Mursilis (Allies) vs Simon33 (Axis) BM3 Game II

  • '19 '17 '16

    TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Ukraine to Rostov
            1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Libya to Tunisia
    
        Combat - Italians
            Battle in Rostov
                Italians attack with 2 armour, 1 artillery, 1 infantry and 1 mech_infantry
                Russians defend with 1 infantry
                    Italians roll dice for 2 armour, 1 artillery, 1 infantry and 1 mech_infantry in Rostov, round 2 : 1/5 hits, 1.83 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Rostov
                Italians win, taking Rostov from Russians with 2 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Tunisia
                Italians attack with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry
                Americans defend with 1 infantry
                    Italians roll dice for 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry in Tunisia, round 2 : 0/7 hits, 2.17 expected hits
                    Americans roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry in Tunisia, round 3 : 3/7 hits, 2.17 expected hits
                    Americans roll dice for 1 infantry in Tunisia, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Tunisia
                Italians win, taking Tunisia from Americans with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Italians
            1 aaGun moved from Ukraine to Rostov
            1 mech_infantry moved from Southern Italy to Greater Southern Germany
    
        Place Units - Italians
            1 fighter and 1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,4,6,3,6,4,2,6,2,3,5,2,3,5,6
            Italians collect 5 PUs (8 lost to blockades); end with 5 PUs
    

    Combat Hit Differential Summary :

    Italians : -2.17
    Americans : 0.33
    Russians : -0.33
    

    Savegame

  • '19 '17 '16

    @Mursilis said in Mursilis (Allies) vs Simon33 (Axis) BM3 Game II:

    Somehow I’m getting a bug where I can’t move some of my edited in infantry. Also I forgot to move me american infantry to hawaii. Your turn!

    That will happen with the UK_Pac inf you just edited in. Why were they added? If they’re legit, they need to be British.


  • Oh that’s the problem. I was doing UK pac. Ok, I had 3 in burma, I moved 1 to shan state and 2 up to yunaan.


  • I’ll fix it, change those guys to british. And I forgot to move my egypt tank to iraq this morning. I hope that doesn’t mess with your game. You can redo italy if you need to. Sorry!


  • TripleA Manual Gamesave Post: Italians round 7

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Ukraine to Rostov
            1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Libya to Tunisia
    
        Combat - Italians
            Battle in Rostov
                Italians attack with 2 armour, 1 artillery, 1 infantry and 1 mech_infantry
                Russians defend with 1 infantry
                    Italians roll dice for 2 armour, 1 artillery, 1 infantry and 1 mech_infantry in Rostov, round 2 : 1/5 hits, 1.83 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Rostov
                Italians win, taking Rostov from Russians with 2 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Tunisia
                Italians attack with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry
                Americans defend with 1 infantry
                    Italians roll dice for 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry in Tunisia, round 2 : 0/7 hits, 2.17 expected hits
                    Americans roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry in Tunisia, round 3 : 3/7 hits, 2.17 expected hits
                    Americans roll dice for 1 infantry in Tunisia, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Tunisia
                Italians win, taking Tunisia from Americans with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Italians
            1 aaGun moved from Ukraine to Rostov
            1 mech_infantry moved from Southern Italy to Greater Southern Germany
    
        Place Units - Italians
            1 fighter and 1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,4,6,3,6,4,2,6,2,3,5,2,3,5,6
            Italians collect 5 PUs (8 lost to blockades); end with 5 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by British from Egypt: 1 armour
            EDIT: Adding units owned by British to Iraq: 1 armour
            EDIT: Removing units owned by British from Shan State: 1 infantry
            EDIT: Adding units owned by British to Shan State: 1 infantry
            EDIT: Removing units owned by UK_Pacific from Yunnan: 2 infantry
            EDIT: Adding units owned by British to Yunnan: 2 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Italians : -2.17
    Americans : 0.33
    Russians : -0.33
    

    Savegame


  • Ugg. I was hitting space too quickly. I wanted to kill one of my artillery on the second hit for obvious reasons. Sorry for all the edits, I feel like a noob. Which I am…


  • TripleA Turn Summary: ANZAC round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 cruiser and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Queensland to 54 Sea Zone
            1 artillery moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry, 2 submarines and 1 transport moved from 54 Sea Zone to 37 Sea Zone
                  ANZAC take 37 Sea Zone from Japanese
            2 infantry moved from 37 Sea Zone to Malaya
            2 artilleries moved from 37 Sea Zone to Malaya
            1 fighter moved from 37 Sea Zone to Malaya
            1 cruiser, 2 destroyers and 1 submarine moved from 35 Sea Zone to 37 Sea Zone
    
        Combat - ANZAC
            Battle in Malaya
                ANZAC attack with 2 artilleries, 1 fighter and 2 infantry
                Japanese defend with 1 armour, 1 harbour and 1 infantry
                    ANZAC roll dice for 1 cruiser in Malaya, round 2 : 0/1 hits, 0.50 expected hits
                    ANZAC roll dice for 2 artilleries, 1 fighter and 2 infantry in Malaya, round 2 : 1/5 hits, 1.83 expected hits
                    Japanese roll dice for 1 armour and 1 infantry in Malaya, round 2 : 1/2 hits, 0.83 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Malaya
                    ANZAC roll dice for 2 artilleries, 1 fighter and 1 infantry in Malaya, round 3 : 0/4 hits, 1.50 expected hits
                    Japanese roll dice for 1 armour in Malaya, round 3 : 0/1 hits, 0.50 expected hits
                    ANZAC roll dice for 2 artilleries, 1 fighter and 1 infantry in Malaya, round 4 : 1/4 hits, 1.50 expected hits
                    Japanese roll dice for 1 armour in Malaya, round 4 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the ANZAC and 1 armour owned by the Japanese lost in Malaya
                ANZAC win, taking Malaya from Japanese with 2 artilleries and 1 fighter remaining. Battle score for attacker is 3
                Casualties for ANZAC: 2 infantry
                Casualties for Japanese: 1 armour and 1 infantry
    
        Non Combat Move - ANZAC
            1 fighter moved from Malaya to 37 Sea Zone
    
        Place Units - ANZAC
            1 cruiser and 2 submarines placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    ANZAC : -3.33
    Japanese : 0.17
    

    Savegame


  • I’m going to redo the turn I’ll just edit the combat so the results are the same.


  • TripleA Turn Summary: ANZAC round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 cruiser and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Malaya: 1 armour and 1 infantry
            EDIT: Changing ownership of Malaya from Japanese to UK_Pacific
            EDIT: Adding units owned by ANZAC to Malaya: 1 artillery and 1 infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from 37 Sea Zone: 1 artillery and 1 infantry
            EDIT: Removing units owned by Americans from 37 Sea Zone: 1 transport
            EDIT: Removing units owned by ANZAC from Queensland: 1 artillery and 1 infantry
            EDIT: Adding units owned by Americans to 37 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
            2 submarines and 1 transport moved from 54 Sea Zone to 37 Sea Zone
                  ANZAC take 37 Sea Zone from Japanese
            1 cruiser, 2 destroyers and 1 submarine moved from 35 Sea Zone to 37 Sea Zone
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 cruiser and 2 submarines placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • Ok that was unnecessarily hard but I did it! =)


  • TripleA Turn Summary: French round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 cruiser and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Malaya: 1 armour and 1 infantry
            EDIT: Changing ownership of Malaya from Japanese to UK_Pacific
            EDIT: Adding units owned by ANZAC to Malaya: 1 artillery and 1 infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from 37 Sea Zone: 1 artillery and 1 infantry
            EDIT: Removing units owned by Americans from 37 Sea Zone: 1 transport
            EDIT: Removing units owned by ANZAC from Queensland: 1 artillery and 1 infantry
            EDIT: Adding units owned by Americans to 37 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
            2 submarines and 1 transport moved from 54 Sea Zone to 37 Sea Zone
                  ANZAC take 37 Sea Zone from Japanese
            1 cruiser, 2 destroyers and 1 submarine moved from 35 Sea Zone to 37 Sea Zone
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 cruiser and 2 submarines placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Germans round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 5x factory_minor; Remaining resources: 59 PUs; 
            Germans buy 3 artilleries, 1 infantry and 11 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            6 artilleries and 8 infantry moved from Smolensk to Bryansk
            1 fighter, 1 infantry and 1 tactical_bomber moved from Novgorod to Archangel
            1 mech_infantry moved from Ukraine to Volgograd
                  Germans take Volgograd from Russians
            3 bombers, 1 fighter, 2 mech_infantrys and 2 tactical_bombers moved from Ukraine to Caucasus
            1 mech_infantry moved from Ukraine to Tambov
                  Germans take Tambov from Russians
    
        Combat - Germans
            Battle in Bryansk
                Germans attack with 6 artilleries and 8 infantry
                Russians defend with 3 infantry
                    Germans roll dice for 6 artilleries and 8 infantry in Bryansk, round 2 : 5/14 hits, 4.33 expected hits
                    Russians roll dice for 3 infantry in Bryansk, round 2 : 1/3 hits, 1.00 expected hits
                    3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
                Germans win, taking Bryansk from Russians with 6 artilleries and 7 infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 1 infantry
                Casualties for Russians: 3 infantry
            Battle in Archangel
                Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Archangel, round 2 : 1/3 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Caucasus
                Germans attack with 3 bombers, 1 fighter, 2 mech_infantrys and 2 tactical_bombers
                British defend with 2 mech_infantrys
                    Germans roll dice for 3 bombers, 1 fighter, 2 mech_infantrys and 2 tactical_bombers in Caucasus, round 2 : 6/8 hits, 4.00 expected hits
                    Russians roll dice for 2 mech_infantrys in Caucasus, round 2 : 0/2 hits, 0.67 expected hits
                    2 mech_infantrys owned by the British lost in Caucasus
                Germans win, taking Caucasus from Russians with 3 bombers, 1 fighter, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for British: 2 mech_infantrys
    
        Non Combat Move - Germans
            3 bombers, 1 fighter and 2 tactical_bombers moved from Caucasus to Ukraine
            3 armour, 12 artilleries and 1 mech_infantry moved from Ukraine to Bryansk
            2 aaGuns, 7 armour and 9 mech_infantrys moved from Smolensk to Bryansk
            3 mech_infantrys moved from Belarus to Bryansk
            1 armour and 3 mech_infantrys moved from Novgorod to Bryansk
            1 fighter moved from Archangel to Novgorod
            3 mech_infantrys moved from Vyborg to Belarus
            1 artillery and 1 infantry moved from Finland to Vyborg
            1 transport moved from 115 Sea Zone to 114 Sea Zone
            1 artillery and 1 infantry moved from Germany to 114 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
            1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
            1 tactical_bomber moved from Archangel to Ukraine
            1 tactical_bomber moved from Novgorod to Ukraine
            2 artilleries moved from Eastern Poland to Belarus
            2 mech_infantrys moved from Poland to Belarus
            6 mech_infantrys moved from Western Germany to Poland
            1 artillery and 1 infantry moved from France to Western Germany
            1 aaGun and 2 artilleries moved from France to Western Germany
    
        Place Units - Germans
            3 artilleries placed in Ukraine
            Germans undo move 1.
            1 artillery and 1 infantry placed in Germany
            2 artilleries and 1 mech_infantry placed in Ukraine
            3 mech_infantrys placed in Novgorod
            7 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,2,5,3,1,1,1,1,5,2,2,1,6,5,5
            Germans collect 55 PUs (2 lost to blockades); end with 55 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUs
    

    Combat Hit Differential Summary :

    Germans : 2.33
    Russians : 0.00
    

    Savegame


  • TripleA Turn Summary: Russians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Russians
            Russians buy 8 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Russia to Smolensk
            2 infantry moved from Russia to Tambov
            2 mech_infantrys moved from Russia to Volgograd
            2 fighters moved from Russia to Tambov
            2 fighters moved from Russia to Volgograd
            1 tactical_bomber moved from Russia to Volgograd
    
        Combat - Russians
            Battle in Smolensk
                Russians attack with 1 infantry
                Germans defend with 1 aaGun
                    1 aaGun owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 1 infantry remaining. Battle score for attacker is 5
                Casualties for Germans: 1 aaGun
            Battle in Tambov
                Russians attack with 2 fighters and 2 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 2 fighters and 2 infantry in Tambov, round 2 : 1/4 hits, 1.33 expected hits
                    Germans roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Tambov
                Russians win, taking Tambov from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Volgograd
                Russians attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber
                Germans defend with 1 factory_minor and 1 mech_infantry
                    Russians roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 2/5 hits, 2.00 expected hits
                    Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
                Russians win, taking Volgograd from Germans with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Russians: 1 mech_infantry
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Russians
            1 infantry moved from Vologda to Archangel
            2 fighters moved from Tambov to Russia
            2 fighters moved from Volgograd to Russia
            1 tactical_bomber moved from Volgograd to Russia
    
        Place Units - Russians
            8 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 20 PUs; end with 22 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.33
    Russians : -0.33
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Japanese round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Japanese
            Japanese buy 4 artilleries, 6 infantry, 1 marine and 2 submarines; Remaining resources: 0 PUs; 3 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 mech_infantry moved from Buryatia to Yakut S.S.R.
                  Japanese take Yakut S.S.R. from Russians
            1 mech_infantry moved from Sakha to Korea
            3 artilleries, 1 infantry and 1 mech_infantry moved from Amur to Korea
            1 transport moved from 5 Sea Zone to 6 Sea Zone
            1 marine moved from Siberia to 5 Sea Zone
            1 cruiser and 1 marine moved from 5 Sea Zone to 6 Sea Zone
            1 mech_infantry moved from Jehol to Korea
            1 infantry moved from Chahar to Suiyuyan
            1 infantry moved from Hopei to Suiyuyan
            1 fighter and 1 tactical_bomber moved from Kiangsu to Suiyuyan
            1 bomber moved from Japan to Suiyuyan
            1 infantry moved from Kiangsu to Kiangsi
            2 fighters and 2 tactical_bombers moved from French Indo China to Kiangsi
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Shan State
            1 infantry moved from French Indo China to Shan State
            1 transport moved from 36 Sea Zone to 6 Sea Zone
            2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
            2 artilleries, 2 infantry and 1 marine moved from 6 Sea Zone to Korea
            1 battleship moved from 36 Sea Zone to 6 Sea Zone
    
        Combat - Japanese
            Battle in Korea
                Japanese attack with 5 artilleries, 3 infantry, 1 marine and 3 mech_infantrys
                Russians defend with 1 aaGun and 6 infantry
                    Japanese roll dice for 1 battleship and 1 cruiser in Korea, round 2 : 1/2 hits, 1.17 expected hits
                    Japanese roll dice for 5 artilleries, 3 infantry, 1 marine and 3 mech_infantrys in Korea, round 2 : 6/12 hits, 3.83 expected hits
                    Russians roll dice for 1 aaGun and 6 infantry in Korea, round 2 : 1/6 hits, 2.00 expected hits
                    1 infantry owned by the Japanese, 6 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Korea
                Japanese win, taking Korea from Russians with 5 artilleries, 2 infantry, 1 marine and 3 mech_infantrys remaining. Battle score for attacker is 20
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 1 aaGun and 6 infantry
            Battle in Shan State
                Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                British defend with 1 infantry
                    Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 1/3 hits, 1.33 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Kiangsi
                Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Kiangsi, round 2 : 1/5 hits, 2.50 expected hits
                    Chinese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi
                Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Suiyuyan
                Japanese attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
                Chinese defend with 3 infantry
                    Japanese roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Suiyuyan, round 2 : 2/5 hits, 2.17 expected hits
                    Chinese roll dice for 3 infantry in Suiyuyan, round 2 : 0/3 hits, 1.00 expected hits
                    2 infantry owned by the Chinese lost in Suiyuyan
                    Japanese roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Suiyuyan, round 3 : 4/5 hits, 2.17 expected hits
                    Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
                Japanese win, taking Suiyuyan from Chinese with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Chinese: 3 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Japanese
            1 bomber, 1 fighter and 1 tactical_bomber moved from Suiyuyan to Chahar
            1 infantry moved from Anhwe to Hopei
            4 artilleries and 1 infantry moved from Jehol to Chahar
            1 infantry moved from Kiangsu to Anhwe
            1 fighter and 1 tactical_bomber moved from Kiangsi to Kiangsu
            1 fighter and 1 tactical_bomber moved from Kiangsi to French Indo China
            1 fighter and 1 tactical_bomber moved from Shan State to French Indo China
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to French Indo China
            3 carriers, 3 destroyers and 1 submarine moved from 36 Sea Zone to 6 Sea Zone
    
        Place Units - Japanese
            2 submarines placed in 6 Sea Zone
            1 artillery and 2 infantry placed in Kiangsu
            3 infantry placed in French Indo China
            3 artilleries, 1 infantry and 1 marine placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,5,2,3,1,2,1,4,2,4,1,4,6,6,3,4
            Japanese collect 49 PUs (2 lost to blockades); end with 49 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0.33
    UK_Pacific : -0.33
    Russians : -1.00
    Japanese : 1.83
    

    Savegame


  • That Korea battle was sad, 1 hit…


  • TripleA Turn Summary: Americans round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 1 battleship, 1 carrier, 3 destroyers, 1 factory_minor, 2 fighters and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 transport moved from 37 Sea Zone to 54 Sea Zone
            1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 37 Sea Zone to 43 Sea Zone
            1 carrier, 1 cruiser, 2 destroyers and 2 fighters moved from 54 Sea Zone to 43 Sea Zone
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            2 infantry moved from 54 Sea Zone to Queensland
            1 armour moved from Egypt to Tobruk
            1 bomber moved from Cyprus to Greece
            2 armour, 2 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
            2 armour, 2 artilleries, 1 cruiser, 2 destroyers, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
            2 armour, 2 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
            1 mech_infantry moved from Morocco to Algeria
    
        Place Units - Americans
            1 factory_minor placed in Greece
            1 battleship, 1 carrier, 3 destroyers and 1 submarine placed in 10 Sea Zone
            2 fighters placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 61 PUs; end with 61 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 91 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Chinese round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 4 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Yunnan to Kwangsi
                  Chinese take Kwangsi from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Kansu
            3 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 11 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 1 battleship, 1 carrier, 3 destroyers, 1 factory_minor, 2 fighters and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 transport moved from 37 Sea Zone to 54 Sea Zone
            1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 37 Sea Zone to 43 Sea Zone
            1 carrier, 1 cruiser, 2 destroyers and 2 fighters moved from 54 Sea Zone to 43 Sea Zone
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            2 infantry moved from 54 Sea Zone to Queensland
            1 armour moved from Egypt to Tobruk
            1 bomber moved from Cyprus to Greece
            2 armour, 2 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
            2 armour, 2 artilleries, 1 cruiser, 2 destroyers, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
            2 armour, 2 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
            1 mech_infantry moved from Morocco to Algeria
    
        Place Units - Americans
            1 factory_minor placed in Greece
            1 battleship, 1 carrier, 3 destroyers and 1 submarine placed in 10 Sea Zone
            2 fighters placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 61 PUs; end with 61 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 91 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 4 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Yunnan to Kwangsi
                  Chinese take Kwangsi from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Kansu
            3 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 11 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs
    
        Purchase Units - British
            British buy 2 armour, 1 fighter and 6 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 armour moved from Kazakhstan to Rostov
            2 mech_infantrys moved from Kazakhstan to Rostov
            1 bomber, 5 fighters and 1 tactical_bomber moved from Russia to Rostov
            1 fighter moved from 97 Sea Zone to Rostov
            1 armour and 2 mech_infantrys moved from Persia to Caucasus
            2 armour and 2 mech_infantrys moved from Iraq to Caucasus
            1 mech_infantry moved from Yunnan to Kwangtung
                  UK_Pacific take Kwangtung from Japanese
            2 infantry moved from Yunnan to Shan State
            1 tactical_bomber moved from Yunnan to Shan State
            4 fighters moved from Yunnan to Shan State
            1 artillery moved from Kazakhstan to Caucasus
    
        Combat - British
            Battle in Caucasus
                British attack with 3 armour, 1 artillery and 4 mech_infantrys
                Germans defend with 2 mech_infantrys
                    British roll dice for 3 armour, 1 artillery and 4 mech_infantrys in Caucasus, round 2 : 1/8 hits, 2.67 expected hits
                    Germans roll dice for 2 mech_infantrys in Caucasus, round 2 : 0/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Germans lost in Caucasus
                    British roll dice for 3 armour, 1 artillery and 4 mech_infantrys in Caucasus, round 3 : 3/8 hits, 2.67 expected hits
                    Germans roll dice for 1 mech_infantry in Caucasus, round 3 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Caucasus
                British win, taking Caucasus from Germans with 3 armour, 1 artillery and 3 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Germans: 2 mech_infantrys
                Casualties for British: 1 mech_infantry
            Battle in Shan State
                British attack with 4 fighters, 2 infantry and 1 tactical_bomber
                Japanese defend with 1 infantry
                    British roll dice for 4 fighters, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 1/7 hits, 3.00 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
                British win, taking Shan State from Japanese with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Rostov
                British attack with 2 armour, 1 bomber, 6 fighters, 2 mech_infantrys and 1 tactical_bomber
                Italians defend with 1 aaGun, 2 armour, 1 artillery, 1 infantry and 1 mech_infantry
                    AA fire in Rostov : 2/3 hits, 0.50 expected hits
                    2 fighters owned by the British lost in Rostov
                    British roll dice for 2 armour, 1 bomber, 4 fighters, 2 mech_infantrys and 1 tactical_bomber in Rostov, round 2 : 4/10 hits, 4.67 expected hits
                    Italians roll dice for 1 aaGun, 2 armour, 1 artillery, 1 infantry and 1 mech_infantry in Rostov, round 2 : 2/5 hits, 2.00 expected hits
                    1 mech_infantry owned by the Italians, 2 mech_infantrys owned by the British, 1 aaGun owned by the Italians, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Rostov
                    British roll dice for 2 armour, 1 bomber, 4 fighters and 1 tactical_bomber in Rostov, round 3 : 5/8 hits, 4.33 expected hits
                    Italians roll dice for 2 armour in Rostov, round 3 : 1/2 hits, 1.00 expected hits
                    1 armour owned by the British and 2 armour owned by the Italians lost in Rostov
                British win, taking Rostov from Italians with 1 armour, 1 bomber, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is -6
                Casualties for British: 1 armour, 2 fighters and 2 mech_infantrys
                Casualties for Italians: 1 aaGun, 2 armour, 1 artillery, 1 infantry and 1 mech_infantry
    
        Non Combat Move - British
            1 bomber, 4 fighters and 1 tactical_bomber moved from Rostov to Russia
            4 fighters and 1 tactical_bomber moved from Shan State to Yunnan
            2 mech_infantrys moved from India to Yunnan
            2 infantry moved from India to Burma
            1 aaGun moved from India to Burma
            1 infantry moved from Alexandria to Tobruk
            1 mech_infantry moved from Egypt to Tobruk
            1 fighter moved from Egypt to 97 Sea Zone
            1 transport moved from 97 Sea Zone to 99 Sea Zone
            1 infantry moved from Cyprus to 99 Sea Zone
            1 artillery moved from Cyprus to 99 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 97 Sea Zone
            1 artillery moved from 97 Sea Zone to Greece
            1 infantry moved from 97 Sea Zone to Greece
            1 infantry moved from Egypt to Alexandria
    
        Place Units - British
            1 fighter and 2 mech_infantrys placed in Egypt
            1 armour and 2 mech_infantrys placed in Persia
            1 armour and 2 mech_infantrys placed in Iraq
            British undo move 3.
            British undo move 2.
            British undo move 1.
            1 fighter and 2 mech_infantrys placed in Egypt
            1 armour and 2 mech_infantrys placed in Persia
            1 armour and 2 mech_infantrys placed in Iraq
    
        Turn Complete - British
            British collect 34 PUs; end with 34 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs
            Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 46 PUs
    
        Place Units - UK_Pacific
            1 infantry and 2 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 13 PUs; end with 13 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 19 PUs
            Some Units in India change ownership: 1 infantry and 2 mech_infantrys
    

    Combat Hit Differential Summary :

    Germans : 0.00
    British : -3.33
    AA fire in Rostov : : 1.50
    Italians : 0.00
    Japanese : 0.67
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Italians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Italians
            Italians buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Italians
            1 bomber moved from Southern Italy to Algeria
            2 fighters moved from 95 Sea Zone to Algeria
            1 infantry moved from Tunisia to Algeria
    
        Combat - Italians
            Battle in Algeria
                Italians attack with 1 bomber, 2 fighters and 1 infantry
                Americans defend with 1 mech_infantry
                    Italians roll dice for 1 bomber, 2 fighters and 1 infantry in Algeria, round 2 : 2/4 hits, 1.83 expected hits
                    Americans roll dice for 1 mech_infantry in Algeria, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Americans lost in Algeria
                Italians win, taking Algeria from Americans with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Americans: 1 mech_infantry
    
        Non Combat Move - Italians
            2 fighters moved from Algeria to 95 Sea Zone
            1 bomber moved from Algeria to Southern Italy
            1 mech_infantry moved from Greater Southern Germany to Eastern Poland
    
        Place Units - Italians
            1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,2,1,4,3,6,4,6,2,6,5,2,2,5,1
            Italians collect 4 PUs (8 lost to blockades); end with 6 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.17
    Americans : -0.33
    

    Savegame


  • TripleA Turn Summary: ANZAC round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Malaya to 37 Sea Zone
            1 artillery moved from Malaya to 37 Sea Zone
            1 cruiser moved from 54 Sea Zone to 42 Sea Zone
            1 marine moved from Java to 42 Sea Zone
            1 cruiser and 1 marine moved from 42 Sea Zone to 43 Sea Zone
            1 artillery, 1 cruiser, 2 destroyers, 1 infantry, 3 submarines and 1 transport moved from 37 Sea Zone to 43 Sea Zone
            2 submarines moved from 54 Sea Zone to 43 Sea Zone
            1 infantry moved from 43 Sea Zone to Borneo
            1 artillery moved from 43 Sea Zone to Borneo
            1 marine moved from 43 Sea Zone to Borneo
            1 fighter moved from 43 Sea Zone to Borneo
    
        Combat - ANZAC
            Battle in Borneo
                ANZAC attack with 1 artillery, 1 fighter, 1 infantry and 1 marine
                Japanese defend with 1 artillery and 1 infantry
                    ANZAC roll dice for 2 cruisers in Borneo, round 2 : 1/2 hits, 1.00 expected hits
                    ANZAC roll dice for 1 artillery, 1 fighter, 1 infantry and 1 marine in Borneo, round 2 : 1/4 hits, 1.50 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 2/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Borneo
                ANZAC win, taking Borneo from Japanese with 1 fighter and 1 marine remaining. Battle score for attacker is 0
                Casualties for ANZAC: 1 artillery and 1 infantry
                Casualties for Japanese: 1 artillery and 1 infantry
    
        Non Combat Move - ANZAC
            1 fighter moved from Borneo to 43 Sea Zone
    
        Place Units - ANZAC
            1 transport placed in 54 Sea Zone
            1 artillery and 1 infantry placed in Queensland
            1 destroyer placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 15 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0.50
    Japanese : 1.33
    

    Savegame

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