2019 Wizmark (Allies) vs SixUnder (Axis) BM


  • TripleA Turn Summary: Japanese round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Japanese
            Japanese buy 1 cruiser, 1 fighter, 3 mech_infantrys and 5 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 fighter moved from 6 Sea Zone to 19 Sea Zone
            1 submarine moved from 34 Sea Zone to 43 Sea Zone
            1 fighter and 1 tactical_bomber moved from Malaya to 37 Sea Zone
            1 infantry moved from Kansu to Novosibirsk
                  Japanese take Novosibirsk from Russians
            1 infantry moved from Sikang to Szechwan
            3 infantry moved from Jehol to Chahar
            3 infantry moved from Jehol to Anhwe
            1 artillery moved from Yunnan to Szechwan
            1 armour moved from Yunnan to Hunan
            1 armour moved from French Indo China to Hunan
            1 artillery moved from Shan State to French Indo China
            1 infantry moved from Japan to 6 Sea Zone
            1 artillery moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 22 Sea Zone
            1 artillery and 1 infantry moved from 22 Sea Zone to Marianas
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
            1 carrier and 1 destroyer moved from 6 Sea Zone to 36 Sea Zone
            1 infantry moved from Soviet Far East to Siberia
            1 fighter moved from French Indo China to Hunan
            1 destroyer moved from 36 Sea Zone to 37 Sea Zone
            1 destroyer moved from 36 Sea Zone to 55 Sea Zone
    
        Combat - Japanese
            Battle in 43 Sea Zone
                Japanese attack with 1 submarine
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 43 Sea Zone
                    Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Japanese win, taking 43 Sea Zone from ANZAC with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 19 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 19 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Hunan
                Japanese attack with 2 armour and 1 fighter
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 armour and 1 fighter in Hunan, round 2 : 2/3 hits, 1.50 expected hits
                    Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
                    1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
                Japanese win, taking Hunan from Chinese with 1 armour and 1 fighter remaining. Battle score for attacker is -3
                Casualties for Japanese: 1 armour
                Casualties for Chinese: 1 infantry
            Battle in 37 Sea Zone
                Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                ANZAC defend with 3 submarines
                    Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    ANZAC roll dice for 3 submarines in 37 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits
                    2 submarines owned by the ANZAC lost in 37 Sea Zone
                    Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 3 : 2/3 hits, 1.50 expected hits
                    ANZAC roll dice for 1 submarine in 37 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
                    1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 37 Sea Zone
                Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 10
                Casualties for ANZAC: 3 submarines
                Casualties for Japanese: 1 destroyer
            Battle in Szechwan
                Japanese attack with 1 artillery and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery and 1 infantry in Szechwan, round 2 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Szechwan, round 3 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                Japanese win, taking Szechwan from Chinese with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Marianas
                Japanese attack with 1 artillery and 1 infantry
                Americans defend with 1 infantry
                    Japanese roll dice for 1 artillery and 1 infantry in Marianas, round 2 : 2/2 hits, 0.67 expected hits
                    Americans roll dice for 1 infantry in Marianas, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Marianas
                Japanese win, taking Marianas from Americans with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 1 infantry
            Battle in Anhwe
                Japanese attack with 3 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 3 infantry in Anhwe, round 2 : 0/3 hits, 0.50 expected hits
                    Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 3 infantry in Anhwe, round 3 : 0/3 hits, 0.50 expected hits
                    Chinese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 3 infantry in Anhwe, round 4 : 1/3 hits, 0.50 expected hits
                    Chinese roll dice for 1 infantry in Anhwe, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Anhwe
                Japanese win, taking Anhwe from Chinese with 3 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Chahar
                Japanese attack with 3 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 3 infantry in Chahar, round 2 : 0/3 hits, 0.50 expected hits
                    Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 3 infantry in Chahar, round 3 : 0/3 hits, 0.50 expected hits
                    Chinese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 3 infantry in Chahar, round 4 : 1/3 hits, 0.50 expected hits
                    Chinese roll dice for 1 infantry in Chahar, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Chahar
                Japanese win, taking Chahar from Chinese with 3 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 fighter moved from Hunan to French Indo China
            1 fighter and 1 tactical_bomber moved from 37 Sea Zone to French Indo China
            1 infantry moved from Suiyuyan to Kansu
            1 mech_infantry moved from Hopei to Sikang
            1 fighter moved from 19 Sea Zone to French Indo China
    
        Place Units - Japanese
            5 transports placed in 6 Sea Zone
            3 mech_infantrys placed in Manchuria
            1 fighter placed in Japan
            1 cruiser placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,2
                Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,5
            Japanese collect 56 PUs (5 lost to blockades); end with 56 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0.33
    Americans : 0.67
    Chinese : -1.00
    Japanese : 2.17
    

    Territory Summary for Japanese :

    Shantung : 1 flag
    Kwangsi : 1 flag
    Kiangsu : 1 flag
    Kiangsi : 1 flag
    Japan : 2 aaGuns, 1 airfield, 2 armour, 1 artillery, 1 factory_major, 1 fighter, 1 harbour, 14 infantry and 2 mech_infantrys
    Jehol : 1 flag
    Marianas : 1 artillery
    Manchuria : 1 flag, 1 aaGun, 1 factory_minor and 3 mech_infantrys
    Shensi : 1 flag, 1 infantry
    Yunnan : 1 flag, 1 infantry
    Suiyuyan : 1 flag
    Hunan : 1 flag, 1 armour
    Kansu : 1 flag, 1 infantry
    Hopei : 1 flag
    Szechwan : 1 flag, 1 artillery
    Chahar : 1 flag, 3 infantry
    Sikang : 1 flag, 1 mech_infantry
    Anhwe : 1 flag, 3 infantry
    Shan State : 1 flag, 1 infantry
    Malaya : 1 flag, 2 artilleries, 1 harbour and 1 infantry
    Kwangtung : 1 flag, 1 harbour
    Guam : 1 flag, 1 airfield, 1 artillery and 1 infantry
    Sakha : 1 flag
    Soviet Far East : 1 flag
    Amur : 1 flag
    Siberia : 1 flag, 1 infantry
    Buryatia : 1 flag
    French Indo China : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour and 1 tactical_bomber
    Celebes : 1 flag
    Java : 1 flag, 1 artillery and 1 infantry
    Sumatra : 1 flag, 1 artillery and 3 marines
    43 Sea Zone : 1 flag, 1 submarine
    37 Sea Zone : 1 flag
    36 Sea Zone : 1 carrier and 1 destroyer
    22 Sea Zone : 1 transport
    16 Sea Zone : 1 destroyer
    5 Sea Zone : 1 submarine
    6 Sea Zone : 1 cruiser and 5 transports
    55 Sea Zone : 1 destroyer
    Novosibirsk : 1 flag, 1 infantry
    

    Production/PUs Summary :

    Germans : 46 / 54
    Russians : 20 / 29
    Japanese : 61 / 56
    Americans : 58 / 108
    Chinese : 2 / 8
    British : 34 / 43
    UK_Pacific : 10 / 13
    Italians : 16 / 18
    ANZAC : 10 / 16
    French : 8 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Dice Statistics:

    Total
            1 was rolled 388 times
            2 was rolled 370 times
            3 was rolled 377 times
            4 was rolled 380 times
            5 was rolled 403 times
            6 was rolled 376 times
        Average roll : 3.509
        Median : 4.000
        Variance : 0.299
        Standard Deviation : 0.547
        Total rolls : 2294
    
    Null / Other
            1 was rolled 34 times
            2 was rolled 40 times
            3 was rolled 44 times
            4 was rolled 41 times
            5 was rolled 55 times
            6 was rolled 38 times
        Average roll : 3.623
        Median : 4.000
        Variance : 1.028
        Standard Deviation : 1.014
        Total rolls : 252
    
    Germans Combat
            1 was rolled 72 times
            2 was rolled 68 times
            3 was rolled 59 times
            4 was rolled 55 times
            5 was rolled 68 times
            6 was rolled 62 times
        Average roll : 3.430
        Median : 3.000
        Variance : 0.538
        Standard Deviation : 0.733
        Total rolls : 384
    
    British Combat
            1 was rolled 36 times
            2 was rolled 36 times
            3 was rolled 38 times
            4 was rolled 34 times
            5 was rolled 46 times
            6 was rolled 45 times
        Average roll : 3.651
        Median : 4.000
        Variance : 0.551
        Standard Deviation : 0.742
        Total rolls : 235
    
    Italians Combat
            1 was rolled 29 times
            2 was rolled 35 times
            3 was rolled 34 times
            4 was rolled 32 times
            5 was rolled 27 times
            6 was rolled 37 times
        Average roll : 3.536
        Median : 3.000
        Variance : 0.370
        Standard Deviation : 0.608
        Total rolls : 194
    
    Americans Combat
            1 was rolled 34 times
            2 was rolled 40 times
            3 was rolled 44 times
            4 was rolled 41 times
            5 was rolled 55 times
            6 was rolled 38 times
        Average roll : 3.623
        Median : 4.000
        Variance : 1.028
        Standard Deviation : 1.014
        Total rolls : 252
    
    Neutral_Axis Combat
            3 was rolled 1 times
            6 was rolled 2 times
        Average roll : 5.000
        Median : 6.000
        Variance : 1.750
        Standard Deviation : 1.323
        Total rolls : 3
    
    Japanese Combat
            1 was rolled 91 times
            2 was rolled 71 times
            3 was rolled 57 times
            4 was rolled 77 times
            5 was rolled 73 times
            6 was rolled 75 times
        Average roll : 3.439
        Median : 4.000
        Variance : 1.350
        Standard Deviation : 1.162
        Total rolls : 444
    
    French Combat
            1 was rolled 5 times
            2 was rolled 2 times
            3 was rolled 3 times
            4 was rolled 5 times
            5 was rolled 4 times
            6 was rolled 5 times
        Average roll : 3.667
        Median : 4.000
        Variance : 0.348
        Standard Deviation : 0.590
        Total rolls : 24
    
    ANZAC Combat
            1 was rolled 13 times
            2 was rolled 14 times
            3 was rolled 8 times
            4 was rolled 8 times
            5 was rolled 8 times
            6 was rolled 4 times
        Average roll : 2.927
        Median : 3.000
        Variance : 1.275
        Standard Deviation : 1.129
        Total rolls : 55
    
    Neutral_Allies Combat
            1 was rolled 2 times
            2 was rolled 1 times
            3 was rolled 2 times
            4 was rolled 2 times
            5 was rolled 1 times
            6 was rolled 3 times
        Average roll : 3.727
        Median : 4.000
        Variance : 0.283
        Standard Deviation : 0.532
        Total rolls : 11
    
    Chinese Combat
            1 was rolled 21 times
            2 was rolled 16 times
            3 was rolled 20 times
            4 was rolled 20 times
            5 was rolled 16 times
            6 was rolled 19 times
        Average roll : 3.455
        Median : 3.000
        Variance : 0.210
        Standard Deviation : 0.458
        Total rolls : 112
    
    UK_Pacific Combat
            1 was rolled 1 times
            2 was rolled 2 times
            3 was rolled 2 times
            4 was rolled 5 times
            6 was rolled 2 times
        Average roll : 3.583
        Median : 4.000
        Variance : 1.273
        Standard Deviation : 1.128
        Total rolls : 12
    
    Russians Combat
            1 was rolled 50 times
            2 was rolled 45 times
            3 was rolled 65 times
            4 was rolled 60 times
            5 was rolled 50 times
            6 was rolled 46 times
        Average roll : 3.484
        Median : 3.000
        Variance : 1.026
        Standard Deviation : 1.013
        Total rolls : 316
    

    Savegame

  • '20 '19

    TripleA Move Summary: Americans round 12

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 1 airfield, 1 armour, 3 artilleries, 1 carrier, 2 fighters, 3 infantry, 1 marine, 3 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            3 bombers moved from Urals to Finland
            1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
            1 artillery and 1 infantry moved from 112 Sea Zone to Denmark
            1 battleship, 1 carrier and 1 cruiser moved from 110 Sea Zone to 112 Sea Zone
            1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
            4 fighters moved from United Kingdom to 112 Sea Zone
            2 bombers moved from India to Shan State
            1 submarine moved from 54 Sea Zone to 55 Sea Zone
            1 bomber moved from Queensland to 55 Sea Zone
            1 fighter moved from Philippines to 55 Sea Zone
            1 destroyer moved from 25 Sea Zone to 16 Sea Zone
            1 fighter moved from 26 Sea Zone to 16 Sea Zone
            1 submarine moved from 54 Sea Zone to 22 Sea Zone
            1 submarine moved from 44 Sea Zone to 41 Sea Zone
            1 submarine moved from 92 Sea Zone to 93 Sea Zone
    

    Savegame

  • '20 '19

    @SixUnder scramble sz112?


  • no scramble ty

  • '20 '19

    TripleA Turn Summary: Americans round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 1 airfield, 1 armour, 3 artilleries, 1 carrier, 2 fighters, 3 infantry, 1 marine, 3 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            3 bombers moved from Urals to Finland
            1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
            1 artillery and 1 infantry moved from 112 Sea Zone to Denmark
            1 battleship, 1 carrier and 1 cruiser moved from 110 Sea Zone to 112 Sea Zone
            1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
            4 fighters moved from United Kingdom to 112 Sea Zone
            2 bombers moved from India to Shan State
            1 submarine moved from 54 Sea Zone to 55 Sea Zone
            1 bomber moved from Queensland to 55 Sea Zone
            1 fighter moved from Philippines to 55 Sea Zone
            1 destroyer moved from 25 Sea Zone to 16 Sea Zone
            1 fighter moved from 26 Sea Zone to 16 Sea Zone
            1 submarine moved from 54 Sea Zone to 22 Sea Zone
            1 submarine moved from 44 Sea Zone to 41 Sea Zone
            1 submarine moved from 92 Sea Zone to 93 Sea Zone
    
        Combat - Americans
            Battle in 22 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 22 Sea Zone
                    Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Americans win, taking 22 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Denmark
            Battle in 16 Sea Zone
                Americans attack with 1 destroyer and 1 fighter
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 destroyer and 1 fighter in 16 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer and 1 fighter in 16 Sea Zone, round 3 : 2/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win, taking Denmark from Germans with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Americans: 1 destroyer
                Casualties for Japanese: 1 destroyer
            Battle in Finland
                Americans attack with 3 bombers
                Germans defend with 1 armour and 1 mech_infantry
                    Americans roll dice for 3 bombers in Finland, round 2 : 0/3 hits, 2.00 expected hits
                    Germans roll dice for 1 armour and 1 mech_infantry in Finland, round 2 : 0/2 hits, 0.83 expected hits
                    Americans roll dice for 3 bombers in Finland, round 3 : 3/3 hits, 2.00 expected hits
                    Germans roll dice for 1 armour and 1 mech_infantry in Finland, round 3 : 0/2 hits, 0.83 expected hits
                    1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Finland
                Americans win with 3 bombers remaining. Battle score for attacker is 10
                Casualties for Germans: 1 armour and 1 mech_infantry
            Battle in 55 Sea Zone
                Americans attack with 1 bomber, 1 fighter and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 bomber and 1 fighter in 55 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 55 Sea Zone
                Americans win with 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Shan State
                Americans attack with 2 bombers
                Japanese defend with 1 infantry
                    Americans roll dice for 2 bombers in Shan State, round 2 : 2/2 hits, 1.33 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shan State
                Americans win with 2 bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            2 bombers moved from Shan State to India
            3 bombers moved from Finland to Norway
            3 fighters moved from 112 Sea Zone to Norway
            1 fighter moved from 112 Sea Zone to Norway
            1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
            1 artillery and 1 infantry moved from 112 Sea Zone to Norway
            1 transport moved from 110 Sea Zone to 91 Sea Zone
            2 transports moved from 107 Sea Zone to 101 Sea Zone
            2 artilleries moved from Eastern United States to 101 Sea Zone
            1 infantry and 1 marine moved from Eastern United States to 101 Sea Zone
            2 artilleries, 1 infantry, 1 marine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 infantry and 1 marine moved from 91 Sea Zone to Gibraltar
            2 artilleries moved from 91 Sea Zone to Gibraltar
            1 armour and 1 artillery moved from United Kingdom to 110 Sea Zone
            2 infantry moved from United Kingdom to 110 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 112 Sea Zone to Norway
            1 bomber and 1 fighter moved from 55 Sea Zone to Queensland
            1 fighter moved from 16 Sea Zone to 26 Sea Zone
            1 armour and 1 infantry moved from Western United States to 10 Sea Zone
            1 armour, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 battleship moved from 54 Sea Zone to 26 Sea Zone
    
        Place Units - Americans
            1 airfield placed in Norway
            1 carrier placed in 113 Sea Zone
            3 artilleries, 2 infantry and 1 marine placed in Eastern United States
            1 transport placed in 101 Sea Zone
            3 submarines placed in 10 Sea Zone
            1 infantry placed in Norway
            1 armour placed in Norway
            2 fighters placed in Western United States
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 104 Sea Zone: 2 submarines
            EDIT: Adding units owned by Americans to 105 Sea Zone: 1 submarine
            EDIT: Adding units owned by Americans to 91 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
    
        Turn Complete - Americans
            Americans collect 60 PUs; end with 60 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 90 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.67
    Americans : 1.17
    Japanese : -0.33
    

    Savegame

  • '20 '19

    TripleA Move Summary: Chinese round 12

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
            Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
            2 infantry moved from Tsinghai to Sikang
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Chinese round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
            Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
            2 infantry moved from Tsinghai to Sikang
    
        Combat - Chinese
            Chinese creates battle in territory Suiyuyan
            Chinese creates battle in territory Hopei
            Battle in Sikang
                Chinese attack with 2 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 2 infantry in Sikang, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Sikang, round 3 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Sikang
                Chinese win, taking Suiyuyan from Japanese, taking Hopei from Japanese, taking Sikang from Japanese with 2 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Chinese
            1 infantry moved from Kweichow to Hopei
    
        Place Units - Chinese
            2 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 7 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0.33
    Japanese : -0.67
    

    Savegame

  • '20 '19

    TripleA Move Summary: British round 12

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Combat Move - British
            2 artilleries moved from United Kingdom to 110 Sea Zone
            4 infantry moved from United Kingdom to 110 Sea Zone
            2 artilleries, 4 infantry and 3 transports moved from 110 Sea Zone to 114 Sea Zone
            4 infantry moved from 114 Sea Zone to Germany
            2 artilleries moved from 114 Sea Zone to Germany
            2 fighters moved from United Kingdom to Germany
            1 armour and 1 mech_infantry moved from Burma to Malaya
                  UK_Pacific take Shan State from Japanese
            1 tactical_bomber moved from Burma to Malaya
            1 fighter moved from Burma to Malaya
            3 artilleries, 20 infantry and 2 mech_infantrys moved from Burma to Yunnan
            1 mech_infantry moved from India to Yunnan
            2 mech_infantrys moved from India to Yunnan
            1 infantry moved from Kazakhstan to Novosibirsk
            1 bomber moved from Persia to Novosibirsk
    

    Savegame

  • '20 '19

    TripleA Turn Summary: UK_Pacific round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 1 airfield, 1 armour, 3 artilleries, 1 carrier, 2 fighters, 3 infantry, 1 marine, 3 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            3 bombers moved from Urals to Finland
            1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
            1 artillery and 1 infantry moved from 112 Sea Zone to Denmark
            1 battleship, 1 carrier and 1 cruiser moved from 110 Sea Zone to 112 Sea Zone
            1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
            4 fighters moved from United Kingdom to 112 Sea Zone
            2 bombers moved from India to Shan State
            1 submarine moved from 54 Sea Zone to 55 Sea Zone
            1 bomber moved from Queensland to 55 Sea Zone
            1 fighter moved from Philippines to 55 Sea Zone
            1 destroyer moved from 25 Sea Zone to 16 Sea Zone
            1 fighter moved from 26 Sea Zone to 16 Sea Zone
            1 submarine moved from 54 Sea Zone to 22 Sea Zone
            1 submarine moved from 44 Sea Zone to 41 Sea Zone
            1 submarine moved from 92 Sea Zone to 93 Sea Zone
    
        Combat - Americans
            Battle in 22 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 22 Sea Zone
                    Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Americans win, taking 22 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Denmark
            Battle in 16 Sea Zone
                Americans attack with 1 destroyer and 1 fighter
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 destroyer and 1 fighter in 16 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer and 1 fighter in 16 Sea Zone, round 3 : 2/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win, taking Denmark from Germans with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Americans: 1 destroyer
                Casualties for Japanese: 1 destroyer
            Battle in Finland
                Americans attack with 3 bombers
                Germans defend with 1 armour and 1 mech_infantry
                    Americans roll dice for 3 bombers in Finland, round 2 : 0/3 hits, 2.00 expected hits
                    Germans roll dice for 1 armour and 1 mech_infantry in Finland, round 2 : 0/2 hits, 0.83 expected hits
                    Americans roll dice for 3 bombers in Finland, round 3 : 3/3 hits, 2.00 expected hits
                    Germans roll dice for 1 armour and 1 mech_infantry in Finland, round 3 : 0/2 hits, 0.83 expected hits
                    1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Finland
                Americans win with 3 bombers remaining. Battle score for attacker is 10
                Casualties for Germans: 1 armour and 1 mech_infantry
            Battle in 55 Sea Zone
                Americans attack with 1 bomber, 1 fighter and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 bomber and 1 fighter in 55 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 55 Sea Zone
                Americans win with 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Shan State
                Americans attack with 2 bombers
                Japanese defend with 1 infantry
                    Americans roll dice for 2 bombers in Shan State, round 2 : 2/2 hits, 1.33 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shan State
                Americans win with 2 bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            2 bombers moved from Shan State to India
            3 bombers moved from Finland to Norway
            3 fighters moved from 112 Sea Zone to Norway
            1 fighter moved from 112 Sea Zone to Norway
            1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
            1 artillery and 1 infantry moved from 112 Sea Zone to Norway
            1 transport moved from 110 Sea Zone to 91 Sea Zone
            2 transports moved from 107 Sea Zone to 101 Sea Zone
            2 artilleries moved from Eastern United States to 101 Sea Zone
            1 infantry and 1 marine moved from Eastern United States to 101 Sea Zone
            2 artilleries, 1 infantry, 1 marine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 infantry and 1 marine moved from 91 Sea Zone to Gibraltar
            2 artilleries moved from 91 Sea Zone to Gibraltar
            1 armour and 1 artillery moved from United Kingdom to 110 Sea Zone
            2 infantry moved from United Kingdom to 110 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 112 Sea Zone to Norway
            1 bomber and 1 fighter moved from 55 Sea Zone to Queensland
            1 fighter moved from 16 Sea Zone to 26 Sea Zone
            1 armour and 1 infantry moved from Western United States to 10 Sea Zone
            1 armour, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 battleship moved from 54 Sea Zone to 26 Sea Zone
    
        Place Units - Americans
            1 airfield placed in Norway
            1 carrier placed in 113 Sea Zone
            3 artilleries, 2 infantry and 1 marine placed in Eastern United States
            1 transport placed in 101 Sea Zone
            3 submarines placed in 10 Sea Zone
            1 infantry placed in Norway
            1 armour placed in Norway
            2 fighters placed in Western United States
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 104 Sea Zone: 2 submarines
            EDIT: Adding units owned by Americans to 105 Sea Zone: 1 submarine
            EDIT: Adding units owned by Americans to 91 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
    
        Turn Complete - Americans
            Americans collect 60 PUs; end with 60 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 90 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
            Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
            2 infantry moved from Tsinghai to Sikang
    
        Combat - Chinese
            Chinese creates battle in territory Suiyuyan
            Chinese creates battle in territory Hopei
            Battle in Sikang
                Chinese attack with 2 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 2 infantry in Sikang, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Sikang, round 3 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Sikang
                Chinese win, taking Suiyuyan from Japanese, taking Hopei from Japanese, taking Sikang from Japanese with 2 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Chinese
            1 infantry moved from Kweichow to Hopei
    
        Place Units - Chinese
            2 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 7 PUs
    
        Purchase Units - British
            British buy 1 airfield, 1 artillery, 1 destroyer, 1 fighter and 2 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 artilleries moved from United Kingdom to 110 Sea Zone
            4 infantry moved from United Kingdom to 110 Sea Zone
            2 artilleries, 4 infantry and 3 transports moved from 110 Sea Zone to 114 Sea Zone
            4 infantry moved from 114 Sea Zone to Germany
            2 artilleries moved from 114 Sea Zone to Germany
            2 fighters moved from United Kingdom to Germany
            1 armour and 1 mech_infantry moved from Burma to Malaya
                  UK_Pacific take Shan State from Japanese
            1 tactical_bomber moved from Burma to Malaya
            1 fighter moved from Burma to Malaya
            3 artilleries, 20 infantry and 2 mech_infantrys moved from Burma to Yunnan
            1 mech_infantry moved from India to Yunnan
            2 mech_infantrys moved from India to Yunnan
            1 infantry moved from Kazakhstan to Novosibirsk
            1 bomber moved from Persia to Novosibirsk
    
        Combat - British
            Battle in Yunnan
                British attack with 3 artilleries, 20 infantry and 5 mech_infantrys
                Japanese defend with 1 infantry
                    British roll dice for 3 artilleries, 20 infantry and 5 mech_infantrys in Yunnan, round 2 : 3/28 hits, 5.67 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                British win, taking Yunnan from Japanese with 3 artilleries, 20 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Malaya
                British attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                Japanese defend with 2 artilleries, 1 harbour and 1 infantry
                    British roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Malaya, round 2 : 2/4 hits, 1.83 expected hits
                    Japanese roll dice for 2 artilleries and 1 infantry in Malaya, round 2 : 2/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 mech_infantry owned by the British and 1 armour owned by the British lost in Malaya
                 retreated to Malaya
                Japanese win with 1 artillery remaining. Battle score for attacker is -3
                Casualties for British: 1 armour and 1 mech_infantry
                Casualties for Japanese: 1 artillery and 1 infantry
            Battle in Novosibirsk
                British attack with 1 bomber and 1 infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 bomber and 1 infantry in Novosibirsk, round 2 : 0/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Novosibirsk
                 retreated to Novosibirsk
                Japanese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for British: 1 infantry
            Battle in Germany
                British attack with 2 artilleries, 2 fighters and 4 infantry
                Germans defend with 1 factory_major and 3 mech_infantrys
                    British roll dice for 2 artilleries, 2 fighters and 4 infantry in Germany, round 2 : 3/8 hits, 2.67 expected hits
                    Germans roll dice for 3 mech_infantrys in Germany, round 2 : 1/3 hits, 1.00 expected hits
                    3 mech_infantrys owned by the Germans and 1 infantry owned by the British lost in Germany
                British captures 54PUs while taking Germans capital
                British converts factory_major into different units
                British win, taking Germany from Germans with 2 artilleries, 2 fighters and 3 infantry remaining. Battle score for attacker is 9
                Casualties for British: 1 infantry
                Casualties for Germans: 3 mech_infantrys
            triggerGermansDestroyPUsBritish: Setting destroysPUs to true for playerAttachment attached to Germans
    
        Non Combat Move - British
            2 fighters moved from Germany to 113 Sea Zone
            1 cruiser and 1 destroyer moved from 110 Sea Zone to 113 Sea Zone
            1 fighter moved from Egypt to Gibraltar
            1 mech_infantry moved from Eire to United Kingdom
            2 infantry moved from Eire to Scotland
            1 fighter and 1 tactical_bomber moved from Malaya to Burma
            1 bomber moved from Novosibirsk to Russia
            2 infantry and 2 mech_infantrys moved from Kazakhstan to Caucasus
    
        Place Units - British
            1 airfield placed in Gibraltar
            1 fighter placed in Egypt
            1 destroyer placed in 98 Sea Zone
            1 artillery and 2 infantry placed in Persia
    
        Turn Complete - British
            British collect 39 PUs; end with 93 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 96 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 99 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 102 PUs
    
        Place Units - UK_Pacific
            1 armour, 1 infantry and 1 mech_infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6,6
            UK_Pacific collect 11 PUs; end with 11 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
            Some Units in India change ownership: 1 armour, 1 infantry and 1 mech_infantry
    

    Combat Hit Differential Summary :

    Germans : -1.67
    British : -3.00
    Americans : 1.17
    Chinese : 0.33
    Japanese : 0.33
    

    Savegame


  • TripleA Turn Summary: Italians round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Italians
            Italians buy 2 armour and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Rostov to Tambov
                  Italians take Tambov from Russians
            1 fighter moved from Western Ukraine to Volgograd
            2 artilleries and 2 infantry moved from Rostov to Caucasus
            1 fighter moved from Ukraine to Caucasus
            1 artillery and 2 infantry moved from Rostov to Volgograd
    
        Combat - Italians
            Battle in Volgograd
                Italians attack with 1 artillery, 1 fighter and 2 infantry
                Russians defend with 1 factory_minor and 3 infantry
                    Italians roll dice for 1 artillery, 1 fighter and 2 infantry in Volgograd, round 2 : 1/4 hits, 1.33 expected hits
                    Russians roll dice for 3 infantry in Volgograd, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Volgograd
                    Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Volgograd, round 3 : 1/3 hits, 1.17 expected hits
                    Russians roll dice for 2 infantry in Volgograd, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Volgograd
                    Italians roll dice for 1 artillery and 1 fighter in Volgograd, round 4 : 1/2 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Volgograd, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Volgograd
                Italians win, taking Volgograd from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
                Casualties for Italians: 2 infantry
                Casualties for Russians: 3 infantry
            Battle in Caucasus
                Italians attack with 2 artilleries, 1 fighter and 2 infantry
                British defend with 2 infantry and 2 mech_infantrys
                    Italians roll dice for 2 artilleries, 1 fighter and 2 infantry in Caucasus, round 2 : 3/5 hits, 1.83 expected hits
                    Russians roll dice for 2 infantry and 2 mech_infantrys in Caucasus, round 2 : 1/4 hits, 1.33 expected hits
                    1 mech_infantry owned by the British, 2 infantry owned by the British and 1 infantry owned by the Italians lost in Caucasus
                    Italians roll dice for 2 artilleries, 1 fighter and 1 infantry in Caucasus, round 3 : 2/4 hits, 1.50 expected hits
                    Russians roll dice for 1 mech_infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Caucasus
                Italians win, taking Caucasus from Russians with 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 11
                Casualties for Italians: 1 infantry
                Casualties for British: 2 infantry and 2 mech_infantrys
    
        Non Combat Move - Italians
            1 fighter moved from Caucasus to Ukraine
            1 fighter moved from Volgograd to Rostov
    
        Place Units - Italians
            1 submarine placed in 97 Sea Zone
            1 armour placed in Ukraine
            1 armour placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 21 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Italians : 1.33
    Russians : -0.67
    

    Territory Summary for Italians :

    Northern Italy : 1 factory_major
    Southern Italy : 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 5 infantry
    Rostov : 1 flag, 1 fighter
    Tambov : 1 flag, 1 infantry
    Ukraine : 1 flag, 1 aaGun, 1 armour, 1 factory_minor, 1 fighter and 2 infantry
    Western Ukraine : 1 flag, 1 aaGun
    Volgograd : 1 flag, 1 artillery and 1 factory_minor
    Caucasus : 1 flag, 2 artilleries and 1 infantry
    Greece : 1 flag
    97 Sea Zone : 1 flag, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 3 submarines and 2 transports
    

    Production/PUs Summary :

    Germans : 39 / 0
    Russians : 15 / 29
    Japanese : 56 / 56
    Americans : 60 / 90
    Chinese : 6 / 7
    British : 39 / 102
    UK_Pacific : 11 / 14
    Italians : 21 / 21
    ANZAC : 10 / 16
    French : 8 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Dice Statistics:

    Total
            1 was rolled 375 times
            2 was rolled 348 times
            3 was rolled 352 times
            4 was rolled 363 times
            5 was rolled 373 times
            6 was rolled 353 times
        Average roll : 3.494
        Median : 4.000
        Variance : 0.304
        Standard Deviation : 0.551
        Total rolls : 2164
    
    Null / Other
            1 was rolled 5 times
            2 was rolled 4 times
            3 was rolled 3 times
            4 was rolled 1 times
            5 was rolled 2 times
            6 was rolled 2 times
        Average roll : 2.824
        Median : 2.000
        Variance : 0.677
        Standard Deviation : 0.823
        Total rolls : 17
    
    Germans Combat
            1 was rolled 72 times
            2 was rolled 69 times
            3 was rolled 60 times
            4 was rolled 56 times
            5 was rolled 70 times
            6 was rolled 64 times
        Average roll : 3.448
        Median : 3.000
        Variance : 0.505
        Standard Deviation : 0.710
        Total rolls : 391
    
    British Combat
            1 was rolled 41 times
            2 was rolled 40 times
            3 was rolled 45 times
            4 was rolled 44 times
            5 was rolled 58 times
            6 was rolled 49 times
        Average roll : 3.668
        Median : 4.000
        Variance : 0.793
        Standard Deviation : 0.890
        Total rolls : 277
    
    Italians Combat
            1 was rolled 35 times
            2 was rolled 37 times
            3 was rolled 35 times
            4 was rolled 37 times
            5 was rolled 30 times
            6 was rolled 38 times
        Average roll : 3.491
        Median : 3.000
        Variance : 0.196
        Standard Deviation : 0.443
        Total rolls : 212
    
    Americans Combat
            1 was rolled 35 times
            2 was rolled 43 times
            3 was rolled 48 times
            4 was rolled 43 times
            5 was rolled 56 times
            6 was rolled 41 times
        Average roll : 3.620
        Median : 4.000
        Variance : 0.948
        Standard Deviation : 0.974
        Total rolls : 266
    
    Neutral_Axis Combat
            3 was rolled 1 times
            6 was rolled 2 times
        Average roll : 5.000
        Median : 6.000
        Variance : 1.750
        Standard Deviation : 1.323
        Total rolls : 3
    
    Japanese Combat
            1 was rolled 92 times
            2 was rolled 74 times
            3 was rolled 59 times
            4 was rolled 80 times
            5 was rolled 74 times
            6 was rolled 76 times
        Average roll : 3.435
        Median : 4.000
        Variance : 1.253
        Standard Deviation : 1.119
        Total rolls : 455
    
    French Combat
            1 was rolled 5 times
            2 was rolled 2 times
            3 was rolled 3 times
            4 was rolled 5 times
            5 was rolled 4 times
            6 was rolled 5 times
        Average roll : 3.667
        Median : 4.000
        Variance : 0.348
        Standard Deviation : 0.590
        Total rolls : 24
    
    ANZAC Combat
            1 was rolled 13 times
            2 was rolled 13 times
            3 was rolled 7 times
            4 was rolled 8 times
            5 was rolled 8 times
            6 was rolled 4 times
        Average roll : 2.943
        Median : 3.000
        Variance : 1.208
        Standard Deviation : 1.099
        Total rolls : 53
    
    Neutral_Allies Combat
            1 was rolled 2 times
            2 was rolled 1 times
            3 was rolled 2 times
            4 was rolled 2 times
            5 was rolled 1 times
            6 was rolled 3 times
        Average roll : 3.727
        Median : 4.000
        Variance : 0.283
        Standard Deviation : 0.532
        Total rolls : 11
    
    Chinese Combat
            1 was rolled 22 times
            2 was rolled 17 times
            3 was rolled 20 times
            4 was rolled 20 times
            5 was rolled 17 times
            6 was rolled 20 times
        Average roll : 3.457
        Median : 3.000
        Variance : 0.168
        Standard Deviation : 0.410
        Total rolls : 116
    
    UK_Pacific Combat
            1 was rolled 1 times
            2 was rolled 2 times
            3 was rolled 2 times
            4 was rolled 5 times
            6 was rolled 2 times
        Average roll : 3.583
        Median : 4.000
        Variance : 1.273
        Standard Deviation : 1.128
        Total rolls : 12
    
    Russians Combat
            1 was rolled 52 times
            2 was rolled 46 times
            3 was rolled 67 times
            4 was rolled 62 times
            5 was rolled 53 times
            6 was rolled 47 times
        Average roll : 3.486
        Median : 3.000
        Variance : 1.072
        Standard Deviation : 1.035
        Total rolls : 327
    

    Savegame

  • '20 '19

    TripleA Move Summary: ANZAC round 12

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 marine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
            2 infantry moved from 44 Sea Zone to Celebes
            1 submarine moved from 54 Sea Zone to 37 Sea Zone
                  ANZAC take 37 Sea Zone from Japanese
            1 submarine moved from 54 Sea Zone to 35 Sea Zone
                  ANZAC take 35 Sea Zone from Japanese
    

    Savegame

  • '20 '19

    TripleA Turn Summary: ANZAC round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 marine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
            2 infantry moved from 44 Sea Zone to Celebes
            1 submarine moved from 54 Sea Zone to 37 Sea Zone
                  ANZAC take 37 Sea Zone from Japanese
            1 submarine moved from 54 Sea Zone to 35 Sea Zone
                  ANZAC take 35 Sea Zone from Japanese
    
        Combat - ANZAC
            Battle in Celebes
    
        Non Combat Move - ANZAC
            1 fighter moved from Borneo to Burma
            1 artillery moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 transport placed in 54 Sea Zone
            1 artillery and 1 marine placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 13 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19

    TripleA Turn Summary: French round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 marine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
            2 infantry moved from 44 Sea Zone to Celebes
            1 submarine moved from 54 Sea Zone to 37 Sea Zone
                  ANZAC take 37 Sea Zone from Japanese
            1 submarine moved from 54 Sea Zone to 35 Sea Zone
                  ANZAC take 35 Sea Zone from Japanese
    
        Combat - ANZAC
            Battle in Celebes
    
        Non Combat Move - ANZAC
            1 fighter moved from Borneo to Burma
            1 artillery moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 transport placed in 54 Sea Zone
            1 artillery and 1 marine placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 13 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
    
        Combat Move - French
    
        Combat - French
    
        Non Combat Move - French
            1 cruiser moved from 110 Sea Zone to 91 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Research Technology - Germans
    
        Combat Move - Germans
            4 mech_infantrys moved from Western Ukraine to Rostov
            3 mech_infantrys moved from Novgorod to Archangel
            1 fighter moved from Novgorod to Archangel
            2 bombers moved from Western Germany to United Kingdom
            2 artilleries and 2 infantry moved from Western Germany to Denmark
            1 fighter moved from Western Germany to 114 Sea Zone
            2 artilleries and 2 infantry moved from Southern France to France
            2 artilleries and 2 infantry moved from Normandy Bordeaux to France
            5 armour moved from Eastern Poland to Germany
            2 armour moved from Eastern Poland to Belarus
            1 fighter moved from Novgorod to Belarus
            4 mech_infantrys moved from Western Ukraine to Belarus
            1 tactical_bomber moved from Western Germany to Denmark
            2 fighters moved from Western Germany to Germany
    
        Combat - Germans
            Strategic bombing raid in United Kingdom
                    AA fire in United Kingdom : 0/2 hits, 0.33 expected hits
                Bombing raid in United Kingdom rolls: 7,5 and causes: 12 damage to unit: factory_major
                Bombing raid in United Kingdom causes 12 damage total. 
            Battle in 114 Sea Zone
                Germans attack with 1 fighter
                British defend with 3 transports
                    3 transports owned by the British lost in 114 Sea Zone
                Germans win with 1 fighter remaining. Battle score for attacker is 21
                Casualties for British: 3 transports
            Battle in Denmark
                Germans attack with 2 artilleries, 2 infantry and 1 tactical_bomber
                Americans defend with 1 artillery and 1 infantry
                    Germans roll dice for 2 artilleries, 2 infantry and 1 tactical_bomber in Denmark, round 2 : 2/5 hits, 1.83 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Denmark, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Denmark
                Germans win, taking Denmark from Americans with 2 artilleries, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Germans: 1 infantry
                Casualties for Americans: 1 artillery and 1 infantry
            Battle in Archangel
                Germans attack with 1 fighter and 3 mech_infantrys
                Russians defend with 2 mech_infantrys
                    Germans roll dice for 1 fighter and 3 mech_infantrys in Archangel, round 2 : 1/4 hits, 1.00 expected hits
                    Russians roll dice for 2 mech_infantrys in Archangel, round 2 : 0/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Russians lost in Archangel
                    Germans roll dice for 1 fighter and 3 mech_infantrys in Archangel, round 3 : 1/4 hits, 1.00 expected hits
                    Russians roll dice for 1 mech_infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians lost in Archangel
                Germans win, taking Archangel from Russians with 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 8
                Casualties for Russians: 2 mech_infantrys
            Battle in Belarus
                Germans attack with 2 armour, 1 fighter and 4 mech_infantrys
                Russians defend with 5 infantry
                    Germans roll dice for 2 armour, 1 fighter and 4 mech_infantrys in Belarus, round 2 : 2/7 hits, 2.17 expected hits
                    Russians roll dice for 5 infantry in Belarus, round 2 : 3/5 hits, 1.67 expected hits
                    2 infantry owned by the Russians and 3 mech_infantrys owned by the Germans lost in Belarus
                    Germans roll dice for 2 armour, 1 fighter and 1 mech_infantry in Belarus, round 3 : 3/4 hits, 1.67 expected hits
                    Russians roll dice for 3 infantry in Belarus, round 3 : 1/3 hits, 1.00 expected hits
                    3 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus
                Germans win, taking Belarus from Russians with 2 armour and 1 fighter remaining. Battle score for attacker is -1
                Casualties for Germans: 4 mech_infantrys
                Casualties for Russians: 5 infantry
            Battle in Germany
                Germans attack with 5 armour and 2 fighters
                British defend with 2 artilleries, 1 factory_minor and 3 infantry
                    Germans roll dice for 5 armour and 2 fighters in Germany, round 2 : 7/7 hits, 3.50 expected hits
                    British roll dice for 2 artilleries and 3 infantry in Germany, round 2 : 0/5 hits, 1.67 expected hits
                    2 artilleries owned by the British and 3 infantry owned by the British lost in Germany
                Germans win, taking Germany from British with 5 armour and 2 fighters remaining. Battle score for attacker is 17
                Casualties for British: 2 artilleries and 3 infantry
    
        Non Combat Move - Germans
            2 fighters moved from Germany to Western Germany
            1 tactical_bomber moved from Denmark to Western Germany
            1 fighter moved from 114 Sea Zone to Western Germany
            2 bombers moved from United Kingdom to Western Germany
            1 fighter moved from Archangel to Western Ukraine
            1 fighter moved from Belarus to Western Ukraine
            1 artillery and 1 infantry moved from Holland Belgium to Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,3
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,1
            Germans collect 44 PUs (4 lost to blockades); end with 44 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 49 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs
    

    Combat Hit Differential Summary :

    Germans : 4.83
    British : -1.67
    Americans : 0.33
    Russians : 0.33
    AA fire in United Kingdom : : -0.33
    

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
    Southern France : 1 flag, 1 factory_minor and 1 harbour
    France : 1 flag, 1 aaGun, 1 airfield, 4 artilleries, 1 factory_minor and 4 infantry
    Western Germany : 3 aaGuns, 1 airfield, 3 artilleries, 2 bombers, 1 factory_major, 3 fighters, 1 harbour, 3 infantry, 2 marines and 1 tactical_bomber
    Germany : 5 armour and 1 factory_minor
    Denmark : 2 artilleries and 1 infantry
    Belarus : 1 flag, 2 armour
    Karelia : 1 flag
    Baltic States : 1 flag
    Rostov : 4 mech_infantrys
    Archangel : 1 flag, 3 mech_infantrys
    Eastern Poland : 1 flag
    Bessarabia : 1 flag
    Western Ukraine : 3 aaGuns, 1 artillery, 9 fighters, 12 infantry and 26 mech_infantrys
    Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
    Bulgaria : 1 flag
    Yugoslavia : 1 flag
    Finland : 1 flag
    

    Production/PUs Summary :

    Germans : 48 / 54
    Russians : 13 / 29
    Japanese : 53 / 56
    Americans : 58 / 90
    Chinese : 6 / 7
    British : 34 / 102
    UK_Pacific : 11 / 14
    Italians : 21 / 21
    ANZAC : 13 / 19
    French : 8 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Dice Statistics:

    Total
            1 was rolled 413 times
            2 was rolled 402 times
            3 was rolled 413 times
            4 was rolled 413 times
            5 was rolled 433 times
            6 was rolled 402 times
        Average roll : 3.508
        Median : 4.000
        Variance : 0.259
        Standard Deviation : 0.509
        Total rolls : 2476
    
    Null / Other
            1 was rolled 36 times
            2 was rolled 44 times
            3 was rolled 51 times
            4 was rolled 43 times
            5 was rolled 56 times
            6 was rolled 42 times
        Average roll : 3.607
        Median : 4.000
        Variance : 0.927
        Standard Deviation : 0.963
        Total rolls : 272
    
    Germans Combat
            1 was rolled 78 times
            2 was rolled 78 times
            3 was rolled 65 times
            4 was rolled 63 times
            5 was rolled 73 times
            6 was rolled 67 times
        Average roll : 3.415
        Median : 3.000
        Variance : 0.514
        Standard Deviation : 0.717
        Total rolls : 424
    
    British Combat
            1 was rolled 41 times
            2 was rolled 40 times
            3 was rolled 47 times
            4 was rolled 45 times
            5 was rolled 59 times
            6 was rolled 52 times
        Average roll : 3.694
        Median : 4.000
        Variance : 0.909
        Standard Deviation : 0.954
        Total rolls : 284
    
    Italians Combat
            1 was rolled 35 times
            2 was rolled 37 times
            3 was rolled 35 times
            4 was rolled 37 times
            5 was rolled 30 times
            6 was rolled 38 times
        Average roll : 3.491
        Median : 3.000
        Variance : 0.196
        Standard Deviation : 0.443
        Total rolls : 212
    
    Americans Combat
            1 was rolled 36 times
            2 was rolled 44 times
            3 was rolled 51 times
            4 was rolled 43 times
            5 was rolled 56 times
            6 was rolled 42 times
        Average roll : 3.607
        Median : 4.000
        Variance : 0.927
        Standard Deviation : 0.963
        Total rolls : 272
    
    Neutral_Axis Combat
            3 was rolled 1 times
            6 was rolled 2 times
        Average roll : 5.000
        Median : 6.000
        Variance : 1.750
        Standard Deviation : 1.323
        Total rolls : 3
    
    Japanese Combat
            1 was rolled 92 times
            2 was rolled 74 times
            3 was rolled 59 times
            4 was rolled 80 times
            5 was rolled 74 times
            6 was rolled 76 times
        Average roll : 3.435
        Median : 4.000
        Variance : 1.253
        Standard Deviation : 1.119
        Total rolls : 455
    
    French Combat
            1 was rolled 5 times
            2 was rolled 2 times
            3 was rolled 3 times
            4 was rolled 5 times
            5 was rolled 4 times
            6 was rolled 5 times
        Average roll : 3.667
        Median : 4.000
        Variance : 0.348
        Standard Deviation : 0.590
        Total rolls : 24
    
    ANZAC Combat
            1 was rolled 13 times
            2 was rolled 13 times
            3 was rolled 7 times
            4 was rolled 8 times
            5 was rolled 8 times
            6 was rolled 4 times
        Average roll : 2.943
        Median : 3.000
        Variance : 1.208
        Standard Deviation : 1.099
        Total rolls : 53
    
    Neutral_Allies Combat
            1 was rolled 2 times
            2 was rolled 1 times
            3 was rolled 2 times
            4 was rolled 2 times
            5 was rolled 1 times
            6 was rolled 3 times
        Average roll : 3.727
        Median : 4.000
        Variance : 0.283
        Standard Deviation : 0.532
        Total rolls : 11
    
    Chinese Combat
            1 was rolled 22 times
            2 was rolled 17 times
            3 was rolled 20 times
            4 was rolled 20 times
            5 was rolled 17 times
            6 was rolled 20 times
        Average roll : 3.457
        Median : 3.000
        Variance : 0.168
        Standard Deviation : 0.410
        Total rolls : 116
    
    UK_Pacific Combat
            1 was rolled 1 times
            2 was rolled 2 times
            3 was rolled 2 times
            4 was rolled 5 times
            6 was rolled 2 times
        Average roll : 3.583
        Median : 4.000
        Variance : 1.273
        Standard Deviation : 1.128
        Total rolls : 12
    
    Russians Combat
            1 was rolled 52 times
            2 was rolled 50 times
            3 was rolled 70 times
            4 was rolled 62 times
            5 was rolled 55 times
            6 was rolled 49 times
        Average roll : 3.488
        Median : 3.000
        Variance : 0.989
        Standard Deviation : 0.995
        Total rolls : 338
    

    Savegame

  • '20 '19

    TripleA Move Summary: Russians round 13

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Russians
            Russians buy 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 armour and 4 infantry moved from Yakut S.S.R. to Buryatia
                  Russians take Buryatia from Japanese
            3 infantry moved from Bryansk to Belarus
            1 mech_infantry moved from Russia to Volgograd
            1 bomber moved from Evenkiyskiy to Volgograd
            6 mech_infantrys moved from Bryansk to Archangel
            1 fighter moved from Bryansk to Belarus
            1 armour moved from Bryansk to Archangel
            2 infantry moved from Russia to Tambov
            1 fighter moved from Bryansk to Tambov
            1 tactical_bomber moved from Bryansk to Archangel
            1 infantry moved from Russia to Tambov
            1 artillery moved from Bryansk to Belarus
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Russians round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Russians
            Russians buy 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 armour and 4 infantry moved from Yakut S.S.R. to Buryatia
                  Russians take Buryatia from Japanese
            3 infantry moved from Bryansk to Belarus
            1 mech_infantry moved from Russia to Volgograd
            1 bomber moved from Evenkiyskiy to Volgograd
            6 mech_infantrys moved from Bryansk to Archangel
            1 fighter moved from Bryansk to Belarus
            1 armour moved from Bryansk to Archangel
            2 infantry moved from Russia to Tambov
            1 fighter moved from Bryansk to Tambov
            1 tactical_bomber moved from Bryansk to Archangel
            1 infantry moved from Russia to Tambov
            1 artillery moved from Bryansk to Belarus
    
        Combat - Russians
            Battle in Volgograd
                Russians attack with 1 bomber and 1 mech_infantry
                Italians defend with 1 artillery and 1 factory_minor
                    Russians roll dice for 1 bomber and 1 mech_infantry in Volgograd, round 2 : 1/2 hits, 0.83 expected hits
                    Italians roll dice for 1 artillery in Volgograd, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians and 1 artillery owned by the Italians lost in Volgograd
                Russians win with 1 bomber remaining. Battle score for attacker is 0
                Casualties for Russians: 1 mech_infantry
                Casualties for Italians: 1 artillery
            Battle in Tambov
                Russians attack with 1 fighter and 3 infantry
                Italians defend with 1 infantry
                    Russians roll dice for 1 fighter and 3 infantry in Tambov, round 2 : 1/4 hits, 1.00 expected hits
                    Italians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Tambov
                Russians win, taking Tambov from Italians with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in Archangel
                Russians attack with 1 armour, 6 mech_infantrys and 1 tactical_bomber
                Germans defend with 3 mech_infantrys
                    Russians roll dice for 1 armour, 6 mech_infantrys and 1 tactical_bomber in Archangel, round 2 : 4/8 hits, 2.17 expected hits
                    Germans roll dice for 3 mech_infantrys in Archangel, round 2 : 3/3 hits, 1.00 expected hits
                    3 mech_infantrys owned by the Russians and 3 mech_infantrys owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 1 armour, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Russians: 3 mech_infantrys
                Casualties for Germans: 3 mech_infantrys
            Battle in Belarus
                Russians attack with 1 artillery, 1 fighter and 3 infantry
                Germans defend with 2 armour
                    Russians roll dice for 1 artillery, 1 fighter and 3 infantry in Belarus, round 2 : 3/5 hits, 1.50 expected hits
                    Germans roll dice for 2 armour in Belarus, round 2 : 1/2 hits, 1.00 expected hits
                    1 infantry owned by the Russians and 2 armour owned by the Germans lost in Belarus
                Russians win, taking Belarus from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 9
                Casualties for Russians: 1 infantry
                Casualties for Germans: 2 armour
    
        Non Combat Move - Russians
            1 bomber moved from Volgograd to Russia
            1 fighter moved from Tambov to Bryansk
            1 fighter moved from Belarus to Bryansk
            1 tactical_bomber moved from Archangel to Bryansk
            1 infantry moved from Russia to Vologda
            2 infantry moved from Russia to Samara
    
        Place Units - Russians
            3 infantry and 5 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Russians collect 17 PUs; end with 17 PUs
            Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 19 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 21 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 23 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Germans : 2.00
    Italians : 0.33
    Russians : 3.50
    

    Savegame


  • TripleA Turn Summary: Japanese round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Japanese
            Japanese buy 1 aaGun, 2 destroyers, 1 factory_minor, 2 fighters and 1 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 fighter moved from Japan to French Indo China
            1 submarine moved from 43 Sea Zone to 44 Sea Zone
            1 artillery moved from Malaya to Shan State
                  Japanese take Shan State from UK_Pacific
            1 infantry moved from Anhwe to Kweichow
                  Japanese take Kweichow from Chinese
            2 infantry moved from Chahar to Suiyuyan
            1 infantry moved from Novosibirsk to Timguska
                  Japanese take Timguska from Russians
            1 armour moved from Hunan to French Indo China
            1 infantry moved from Anhwe to Hunan
            3 mech_infantrys moved from Manchuria to Amur
            1 infantry moved from Siberia to Sakha
            1 cruiser moved from 6 Sea Zone to 16 Sea Zone
            5 infantry moved from Japan to 6 Sea Zone
            2 armour moved from Japan to 6 Sea Zone
            1 artillery and 2 mech_infantrys moved from Japan to 6 Sea Zone
            2 armour, 1 artillery, 5 infantry, 2 mech_infantrys and 5 transports moved from 6 Sea Zone to 36 Sea Zone
    
        Combat - Japanese
            Battle in 44 Sea Zone
                Japanese attack with 1 submarine
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 44 Sea Zone
                    Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Japanese win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Suiyuyan
                Japanese attack with 2 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 infantry in Suiyuyan, round 2 : 1/2 hits, 0.33 expected hits
                    Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Suiyuyan
                Japanese win, taking Suiyuyan from Chinese with 2 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            2 armour, 1 artillery, 5 infantry and 2 mech_infantrys moved from 36 Sea Zone to French Indo China
    
        Place Units - Japanese
            1 factory_minor placed in Kiangsu
            1 aaGun and 2 fighters placed in French Indo China
            1 infantry placed in Manchuria
            2 destroyers placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,3
                Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,5
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,1
            Japanese collect 50 PUs (6 lost to blockades); end with 50 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0.33
    Japanese : 1.33
    

    Territory Summary for Japanese :

    Shantung : 1 flag
    Kwangsi : 1 flag
    Kiangsu : 1 flag, 1 factory_minor
    Kiangsi : 1 flag
    Japan : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 9 infantry
    Jehol : 1 flag
    Marianas : 1 artillery
    Manchuria : 1 flag, 1 aaGun, 1 factory_minor and 1 infantry
    Shensi : 1 flag, 1 infantry
    Suiyuyan : 1 flag, 2 infantry
    Kweichow : 1 flag, 1 infantry
    Hunan : 1 flag, 1 infantry
    Kansu : 1 flag, 1 infantry
    Szechwan : 1 flag, 1 artillery
    Chahar : 1 flag, 1 infantry
    Anhwe : 1 flag, 1 infantry
    Shan State : 1 flag, 1 artillery
    Malaya : 1 flag, 1 harbour
    Kwangtung : 1 flag, 1 harbour
    Guam : 1 flag, 1 airfield, 1 artillery and 1 infantry
    Sakha : 1 flag, 1 infantry
    Soviet Far East : 1 flag
    Amur : 1 flag, 3 mech_infantrys
    Timguska : 1 flag, 1 infantry
    Siberia : 1 flag
    French Indo China : 1 flag, 1 aaGun, 1 airfield, 3 armour, 2 artilleries, 1 factory_minor, 6 fighters, 1 harbour, 5 infantry, 2 mech_infantrys and 1 tactical_bomber
    Java : 1 flag, 1 artillery and 1 infantry
    Sumatra : 1 flag, 1 artillery and 3 marines
    44 Sea Zone : 1 flag, 1 submarine
    43 Sea Zone : 1 flag
    36 Sea Zone : 1 carrier, 1 destroyer and 5 transports
    16 Sea Zone : 1 cruiser
    5 Sea Zone : 1 submarine
    6 Sea Zone : 2 destroyers
    Novosibirsk : 1 flag
    

    Production/PUs Summary :

    Germans : 46 / 54
    Russians : 16 / 25
    Japanese : 56 / 50
    Americans : 58 / 90
    Chinese : 4 / 7
    British : 34 / 102
    UK_Pacific : 10 / 14
    Italians : 20 / 21
    ANZAC : 13 / 19
    French : 8 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Dice Statistics:

    Total
            1 was rolled 400 times
            2 was rolled 380 times
            3 was rolled 368 times
            4 was rolled 384 times
            5 was rolled 390 times
            6 was rolled 367 times
        Average roll : 3.474
        Median : 3.000
        Variance : 0.356
        Standard Deviation : 0.597
        Total rolls : 2289
    
    Null / Other
            1 was rolled 14 times
            2 was rolled 13 times
            3 was rolled 8 times
            4 was rolled 8 times
            5 was rolled 9 times
            6 was rolled 5 times
        Average roll : 3.000
        Median : 3.000
        Variance : 1.027
        Standard Deviation : 1.013
        Total rolls : 57
    
    Germans Combat
            1 was rolled 80 times
            2 was rolled 80 times
            3 was rolled 64 times
            4 was rolled 64 times
            5 was rolled 72 times
            6 was rolled 67 times
        Average roll : 3.396
        Median : 3.000
        Variance : 0.650
        Standard Deviation : 0.806
        Total rolls : 427
    
    British Combat
            1 was rolled 41 times
            2 was rolled 40 times
            3 was rolled 46 times
            4 was rolled 44 times
            5 was rolled 59 times
            6 was rolled 52 times
        Average roll : 3.695
        Median : 4.000
        Variance : 0.940
        Standard Deviation : 0.969
        Total rolls : 282
    
    Italians Combat
            1 was rolled 36 times
            2 was rolled 37 times
            3 was rolled 36 times
            4 was rolled 37 times
            5 was rolled 30 times
            6 was rolled 38 times
        Average roll : 3.477
        Median : 3.000
        Variance : 0.194
        Standard Deviation : 0.441
        Total rolls : 214
    
    Americans Combat
            1 was rolled 35 times
            2 was rolled 45 times
            3 was rolled 49 times
            4 was rolled 43 times
            5 was rolled 57 times
            6 was rolled 41 times
        Average roll : 3.611
        Median : 4.000
        Variance : 1.041
        Standard Deviation : 1.020
        Total rolls : 270
    
    Neutral_Axis Combat
            3 was rolled 1 times
            6 was rolled 2 times
        Average roll : 5.000
        Median : 6.000
        Variance : 1.750
        Standard Deviation : 1.323
        Total rolls : 3
    
    Japanese Combat
            1 was rolled 94 times
            2 was rolled 75 times
            3 was rolled 59 times
            4 was rolled 80 times
            5 was rolled 74 times
            6 was rolled 76 times
        Average roll : 3.421
        Median : 4.000
        Variance : 1.386
        Standard Deviation : 1.177
        Total rolls : 458
    
    French Combat
            1 was rolled 5 times
            2 was rolled 2 times
            3 was rolled 3 times
            4 was rolled 5 times
            5 was rolled 4 times
            6 was rolled 5 times
        Average roll : 3.667
        Median : 4.000
        Variance : 0.348
        Standard Deviation : 0.590
        Total rolls : 24
    
    ANZAC Combat
            1 was rolled 14 times
            2 was rolled 13 times
            3 was rolled 8 times
            4 was rolled 8 times
            5 was rolled 9 times
            6 was rolled 5 times
        Average roll : 3.000
        Median : 3.000
        Variance : 1.027
        Standard Deviation : 1.013
        Total rolls : 57
    
    Neutral_Allies Combat
            1 was rolled 2 times
            2 was rolled 1 times
            3 was rolled 2 times
            4 was rolled 2 times
            5 was rolled 1 times
            6 was rolled 3 times
        Average roll : 3.727
        Median : 4.000
        Variance : 0.283
        Standard Deviation : 0.532
        Total rolls : 11
    
    Chinese Combat
            1 was rolled 22 times
            2 was rolled 17 times
            3 was rolled 20 times
            4 was rolled 20 times
            5 was rolled 18 times
            6 was rolled 20 times
        Average roll : 3.470
        Median : 3.000
        Variance : 0.134
        Standard Deviation : 0.366
        Total rolls : 117
    
    UK_Pacific Combat
            1 was rolled 1 times
            2 was rolled 2 times
            3 was rolled 2 times
            4 was rolled 5 times
            6 was rolled 2 times
        Average roll : 3.583
        Median : 4.000
        Variance : 1.273
        Standard Deviation : 1.128
        Total rolls : 12
    
    Russians Combat
            1 was rolled 56 times
            2 was rolled 55 times
            3 was rolled 70 times
            4 was rolled 68 times
            5 was rolled 57 times
            6 was rolled 51 times
        Average roll : 3.471
        Median : 3.000
        Variance : 0.824
        Standard Deviation : 0.908
        Total rolls : 357
    

    Savegame

  • '20 '19

    TripleA Move Summary: Americans round 13

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Americans
            Americans buy 1 armour, 2 artilleries, 1 destroyer, 1 fighter, 1 harbour, 4 infantry, 1 mech_infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 armour moved from Norway to Karelia
                  Americans take Finland from Germans
                  Russians take Karelia from Germans
            2 artilleries moved from Norway to 112 Sea Zone
            2 infantry moved from Norway to 112 Sea Zone
            3 artilleries moved from Gibraltar to 91 Sea Zone
            2 infantry and 1 marine moved from Gibraltar to 91 Sea Zone
            3 artilleries, 2 infantry, 1 marine and 3 transports moved from 91 Sea Zone to 110 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone
            1 artillery moved from 110 Sea Zone to Holland Belgium
            4 artilleries moved from 110 Sea Zone to Normandy Bordeaux
            3 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 marine moved from 110 Sea Zone to Holland Belgium
            2 infantry moved from Norway to 112 Sea Zone
            2 infantry moved from 112 Sea Zone to Denmark
            3 bombers moved from Norway to Denmark
            1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Denmark
            2 fighters moved from Norway to 112 Sea Zone
            2 fighters moved from Norway to Denmark
            1 submarine moved from 91 Sea Zone to 93 Sea Zone
            1 submarine moved from 22 Sea Zone to 16 Sea Zone
                  Americans take 17 Sea Zone from Japanese
            1 submarine moved from 26 Sea Zone to 16 Sea Zone
            1 bomber moved from India to Szechwan
            1 bomber moved from India to Hunan
    

    Savegame

  • '20 '19

    TripleA Move Summary: Americans round 13

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Americans
            Americans buy 1 armour, 2 artilleries, 1 destroyer, 1 fighter, 1 harbour, 4 infantry, 1 mech_infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 armour moved from Norway to Karelia
                  Americans take Finland from Germans
                  Russians take Karelia from Germans
            2 artilleries moved from Norway to 112 Sea Zone
            2 infantry moved from Norway to 112 Sea Zone
            3 artilleries moved from Gibraltar to 91 Sea Zone
            2 infantry and 1 marine moved from Gibraltar to 91 Sea Zone
            3 artilleries, 2 infantry, 1 marine and 3 transports moved from 91 Sea Zone to 110 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone
            1 artillery moved from 110 Sea Zone to Holland Belgium
            4 artilleries moved from 110 Sea Zone to Normandy Bordeaux
            3 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 marine moved from 110 Sea Zone to Holland Belgium
            2 infantry moved from Norway to 112 Sea Zone
            2 infantry moved from 112 Sea Zone to Denmark
            3 bombers moved from Norway to Denmark
            1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Denmark
            2 fighters moved from Norway to 112 Sea Zone
            2 fighters moved from Norway to Denmark
            1 submarine moved from 91 Sea Zone to 93 Sea Zone
            1 submarine moved from 22 Sea Zone to 16 Sea Zone
                  Americans take 17 Sea Zone from Japanese
            1 submarine moved from 26 Sea Zone to 16 Sea Zone
            1 bomber moved from India to Szechwan
            1 bomber moved from India to Hunan
            1 armour and 1 artillery moved from Hawaiian Islands to 26 Sea Zone
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 26 Sea Zone to 22 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 22 Sea Zone to Marianas
            1 destroyer moved from 54 Sea Zone to 44 Sea Zone
            1 submarine moved from 55 Sea Zone to 44 Sea Zone
            1 bomber moved from Queensland to 44 Sea Zone
            2 fighters moved from 26 Sea Zone to 16 Sea Zone
    

    Savegame

  • '20 '19

    @SixUnder Sorry about the 2 posts, needed to change some moves around…scramble SZ 112?

Suggested Topics

  • 6
  • 23
  • 50
  • 61
  • 30
  • 82
  • 280
  • 1.6k
Axis & Allies Boardgaming Custom Painted Miniatures

37

Online

17.0k

Users

39.3k

Topics

1.7m

Posts