@mikawagunichi why even ask lol
2019 Wizmark (Allies) vs SixUnder (Axis) BM
-
TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Research Technology - Germans Combat Move - Germans 4 mech_infantrys moved from Western Ukraine to Rostov 3 mech_infantrys moved from Novgorod to Archangel 1 fighter moved from Novgorod to Archangel 2 bombers moved from Western Germany to United Kingdom 2 artilleries and 2 infantry moved from Western Germany to Denmark 1 fighter moved from Western Germany to 114 Sea Zone 2 artilleries and 2 infantry moved from Southern France to France 2 artilleries and 2 infantry moved from Normandy Bordeaux to France 5 armour moved from Eastern Poland to Germany 2 armour moved from Eastern Poland to Belarus 1 fighter moved from Novgorod to Belarus 4 mech_infantrys moved from Western Ukraine to Belarus 1 tactical_bomber moved from Western Germany to Denmark 2 fighters moved from Western Germany to Germany Combat - Germans Strategic bombing raid in United Kingdom AA fire in United Kingdom : 0/2 hits, 0.33 expected hits Bombing raid in United Kingdom rolls: 7,5 and causes: 12 damage to unit: factory_major Bombing raid in United Kingdom causes 12 damage total. Battle in 114 Sea Zone Germans attack with 1 fighter British defend with 3 transports 3 transports owned by the British lost in 114 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 21 Casualties for British: 3 transports Battle in Denmark Germans attack with 2 artilleries, 2 infantry and 1 tactical_bomber Americans defend with 1 artillery and 1 infantry Germans roll dice for 2 artilleries, 2 infantry and 1 tactical_bomber in Denmark, round 2 : 2/5 hits, 1.83 expected hits Americans roll dice for 1 artillery and 1 infantry in Denmark, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Denmark Germans win, taking Denmark from Americans with 2 artilleries, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for Americans: 1 artillery and 1 infantry Battle in Archangel Germans attack with 1 fighter and 3 mech_infantrys Russians defend with 2 mech_infantrys Germans roll dice for 1 fighter and 3 mech_infantrys in Archangel, round 2 : 1/4 hits, 1.00 expected hits Russians roll dice for 2 mech_infantrys in Archangel, round 2 : 0/2 hits, 0.67 expected hits 1 mech_infantry owned by the Russians lost in Archangel Germans roll dice for 1 fighter and 3 mech_infantrys in Archangel, round 3 : 1/4 hits, 1.00 expected hits Russians roll dice for 1 mech_infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 8 Casualties for Russians: 2 mech_infantrys Battle in Belarus Germans attack with 2 armour, 1 fighter and 4 mech_infantrys Russians defend with 5 infantry Germans roll dice for 2 armour, 1 fighter and 4 mech_infantrys in Belarus, round 2 : 2/7 hits, 2.17 expected hits Russians roll dice for 5 infantry in Belarus, round 2 : 3/5 hits, 1.67 expected hits 2 infantry owned by the Russians and 3 mech_infantrys owned by the Germans lost in Belarus Germans roll dice for 2 armour, 1 fighter and 1 mech_infantry in Belarus, round 3 : 3/4 hits, 1.67 expected hits Russians roll dice for 3 infantry in Belarus, round 3 : 1/3 hits, 1.00 expected hits 3 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus Germans win, taking Belarus from Russians with 2 armour and 1 fighter remaining. Battle score for attacker is -1 Casualties for Germans: 4 mech_infantrys Casualties for Russians: 5 infantry Battle in Germany Germans attack with 5 armour and 2 fighters British defend with 2 artilleries, 1 factory_minor and 3 infantry Germans roll dice for 5 armour and 2 fighters in Germany, round 2 : 7/7 hits, 3.50 expected hits British roll dice for 2 artilleries and 3 infantry in Germany, round 2 : 0/5 hits, 1.67 expected hits 2 artilleries owned by the British and 3 infantry owned by the British lost in Germany Germans win, taking Germany from British with 5 armour and 2 fighters remaining. Battle score for attacker is 17 Casualties for British: 2 artilleries and 3 infantry Non Combat Move - Germans 2 fighters moved from Germany to Western Germany 1 tactical_bomber moved from Denmark to Western Germany 1 fighter moved from 114 Sea Zone to Western Germany 2 bombers moved from United Kingdom to Western Germany 1 fighter moved from Archangel to Western Ukraine 1 fighter moved from Belarus to Western Ukraine 1 artillery and 1 infantry moved from Holland Belgium to Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,3 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,1 Germans collect 44 PUs (4 lost to blockades); end with 44 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 49 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Combat Hit Differential Summary :
Germans : 4.83 British : -1.67 Americans : 0.33 Russians : 0.33 AA fire in United Kingdom : : -0.33
Territory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour Southern France : 1 flag, 1 factory_minor and 1 harbour France : 1 flag, 1 aaGun, 1 airfield, 4 artilleries, 1 factory_minor and 4 infantry Western Germany : 3 aaGuns, 1 airfield, 3 artilleries, 2 bombers, 1 factory_major, 3 fighters, 1 harbour, 3 infantry, 2 marines and 1 tactical_bomber Germany : 5 armour and 1 factory_minor Denmark : 2 artilleries and 1 infantry Belarus : 1 flag, 2 armour Karelia : 1 flag Baltic States : 1 flag Rostov : 4 mech_infantrys Archangel : 1 flag, 3 mech_infantrys Eastern Poland : 1 flag Bessarabia : 1 flag Western Ukraine : 3 aaGuns, 1 artillery, 9 fighters, 12 infantry and 26 mech_infantrys Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour Bulgaria : 1 flag Yugoslavia : 1 flag Finland : 1 flag
Production/PUs Summary :
Germans : 48 / 54 Russians : 13 / 29 Japanese : 53 / 56 Americans : 58 / 90 Chinese : 6 / 7 British : 34 / 102 UK_Pacific : 11 / 14 Italians : 21 / 21 ANZAC : 13 / 19 French : 8 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 413 times 2 was rolled 402 times 3 was rolled 413 times 4 was rolled 413 times 5 was rolled 433 times 6 was rolled 402 times Average roll : 3.508 Median : 4.000 Variance : 0.259 Standard Deviation : 0.509 Total rolls : 2476 Null / Other 1 was rolled 36 times 2 was rolled 44 times 3 was rolled 51 times 4 was rolled 43 times 5 was rolled 56 times 6 was rolled 42 times Average roll : 3.607 Median : 4.000 Variance : 0.927 Standard Deviation : 0.963 Total rolls : 272 Germans Combat 1 was rolled 78 times 2 was rolled 78 times 3 was rolled 65 times 4 was rolled 63 times 5 was rolled 73 times 6 was rolled 67 times Average roll : 3.415 Median : 3.000 Variance : 0.514 Standard Deviation : 0.717 Total rolls : 424 British Combat 1 was rolled 41 times 2 was rolled 40 times 3 was rolled 47 times 4 was rolled 45 times 5 was rolled 59 times 6 was rolled 52 times Average roll : 3.694 Median : 4.000 Variance : 0.909 Standard Deviation : 0.954 Total rolls : 284 Italians Combat 1 was rolled 35 times 2 was rolled 37 times 3 was rolled 35 times 4 was rolled 37 times 5 was rolled 30 times 6 was rolled 38 times Average roll : 3.491 Median : 3.000 Variance : 0.196 Standard Deviation : 0.443 Total rolls : 212 Americans Combat 1 was rolled 36 times 2 was rolled 44 times 3 was rolled 51 times 4 was rolled 43 times 5 was rolled 56 times 6 was rolled 42 times Average roll : 3.607 Median : 4.000 Variance : 0.927 Standard Deviation : 0.963 Total rolls : 272 Neutral_Axis Combat 3 was rolled 1 times 6 was rolled 2 times Average roll : 5.000 Median : 6.000 Variance : 1.750 Standard Deviation : 1.323 Total rolls : 3 Japanese Combat 1 was rolled 92 times 2 was rolled 74 times 3 was rolled 59 times 4 was rolled 80 times 5 was rolled 74 times 6 was rolled 76 times Average roll : 3.435 Median : 4.000 Variance : 1.253 Standard Deviation : 1.119 Total rolls : 455 French Combat 1 was rolled 5 times 2 was rolled 2 times 3 was rolled 3 times 4 was rolled 5 times 5 was rolled 4 times 6 was rolled 5 times Average roll : 3.667 Median : 4.000 Variance : 0.348 Standard Deviation : 0.590 Total rolls : 24 ANZAC Combat 1 was rolled 13 times 2 was rolled 13 times 3 was rolled 7 times 4 was rolled 8 times 5 was rolled 8 times 6 was rolled 4 times Average roll : 2.943 Median : 3.000 Variance : 1.208 Standard Deviation : 1.099 Total rolls : 53 Neutral_Allies Combat 1 was rolled 2 times 2 was rolled 1 times 3 was rolled 2 times 4 was rolled 2 times 5 was rolled 1 times 6 was rolled 3 times Average roll : 3.727 Median : 4.000 Variance : 0.283 Standard Deviation : 0.532 Total rolls : 11 Chinese Combat 1 was rolled 22 times 2 was rolled 17 times 3 was rolled 20 times 4 was rolled 20 times 5 was rolled 17 times 6 was rolled 20 times Average roll : 3.457 Median : 3.000 Variance : 0.168 Standard Deviation : 0.410 Total rolls : 116 UK_Pacific Combat 1 was rolled 1 times 2 was rolled 2 times 3 was rolled 2 times 4 was rolled 5 times 6 was rolled 2 times Average roll : 3.583 Median : 4.000 Variance : 1.273 Standard Deviation : 1.128 Total rolls : 12 Russians Combat 1 was rolled 52 times 2 was rolled 50 times 3 was rolled 70 times 4 was rolled 62 times 5 was rolled 55 times 6 was rolled 49 times Average roll : 3.488 Median : 3.000 Variance : 0.989 Standard Deviation : 0.995 Total rolls : 338
-
TripleA Move Summary: Russians round 13
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Russians Russians buy 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 armour and 4 infantry moved from Yakut S.S.R. to Buryatia Russians take Buryatia from Japanese 3 infantry moved from Bryansk to Belarus 1 mech_infantry moved from Russia to Volgograd 1 bomber moved from Evenkiyskiy to Volgograd 6 mech_infantrys moved from Bryansk to Archangel 1 fighter moved from Bryansk to Belarus 1 armour moved from Bryansk to Archangel 2 infantry moved from Russia to Tambov 1 fighter moved from Bryansk to Tambov 1 tactical_bomber moved from Bryansk to Archangel 1 infantry moved from Russia to Tambov 1 artillery moved from Bryansk to Belarus
-
TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Russians Russians buy 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 armour and 4 infantry moved from Yakut S.S.R. to Buryatia Russians take Buryatia from Japanese 3 infantry moved from Bryansk to Belarus 1 mech_infantry moved from Russia to Volgograd 1 bomber moved from Evenkiyskiy to Volgograd 6 mech_infantrys moved from Bryansk to Archangel 1 fighter moved from Bryansk to Belarus 1 armour moved from Bryansk to Archangel 2 infantry moved from Russia to Tambov 1 fighter moved from Bryansk to Tambov 1 tactical_bomber moved from Bryansk to Archangel 1 infantry moved from Russia to Tambov 1 artillery moved from Bryansk to Belarus Combat - Russians Battle in Volgograd Russians attack with 1 bomber and 1 mech_infantry Italians defend with 1 artillery and 1 factory_minor Russians roll dice for 1 bomber and 1 mech_infantry in Volgograd, round 2 : 1/2 hits, 0.83 expected hits Italians roll dice for 1 artillery in Volgograd, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians and 1 artillery owned by the Italians lost in Volgograd Russians win with 1 bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 mech_infantry Casualties for Italians: 1 artillery Battle in Tambov Russians attack with 1 fighter and 3 infantry Italians defend with 1 infantry Russians roll dice for 1 fighter and 3 infantry in Tambov, round 2 : 1/4 hits, 1.00 expected hits Italians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Tambov Russians win, taking Tambov from Italians with 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Archangel Russians attack with 1 armour, 6 mech_infantrys and 1 tactical_bomber Germans defend with 3 mech_infantrys Russians roll dice for 1 armour, 6 mech_infantrys and 1 tactical_bomber in Archangel, round 2 : 4/8 hits, 2.17 expected hits Germans roll dice for 3 mech_infantrys in Archangel, round 2 : 3/3 hits, 1.00 expected hits 3 mech_infantrys owned by the Russians and 3 mech_infantrys owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 armour, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 3 mech_infantrys Casualties for Germans: 3 mech_infantrys Battle in Belarus Russians attack with 1 artillery, 1 fighter and 3 infantry Germans defend with 2 armour Russians roll dice for 1 artillery, 1 fighter and 3 infantry in Belarus, round 2 : 3/5 hits, 1.50 expected hits Germans roll dice for 2 armour in Belarus, round 2 : 1/2 hits, 1.00 expected hits 1 infantry owned by the Russians and 2 armour owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 9 Casualties for Russians: 1 infantry Casualties for Germans: 2 armour Non Combat Move - Russians 1 bomber moved from Volgograd to Russia 1 fighter moved from Tambov to Bryansk 1 fighter moved from Belarus to Bryansk 1 tactical_bomber moved from Archangel to Bryansk 1 infantry moved from Russia to Vologda 2 infantry moved from Russia to Samara Place Units - Russians 3 infantry and 5 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 17 PUs; end with 17 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 19 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 21 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 23 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 25 PUs
Combat Hit Differential Summary :
Germans : 2.00 Italians : 0.33 Russians : 3.50
-
TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Japanese Japanese buy 1 aaGun, 2 destroyers, 1 factory_minor, 2 fighters and 1 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 fighter moved from Japan to French Indo China 1 submarine moved from 43 Sea Zone to 44 Sea Zone 1 artillery moved from Malaya to Shan State Japanese take Shan State from UK_Pacific 1 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 2 infantry moved from Chahar to Suiyuyan 1 infantry moved from Novosibirsk to Timguska Japanese take Timguska from Russians 1 armour moved from Hunan to French Indo China 1 infantry moved from Anhwe to Hunan 3 mech_infantrys moved from Manchuria to Amur 1 infantry moved from Siberia to Sakha 1 cruiser moved from 6 Sea Zone to 16 Sea Zone 5 infantry moved from Japan to 6 Sea Zone 2 armour moved from Japan to 6 Sea Zone 1 artillery and 2 mech_infantrys moved from Japan to 6 Sea Zone 2 armour, 1 artillery, 5 infantry, 2 mech_infantrys and 5 transports moved from 6 Sea Zone to 36 Sea Zone Combat - Japanese Battle in 44 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 44 Sea Zone Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Suiyuyan Japanese attack with 2 infantry Chinese defend with 1 infantry Japanese roll dice for 2 infantry in Suiyuyan, round 2 : 1/2 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan Japanese win, taking Suiyuyan from Chinese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 2 armour, 1 artillery, 5 infantry and 2 mech_infantrys moved from 36 Sea Zone to French Indo China Place Units - Japanese 1 factory_minor placed in Kiangsu 1 aaGun and 2 fighters placed in French Indo China 1 infantry placed in Manchuria 2 destroyers placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,3 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,5 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,1 Japanese collect 50 PUs (6 lost to blockades); end with 50 PUs
Combat Hit Differential Summary :
Chinese : -0.33 Japanese : 1.33
Territory Summary for Japanese :
Shantung : 1 flag Kwangsi : 1 flag Kiangsu : 1 flag, 1 factory_minor Kiangsi : 1 flag Japan : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 9 infantry Jehol : 1 flag Marianas : 1 artillery Manchuria : 1 flag, 1 aaGun, 1 factory_minor and 1 infantry Shensi : 1 flag, 1 infantry Suiyuyan : 1 flag, 2 infantry Kweichow : 1 flag, 1 infantry Hunan : 1 flag, 1 infantry Kansu : 1 flag, 1 infantry Szechwan : 1 flag, 1 artillery Chahar : 1 flag, 1 infantry Anhwe : 1 flag, 1 infantry Shan State : 1 flag, 1 artillery Malaya : 1 flag, 1 harbour Kwangtung : 1 flag, 1 harbour Guam : 1 flag, 1 airfield, 1 artillery and 1 infantry Sakha : 1 flag, 1 infantry Soviet Far East : 1 flag Amur : 1 flag, 3 mech_infantrys Timguska : 1 flag, 1 infantry Siberia : 1 flag French Indo China : 1 flag, 1 aaGun, 1 airfield, 3 armour, 2 artilleries, 1 factory_minor, 6 fighters, 1 harbour, 5 infantry, 2 mech_infantrys and 1 tactical_bomber Java : 1 flag, 1 artillery and 1 infantry Sumatra : 1 flag, 1 artillery and 3 marines 44 Sea Zone : 1 flag, 1 submarine 43 Sea Zone : 1 flag 36 Sea Zone : 1 carrier, 1 destroyer and 5 transports 16 Sea Zone : 1 cruiser 5 Sea Zone : 1 submarine 6 Sea Zone : 2 destroyers Novosibirsk : 1 flag
Production/PUs Summary :
Germans : 46 / 54 Russians : 16 / 25 Japanese : 56 / 50 Americans : 58 / 90 Chinese : 4 / 7 British : 34 / 102 UK_Pacific : 10 / 14 Italians : 20 / 21 ANZAC : 13 / 19 French : 8 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 400 times 2 was rolled 380 times 3 was rolled 368 times 4 was rolled 384 times 5 was rolled 390 times 6 was rolled 367 times Average roll : 3.474 Median : 3.000 Variance : 0.356 Standard Deviation : 0.597 Total rolls : 2289 Null / Other 1 was rolled 14 times 2 was rolled 13 times 3 was rolled 8 times 4 was rolled 8 times 5 was rolled 9 times 6 was rolled 5 times Average roll : 3.000 Median : 3.000 Variance : 1.027 Standard Deviation : 1.013 Total rolls : 57 Germans Combat 1 was rolled 80 times 2 was rolled 80 times 3 was rolled 64 times 4 was rolled 64 times 5 was rolled 72 times 6 was rolled 67 times Average roll : 3.396 Median : 3.000 Variance : 0.650 Standard Deviation : 0.806 Total rolls : 427 British Combat 1 was rolled 41 times 2 was rolled 40 times 3 was rolled 46 times 4 was rolled 44 times 5 was rolled 59 times 6 was rolled 52 times Average roll : 3.695 Median : 4.000 Variance : 0.940 Standard Deviation : 0.969 Total rolls : 282 Italians Combat 1 was rolled 36 times 2 was rolled 37 times 3 was rolled 36 times 4 was rolled 37 times 5 was rolled 30 times 6 was rolled 38 times Average roll : 3.477 Median : 3.000 Variance : 0.194 Standard Deviation : 0.441 Total rolls : 214 Americans Combat 1 was rolled 35 times 2 was rolled 45 times 3 was rolled 49 times 4 was rolled 43 times 5 was rolled 57 times 6 was rolled 41 times Average roll : 3.611 Median : 4.000 Variance : 1.041 Standard Deviation : 1.020 Total rolls : 270 Neutral_Axis Combat 3 was rolled 1 times 6 was rolled 2 times Average roll : 5.000 Median : 6.000 Variance : 1.750 Standard Deviation : 1.323 Total rolls : 3 Japanese Combat 1 was rolled 94 times 2 was rolled 75 times 3 was rolled 59 times 4 was rolled 80 times 5 was rolled 74 times 6 was rolled 76 times Average roll : 3.421 Median : 4.000 Variance : 1.386 Standard Deviation : 1.177 Total rolls : 458 French Combat 1 was rolled 5 times 2 was rolled 2 times 3 was rolled 3 times 4 was rolled 5 times 5 was rolled 4 times 6 was rolled 5 times Average roll : 3.667 Median : 4.000 Variance : 0.348 Standard Deviation : 0.590 Total rolls : 24 ANZAC Combat 1 was rolled 14 times 2 was rolled 13 times 3 was rolled 8 times 4 was rolled 8 times 5 was rolled 9 times 6 was rolled 5 times Average roll : 3.000 Median : 3.000 Variance : 1.027 Standard Deviation : 1.013 Total rolls : 57 Neutral_Allies Combat 1 was rolled 2 times 2 was rolled 1 times 3 was rolled 2 times 4 was rolled 2 times 5 was rolled 1 times 6 was rolled 3 times Average roll : 3.727 Median : 4.000 Variance : 0.283 Standard Deviation : 0.532 Total rolls : 11 Chinese Combat 1 was rolled 22 times 2 was rolled 17 times 3 was rolled 20 times 4 was rolled 20 times 5 was rolled 18 times 6 was rolled 20 times Average roll : 3.470 Median : 3.000 Variance : 0.134 Standard Deviation : 0.366 Total rolls : 117 UK_Pacific Combat 1 was rolled 1 times 2 was rolled 2 times 3 was rolled 2 times 4 was rolled 5 times 6 was rolled 2 times Average roll : 3.583 Median : 4.000 Variance : 1.273 Standard Deviation : 1.128 Total rolls : 12 Russians Combat 1 was rolled 56 times 2 was rolled 55 times 3 was rolled 70 times 4 was rolled 68 times 5 was rolled 57 times 6 was rolled 51 times Average roll : 3.471 Median : 3.000 Variance : 0.824 Standard Deviation : 0.908 Total rolls : 357
-
TripleA Move Summary: Americans round 13
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Americans Americans buy 1 armour, 2 artilleries, 1 destroyer, 1 fighter, 1 harbour, 4 infantry, 1 mech_infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 armour moved from Norway to Karelia Americans take Finland from Germans Russians take Karelia from Germans 2 artilleries moved from Norway to 112 Sea Zone 2 infantry moved from Norway to 112 Sea Zone 3 artilleries moved from Gibraltar to 91 Sea Zone 2 infantry and 1 marine moved from Gibraltar to 91 Sea Zone 3 artilleries, 2 infantry, 1 marine and 3 transports moved from 91 Sea Zone to 110 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone 1 artillery moved from 110 Sea Zone to Holland Belgium 4 artilleries moved from 110 Sea Zone to Normandy Bordeaux 3 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 marine moved from 110 Sea Zone to Holland Belgium 2 infantry moved from Norway to 112 Sea Zone 2 infantry moved from 112 Sea Zone to Denmark 3 bombers moved from Norway to Denmark 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Denmark 2 fighters moved from Norway to 112 Sea Zone 2 fighters moved from Norway to Denmark 1 submarine moved from 91 Sea Zone to 93 Sea Zone 1 submarine moved from 22 Sea Zone to 16 Sea Zone Americans take 17 Sea Zone from Japanese 1 submarine moved from 26 Sea Zone to 16 Sea Zone 1 bomber moved from India to Szechwan 1 bomber moved from India to Hunan
-
TripleA Move Summary: Americans round 13
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Americans Americans buy 1 armour, 2 artilleries, 1 destroyer, 1 fighter, 1 harbour, 4 infantry, 1 mech_infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 armour moved from Norway to Karelia Americans take Finland from Germans Russians take Karelia from Germans 2 artilleries moved from Norway to 112 Sea Zone 2 infantry moved from Norway to 112 Sea Zone 3 artilleries moved from Gibraltar to 91 Sea Zone 2 infantry and 1 marine moved from Gibraltar to 91 Sea Zone 3 artilleries, 2 infantry, 1 marine and 3 transports moved from 91 Sea Zone to 110 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone 1 artillery moved from 110 Sea Zone to Holland Belgium 4 artilleries moved from 110 Sea Zone to Normandy Bordeaux 3 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 marine moved from 110 Sea Zone to Holland Belgium 2 infantry moved from Norway to 112 Sea Zone 2 infantry moved from 112 Sea Zone to Denmark 3 bombers moved from Norway to Denmark 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Denmark 2 fighters moved from Norway to 112 Sea Zone 2 fighters moved from Norway to Denmark 1 submarine moved from 91 Sea Zone to 93 Sea Zone 1 submarine moved from 22 Sea Zone to 16 Sea Zone Americans take 17 Sea Zone from Japanese 1 submarine moved from 26 Sea Zone to 16 Sea Zone 1 bomber moved from India to Szechwan 1 bomber moved from India to Hunan 1 armour and 1 artillery moved from Hawaiian Islands to 26 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 26 Sea Zone to 22 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 22 Sea Zone to Marianas 1 destroyer moved from 54 Sea Zone to 44 Sea Zone 1 submarine moved from 55 Sea Zone to 44 Sea Zone 1 bomber moved from Queensland to 44 Sea Zone 2 fighters moved from 26 Sea Zone to 16 Sea Zone
-
@SixUnder Sorry about the 2 posts, needed to change some moves around…scramble SZ 112?
-
no scramble
-
TripleA Turn Summary: Americans round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Americans Americans buy 1 armour, 2 artilleries, 1 destroyer, 1 fighter, 1 harbour, 4 infantry, 1 mech_infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 armour moved from Norway to Karelia Americans take Finland from Germans Russians take Karelia from Germans 2 artilleries moved from Norway to 112 Sea Zone 2 infantry moved from Norway to 112 Sea Zone 3 artilleries moved from Gibraltar to 91 Sea Zone 2 infantry and 1 marine moved from Gibraltar to 91 Sea Zone 3 artilleries, 2 infantry, 1 marine and 3 transports moved from 91 Sea Zone to 110 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone 1 artillery moved from 110 Sea Zone to Holland Belgium 4 artilleries moved from 110 Sea Zone to Normandy Bordeaux 3 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 marine moved from 110 Sea Zone to Holland Belgium 2 infantry moved from Norway to 112 Sea Zone 2 infantry moved from 112 Sea Zone to Denmark 3 bombers moved from Norway to Denmark 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Denmark 2 fighters moved from Norway to 112 Sea Zone 2 fighters moved from Norway to Denmark 1 submarine moved from 91 Sea Zone to 93 Sea Zone 1 submarine moved from 22 Sea Zone to 16 Sea Zone Americans take 17 Sea Zone from Japanese 1 submarine moved from 26 Sea Zone to 16 Sea Zone 1 bomber moved from India to Szechwan 1 bomber moved from India to Hunan 1 armour and 1 artillery moved from Hawaiian Islands to 26 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 26 Sea Zone to 22 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 22 Sea Zone to Marianas 1 destroyer moved from 54 Sea Zone to 44 Sea Zone 1 submarine moved from 55 Sea Zone to 44 Sea Zone 1 bomber moved from Queensland to 44 Sea Zone 2 fighters moved from 26 Sea Zone to 16 Sea Zone Combat - Americans Battle in Normandy Bordeaux Battle in Holland Belgium Battle in 44 Sea Zone Americans attack with 1 bomber, 1 destroyer and 1 submarine Japanese defend with 1 submarine Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber and 1 destroyer in 44 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 submarine in 44 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Japanese lost in 44 Sea Zone Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking 44 Sea Zone from Japanese with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Szechwan Americans attack with 1 bomber Japanese defend with 1 artillery Americans roll dice for 1 bomber in Szechwan, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 bomber owned by the Americans lost in Szechwan Japanese win with no units remaining. Battle score for attacker is -8 Casualties for Americans: 1 bomber Casualties for Japanese: 1 artillery Battle in Denmark Americans attack with 3 bombers, 3 fighters, 2 infantry and 1 tactical_bomber Germans defend with 2 artilleries and 1 infantry Americans roll dice for 3 bombers, 3 fighters, 2 infantry and 1 tactical_bomber in Denmark, round 2 : 6/9 hits, 4.50 expected hits Germans roll dice for 2 artilleries and 1 infantry in Denmark, round 2 : 0/3 hits, 1.00 expected hits 2 artilleries owned by the Germans and 1 infantry owned by the Germans lost in Denmark Americans win, taking Denmark from Germans with 3 bombers, 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11 Casualties for Germans: 2 artilleries and 1 infantry Battle in Hunan Americans attack with 1 bomber Japanese defend with 1 infantry Americans roll dice for 1 bomber in Hunan, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Hunan Japanese win with no units remaining. Battle score for attacker is -9 Casualties for Americans: 1 bomber Casualties for Japanese: 1 infantry Battle in 16 Sea Zone Americans attack with 2 fighters and 2 submarines Japanese defend with 1 cruiser Americans roll dice for 2 submarines in 16 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 2 fighters in 16 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 cruiser in 16 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 submarine owned by the Americans and 1 cruiser owned by the Japanese lost in 16 Sea Zone Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Casualties for Japanese: 1 cruiser Battle in Marianas Americans attack with 1 armour, 1 artillery and 2 infantry Japanese defend with 1 artillery Americans roll dice for 1 armour, 1 artillery and 2 infantry in Marianas, round 2 : 1/4 hits, 1.33 expected hits Japanese roll dice for 1 artillery in Marianas, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Marianas Americans win, taking Marianas from Japanese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 1 Casualties for Americans: 1 infantry Casualties for Japanese: 1 artillery Non Combat Move - Americans 1 battleship, 1 carrier and 1 cruiser moved from 112 Sea Zone to 110 Sea Zone 2 fighters moved from 112 Sea Zone to 110 Sea Zone 3 bombers moved from Denmark to Norway 3 fighters and 1 tactical_bomber moved from Denmark to Norway 3 artilleries moved from Eastern United States to 101 Sea Zone 2 infantry and 1 marine moved from Eastern United States to 101 Sea Zone 3 artilleries, 2 infantry, 1 marine and 3 transports moved from 101 Sea Zone to 91 Sea Zone 2 infantry and 1 marine moved from 91 Sea Zone to Gibraltar 3 artilleries moved from 91 Sea Zone to Gibraltar 1 bomber moved from 44 Sea Zone to New Guinea 1 battleship, 2 carriers and 2 destroyers moved from 26 Sea Zone to 22 Sea Zone 2 fighters moved from 16 Sea Zone to 22 Sea Zone 3 submarines moved from 10 Sea Zone to 25 Sea Zone 2 fighters moved from Western United States to Wake Island Place Units - Americans 1 harbour placed in Norway 2 transports placed in 101 Sea Zone 2 artilleries and 2 infantry placed in Eastern United States 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone 2 infantry placed in Western United States 1 armour, 1 fighter and 1 mech_infantry placed in Norway Turn Complete - Americans Americans collect 67 PUs; end with 67 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 92 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 97 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 102 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 107 PUs
Combat Hit Differential Summary :
Germans : -1.00 Americans : 0.50 Japanese : 2.33
-
TripleA Move Summary: Chinese round 13
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan 4 infantry moved from Sikang to Shensi 2 infantry moved from Hopei to Shensi
-
TripleA Turn Summary: Chinese round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan 4 infantry moved from Sikang to Shensi 2 infantry moved from Hopei to Shensi Combat - Chinese Chinese creates battle in territory Hunan Chinese creates battle in territory Szechwan Battle in Shensi Chinese attack with 6 infantry Japanese defend with 1 infantry Chinese roll dice for 6 infantry in Shensi, round 2 : 2/6 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Hunan from Japanese, taking Szechwan from Japanese, taking Shensi from Japanese with 6 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 7 PUs; end with 8 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
Combat Hit Differential Summary :
Chinese : 1.00 Japanese : -0.33
-
TripleA Move Summary: British round 13
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Combat Move - British 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese 1 mech_infantry moved from Yunnan to Kiangsi Chinese take Kiangsi from Japanese 2 infantry moved from Yunnan to Shan State 1 fighter and 1 tactical_bomber moved from Burma to Shan State 1 artillery and 1 infantry moved from Yunnan to Kweichow 1 infantry moved from Yunnan to Kweichow
-
TripleA Turn Summary: UK_Pacific round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Americans Americans buy 1 armour, 2 artilleries, 1 destroyer, 1 fighter, 1 harbour, 4 infantry, 1 mech_infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 armour moved from Norway to Karelia Americans take Finland from Germans Russians take Karelia from Germans 2 artilleries moved from Norway to 112 Sea Zone 2 infantry moved from Norway to 112 Sea Zone 3 artilleries moved from Gibraltar to 91 Sea Zone 2 infantry and 1 marine moved from Gibraltar to 91 Sea Zone 3 artilleries, 2 infantry, 1 marine and 3 transports moved from 91 Sea Zone to 110 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone 1 artillery moved from 110 Sea Zone to Holland Belgium 4 artilleries moved from 110 Sea Zone to Normandy Bordeaux 3 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 marine moved from 110 Sea Zone to Holland Belgium 2 infantry moved from Norway to 112 Sea Zone 2 infantry moved from 112 Sea Zone to Denmark 3 bombers moved from Norway to Denmark 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Denmark 2 fighters moved from Norway to 112 Sea Zone 2 fighters moved from Norway to Denmark 1 submarine moved from 91 Sea Zone to 93 Sea Zone 1 submarine moved from 22 Sea Zone to 16 Sea Zone Americans take 17 Sea Zone from Japanese 1 submarine moved from 26 Sea Zone to 16 Sea Zone 1 bomber moved from India to Szechwan 1 bomber moved from India to Hunan 1 armour and 1 artillery moved from Hawaiian Islands to 26 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 26 Sea Zone to 22 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 22 Sea Zone to Marianas 1 destroyer moved from 54 Sea Zone to 44 Sea Zone 1 submarine moved from 55 Sea Zone to 44 Sea Zone 1 bomber moved from Queensland to 44 Sea Zone 2 fighters moved from 26 Sea Zone to 16 Sea Zone Combat - Americans Battle in Normandy Bordeaux Battle in Holland Belgium Battle in 44 Sea Zone Americans attack with 1 bomber, 1 destroyer and 1 submarine Japanese defend with 1 submarine Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber and 1 destroyer in 44 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 submarine in 44 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Japanese lost in 44 Sea Zone Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking 44 Sea Zone from Japanese with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Szechwan Americans attack with 1 bomber Japanese defend with 1 artillery Americans roll dice for 1 bomber in Szechwan, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 bomber owned by the Americans lost in Szechwan Japanese win with no units remaining. Battle score for attacker is -8 Casualties for Americans: 1 bomber Casualties for Japanese: 1 artillery Battle in Denmark Americans attack with 3 bombers, 3 fighters, 2 infantry and 1 tactical_bomber Germans defend with 2 artilleries and 1 infantry Americans roll dice for 3 bombers, 3 fighters, 2 infantry and 1 tactical_bomber in Denmark, round 2 : 6/9 hits, 4.50 expected hits Germans roll dice for 2 artilleries and 1 infantry in Denmark, round 2 : 0/3 hits, 1.00 expected hits 2 artilleries owned by the Germans and 1 infantry owned by the Germans lost in Denmark Americans win, taking Denmark from Germans with 3 bombers, 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11 Casualties for Germans: 2 artilleries and 1 infantry Battle in Hunan Americans attack with 1 bomber Japanese defend with 1 infantry Americans roll dice for 1 bomber in Hunan, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Hunan Japanese win with no units remaining. Battle score for attacker is -9 Casualties for Americans: 1 bomber Casualties for Japanese: 1 infantry Battle in 16 Sea Zone Americans attack with 2 fighters and 2 submarines Japanese defend with 1 cruiser Americans roll dice for 2 submarines in 16 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 2 fighters in 16 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 cruiser in 16 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 submarine owned by the Americans and 1 cruiser owned by the Japanese lost in 16 Sea Zone Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Casualties for Japanese: 1 cruiser Battle in Marianas Americans attack with 1 armour, 1 artillery and 2 infantry Japanese defend with 1 artillery Americans roll dice for 1 armour, 1 artillery and 2 infantry in Marianas, round 2 : 1/4 hits, 1.33 expected hits Japanese roll dice for 1 artillery in Marianas, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Marianas Americans win, taking Marianas from Japanese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 1 Casualties for Americans: 1 infantry Casualties for Japanese: 1 artillery Non Combat Move - Americans 1 battleship, 1 carrier and 1 cruiser moved from 112 Sea Zone to 110 Sea Zone 2 fighters moved from 112 Sea Zone to 110 Sea Zone 3 bombers moved from Denmark to Norway 3 fighters and 1 tactical_bomber moved from Denmark to Norway 3 artilleries moved from Eastern United States to 101 Sea Zone 2 infantry and 1 marine moved from Eastern United States to 101 Sea Zone 3 artilleries, 2 infantry, 1 marine and 3 transports moved from 101 Sea Zone to 91 Sea Zone 2 infantry and 1 marine moved from 91 Sea Zone to Gibraltar 3 artilleries moved from 91 Sea Zone to Gibraltar 1 bomber moved from 44 Sea Zone to New Guinea 1 battleship, 2 carriers and 2 destroyers moved from 26 Sea Zone to 22 Sea Zone 2 fighters moved from 16 Sea Zone to 22 Sea Zone 3 submarines moved from 10 Sea Zone to 25 Sea Zone 2 fighters moved from Western United States to Wake Island Place Units - Americans 1 harbour placed in Norway 2 transports placed in 101 Sea Zone 2 artilleries and 2 infantry placed in Eastern United States 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone 2 infantry placed in Western United States 1 armour, 1 fighter and 1 mech_infantry placed in Norway Turn Complete - Americans Americans collect 67 PUs; end with 67 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 92 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 97 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 102 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 107 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan 4 infantry moved from Sikang to Shensi 2 infantry moved from Hopei to Shensi Combat - Chinese Chinese creates battle in territory Hunan Chinese creates battle in territory Szechwan Battle in Shensi Chinese attack with 6 infantry Japanese defend with 1 infantry Chinese roll dice for 6 infantry in Shensi, round 2 : 2/6 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Hunan from Japanese, taking Szechwan from Japanese, taking Shensi from Japanese with 6 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 7 PUs; end with 8 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs Purchase Units - British British repair damage of 12x factory_major; Remaining resources: 90 PUs; British buy 1 armour, 3 artilleries, 1 bomber, 1 factory_minor, 1 mech_infantry, 2 submarines, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 1x factory_major; Remaining resources: 13 PUs; UK_Pacific buy 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese 1 mech_infantry moved from Yunnan to Kiangsi Chinese take Kiangsi from Japanese 2 infantry moved from Yunnan to Shan State 1 fighter and 1 tactical_bomber moved from Burma to Shan State 1 artillery and 1 infantry moved from Yunnan to Kweichow 1 infantry moved from Yunnan to Kweichow Combat - British Battle in Kweichow British attack with 1 artillery and 2 infantry Japanese defend with 1 infantry British roll dice for 1 artillery and 2 infantry in Kweichow, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow British win, taking Kweichow from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Shan State British attack with 1 fighter, 2 infantry and 1 tactical_bomber Japanese defend with 1 artillery British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 0/4 hits, 1.50 expected hits Japanese roll dice for 1 artillery in Shan State, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 3 : 1/4 hits, 1.50 expected hits Japanese roll dice for 1 artillery in Shan State, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Shan State British win, taking Shan State from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Japanese: 1 artillery Non Combat Move - British 1 fighter and 1 tactical_bomber moved from Shan State to Yunnan 3 aaGuns moved from Burma to Yunnan 1 armour and 1 mech_infantry moved from India to Yunnan 1 artillery and 2 infantry moved from Persia to Northwest Persia 1 cruiser and 1 destroyer moved from 113 Sea Zone to 110 Sea Zone 2 fighters moved from 113 Sea Zone to United Kingdom 2 infantry moved from Scotland to United Kingdom Place Units - British 3 transports placed in 110 Sea Zone 3 artilleries placed in United Kingdom 2 submarines placed in 98 Sea Zone 1 bomber placed in Egypt 1 factory_minor placed in Iraq 1 armour, 1 mech_infantry and 1 tactical_bomber placed in Persia Turn Complete - British British collect 34 PUs; end with 34 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs Place Units - UK_Pacific 1 armour, 1 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 11 PUs; end with 11 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs Some Units in India change ownership: 1 armour, 1 infantry and 1 mech_infantry Turning on Edit Mode EDIT: Removing units owned by British from India: 1 infantry EDIT: Adding units owned by British to Burma: 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from Bryansk: 2 fighters EDIT: Adding units owned by British to Northwest Persia: 2 fighters EDIT: Removing units owned by British from Russia: 1 bomber EDIT: Adding units owned by British to Persia: 1 bomber EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -1.00 British : -1.83 Americans : 0.50 Chinese : 1.00 Japanese : 2.00
-
TripleA Turn Summary: Italians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Italians Italians buy 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Italians 2 artilleries and 1 infantry moved from Caucasus to Northwest Persia 1 fighter moved from Ukraine to Northwest Persia 1 fighter moved from Rostov to Northwest Persia Combat - Italians Battle in Northwest Persia Italians attack with 2 artilleries, 2 fighters and 1 infantry British defend with 1 artillery, 2 fighters and 2 infantry Italians roll dice for 2 artilleries, 2 fighters and 1 infantry in Northwest Persia, round 2 : 2/5 hits, 2.00 expected hits British roll dice for 1 artillery, 2 fighters and 2 infantry in Northwest Persia, round 2 : 1/5 hits, 2.33 expected hits 2 infantry owned by the British and 1 infantry owned by the Italians lost in Northwest Persia Italians roll dice for 2 artilleries and 2 fighters in Northwest Persia, round 3 : 1/4 hits, 1.67 expected hits British roll dice for 1 artillery and 2 fighters in Northwest Persia, round 3 : 1/3 hits, 1.67 expected hits 1 artillery owned by the British and 1 artillery owned by the Italians lost in Northwest Persia Italians roll dice for 1 artillery and 2 fighters in Northwest Persia, round 4 : 2/3 hits, 1.33 expected hits British roll dice for 2 fighters in Northwest Persia, round 4 : 1/2 hits, 1.33 expected hits 1 fighter owned by the Italians and 2 fighters owned by the British lost in Northwest Persia Italians win, taking Northwest Persia from British with 1 artillery and 1 fighter remaining. Battle score for attacker is 13 Casualties for Italians: 1 artillery, 1 fighter and 1 infantry Casualties for British: 1 artillery, 2 fighters and 2 infantry Non Combat Move - Italians 1 fighter moved from Northwest Persia to Volgograd 1 armour moved from Ukraine to Caucasus Place Units - Italians 1 fighter and 1 tactical_bomber placed in Southern Italy Turn Complete - Italians Italians collect 20 PUs; end with 20 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 22 PUs
Combat Hit Differential Summary :
Italians : 0.00 British : -2.33
Territory Summary for Italians :
Northern Italy : 1 factory_major Southern Italy : 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour, 5 infantry and 1 tactical_bomber Rostov : 1 flag Ukraine : 1 flag, 1 aaGun, 1 factory_minor and 2 infantry Western Ukraine : 1 flag, 1 aaGun Volgograd : 1 flag, 1 factory_minor and 1 fighter Caucasus : 1 flag, 1 armour Greece : 1 flag 97 Sea Zone : 1 flag, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 3 submarines and 2 transports Northwest Persia : 1 flag, 1 artillery
Production/PUs Summary :
Germans : 36 / 54 Russians : 17 / 25 Japanese : 49 / 50 Americans : 67 / 107 Chinese : 10 / 11 British : 34 / 43 UK_Pacific : 11 / 14 Italians : 20 / 22 ANZAC : 13 / 19 French : 8 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 398 times 2 was rolled 388 times 3 was rolled 377 times 4 was rolled 389 times 5 was rolled 395 times 6 was rolled 372 times Average roll : 3.479 Median : 3.000 Variance : 0.222 Standard Deviation : 0.471 Total rolls : 2319 Null / Other 1 was rolled 5 times 2 was rolled 4 times 3 was rolled 4 times 4 was rolled 2 times 5 was rolled 2 times 6 was rolled 2 times Average roll : 2.895 Median : 3.000 Variance : 0.491 Standard Deviation : 0.701 Total rolls : 19 Germans Combat 1 was rolled 80 times 2 was rolled 80 times 3 was rolled 64 times 4 was rolled 66 times 5 was rolled 72 times 6 was rolled 68 times Average roll : 3.405 Median : 3.000 Variance : 0.567 Standard Deviation : 0.753 Total rolls : 430 British Combat 1 was rolled 41 times 2 was rolled 45 times 3 was rolled 51 times 4 was rolled 46 times 5 was rolled 64 times 6 was rolled 56 times Average roll : 3.710 Median : 4.000 Variance : 1.171 Standard Deviation : 1.082 Total rolls : 303 Italians Combat 1 was rolled 38 times 2 was rolled 39 times 3 was rolled 38 times 4 was rolled 38 times 5 was rolled 33 times 6 was rolled 40 times Average roll : 3.482 Median : 3.000 Variance : 0.130 Standard Deviation : 0.361 Total rolls : 226 Americans Combat 1 was rolled 38 times 2 was rolled 51 times 3 was rolled 52 times 4 was rolled 47 times 5 was rolled 61 times 6 was rolled 42 times Average roll : 3.577 Median : 4.000 Variance : 1.136 Standard Deviation : 1.066 Total rolls : 291 Neutral_Axis Combat 3 was rolled 1 times 6 was rolled 2 times Average roll : 5.000 Median : 6.000 Variance : 1.750 Standard Deviation : 1.323 Total rolls : 3 Japanese Combat 1 was rolled 95 times 2 was rolled 79 times 3 was rolled 61 times 4 was rolled 81 times 5 was rolled 74 times 6 was rolled 77 times Average roll : 3.409 Median : 3.000 Variance : 1.298 Standard Deviation : 1.139 Total rolls : 467 French Combat 1 was rolled 5 times 2 was rolled 2 times 3 was rolled 3 times 4 was rolled 5 times 5 was rolled 4 times 6 was rolled 5 times Average roll : 3.667 Median : 4.000 Variance : 0.348 Standard Deviation : 0.590 Total rolls : 24 ANZAC Combat 1 was rolled 13 times 2 was rolled 13 times 3 was rolled 7 times 4 was rolled 8 times 5 was rolled 8 times 6 was rolled 4 times Average roll : 2.943 Median : 3.000 Variance : 1.208 Standard Deviation : 1.099 Total rolls : 53 Neutral_Allies Combat 1 was rolled 2 times 2 was rolled 1 times 3 was rolled 2 times 4 was rolled 2 times 5 was rolled 1 times 6 was rolled 3 times Average roll : 3.727 Median : 4.000 Variance : 0.283 Standard Deviation : 0.532 Total rolls : 11 Chinese Combat 1 was rolled 24 times 2 was rolled 17 times 3 was rolled 22 times 4 was rolled 21 times 5 was rolled 19 times 6 was rolled 20 times Average roll : 3.439 Median : 3.000 Variance : 0.242 Standard Deviation : 0.492 Total rolls : 123 UK_Pacific Combat 1 was rolled 1 times 2 was rolled 2 times 3 was rolled 2 times 4 was rolled 5 times 6 was rolled 2 times Average roll : 3.583 Median : 4.000 Variance : 1.273 Standard Deviation : 1.128 Total rolls : 12 Russians Combat 1 was rolled 56 times 2 was rolled 55 times 3 was rolled 70 times 4 was rolled 68 times 5 was rolled 57 times 6 was rolled 51 times Average roll : 3.471 Median : 3.000 Variance : 0.824 Standard Deviation : 0.908 Total rolls : 357
-
Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 7:59:44 AM
Savegame -
TripleA Move Summary: ANZAC round 13
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
-
TripleA Turn Summary: ANZAC round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya Combat - ANZAC Battle in Malaya Non Combat Move - ANZAC 2 infantry moved from Egypt to Trans-Jordan 1 fighter moved from Burma to Persia Place Units - ANZAC Turning on Edit Mode EDIT: Removing units owned by ANZAC from 37 Sea Zone: 1 submarine EDIT: Adding units owned by ANZAC to 39 Sea Zone: 1 submarine EDIT: Removing units owned by ANZAC from 35 Sea Zone: 1 submarine EDIT: Adding units owned by ANZAC to 22 Sea Zone: 1 submarine EDIT: Turning off Edit Mode 2 submarines and 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: French round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya Combat - ANZAC Battle in Malaya Non Combat Move - ANZAC 2 infantry moved from Egypt to Trans-Jordan 1 fighter moved from Burma to Persia Place Units - ANZAC Turning on Edit Mode EDIT: Removing units owned by ANZAC from 37 Sea Zone: 1 submarine EDIT: Adding units owned by ANZAC to 39 Sea Zone: 1 submarine EDIT: Removing units owned by ANZAC from 35 Sea Zone: 1 submarine EDIT: Adding units owned by ANZAC to 22 Sea Zone: 1 submarine EDIT: Turning off Edit Mode 2 submarines and 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Combat Move - French Non Combat Move - French 3 infantry moved from Egypt to Trans-Jordan 2 infantry moved from United Kingdom to 110 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
-
TripleA Manual Gamesave Post: Germans round 14
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 2 fighters and 10 infantry; Remaining resources: 0 PUs; Combat Move - Germans 2 fighters and 1 tactical_bomber moved from Western Germany to 113 Sea Zone 4 artilleries and 4 infantry moved from France to Normandy Bordeaux 2 bombers and 1 fighter moved from Western Germany to 112 Sea Zone 1 artillery, 1 infantry and 1 marine moved from Western Germany to Holland Belgium 2 artilleries and 2 infantry moved from Western Germany to Denmark 1 marine moved from Western Germany to Holland Belgium 1 mech_infantry moved from Rostov to Kazakhstan Germans take Kazakhstan from Russians 3 mech_infantrys moved from Rostov to Northwest Persia 3 mech_infantrys moved from Western Ukraine to Belarus 3 fighters moved from Western Ukraine to Belarus 1 armour moved from Germany to Holland Belgium Combat - Germans
Combat Hit Differential Summary :
-
scramble orders 112 113