Surfer Allies +6 vs Schroeder Axis G40 BM3.3


  • Max Scramble 3 fighters

  • 2025 2024 '23 '22 '21 '20

    TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 fighter, 5 infantry, 1 mech_infantry, 5 submarines and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour moved from Morocco to Tunisia
                  Americans take Algeria from Italians
                  Americans take Tunisia from Italians
            1 artillery and 1 mech_infantry moved from Morocco to 91 Sea Zone
            1 mech_infantry moved from Gibraltar to 91 Sea Zone
            1 mech_infantry moved from Morocco to 91 Sea Zone
            3 infantry moved from Gibraltar to 91 Sea Zone
            4 infantry moved from Morocco to 91 Sea Zone
            1 artillery, 6 infantry, 2 mech_infantrys and 5 transports moved from 91 Sea Zone to 109 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone
            1 artillery, 7 infantry and 3 mech_infantrys moved from 109 Sea Zone to United Kingdom
            1 fighter and 1 tactical_bomber moved from 91 Sea Zone to United Kingdom
            1 bomber moved from Gibraltar to United Kingdom
            1 bomber moved from Gibraltar to United Kingdom
            1 destroyer and 1 submarine moved from 91 Sea Zone to 110 Sea Zone
            1 fighter moved from Gibraltar to 110 Sea Zone
            2 fighters moved from Gibraltar to 112 Sea Zone
            2 bombers moved from Gibraltar to 112 Sea Zone
            1 fighter moved from 91 Sea Zone to 112 Sea Zone
            1 battleship and 2 cruisers moved from 91 Sea Zone to 109 Sea Zone
    
        Combat - Americans
            Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone
            Battle in United Kingdom
                Americans attack with 1 artillery, 2 bombers, 1 fighter, 7 infantry, 3 mech_infantrys and 1 tactical_bomber
                Germans defend with 1 airfield, 5 armour, 2 artilleries, 1 factory_minor, 1 harbour and 3 infantry
                    Americans roll dice for 1 battleship and 2 cruisers in United Kingdom, round 2 : 3/3 hits, 1.67 expected hits
                    Americans roll dice for 1 artillery, 2 bombers, 1 fighter, 7 infantry, 3 mech_infantrys and 1 tactical_bomber in United Kingdom, round 2 : 2/15 hits, 4.67 expected hits
                    Germans roll dice for 5 armour, 2 artilleries and 3 infantry in United Kingdom, round 2 : 3/10 hits, 4.17 expected hits
                    2 artilleries owned by the Germans, 3 infantry owned by the Germans and 3 infantry owned by the Americans lost in United Kingdom
                    Americans roll dice for 1 artillery, 2 bombers, 1 fighter, 4 infantry, 3 mech_infantrys and 1 tactical_bomber in United Kingdom, round 3 : 5/12 hits, 4.17 expected hits
                    Germans roll dice for 5 armour in United Kingdom, round 3 : 2/5 hits, 2.50 expected hits
                    5 armour owned by the Germans and 2 infantry owned by the Americans lost in United Kingdom
                Americans win, taking United Kingdom from Germans with 1 artillery, 2 bombers, 1 fighter, 2 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 32
                Casualties for Americans: 5 infantry
                Casualties for Germans: 5 armour, 2 artilleries and 3 infantry
            Battle in 110 Sea Zone
                Americans attack with 1 destroyer, 1 fighter and 1 submarine
                Germans defend with 1 destroyer
                    Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans and 1 submarine owned by the Americans lost in 110 Sea Zone
                Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Germans: 1 destroyer
            Battle in 112 Sea Zone
                Americans attack with 2 bombers and 3 fighters
                Germans defend with 3 fighters, 10 submarines and 2 transports
                10 submarines owned by the Germans Submerged
                    Americans roll dice for 2 bombers and 3 fighters in 112 Sea Zone, round 2 : 3/5 hits, 2.83 expected hits
                    Germans roll dice for 3 fighters and 2 transports in 112 Sea Zone, round 2 : 3/3 hits, 2.00 expected hits
                    3 fighters owned by the Germans, 1 fighter owned by the Americans and 2 bombers owned by the Americans lost in 112 Sea Zone
                    2 transports owned by the Germans lost in 112 Sea Zone
                Americans win with 2 fighters remaining. Battle score for attacker is 10
                Casualties for Americans: 2 bombers and 1 fighter
                Casualties for Germans: 3 fighters and 2 transports
    
        Non Combat Move - Americans
            1 fighter moved from 112 Sea Zone to Norway
            1 fighter moved from 112 Sea Zone to Norway
            2 carriers moved from 91 Sea Zone to 109 Sea Zone
            1 destroyer moved from 91 Sea Zone to 119 Sea Zone
            1 submarine moved from 91 Sea Zone to 109 Sea Zone
            1 fighter and 1 tactical_bomber moved from United Kingdom to 109 Sea Zone
            2 bombers moved from United Kingdom to Norway
            1 fighter moved from 110 Sea Zone to 109 Sea Zone
            2 aaGuns, 1 artillery and 1 mech_infantry moved from Central United States to 101 Sea Zone
            1 artillery moved from Eastern United States to 101 Sea Zone
            5 infantry moved from Eastern United States to 101 Sea Zone
    
        Place Units - Americans
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to Gibraltar: 1 aaGun, 2 artilleries and 3 infantry
            EDIT: Adding units owned by Americans to Morocco: 1 aaGun, 2 infantry and 1 mech_infantry
            EDIT: Adding units owned by Americans to 91 Sea Zone: 5 transports
            EDIT: Removing units owned by Americans from 101 Sea Zone: 2 aaGuns, 2 artilleries, 5 infantry, 1 mech_infantry and 5 transports
            EDIT: Removing units owned by Americans from Eastern United States: 1 fighter and 1 tactical_bomber
            EDIT: Adding units owned by Americans to Gibraltar: 1 fighter and 1 tactical_bomber
            EDIT: Turning off Edit Mode
            5 submarines and 1 transport placed in 10 Sea Zone
            1 artillery and 1 infantry placed in Western United States
            1 fighter, 4 infantry and 1 mech_infantry placed in Eastern United States
            1 transport placed in 101 Sea Zone
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 1
            Americans collect 53 PUs (1 lost to blockades); end with 53 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.00
    Americans : 0.33
    

    Savegame

  • 2025 2024 '23 '22 '21 '20

    TripleA Turn Summary: Chinese round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 3 artilleries; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
            1 infantry moved from Yunnan to Kwangsi
                  Chinese take Kwangsi from Japanese
    
        Combat - Chinese
            Chinese creates battle in territory Anhwe
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            3 artilleries placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 11 PUs; end with 12 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2025 2024 '23 '22 '21 '20

    TripleA Turn Summary: UK_Pacific round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 fighter, 5 infantry, 1 mech_infantry, 5 submarines and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour moved from Morocco to Tunisia
                  Americans take Algeria from Italians
                  Americans take Tunisia from Italians
            1 artillery and 1 mech_infantry moved from Morocco to 91 Sea Zone
            1 mech_infantry moved from Gibraltar to 91 Sea Zone
            1 mech_infantry moved from Morocco to 91 Sea Zone
            3 infantry moved from Gibraltar to 91 Sea Zone
            4 infantry moved from Morocco to 91 Sea Zone
            1 artillery, 6 infantry, 2 mech_infantrys and 5 transports moved from 91 Sea Zone to 109 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone
            1 artillery, 7 infantry and 3 mech_infantrys moved from 109 Sea Zone to United Kingdom
            1 fighter and 1 tactical_bomber moved from 91 Sea Zone to United Kingdom
            1 bomber moved from Gibraltar to United Kingdom
            1 bomber moved from Gibraltar to United Kingdom
            1 destroyer and 1 submarine moved from 91 Sea Zone to 110 Sea Zone
            1 fighter moved from Gibraltar to 110 Sea Zone
            2 fighters moved from Gibraltar to 112 Sea Zone
            2 bombers moved from Gibraltar to 112 Sea Zone
            1 fighter moved from 91 Sea Zone to 112 Sea Zone
            1 battleship and 2 cruisers moved from 91 Sea Zone to 109 Sea Zone
    
        Combat - Americans
            Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone
            Battle in United Kingdom
                Americans attack with 1 artillery, 2 bombers, 1 fighter, 7 infantry, 3 mech_infantrys and 1 tactical_bomber
                Germans defend with 1 airfield, 5 armour, 2 artilleries, 1 factory_minor, 1 harbour and 3 infantry
                    Americans roll dice for 1 battleship and 2 cruisers in United Kingdom, round 2 : 3/3 hits, 1.67 expected hits
                    Americans roll dice for 1 artillery, 2 bombers, 1 fighter, 7 infantry, 3 mech_infantrys and 1 tactical_bomber in United Kingdom, round 2 : 2/15 hits, 4.67 expected hits
                    Germans roll dice for 5 armour, 2 artilleries and 3 infantry in United Kingdom, round 2 : 3/10 hits, 4.17 expected hits
                    2 artilleries owned by the Germans, 3 infantry owned by the Germans and 3 infantry owned by the Americans lost in United Kingdom
                    Americans roll dice for 1 artillery, 2 bombers, 1 fighter, 4 infantry, 3 mech_infantrys and 1 tactical_bomber in United Kingdom, round 3 : 5/12 hits, 4.17 expected hits
                    Germans roll dice for 5 armour in United Kingdom, round 3 : 2/5 hits, 2.50 expected hits
                    5 armour owned by the Germans and 2 infantry owned by the Americans lost in United Kingdom
                Americans win, taking United Kingdom from Germans with 1 artillery, 2 bombers, 1 fighter, 2 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 32
                Casualties for Americans: 5 infantry
                Casualties for Germans: 5 armour, 2 artilleries and 3 infantry
            Battle in 110 Sea Zone
                Americans attack with 1 destroyer, 1 fighter and 1 submarine
                Germans defend with 1 destroyer
                    Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans and 1 submarine owned by the Americans lost in 110 Sea Zone
                Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Germans: 1 destroyer
            Battle in 112 Sea Zone
                Americans attack with 2 bombers and 3 fighters
                Germans defend with 3 fighters, 10 submarines and 2 transports
                10 submarines owned by the Germans Submerged
                    Americans roll dice for 2 bombers and 3 fighters in 112 Sea Zone, round 2 : 3/5 hits, 2.83 expected hits
                    Germans roll dice for 3 fighters and 2 transports in 112 Sea Zone, round 2 : 3/3 hits, 2.00 expected hits
                    3 fighters owned by the Germans, 1 fighter owned by the Americans and 2 bombers owned by the Americans lost in 112 Sea Zone
                    2 transports owned by the Germans lost in 112 Sea Zone
                Americans win with 2 fighters remaining. Battle score for attacker is 10
                Casualties for Americans: 2 bombers and 1 fighter
                Casualties for Germans: 3 fighters and 2 transports
    
        Non Combat Move - Americans
            1 fighter moved from 112 Sea Zone to Norway
            1 fighter moved from 112 Sea Zone to Norway
            2 carriers moved from 91 Sea Zone to 109 Sea Zone
            1 destroyer moved from 91 Sea Zone to 119 Sea Zone
            1 submarine moved from 91 Sea Zone to 109 Sea Zone
            1 fighter and 1 tactical_bomber moved from United Kingdom to 109 Sea Zone
            2 bombers moved from United Kingdom to Norway
            1 fighter moved from 110 Sea Zone to 109 Sea Zone
            2 aaGuns, 1 artillery and 1 mech_infantry moved from Central United States to 101 Sea Zone
            1 artillery moved from Eastern United States to 101 Sea Zone
            5 infantry moved from Eastern United States to 101 Sea Zone
    
        Place Units - Americans
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to Gibraltar: 1 aaGun, 2 artilleries and 3 infantry
            EDIT: Adding units owned by Americans to Morocco: 1 aaGun, 2 infantry and 1 mech_infantry
            EDIT: Adding units owned by Americans to 91 Sea Zone: 5 transports
            EDIT: Removing units owned by Americans from 101 Sea Zone: 2 aaGuns, 2 artilleries, 5 infantry, 1 mech_infantry and 5 transports
            EDIT: Removing units owned by Americans from Eastern United States: 1 fighter and 1 tactical_bomber
            EDIT: Adding units owned by Americans to Gibraltar: 1 fighter and 1 tactical_bomber
            EDIT: Turning off Edit Mode
            5 submarines and 1 transport placed in 10 Sea Zone
            1 artillery and 1 infantry placed in Western United States
            1 fighter, 4 infantry and 1 mech_infantry placed in Eastern United States
            1 transport placed in 101 Sea Zone
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 1
            Americans collect 53 PUs (1 lost to blockades); end with 53 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 3 artilleries; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
            1 infantry moved from Yunnan to Kwangsi
                  Chinese take Kwangsi from Japanese
    
        Combat - Chinese
            Chinese creates battle in territory Anhwe
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            3 artilleries placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 11 PUs; end with 12 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour, 1 artillery and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone
            1 armour and 1 infantry moved from 109 Sea Zone to Scotland
            1 infantry moved from Persia to Eastern Persia
            3 infantry moved from Yunnan to French Indo China
            1 tactical_bomber moved from Yunnan to French Indo China
            3 infantry moved from Burma to Shan State
            1 fighter moved from Yunnan to Shan State
    
        Combat - British
            Battle in Scotland
            Battle in Shan State
                British attack with 1 fighter and 3 infantry
                Japanese defend with 1 armour
                    British roll dice for 1 fighter and 3 infantry in Shan State, round 2 : 0/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 armour in Shan State, round 2 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the British lost in Shan State
                    British roll dice for 1 fighter and 2 infantry in Shan State, round 3 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 armour in Shan State, round 3 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese lost in Shan State
                British win, taking Scotland from Germans, taking Shan State from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 armour
            Battle in French Indo China
                British attack with 3 infantry and 1 tactical_bomber
                Japanese defend with 1 airfield, 1 factory_minor and 1 infantry
                    British roll dice for 3 infantry and 1 tactical_bomber in French Indo China, round 2 : 1/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in French Indo China
                British win, taking French Indo China from Japanese with 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            1 tactical_bomber moved from French Indo China to Yunnan
            1 fighter moved from Shan State to Yunnan
            4 infantry moved from Burma to Yunnan
            1 mech_infantry moved from India to Yunnan
            7 infantry moved from India to Burma
            1 submarine moved from 37 Sea Zone to 39 Sea Zone
            1 armour, 2 artilleries and 4 infantry moved from Belgian Congo to Rhodesia
            1 artillery and 1 infantry moved from Eastern United States to New Brunswick Nova Scotia
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,6
            British collect 25 PUs (1 lost to blockades); end with 25 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 28 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 31 PUs
    
        Place Units - UK_Pacific
            1 armour, 1 artillery and 5 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 24 PUs; end with 24 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 27 PUs
            Some Units in India change ownership: 1 armour, 1 artillery and 5 infantry
    

    Combat Hit Differential Summary :

    Germans : -0.00
    British : -0.83
    Americans : 0.33
    Japanese : -0.33
    

    Savegame


  • TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 1 infantry and 5 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 armour moved from Anglo Egyptian Sudan to Nigeria
                  Italians take French Equatorial Africa from French
                  Italians take Nigeria from British
            1 infantry moved from Iraq to Northwest Persia
                  Italians take Northwest Persia from Russians
            1 mech_infantry moved from Trans-Jordan to Persia
                  Italians take Persia from Russians
            2 infantry moved from Northern Italy to 97 Sea Zone
            2 infantry and 1 transport moved from 97 Sea Zone to 94 Sea Zone
            2 infantry moved from 94 Sea Zone to Tunisia
            1 battleship moved from 95 Sea Zone to 94 Sea Zone
            1 infantry moved from Albania to Bulgaria
            1 artillery moved from Albania to Bulgaria
            1 armour moved from Greater Southern Germany to Bulgaria
            1 bomber moved from Egypt to Bulgaria
    
        Combat - Italians
            Battle in Tunisia
                Italians attack with 2 infantry
                Americans defend with 1 armour
                    Italians roll dice for 1 battleship in Tunisia, round 2 : 1/1 hits, 0.67 expected hits
                    Americans roll dice for 1 armour in Tunisia, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Americans lost in Tunisia
                Italians win, taking Tunisia from Americans with 2 infantry remaining. Battle score for attacker is 6
                Casualties for Americans: 1 armour
            Battle in Bulgaria
                Italians attack with 1 armour, 1 artillery, 1 bomber and 1 infantry
                Russians defend with 1 armour, 1 artillery and 3 infantry
                    Italians roll dice for 1 armour, 1 artillery, 1 bomber and 1 infantry in Bulgaria, round 2 : 3/4 hits, 1.83 expected hits
                    Russians roll dice for 1 armour, 1 artillery and 3 infantry in Bulgaria, round 2 : 0/5 hits, 1.83 expected hits
                    3 infantry owned by the Russians lost in Bulgaria
                    Italians roll dice for 1 armour, 1 artillery, 1 bomber and 1 infantry in Bulgaria, round 3 : 0/4 hits, 1.83 expected hits
                    Russians roll dice for 1 armour and 1 artillery in Bulgaria, round 3 : 1/2 hits, 0.83 expected hits
                    1 infantry owned by the Italians lost in Bulgaria
                    Italians roll dice for 1 armour, 1 artillery and 1 bomber in Bulgaria, round 4 : 3/3 hits, 1.50 expected hits
                    Russians roll dice for 1 armour and 1 artillery in Bulgaria, round 4 : 1/2 hits, 0.83 expected hits
                    1 armour owned by the Russians, 1 artillery owned by the Russians and 1 artillery owned by the Italians lost in Bulgaria
                Italians win, taking Bulgaria from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 12
                Casualties for Russians: 1 armour, 1 artillery and 3 infantry
                Casualties for Italians: 1 artillery and 1 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Bulgaria to Yugoslavia
            12 infantry moved from Northern Italy to Yugoslavia
            2 aaGuns moved from Greater Southern Germany to Yugoslavia
            1 aaGun moved from Northern Italy to Southern Italy
            2 fighters moved from Egypt to Yugoslavia
    
        Place Units - Italians
            5 submarines placed in 95 Sea Zone
            1 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 26 PUs; end with 27 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 38 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 43 PUs
    

    Combat Hit Differential Summary :

    Italians : 1.17
    Americans : -0.50
    Russians : -1.50
    

    Savegame

  • 2025 2024 '23 '22 '21 '20

    TripleA Turn Summary: ANZAC round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 cruiser moved from 63 Sea Zone to 26 Sea Zone
            1 fighter moved from Queensland to 26 Sea Zone
    
        Combat - ANZAC
            Battle in 26 Sea Zone
                ANZAC attack with 1 cruiser and 1 fighter
                Japanese defend with 1 cruiser and 1 transport
                    ANZAC roll dice for 1 cruiser and 1 fighter in 26 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 cruiser and 1 transport in 26 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    1 cruiser owned by the ANZAC lost in 26 Sea Zone
                    ANZAC roll dice for 1 fighter in 26 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 cruiser and 1 transport in 26 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
                    ANZAC roll dice for 1 fighter in 26 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 cruiser and 1 transport in 26 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits
                    ANZAC roll dice for 1 fighter in 26 Sea Zone, round 5 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 cruiser and 1 transport in 26 Sea Zone, round 5 : 0/1 hits, 0.50 expected hits
                    1 cruiser owned by the Japanese lost in 26 Sea Zone
                    1 transport owned by the Japanese lost in 26 Sea Zone
                ANZAC win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 cruiser
                Casualties for Japanese: 1 cruiser and 1 transport
    
        Non Combat Move - ANZAC
            1 fighter moved from 26 Sea Zone to Hawaiian Islands
            1 armour, 1 fighter and 1 infantry moved from New South Wales to Queensland
            1 submarine and 1 transport moved from 37 Sea Zone to 54 Sea Zone
    
        Place Units - ANZAC
            1 fighter and 1 tactical_bomber placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -1.50
    Japanese : -1.00
    

    Savegame

  • 2025 2024 '23 '22 '21 '20

    TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 cruiser moved from 63 Sea Zone to 26 Sea Zone
            1 fighter moved from Queensland to 26 Sea Zone
    
        Combat - ANZAC
            Battle in 26 Sea Zone
                ANZAC attack with 1 cruiser and 1 fighter
                Japanese defend with 1 cruiser and 1 transport
                    ANZAC roll dice for 1 cruiser and 1 fighter in 26 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 cruiser and 1 transport in 26 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    1 cruiser owned by the ANZAC lost in 26 Sea Zone
                    ANZAC roll dice for 1 fighter in 26 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 cruiser and 1 transport in 26 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
                    ANZAC roll dice for 1 fighter in 26 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 cruiser and 1 transport in 26 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits
                    ANZAC roll dice for 1 fighter in 26 Sea Zone, round 5 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 cruiser and 1 transport in 26 Sea Zone, round 5 : 0/1 hits, 0.50 expected hits
                    1 cruiser owned by the Japanese lost in 26 Sea Zone
                    1 transport owned by the Japanese lost in 26 Sea Zone
                ANZAC win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 cruiser
                Casualties for Japanese: 1 cruiser and 1 transport
    
        Non Combat Move - ANZAC
            1 fighter moved from 26 Sea Zone to Hawaiian Islands
            1 armour, 1 fighter and 1 infantry moved from New South Wales to Queensland
            1 submarine and 1 transport moved from 37 Sea Zone to 54 Sea Zone
    
        Place Units - ANZAC
            1 fighter and 1 tactical_bomber placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
    
        Combat Move - French
            1 infantry moved from French Central Africa to French West Africa
    
        Combat - French
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -1.50
    Japanese : -1.00
    

    Savegame


  • TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 2 destroyers, 2 submarines and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            5 infantry moved from Germany to Poland
            4 infantry moved from Germany to Slovakia Hungary
            1 submarine moved from 112 Sea Zone to 119 Sea Zone
            1 submarine moved from 112 Sea Zone to 110 Sea Zone
            1 fighter moved from Western Germany to 110 Sea Zone
            1 bomber moved from Western Germany to 119 Sea Zone
            1 bomber moved from Germany to Poland
            1 infantry moved from Yugoslavia to Slovakia Hungary
            1 bomber moved from Western Germany to Poland
            1 tactical_bomber moved from Western Germany to Slovakia Hungary
    
        Combat - Germans
            Battle in Poland
                Germans attack with 2 bombers and 5 infantry
                Russians defend with 1 armour, 2 artilleries and 1 mech_infantry
                    Germans roll dice for 2 bombers and 5 infantry in Poland, round 2 : 2/7 hits, 2.17 expected hits
                    Russians roll dice for 1 armour, 2 artilleries and 1 mech_infantry in Poland, round 2 : 3/4 hits, 1.50 expected hits
                    1 mech_infantry owned by the Russians, 1 artillery owned by the Russians and 3 infantry owned by the Germans lost in Poland
                    Germans roll dice for 2 bombers and 2 infantry in Poland, round 3 : 3/4 hits, 1.67 expected hits
                    Russians roll dice for 1 armour and 1 artillery in Poland, round 3 : 1/2 hits, 0.83 expected hits
                    1 armour owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Poland
                Germans win, taking Poland from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 4 infantry
                Casualties for Russians: 1 armour, 2 artilleries and 1 mech_infantry
            Battle in 110 Sea Zone
                Germans attack with 1 fighter and 1 submarine
                Americans defend with 1 destroyer
                    Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 fighter in 110 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 110 Sea Zone
                Germans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in 119 Sea Zone
                Germans attack with 1 bomber and 1 submarine
                Americans defend with 1 destroyer
                    Germans roll dice for 1 submarine in 119 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 bomber in 119 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    Americans roll dice for 1 destroyer in 119 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 119 Sea Zone
                Germans win, taking 119 Sea Zone from Neutral with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Slovakia Hungary
                Germans attack with 5 infantry and 1 tactical_bomber
                Russians defend with 2 infantry
                    Germans roll dice for 5 infantry and 1 tactical_bomber in Slovakia Hungary, round 2 : 2/6 hits, 1.33 expected hits
                    Russians roll dice for 2 infantry in Slovakia Hungary, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians lost in Slovakia Hungary
                Germans win, taking Slovakia Hungary from Russians with 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Germans
            1 tactical_bomber moved from Slovakia Hungary to Western Germany
            1 fighter moved from 110 Sea Zone to Western Germany
            1 bomber moved from 119 Sea Zone to Western Germany
            2 bombers moved from Poland to Western Germany
            8 submarines moved from 112 Sea Zone to 113 Sea Zone
    
        Place Units - Germans
            2 destroyers, 2 submarines and 2 transports placed in 113 Sea Zone
            2 armour placed in Germany
    
        Turn Complete - Germans
            Germans collect 35 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    Germans : 2.00
    Americans : -0.67
    Russians : 1.00
    

    Savegame

  • 2025 2024 '23 '22 '21 '20

    TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians buy 2 armour, 1 artillery, 1 bomber, 7 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Eastern Poland to Poland
            2 infantry moved from Romania to Bulgaria
            1 fighter moved from Romania to Bulgaria
            2 armour and 1 mech_infantry moved from Volgograd to Caucasus
            2 armour, 3 infantry and 1 mech_infantry moved from Caucasus to Northwest Persia
            1 mech_infantry moved from Kazakhstan to Northwest Persia
            1 infantry and 1 mech_infantry moved from Eastern Persia to Persia
            1 bomber moved from Russia to Persia
            3 infantry moved from Eastern Poland to Slovakia Hungary
            1 artillery moved from Romania to Slovakia Hungary
            1 bomber moved from Ukraine to Slovakia Hungary
            1 fighter and 1 tactical_bomber moved from Eastern Poland to Slovakia Hungary
            1 tactical_bomber moved from Novgorod to Poland
            1 infantry moved from Eastern Persia to Persia
    
        Combat - Russians
            Russians creates battle in territory 113 Sea Zone
            Germans scrambles 2 units out of Western Germany to defend against the attack in 113 Sea Zone
            Battle in Persia
                Russians attack with 1 bomber, 2 infantry and 1 mech_infantry
                Italians defend with 1 mech_infantry
                    Russians roll dice for 1 bomber, 2 infantry and 1 mech_infantry in Persia, round 2 : 0/4 hits, 1.17 expected hits
                    Italians roll dice for 1 mech_infantry in Persia, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Persia
                    Russians roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Persia, round 3 : 1/3 hits, 1.00 expected hits
                    Italians roll dice for 1 mech_infantry in Persia, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Italians lost in Persia
                Russians win, taking Persia from Italians with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Italians: 1 mech_infantry
            Battle in Poland
                Russians attack with 2 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 2 infantry and 1 tactical_bomber in Poland, round 2 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Poland, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Poland
                Russians win, taking Poland from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in 113 Sea Zone
                Russians attack with 1 submarine
                Germans defend with 2 destroyers, 1 fighter, 10 submarines, 1 tactical_bomber and 2 transports
                    Germans roll dice for 10 submarines in 113 Sea Zone, round 2 : 3/10 hits, 1.67 expected hits
                    1 submarine owned by the Russians lost in 113 Sea Zone
                Germans win with 2 destroyers, 1 fighter, 10 submarines, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is -6
                Casualties for Russians: 1 submarine
            Battle in Northwest Persia
                Russians attack with 2 armour, 3 infantry and 2 mech_infantrys
                Italians defend with 1 infantry
                    Russians roll dice for 2 armour, 3 infantry and 2 mech_infantrys in Northwest Persia, round 2 : 1/7 hits, 1.83 expected hits
                    Italians roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Northwest Persia
                Russians win, taking Northwest Persia from Italians with 2 armour, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in Bulgaria
                Russians attack with 1 fighter and 2 infantry
                Italians defend with 1 armour
                    Russians roll dice for 1 fighter and 2 infantry in Bulgaria, round 2 : 0/3 hits, 0.83 expected hits
                    Italians roll dice for 1 armour in Bulgaria, round 2 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Russians lost in Bulgaria
                    Russians roll dice for 1 fighter and 1 infantry in Bulgaria, round 3 : 0/2 hits, 0.67 expected hits
                    Italians roll dice for 1 armour in Bulgaria, round 3 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Russians lost in Bulgaria
                 retreated to Bulgaria
                Italians win with 1 armour remaining. Battle score for attacker is -6
                Casualties for Russians: 2 infantry
            Battle in Slovakia Hungary
                Russians attack with 1 artillery, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber
                Germans defend with 5 infantry
                    Russians roll dice for 1 artillery, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in Slovakia Hungary, round 2 : 5/7 hits, 2.83 expected hits
                    Germans roll dice for 5 infantry in Slovakia Hungary, round 2 : 2/5 hits, 1.67 expected hits
                    2 infantry owned by the Russians and 5 infantry owned by the Germans lost in Slovakia Hungary
                Russians win, taking Slovakia Hungary from Germans with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                Casualties for Russians: 2 infantry
                Casualties for Germans: 5 infantry
            Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
            Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
    
        Non Combat Move - Russians
            1 tactical_bomber moved from Poland to Novgorod
            1 mech_infantry moved from Norway to Karelia
            1 fighter moved from Slovakia Hungary to Eastern Poland
            1 bomber moved from Slovakia Hungary to Ukraine
            1 tactical_bomber moved from Slovakia Hungary to Eastern Poland
            2 armour moved from Romania to Eastern Poland
            2 mech_infantrys moved from Romania to Eastern Poland
            3 infantry moved from Bessarabia to Eastern Poland
            2 artilleries and 1 infantry moved from Ukraine to Western Ukraine
            5 infantry moved from Russia to Bryansk
            1 mech_infantry moved from Russia to Rostov
            1 bomber moved from Persia to India
            3 infantry moved from Belarus to Eastern Poland
            3 infantry moved from Novgorod to Belarus
            1 armour moved from Novgorod to Eastern Poland
            1 fighter moved from Bulgaria to Eastern Poland
            4 infantry moved from Kansu to Suiyuyan
            2 infantry moved from Korea to Amur
            1 infantry moved from Korea to Amur
            2 aaGuns and 8 infantry moved from Amur to Buryatia
    
        Place Units - Russians
            1 artillery and 2 infantry placed in Ukraine
            3 infantry placed in Novgorod
            2 armour and 1 mech_infantry placed in Volgograd
            1 bomber, 2 infantry and 6 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,1
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,6
            Russians collect 54 PUs (1 lost to blockades); end with 54 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 57 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 59 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 61 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 76 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.33
    Italians : 1.00
    Russians : -1.17
    

    Savegame


  • TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 2 destroyers, 1 factory_minor and 2 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            3 infantry moved from Manchuria to Korea
                  Japanese take Korea from Russians
            2 infantry moved from Chahar to Suiyuyan
            2 infantry moved from Hopei to Suiyuyan
            2 tactical_bombers moved from Kiangsu to Suiyuyan
            2 fighters moved from Kiangsu to Suiyuyan
            1 fighter moved from Kwangtung to Anhwe
            1 tactical_bomber moved from Kwangtung to Anhwe
            1 mech_infantry moved from Kwangtung to Anhwe
            2 armour, 4 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber moved from Kwangtung to Kwangsi
    
        Combat - Japanese
            Battle in Suiyuyan
                Japanese attack with 2 fighters, 4 infantry and 2 tactical_bombers
                Chinese defend with 1 infantry; Russians defend with 4 infantry
                    Japanese roll dice for 2 fighters, 4 infantry and 2 tactical_bombers in Suiyuyan, round 2 : 4/8 hits, 3.00 expected hits
                    Chinese roll dice for 5 infantry in Suiyuyan, round 2 : 1/5 hits, 1.67 expected hits
                    1 infantry owned by the Japanese, 3 infantry owned by the Russians and 1 infantry owned by the Chinese lost in Suiyuyan
                    Japanese roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Suiyuyan, round 3 : 3/7 hits, 2.83 expected hits
                    Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Suiyuyan
                Japanese win, taking Suiyuyan from Chinese with 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 12
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
                Casualties for Russians: 4 infantry
            Battle in Kwangsi
                Japanese attack with 2 armour, 4 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 armour, 4 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Kwangsi, round 2 : 7/11 hits, 4.33 expected hits
                    Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kwangsi
                Japanese win, taking Kwangsi from Chinese with 2 armour, 4 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Anhwe
                Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Anhwe, round 2 : 0/3 hits, 1.33 expected hits
                    Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Anhwe, round 3 : 1/3 hits, 1.33 expected hits
                    Chinese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Anhwe
                Japanese win, taking Anhwe from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 fighter moved from Anhwe to Kwangtung
            4 fighters moved from Kwangsi to Kwangtung
            1 tactical_bomber moved from Kwangsi to Kwangtung
            2 fighters moved from Suiyuyan to Chahar
            2 tactical_bombers moved from Suiyuyan to Chahar
            1 tactical_bomber moved from Anhwe to Kwangtung
            5 infantry moved from Japan to 6 Sea Zone
            5 infantry and 3 transports moved from 6 Sea Zone to 19 Sea Zone
            1 artillery moved from Manchuria to 19 Sea Zone
            1 artillery, 5 infantry and 3 transports moved from 19 Sea Zone to 35 Sea Zone
            1 submarine moved from 6 Sea Zone to 26 Sea Zone
            1 submarine moved from 44 Sea Zone to 36 Sea Zone
    
        Place Units - Japanese
            2 infantry placed in Kwangtung
            1 factory_minor placed in Kiangsu
            2 destroyers placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 35 PUs; end with 36 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 39 PUs
    

    Combat Hit Differential Summary :

    Chinese : -2.00
    Japanese : 2.17
    

    Savegame


  • I’m stupid for not taking back FIC

  • 2025 2024 '23 '22 '21 '20

    TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 bomber, 2 carriers, 2 destroyers and 2 fighters; Remaining resources: 3 PUs; 
    
        Combat Move - Americans
            2 bombers moved from Norway to Germany
            1 transport moved from 109 Sea Zone to 110 Sea Zone
            1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
            2 infantry moved from Morocco to 91 Sea Zone
            2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            2 infantry moved from 110 Sea Zone to Holland Belgium
            1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 105 Sea Zone
            1 infantry and 1 mech_infantry moved from 105 Sea Zone to Normandy Bordeaux
            1 destroyer moved from 91 Sea Zone to 110 Sea Zone
            2 fighters and 1 tactical_bomber moved from 109 Sea Zone to 110 Sea Zone
            2 fighters moved from Norway to 110 Sea Zone
    
        Combat - Americans
            Strategic bombing raid in Germany
                    AA fire in Germany : 0/2 hits, 0.33 expected hits
                Bombing raid in Germany rolls: 8,7 and causes: 15 damage to unit: factory_major
                Bombing raid in Germany causes 15 damage total. 
            Battle in Normandy Bordeaux
            Battle in 110 Sea Zone
                Americans attack with 1 destroyer, 4 fighters, 1 tactical_bomber and 1 transport
                Germans defend with 1 submarine
                    Americans roll dice for 1 destroyer, 4 fighters, 1 tactical_bomber and 1 transport in 110 Sea Zone, round 2 : 2/6 hits, 3.00 expected hits
                    Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 110 Sea Zone
                Americans win, taking Normandy Bordeaux from Germans with 1 destroyer, 4 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in Holland Belgium
    
        Non Combat Move - Americans
            1 artillery and 1 infantry moved from United Kingdom to 109 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 105 Sea Zone
            1 artillery and 1 infantry moved from 105 Sea Zone to Normandy Bordeaux
            4 transports moved from 109 Sea Zone to 106 Sea Zone
            1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 103 Sea Zone
            2 aaGuns moved from Eastern United States to New Brunswick Nova Scotia
            5 infantry moved from Eastern United States to New Brunswick Nova Scotia
            1 battleship, 2 carriers, 2 cruisers and 1 submarine moved from 109 Sea Zone to 105 Sea Zone
            1 fighter moved from Eastern United States to 105 Sea Zone
            1 fighter moved from 110 Sea Zone to 105 Sea Zone
            1 tactical_bomber moved from 110 Sea Zone to 105 Sea Zone
            3 fighters moved from 110 Sea Zone to United Kingdom
            1 bomber moved from Germany to United Kingdom
            1 bomber moved from Germany to United Kingdom
            4 transports moved from 91 Sea Zone to 101 Sea Zone
    
        Place Units - Americans
            2 carriers and 1 destroyer placed in 10 Sea Zone
            1 bomber and 2 fighters placed in Western United States
            1 destroyer placed in 101 Sea Zone
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 4,4
            Americans collect 58 PUs; end with 61 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.17
    Americans : -1.00
    AA fire in Germany : : -0.33
    

    Savegame

  • 2025 2024 '23 '22 '21 '20

    TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
            Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
            6 infantry moved from Yunnan to Kwangsi
            2 artilleries moved from Yunnan to Kwangsi
            1 fighter moved from Burma to Kwangsi
    
        Combat - Chinese
            Chinese creates battle in territory Hopei
            Chinese creates battle in territory Chahar
            Battle in Chahar
                Chinese attack with 1 infantry
                Japanese defend with 2 fighters and 2 tactical_bombers
                    Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 2 fighters and 2 tactical_bombers in Chahar, round 2 : 2/4 hits, 2.33 expected hits
                    1 infantry owned by the Chinese lost in Chahar
                Japanese win, taking Hopei from Japanese with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
            Battle in Kwangsi
                Chinese attack with 2 artilleries, 1 fighter and 6 infantry
                Japanese defend with 2 armour, 3 infantry and 1 mech_infantry
                    Chinese roll dice for 2 artilleries, 1 fighter and 6 infantry in Kwangsi, round 2 : 5/9 hits, 2.50 expected hits
                    Japanese roll dice for 2 armour, 3 infantry and 1 mech_infantry in Kwangsi, round 2 : 2/6 hits, 2.33 expected hits
                    3 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 armour owned by the Japanese and 2 infantry owned by the Chinese lost in Kwangsi
                    Chinese roll dice for 2 artilleries, 1 fighter and 4 infantry in Kwangsi, round 3 : 3/7 hits, 2.17 expected hits
                    Japanese roll dice for 1 armour in Kwangsi, round 3 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese lost in Kwangsi
                Chinese win, taking Kwangsi from Japanese with 2 artilleries, 1 fighter and 4 infantry remaining. Battle score for attacker is 19
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 2 armour, 3 infantry and 1 mech_infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kwangsi to Yunnan
            2 infantry moved from Shensi to Tsinghai
    
        Place Units - Chinese
            5 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 10 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Chinese : 3.17
    Japanese : -1.17
    

    Savegame

  • 2025 2024 '23 '22 '21 '20

    TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 bomber, 2 carriers, 2 destroyers and 2 fighters; Remaining resources: 3 PUs; 
    
        Combat Move - Americans
            2 bombers moved from Norway to Germany
            1 transport moved from 109 Sea Zone to 110 Sea Zone
            1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
            2 infantry moved from Morocco to 91 Sea Zone
            2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            2 infantry moved from 110 Sea Zone to Holland Belgium
            1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 105 Sea Zone
            1 infantry and 1 mech_infantry moved from 105 Sea Zone to Normandy Bordeaux
            1 destroyer moved from 91 Sea Zone to 110 Sea Zone
            2 fighters and 1 tactical_bomber moved from 109 Sea Zone to 110 Sea Zone
            2 fighters moved from Norway to 110 Sea Zone
    
        Combat - Americans
            Strategic bombing raid in Germany
                    AA fire in Germany : 0/2 hits, 0.33 expected hits
                Bombing raid in Germany rolls: 8,7 and causes: 15 damage to unit: factory_major
                Bombing raid in Germany causes 15 damage total. 
            Battle in Normandy Bordeaux
            Battle in 110 Sea Zone
                Americans attack with 1 destroyer, 4 fighters, 1 tactical_bomber and 1 transport
                Germans defend with 1 submarine
                    Americans roll dice for 1 destroyer, 4 fighters, 1 tactical_bomber and 1 transport in 110 Sea Zone, round 2 : 2/6 hits, 3.00 expected hits
                    Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 110 Sea Zone
                Americans win, taking Normandy Bordeaux from Germans with 1 destroyer, 4 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in Holland Belgium
    
        Non Combat Move - Americans
            1 artillery and 1 infantry moved from United Kingdom to 109 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 105 Sea Zone
            1 artillery and 1 infantry moved from 105 Sea Zone to Normandy Bordeaux
            4 transports moved from 109 Sea Zone to 106 Sea Zone
            1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 103 Sea Zone
            2 aaGuns moved from Eastern United States to New Brunswick Nova Scotia
            5 infantry moved from Eastern United States to New Brunswick Nova Scotia
            1 battleship, 2 carriers, 2 cruisers and 1 submarine moved from 109 Sea Zone to 105 Sea Zone
            1 fighter moved from Eastern United States to 105 Sea Zone
            1 fighter moved from 110 Sea Zone to 105 Sea Zone
            1 tactical_bomber moved from 110 Sea Zone to 105 Sea Zone
            3 fighters moved from 110 Sea Zone to United Kingdom
            1 bomber moved from Germany to United Kingdom
            1 bomber moved from Germany to United Kingdom
            4 transports moved from 91 Sea Zone to 101 Sea Zone
    
        Place Units - Americans
            2 carriers and 1 destroyer placed in 10 Sea Zone
            1 bomber and 2 fighters placed in Western United States
            1 destroyer placed in 101 Sea Zone
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 4,4
            Americans collect 58 PUs; end with 61 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
            Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
            6 infantry moved from Yunnan to Kwangsi
            2 artilleries moved from Yunnan to Kwangsi
            1 fighter moved from Burma to Kwangsi
    
        Combat - Chinese
            Chinese creates battle in territory Hopei
            Chinese creates battle in territory Chahar
            Battle in Chahar
                Chinese attack with 1 infantry
                Japanese defend with 2 fighters and 2 tactical_bombers
                    Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 2 fighters and 2 tactical_bombers in Chahar, round 2 : 2/4 hits, 2.33 expected hits
                    1 infantry owned by the Chinese lost in Chahar
                Japanese win, taking Hopei from Japanese with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
            Battle in Kwangsi
                Chinese attack with 2 artilleries, 1 fighter and 6 infantry
                Japanese defend with 2 armour, 3 infantry and 1 mech_infantry
                    Chinese roll dice for 2 artilleries, 1 fighter and 6 infantry in Kwangsi, round 2 : 5/9 hits, 2.50 expected hits
                    Japanese roll dice for 2 armour, 3 infantry and 1 mech_infantry in Kwangsi, round 2 : 2/6 hits, 2.33 expected hits
                    3 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 armour owned by the Japanese and 2 infantry owned by the Chinese lost in Kwangsi
                    Chinese roll dice for 2 artilleries, 1 fighter and 4 infantry in Kwangsi, round 3 : 3/7 hits, 2.17 expected hits
                    Japanese roll dice for 1 armour in Kwangsi, round 3 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese lost in Kwangsi
                Chinese win, taking Kwangsi from Japanese with 2 artilleries, 1 fighter and 4 infantry remaining. Battle score for attacker is 19
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 2 armour, 3 infantry and 1 mech_infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kwangsi to Yunnan
            2 infantry moved from Shensi to Tsinghai
    
        Place Units - Chinese
            5 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 10 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
    
        Purchase Units - British
            British buy 3 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 artilleries, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from Shan State to Siam
                  UK_Pacific take Siam from Japanese
            3 infantry moved from French Indo China to Yunnan
    
        Combat - British
    
        Non Combat Move - British
            7 infantry moved from Burma to Yunnan
            1 artillery and 5 infantry moved from India to Burma
            1 armour moved from India to Yunnan
            1 armour, 2 artilleries and 4 infantry moved from Rhodesia to Tanganyika Territory
            1 transport moved from 109 Sea Zone to 106 Sea Zone
            1 armour and 1 infantry moved from Scotland to United Kingdom
            1 infantry moved from Eastern Persia to Persia
    
        Place Units - British
            3 armour placed in Union of South Africa
            1 fighter and 1 infantry placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,1
            British collect 24 PUs (1 lost to blockades); end with 24 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 27 PUs
    
        Place Units - UK_Pacific
            2 artilleries, 5 infantry and 1 mech_infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,2
            UK_Pacific collect 23 PUs (2 lost to blockades); end with 23 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs
            Some Units in India change ownership: 2 artilleries, 5 infantry and 1 mech_infantry
    

    Combat Hit Differential Summary :

    Germans : -0.17
    Americans : -1.00
    Chinese : 3.17
    Japanese : -1.17
    AA fire in Germany : : -0.33
    

    Savegame


  • TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 1 factory_minor, 1 infantry and 4 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Tunisia to Algeria
                  Italians take Algeria from Americans
            1 infantry moved from Yugoslavia to Romania
                  Germans take Romania from Russians
            1 armour moved from Bulgaria to Slovakia Hungary
            2 infantry moved from Yugoslavia to Slovakia Hungary
            1 armour moved from Nigeria to French Central Africa
                  Italians take French Central Africa from French
            1 armour moved from French Central Africa to French Equatorial Africa
            2 fighters moved from Yugoslavia to Slovakia Hungary
            1 bomber moved from Yugoslavia to Slovakia Hungary
    
        Combat - Italians
            Battle in Slovakia Hungary
                Italians attack with 1 armour, 1 bomber, 2 fighters and 2 infantry
                Russians defend with 1 artillery and 1 infantry
                    Italians roll dice for 1 armour, 1 bomber, 2 fighters and 2 infantry in Slovakia Hungary, round 2 : 2/6 hits, 2.50 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Slovakia Hungary, round 2 : 2/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians, 1 artillery owned by the Russians and 2 infantry owned by the Italians lost in Slovakia Hungary
                Italians win, taking Slovakia Hungary from Russians with 1 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is 1
                Casualties for Italians: 2 infantry
                Casualties for Russians: 1 artillery and 1 infantry
    
        Non Combat Move - Italians
            2 fighters moved from Slovakia Hungary to Southern Italy
            1 bomber moved from Slovakia Hungary to Southern Italy
            2 infantry moved from Iraq to Trans-Jordan
            1 armour moved from Iraq to Trans-Jordan
            1 artillery moved from Iraq to Trans-Jordan
            1 infantry moved from Iraq to Syria
            1 infantry moved from Kenya to Anglo Egyptian Sudan
            2 aaGuns and 9 infantry moved from Yugoslavia to Northern Italy
            1 battleship moved from 94 Sea Zone to 95 Sea Zone
            1 transport moved from 94 Sea Zone to 95 Sea Zone
            1 cruiser moved from 92 Sea Zone to 95 Sea Zone
    
        Place Units - Italians
            1 infantry placed in Northern Italy
            1 factory_minor placed in Egypt
            4 transports placed in 95 Sea Zone
    
        Turn Complete - Italians
            Italians collect 26 PUs; end with 26 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 33 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 38 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.50
    Russians : 1.33
    

    Savegame

  • 2025 2024 '23 '22 '21 '20

    Testing Forum poster

    Test summary from TripleA, engine version: 1.9, time: 12:53:02 PM
    Savegame

  • 2025 2024 '23 '22 '21 '20

    TripleA Turn Summary: ANZAC round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 factory_minor and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            2 infantry moved from Rhodesia to Tanganyika Territory
            1 artillery and 1 infantry moved from Malaya to Shan State
            1 fighter and 1 tactical_bomber moved from New South Wales to Queensland
            1 transport moved from 54 Sea Zone to 63 Sea Zone
            1 infantry moved from New Zealand to 63 Sea Zone
            1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
            1 infantry moved from 62 Sea Zone to New South Wales
            1 fighter moved from Hawaiian Islands to Queensland
    
        Place Units - ANZAC
            1 artillery and 1 infantry placed in New South Wales
            1 factory_minor placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2025 2024 '23 '22 '21 '20

    TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 factory_minor and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            2 infantry moved from Rhodesia to Tanganyika Territory
            1 artillery and 1 infantry moved from Malaya to Shan State
            1 fighter and 1 tactical_bomber moved from New South Wales to Queensland
            1 transport moved from 54 Sea Zone to 63 Sea Zone
            1 infantry moved from New Zealand to 63 Sea Zone
            1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
            1 infantry moved from 62 Sea Zone to New South Wales
            1 fighter moved from Hawaiian Islands to Queensland
    
        Place Units - ANZAC
            1 artillery and 1 infantry placed in New South Wales
            1 factory_minor placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
    
        Combat Move - French
            1 infantry moved from French West Africa to Nigeria
                  British take Nigeria from Italians
    
        Combat - French
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • 2025 2024 '23 '22 '21 '20

    Not sure what your plan is. I’m more than willing to play annihilation (it’s fun for me :) ), but we don’t have to play this to the bitter end. It appears you are just looking at some different naval tactics, and if so and you are enjoying the game too, then let’s press.


  • Yeah I’m definitely losing, but I’m actually not dreading it. I still feel like I have a little bit left to do, I’m not just fortifying capitals yet, I know the IPCs are against me but I’m willing to gamble in some battles, just a couple more turns should decide it.

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