Sovietishcat (X+3) vs Giallo (L) BM3 - nt - regualr dice.

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
            Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi
    
        Combat - Chinese
            Chinese creates battle in territory Shensi
            Chinese creates battle in territory Suiyuyan
    
        Non Combat Move - Chinese
            1 infantry moved from Hopei to Kweichow
    
        Place Units - Chinese
            1 infantry placed in Szechwan
            1 infantry placed in Hopei
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 9 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: UK_Pacific round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 2 carriers, 1 destroyer, 2 fighters, 2 infantry and 1 transport; Remaining resources: 4 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 54 Sea Zone to 55 Sea Zone
            2 fighters moved from 54 Sea Zone to 55 Sea Zone
            2 submarines moved from 91 Sea Zone to 92 Sea Zone
    
        Combat - Americans
            Battle in 55 Sea Zone
                Americans attack with 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 55 Sea Zone
                Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 92 Sea Zone
                Americans attack with 2 submarines
                Italians defend with 1 cruiser and 1 transport
                    Americans roll dice for 2 submarines in 92 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
                    1 cruiser owned by the Italians lost in 92 Sea Zone
                    1 transport owned by the Italians lost in 92 Sea Zone
                    Americans roll dice for 2 submarines in 92 Sea Zone, round 3 : 0/2 hits, 0,67 expected hits
                Americans win with 2 submarines remaining. Battle score for attacker is 19
                Casualties for Italians: 1 cruiser and 1 transport
    
        Non Combat Move - Americans
            1 mech_infantry moved from Central United States to 101 Sea Zone
            1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
            1 mech_infantry moved from 86 Sea Zone to Brazil
                  Americans take Brazil from Neutral_Allies
            2 fighters moved from 55 Sea Zone to 54 Sea Zone
            1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
            1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
            1 fighter moved from Hawaiian Islands to Queensland
    
        Place Units - Americans
            1 transport placed in 101 Sea Zone
            2 infantry placed in Central United States
            2 carriers and 1 destroyer placed in 101 Sea Zone
            2 fighters placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 56 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
            Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi
    
        Combat - Chinese
            Chinese creates battle in territory Shensi
            Chinese creates battle in territory Suiyuyan
    
        Non Combat Move - Chinese
            1 infantry moved from Hopei to Kweichow
    
        Place Units - Chinese
            1 infantry placed in Szechwan
            1 infantry placed in Hopei
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 9 PUs
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 fighters moved from Belgian Congo to Alexandria
            1 bomber moved from Belgian Congo to Alexandria
            1 armour, 2 artilleries and 2 infantry moved from Egypt to Alexandria
            2 infantry moved from Tanganyika Territory to Kenya
            1 mech_infantry moved from Kenya to Egypt
            1 infantry moved from Northwest Persia to Persia
            1 tactical_bomber moved from India to 41 Sea Zone
            1 fighter moved from India to 38 Sea Zone
            2 infantry moved from West India to India
            3 artilleries, 1 fighter, 12 infantry and 2 mech_infantrys moved from India to Burma
            1 armour, 1 artillery and 2 infantry moved from Quebec to Eastern United States
            1 infantry moved from Suriname to French Guiana
                  British take French Guiana from Neutral_Axis
    
        Combat - British
            Battle in 38 Sea Zone
                British attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 38 Sea Zone
                British win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 41 Sea Zone
                British attack with 1 tactical_bomber
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 41 Sea Zone
                British win with 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Alexandria
                British attack with 1 armour, 2 artilleries, 1 bomber, 2 fighters and 2 infantry
                Italians defend with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry
                    British roll dice for 1 armour, 2 artilleries, 1 bomber, 2 fighters and 2 infantry in Alexandria, round 2 : 1/8 hits, 3,50 expected hits
                    Italians roll dice for 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry in Alexandria, round 2 : 2/6 hits, 2,17 expected hits
                    1 infantry owned by the Italians and 2 infantry owned by the British lost in Alexandria
                    British roll dice for 1 armour, 2 artilleries, 1 bomber and 2 fighters in Alexandria, round 3 : 3/6 hits, 2,83 expected hits
                    Italians roll dice for 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry in Alexandria, round 3 : 0/5 hits, 1,83 expected hits
                    1 mech_infantry owned by the Italians, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Alexandria
                    British roll dice for 1 armour, 2 artilleries, 1 bomber and 2 fighters in Alexandria, round 4 : 3/6 hits, 2,83 expected hits
                    Italians roll dice for 1 armour and 1 artillery in Alexandria, round 4 : 0/2 hits, 0,83 expected hits
                    1 artillery owned by the Italians and 1 armour owned by the Italians lost in Alexandria
                British win, taking Alexandria from Italians with 1 armour, 2 artilleries, 1 bomber and 2 fighters remaining. Battle score for attacker is 18
                Casualties for British: 2 infantry
                Casualties for Italians: 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry
            Battle in Burma
                British attack with 3 artilleries, 1 fighter, 12 infantry and 2 mech_infantrys
                Japanese defend with 1 infantry
                    British roll dice for 3 artilleries, 1 fighter, 12 infantry and 2 mech_infantrys in Burma, round 2 : 5/18 hits, 4,33 expected hits
                    Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Burma
                British win, taking Burma from Japanese with 3 artilleries, 1 fighter, 12 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            1 fighter moved from Burma to India
            1 fighter moved from 38 Sea Zone to India
            1 tactical_bomber moved from 41 Sea Zone to India
            1 bomber and 2 fighters moved from Alexandria to Egypt
            1 marine moved from French Madagascar to 72 Sea Zone
            1 battleship, 1 cruiser and 1 marine moved from 72 Sea Zone to 81 Sea Zone
            1 marine moved from 81 Sea Zone to Egypt
    
        Place Units - UK_Pacific
            3 artilleries and 1 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
            Some Units in India change ownership: 3 artilleries and 1 infantry
    

    Combat Hit Differential Summary :

    British : -1,50
    Italians : -2,83
    Americans : 0,33
    Japanese : -0,67
    

    Savegame

  • '19

    TripleA Move Summary: Italians round 4

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 1 destroyer and 1 transport; Remaining resources: 2 PUs; 
    
        Combat Move - Italians
            1 mech_infantry moved from Albania to Greece
            1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
            1 artillery and 1 infantry moved from 97 Sea Zone to Greece
            1 bomber and 1 fighter moved from Southern Italy to Greece
    

    Savegame

  • '19

    TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 1 destroyer and 1 transport; Remaining resources: 2 PUs; 
    
        Combat Move - Italians
            1 mech_infantry moved from Albania to Greece
            1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
            1 artillery and 1 infantry moved from 97 Sea Zone to Greece
            1 bomber and 1 fighter moved from Southern Italy to Greece
    
        Combat - Italians
            Battle in Greece
                Italians attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry
                Neutral_Allies defend with 2 infantry
                    Italians roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry in Greece, round 2 : 1/5 hits, 2.00 expected hits
                    Neutral_Allies roll dice for 2 infantry in Greece, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Neutral_Allies lost in Greece
                    Italians roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry in Greece, round 3 : 2/5 hits, 2.00 expected hits
                    Neutral_Allies roll dice for 1 infantry in Greece, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral_Allies lost in Greece
                Italians win, taking Greece from Neutral_Allies with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                Casualties for Neutral_Allies: 2 infantry
    
        Non Combat Move - Italians
            1 bomber and 1 fighter moved from Greece to Southern Italy
            1 artillery and 2 infantry moved from Northern Italy to Yugoslavia
            2 aaGuns moved from Northern Italy to Yugoslavia
            1 artillery and 3 infantry moved from France to Northern Italy
            1 infantry moved from Algeria to Morocco
                  Italians take Morocco from Neutral_Axis
            1 infantry moved from Algeria to Tunisia
            1 infantry moved from Algeria to Tunisia
    
        Place Units - Italians
            1 destroyer and 1 transport placed in 97 Sea Zone
    
        Turn Complete - Italians
            Italians collect 14 PUs; end with 16 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Italians : -1.00
    Neutral_Allies : -1.00
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: ANZAC round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier; Remaining resources: 3 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 54 Sea Zone to 42 Sea Zone
            2 fighters moved from India to 42 Sea Zone
            1 infantry moved from Italian Somaliland to Ethiopia
    
        Combat - ANZAC
            Battle in 42 Sea Zone
                ANZAC attack with 1 destroyer and 2 fighters
                Japanese defend with 1 cruiser and 2 transports
                    ANZAC roll dice for 1 destroyer and 2 fighters in 42 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits
                    Japanese roll dice for 1 cruiser and 2 transports in 42 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
                    1 destroyer owned by the ANZAC and 1 cruiser owned by the Japanese lost in 42 Sea Zone
                    2 transports owned by the Japanese lost in 42 Sea Zone
                ANZAC win with 2 fighters remaining. Battle score for attacker is 18
                Casualties for ANZAC: 1 destroyer
                Casualties for Japanese: 1 cruiser and 2 transports
    
        Non Combat Move - ANZAC
            2 fighters moved from 42 Sea Zone to 54 Sea Zone
    
        Place Units - ANZAC
            1 carrier placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 11 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0,33
    Japanese : 0,50
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier; Remaining resources: 3 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 54 Sea Zone to 42 Sea Zone
            2 fighters moved from India to 42 Sea Zone
            1 infantry moved from Italian Somaliland to Ethiopia
    
        Combat - ANZAC
            Battle in 42 Sea Zone
                ANZAC attack with 1 destroyer and 2 fighters
                Japanese defend with 1 cruiser and 2 transports
                    ANZAC roll dice for 1 destroyer and 2 fighters in 42 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits
                    Japanese roll dice for 1 cruiser and 2 transports in 42 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
                    1 destroyer owned by the ANZAC and 1 cruiser owned by the Japanese lost in 42 Sea Zone
                    2 transports owned by the Japanese lost in 42 Sea Zone
                ANZAC win with 2 fighters remaining. Battle score for attacker is 18
                Casualties for ANZAC: 1 destroyer
                Casualties for Japanese: 1 cruiser and 2 transports
    
        Non Combat Move - ANZAC
            2 fighters moved from 42 Sea Zone to 54 Sea Zone
    
        Place Units - ANZAC
            1 carrier placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 11 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    
        Combat Move - French
            1 infantry moved from Anglo Egyptian Sudan to Egypt
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -0,33
    Japanese : 0,50
    

    Savegame

  • '19

    TripleA Manual Gamesave Post: Russians round 5

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Russians
    

    Combat Hit Differential Summary :

    Savegame

  • '19

    For some reasons the post did not work for the non combat; please use the latest post.

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians buy 1 factory_minor, 6 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 submarine moved from 115 Sea Zone to 114 Sea Zone
            1 fighter and 1 tactical_bomber moved from 115 Sea Zone to 114 Sea Zone
            1 artillery and 1 infantry moved from Bessarabia to Romania
            3 armour moved from Ukraine to Romania
            2 fighters moved from Novgorod to Poland
            7 armour, 11 artilleries, 19 infantry and 1 mech_infantry moved from Eastern Poland to Romania
            1 infantry moved from Baltic States to Poland
            1 infantry moved from Eastern Poland to Poland
    
        Combat - Russians
            Battle in 114 Sea Zone
                Russians attack with 1 fighter, 1 submarine and 1 tactical_bomber
                Germans defend with 1 destroyer
                    Russians roll dice for 1 submarine in 114 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 fighter and 1 tactical_bomber in 114 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
                    Germans roll dice for 1 destroyer in 114 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the Germans and 1 submarine owned by the Russians lost in 114 Sea Zone
                Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Russians: 1 submarine
                Casualties for Germans: 1 destroyer
            Battle in Romania
                Russians attack with 10 armour, 12 artilleries, 20 infantry and 1 mech_infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 10 armour, 12 artilleries, 20 infantry and 1 mech_infantry in Romania, round 2 : 19/43 hits, 14,50 expected hits
                    Germans roll dice for 1 mech_infantry in Romania, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Romania
                Russians win, taking Romania from Germans with 10 armour, 12 artilleries, 19 infantry and 1 mech_infantry remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 mech_infantry
            Battle in Poland
                Russians attack with 2 fighters and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 2 fighters and 2 infantry in Poland, round 2 : 2/4 hits, 1,33 expected hits
                    Germans roll dice for 1 infantry in Poland, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Poland
                Russians win, taking Poland from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 aaGun moved from Eastern Poland to Romania
            1 aaGun moved from Eastern Poland to Romania
            1 infantry moved from Eastern Poland to Romania
            1 infantry moved from Bryansk to Ukraine
            4 mech_infantrys moved from Russia to Ukraine
            2 armour and 1 mech_infantry moved from Novgorod to Bryansk
            2 fighters moved from Poland to Novgorod
            1 tactical_bomber moved from 114 Sea Zone to 115 Sea Zone
            1 fighter moved from 114 Sea Zone to Novgorod
            1 artillery moved from Belarus to Bryansk
    
        Place Units - Russians
            1 factory_minor placed in Western Ukraine
            3 infantry placed in Ukraine
            3 infantry placed in Novgorod
            Russians undo move 3.
            3 mech_infantrys placed in Novgorod
            3 infantry and 4 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Russians collect 47 PUs; end with 47 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 50 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 52 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 54 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 56 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 68 PUs
    

    Combat Hit Differential Summary :

    Germans : 2,00
    Russians : 4,67
    

    Savegame

  • '19

    The axis surrender, well done! I guess in BM3 it is very difficult to have a successful sealion and thrive for the rest of the game + you sinking my fleet after the sealion really crushed me.

    I will post the result.


  • @Sovietishcat said in Sovietishcat (X+3) vs Giallo (L) BM3 - nt - regualr dice.:

    The axis surrender, well done! I guess in BM3 it is very difficult to have a successful sealion and thrive for the rest of the game + you sinking my fleet after the sealion really crushed me.

    I will post the result.

    If yould have bought an extra carrier, you would have kept your fleet. Still if russia get’s big it’s difficult… Thanks for the game

  • '19

    Ya I know I went cheap, at least if I had bought an air base with my planes it would have been better…

Suggested Topics

  • 5
  • 28
  • 14
  • 35
  • 62
  • 349
  • 27
  • 83
Axis & Allies Boardgaming Custom Painted Miniatures

35

Online

17.0k

Users

39.3k

Topics

1.7m

Posts