Russia done.
Japan on the move…
I think our last game was interesting and that this one will be too:)
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 33
Purchase Units - Italians
Italians buy 7 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Yugoslavia to Romania
Germans take Romania from British
1 infantry moved from Yugoslavia to Slovakia Hungary
1 artillery moved from Yugoslavia to Slovakia Hungary
1 infantry moved from Yugoslavia to Slovakia Hungary
1 artillery moved from Yugoslavia to Slovakia Hungary
1 artillery and 1 infantry moved from Spain to Gibraltar
1 infantry moved from Spain to Gibraltar
Combat - Italians
Battle in Gibraltar
Italians attack with 1 artillery and 2 infantry
British defend with 1 airfield and 1 harbour; Americans defend with 1 infantry
Italians roll dice for 1 artillery and 2 infantry in Gibraltar, round 2 : 0/3 hits, 0,83 expected hits
British roll dice for 1 infantry in Gibraltar, round 2 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 artillery and 2 infantry in Gibraltar, round 3 : 1/3 hits, 0,83 expected hits
British roll dice for 1 infantry in Gibraltar, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Gibraltar
Italians win, taking Gibraltar from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Slovakia Hungary
Italians attack with 2 artilleries and 2 infantry
British defend with 1 mech_infantry
Italians roll dice for 2 artilleries and 2 infantry in Slovakia Hungary, round 2 : 1/4 hits, 1,33 expected hits
British roll dice for 1 mech_infantry in Slovakia Hungary, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the British lost in Slovakia Hungary
Italians win, taking Slovakia Hungary from British with 2 artilleries and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Non Combat Move - Italians
6 artilleries and 7 infantry moved from Yugoslavia to Northern Italy
3 artilleries moved from Ukraine to Rostov
Place Units - Italians
3 infantry placed in Southern Italy
3 artilleries placed in Southern France
3 infantry placed in Normandy Bordeaux
1 artillery and 1 infantry placed in Ukraine
Turn Complete - Italians
Total Cost from Convoy Blockades: 13
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,1,4,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,6,5,1,4,1,4,4,6,2,2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,4,2,3
Italians collect 6 PUs (13 lost to blockades); end with 6 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 11 PUs
Combat Hit Differential Summary :
Italians : -1,00
British : -1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 33
Purchase Units - ANZAC
ANZAC buy 3 fighters; Remaining resources: 6 PUs;
Combat Move - ANZAC
8 fighters moved from Volgograd to Ukraine
1 bomber moved from United Kingdom to Western Germany
1 bomber moved from United Kingdom to France
Combat - ANZAC
Strategic bombing raid in Western Germany
AA fire in Western Germany : 1/1 hits, 0,17 expected hits
1 bomber killed by AA
Bombing raid in Western Germany causes 0 damage total.
Battle in France
ANZAC attack with 1 bomber
Germans defend with 1 airfield, 1 factory_minor and 3 mech_infantrys
ANZAC roll dice for 1 bomber in France, round 2 : 0/1 hits, 0,67 expected hits
Germans roll dice for 3 mech_infantrys in France, round 2 : 1/3 hits, 1,00 expected hits
1 bomber owned by the ANZAC lost in France
Germans win with 3 mech_infantrys remaining. Battle score for attacker is -12
Casualties for ANZAC: 1 bomber
Battle in Ukraine
ANZAC attack with 8 fighters
Italians defend with 1 artillery, 1 factory_minor and 1 infantry
ANZAC roll dice for 8 fighters in Ukraine, round 2 : 7/8 hits, 4,00 expected hits
Italians roll dice for 1 artillery and 1 infantry in Ukraine, round 2 : 1/2 hits, 0,67 expected hits
1 fighter owned by the ANZAC, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Ukraine
ANZAC win with 7 fighters remaining. Battle score for attacker is -3
Casualties for ANZAC: 1 fighter
Casualties for Italians: 1 artillery and 1 infantry
Non Combat Move - ANZAC
7 fighters moved from Ukraine to Turkey
5 fighters moved from United Kingdom to Morocco
3 fighters moved from Shan State to West India
2 fighters moved from Queensland to Shan State
Place Units - ANZAC
3 fighters placed in Queensland
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Szechwan: 2 fighters
EDIT: Adding units owned by ANZAC to Turkey: 2 fighters
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
ANZAC collect 19 PUs; end with 25 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 34 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Germans : 0,00
Italians : 0,33
AA fire in Western Germany : : 0,83
ANZAC : 2,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 34
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 fighters, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
25 armour, 23 artilleries, 39 infantry and 11 mech_infantrys moved from Rostov to Caucasus
2 mech_infantrys moved from Germany to Eastern Poland
2 bombers moved from Western Germany to Eastern Poland
Combat - Germans
Battle in Caucasus
Germans attack with 25 armour, 23 artilleries, 39 infantry and 11 mech_infantrys
British defend with 2 infantry
Germans roll dice for 25 armour, 23 artilleries, 39 infantry and 11 mech_infantrys in Caucasus, round 2 : 33/98 hits, 32,33 expected hits
British roll dice for 2 infantry in Caucasus, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the British lost in Caucasus
Germans win, taking Caucasus from British with 25 armour, 23 artilleries, 39 infantry and 11 mech_infantrys remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Eastern Poland
Germans attack with 2 bombers and 2 mech_infantrys
British defend with 1 mech_infantry
Germans roll dice for 2 bombers and 2 mech_infantrys in Eastern Poland, round 2 : 1/4 hits, 1,67 expected hits
British roll dice for 1 mech_infantry in Eastern Poland, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the British lost in Eastern Poland
Germans win, taking Eastern Poland from British with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Non Combat Move - Germans
2 aaGuns moved from Rostov to Caucasus
2 bombers moved from Eastern Poland to Western Germany
2 mech_infantrys moved from Germany to Slovakia Hungary
3 mech_infantrys moved from France to Spain
1 infantry moved from Bryansk to Western Ukraine
Place Units - Germans
5 fighters and 2 infantry placed in Western Germany
3 infantry placed in Spain
3 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,6,4,1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,4,5,1
Germans collect 56 PUs (2 lost to blockades); end with 56 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs
Combat Hit Differential Summary :
Germans : -0,00
British : -1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 34
Purchase Units - Japanese
Japanese buy nothing; Remaining resources: 68 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
2 bombers moved from Western Germany to Turkey
6 armour and 19 mech_infantrys moved from Rostov to Turkey
8 artilleries and 6 infantry moved from Rostov to Caucasus
1 infantry moved from Bryansk to Ukraine
Combat - Japanese
Battle in Turkey
Japanese attack with 6 armour, 2 bombers and 19 mech_infantrys
British defend with 1 airfield, 3 armour, 6 artilleries, 1 factory_minor, 1 fighter, 13 infantry and 1 tactical_bomber; ANZAC defend with 9 fighters
Japanese roll dice for 6 armour, 2 bombers and 19 mech_infantrys in Turkey, round 2 : 12/27 hits, 7,50 expected hits
British roll dice for 3 armour, 6 artilleries, 10 fighters, 13 infantry and 1 tactical_bomber in Turkey, round 2 : 16/33 hits, 15,00 expected hits
16 mech_infantrys owned by the Japanese and 12 infantry owned by the British lost in Turkey
3 mech_infantrys owned by the Japanese and 6 armour owned by the Japanese retreated to Caucasus
British win with 3 armour, 6 artilleries, 10 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -28
Casualties for Japanese: 16 mech_infantrys
Casualties for British: 12 infantry
Non Combat Move - Japanese
2 bombers moved from Turkey to Caucasus
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,3,3,2,1,4,4,5,5,5,2,5,5,1,6,3,5,3,3,6,2,6,1
Japanese collect 1 PU (8 lost to blockades); end with 69 PUs
Combat Hit Differential Summary :
British : 1,00
Japanese : 4,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 34
Purchase Units - Americans
Americans buy 2 artilleries, 3 fighters, 6 infantry, 3 tactical_bombers and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from United Kingdom to France
1 bomber moved from United Kingdom to Spain
16 artilleries and 27 infantry moved from Morocco to 91 Sea Zone
16 artilleries, 10 destroyers, 28 infantry and 22 transports moved from 91 Sea Zone to 112 Sea Zone
2 fighters and 2 tactical_bombers moved from United Kingdom to 112 Sea Zone
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
2 submarines moved from 104 Sea Zone to 110 Sea Zone
2 submarines moved from 109 Sea Zone to 125 Sea Zone
2 submarines moved from 109 Sea Zone to 110 Sea Zone
2 destroyers moved from 109 Sea Zone to 112 Sea Zone
16 artilleries and 28 infantry moved from 112 Sea Zone to Norway
Combat - Americans
Americans creates battle in territory 105 Sea Zone
Strategic bombing raid in France
AA fire in France : 0/1 hits, 0,17 expected hits
Bombing raid in France rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in France causes 5 damage total.
Strategic bombing raid in Spain
AA fire in Spain : 0/1 hits, 0,17 expected hits
Bombing raid in Spain rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Spain causes 6 damage total.
Battle in Norway
Battle in 110 Sea Zone
Americans attack with 1 destroyer and 4 submarines
Germans defend with 1 submarine
Americans roll dice for 4 submarines in 110 Sea Zone, round 2 : 1/4 hits, 1,33 expected hits
1 submarine owned by the Germans lost in 110 Sea Zone
Americans win, taking 105 Sea Zone from Germans, taking Norway from Germans with 1 destroyer and 4 submarines remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Non Combat Move - Americans
1 bomber moved from Spain to United Kingdom
1 bomber moved from France to United Kingdom
4 carriers moved from 91 Sea Zone to 112 Sea Zone
4 fighters and 4 tactical_bombers moved from Eastern United States to 91 Sea Zone
4 artilleries and 4 infantry moved from Central United States to 101 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
4 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
3 fighters and 3 tactical_bombers placed in Eastern United States
2 artilleries and 6 infantry placed in Central United States
4 transports placed in 101 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from Dzavhan: 3 mech_infantrys
EDIT: Adding units owned by Americans to Timguska: 3 mech_infantrys
EDIT: Removing units owned by Americans from Yakut S.S.R.: 2 artilleries and 2 infantry
EDIT: Adding units owned by Americans to Buryatia: 2 artilleries and 2 infantry
EDIT: Removing units owned by Americans from Siberia: 1 artillery
EDIT: Adding units owned by Americans to Amur: 1 artillery
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 78 PUs; end with 78 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 93 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 98 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 103 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 108 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 113 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 118 PUs
Combat Hit Differential Summary :
AA fire in France : : -0,17
Americans : -0,33
AA fire in Spain : : -0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 34
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Place Units - Chinese
2 artilleries and 6 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 34
Purchase Units - Americans
Americans buy 2 artilleries, 3 fighters, 6 infantry, 3 tactical_bombers and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from United Kingdom to France
1 bomber moved from United Kingdom to Spain
16 artilleries and 27 infantry moved from Morocco to 91 Sea Zone
16 artilleries, 10 destroyers, 28 infantry and 22 transports moved from 91 Sea Zone to 112 Sea Zone
2 fighters and 2 tactical_bombers moved from United Kingdom to 112 Sea Zone
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
2 submarines moved from 104 Sea Zone to 110 Sea Zone
2 submarines moved from 109 Sea Zone to 125 Sea Zone
2 submarines moved from 109 Sea Zone to 110 Sea Zone
2 destroyers moved from 109 Sea Zone to 112 Sea Zone
16 artilleries and 28 infantry moved from 112 Sea Zone to Norway
Combat - Americans
Americans creates battle in territory 105 Sea Zone
Strategic bombing raid in France
AA fire in France : 0/1 hits, 0,17 expected hits
Bombing raid in France rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in France causes 5 damage total.
Strategic bombing raid in Spain
AA fire in Spain : 0/1 hits, 0,17 expected hits
Bombing raid in Spain rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Spain causes 6 damage total.
Battle in Norway
Battle in 110 Sea Zone
Americans attack with 1 destroyer and 4 submarines
Germans defend with 1 submarine
Americans roll dice for 4 submarines in 110 Sea Zone, round 2 : 1/4 hits, 1,33 expected hits
1 submarine owned by the Germans lost in 110 Sea Zone
Americans win, taking 105 Sea Zone from Germans, taking Norway from Germans with 1 destroyer and 4 submarines remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Non Combat Move - Americans
1 bomber moved from Spain to United Kingdom
1 bomber moved from France to United Kingdom
4 carriers moved from 91 Sea Zone to 112 Sea Zone
4 fighters and 4 tactical_bombers moved from Eastern United States to 91 Sea Zone
4 artilleries and 4 infantry moved from Central United States to 101 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
4 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
3 fighters and 3 tactical_bombers placed in Eastern United States
2 artilleries and 6 infantry placed in Central United States
4 transports placed in 101 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from Dzavhan: 3 mech_infantrys
EDIT: Adding units owned by Americans to Timguska: 3 mech_infantrys
EDIT: Removing units owned by Americans from Yakut S.S.R.: 2 artilleries and 2 infantry
EDIT: Adding units owned by Americans to Buryatia: 2 artilleries and 2 infantry
EDIT: Removing units owned by Americans from Siberia: 1 artillery
EDIT: Adding units owned by Americans to Amur: 1 artillery
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 78 PUs; end with 78 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 93 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 98 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 103 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 108 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 113 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 118 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Place Units - Chinese
2 artilleries and 6 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs
Purchase Units - British
British repair damage of 4x airfield; Remaining resources: 68 PUs;
British buy 3 artilleries, 4 infantry and 11 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 2 fighters; Remaining resources: 2 PUs;
Combat Move - British
1 armour moved from Novosibirsk to Caucasus
3 armour, 24 artilleries, 3 fighters, 45 infantry, 77 mech_infantrys and 1 tactical_bomber moved from Volgograd to Caucasus
3 armour, 6 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber moved from Turkey to Caucasus
3 mech_infantrys moved from Greece to Caucasus
3 mech_infantrys moved from Persia to Caucasus
3 armour moved from Iraq to Caucasus
1 armour moved from Afghanistan to Caucasus
2 tactical_bombers moved from India to Caucasus
1 bomber moved from United Kingdom to Turkey
6 fighters moved from Morocco to Turkey
1 infantry moved from Vologda to Archangel
British take Archangel from Germans
1 infantry moved from Yenisey to Evenkiyskiy
UK_Pacific take Evenkiyskiy from Japanese
1 infantry moved from Urals to Nenetsia
British take Nenetsia from Germans
1 mech_infantry moved from Vologda to Smolensk
British take Smolensk from Germans
13 artilleries and 13 infantry moved from Novosibirsk to Samara
British take Samara from Germans
Combat - British
Battle in Caucasus
British attack with 11 armour, 30 artilleries, 4 fighters, 46 infantry, 83 mech_infantrys and 4 tactical_bombers
Germans defend with 2 aaGuns, 25 armour, 23 artilleries, 39 infantry and 11 mech_infantrys; Japanese defend with 6 armour, 8 artilleries, 2 bombers, 6 infantry and 3 mech_infantrys
AA fire in Caucasus : 0/6 hits, 1,00 expected hits
British roll dice for 11 armour, 30 artilleries, 4 fighters, 46 infantry, 83 mech_infantrys and 4 tactical_bombers in Caucasus, round 2 : 49/178 hits, 46,67 expected hits
Germans roll dice for 2 aaGuns, 31 armour, 31 artilleries, 2 bombers, 45 infantry and 14 mech_infantrys in Caucasus, round 2 : 50/123 hits, 45,83 expected hits
6 infantry owned by the Japanese, 2 aaGuns owned by the Germans, 4 mech_infantrys owned by the British, 2 bombers owned by the Japanese, 39 infantry owned by the Germans and 46 infantry owned by the British lost in Caucasus
British roll dice for 11 armour, 30 artilleries, 4 fighters, 79 mech_infantrys and 4 tactical_bombers in Caucasus, round 3 : 33/128 hits, 38,33 expected hits
Germans roll dice for 31 armour, 31 artilleries and 14 mech_infantrys in Caucasus, round 3 : 26/76 hits, 30,50 expected hits
3 mech_infantrys owned by the Japanese, 26 mech_infantrys owned by the British, 19 artilleries owned by the Germans and 11 mech_infantrys owned by the Germans lost in Caucasus
British roll dice for 11 armour, 30 artilleries, 4 fighters, 53 mech_infantrys and 4 tactical_bombers in Caucasus, round 4 : 31/102 hits, 34,00 expected hits
Germans roll dice for 31 armour and 12 artilleries in Caucasus, round 4 : 19/43 hits, 19,50 expected hits
8 artilleries owned by the Japanese, 19 mech_infantrys owned by the British, 4 artilleries owned by the Germans and 19 armour owned by the Germans lost in Caucasus
British roll dice for 11 armour, 30 artilleries, 4 fighters, 34 mech_infantrys and 4 tactical_bombers in Caucasus, round 5 : 29/83 hits, 30,83 expected hits
Germans roll dice for 12 armour in Caucasus, round 5 : 3/12 hits, 6,00 expected hits
3 mech_infantrys owned by the British, 6 armour owned by the Japanese and 6 armour owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 11 armour, 30 artilleries, 4 fighters, 31 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 189
Casualties for British: 46 infantry and 52 mech_infantrys
Casualties for Germans: 2 aaGuns, 25 armour, 23 artilleries, 39 infantry and 11 mech_infantrys
Casualties for Japanese: 6 armour, 8 artilleries, 2 bombers, 6 infantry and 3 mech_infantrys
Non Combat Move - British
1 infantry moved from Timguska to Novosibirsk
3 aaGuns moved from Novosibirsk to Samara
3 artilleries and 2 infantry moved from Olgiy to Timguska
1 infantry moved from Sikang to Kazakhstan
2 artilleries and 5 infantry moved from Szechwan to Sikang
2 infantry moved from Afghanistan to Kazakhstan
1 armour moved from India to Afghanistan
1 infantry moved from Scotland to United Kingdom
1 submarine moved from 91 Sea Zone to 95 Sea Zone
4 fighters and 4 tactical_bombers moved from Caucasus to Turkey
Place Units - British
3 artilleries placed in Volgograd
3 infantry placed in Turkey
1 infantry and 2 mech_infantrys placed in Iraq
3 mech_infantrys placed in Persia
3 mech_infantrys placed in Saudi Arabia
3 mech_infantrys placed in Egypt
Turn Complete - British
British collect 59 PUs; end with 59 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 62 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 65 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 68 PUs
Place Units - UK_Pacific
1 armour and 2 fighters placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 23 PUs; end with 25 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 28 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 31 PUs
Some Units in India change ownership: 1 armour and 2 fighters
Combat Hit Differential Summary :
Germans : -3,83
British : -7,83
AA fire in France : : -0,17
Americans : -0,33
AA fire in Spain : : -0,17
AA fire in Caucasus : : -1,00
Well played remarkable come back, so many uk units…
cool game
Really nice game man! I think its the longest ive ever played.
Almost throwed a couple times, and you still got a chance on round 33 to win on Europe, but I got so many planes reaching UK and had some luck in that attack.
Good game, well played, hope we can play another one soon, if you want to start another one its fine for me, but I will be out for holidays, mayber when Im back.
See you soon!
@lebowsky Im out for holiday starting tomorrow, maybe when im back