in 10 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 3 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 1 PU; end with 4 PUs Purchase Units - British British buy 1 armour, 1 fighter and 5 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 fighter moved from Gibraltar to 94 Sea Zone 3 fighters moved from Gibraltar to Tunisia 1 destroyer moved from 106 Sea Zone to 104 Sea Zone 1 infantry moved from Yunnan to Shan State 1 fighter moved from India to Shan State 1 infantry moved from Yunnan to Kwangsi 1 infantry moved from Yunnan to Hunan 1 fighter moved from Yunnan to Kwangsi 1 tactical_bomber moved from Yunnan to Hunan 1 infantry moved from Yunnan to Shan State Combat - British Battle in 94 Sea Zone British attack with 1 fighter Germans defend with 1 transport 1 transport owned by the Germans lost in 94 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in Tunisia British attack with 3 fighters Germans defend with 1 fighter British roll dice for 3 fighters in Tunisia, round 2 : 1/3 hits, 1.50 expected hits Italians roll dice for 1 fighter in Tunisia, round 2 : 0/1 hits, 0.67 expected hits 1 fighter owned by the Germans lost in Tunisia British win with 3 fighters remaining. Battle score for attacker is 10 Casualties for Germans: 1 fighter Battle in Shan State British attack with 1 fighter and 2 infantry Japanese defend with 1 artillery British roll dice for 1 fighter and 2 infantry in Shan State, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery in Shan State, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 fighter and 2 infantry in Shan State, round 3 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery in Shan State, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in Kwangsi British attack with 1 fighter and 1 infantry Japanese defend with 1 infantry British roll dice for 1 fighter and 1 infantry in Kwangsi, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangsi British win with 1 fighter remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Battle in Hunan British attack with 1 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 1 infantry and 1 tactical_bomber in Hunan, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Hunan retreated to Hunan Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for British: 1 infantry Non Combat Move - British 3 armour and 2 mech_infantrys moved from India to Burma 2 aaGuns, 1 armour, 8 infantry and 2 mech_infantrys moved from Yunnan to Burma 1 fighter moved from Shan State to Burma 2 mech_infantrys moved from West India to Burma 1 tactical_bomber moved from Hunan to Burma 1 fighter moved from Kwangsi to Burma 3 mech_infantrys moved from Eastern Persia to India 6 armour moved from Eastern Persia to India 3 armour moved from Persia to West India 1 infantry moved from Eastern Persia to West India 2 mech_infantrys moved from Iraq to Eastern Persia 1 mech_infantry moved from Egypt to Tobruk 3 mech_infantrys moved from Belgian Congo to Egypt 3 mech_infantrys moved from Union of South Africa to Belgian Congo 3 fighters moved from Tunisia to Morocco 4 infantry moved from Quebec to 106 Sea Zone 1 destroyer, 4 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone 4 infantry moved from 91 Sea Zone to Morocco 1 fighter moved from 94 Sea Zone to Gibraltar 1 fighter moved from United Kingdom to Gibraltar 1 aaGun moved from Burma to India 1 infantry moved from Burma to India Place Units - British 1 armour and 2 mech_infantrys placed in Persia 3 mech_infantrys placed in Union of South Africa 1 fighter placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,4,6,1,5,2 British collect 33 PUs (3 lost to blockades); end with 33 PUs Place Units - UK_Pacific 1 armour and 1 mech_infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,4 UK_Pacific collect 7 PUs; end with 7 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs Some Units in India change ownership: 1 armour and 1 mech_infantry Turning on Edit Mode EDIT: Adding units owned by Chinese to Burma: 1 infantry EDIT: Changing PUs for Chinese from 4 to 1 EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from Burma: 1 infantry EDIT: Adding units owned by British to India: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
British : -0.50 Italians : -0.67 Americans : 0.83 Japanese : 0.33
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How did a Chinese unit end in Burma when there was no Chinese unit in existence at the beginning of the turn?
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Oh yea, that was my fault for running past the China turn. Forgot I actually could build a unit then. We can remove it if you like.
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Oh wait, is it even possible to build a unit there?
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I see, I was jumping around and trying to do too many things at work. Hang on, let me fix.
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TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8 Purchase Units - Americans Americans buy 2 carriers, 1 destroyer, 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 armour moved from Wake Island to 31 Sea Zone 2 mech_infantrys moved from Wake Island to 31 Sea Zone 3 infantry moved from Wake Island to 31 Sea Zone 1 fighter moved from 31 Sea Zone to 46 Sea Zone 1 armour, 1 infantry and 1 transport moved from 31 Sea Zone to 49 Sea Zone 1 infantry moved from 49 Sea Zone to Solomon Islands 1 armour moved from 49 Sea Zone to Solomon Islands 1 infantry, 1 mech_infantry and 1 transport moved from 31 Sea Zone to 33 Sea Zone 1 mech_infantry moved from 33 Sea Zone to Caroline Islands 1 infantry, 1 mech_infantry and 1 transport moved from 31 Sea Zone to 33 Sea Zone 5 carriers, 1 cruiser, 3 destroyers, 9 fighters and 14 submarines moved from 31 Sea Zone to 33 Sea Zone 1 bomber moved from Western United States to Queensland Combat - Americans Battle in 46 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 46 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Caroline Islands Americans attack with 1 mech_infantry Japanese defend with 1 aaGun, 1 airfield and 1 harbour Americans roll dice for 1 cruiser in Caroline Islands, round 2 : 1/1 hits, 0.50 expected hits 1 aaGun owned by the Japanese lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 mech_infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 1 aaGun Battle in Solomon Islands Americans attack with 1 armour and 1 infantry Japanese defend with 1 artillery Americans roll dice for 1 armour and 1 infantry in Solomon Islands, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Solomon Islands, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Solomon Islands Americans win, taking Solomon Islands from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - Americans 1 fighter moved from 46 Sea Zone to 33 Sea Zone 2 carriers, 2 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands 1 fighter moved from Western United States to 26 Sea Zone Place Units - Americans 2 fighters and 1 infantry placed in Western United States 2 carriers, 1 destroyer and 1 transport placed in 10 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 3 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 1 PU; end with 4 PUs Purchase Units - British British buy 1 armour, 1 fighter and 5 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 fighter moved from Gibraltar to 94 Sea Zone 3 fighters moved from Gibraltar to Tunisia 1 destroyer moved from 106 Sea Zone to 104 Sea Zone 1 infantry moved from Yunnan to Shan State 1 fighter moved from India to Shan State 1 infantry moved from Yunnan to Kwangsi 1 infantry moved from Yunnan to Hunan 1 fighter moved from Yunnan to Kwangsi 1 tactical_bomber moved from Yunnan to Hunan 1 infantry moved from Yunnan to Shan State Combat - British Battle in 94 Sea Zone British attack with 1 fighter Germans defend with 1 transport 1 transport owned by the Germans lost in 94 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in Tunisia British attack with 3 fighters Germans defend with 1 fighter British roll dice for 3 fighters in Tunisia, round 2 : 1/3 hits, 1.50 expected hits Italians roll dice for 1 fighter in Tunisia, round 2 : 0/1 hits, 0.67 expected hits 1 fighter owned by the Germans lost in Tunisia British win with 3 fighters remaining. Battle score for attacker is 10 Casualties for Germans: 1 fighter Battle in Shan State British attack with 1 fighter and 2 infantry Japanese defend with 1 artillery British roll dice for 1 fighter and 2 infantry in Shan State, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery in Shan State, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 fighter and 2 infantry in Shan State, round 3 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery in Shan State, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in Kwangsi British attack with 1 fighter and 1 infantry Japanese defend with 1 infantry British roll dice for 1 fighter and 1 infantry in Kwangsi, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangsi British win with 1 fighter remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Battle in Hunan British attack with 1 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 1 infantry and 1 tactical_bomber in Hunan, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Hunan retreated to Hunan Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for British: 1 infantry Non Combat Move - British 3 armour and 2 mech_infantrys moved from India to Burma 2 aaGuns, 1 armour, 8 infantry and 2 mech_infantrys moved from Yunnan to Burma 1 fighter moved from Shan State to Burma 2 mech_infantrys moved from West India to Burma 1 tactical_bomber moved from Hunan to Burma 1 fighter moved from Kwangsi to Burma 3 mech_infantrys moved from Eastern Persia to India 6 armour moved from Eastern Persia to India 3 armour moved from Persia to West India 1 infantry moved from Eastern Persia to West India 2 mech_infantrys moved from Iraq to Eastern Persia 1 mech_infantry moved from Egypt to Tobruk 3 mech_infantrys moved from Belgian Congo to Egypt 3 mech_infantrys moved from Union of South Africa to Belgian Congo 3 fighters moved from Tunisia to Morocco 4 infantry moved from Quebec to 106 Sea Zone 1 destroyer, 4 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone 4 infantry moved from 91 Sea Zone to Morocco 1 fighter moved from 94 Sea Zone to Gibraltar 1 fighter moved from United Kingdom to Gibraltar 1 aaGun moved from Burma to India 1 infantry moved from Burma to India Place Units - British 1 armour and 2 mech_infantrys placed in Persia 3 mech_infantrys placed in Union of South Africa 1 fighter placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,4,6,1,5,2 British collect 33 PUs (3 lost to blockades); end with 33 PUs Place Units - UK_Pacific 1 armour and 1 mech_infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,4 UK_Pacific collect 7 PUs; end with 7 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs Some Units in India change ownership: 1 armour and 1 mech_infantry Turning on Edit Mode EDIT: Adding units owned by Chinese to Burma: 1 infantry EDIT: Changing PUs for Chinese from 4 to 1 EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from Burma: 1 infantry EDIT: Adding units owned by British to India: 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Chinese from Burma: 1 infantry EDIT: Changing PUs for Chinese from 1 to 4 EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
British : -0.50 Italians : -0.67 Americans : 0.83 Japanese : 0.33
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I am super embarrassed about this - honestly unclear as to what I was thinking there. Anyway, this should work fine now.