Game History
Round: 1 Purchase Units - Germans Germans buy 6 artilleries and 2 infantry; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Combat Move - Germans 1 artillery and 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 submarine moved from 103 Sea Zone to 106 Sea Zone 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 armour moved from Romania to Yugoslavia 1 infantry moved from Romania to Yugoslavia 1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia 3 armour moved from Greater Southern Germany to France 2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia 1 battleship moved from 113 Sea Zone to 110 Sea Zone 1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France 1 fighter moved from Slovakia Hungary to Yugoslavia 1 tactical_bomber moved from Poland to Yugoslavia 1 infantry moved from Holland Belgium to Normandy Bordeaux 3 armour, 1 artillery and 1 infantry moved from Holland Belgium to France 1 bomber moved from Germany to 110 Sea Zone 1 bomber moved from Germany to 111 Sea Zone 1 fighter moved from Holland Belgium to 111 Sea Zone 1 tactical_bomber moved from Germany to 110 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 2 fighters and 2 tactical_bombers moved from Western Germany to 110 Sea Zone Combat - Germans British scrambles 1 units out of Scotland to defend against the attack in 111 Sea Zone Battle in Yugoslavia Germans attack with 2 armour, 2 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 2 armour, 2 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 3 infantry Casualties for Neutral_Allies: 5 infantry Battle in Normandy Bordeaux Germans attack with 1 artillery and 3 infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Normandy Bordeaux from French with 1 artillery and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for French: 1 artillery and 1 infantry Battle in France Germans attack with 6 armour, 2 artilleries, 4 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 6 armour, 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 29 Casualties for Germans: 4 infantry and 3 mech_infantrys Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Battle in 106 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport Germans win, taking 106 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 9 Casualties for Germans: 1 submarine Casualties for British: 1 destroyer and 1 transport Battle in 110 Sea Zone Germans attack with 1 battleship, 1 bomber, 2 fighters, 1 submarine and 3 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans Germans win with 1 battleship, 1 bomber, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 38 Casualties for Germans: 1 submarine Casualties for British: 1 battleship and 1 cruiser Casualties for French: 1 cruiser Battle in 111 Sea Zone Germans attack with 1 bomber, 2 fighters, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser, 1 destroyer and 1 fighter Units damaged: 1 battleship owned by the British Germans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for British: 1 battleship, 1 cruiser, 1 destroyer and 1 fighter Casualties for Germans: 2 fighters, 2 submarines and 1 tactical_bomber Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 bomber moved from 111 Sea Zone to Western Germany 1 bomber moved from 110 Sea Zone to Western Germany 1 infantry moved from Denmark to Western Germany 1 aaGun moved from Germany to 114 Sea Zone 1 aaGun, 1 cruiser and 1 transport moved from 114 Sea Zone to 113 Sea Zone 1 infantry moved from Denmark to 113 Sea Zone 1 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 infantry moved from Norway to Finland 1 infantry moved from 113 Sea Zone to Norway 1 aaGun moved from 113 Sea Zone to Norway 1 aaGun moved from Western Germany to Holland Belgium 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium 1 fighter moved from 110 Sea Zone to Holland Belgium 1 tactical_bomber moved from 110 Sea Zone to Western Germany 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium 1 fighter moved from 110 Sea Zone to Holland Belgium 1 fighter moved from Yugoslavia to Southern Italy 1 tactical_bomber moved from Yugoslavia to Southern Italy 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 aaGun moved from Germany to Slovakia Hungary 1 infantry moved from Germany to Slovakia Hungary 1 artillery moved from Germany to Slovakia Hungary 1 infantry moved from Germany to Slovakia Hungary 1 aaGun, 2 artilleries and 9 infantry moved from Germany to Poland 1 armour moved from Poland to Slovakia Hungary Place Units - Germans 6 artilleries and 2 infantry placed in Germany Turn Complete - Germans Germans collect 41 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs2019 Wizmark (Allies) vs SixUnder (Axis) BM
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TripleA Turn Summary: Chinese round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 4 artilleries; Remaining resources: 0 PUs; Combat Move - Chinese 3 artilleries and 1 infantry moved from Chahar to Anhwe Combat - Chinese Battle in Anhwe Chinese attack with 3 artilleries and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 3 artilleries and 1 infantry in Anhwe, round 2 : 2/4 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Chinese win, taking Anhwe from Japanese with 3 artilleries remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 2 infantry moved from Shensi to Hopei 1 infantry moved from Kansu to Shensi Place Units - Chinese 4 artilleries placed in Anhwe Turn Complete - Chinese Chinese collect 16 PUs; end with 16 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
Chinese : 0.67 Japanese : 0.67
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TripleA Move Summary: British round 17
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Combat Move - British 1 mech_infantry moved from Southern France to Greater Southern Germany British take Greater Southern Germany from Germans 1 destroyer and 1 submarine moved from 36 Sea Zone to 58 Sea Zone 1 bomber moved from India to 58 Sea Zone 1 bomber moved from Iraq to 58 Sea Zone
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TripleA Turn Summary: UK_Pacific round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Purchase Units - Americans Americans buy 6 armour, 3 artilleries, 2 bombers, 4 infantry, 2 mech_infantrys, 2 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 armour moved from Norway to Finland 2 bombers, 7 fighters and 1 tactical_bomber moved from Norway to Finland 1 armour and 1 infantry moved from Southern France to Northern Italy 1 armour moved from Normandy Bordeaux to Northern Italy 2 submarines moved from 99 Sea Zone to 97 Sea Zone 1 submarine moved from 21 Sea Zone to 6 Sea Zone 1 submarine moved from 20 Sea Zone to 6 Sea Zone 2 submarines moved from 33 Sea Zone to 6 Sea Zone 2 submarines moved from 35 Sea Zone to 19 Sea Zone 2 bombers moved from Philippines to Kiangsu 1 bomber moved from Caroline Islands to Kiangsu 1 armour and 1 infantry moved from Philippines to 35 Sea Zone 1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone 1 armour and 1 infantry moved from 19 Sea Zone to Kiangsu 4 fighters moved from 35 Sea Zone to Kiangsu 1 armour and 1 infantry moved from New Guinea to 46 Sea Zone 1 armour, 1 infantry and 1 transport moved from 46 Sea Zone to 42 Sea Zone 1 armour and 1 infantry moved from 42 Sea Zone to Java 1 fighter moved from Syria to Northern Italy 1 fighter moved from Southern France to 95 Sea Zone 1 bomber moved from Normandy Bordeaux to 95 Sea Zone 1 destroyer moved from 91 Sea Zone to 95 Sea Zone 1 destroyer moved from 92 Sea Zone to 95 Sea Zone 4 artilleries moved from Morocco to 91 Sea Zone 4 infantry moved from Morocco to 91 Sea Zone 2 fighters moved from Normandy Bordeaux to Northern Italy 4 artilleries, 4 infantry and 4 transports moved from 91 Sea Zone to 95 Sea Zone 4 artilleries moved from 95 Sea Zone to Southern Italy 4 infantry moved from 95 Sea Zone to Southern Italy 2 fighters moved from 110 Sea Zone to Finland Combat - Americans Battle in 6 Sea Zone Americans attack with 4 submarines Japanese defend with 1 destroyer Americans roll dice for 4 submarines in 6 Sea Zone, round 2 : 0/4 hits, 1.33 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 4 submarines in 6 Sea Zone, round 3 : 1/4 hits, 1.33 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone Americans win, taking 6 Sea Zone from Japanese with 3 submarines remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in Northern Italy Americans attack with 2 armour, 3 fighters and 1 infantry Germans defend with 1 infantry; Italians defend with 1 factory_minor Americans roll dice for 2 armour, 3 fighters and 1 infantry in Northern Italy, round 2 : 4/6 hits, 2.67 expected hits Italians roll dice for 1 infantry in Northern Italy, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Northern Italy Americans win, taking Northern Italy from Italians with 2 armour and 3 fighters remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Germans: 1 infantry Battle in Finland Americans attack with 2 armour, 2 bombers, 9 fighters and 1 tactical_bomber Germans defend with 10 mech_infantrys Americans roll dice for 2 armour, 2 bombers, 9 fighters and 1 tactical_bomber in Finland, round 2 : 8/14 hits, 7.50 expected hits Germans roll dice for 10 mech_infantrys in Finland, round 2 : 1/10 hits, 3.33 expected hits 1 armour owned by the Americans and 8 mech_infantrys owned by the Germans lost in Finland Americans roll dice for 1 armour, 2 bombers, 9 fighters and 1 tactical_bomber in Finland, round 3 : 7/13 hits, 7.00 expected hits Germans roll dice for 2 mech_infantrys in Finland, round 3 : 0/2 hits, 0.67 expected hits 2 mech_infantrys owned by the Germans lost in Finland Americans win, taking Finland from Germans with 1 armour, 2 bombers, 9 fighters and 1 tactical_bomber remaining. Battle score for attacker is 34 Casualties for Americans: 1 armour Casualties for Germans: 10 mech_infantrys Battle in Southern Italy Americans attack with 4 artilleries and 4 infantry Italians defend with 2 aaGuns, 1 airfield, 2 armour, 1 factory_minor, 1 fighter, 1 harbour and 6 infantry Americans roll dice for 4 artilleries and 4 infantry in Southern Italy, round 2 : 4/8 hits, 2.67 expected hits Italians roll dice for 2 aaGuns, 2 armour, 1 fighter and 6 infantry in Southern Italy, round 2 : 4/9 hits, 3.67 expected hits 2 aaGuns owned by the Italians, 4 infantry owned by the Americans and 2 infantry owned by the Italians lost in Southern Italy Americans roll dice for 4 artilleries in Southern Italy, round 3 : 2/4 hits, 1.33 expected hits Italians roll dice for 2 armour, 1 fighter and 4 infantry in Southern Italy, round 3 : 2/7 hits, 3.00 expected hits 2 artilleries owned by the Americans and 2 infantry owned by the Italians lost in Southern Italy Americans roll dice for 2 artilleries in Southern Italy, round 4 : 1/2 hits, 0.67 expected hits Italians roll dice for 2 armour, 1 fighter and 2 infantry in Southern Italy, round 4 : 1/5 hits, 2.33 expected hits 1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Southern Italy Americans roll dice for 1 artillery in Southern Italy, round 5 : 0/1 hits, 0.33 expected hits Italians roll dice for 2 armour, 1 fighter and 1 infantry in Southern Italy, round 5 : 3/4 hits, 2.00 expected hits 1 artillery owned by the Americans lost in Southern Italy Italians win with 2 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is -3 Casualties for Americans: 4 artilleries and 4 infantry Casualties for Italians: 2 aaGuns and 5 infantry Battle in Java Americans attack with 1 armour and 1 infantry Japanese defend with 1 artillery and 1 infantry Americans roll dice for 1 armour and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Java Americans roll dice for 1 armour and 1 infantry in Java, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Java, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 armour and 1 infantry in Java, round 4 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Java, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Java Americans roll dice for 1 armour in Java, round 5 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 artillery in Java, round 5 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 armour owned by the Americans lost in Java Japanese win with no units remaining. Battle score for attacker is -2 Casualties for Japanese: 1 artillery and 1 infantry Casualties for Americans: 1 armour and 1 infantry Battle in Kiangsu Americans attack with 1 armour, 3 bombers, 4 fighters and 1 infantry Japanese defend with 1 factory_minor and 4 fighters Americans roll dice for 1 armour, 3 bombers, 4 fighters and 1 infantry in Kiangsu, round 2 : 4/9 hits, 4.67 expected hits Japanese roll dice for 4 fighters in Kiangsu, round 2 : 4/4 hits, 2.67 expected hits 4 fighters owned by the Japanese, 1 fighter owned by the Americans, 1 infantry owned by the Americans and 2 bombers owned by the Americans lost in Kiangsu Americans win, taking Kiangsu from Japanese with 1 armour, 1 bomber and 3 fighters remaining. Battle score for attacker is 3 Casualties for Americans: 2 bombers, 1 fighter and 1 infantry Casualties for Japanese: 4 fighters Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in Kiangsu Non Combat Move - Americans 1 battleship, 2 carriers and 3 destroyers moved from 35 Sea Zone to 19 Sea Zone 3 fighters moved from Kiangsu to 19 Sea Zone 1 fighter moved from Philippines to 19 Sea Zone 1 bomber moved from Kiangsu to Yunnan 1 destroyer and 1 submarine moved from 30 Sea Zone to 54 Sea Zone 1 submarine moved from 3 Sea Zone to 7 Sea Zone 1 destroyer moved from 3 Sea Zone to 14 Sea Zone 1 fighter moved from 95 Sea Zone to Southern France 1 bomber moved from 95 Sea Zone to Normandy Bordeaux 2 fighters moved from Northern Italy to Normandy Bordeaux 1 fighter moved from Northern Italy to Southern France 1 infantry moved from Normandy Bordeaux to Holland Belgium 2 fighters moved from Finland to 110 Sea Zone 2 bombers, 7 fighters and 1 tactical_bomber moved from Finland to Norway 1 armour and 3 artilleries moved from Central United States to 101 Sea Zone 4 infantry moved from Central United States to 101 Sea Zone 1 armour, 3 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour, 3 artilleries and 4 infantry moved from 91 Sea Zone to Morocco 2 transports moved from 107 Sea Zone to 101 Sea Zone 2 transports moved from 110 Sea Zone to 107 Sea Zone 1 bomber moved from Eastern United States to Normandy Bordeaux 1 bomber moved from Western United States to Caroline Islands Place Units - Americans 2 armour placed in Norway 2 armour placed in Normandy Bordeaux 2 mech_infantrys placed in Southern France 1 infantry placed in Southern France 1 infantry placed in Normandy Bordeaux 1 bomber placed in Norway 2 submarines and 2 transports placed in 10 Sea Zone 1 artillery and 1 infantry placed in Western United States 2 artilleries and 1 infantry placed in Central United States Americans undo move 3. Americans undo move 3. Americans undo move 3. 1 armour and 1 mech_infantry placed in Southern France 1 infantry placed in Central United States 1 armour placed in Southern France 1 mech_infantry placed in Normandy Bordeaux 1 infantry placed in Western United States 1 bomber placed in Western United States Turn Complete - Americans Americans collect 73 PUs; end with 73 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 78 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 93 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 98 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 103 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 108 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 113 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 118 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 4 artilleries; Remaining resources: 0 PUs; Combat Move - Chinese 3 artilleries and 1 infantry moved from Chahar to Anhwe Combat - Chinese Battle in Anhwe Chinese attack with 3 artilleries and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 3 artilleries and 1 infantry in Anhwe, round 2 : 2/4 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Chinese win, taking Anhwe from Japanese with 3 artilleries remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 2 infantry moved from Shensi to Hopei 1 infantry moved from Kansu to Shensi Place Units - Chinese 4 artilleries placed in Anhwe Turn Complete - Chinese Chinese collect 16 PUs; end with 16 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 19 PUs Purchase Units - British British buy 2 artilleries, 5 infantry and 2 transports; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 5x factory_minor; Remaining resources: 21 PUs; UK_Pacific buy 1 armour, 1 infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - British 1 mech_infantry moved from Southern France to Greater Southern Germany British take Greater Southern Germany from Germans 1 destroyer and 1 submarine moved from 36 Sea Zone to 58 Sea Zone 1 bomber moved from India to 58 Sea Zone 1 bomber moved from Iraq to 58 Sea Zone Combat - British Battle in 58 Sea Zone British attack with 2 bombers, 1 destroyer and 1 submarine Japanese defend with 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 5 transports British roll dice for 1 submarine in 58 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits British roll dice for 2 bombers and 1 destroyer in 58 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 5 transports in 58 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 destroyer owned by the British, 1 destroyer owned by the Japanese and 1 submarine owned by the British lost in 58 Sea Zone retreated to 58 Sea Zone Japanese win with 1 carrier and 5 transports remaining. Battle score for attacker is 15 Casualties for British: 1 destroyer and 1 submarine Casualties for Japanese: 1 destroyer, 1 fighter and 1 tactical_bomber Non Combat Move - British 2 bombers moved from 58 Sea Zone to Sumatra 1 mech_infantry moved from Yunnan to Kwangtung 1 fighter moved from French Indo China to Kwangtung 1 fighter moved from India to Kwangtung 3 aaGuns and 2 infantry moved from Yunnan to Hunan 2 artilleries and 10 infantry moved from Burma to Yunnan 1 mech_infantry moved from Iraq to Egypt 1 fighter moved from Iraq to Egypt 1 tactical_bomber moved from Trans-Jordan to Egypt 2 armour moved from Persia to Trans-Jordan 1 armour and 1 mech_infantry moved from West India to Persia 1 fighter moved from Gibraltar to Northern Italy 2 fighters moved from United Kingdom to Holland Belgium 3 aaGuns and 5 infantry moved from Normandy Bordeaux to Holland Belgium 6 infantry moved from United Kingdom to 110 Sea Zone 6 infantry moved from 110 Sea Zone to Holland Belgium 1 artillery and 1 infantry moved from Southern France to Northern Italy Place Units - British 2 transports placed in 81 Sea Zone 1 infantry placed in Egypt 2 artilleries and 4 infantry placed in United Kingdom Turn Complete - British British collect 38 PUs; end with 38 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs Place Units - UK_Pacific 2 submarines placed in 36 Sea Zone 1 armour placed in India 1 infantry placed in French Indo China Turn Complete - UK_Pacific UK_Pacific collect 20 PUs; end with 20 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs Units Change Ownership Some Units in India change ownership: 1 armour Some Units in French Indo China change ownership: 1 infantry Some Units in 36 Sea Zone change ownership: 2 submarines
Combat Hit Differential Summary :
Germans : -3.00 Italians : -0.33 British : 1.00 Americans : 1.00 Chinese : 0.67 Japanese : 2.83
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@SixUnder Didn’t ask you about a scramble in sz 95 as I had a 100% chance of a win and left your carrier undamaged in the indian ocean but killed the planes as they had nowhere to land if the carrier had been damaged and would died anyway
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TripleA Turn Summary: Italians round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Purchase Units - Italians Italians buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians Combat - Italians Place Units - Italians 1 artillery and 1 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,6,5,3,5 Italians collect 2 PUs (4 lost to blockades); end with 2 PUs
Combat Hit Differential Summary :
Territory Summary for Italians :
Cyprus : 1 flag, 1 infantry Southern Italy : 1 airfield, 2 armour, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 2 infantry Crete : 1 flag, 1 infantry Greece : 1 flag 98 Sea Zone : 1 flag
Production/PUs Summary :
Germans : 16 / 37 Russians : 43 / 68 Japanese : 28 / 31 Americans : 73 / 118 Chinese : 16 / 19 British : 38 / 41 UK_Pacific : 20 / 26 Italians : 6 / 2 ANZAC : 17 / 26 French : 8 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 705 times 2 was rolled 671 times 3 was rolled 697 times 4 was rolled 698 times 5 was rolled 724 times 6 was rolled 657 times Average roll : 3.490 Median : 4.000 Variance : 0.703 Standard Deviation : 0.839 Total rolls : 4152 Null / Other 1 was rolled 102 times 2 was rolled 89 times 3 was rolled 113 times 4 was rolled 111 times 5 was rolled 109 times 6 was rolled 96 times Average roll : 3.523 Median : 4.000 Variance : 0.719 Standard Deviation : 0.848 Total rolls : 620 Germans Combat 1 was rolled 117 times 2 was rolled 112 times 3 was rolled 115 times 4 was rolled 113 times 5 was rolled 112 times 6 was rolled 100 times Average roll : 3.435 Median : 3.000 Variance : 0.266 Standard Deviation : 0.515 Total rolls : 669 British Combat 1 was rolled 63 times 2 was rolled 73 times 3 was rolled 66 times 4 was rolled 64 times 5 was rolled 88 times 6 was rolled 73 times Average roll : 3.609 Median : 4.000 Variance : 1.021 Standard Deviation : 1.010 Total rolls : 427 Italians Combat 1 was rolled 54 times 2 was rolled 59 times 3 was rolled 53 times 4 was rolled 57 times 5 was rolled 50 times 6 was rolled 65 times Average roll : 3.547 Median : 4.000 Variance : 0.413 Standard Deviation : 0.643 Total rolls : 338 Americans Combat 1 was rolled 81 times 2 was rolled 93 times 3 was rolled 96 times 4 was rolled 78 times 5 was rolled 110 times 6 was rolled 79 times Average roll : 3.521 Median : 3.000 Variance : 1.473 Standard Deviation : 1.214 Total rolls : 537 Neutral_Axis Combat 3 was rolled 1 times 6 was rolled 2 times Average roll : 5.000 Median : 6.000 Variance : 1.750 Standard Deviation : 1.323 Total rolls : 3 Japanese Combat 1 was rolled 124 times 2 was rolled 109 times 3 was rolled 93 times 4 was rolled 113 times 5 was rolled 97 times 6 was rolled 98 times Average roll : 3.385 Median : 3.000 Variance : 1.098 Standard Deviation : 1.048 Total rolls : 634 French Combat 1 was rolled 5 times 2 was rolled 2 times 3 was rolled 3 times 4 was rolled 5 times 5 was rolled 4 times 6 was rolled 5 times Average roll : 3.667 Median : 4.000 Variance : 0.348 Standard Deviation : 0.590 Total rolls : 24 ANZAC Combat 1 was rolled 16 times 2 was rolled 17 times 3 was rolled 11 times 4 was rolled 10 times 5 was rolled 10 times 6 was rolled 7 times Average roll : 3.028 Median : 3.000 Variance : 1.069 Standard Deviation : 1.034 Total rolls : 71 Neutral_Allies Combat 1 was rolled 2 times 2 was rolled 1 times 3 was rolled 2 times 4 was rolled 2 times 5 was rolled 1 times 6 was rolled 3 times Average roll : 3.727 Median : 4.000 Variance : 0.283 Standard Deviation : 0.532 Total rolls : 11 Chinese Combat 1 was rolled 38 times 2 was rolled 25 times 3 was rolled 29 times 4 was rolled 29 times 5 was rolled 30 times 6 was rolled 31 times Average roll : 3.445 Median : 3.000 Variance : 0.505 Standard Deviation : 0.710 Total rolls : 182 UK_Pacific Combat 1 was rolled 1 times 2 was rolled 2 times 3 was rolled 2 times 4 was rolled 5 times 5 was rolled 4 times 6 was rolled 2 times Average roll : 3.938 Median : 4.000 Variance : 0.756 Standard Deviation : 0.869 Total rolls : 16 Russians Combat 1 was rolled 102 times 2 was rolled 89 times 3 was rolled 113 times 4 was rolled 111 times 5 was rolled 109 times 6 was rolled 96 times Average roll : 3.523 Median : 4.000 Variance : 0.719 Standard Deviation : 0.848 Total rolls : 620
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TripleA Move Summary: ANZAC round 17
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 bomber, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 2 submarines moved from 42 Sea Zone to 58 Sea Zone 1 fighter moved from Sumatra to 58 Sea Zone 1 bomber moved from Queensland to 58 Sea Zone 1 transport moved from 54 Sea Zone to 46 Sea Zone 2 infantry moved from New Guinea to 46 Sea Zone 2 infantry and 1 transport moved from 46 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java
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TripleA Turn Summary: ANZAC round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 bomber, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 2 submarines moved from 42 Sea Zone to 58 Sea Zone 1 fighter moved from Sumatra to 58 Sea Zone 1 bomber moved from Queensland to 58 Sea Zone 1 transport moved from 54 Sea Zone to 46 Sea Zone 2 infantry moved from New Guinea to 46 Sea Zone 2 infantry and 1 transport moved from 46 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java Combat - ANZAC Battle in Java Battle in 58 Sea Zone ANZAC attack with 1 bomber, 1 fighter and 2 submarines Japanese defend with 1 carrier and 5 transports ANZAC roll dice for 2 submarines in 58 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 1 bomber and 1 fighter in 58 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits Japanese roll dice for 1 carrier and 5 transports in 58 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the ANZAC lost in 58 Sea Zone ANZAC roll dice for 1 submarine in 58 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Units damaged: 1 carrier owned by the Japanese ANZAC roll dice for 1 bomber and 1 fighter in 58 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 carrier and 5 transports in 58 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 carrier owned by the Japanese and 1 submarine owned by the ANZAC lost in 58 Sea Zone 5 transports owned by the Japanese lost in 58 Sea Zone ANZAC win, taking Java from Japanese with 1 bomber and 1 fighter remaining. Battle score for attacker is 39 Casualties for ANZAC: 2 submarines Casualties for Japanese: 1 carrier and 5 transports Non Combat Move - ANZAC 1 fighter moved from 58 Sea Zone to Sumatra 1 bomber moved from 58 Sea Zone to Sumatra 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 transport placed in 54 Sea Zone 1 artillery and 1 bomber placed in Queensland 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 21 PUs; end with 21 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
Combat Hit Differential Summary :
ANZAC : -1.33 Japanese : 1.33
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TripleA Move Summary: French round 17
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Combat Move - French
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@wizmark cool, hope to be able to do turn tomorrow. Football camp started so getting home st 9 or 10 and up at 4 for work is a sob. Shooting for tomorrow though :sunglasses:
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@SixUnder :+1: proper football? Or the strange version of rugby americans play? :joy:
Sounds like a manic day!:grimacing:
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@wizmark said in 2019 Wizmark (Allies) vs SixUnder (Axis) BM:
@SixUnder :+1: proper football? Or the strange version of rugby americans play? :joy:
Sounds like a manic day!:grimacing:
:relaxed: amercan, but dont fret… i played aussie rules and rugby union for 2 years in sidney :}
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TripleA Turn Summary: Germans round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18 Purchase Units - Germans Germans buy 1 artillery and 11 infantry; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Western Germany to Greater Southern Germany 1 artillery moved from Western Germany to Greater Southern Germany 2 artilleries and 2 infantry moved from Western Germany to Northern Italy 3 fighters moved from Western Germany to Northern Italy 1 fighter moved from Western Germany to Greater Southern Germany Combat - Germans Battle in Northern Italy Germans attack with 2 artilleries, 3 fighters and 2 infantry British defend with 1 artillery, 1 fighter and 1 infantry; Americans defend with 2 armour and 1 factory_minor Germans roll dice for 2 artilleries, 3 fighters and 2 infantry in Northern Italy, round 2 : 1/7 hits, 2.83 expected hits Americans roll dice for 2 armour, 1 artillery, 1 fighter and 1 infantry in Northern Italy, round 2 : 1/5 hits, 2.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Northern Italy Germans roll dice for 2 artilleries, 3 fighters and 1 infantry in Northern Italy, round 3 : 3/6 hits, 2.50 expected hits Americans roll dice for 2 armour, 1 artillery and 1 fighter in Northern Italy, round 3 : 0/4 hits, 2.00 expected hits 2 armour owned by the Americans and 1 artillery owned by the British lost in Northern Italy Germans roll dice for 2 artilleries, 3 fighters and 1 infantry in Northern Italy, round 4 : 2/6 hits, 2.50 expected hits Americans roll dice for 1 fighter in Northern Italy, round 4 : 0/1 hits, 0.67 expected hits 1 fighter owned by the British lost in Northern Italy Germans win, taking Northern Italy from Americans with 2 artilleries, 3 fighters and 1 infantry remaining. Battle score for attacker is 26 Casualties for Germans: 1 infantry Casualties for British: 1 artillery, 1 fighter and 1 infantry Casualties for Americans: 2 armour Battle in Greater Southern Germany Germans attack with 1 artillery, 1 fighter and 2 infantry British defend with 1 mech_infantry Germans roll dice for 1 artillery, 1 fighter and 2 infantry in Greater Southern Germany, round 2 : 1/4 hits, 1.33 expected hits British roll dice for 1 mech_infantry in Greater Southern Germany, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Greater Southern Germany Germans win, taking Greater Southern Germany from British with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Non Combat Move - Germans 1 fighter moved from Greater Southern Germany to Germany 1 fighter moved from Northern Italy to Germany 2 fighters moved from Northern Italy to Western Germany Place Units - Germans 6 infantry placed in Western Germany 1 artillery and 5 infantry placed in Germany Turn Complete - Germans Germans collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
Germans : -2.17 British : -0.33 Americans : -4.00
Territory Summary for Germans :
France : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor and 1 infantry Greater Southern Germany : 1 artillery and 2 infantry Western Germany : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 10 infantry and 1 mech_infantry Germany : 4 aaGuns, 2 artilleries, 1 factory_upgrade, 2 fighters and 14 infantry Northern Italy : 2 artilleries and 1 infantry
Production/PUs Summary :
Germans : 20 / 20 Russians : 43 / 68 Japanese : 24 / 31 Americans : 69 / 118 Chinese : 16 / 19 British : 34 / 41 UK_Pacific : 20 / 26 Italians : 10 / 2 ANZAC : 21 / 30 French : 8 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 614 times 2 was rolled 593 times 3 was rolled 593 times 4 was rolled 600 times 5 was rolled 626 times 6 was rolled 567 times Average roll : 3.482 Median : 3.000 Variance : 0.571 Standard Deviation : 0.756 Total rolls : 3593 Null / Other 1 was rolled 8 times 2 was rolled 5 times 3 was rolled 5 times 4 was rolled 2 times 5 was rolled 2 times 6 was rolled 2 times Average roll : 2.625 Median : 2.000 Variance : 1.304 Standard Deviation : 1.142 Total rolls : 24 Germans Combat 1 was rolled 121 times 2 was rolled 113 times 3 was rolled 120 times 4 was rolled 118 times 5 was rolled 117 times 6 was rolled 103 times Average roll : 3.442 Median : 3.000 Variance : 0.320 Standard Deviation : 0.566 Total rolls : 692 British Combat 1 was rolled 63 times 2 was rolled 73 times 3 was rolled 66 times 4 was rolled 65 times 5 was rolled 88 times 6 was rolled 73 times Average roll : 3.610 Median : 4.000 Variance : 0.987 Standard Deviation : 0.993 Total rolls : 428 Italians Combat 1 was rolled 54 times 2 was rolled 59 times 3 was rolled 53 times 4 was rolled 57 times 5 was rolled 50 times 6 was rolled 65 times Average roll : 3.547 Median : 4.000 Variance : 0.413 Standard Deviation : 0.643 Total rolls : 338 Americans Combat 1 was rolled 81 times 2 was rolled 94 times 3 was rolled 96 times 4 was rolled 82 times 5 was rolled 113 times 6 was rolled 81 times Average roll : 3.539 Median : 4.000 Variance : 1.463 Standard Deviation : 1.210 Total rolls : 547 Neutral_Axis Combat 3 was rolled 1 times 6 was rolled 2 times Average roll : 5.000 Median : 6.000 Variance : 1.750 Standard Deviation : 1.323 Total rolls : 3 Japanese Combat 1 was rolled 124 times 2 was rolled 111 times 3 was rolled 93 times 4 was rolled 113 times 5 was rolled 97 times 6 was rolled 98 times Average roll : 3.381 Median : 3.000 Variance : 1.121 Standard Deviation : 1.059 Total rolls : 636 French Combat 1 was rolled 5 times 2 was rolled 2 times 3 was rolled 3 times 4 was rolled 5 times 5 was rolled 4 times 6 was rolled 5 times Average roll : 3.667 Median : 4.000 Variance : 0.348 Standard Deviation : 0.590 Total rolls : 24 ANZAC Combat 1 was rolled 16 times 2 was rolled 19 times 3 was rolled 11 times 4 was rolled 11 times 5 was rolled 14 times 6 was rolled 7 times Average roll : 3.115 Median : 3.000 Variance : 1.169 Standard Deviation : 1.081 Total rolls : 78 Neutral_Allies Combat 1 was rolled 2 times 2 was rolled 1 times 3 was rolled 2 times 4 was rolled 2 times 5 was rolled 1 times 6 was rolled 3 times Average roll : 3.727 Median : 4.000 Variance : 0.283 Standard Deviation : 0.532 Total rolls : 11 Chinese Combat 1 was rolled 38 times 2 was rolled 25 times 3 was rolled 29 times 4 was rolled 29 times 5 was rolled 30 times 6 was rolled 31 times Average roll : 3.445 Median : 3.000 Variance : 0.505 Standard Deviation : 0.710 Total rolls : 182 UK_Pacific Combat 1 was rolled 1 times 2 was rolled 2 times 3 was rolled 2 times 4 was rolled 5 times 5 was rolled 4 times 6 was rolled 2 times Average roll : 3.938 Median : 4.000 Variance : 0.756 Standard Deviation : 0.869 Total rolls : 16 Russians Combat 1 was rolled 101 times 2 was rolled 89 times 3 was rolled 112 times 4 was rolled 111 times 5 was rolled 106 times 6 was rolled 95 times Average roll : 3.516 Median : 4.000 Variance : 0.678 Standard Deviation : 0.823 Total rolls : 614
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TripleA Move Summary: Russians round 18
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18 Purchase Units - Russians Russians buy 8 armour and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 armour moved from Bulgaria to Greece Russians take Greece from Italians 1 armour moved from Greece to Albania Russians take Albania from Italians 1 armour, 4 artilleries, 10 infantry and 10 mech_infantrys moved from Poland to Germany 1 fighter and 1 tactical_bomber moved from Baltic States to Germany 4 armour moved from Romania to Germany 1 armour moved from Slovakia Hungary to Germany
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TripleA Turn Summary: Russians round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18 Purchase Units - Russians Russians buy 8 armour and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 armour moved from Bulgaria to Greece Russians take Greece from Italians 1 armour moved from Greece to Albania Russians take Albania from Italians 1 armour, 4 artilleries, 10 infantry and 10 mech_infantrys moved from Poland to Germany 1 fighter and 1 tactical_bomber moved from Baltic States to Germany 4 armour moved from Romania to Germany 1 armour moved from Slovakia Hungary to Germany Combat - Russians Battle in Germany Russians attack with 6 armour, 4 artilleries, 1 fighter, 10 infantry, 10 mech_infantrys and 1 tactical_bomber Germans defend with 4 aaGuns, 2 artilleries, 1 factory_upgrade, 2 fighters and 14 infantry AA fire in Germany : 0/2 hits, 0.33 expected hits Russians roll dice for 6 armour, 4 artilleries, 1 fighter, 10 infantry, 10 mech_infantrys and 1 tactical_bomber in Germany, round 2 : 14/32 hits, 9.50 expected hits Germans roll dice for 4 aaGuns, 2 artilleries, 2 fighters and 14 infantry in Germany, round 2 : 6/18 hits, 6.67 expected hits 6 infantry owned by the Russians, 4 aaGuns owned by the Germans and 10 infantry owned by the Germans lost in Germany Russians roll dice for 6 armour, 4 artilleries, 1 fighter, 4 infantry, 10 mech_infantrys and 1 tactical_bomber in Germany, round 3 : 9/26 hits, 8.50 expected hits Germans roll dice for 2 artilleries, 2 fighters and 4 infantry in Germany, round 3 : 1/8 hits, 3.33 expected hits 1 infantry owned by the Russians, 2 artilleries owned by the Germans, 4 infantry owned by the Germans and 2 fighters owned by the Germans lost in Germany Russians destroys 20PUs while taking Germans capital Russians converts factory_upgrade into different units Russians win, taking Germany from Germans with 6 armour, 4 artilleries, 1 fighter, 3 infantry, 10 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 69 Casualties for Russians: 7 infantry Casualties for Germans: 4 aaGuns, 2 artilleries, 2 fighters and 14 infantry Non Combat Move - Russians 3 infantry moved from Eastern Poland to Slovakia Hungary 1 aaGun moved from Poland to Germany 1 aaGun moved from Poland to Slovakia Hungary 1 fighter and 1 tactical_bomber moved from Germany to Slovakia Hungary 2 infantry moved from Romania to Slovakia Hungary 1 infantry moved from Ukraine to Bessarabia 3 armour moved from Ukraine to Romania 5 artilleries and 18 infantry moved from Baltic States to Poland 1 infantry moved from Timguska to Yenisey 1 fighter moved from Evenkiyskiy to Yenisey 2 armour moved from Urals to Yenisey 1 armour moved from Russia to Novosibirsk 1 mech_infantry moved from Tsinghai to Olgiy 1 infantry moved from Tsinghai to Shensi 3 infantry moved from Bryansk to Western Ukraine 3 armour moved from Novgorod to Vologda 4 infantry moved from Novgorod to Baltic States Place Units - Russians 5 armour and 5 mech_infantrys placed in Russia 3 armour placed in Ukraine Turn Complete - Russians Russians collect 51 PUs; end with 51 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 54 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 56 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 58 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 60 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 62 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 18 PUs; end with 80 PUs
Combat Hit Differential Summary :
Germans : -3.00 Russians : 5.00 AA fire in Germany : : -0.33
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TripleA Turn Summary: Japanese round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18 Purchase Units - Japanese Japanese buy 3 armour and 1 bomber; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 mech_infantry moved from Buryatia to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians 1 artillery moved from Soviet Far East to Siberia 1 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 1 infantry moved from Kiangsi to Kiangsu 3 bombers moved from Japan to Kiangsu 1 fighter moved from Manchuria to Japan Combat - Japanese Battle in Kiangsu Japanese attack with 3 bombers and 1 infantry Americans defend with 1 armour Japanese roll dice for 3 bombers and 1 infantry in Kiangsu, round 2 : 2/4 hits, 2.17 expected hits Chinese roll dice for 1 armour in Kiangsu, round 2 : 1/1 hits, 0.50 expected hits 1 bomber owned by the Japanese and 1 armour owned by the Americans lost in Kiangsu Japanese win, taking Kiangsu from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is -6 Casualties for Japanese: 1 bomber Casualties for Americans: 1 armour Non Combat Move - Japanese 2 bombers moved from Kiangsu to Japan 2 infantry moved from Manchuria to Jehol Place Units - Japanese 3 armour placed in Manchuria 1 bomber placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 19 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,3,4,3,2,1,5,5,5,6,6,2,3,1,1,6 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,6,3,1,2,2 Japanese collect 10 PUs (19 lost to blockades); end with 11 PUs
Combat Hit Differential Summary :
Chinese : 0.50 Japanese : -0.17
Territory Summary for Japanese :
Shantung : 1 flag Kiangsu : 1 flag, 1 infantry Kiangsi : 1 flag Japan : 2 aaGuns, 1 airfield, 3 bombers, 1 factory_major, 1 fighter, 1 harbour and 9 infantry Jehol : 1 flag, 4 infantry Manchuria : 1 flag, 1 aaGun, 3 armour and 1 factory_minor Chahar : 1 flag, 1 infantry Sakha : 1 flag Soviet Far East : 1 flag Amur : 1 flag Yakut S.S.R. : 1 flag, 1 mech_infantry Siberia : 1 flag, 1 artillery Buryatia : 1 flag 39 Sea Zone : 1 flag
Production/PUs Summary :
Germans : 15 / 0 Russians : 50 / 80 Japanese : 29 / 11 Americans : 69 / 118 Chinese : 12 / 19 British : 34 / 41 UK_Pacific : 20 / 26 Italians : 7 / 2 ANZAC : 21 / 30 French : 8 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 710 times 2 was rolled 715 times 3 was rolled 709 times 4 was rolled 693 times 5 was rolled 758 times 6 was rolled 664 times Average roll : 3.486 Median : 3.000 Variance : 1.110 Standard Deviation : 1.054 Total rolls : 4249 Null / Other 1 was rolled 85 times 2 was rolled 99 times 3 was rolled 100 times 4 was rolled 83 times 5 was rolled 117 times 6 was rolled 85 times Average roll : 3.533 Median : 4.000 Variance : 1.530 Standard Deviation : 1.237 Total rolls : 569 Germans Combat 1 was rolled 123 times 2 was rolled 118 times 3 was rolled 128 times 4 was rolled 123 times 5 was rolled 121 times 6 was rolled 105 times Average roll : 3.440 Median : 3.000 Variance : 0.434 Standard Deviation : 0.659 Total rolls : 718 British Combat 1 was rolled 63 times 2 was rolled 73 times 3 was rolled 66 times 4 was rolled 65 times 5 was rolled 88 times 6 was rolled 73 times Average roll : 3.610 Median : 4.000 Variance : 0.987 Standard Deviation : 0.993 Total rolls : 428 Italians Combat 1 was rolled 54 times 2 was rolled 59 times 3 was rolled 53 times 4 was rolled 57 times 5 was rolled 50 times 6 was rolled 65 times Average roll : 3.547 Median : 4.000 Variance : 0.413 Standard Deviation : 0.643 Total rolls : 338 Americans Combat 1 was rolled 85 times 2 was rolled 99 times 3 was rolled 100 times 4 was rolled 83 times 5 was rolled 117 times 6 was rolled 85 times Average roll : 3.533 Median : 4.000 Variance : 1.530 Standard Deviation : 1.237 Total rolls : 569 Neutral_Axis Combat 3 was rolled 1 times 6 was rolled 2 times Average roll : 5.000 Median : 6.000 Variance : 1.750 Standard Deviation : 1.323 Total rolls : 3 Japanese Combat 1 was rolled 125 times 2 was rolled 112 times 3 was rolled 94 times 4 was rolled 113 times 5 was rolled 97 times 6 was rolled 99 times Average roll : 3.378 Median : 3.000 Variance : 1.123 Standard Deviation : 1.060 Total rolls : 640 French Combat 1 was rolled 5 times 2 was rolled 2 times 3 was rolled 3 times 4 was rolled 5 times 5 was rolled 4 times 6 was rolled 5 times Average roll : 3.667 Median : 4.000 Variance : 0.348 Standard Deviation : 0.590 Total rolls : 24 ANZAC Combat 1 was rolled 16 times 2 was rolled 19 times 3 was rolled 11 times 4 was rolled 11 times 5 was rolled 14 times 6 was rolled 7 times Average roll : 3.115 Median : 3.000 Variance : 1.169 Standard Deviation : 1.081 Total rolls : 78 Neutral_Allies Combat 1 was rolled 2 times 2 was rolled 1 times 3 was rolled 2 times 4 was rolled 2 times 5 was rolled 1 times 6 was rolled 3 times Average roll : 3.727 Median : 4.000 Variance : 0.283 Standard Deviation : 0.532 Total rolls : 11 Chinese Combat 1 was rolled 38 times 2 was rolled 26 times 3 was rolled 29 times 4 was rolled 29 times 5 was rolled 30 times 6 was rolled 31 times Average roll : 3.437 Median : 3.000 Variance : 0.448 Standard Deviation : 0.669 Total rolls : 183 UK_Pacific Combat 1 was rolled 1 times 2 was rolled 2 times 3 was rolled 2 times 4 was rolled 5 times 5 was rolled 4 times 6 was rolled 2 times Average roll : 3.938 Median : 4.000 Variance : 0.756 Standard Deviation : 0.869 Total rolls : 16 Russians Combat 1 was rolled 113 times 2 was rolled 105 times 3 was rolled 120 times 4 was rolled 117 times 5 was rolled 115 times 6 was rolled 102 times Average roll : 3.479 Median : 3.000 Variance : 0.370 Standard Deviation : 0.608 Total rolls : 672
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TripleA Move Summary: Americans round 18
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18 Purchase Units - Americans Americans buy 7 armour, 3 artilleries, 2 bombers, 5 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 7 Sea Zone to 6 Sea Zone 3 bombers moved from Norway to Western Germany 1 tactical_bomber moved from Norway to Western Germany 7 fighters moved from Norway to Western Germany 2 armour and 1 mech_infantry moved from Normandy Bordeaux to Northern Italy 2 armour moved from Southern France to Northern Italy 1 mech_infantry moved from Southern France to Northern Italy 3 artilleries moved from Morocco to 91 Sea Zone 1 armour moved from Morocco to 91 Sea Zone 4 infantry moved from Morocco to 91 Sea Zone 1 armour, 3 artilleries, 4 infantry and 4 transports moved from 91 Sea Zone to 95 Sea Zone 1 armour moved from 95 Sea Zone to Southern Italy 3 artilleries moved from 95 Sea Zone to Southern Italy 4 infantry moved from 95 Sea Zone to Southern Italy 2 fighters moved from Southern France to 95 Sea Zone 1 bomber moved from Normandy Bordeaux to Western Germany 1 bomber moved from Normandy Bordeaux to Southern Italy 2 fighters moved from Normandy Bordeaux to Western Germany 1 artillery and 1 infantry moved from Holland Belgium to Western Germany 2 fighters moved from 110 Sea Zone to Western Germany 1 bomber moved from Yunnan to Chahar 1 transport moved from 19 Sea Zone to 20 Sea Zone 1 artillery moved from Formosa to 20 Sea Zone 1 artillery moved from 20 Sea Zone to Kiangsi
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TripleA Turn Summary: Americans round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18 Purchase Units - Americans Americans buy 7 armour, 3 artilleries, 2 bombers, 5 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 7 Sea Zone to 6 Sea Zone 3 bombers moved from Norway to Western Germany 1 tactical_bomber moved from Norway to Western Germany 7 fighters moved from Norway to Western Germany 2 armour and 1 mech_infantry moved from Normandy Bordeaux to Northern Italy 2 armour moved from Southern France to Northern Italy 1 mech_infantry moved from Southern France to Northern Italy 3 artilleries moved from Morocco to 91 Sea Zone 1 armour moved from Morocco to 91 Sea Zone 4 infantry moved from Morocco to 91 Sea Zone 1 armour, 3 artilleries, 4 infantry and 4 transports moved from 91 Sea Zone to 95 Sea Zone 1 armour moved from 95 Sea Zone to Southern Italy 3 artilleries moved from 95 Sea Zone to Southern Italy 4 infantry moved from 95 Sea Zone to Southern Italy 2 fighters moved from Southern France to 95 Sea Zone 1 bomber moved from Normandy Bordeaux to Western Germany 1 bomber moved from Normandy Bordeaux to Southern Italy 2 fighters moved from Normandy Bordeaux to Western Germany 1 artillery and 1 infantry moved from Holland Belgium to Western Germany 2 fighters moved from 110 Sea Zone to Western Germany 1 bomber moved from Yunnan to Chahar 1 transport moved from 19 Sea Zone to 20 Sea Zone 1 artillery moved from Formosa to 20 Sea Zone 1 artillery moved from 20 Sea Zone to Kiangsi Combat - Americans Battle in Kiangsi Battle in Northern Italy Americans attack with 4 armour and 2 mech_infantrys Germans defend with 2 artilleries and 1 infantry; Italians defend with 1 factory_minor Americans roll dice for 4 armour and 2 mech_infantrys in Northern Italy, round 2 : 3/6 hits, 2.33 expected hits Italians roll dice for 2 artilleries and 1 infantry in Northern Italy, round 2 : 2/3 hits, 1.00 expected hits 2 artilleries owned by the Germans, 1 infantry owned by the Germans and 2 mech_infantrys owned by the Americans lost in Northern Italy Americans win, taking Kiangsi from Japanese, taking Northern Italy from Italians with 4 armour remaining. Battle score for attacker is 3 Casualties for Americans: 2 mech_infantrys Casualties for Germans: 2 artilleries and 1 infantry Battle in Southern Italy Americans attack with 1 armour, 3 artilleries, 1 bomber and 4 infantry Italians defend with 1 airfield, 2 armour, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 2 infantry Americans roll dice for 1 armour, 3 artilleries, 1 bomber and 4 infantry in Southern Italy, round 2 : 5/9 hits, 3.33 expected hits Italians roll dice for 2 armour, 1 artillery, 1 fighter and 2 infantry in Southern Italy, round 2 : 2/6 hits, 2.67 expected hits 2 infantry owned by the Americans, 1 artillery owned by the Italians, 2 infantry owned by the Italians and 2 armour owned by the Italians lost in Southern Italy Americans roll dice for 1 armour, 3 artilleries, 1 bomber and 2 infantry in Southern Italy, round 3 : 2/7 hits, 2.83 expected hits Italians roll dice for 1 fighter in Southern Italy, round 3 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Americans and 1 fighter owned by the Italians lost in Southern Italy Americans captures 2PUs while taking Italians capital Americans win, taking Southern Italy from Italians with 1 armour, 3 artilleries, 1 bomber and 1 infantry remaining. Battle score for attacker is 23 Casualties for Americans: 3 infantry Casualties for Italians: 2 armour, 1 artillery, 1 fighter and 2 infantry Battle in Western Germany Americans attack with 1 artillery, 4 bombers, 11 fighters, 1 infantry and 1 tactical_bomber Germans defend with 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 10 infantry and 1 mech_infantry AA fire in Western Germany : 2/6 hits, 1.00 expected hits 2 fighters owned by the Americans lost in Western Germany Americans roll dice for 1 artillery, 4 bombers, 9 fighters, 1 infantry and 1 tactical_bomber in Western Germany, round 2 : 8/16 hits, 8.50 expected hits Germans roll dice for 2 aaGuns, 2 fighters, 10 infantry and 1 mech_infantry in Western Germany, round 2 : 5/13 hits, 5.00 expected hits 2 aaGuns owned by the Germans, 6 infantry owned by the Germans, 3 fighters owned by the Americans, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Western Germany Americans roll dice for 4 bombers, 6 fighters and 1 tactical_bomber in Western Germany, round 3 : 9/11 hits, 6.33 expected hits Germans roll dice for 2 fighters, 4 infantry and 1 mech_infantry in Western Germany, round 3 : 3/7 hits, 3.00 expected hits 4 infantry owned by the Germans, 2 fighters owned by the Germans, 3 fighters owned by the Americans and 1 mech_infantry owned by the Germans lost in Western Germany Americans win with 4 bombers, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -23 Casualties for Americans: 1 artillery, 8 fighters and 1 infantry Casualties for Germans: 2 aaGuns, 2 fighters, 10 infantry and 1 mech_infantry Battle in Chahar Americans attack with 1 bomber Japanese defend with 1 infantry Americans roll dice for 1 bomber in Chahar, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber in Chahar, round 3 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber in Chahar, round 4 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Chahar, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Chahar Americans win with 1 bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry triggerItaliansDestroyPUsAmericans: Setting destroysPUs to true for playerAttachment attached to Italians Non Combat Move - Americans 1 bomber moved from Chahar to Shensi 1 tactical_bomber moved from Western Germany to Germany 4 bombers moved from Western Germany to Germany 3 fighters moved from Western Germany to Germany 2 fighters moved from 95 Sea Zone to Southern France 1 bomber moved from Southern Italy to Southern France 3 transports moved from 95 Sea Zone to 92 Sea Zone 1 transport moved from 95 Sea Zone to 92 Sea Zone 1 battleship moved from 19 Sea Zone to 20 Sea Zone 2 carriers moved from 19 Sea Zone to 20 Sea Zone 3 destroyers moved from 19 Sea Zone to 20 Sea Zone 4 fighters moved from 19 Sea Zone to 20 Sea Zone 1 bomber moved from Caroline Islands to Guam 1 artillery moved from Western United States to 10 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 1 artillery, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 bomber moved from Western United States to Wake Island 2 submarines moved from 10 Sea Zone to 25 Sea Zone 1 destroyer moved from 14 Sea Zone to 31 Sea Zone Place Units - Americans 2 bombers and 1 tactical_bomber placed in Norway 3 armour placed in Southern France 3 armour placed in Normandy Bordeaux Turning on Edit Mode EDIT: Removing units owned by Americans from Central United States: 2 artilleries and 2 infantry EDIT: Adding units owned by Americans to Western United States: 2 artilleries and 2 infantry EDIT: Removing units owned by Americans from 101 Sea Zone: 2 transports EDIT: Adding units owned by Americans to 11 Sea Zone: 2 transports EDIT: Removing units owned by Americans from 107 Sea Zone: 1 transport EDIT: Removing units owned by Americans from 107 Sea Zone: 1 transport EDIT: Adding units owned by Americans to 101 Sea Zone: 2 transports EDIT: Turning off Edit Mode 2 transports placed in 10 Sea Zone 1 armour, 3 artilleries and 4 infantry placed in Western United States 1 infantry placed in Central United States Turn Complete - Americans Americans collect 76 PUs; end with 78 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 83 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 98 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 103 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 108 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 113 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 118 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 123 PUs
Combat Hit Differential Summary :
Germans : 0.00 Italians : 0.67 Americans : 2.67 AA fire in Western Germany : : 1.00 Japanese : -1.00
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TripleA Move Summary: Chinese round 18
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 4 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar 1 artillery moved from Anhwe to Shantung Chinese take Shantung from Japanese 3 artilleries moved from Anhwe to Kiangsu
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TripleA Turn Summary: Chinese round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 4 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar 1 artillery moved from Anhwe to Shantung Chinese take Shantung from Japanese 3 artilleries moved from Anhwe to Kiangsu Combat - Chinese Chinese creates battle in territory Chahar Battle in Kiangsu Chinese attack with 3 artilleries Japanese defend with 1 infantry Chinese roll dice for 3 artilleries in Kiangsu, round 2 : 1/3 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Kiangsu, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kiangsu Chinese win, taking Chahar from Japanese, taking Kiangsu from Japanese with 3 artilleries remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 2 infantry moved from Hopei to Anhwe 1 infantry moved from Shensi to Hopei Place Units - Chinese 4 artilleries and 1 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 19 PUs; end with 19 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 22 PUs
Combat Hit Differential Summary :
Chinese : 0.00 Japanese : -0.33
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TripleA Move Summary: British round 18
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18 Combat Move - British British converts factory_major into different units 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Denmark 3 infantry moved from Holland Belgium to Western Germany British take Western Germany from Germans 2 fighters moved from Holland Belgium to France 5 infantry moved from Holland Belgium to France 2 transports moved from 81 Sea Zone to 98 Sea Zone 1 armour moved from Egypt to 98 Sea Zone 1 armour moved from Trans-Jordan to 98 Sea Zone 1 infantry moved from Egypt to 98 Sea Zone 1 armour and 1 transport moved from 98 Sea Zone to 99 Sea Zone 1 armour moved from 99 Sea Zone to Crete 1 armour, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone 1 armour and 1 infantry moved from 99 Sea Zone to Cyprus 1 tactical_bomber moved from Egypt to Cyprus 1 fighter moved from Egypt to Crete 2 submarines moved from 36 Sea Zone to 6 Sea Zone