2019 Wizmark (Allies) vs SixUnder (Axis) BM

  • '20 '19

    TripleA Turn Summary: Americans round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 17
    
        Purchase Units - Americans
            Americans buy 6 armour, 3 artilleries, 2 bombers, 4 infantry, 2 mech_infantrys, 2 submarines and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 armour moved from Norway to Finland
            2 bombers, 7 fighters and 1 tactical_bomber moved from Norway to Finland
            1 armour and 1 infantry moved from Southern France to Northern Italy
            1 armour moved from Normandy Bordeaux to Northern Italy
            2 submarines moved from 99 Sea Zone to 97 Sea Zone
            1 submarine moved from 21 Sea Zone to 6 Sea Zone
            1 submarine moved from 20 Sea Zone to 6 Sea Zone
            2 submarines moved from 33 Sea Zone to 6 Sea Zone
            2 submarines moved from 35 Sea Zone to 19 Sea Zone
            2 bombers moved from Philippines to Kiangsu
            1 bomber moved from Caroline Islands to Kiangsu
            1 armour and 1 infantry moved from Philippines to 35 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
            1 armour and 1 infantry moved from 19 Sea Zone to Kiangsu
            4 fighters moved from 35 Sea Zone to Kiangsu
            1 armour and 1 infantry moved from New Guinea to 46 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 46 Sea Zone to 42 Sea Zone
            1 armour and 1 infantry moved from 42 Sea Zone to Java
            1 fighter moved from Syria to Northern Italy
            1 fighter moved from Southern France to 95 Sea Zone
            1 bomber moved from Normandy Bordeaux to 95 Sea Zone
            1 destroyer moved from 91 Sea Zone to 95 Sea Zone
            1 destroyer moved from 92 Sea Zone to 95 Sea Zone
            4 artilleries moved from Morocco to 91 Sea Zone
            4 infantry moved from Morocco to 91 Sea Zone
            2 fighters moved from Normandy Bordeaux to Northern Italy
            4 artilleries, 4 infantry and 4 transports moved from 91 Sea Zone to 95 Sea Zone
            4 artilleries moved from 95 Sea Zone to Southern Italy
            4 infantry moved from 95 Sea Zone to Southern Italy
            2 fighters moved from 110 Sea Zone to Finland
    
        Combat - Americans
            Battle in 6 Sea Zone
                Americans attack with 4 submarines
                Japanese defend with 1 destroyer
                    Americans roll dice for 4 submarines in 6 Sea Zone, round 2 : 0/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 4 submarines in 6 Sea Zone, round 3 : 1/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 destroyer in 6 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone
                Americans win, taking 6 Sea Zone from Japanese with 3 submarines remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in Northern Italy
                Americans attack with 2 armour, 3 fighters and 1 infantry
                Germans defend with 1 infantry; Italians defend with 1 factory_minor
                    Americans roll dice for 2 armour, 3 fighters and 1 infantry in Northern Italy, round 2 : 4/6 hits, 2.67 expected hits
                    Italians roll dice for 1 infantry in Northern Italy, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Northern Italy
                Americans win, taking Northern Italy from Italians with 2 armour and 3 fighters remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Finland
                Americans attack with 2 armour, 2 bombers, 9 fighters and 1 tactical_bomber
                Germans defend with 10 mech_infantrys
                    Americans roll dice for 2 armour, 2 bombers, 9 fighters and 1 tactical_bomber in Finland, round 2 : 8/14 hits, 7.50 expected hits
                    Germans roll dice for 10 mech_infantrys in Finland, round 2 : 1/10 hits, 3.33 expected hits
                    1 armour owned by the Americans and 8 mech_infantrys owned by the Germans lost in Finland
                    Americans roll dice for 1 armour, 2 bombers, 9 fighters and 1 tactical_bomber in Finland, round 3 : 7/13 hits, 7.00 expected hits
                    Germans roll dice for 2 mech_infantrys in Finland, round 3 : 0/2 hits, 0.67 expected hits
                    2 mech_infantrys owned by the Germans lost in Finland
                Americans win, taking Finland from Germans with 1 armour, 2 bombers, 9 fighters and 1 tactical_bomber remaining. Battle score for attacker is 34
                Casualties for Americans: 1 armour
                Casualties for Germans: 10 mech_infantrys
            Battle in Southern Italy
                Americans attack with 4 artilleries and 4 infantry
                Italians defend with 2 aaGuns, 1 airfield, 2 armour, 1 factory_minor, 1 fighter, 1 harbour and 6 infantry
                    Americans roll dice for 4 artilleries and 4 infantry in Southern Italy, round 2 : 4/8 hits, 2.67 expected hits
                    Italians roll dice for 2 aaGuns, 2 armour, 1 fighter and 6 infantry in Southern Italy, round 2 : 4/9 hits, 3.67 expected hits
                    2 aaGuns owned by the Italians, 4 infantry owned by the Americans and 2 infantry owned by the Italians lost in Southern Italy
                    Americans roll dice for 4 artilleries in Southern Italy, round 3 : 2/4 hits, 1.33 expected hits
                    Italians roll dice for 2 armour, 1 fighter and 4 infantry in Southern Italy, round 3 : 2/7 hits, 3.00 expected hits
                    2 artilleries owned by the Americans and 2 infantry owned by the Italians lost in Southern Italy
                    Americans roll dice for 2 artilleries in Southern Italy, round 4 : 1/2 hits, 0.67 expected hits
                    Italians roll dice for 2 armour, 1 fighter and 2 infantry in Southern Italy, round 4 : 1/5 hits, 2.33 expected hits
                    1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Southern Italy
                    Americans roll dice for 1 artillery in Southern Italy, round 5 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 2 armour, 1 fighter and 1 infantry in Southern Italy, round 5 : 3/4 hits, 2.00 expected hits
                    1 artillery owned by the Americans lost in Southern Italy
                Italians win with 2 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is -3
                Casualties for Americans: 4 artilleries and 4 infantry
                Casualties for Italians: 2 aaGuns and 5 infantry
            Battle in Java
                Americans attack with 1 armour and 1 infantry
                Japanese defend with 1 artillery and 1 infantry
                    Americans roll dice for 1 armour and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Java
                    Americans roll dice for 1 armour and 1 infantry in Java, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Java, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 armour and 1 infantry in Java, round 4 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Java, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Java
                    Americans roll dice for 1 armour in Java, round 5 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 artillery in Java, round 5 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 armour owned by the Americans lost in Java
                Japanese win with no units remaining. Battle score for attacker is -2
                Casualties for Japanese: 1 artillery and 1 infantry
                Casualties for Americans: 1 armour and 1 infantry
            Battle in Kiangsu
                Americans attack with 1 armour, 3 bombers, 4 fighters and 1 infantry
                Japanese defend with 1 factory_minor and 4 fighters
                    Americans roll dice for 1 armour, 3 bombers, 4 fighters and 1 infantry in Kiangsu, round 2 : 4/9 hits, 4.67 expected hits
                    Japanese roll dice for 4 fighters in Kiangsu, round 2 : 4/4 hits, 2.67 expected hits
                    4 fighters owned by the Japanese, 1 fighter owned by the Americans, 1 infantry owned by the Americans and 2 bombers owned by the Americans lost in Kiangsu
                Americans win, taking Kiangsu from Japanese with 1 armour, 1 bomber and 3 fighters remaining. Battle score for attacker is 3
                Casualties for Americans: 2 bombers, 1 fighter and 1 infantry
                Casualties for Japanese: 4 fighters
            Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in Kiangsu
    
        Non Combat Move - Americans
            1 battleship, 2 carriers and 3 destroyers moved from 35 Sea Zone to 19 Sea Zone
            3 fighters moved from Kiangsu to 19 Sea Zone
            1 fighter moved from Philippines to 19 Sea Zone
            1 bomber moved from Kiangsu to Yunnan
            1 destroyer and 1 submarine moved from 30 Sea Zone to 54 Sea Zone
            1 submarine moved from 3 Sea Zone to 7 Sea Zone
            1 destroyer moved from 3 Sea Zone to 14 Sea Zone
            1 fighter moved from 95 Sea Zone to Southern France
            1 bomber moved from 95 Sea Zone to Normandy Bordeaux
            2 fighters moved from Northern Italy to Normandy Bordeaux
            1 fighter moved from Northern Italy to Southern France
            1 infantry moved from Normandy Bordeaux to Holland Belgium
            2 fighters moved from Finland to 110 Sea Zone
            2 bombers, 7 fighters and 1 tactical_bomber moved from Finland to Norway
            1 armour and 3 artilleries moved from Central United States to 101 Sea Zone
            4 infantry moved from Central United States to 101 Sea Zone
            1 armour, 3 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
            1 armour, 3 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
            2 transports moved from 107 Sea Zone to 101 Sea Zone
            2 transports moved from 110 Sea Zone to 107 Sea Zone
            1 bomber moved from Eastern United States to Normandy Bordeaux
            1 bomber moved from Western United States to Caroline Islands
    
        Place Units - Americans
            2 armour placed in Norway
            2 armour placed in Normandy Bordeaux
            2 mech_infantrys placed in Southern France
            1 infantry placed in Southern France
            1 infantry placed in Normandy Bordeaux
            1 bomber placed in Norway
            2 submarines and 2 transports placed in 10 Sea Zone
            1 artillery and 1 infantry placed in Western United States
            2 artilleries and 1 infantry placed in Central United States
            Americans undo move 3.
            Americans undo move 3.
            Americans undo move 3.
            1 armour and 1 mech_infantry placed in Southern France
            1 infantry placed in Central United States
            1 armour placed in Southern France
            1 mech_infantry placed in Normandy Bordeaux
            1 infantry placed in Western United States
            1 bomber placed in Western United States
    
        Turn Complete - Americans
            Americans collect 73 PUs; end with 73 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 93 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 98 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 103 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 108 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 113 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 118 PUs
    

    Combat Hit Differential Summary :

    Germans : -3.00
    Italians : -0.33
    Americans : 1.00
    Japanese : 2.00
    

    Savegame

  • '20 '19

    TripleA Move Summary: Chinese round 17

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 17
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 4 artilleries; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            3 artilleries and 1 infantry moved from Chahar to Anhwe
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Chinese round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 17
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 4 artilleries; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            3 artilleries and 1 infantry moved from Chahar to Anhwe
    
        Combat - Chinese
            Battle in Anhwe
                Chinese attack with 3 artilleries and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 artilleries and 1 infantry in Anhwe, round 2 : 2/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 3 artilleries remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            2 infantry moved from Shensi to Hopei
            1 infantry moved from Kansu to Shensi
    
        Place Units - Chinese
            4 artilleries placed in Anhwe
    
        Turn Complete - Chinese
            Chinese collect 16 PUs; end with 16 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0.67
    Japanese : 0.67
    

    Savegame

  • '20 '19

    TripleA Move Summary: British round 17

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 17
    
        Combat Move - British
            1 mech_infantry moved from Southern France to Greater Southern Germany
                  British take Greater Southern Germany from Germans
            1 destroyer and 1 submarine moved from 36 Sea Zone to 58 Sea Zone
            1 bomber moved from India to 58 Sea Zone
            1 bomber moved from Iraq to 58 Sea Zone
    

    Savegame

  • '20 '19

    TripleA Turn Summary: UK_Pacific round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 17
    
        Purchase Units - Americans
            Americans buy 6 armour, 3 artilleries, 2 bombers, 4 infantry, 2 mech_infantrys, 2 submarines and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 armour moved from Norway to Finland
            2 bombers, 7 fighters and 1 tactical_bomber moved from Norway to Finland
            1 armour and 1 infantry moved from Southern France to Northern Italy
            1 armour moved from Normandy Bordeaux to Northern Italy
            2 submarines moved from 99 Sea Zone to 97 Sea Zone
            1 submarine moved from 21 Sea Zone to 6 Sea Zone
            1 submarine moved from 20 Sea Zone to 6 Sea Zone
            2 submarines moved from 33 Sea Zone to 6 Sea Zone
            2 submarines moved from 35 Sea Zone to 19 Sea Zone
            2 bombers moved from Philippines to Kiangsu
            1 bomber moved from Caroline Islands to Kiangsu
            1 armour and 1 infantry moved from Philippines to 35 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
            1 armour and 1 infantry moved from 19 Sea Zone to Kiangsu
            4 fighters moved from 35 Sea Zone to Kiangsu
            1 armour and 1 infantry moved from New Guinea to 46 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 46 Sea Zone to 42 Sea Zone
            1 armour and 1 infantry moved from 42 Sea Zone to Java
            1 fighter moved from Syria to Northern Italy
            1 fighter moved from Southern France to 95 Sea Zone
            1 bomber moved from Normandy Bordeaux to 95 Sea Zone
            1 destroyer moved from 91 Sea Zone to 95 Sea Zone
            1 destroyer moved from 92 Sea Zone to 95 Sea Zone
            4 artilleries moved from Morocco to 91 Sea Zone
            4 infantry moved from Morocco to 91 Sea Zone
            2 fighters moved from Normandy Bordeaux to Northern Italy
            4 artilleries, 4 infantry and 4 transports moved from 91 Sea Zone to 95 Sea Zone
            4 artilleries moved from 95 Sea Zone to Southern Italy
            4 infantry moved from 95 Sea Zone to Southern Italy
            2 fighters moved from 110 Sea Zone to Finland
    
        Combat - Americans
            Battle in 6 Sea Zone
                Americans attack with 4 submarines
                Japanese defend with 1 destroyer
                    Americans roll dice for 4 submarines in 6 Sea Zone, round 2 : 0/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 4 submarines in 6 Sea Zone, round 3 : 1/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 destroyer in 6 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone
                Americans win, taking 6 Sea Zone from Japanese with 3 submarines remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in Northern Italy
                Americans attack with 2 armour, 3 fighters and 1 infantry
                Germans defend with 1 infantry; Italians defend with 1 factory_minor
                    Americans roll dice for 2 armour, 3 fighters and 1 infantry in Northern Italy, round 2 : 4/6 hits, 2.67 expected hits
                    Italians roll dice for 1 infantry in Northern Italy, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Northern Italy
                Americans win, taking Northern Italy from Italians with 2 armour and 3 fighters remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Finland
                Americans attack with 2 armour, 2 bombers, 9 fighters and 1 tactical_bomber
                Germans defend with 10 mech_infantrys
                    Americans roll dice for 2 armour, 2 bombers, 9 fighters and 1 tactical_bomber in Finland, round 2 : 8/14 hits, 7.50 expected hits
                    Germans roll dice for 10 mech_infantrys in Finland, round 2 : 1/10 hits, 3.33 expected hits
                    1 armour owned by the Americans and 8 mech_infantrys owned by the Germans lost in Finland
                    Americans roll dice for 1 armour, 2 bombers, 9 fighters and 1 tactical_bomber in Finland, round 3 : 7/13 hits, 7.00 expected hits
                    Germans roll dice for 2 mech_infantrys in Finland, round 3 : 0/2 hits, 0.67 expected hits
                    2 mech_infantrys owned by the Germans lost in Finland
                Americans win, taking Finland from Germans with 1 armour, 2 bombers, 9 fighters and 1 tactical_bomber remaining. Battle score for attacker is 34
                Casualties for Americans: 1 armour
                Casualties for Germans: 10 mech_infantrys
            Battle in Southern Italy
                Americans attack with 4 artilleries and 4 infantry
                Italians defend with 2 aaGuns, 1 airfield, 2 armour, 1 factory_minor, 1 fighter, 1 harbour and 6 infantry
                    Americans roll dice for 4 artilleries and 4 infantry in Southern Italy, round 2 : 4/8 hits, 2.67 expected hits
                    Italians roll dice for 2 aaGuns, 2 armour, 1 fighter and 6 infantry in Southern Italy, round 2 : 4/9 hits, 3.67 expected hits
                    2 aaGuns owned by the Italians, 4 infantry owned by the Americans and 2 infantry owned by the Italians lost in Southern Italy
                    Americans roll dice for 4 artilleries in Southern Italy, round 3 : 2/4 hits, 1.33 expected hits
                    Italians roll dice for 2 armour, 1 fighter and 4 infantry in Southern Italy, round 3 : 2/7 hits, 3.00 expected hits
                    2 artilleries owned by the Americans and 2 infantry owned by the Italians lost in Southern Italy
                    Americans roll dice for 2 artilleries in Southern Italy, round 4 : 1/2 hits, 0.67 expected hits
                    Italians roll dice for 2 armour, 1 fighter and 2 infantry in Southern Italy, round 4 : 1/5 hits, 2.33 expected hits
                    1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Southern Italy
                    Americans roll dice for 1 artillery in Southern Italy, round 5 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 2 armour, 1 fighter and 1 infantry in Southern Italy, round 5 : 3/4 hits, 2.00 expected hits
                    1 artillery owned by the Americans lost in Southern Italy
                Italians win with 2 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is -3
                Casualties for Americans: 4 artilleries and 4 infantry
                Casualties for Italians: 2 aaGuns and 5 infantry
            Battle in Java
                Americans attack with 1 armour and 1 infantry
                Japanese defend with 1 artillery and 1 infantry
                    Americans roll dice for 1 armour and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Java
                    Americans roll dice for 1 armour and 1 infantry in Java, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Java, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 armour and 1 infantry in Java, round 4 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Java, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Java
                    Americans roll dice for 1 armour in Java, round 5 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 artillery in Java, round 5 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 armour owned by the Americans lost in Java
                Japanese win with no units remaining. Battle score for attacker is -2
                Casualties for Japanese: 1 artillery and 1 infantry
                Casualties for Americans: 1 armour and 1 infantry
            Battle in Kiangsu
                Americans attack with 1 armour, 3 bombers, 4 fighters and 1 infantry
                Japanese defend with 1 factory_minor and 4 fighters
                    Americans roll dice for 1 armour, 3 bombers, 4 fighters and 1 infantry in Kiangsu, round 2 : 4/9 hits, 4.67 expected hits
                    Japanese roll dice for 4 fighters in Kiangsu, round 2 : 4/4 hits, 2.67 expected hits
                    4 fighters owned by the Japanese, 1 fighter owned by the Americans, 1 infantry owned by the Americans and 2 bombers owned by the Americans lost in Kiangsu
                Americans win, taking Kiangsu from Japanese with 1 armour, 1 bomber and 3 fighters remaining. Battle score for attacker is 3
                Casualties for Americans: 2 bombers, 1 fighter and 1 infantry
                Casualties for Japanese: 4 fighters
            Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in Kiangsu
    
        Non Combat Move - Americans
            1 battleship, 2 carriers and 3 destroyers moved from 35 Sea Zone to 19 Sea Zone
            3 fighters moved from Kiangsu to 19 Sea Zone
            1 fighter moved from Philippines to 19 Sea Zone
            1 bomber moved from Kiangsu to Yunnan
            1 destroyer and 1 submarine moved from 30 Sea Zone to 54 Sea Zone
            1 submarine moved from 3 Sea Zone to 7 Sea Zone
            1 destroyer moved from 3 Sea Zone to 14 Sea Zone
            1 fighter moved from 95 Sea Zone to Southern France
            1 bomber moved from 95 Sea Zone to Normandy Bordeaux
            2 fighters moved from Northern Italy to Normandy Bordeaux
            1 fighter moved from Northern Italy to Southern France
            1 infantry moved from Normandy Bordeaux to Holland Belgium
            2 fighters moved from Finland to 110 Sea Zone
            2 bombers, 7 fighters and 1 tactical_bomber moved from Finland to Norway
            1 armour and 3 artilleries moved from Central United States to 101 Sea Zone
            4 infantry moved from Central United States to 101 Sea Zone
            1 armour, 3 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
            1 armour, 3 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
            2 transports moved from 107 Sea Zone to 101 Sea Zone
            2 transports moved from 110 Sea Zone to 107 Sea Zone
            1 bomber moved from Eastern United States to Normandy Bordeaux
            1 bomber moved from Western United States to Caroline Islands
    
        Place Units - Americans
            2 armour placed in Norway
            2 armour placed in Normandy Bordeaux
            2 mech_infantrys placed in Southern France
            1 infantry placed in Southern France
            1 infantry placed in Normandy Bordeaux
            1 bomber placed in Norway
            2 submarines and 2 transports placed in 10 Sea Zone
            1 artillery and 1 infantry placed in Western United States
            2 artilleries and 1 infantry placed in Central United States
            Americans undo move 3.
            Americans undo move 3.
            Americans undo move 3.
            1 armour and 1 mech_infantry placed in Southern France
            1 infantry placed in Central United States
            1 armour placed in Southern France
            1 mech_infantry placed in Normandy Bordeaux
            1 infantry placed in Western United States
            1 bomber placed in Western United States
    
        Turn Complete - Americans
            Americans collect 73 PUs; end with 73 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 93 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 98 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 103 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 108 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 113 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 118 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 4 artilleries; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            3 artilleries and 1 infantry moved from Chahar to Anhwe
    
        Combat - Chinese
            Battle in Anhwe
                Chinese attack with 3 artilleries and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 artilleries and 1 infantry in Anhwe, round 2 : 2/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 3 artilleries remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            2 infantry moved from Shensi to Hopei
            1 infantry moved from Kansu to Shensi
    
        Place Units - Chinese
            4 artilleries placed in Anhwe
    
        Turn Complete - Chinese
            Chinese collect 16 PUs; end with 16 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 19 PUs
    
        Purchase Units - British
            British buy 2 artilleries, 5 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific repair damage of 5x factory_minor; Remaining resources: 21 PUs; 
            UK_Pacific buy 1 armour, 1 infantry and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 mech_infantry moved from Southern France to Greater Southern Germany
                  British take Greater Southern Germany from Germans
            1 destroyer and 1 submarine moved from 36 Sea Zone to 58 Sea Zone
            1 bomber moved from India to 58 Sea Zone
            1 bomber moved from Iraq to 58 Sea Zone
    
        Combat - British
            Battle in 58 Sea Zone
                British attack with 2 bombers, 1 destroyer and 1 submarine
                Japanese defend with 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 5 transports
                    British roll dice for 1 submarine in 58 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    British roll dice for 2 bombers and 1 destroyer in 58 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
                    Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 5 transports in 58 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits
                    1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 destroyer owned by the British, 1 destroyer owned by the Japanese and 1 submarine owned by the British lost in 58 Sea Zone
                 retreated to 58 Sea Zone
                Japanese win with 1 carrier and 5 transports remaining. Battle score for attacker is 15
                Casualties for British: 1 destroyer and 1 submarine
                Casualties for Japanese: 1 destroyer, 1 fighter and 1 tactical_bomber
    
        Non Combat Move - British
            2 bombers moved from 58 Sea Zone to Sumatra
            1 mech_infantry moved from Yunnan to Kwangtung
            1 fighter moved from French Indo China to Kwangtung
            1 fighter moved from India to Kwangtung
            3 aaGuns and 2 infantry moved from Yunnan to Hunan
            2 artilleries and 10 infantry moved from Burma to Yunnan
            1 mech_infantry moved from Iraq to Egypt
            1 fighter moved from Iraq to Egypt
            1 tactical_bomber moved from Trans-Jordan to Egypt
            2 armour moved from Persia to Trans-Jordan
            1 armour and 1 mech_infantry moved from West India to Persia
            1 fighter moved from Gibraltar to Northern Italy
            2 fighters moved from United Kingdom to Holland Belgium
            3 aaGuns and 5 infantry moved from Normandy Bordeaux to Holland Belgium
            6 infantry moved from United Kingdom to 110 Sea Zone
            6 infantry moved from 110 Sea Zone to Holland Belgium
            1 artillery and 1 infantry moved from Southern France to Northern Italy
    
        Place Units - British
            2 transports placed in 81 Sea Zone
            1 infantry placed in Egypt
            2 artilleries and 4 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 38 PUs; end with 38 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
    
        Place Units - UK_Pacific
            2 submarines placed in 36 Sea Zone
            1 armour placed in India
            1 infantry placed in French Indo China
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 20 PUs; end with 20 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs
            Units Change Ownership
                Some Units in India change ownership: 1 armour
                Some Units in French Indo China change ownership: 1 infantry
                Some Units in 36 Sea Zone change ownership: 2 submarines
    

    Combat Hit Differential Summary :

    Germans : -3.00
    Italians : -0.33
    British : 1.00
    Americans : 1.00
    Chinese : 0.67
    Japanese : 2.83
    

    Savegame

  • '20 '19

    @SixUnder Didn’t ask you about a scramble in sz 95 as I had a 100% chance of a win and left your carrier undamaged in the indian ocean but killed the planes as they had nowhere to land if the carrier had been damaged and would died anyway


  • TripleA Turn Summary: Italians round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 17
    
        Purchase Units - Italians
            Italians buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
    
        Combat - Italians
    
        Place Units - Italians
            1 artillery and 1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,6,5,3,5
            Italians collect 2 PUs (4 lost to blockades); end with 2 PUs
    

    Combat Hit Differential Summary :

    Territory Summary for Italians :

    Cyprus : 1 flag, 1 infantry
    Southern Italy : 1 airfield, 2 armour, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 2 infantry
    Crete : 1 flag, 1 infantry
    Greece : 1 flag
    98 Sea Zone : 1 flag
    

    Production/PUs Summary :

    Germans : 16 / 37
    Russians : 43 / 68
    Japanese : 28 / 31
    Americans : 73 / 118
    Chinese : 16 / 19
    British : 38 / 41
    UK_Pacific : 20 / 26
    Italians : 6 / 2
    ANZAC : 17 / 26
    French : 8 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Dice Statistics:

    Total
            1 was rolled 705 times
            2 was rolled 671 times
            3 was rolled 697 times
            4 was rolled 698 times
            5 was rolled 724 times
            6 was rolled 657 times
        Average roll : 3.490
        Median : 4.000
        Variance : 0.703
        Standard Deviation : 0.839
        Total rolls : 4152
    
    Null / Other
            1 was rolled 102 times
            2 was rolled 89 times
            3 was rolled 113 times
            4 was rolled 111 times
            5 was rolled 109 times
            6 was rolled 96 times
        Average roll : 3.523
        Median : 4.000
        Variance : 0.719
        Standard Deviation : 0.848
        Total rolls : 620
    
    Germans Combat
            1 was rolled 117 times
            2 was rolled 112 times
            3 was rolled 115 times
            4 was rolled 113 times
            5 was rolled 112 times
            6 was rolled 100 times
        Average roll : 3.435
        Median : 3.000
        Variance : 0.266
        Standard Deviation : 0.515
        Total rolls : 669
    
    British Combat
            1 was rolled 63 times
            2 was rolled 73 times
            3 was rolled 66 times
            4 was rolled 64 times
            5 was rolled 88 times
            6 was rolled 73 times
        Average roll : 3.609
        Median : 4.000
        Variance : 1.021
        Standard Deviation : 1.010
        Total rolls : 427
    
    Italians Combat
            1 was rolled 54 times
            2 was rolled 59 times
            3 was rolled 53 times
            4 was rolled 57 times
            5 was rolled 50 times
            6 was rolled 65 times
        Average roll : 3.547
        Median : 4.000
        Variance : 0.413
        Standard Deviation : 0.643
        Total rolls : 338
    
    Americans Combat
            1 was rolled 81 times
            2 was rolled 93 times
            3 was rolled 96 times
            4 was rolled 78 times
            5 was rolled 110 times
            6 was rolled 79 times
        Average roll : 3.521
        Median : 3.000
        Variance : 1.473
        Standard Deviation : 1.214
        Total rolls : 537
    
    Neutral_Axis Combat
            3 was rolled 1 times
            6 was rolled 2 times
        Average roll : 5.000
        Median : 6.000
        Variance : 1.750
        Standard Deviation : 1.323
        Total rolls : 3
    
    Japanese Combat
            1 was rolled 124 times
            2 was rolled 109 times
            3 was rolled 93 times
            4 was rolled 113 times
            5 was rolled 97 times
            6 was rolled 98 times
        Average roll : 3.385
        Median : 3.000
        Variance : 1.098
        Standard Deviation : 1.048
        Total rolls : 634
    
    French Combat
            1 was rolled 5 times
            2 was rolled 2 times
            3 was rolled 3 times
            4 was rolled 5 times
            5 was rolled 4 times
            6 was rolled 5 times
        Average roll : 3.667
        Median : 4.000
        Variance : 0.348
        Standard Deviation : 0.590
        Total rolls : 24
    
    ANZAC Combat
            1 was rolled 16 times
            2 was rolled 17 times
            3 was rolled 11 times
            4 was rolled 10 times
            5 was rolled 10 times
            6 was rolled 7 times
        Average roll : 3.028
        Median : 3.000
        Variance : 1.069
        Standard Deviation : 1.034
        Total rolls : 71
    
    Neutral_Allies Combat
            1 was rolled 2 times
            2 was rolled 1 times
            3 was rolled 2 times
            4 was rolled 2 times
            5 was rolled 1 times
            6 was rolled 3 times
        Average roll : 3.727
        Median : 4.000
        Variance : 0.283
        Standard Deviation : 0.532
        Total rolls : 11
    
    Chinese Combat
            1 was rolled 38 times
            2 was rolled 25 times
            3 was rolled 29 times
            4 was rolled 29 times
            5 was rolled 30 times
            6 was rolled 31 times
        Average roll : 3.445
        Median : 3.000
        Variance : 0.505
        Standard Deviation : 0.710
        Total rolls : 182
    
    UK_Pacific Combat
            1 was rolled 1 times
            2 was rolled 2 times
            3 was rolled 2 times
            4 was rolled 5 times
            5 was rolled 4 times
            6 was rolled 2 times
        Average roll : 3.938
        Median : 4.000
        Variance : 0.756
        Standard Deviation : 0.869
        Total rolls : 16
    
    Russians Combat
            1 was rolled 102 times
            2 was rolled 89 times
            3 was rolled 113 times
            4 was rolled 111 times
            5 was rolled 109 times
            6 was rolled 96 times
        Average roll : 3.523
        Median : 4.000
        Variance : 0.719
        Standard Deviation : 0.848
        Total rolls : 620
    

    Savegame

  • '20 '19

    TripleA Move Summary: ANZAC round 17

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 17
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 bomber, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 submarines moved from 42 Sea Zone to 58 Sea Zone
            1 fighter moved from Sumatra to 58 Sea Zone
            1 bomber moved from Queensland to 58 Sea Zone
            1 transport moved from 54 Sea Zone to 46 Sea Zone
            2 infantry moved from New Guinea to 46 Sea Zone
            2 infantry and 1 transport moved from 46 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
    

    Savegame

  • '20 '19

    TripleA Turn Summary: ANZAC round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 17
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 bomber, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 submarines moved from 42 Sea Zone to 58 Sea Zone
            1 fighter moved from Sumatra to 58 Sea Zone
            1 bomber moved from Queensland to 58 Sea Zone
            1 transport moved from 54 Sea Zone to 46 Sea Zone
            2 infantry moved from New Guinea to 46 Sea Zone
            2 infantry and 1 transport moved from 46 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
    
        Combat - ANZAC
            Battle in Java
            Battle in 58 Sea Zone
                ANZAC attack with 1 bomber, 1 fighter and 2 submarines
                Japanese defend with 1 carrier and 5 transports
                    ANZAC roll dice for 2 submarines in 58 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    ANZAC roll dice for 1 bomber and 1 fighter in 58 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits
                    Japanese roll dice for 1 carrier and 5 transports in 58 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the ANZAC lost in 58 Sea Zone
                    ANZAC roll dice for 1 submarine in 58 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    ANZAC roll dice for 1 bomber and 1 fighter in 58 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits
                    Japanese roll dice for 1 carrier and 5 transports in 58 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 carrier owned by the Japanese and 1 submarine owned by the ANZAC lost in 58 Sea Zone
                    5 transports owned by the Japanese lost in 58 Sea Zone
                ANZAC win, taking Java from Japanese with 1 bomber and 1 fighter remaining. Battle score for attacker is 39
                Casualties for ANZAC: 2 submarines
                Casualties for Japanese: 1 carrier and 5 transports
    
        Non Combat Move - ANZAC
            1 fighter moved from 58 Sea Zone to Sumatra
            1 bomber moved from 58 Sea Zone to Sumatra
            1 infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 transport placed in 54 Sea Zone
            1 artillery and 1 bomber placed in Queensland
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 21 PUs; end with 21 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -1.33
    Japanese : 1.33
    

    Savegame

  • '20 '19

    TripleA Move Summary: French round 17

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 17
    
        Combat Move - French
    

    Savegame


  • @wizmark cool, hope to be able to do turn tomorrow. Football camp started so getting home st 9 or 10 and up at 4 for work is a sob. Shooting for tomorrow though :sunglasses:

  • '20 '19

    @SixUnder :+1: proper football? Or the strange version of rugby americans play? :joy:

    Sounds like a manic day!:grimacing:


  • @wizmark said in 2019 Wizmark (Allies) vs SixUnder (Axis) BM:

    @SixUnder :+1: proper football? Or the strange version of rugby americans play? :joy:

    Sounds like a manic day!:grimacing:

    :relaxed: amercan, but dont fret… i played aussie rules and rugby union for 2 years in sidney :}


  • TripleA Turn Summary: Germans round 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 18
    
        Purchase Units - Germans
            Germans buy 1 artillery and 11 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 infantry moved from Western Germany to Greater Southern Germany
            1 artillery moved from Western Germany to Greater Southern Germany
            2 artilleries and 2 infantry moved from Western Germany to Northern Italy
            3 fighters moved from Western Germany to Northern Italy
            1 fighter moved from Western Germany to Greater Southern Germany
    
        Combat - Germans
            Battle in Northern Italy
                Germans attack with 2 artilleries, 3 fighters and 2 infantry
                British defend with 1 artillery, 1 fighter and 1 infantry; Americans defend with 2 armour and 1 factory_minor
                    Germans roll dice for 2 artilleries, 3 fighters and 2 infantry in Northern Italy, round 2 : 1/7 hits, 2.83 expected hits
                    Americans roll dice for 2 armour, 1 artillery, 1 fighter and 1 infantry in Northern Italy, round 2 : 1/5 hits, 2.33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the British lost in Northern Italy
                    Germans roll dice for 2 artilleries, 3 fighters and 1 infantry in Northern Italy, round 3 : 3/6 hits, 2.50 expected hits
                    Americans roll dice for 2 armour, 1 artillery and 1 fighter in Northern Italy, round 3 : 0/4 hits, 2.00 expected hits
                    2 armour owned by the Americans and 1 artillery owned by the British lost in Northern Italy
                    Germans roll dice for 2 artilleries, 3 fighters and 1 infantry in Northern Italy, round 4 : 2/6 hits, 2.50 expected hits
                    Americans roll dice for 1 fighter in Northern Italy, round 4 : 0/1 hits, 0.67 expected hits
                    1 fighter owned by the British lost in Northern Italy
                Germans win, taking Northern Italy from Americans with 2 artilleries, 3 fighters and 1 infantry remaining. Battle score for attacker is 26
                Casualties for Germans: 1 infantry
                Casualties for British: 1 artillery, 1 fighter and 1 infantry
                Casualties for Americans: 2 armour
            Battle in Greater Southern Germany
                Germans attack with 1 artillery, 1 fighter and 2 infantry
                British defend with 1 mech_infantry
                    Germans roll dice for 1 artillery, 1 fighter and 2 infantry in Greater Southern Germany, round 2 : 1/4 hits, 1.33 expected hits
                    British roll dice for 1 mech_infantry in Greater Southern Germany, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Greater Southern Germany
                Germans win, taking Greater Southern Germany from British with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
    
        Non Combat Move - Germans
            1 fighter moved from Greater Southern Germany to Germany
            1 fighter moved from Northern Italy to Germany
            2 fighters moved from Northern Italy to Western Germany
    
        Place Units - Germans
            6 infantry placed in Western Germany
            1 artillery and 5 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 20 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Germans : -2.17
    British : -0.33
    Americans : -4.00
    

    Territory Summary for Germans :

    France : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor and 1 infantry
    Greater Southern Germany : 1 artillery and 2 infantry
    Western Germany : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 10 infantry and 1 mech_infantry
    Germany : 4 aaGuns, 2 artilleries, 1 factory_upgrade, 2 fighters and 14 infantry
    Northern Italy : 2 artilleries and 1 infantry
    

    Production/PUs Summary :

    Germans : 20 / 20
    Russians : 43 / 68
    Japanese : 24 / 31
    Americans : 69 / 118
    Chinese : 16 / 19
    British : 34 / 41
    UK_Pacific : 20 / 26
    Italians : 10 / 2
    ANZAC : 21 / 30
    French : 8 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Dice Statistics:

    Total
            1 was rolled 614 times
            2 was rolled 593 times
            3 was rolled 593 times
            4 was rolled 600 times
            5 was rolled 626 times
            6 was rolled 567 times
        Average roll : 3.482
        Median : 3.000
        Variance : 0.571
        Standard Deviation : 0.756
        Total rolls : 3593
    
    Null / Other
            1 was rolled 8 times
            2 was rolled 5 times
            3 was rolled 5 times
            4 was rolled 2 times
            5 was rolled 2 times
            6 was rolled 2 times
        Average roll : 2.625
        Median : 2.000
        Variance : 1.304
        Standard Deviation : 1.142
        Total rolls : 24
    
    Germans Combat
            1 was rolled 121 times
            2 was rolled 113 times
            3 was rolled 120 times
            4 was rolled 118 times
            5 was rolled 117 times
            6 was rolled 103 times
        Average roll : 3.442
        Median : 3.000
        Variance : 0.320
        Standard Deviation : 0.566
        Total rolls : 692
    
    British Combat
            1 was rolled 63 times
            2 was rolled 73 times
            3 was rolled 66 times
            4 was rolled 65 times
            5 was rolled 88 times
            6 was rolled 73 times
        Average roll : 3.610
        Median : 4.000
        Variance : 0.987
        Standard Deviation : 0.993
        Total rolls : 428
    
    Italians Combat
            1 was rolled 54 times
            2 was rolled 59 times
            3 was rolled 53 times
            4 was rolled 57 times
            5 was rolled 50 times
            6 was rolled 65 times
        Average roll : 3.547
        Median : 4.000
        Variance : 0.413
        Standard Deviation : 0.643
        Total rolls : 338
    
    Americans Combat
            1 was rolled 81 times
            2 was rolled 94 times
            3 was rolled 96 times
            4 was rolled 82 times
            5 was rolled 113 times
            6 was rolled 81 times
        Average roll : 3.539
        Median : 4.000
        Variance : 1.463
        Standard Deviation : 1.210
        Total rolls : 547
    
    Neutral_Axis Combat
            3 was rolled 1 times
            6 was rolled 2 times
        Average roll : 5.000
        Median : 6.000
        Variance : 1.750
        Standard Deviation : 1.323
        Total rolls : 3
    
    Japanese Combat
            1 was rolled 124 times
            2 was rolled 111 times
            3 was rolled 93 times
            4 was rolled 113 times
            5 was rolled 97 times
            6 was rolled 98 times
        Average roll : 3.381
        Median : 3.000
        Variance : 1.121
        Standard Deviation : 1.059
        Total rolls : 636
    
    French Combat
            1 was rolled 5 times
            2 was rolled 2 times
            3 was rolled 3 times
            4 was rolled 5 times
            5 was rolled 4 times
            6 was rolled 5 times
        Average roll : 3.667
        Median : 4.000
        Variance : 0.348
        Standard Deviation : 0.590
        Total rolls : 24
    
    ANZAC Combat
            1 was rolled 16 times
            2 was rolled 19 times
            3 was rolled 11 times
            4 was rolled 11 times
            5 was rolled 14 times
            6 was rolled 7 times
        Average roll : 3.115
        Median : 3.000
        Variance : 1.169
        Standard Deviation : 1.081
        Total rolls : 78
    
    Neutral_Allies Combat
            1 was rolled 2 times
            2 was rolled 1 times
            3 was rolled 2 times
            4 was rolled 2 times
            5 was rolled 1 times
            6 was rolled 3 times
        Average roll : 3.727
        Median : 4.000
        Variance : 0.283
        Standard Deviation : 0.532
        Total rolls : 11
    
    Chinese Combat
            1 was rolled 38 times
            2 was rolled 25 times
            3 was rolled 29 times
            4 was rolled 29 times
            5 was rolled 30 times
            6 was rolled 31 times
        Average roll : 3.445
        Median : 3.000
        Variance : 0.505
        Standard Deviation : 0.710
        Total rolls : 182
    
    UK_Pacific Combat
            1 was rolled 1 times
            2 was rolled 2 times
            3 was rolled 2 times
            4 was rolled 5 times
            5 was rolled 4 times
            6 was rolled 2 times
        Average roll : 3.938
        Median : 4.000
        Variance : 0.756
        Standard Deviation : 0.869
        Total rolls : 16
    
    Russians Combat
            1 was rolled 101 times
            2 was rolled 89 times
            3 was rolled 112 times
            4 was rolled 111 times
            5 was rolled 106 times
            6 was rolled 95 times
        Average roll : 3.516
        Median : 4.000
        Variance : 0.678
        Standard Deviation : 0.823
        Total rolls : 614
    

    Savegame

  • '20 '19

    TripleA Move Summary: Russians round 18

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 18
    
        Purchase Units - Russians
            Russians buy 8 armour and 5 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 armour moved from Bulgaria to Greece
                  Russians take Greece from Italians
            1 armour moved from Greece to Albania
                  Russians take Albania from Italians
            1 armour, 4 artilleries, 10 infantry and 10 mech_infantrys moved from Poland to Germany
            1 fighter and 1 tactical_bomber moved from Baltic States to Germany
            4 armour moved from Romania to Germany
            1 armour moved from Slovakia Hungary to Germany
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Russians round 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 18
    
        Purchase Units - Russians
            Russians buy 8 armour and 5 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 armour moved from Bulgaria to Greece
                  Russians take Greece from Italians
            1 armour moved from Greece to Albania
                  Russians take Albania from Italians
            1 armour, 4 artilleries, 10 infantry and 10 mech_infantrys moved from Poland to Germany
            1 fighter and 1 tactical_bomber moved from Baltic States to Germany
            4 armour moved from Romania to Germany
            1 armour moved from Slovakia Hungary to Germany
    
        Combat - Russians
            Battle in Germany
                Russians attack with 6 armour, 4 artilleries, 1 fighter, 10 infantry, 10 mech_infantrys and 1 tactical_bomber
                Germans defend with 4 aaGuns, 2 artilleries, 1 factory_upgrade, 2 fighters and 14 infantry
                    AA fire in Germany : 0/2 hits, 0.33 expected hits
                    Russians roll dice for 6 armour, 4 artilleries, 1 fighter, 10 infantry, 10 mech_infantrys and 1 tactical_bomber in Germany, round 2 : 14/32 hits, 9.50 expected hits
                    Germans roll dice for 4 aaGuns, 2 artilleries, 2 fighters and 14 infantry in Germany, round 2 : 6/18 hits, 6.67 expected hits
                    6 infantry owned by the Russians, 4 aaGuns owned by the Germans and 10 infantry owned by the Germans lost in Germany
                    Russians roll dice for 6 armour, 4 artilleries, 1 fighter, 4 infantry, 10 mech_infantrys and 1 tactical_bomber in Germany, round 3 : 9/26 hits, 8.50 expected hits
                    Germans roll dice for 2 artilleries, 2 fighters and 4 infantry in Germany, round 3 : 1/8 hits, 3.33 expected hits
                    1 infantry owned by the Russians, 2 artilleries owned by the Germans, 4 infantry owned by the Germans and 2 fighters owned by the Germans lost in Germany
                Russians destroys 20PUs while taking Germans capital
                Russians converts factory_upgrade into different units
                Russians win, taking Germany from Germans with 6 armour, 4 artilleries, 1 fighter, 3 infantry, 10 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 69
                Casualties for Russians: 7 infantry
                Casualties for Germans: 4 aaGuns, 2 artilleries, 2 fighters and 14 infantry
    
        Non Combat Move - Russians
            3 infantry moved from Eastern Poland to Slovakia Hungary
            1 aaGun moved from Poland to Germany
            1 aaGun moved from Poland to Slovakia Hungary
            1 fighter and 1 tactical_bomber moved from Germany to Slovakia Hungary
            2 infantry moved from Romania to Slovakia Hungary
            1 infantry moved from Ukraine to Bessarabia
            3 armour moved from Ukraine to Romania
            5 artilleries and 18 infantry moved from Baltic States to Poland
            1 infantry moved from Timguska to Yenisey
            1 fighter moved from Evenkiyskiy to Yenisey
            2 armour moved from Urals to Yenisey
            1 armour moved from Russia to Novosibirsk
            1 mech_infantry moved from Tsinghai to Olgiy
            1 infantry moved from Tsinghai to Shensi
            3 infantry moved from Bryansk to Western Ukraine
            3 armour moved from Novgorod to Vologda
            4 infantry moved from Novgorod to Baltic States
    
        Place Units - Russians
            5 armour and 5 mech_infantrys placed in Russia
            3 armour placed in Ukraine
    
        Turn Complete - Russians
            Russians collect 51 PUs; end with 51 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 54 PUs
            Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 56 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 58 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 60 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 62 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 18 PUs; end with 80 PUs
    

    Combat Hit Differential Summary :

    Germans : -3.00
    Russians : 5.00
    AA fire in Germany : : -0.33
    

    Savegame


  • TripleA Turn Summary: Japanese round 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 18
    
        Purchase Units - Japanese
            Japanese buy 3 armour and 1 bomber; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 mech_infantry moved from Buryatia to Yakut S.S.R.
                  Japanese take Yakut S.S.R. from Russians
            1 artillery moved from Soviet Far East to Siberia
            1 infantry moved from Jehol to Chahar
                  Japanese take Chahar from Chinese
            1 infantry moved from Kiangsi to Kiangsu
            3 bombers moved from Japan to Kiangsu
            1 fighter moved from Manchuria to Japan
    
        Combat - Japanese
            Battle in Kiangsu
                Japanese attack with 3 bombers and 1 infantry
                Americans defend with 1 armour
                    Japanese roll dice for 3 bombers and 1 infantry in Kiangsu, round 2 : 2/4 hits, 2.17 expected hits
                    Chinese roll dice for 1 armour in Kiangsu, round 2 : 1/1 hits, 0.50 expected hits
                    1 bomber owned by the Japanese and 1 armour owned by the Americans lost in Kiangsu
                Japanese win, taking Kiangsu from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is -6
                Casualties for Japanese: 1 bomber
                Casualties for Americans: 1 armour
    
        Non Combat Move - Japanese
            2 bombers moved from Kiangsu to Japan
            2 infantry moved from Manchuria to Jehol
    
        Place Units - Japanese
            3 armour placed in Manchuria
            1 bomber placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 19
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,3,4,3,2,1,5,5,5,6,6,2,3,1,1,6
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,6,3,1,2,2
            Japanese collect 10 PUs (19 lost to blockades); end with 11 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0.50
    Japanese : -0.17
    

    Territory Summary for Japanese :

    Shantung : 1 flag
    Kiangsu : 1 flag, 1 infantry
    Kiangsi : 1 flag
    Japan : 2 aaGuns, 1 airfield, 3 bombers, 1 factory_major, 1 fighter, 1 harbour and 9 infantry
    Jehol : 1 flag, 4 infantry
    Manchuria : 1 flag, 1 aaGun, 3 armour and 1 factory_minor
    Chahar : 1 flag, 1 infantry
    Sakha : 1 flag
    Soviet Far East : 1 flag
    Amur : 1 flag
    Yakut S.S.R. : 1 flag, 1 mech_infantry
    Siberia : 1 flag, 1 artillery
    Buryatia : 1 flag
    39 Sea Zone : 1 flag
    

    Production/PUs Summary :

    Germans : 15 / 0
    Russians : 50 / 80
    Japanese : 29 / 11
    Americans : 69 / 118
    Chinese : 12 / 19
    British : 34 / 41
    UK_Pacific : 20 / 26
    Italians : 7 / 2
    ANZAC : 21 / 30
    French : 8 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Dice Statistics:

    Total
            1 was rolled 710 times
            2 was rolled 715 times
            3 was rolled 709 times
            4 was rolled 693 times
            5 was rolled 758 times
            6 was rolled 664 times
        Average roll : 3.486
        Median : 3.000
        Variance : 1.110
        Standard Deviation : 1.054
        Total rolls : 4249
    
    Null / Other
            1 was rolled 85 times
            2 was rolled 99 times
            3 was rolled 100 times
            4 was rolled 83 times
            5 was rolled 117 times
            6 was rolled 85 times
        Average roll : 3.533
        Median : 4.000
        Variance : 1.530
        Standard Deviation : 1.237
        Total rolls : 569
    
    Germans Combat
            1 was rolled 123 times
            2 was rolled 118 times
            3 was rolled 128 times
            4 was rolled 123 times
            5 was rolled 121 times
            6 was rolled 105 times
        Average roll : 3.440
        Median : 3.000
        Variance : 0.434
        Standard Deviation : 0.659
        Total rolls : 718
    
    British Combat
            1 was rolled 63 times
            2 was rolled 73 times
            3 was rolled 66 times
            4 was rolled 65 times
            5 was rolled 88 times
            6 was rolled 73 times
        Average roll : 3.610
        Median : 4.000
        Variance : 0.987
        Standard Deviation : 0.993
        Total rolls : 428
    
    Italians Combat
            1 was rolled 54 times
            2 was rolled 59 times
            3 was rolled 53 times
            4 was rolled 57 times
            5 was rolled 50 times
            6 was rolled 65 times
        Average roll : 3.547
        Median : 4.000
        Variance : 0.413
        Standard Deviation : 0.643
        Total rolls : 338
    
    Americans Combat
            1 was rolled 85 times
            2 was rolled 99 times
            3 was rolled 100 times
            4 was rolled 83 times
            5 was rolled 117 times
            6 was rolled 85 times
        Average roll : 3.533
        Median : 4.000
        Variance : 1.530
        Standard Deviation : 1.237
        Total rolls : 569
    
    Neutral_Axis Combat
            3 was rolled 1 times
            6 was rolled 2 times
        Average roll : 5.000
        Median : 6.000
        Variance : 1.750
        Standard Deviation : 1.323
        Total rolls : 3
    
    Japanese Combat
            1 was rolled 125 times
            2 was rolled 112 times
            3 was rolled 94 times
            4 was rolled 113 times
            5 was rolled 97 times
            6 was rolled 99 times
        Average roll : 3.378
        Median : 3.000
        Variance : 1.123
        Standard Deviation : 1.060
        Total rolls : 640
    
    French Combat
            1 was rolled 5 times
            2 was rolled 2 times
            3 was rolled 3 times
            4 was rolled 5 times
            5 was rolled 4 times
            6 was rolled 5 times
        Average roll : 3.667
        Median : 4.000
        Variance : 0.348
        Standard Deviation : 0.590
        Total rolls : 24
    
    ANZAC Combat
            1 was rolled 16 times
            2 was rolled 19 times
            3 was rolled 11 times
            4 was rolled 11 times
            5 was rolled 14 times
            6 was rolled 7 times
        Average roll : 3.115
        Median : 3.000
        Variance : 1.169
        Standard Deviation : 1.081
        Total rolls : 78
    
    Neutral_Allies Combat
            1 was rolled 2 times
            2 was rolled 1 times
            3 was rolled 2 times
            4 was rolled 2 times
            5 was rolled 1 times
            6 was rolled 3 times
        Average roll : 3.727
        Median : 4.000
        Variance : 0.283
        Standard Deviation : 0.532
        Total rolls : 11
    
    Chinese Combat
            1 was rolled 38 times
            2 was rolled 26 times
            3 was rolled 29 times
            4 was rolled 29 times
            5 was rolled 30 times
            6 was rolled 31 times
        Average roll : 3.437
        Median : 3.000
        Variance : 0.448
        Standard Deviation : 0.669
        Total rolls : 183
    
    UK_Pacific Combat
            1 was rolled 1 times
            2 was rolled 2 times
            3 was rolled 2 times
            4 was rolled 5 times
            5 was rolled 4 times
            6 was rolled 2 times
        Average roll : 3.938
        Median : 4.000
        Variance : 0.756
        Standard Deviation : 0.869
        Total rolls : 16
    
    Russians Combat
            1 was rolled 113 times
            2 was rolled 105 times
            3 was rolled 120 times
            4 was rolled 117 times
            5 was rolled 115 times
            6 was rolled 102 times
        Average roll : 3.479
        Median : 3.000
        Variance : 0.370
        Standard Deviation : 0.608
        Total rolls : 672
    

    Savegame

  • '20 '19

    TripleA Move Summary: Americans round 18

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 18
    
        Purchase Units - Americans
            Americans buy 7 armour, 3 artilleries, 2 bombers, 5 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 7 Sea Zone to 6 Sea Zone
            3 bombers moved from Norway to Western Germany
            1 tactical_bomber moved from Norway to Western Germany
            7 fighters moved from Norway to Western Germany
            2 armour and 1 mech_infantry moved from Normandy Bordeaux to Northern Italy
            2 armour moved from Southern France to Northern Italy
            1 mech_infantry moved from Southern France to Northern Italy
            3 artilleries moved from Morocco to 91 Sea Zone
            1 armour moved from Morocco to 91 Sea Zone
            4 infantry moved from Morocco to 91 Sea Zone
            1 armour, 3 artilleries, 4 infantry and 4 transports moved from 91 Sea Zone to 95 Sea Zone
            1 armour moved from 95 Sea Zone to Southern Italy
            3 artilleries moved from 95 Sea Zone to Southern Italy
            4 infantry moved from 95 Sea Zone to Southern Italy
            2 fighters moved from Southern France to 95 Sea Zone
            1 bomber moved from Normandy Bordeaux to Western Germany
            1 bomber moved from Normandy Bordeaux to Southern Italy
            2 fighters moved from Normandy Bordeaux to Western Germany
            1 artillery and 1 infantry moved from Holland Belgium to Western Germany
            2 fighters moved from 110 Sea Zone to Western Germany
            1 bomber moved from Yunnan to Chahar
            1 transport moved from 19 Sea Zone to 20 Sea Zone
            1 artillery moved from Formosa to 20 Sea Zone
            1 artillery moved from 20 Sea Zone to Kiangsi
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Americans round 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 18
    
        Purchase Units - Americans
            Americans buy 7 armour, 3 artilleries, 2 bombers, 5 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 7 Sea Zone to 6 Sea Zone
            3 bombers moved from Norway to Western Germany
            1 tactical_bomber moved from Norway to Western Germany
            7 fighters moved from Norway to Western Germany
            2 armour and 1 mech_infantry moved from Normandy Bordeaux to Northern Italy
            2 armour moved from Southern France to Northern Italy
            1 mech_infantry moved from Southern France to Northern Italy
            3 artilleries moved from Morocco to 91 Sea Zone
            1 armour moved from Morocco to 91 Sea Zone
            4 infantry moved from Morocco to 91 Sea Zone
            1 armour, 3 artilleries, 4 infantry and 4 transports moved from 91 Sea Zone to 95 Sea Zone
            1 armour moved from 95 Sea Zone to Southern Italy
            3 artilleries moved from 95 Sea Zone to Southern Italy
            4 infantry moved from 95 Sea Zone to Southern Italy
            2 fighters moved from Southern France to 95 Sea Zone
            1 bomber moved from Normandy Bordeaux to Western Germany
            1 bomber moved from Normandy Bordeaux to Southern Italy
            2 fighters moved from Normandy Bordeaux to Western Germany
            1 artillery and 1 infantry moved from Holland Belgium to Western Germany
            2 fighters moved from 110 Sea Zone to Western Germany
            1 bomber moved from Yunnan to Chahar
            1 transport moved from 19 Sea Zone to 20 Sea Zone
            1 artillery moved from Formosa to 20 Sea Zone
            1 artillery moved from 20 Sea Zone to Kiangsi
    
        Combat - Americans
            Battle in Kiangsi
            Battle in Northern Italy
                Americans attack with 4 armour and 2 mech_infantrys
                Germans defend with 2 artilleries and 1 infantry; Italians defend with 1 factory_minor
                    Americans roll dice for 4 armour and 2 mech_infantrys in Northern Italy, round 2 : 3/6 hits, 2.33 expected hits
                    Italians roll dice for 2 artilleries and 1 infantry in Northern Italy, round 2 : 2/3 hits, 1.00 expected hits
                    2 artilleries owned by the Germans, 1 infantry owned by the Germans and 2 mech_infantrys owned by the Americans lost in Northern Italy
                Americans win, taking Kiangsi from Japanese, taking Northern Italy from Italians with 4 armour remaining. Battle score for attacker is 3
                Casualties for Americans: 2 mech_infantrys
                Casualties for Germans: 2 artilleries and 1 infantry
            Battle in Southern Italy
                Americans attack with 1 armour, 3 artilleries, 1 bomber and 4 infantry
                Italians defend with 1 airfield, 2 armour, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 2 infantry
                    Americans roll dice for 1 armour, 3 artilleries, 1 bomber and 4 infantry in Southern Italy, round 2 : 5/9 hits, 3.33 expected hits
                    Italians roll dice for 2 armour, 1 artillery, 1 fighter and 2 infantry in Southern Italy, round 2 : 2/6 hits, 2.67 expected hits
                    2 infantry owned by the Americans, 1 artillery owned by the Italians, 2 infantry owned by the Italians and 2 armour owned by the Italians lost in Southern Italy
                    Americans roll dice for 1 armour, 3 artilleries, 1 bomber and 2 infantry in Southern Italy, round 3 : 2/7 hits, 2.83 expected hits
                    Italians roll dice for 1 fighter in Southern Italy, round 3 : 1/1 hits, 0.67 expected hits
                    1 infantry owned by the Americans and 1 fighter owned by the Italians lost in Southern Italy
                Americans captures 2PUs while taking Italians capital
                Americans win, taking Southern Italy from Italians with 1 armour, 3 artilleries, 1 bomber and 1 infantry remaining. Battle score for attacker is 23
                Casualties for Americans: 3 infantry
                Casualties for Italians: 2 armour, 1 artillery, 1 fighter and 2 infantry
            Battle in Western Germany
                Americans attack with 1 artillery, 4 bombers, 11 fighters, 1 infantry and 1 tactical_bomber
                Germans defend with 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 10 infantry and 1 mech_infantry
                    AA fire in Western Germany : 2/6 hits, 1.00 expected hits
                    2 fighters owned by the Americans lost in Western Germany
                    Americans roll dice for 1 artillery, 4 bombers, 9 fighters, 1 infantry and 1 tactical_bomber in Western Germany, round 2 : 8/16 hits, 8.50 expected hits
                    Germans roll dice for 2 aaGuns, 2 fighters, 10 infantry and 1 mech_infantry in Western Germany, round 2 : 5/13 hits, 5.00 expected hits
                    2 aaGuns owned by the Germans, 6 infantry owned by the Germans, 3 fighters owned by the Americans, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Western Germany
                    Americans roll dice for 4 bombers, 6 fighters and 1 tactical_bomber in Western Germany, round 3 : 9/11 hits, 6.33 expected hits
                    Germans roll dice for 2 fighters, 4 infantry and 1 mech_infantry in Western Germany, round 3 : 3/7 hits, 3.00 expected hits
                    4 infantry owned by the Germans, 2 fighters owned by the Germans, 3 fighters owned by the Americans and 1 mech_infantry owned by the Germans lost in Western Germany
                Americans win with 4 bombers, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -23
                Casualties for Americans: 1 artillery, 8 fighters and 1 infantry
                Casualties for Germans: 2 aaGuns, 2 fighters, 10 infantry and 1 mech_infantry
            Battle in Chahar
                Americans attack with 1 bomber
                Japanese defend with 1 infantry
                    Americans roll dice for 1 bomber in Chahar, round 2 : 0/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 bomber in Chahar, round 3 : 0/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 bomber in Chahar, round 4 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Chahar
                Americans win with 1 bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            triggerItaliansDestroyPUsAmericans: Setting destroysPUs to true for playerAttachment attached to Italians
    
        Non Combat Move - Americans
            1 bomber moved from Chahar to Shensi
            1 tactical_bomber moved from Western Germany to Germany
            4 bombers moved from Western Germany to Germany
            3 fighters moved from Western Germany to Germany
            2 fighters moved from 95 Sea Zone to Southern France
            1 bomber moved from Southern Italy to Southern France
            3 transports moved from 95 Sea Zone to 92 Sea Zone
            1 transport moved from 95 Sea Zone to 92 Sea Zone
            1 battleship moved from 19 Sea Zone to 20 Sea Zone
            2 carriers moved from 19 Sea Zone to 20 Sea Zone
            3 destroyers moved from 19 Sea Zone to 20 Sea Zone
            4 fighters moved from 19 Sea Zone to 20 Sea Zone
            1 bomber moved from Caroline Islands to Guam
            1 artillery moved from Western United States to 10 Sea Zone
            2 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 bomber moved from Western United States to Wake Island
            2 submarines moved from 10 Sea Zone to 25 Sea Zone
            1 destroyer moved from 14 Sea Zone to 31 Sea Zone
    
        Place Units - Americans
            2 bombers and 1 tactical_bomber placed in Norway
            3 armour placed in Southern France
            3 armour placed in Normandy Bordeaux
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Central United States: 2 artilleries and 2 infantry
            EDIT: Adding units owned by Americans to Western United States: 2 artilleries and 2 infantry
            EDIT: Removing units owned by Americans from 101 Sea Zone: 2 transports
            EDIT: Adding units owned by Americans to 11 Sea Zone: 2 transports
            EDIT: Removing units owned by Americans from 107 Sea Zone: 1 transport
            EDIT: Removing units owned by Americans from 107 Sea Zone: 1 transport
            EDIT: Adding units owned by Americans to 101 Sea Zone: 2 transports
            EDIT: Turning off Edit Mode
            2 transports placed in 10 Sea Zone
            1 armour, 3 artilleries and 4 infantry placed in Western United States
            1 infantry placed in Central United States
    
        Turn Complete - Americans
            Americans collect 76 PUs; end with 78 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 83 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 88 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 98 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 103 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 108 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 113 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 118 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 123 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.00
    Italians : 0.67
    Americans : 2.67
    AA fire in Western Germany : : 1.00
    Japanese : -1.00
    

    Savegame

  • '20 '19

    TripleA Move Summary: Chinese round 18

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 18
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 4 artilleries and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
            1 artillery moved from Anhwe to Shantung
                  Chinese take Shantung from Japanese
            3 artilleries moved from Anhwe to Kiangsu
    

    Savegame

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