• @cyanight Italy is up


  • TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians buy 1 destroyer, 3 infantry and 1 submarine; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
    
        Combat - Italians
    
        Non Combat Move - Italians
            1 transport moved from 95 Sea Zone to 96 Sea Zone
            1 infantry moved from Malta to 96 Sea Zone
            1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
            1 infantry moved from 97 Sea Zone to Southern Italy
            1 transport moved from 95 Sea Zone to 94 Sea Zone
            1 infantry moved from Tunisia to 94 Sea Zone
            1 armour moved from Tunisia to 94 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 94 Sea Zone to 97 Sea Zone
            1 armour moved from 97 Sea Zone to Southern Italy
            1 infantry moved from 97 Sea Zone to Southern Italy
            2 carriers moved from 95 Sea Zone to 97 Sea Zone
            1 destroyer moved from 95 Sea Zone to 97 Sea Zone
            2 submarines moved from 95 Sea Zone to 97 Sea Zone
            3 fighters moved from Normandy Bordeaux to Southern Italy
    
        Place Units - Italians
            3 infantry placed in Southern Italy
            1 destroyer and 1 submarine placed in 97 Sea Zone
    
        Turn Complete - Italians
            Italians collect 15 PUs; end with 16 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • @Gambler6 Anzac Up!

  • 2007 AAR League

    TripleA Turn Summary: ANZAC round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Combat Move - ANZAC
            1 bomber moved from Ceylon to India
    
        Combat - ANZAC
            Air Battle in India
                ANZAC attacks with 1 units heading to India
                Japanese launches 2 interceptors out of India
                    Attackers Fire,  : 0/1 hits, 0.17 expected hits
                    Defenders Fire,  : 0/2 hits, 0.67 expected hits
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in India
                    AA fire in India : 0/1 hits, 0.17 expected hits
                Bombing raid in India rolls: 6 and causes: 6 damage to unit: factory_minor
                Bombing raid in India causes 6 damage total. 
            Cleaning up after air battles
    
        Non Combat Move - ANZAC
            1 bomber moved from India to Persia
    
        Turn Complete - ANZAC
    

    Combat Hit Differential Summary :

    Defenders Fire,  : : -0.67
    Attackers Fire,  : : -0.17
    AA fire in India : : -0.17
    

    Savegame

  • 2007 AAR League

    TripleA Move Summary: French round 7

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Combat Move - French
    

    Savegame


  • @iDOUGGERNAUT Germany up


  • @Gambler6 We have a pacific Victory, Good Game guys.


  • @cyanight said in 1940 Game:

    @Gambler6 We have a pacific Victory, Good Game guys.

    start another one up, have to do a best of three with these teams at least
    @cyanight @Gambler6 @iDOUGGERNAUT @Ferrousgryphon


  • @SixUnder sure we can go again


  • @SixUnder You guys can start another game. I’m going to focus on 1942 until GENCON.


  • @SixUnder I can go again. I don’t mind playing 1942 either.


  • @SixUnder I would normally be happy to start another but right now I need to focus on 1942 as well. Also want to keep my tactics private for now as well. If you guys want to do another feel free but until Gencon I’m going offline. Good game all


  • I just want us to play, i know 1942 but never really played it. i just want a game with my friends.

    we can do either, but i want louis in, if he is prepping for gencon, or practicing we should do 42, but i think 1 game of 1940 doesnt take to much of anyones time, just my .02

    i get this damn job, my ass is going to go too!


  • @Ferrousgryphon said in 1940 Game:

    @SixUnder I would normally be happy to start another but right now I need to focus on 1942 as well. Also want to keep my tactics private for now as well. If you guys want to do another feel free but until Gencon I’m going offline. Good game all

    ok, nm i suppose

  • '14 Customizer

    TripleA Manual Gamesave Post: Japanese round 6

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 1 aaGun, 1 armour, 1 factory_minor and 6 fighters; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from French Indo China to 36 Sea Zone
            1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
            1 infantry moved from Philippines to 35 Sea Zone
            2 infantry and 1 transport moved from 35 Sea Zone to 46 Sea Zone
            2 infantry moved from 46 Sea Zone to New Guinea
            2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 marine, 2 submarines and 3 tactical_bombers moved from 55 Sea Zone to 54 Sea Zone
            2 fighters and 2 tactical_bombers moved from Shan State to 54 Sea Zone
            2 fighters moved from Philippines to 54 Sea Zone
            1 tactical_bomber moved from Philippines to 54 Sea Zone
            1 fighter moved from Philippines to 54 Sea Zone
            1 bomber moved from French Indo China to 42 Sea Zone
            1 bomber moved from French Indo China to 44 Sea Zone
            3 carriers moved from 36 Sea Zone to 46 Sea Zone
    
        Combat - Japanese
            Americans scrambles 1 units out of Queensland to defend against the attack in 54 Sea Zone
            Battle in New Guinea
            Battle in 44 Sea Zone
                Japanese attack with 1 bomber
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 44 Sea Zone
                Japanese win, taking New Guinea from ANZAC with 1 bomber remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 42 Sea Zone
                Japanese attack with 1 bomber
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 42 Sea Zone
                Japanese win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 54 Sea Zone
                Japanese attack with 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 8 fighters, 1 marine, 2 submarines and 6 tactical_bombers
                Americans defend with 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 1 submarine, 1 tactical_bomber and 3 transports; ANZAC defend with 1 destroyer, 1 fighter, 1 submarine and 1 transport
                    Japanese roll dice for 2 submarines in 54 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                Units damaged: 1 carrier owned by the Americans
                    Japanese roll dice for 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 8 fighters and 6 tactical_bombers in 54 Sea Zone, round 2 : 12/18 hits, 10.17 expected hits
                Units damaged: 1 battleship owned by the Americans
                    Americans roll dice for 2 submarines in 54 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                    Americans roll dice for 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 4 fighters, 1 tactical_bomber and 4 transports in 54 Sea Zone, round 2 : 6/13 hits, 6.50 expected hits
                Units damaged: 1 carrier owned by the Japanese and 2 battleships owned by the Japanese
                    1 submarine owned by the Americans, 2 cruisers owned by the Americans, 2 destroyers owned by the Americans, 1 destroyer owned by the ANZAC, 1 tactical_bomber owned by the Americans, 1 destroyer owned by the Japanese, 2 carriers owned by the Americans, 2 submarines owned by the Japanese and 1 submarine owned by the ANZAC lost in 54 Sea Zone
                    Japanese roll dice for 2 battleships, 3 carriers, 1 cruiser, 8 fighters and 6 tactical_bombers in 54 Sea Zone, round 3 : 11/17 hits, 9.83 expected hits
                    Americans roll dice for 1 battleship, 4 fighters and 4 transports in 54 Sea Zone, round 3 : 3/5 hits, 3.33 expected hits
                    2 fighters owned by the Japanese, 1 fighter owned by the ANZAC, 1 transport owned by the ANZAC, 1 carrier owned by the Japanese, 3 fighters owned by the Americans, 3 transports owned by the Americans and 1 battleship owned by the Americans lost in 54 Sea Zone
                Japanese win, taking 54 Sea Zone from Neutral with 2 battleships, 2 carriers, 1 cruiser, 6 fighters and 6 tactical_bombers remaining. Battle score for attacker is 135
                Casualties for Japanese: 1 carrier, 1 destroyer, 2 fighters and 2 submarines
                Casualties for ANZAC: 1 destroyer, 1 fighter, 1 submarine and 1 transport
                Casualties for Americans: 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 1 submarine, 1 tactical_bomber and 3 transports
    
        Non Combat Move - Japanese
            2 transports moved from 55 Sea Zone to 33 Sea Zone
            1 fighter moved from 54 Sea Zone to Caroline Islands
            1 tactical_bomber moved from 54 Sea Zone to Caroline Islands
            3 tactical_bombers moved from 54 Sea Zone to 46 Sea Zone
            3 fighters moved from 54 Sea Zone to 46 Sea Zone
            1 destroyer moved from 36 Sea Zone to 33 Sea Zone
            1 destroyer and 4 submarines moved from 6 Sea Zone to 33 Sea Zone
            1 artillery, 7 infantry and 4 transports moved from 55 Sea Zone to 46 Sea Zone
            1 artillery and 6 infantry moved from 46 Sea Zone to New Guinea
            1 infantry moved from 46 Sea Zone to New Guinea
            1 bomber moved from 44 Sea Zone to Caroline Islands
            1 bomber moved from 42 Sea Zone to Caroline Islands
            1 infantry moved from Anhwe to Kiangsi
            3 mech_infantrys moved from Shantung to Kiangsi
            2 infantry moved from Shantung to Kiangsu
            1 infantry moved from Jehol to Manchuria
            1 infantry moved from Jehol to Anhwe
    
        Place Units - Japanese
            1 aaGun, 1 armour and 1 fighter placed in India
            1 factory_minor placed in Kwangtung
            3 fighters placed in French Indo China
            2 fighters placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 54 PUs; end with 55 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 58 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
    

    Combat Hit Differential Summary :

    Americans : -1.17
    Japanese : 3.33
    

    Savegame

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