Triple allied move dome
Italy on the move…
Our cool game is Rolling :)
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 carrier, 1 fighter and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 3 infantry moved from Ukraine to Rostov
Combat - Italians
Battle in Rostov
Italians attack with 1 artillery and 3 infantry
Russians defend with 2 infantry
Italians roll dice for 1 artillery and 3 infantry in Rostov, round 2 : 1/4 hits, 1,00 expected hits
Russians roll dice for 2 infantry in Rostov, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Russians lost in Rostov
Italians roll dice for 1 artillery and 3 infantry in Rostov, round 3 : 2/4 hits, 1,00 expected hits
Russians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Rostov
Italians win, taking Rostov from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Non Combat Move - Italians
2 destroyers and 3 submarines moved from 92 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 98 Sea Zone to 95 Sea Zone
1 fighter moved from Egypt to 95 Sea Zone
1 artillery and 4 infantry moved from Egypt to Alexandria
1 artillery and 1 infantry moved from 95 Sea Zone to Southern Italy
Place Units - Italians
1 carrier and 1 submarine placed in 95 Sea Zone
1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Combat Hit Differential Summary :
Italians : 1,00
Russians : -1,00
@MrRoboto Mmm…the other bombers operating in asia were nowhere near as good though…overall US combat diff 0 lol
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 42 Sea Zone
2 fighters moved from 54 Sea Zone to 42 Sea Zone
1 fighter moved from Queensland to 45 Sea Zone
2 fighters moved from Queensland to 42 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 42 Sea Zone
2 fighters moved from 54 Sea Zone to 42 Sea Zone
1 fighter moved from Queensland to 45 Sea Zone
2 fighters moved from Queensland to 42 Sea Zone
Combat - ANZAC
Battle in 45 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 45 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 42 Sea Zone
ANZAC attack with 4 fighters and 1 submarine
Japanese defend with 2 battleships and 1 transport
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 battleship owned by the Japanese lost in 42 Sea Zone
ANZAC roll dice for 4 fighters in 42 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits
Japanese roll dice for 1 battleship and 1 transport in 42 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
1 battleship owned by the Japanese and 1 submarine owned by the ANZAC lost in 42 Sea Zone
1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC win with 4 fighters remaining. Battle score for attacker is 41
Casualties for Japanese: 2 battleships and 1 transport
Casualties for ANZAC: 1 submarine
Non Combat Move - ANZAC
2 fighters moved from 42 Sea Zone to 54 Sea Zone
2 fighters moved from 42 Sea Zone to Northern Territory
1 fighter moved from 45 Sea Zone to Northern Territory
1 fighter moved from New South Wales to Queensland
1 aaGun moved from Queensland to Northern Territory
2 infantry moved from Queensland to Northern Territory
Place Units - ANZAC
1 fighter and 1 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
ANZAC : -0.33
Japanese : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 42 Sea Zone
2 fighters moved from 54 Sea Zone to 42 Sea Zone
1 fighter moved from Queensland to 45 Sea Zone
2 fighters moved from Queensland to 42 Sea Zone
Combat - ANZAC
Battle in 45 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 45 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 42 Sea Zone
ANZAC attack with 4 fighters and 1 submarine
Japanese defend with 2 battleships and 1 transport
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 battleship owned by the Japanese lost in 42 Sea Zone
ANZAC roll dice for 4 fighters in 42 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits
Japanese roll dice for 1 battleship and 1 transport in 42 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
1 battleship owned by the Japanese and 1 submarine owned by the ANZAC lost in 42 Sea Zone
1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC win with 4 fighters remaining. Battle score for attacker is 41
Casualties for Japanese: 2 battleships and 1 transport
Casualties for ANZAC: 1 submarine
Non Combat Move - ANZAC
2 fighters moved from 42 Sea Zone to 54 Sea Zone
2 fighters moved from 42 Sea Zone to Northern Territory
1 fighter moved from 45 Sea Zone to Northern Territory
1 fighter moved from New South Wales to Queensland
1 aaGun moved from Queensland to Northern Territory
2 infantry moved from Queensland to Northern Territory
Place Units - ANZAC
1 fighter and 1 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.33
Japanese : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 2 bombers, 1 factory_minor, 7 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 bomber moved from Egypt to Volgograd
1 bomber moved from Egypt to Bryansk
2 mech_infantrys moved from Ukraine to Volgograd
2 artilleries and 4 infantry moved from Ukraine to Bryansk
1 infantry moved from Ukraine to Bryansk
2 infantry moved from Baltic States to Belarus
1 armour and 1 mech_infantry moved from Baltic States to Belarus
1 infantry moved from Novgorod to Archangel
1 armour and 1 mech_infantry moved from Baltic States to Archangel
2 submarines moved from 113 Sea Zone to 125 Sea Zone
1 infantry moved from Novgorod to Karelia
1 mech_infantry moved from Baltic States to Vyborg
1 armour and 1 artillery moved from Novgorod to Karelia
1 armour and 1 mech_infantry moved from Baltic States to Vyborg
2 armour moved from Novgorod to Karelia
Combat - Germans
Battle in 125 Sea Zone
Germans attack with 2 submarines
Americans defend with 1 destroyer
Germans roll dice for 2 submarines in 125 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
Americans roll dice for 1 destroyer in 125 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Germans lost in 125 Sea Zone
Germans roll dice for 1 submarine in 125 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 125 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Germans lost in 125 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is -12
Casualties for Germans: 2 submarines
Battle in Bryansk
Germans attack with 2 artilleries, 1 bomber and 5 infantry
British defend with 1 tactical_bomber; Russians defend with 4 infantry
Germans roll dice for 2 artilleries, 1 bomber and 5 infantry in Bryansk, round 2 : 2/8 hits, 2,50 expected hits
Russians roll dice for 4 infantry and 1 tactical_bomber in Bryansk, round 2 : 0/5 hits, 1,83 expected hits
2 infantry owned by the Russians lost in Bryansk
Germans roll dice for 2 artilleries, 1 bomber and 5 infantry in Bryansk, round 3 : 4/8 hits, 2,50 expected hits
Russians roll dice for 2 infantry and 1 tactical_bomber in Bryansk, round 3 : 1/3 hits, 1,17 expected hits
2 infantry owned by the Russians, 1 tactical_bomber owned by the British and 1 infantry owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 2 artilleries, 1 bomber and 4 infantry remaining. Battle score for attacker is 20
Casualties for Russians: 4 infantry
Casualties for Germans: 1 infantry
Casualties for British: 1 tactical_bomber
Battle in Karelia
Germans attack with 3 armour, 1 artillery and 1 infantry
Russians defend with 1 armour and 1 mech_infantry
Germans roll dice for 3 armour, 1 artillery and 1 infantry in Karelia, round 2 : 4/5 hits, 2,17 expected hits
Russians roll dice for 1 armour and 1 mech_infantry in Karelia, round 2 : 1/2 hits, 0,83 expected hits
1 mech_infantry owned by the Russians, 1 armour owned by the Russians and 1 infantry owned by the Germans lost in Karelia
Germans win, taking Karelia from Russians with 3 armour and 1 artillery remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour and 1 mech_infantry
Battle in Volgograd
Germans attack with 1 bomber and 2 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 bomber and 2 mech_infantrys in Volgograd, round 2 : 1/3 hits, 1,00 expected hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 1 armour, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Archangel, round 2 : 0/3 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Archangel, round 3 : 1/3 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 1 armour, 2 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Belarus, round 2 : 2/4 hits, 1,00 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Vyborg
Germans attack with 1 armour and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 armour and 2 mech_infantrys in Vyborg, round 2 : 2/3 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Vyborg, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Vyborg
Germans win, taking Vyborg from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 infantry moved from Holland Belgium to Western Germany
1 artillery moved from Normandy Bordeaux to France
1 artillery moved from Holland Belgium to France
1 armour moved from Yugoslavia to Bessarabia
4 fighters and 1 tactical_bomber moved from Egypt to Southern Italy
21 armour and 2 mech_infantrys moved from Ukraine to Caucasus
1 aaGun and 2 armour moved from Novgorod to Belarus
1 bomber moved from Bryansk to Novgorod
1 bomber moved from Volgograd to Ukraine
3 armour and 6 mech_infantrys moved from Germany to Eastern Poland
Place Units - Germans
1 factory_minor placed in Caucasus
1 artillery and 2 infantry placed in Ukraine
1 artillery and 2 infantry placed in Western Ukraine
1 artillery and 2 infantry placed in Novgorod
2 bombers and 1 infantry placed in Western Germany
1 submarine placed in 113 Sea Zone
Turn Complete - Germans
Germans collect 51 PUs; end with 51 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 58 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs
Combat Hit Differential Summary :
Germans : 3,33
Americans : 1,33
Russians : -1,50
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Russians
Russians buy 3 armour, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Tambov to Volgograd
1 fighter and 1 tactical_bomber moved from Russia to Volgograd
12 infantry moved from Central Mongolia to Suiyuyan
1 mech_infantry moved from Kazakhstan to Timguska
Russians take Timguska from Japanese
2 armour and 1 infantry moved from Kazakhstan to Tsinghai
5 infantry moved from Tambov to Rostov
1 infantry moved from Tambov to Rostov
1 fighter and 1 tactical_bomber moved from Russia to Rostov
4 artilleries moved from Russia to Bryansk
1 infantry moved from Tambov to Volgograd
1 infantry moved from Tambov to Rostov
18 armour, 7 artilleries and 23 infantry moved from Tambov to Bryansk
1 fighter moved from Russia to Rostov
1 infantry moved from Yakut S.S.R. to Yenisey
Russians take Yenisey from Japanese
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Russians
Russians buy 3 armour, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Tambov to Volgograd
1 fighter and 1 tactical_bomber moved from Russia to Volgograd
12 infantry moved from Central Mongolia to Suiyuyan
1 mech_infantry moved from Kazakhstan to Timguska
Russians take Timguska from Japanese
2 armour and 1 infantry moved from Kazakhstan to Tsinghai
5 infantry moved from Tambov to Rostov
1 infantry moved from Tambov to Rostov
1 fighter and 1 tactical_bomber moved from Russia to Rostov
4 artilleries moved from Russia to Bryansk
1 infantry moved from Tambov to Volgograd
1 infantry moved from Tambov to Rostov
18 armour, 7 artilleries and 23 infantry moved from Tambov to Bryansk
1 fighter moved from Russia to Rostov
1 infantry moved from Yakut S.S.R. to Yenisey
Russians take Yenisey from Japanese
Combat - Russians
Russians creates battle in territory 113 Sea Zone
Battle in Suiyuyan
Russians attack with 12 infantry
Japanese defend with 1 infantry
Russians roll dice for 12 infantry in Suiyuyan, round 2 : 3/12 hits, 2.00 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Russians win, taking Suiyuyan from Japanese with 12 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Volgograd
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Volgograd, round 2 : 1/5 hits, 1.67 expected hits
Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Rostov
Russians attack with 2 fighters, 7 infantry and 1 tactical_bomber
Italians defend with 1 artillery and 3 infantry
Russians roll dice for 2 fighters, 7 infantry and 1 tactical_bomber in Rostov, round 2 : 5/10 hits, 2.83 expected hits
Italians roll dice for 1 artillery and 3 infantry in Rostov, round 2 : 1/4 hits, 1.33 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Italians and 3 infantry owned by the Italians lost in Rostov
Russians win, taking Rostov from Italians with 2 fighters, 6 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Russians: 1 infantry
Casualties for Italians: 1 artillery and 3 infantry
Battle in Bryansk
Russians attack with 18 armour, 11 artilleries and 23 infantry
Germans defend with 2 artilleries and 4 infantry
Russians roll dice for 18 armour, 11 artilleries and 23 infantry in Bryansk, round 2 : 23/52 hits, 18.33 expected hits
Germans roll dice for 2 artilleries and 4 infantry in Bryansk, round 2 : 3/6 hits, 2.00 expected hits
3 infantry owned by the Russians, 2 artilleries owned by the Germans and 4 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 18 armour, 11 artilleries and 20 infantry remaining. Battle score for attacker is 11
Casualties for Russians: 3 infantry
Casualties for Germans: 2 artilleries and 4 infantry
Battle in Tsinghai
Russians attack with 2 armour and 1 infantry
Japanese defend with 1 infantry
Russians roll dice for 2 armour and 1 infantry in Tsinghai, round 2 : 2/3 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Tsinghai
Russians win, taking Tsinghai from Japanese with 2 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Rostov to Russia
1 fighter moved from Volgograd to Russia
1 tactical_bomber moved from Volgograd to Russia
1 infantry moved from Russia to Smolensk
2 infantry moved from Russia to Vologda
3 aaGuns moved from Russia to Bryansk
2 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Samara
2 aaGuns moved from Central Mongolia to Suiyuyan
Place Units - Russians
3 armour, 5 infantry and 2 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 22 PUs; end with 22 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 25 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 35 PUs
Combat Hit Differential Summary :
Germans : 0.67
Italians : -0.33
Russians : 8.00
Japanese : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 carriers, 1 destroyer, 3 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs; 2 SuicideAttackTokens;
Combat Move - Japanese
1 fighter, 3 infantry and 1 tactical_bomber moved from Shan State to Burma
1 armour moved from Manchuria to Ulaanbaatar
Japanese take Ulaanbaatar from Russians
1 infantry moved from Buyant-Uhaa to Central Mongolia
Japanese take Central Mongolia from Russians
1 armour moved from Nenetsia to Novosibirsk
Japanese take Novosibirsk from Russians
1 bomber moved from Philippines to 44 Sea Zone
Combat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 44 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Burma
Japanese attack with 1 fighter, 3 infantry and 1 tactical_bomber
British defend with 2 infantry
Japanese roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Burma, round 2 : 1/5 hits, 1,67 expected hits
UK_Pacific roll dice for 2 infantry in Burma, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the British lost in Burma
Japanese roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Burma, round 3 : 2/5 hits, 1,67 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Changing ownership of New Guinea from ANZAC to Japanese
EDIT: Turning off Edit Mode
1 infantry moved from Dutch New Guinea to New Guinea
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to 36 Sea Zone
1 bomber moved from 44 Sea Zone to Yunnan
1 bomber moved from Philippines to Yunnan
3 mech_infantrys moved from Kwangtung to Kwangsi
1 artillery, 2 infantry and 3 mech_infantrys moved from Kwangsi to Yunnan
2 infantry moved from Japan to 6 Sea Zone
1 artillery and 2 infantry moved from Amur to Buryatia
2 mech_infantrys moved from Manchuria to Chahar
3 artilleries and 5 infantry moved from Buyant-Uhaa to Chahar
1 infantry moved from Soviet Far East to Siberia
1 carrier, 1 destroyer, 2 infantry, 3 submarines and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Burma to 36 Sea Zone
1 armour moved from Yunnan to Malaya
1 artillery moved from Shan State to Malaya
1 fighter and 1 tactical_bomber moved from Java to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 20 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo China
2 artilleries moved from Yunnan to French Indo China
1 infantry moved from French Indo China to Yunnan
1 artillery and 1 infantry moved from Yunnan to French Indo China
Place Units - Japanese
1 carrier and 2 transports placed in 36 Sea Zone
1 carrier, 1 destroyer and 1 submarine placed in 20 Sea Zone
1 transport placed in 6 Sea Zone
3 infantry placed in Malaya
1 submarine placed in 19 Sea Zone
Turn Complete - Japanese
Japanese collect 68 PUs; end with 68 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 71 PUs
Combat Hit Differential Summary :
UK_Pacific : 0,00
Japanese : -0,33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 armour, 2 carriers, 2 fighters, 3 infantry, 1 marine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
3 bombers moved from Gibraltar to Alexandria
3 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Tobruk to Alexandria
2 bombers moved from India to Szechwan
2 bombers moved from India to Kweichow
2 bombers moved from India to Hunan
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
1 fighter moved from Hawaiian Islands to 16 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from 91 Sea Zone to 92 Sea Zone
1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone
2 bombers moved from Eastern United States to 92 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 armour, 2 carriers, 2 fighters, 3 infantry, 1 marine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
3 bombers moved from Gibraltar to Alexandria
3 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Tobruk to Alexandria
2 bombers moved from India to Szechwan
2 bombers moved from India to Kweichow
2 bombers moved from India to Hunan
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
1 fighter moved from Hawaiian Islands to 16 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from 91 Sea Zone to 92 Sea Zone
1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone
2 bombers moved from Eastern United States to 92 Sea Zone
Combat - Americans
Battle in Sumatra
Battle in Kweichow
Americans attack with 2 bombers
Japanese defend with 1 infantry
Americans roll dice for 2 bombers in Kweichow, round 2 : 2/2 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Americans win, taking Sumatra from Japanese with 2 bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hunan
Americans attack with 2 bombers
Japanese defend with 1 infantry
Americans roll dice for 2 bombers in Hunan, round 2 : 1/2 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Hunan
Americans win with 1 bomber remaining. Battle score for attacker is -9
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 infantry
Battle in Szechwan
Americans attack with 2 bombers
Japanese defend with 1 infantry
Americans roll dice for 2 bombers in Szechwan, round 2 : 1/2 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Szechwan
Americans win with 1 bomber remaining. Battle score for attacker is -9
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 infantry
Battle in 16 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer and 1 fighter in 16 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer and 1 fighter in 16 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 92 Sea Zone
Americans attack with 2 bombers, 1 destroyer, 2 fighters and 1 tactical_bomber
Italians defend with 1 destroyer
Americans roll dice for 2 bombers, 1 destroyer, 2 fighters and 1 tactical_bomber in 92 Sea Zone, round 2 : 2/6 hits, 3.33 expected hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Italians and 1 destroyer owned by the Americans lost in 92 Sea Zone
Americans win with 2 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Italians: 1 destroyer
Battle in Alexandria
Americans attack with 3 armour, 1 artillery, 3 bombers, 1 infantry and 1 mech_infantry
Italians defend with 1 artillery and 4 infantry
Americans roll dice for 3 armour, 1 artillery, 3 bombers, 1 infantry and 1 mech_infantry in Alexandria, round 2 : 4/9 hits, 4.33 expected hits
Italians roll dice for 1 artillery and 4 infantry in Alexandria, round 2 : 2/5 hits, 1.67 expected hits
1 infantry owned by the Americans, 4 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Alexandria
Americans roll dice for 3 armour, 1 artillery and 3 bombers in Alexandria, round 3 : 5/7 hits, 3.83 expected hits
Italians roll dice for 1 artillery in Alexandria, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Alexandria
Americans win, taking Alexandria from Italians with 3 armour, 1 artillery and 3 bombers remaining. Battle score for attacker is 9
Casualties for Americans: 1 infantry and 1 mech_infantry
Casualties for Italians: 1 artillery and 4 infantry
Non Combat Move - Americans
1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
3 bombers moved from Alexandria to Anglo Egyptian Sudan
1 tactical_bomber moved from 92 Sea Zone to 91 Sea Zone
2 fighters moved from 92 Sea Zone to 91 Sea Zone
2 bombers moved from 92 Sea Zone to Gibraltar
1 armour and 1 infantry moved from Central United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
2 transports moved from 107 Sea Zone to 101 Sea Zone
3 bombers moved from Eastern United States to Gibraltar
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 battleship, 1 destroyer, 2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
1 fighter moved from Northern Territory to Queensland
1 transport moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Hunan to India
2 bombers moved from Kweichow to India
1 bomber moved from Szechwan to India
1 fighter moved from 16 Sea Zone to Midway
1 mech_infantry moved from Alaska to Western United States
Place Units - Americans
1 transport placed in 10 Sea Zone
2 infantry placed in Western United States
1 armour placed in Western United States
1 armour, 1 infantry and 1 marine placed in Central United States
2 carriers placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 64 PUs; end with 64 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Combat Hit Differential Summary :
Italians : 0.67
Americans : -1.83
Japanese : 0.33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Combat Move - British
1 armour moved from Belgian Congo to Egypt
1 armour moved from Tobruk to Egypt
2 fighters moved from Tobruk to Egypt
1 infantry moved from Trans-Jordan to Egypt
3 infantry moved from India to Burma
1 tactical_bomber moved from India to Burma
3 fighters moved from India to Burma
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 armour, 2 carriers, 2 fighters, 3 infantry, 1 marine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
3 bombers moved from Gibraltar to Alexandria
3 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Tobruk to Alexandria
2 bombers moved from India to Szechwan
2 bombers moved from India to Kweichow
2 bombers moved from India to Hunan
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
1 fighter moved from Hawaiian Islands to 16 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from 91 Sea Zone to 92 Sea Zone
1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone
2 bombers moved from Eastern United States to 92 Sea Zone
Combat - Americans
Battle in Sumatra
Battle in Kweichow
Americans attack with 2 bombers
Japanese defend with 1 infantry
Americans roll dice for 2 bombers in Kweichow, round 2 : 2/2 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Americans win, taking Sumatra from Japanese with 2 bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hunan
Americans attack with 2 bombers
Japanese defend with 1 infantry
Americans roll dice for 2 bombers in Hunan, round 2 : 1/2 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Hunan
Americans win with 1 bomber remaining. Battle score for attacker is -9
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 infantry
Battle in Szechwan
Americans attack with 2 bombers
Japanese defend with 1 infantry
Americans roll dice for 2 bombers in Szechwan, round 2 : 1/2 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Szechwan
Americans win with 1 bomber remaining. Battle score for attacker is -9
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 infantry
Battle in 16 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer and 1 fighter in 16 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer and 1 fighter in 16 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 92 Sea Zone
Americans attack with 2 bombers, 1 destroyer, 2 fighters and 1 tactical_bomber
Italians defend with 1 destroyer
Americans roll dice for 2 bombers, 1 destroyer, 2 fighters and 1 tactical_bomber in 92 Sea Zone, round 2 : 2/6 hits, 3.33 expected hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Italians and 1 destroyer owned by the Americans lost in 92 Sea Zone
Americans win with 2 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Italians: 1 destroyer
Battle in Alexandria
Americans attack with 3 armour, 1 artillery, 3 bombers, 1 infantry and 1 mech_infantry
Italians defend with 1 artillery and 4 infantry
Americans roll dice for 3 armour, 1 artillery, 3 bombers, 1 infantry and 1 mech_infantry in Alexandria, round 2 : 4/9 hits, 4.33 expected hits
Italians roll dice for 1 artillery and 4 infantry in Alexandria, round 2 : 2/5 hits, 1.67 expected hits
1 infantry owned by the Americans, 4 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Alexandria
Americans roll dice for 3 armour, 1 artillery and 3 bombers in Alexandria, round 3 : 5/7 hits, 3.83 expected hits
Italians roll dice for 1 artillery in Alexandria, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Alexandria
Americans win, taking Alexandria from Italians with 3 armour, 1 artillery and 3 bombers remaining. Battle score for attacker is 9
Casualties for Americans: 1 infantry and 1 mech_infantry
Casualties for Italians: 1 artillery and 4 infantry
Non Combat Move - Americans
1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
3 bombers moved from Alexandria to Anglo Egyptian Sudan
1 tactical_bomber moved from 92 Sea Zone to 91 Sea Zone
2 fighters moved from 92 Sea Zone to 91 Sea Zone
2 bombers moved from 92 Sea Zone to Gibraltar
1 armour and 1 infantry moved from Central United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
2 transports moved from 107 Sea Zone to 101 Sea Zone
3 bombers moved from Eastern United States to Gibraltar
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 battleship, 1 destroyer, 2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
1 fighter moved from Northern Territory to Queensland
1 transport moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Hunan to India
2 bombers moved from Kweichow to India
1 bomber moved from Szechwan to India
1 fighter moved from 16 Sea Zone to Midway
1 mech_infantry moved from Alaska to Western United States
Place Units - Americans
1 transport placed in 10 Sea Zone
2 infantry placed in Western United States
1 armour placed in Western United States
1 armour, 1 infantry and 1 marine placed in Central United States
2 carriers placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 64 PUs; end with 64 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
Combat - Chinese
Chinese creates battle in territory Kweichow
Chinese creates battle in territory Hunan
Chinese creates battle in territory Szechwan
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs
Purchase Units - British
British buy 1 artillery, 3 fighters and 1 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from Belgian Congo to Egypt
1 armour moved from Tobruk to Egypt
2 fighters moved from Tobruk to Egypt
1 infantry moved from Trans-Jordan to Egypt
3 infantry moved from India to Burma
1 tactical_bomber moved from India to Burma
3 fighters moved from India to Burma
Combat - British
Battle in Egypt
British attack with 2 armour, 2 fighters and 1 infantry
Germans defend with 1 infantry; Italians defend with 1 airfield, 1 factory_minor and 1 harbour
British roll dice for 2 armour, 2 fighters and 1 infantry in Egypt, round 2 : 3/5 hits, 2.17 expected hits
Italians roll dice for 1 infantry in Egypt, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Egypt
British win, taking Egypt from Italians with 2 armour and 2 fighters remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Germans: 1 infantry
Battle in Burma
British attack with 3 fighters, 3 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
British roll dice for 3 fighters, 3 infantry and 1 tactical_bomber in Burma, round 2 : 1/7 hits, 2.67 expected hits
Japanese roll dice for 2 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Burma
British roll dice for 3 fighters, 3 infantry and 1 tactical_bomber in Burma, round 3 : 2/7 hits, 2.67 expected hits
Japanese roll dice for 1 infantry in Burma, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
British win, taking Burma from Japanese with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for British: 1 infantry
Non Combat Move - British
1 tactical_bomber moved from Burma to India
3 fighters moved from Burma to India
2 fighters moved from Egypt to Anglo Egyptian Sudan
1 marine moved from French Madagascar to 72 Sea Zone
1 cruiser, 1 destroyer and 1 marine moved from 72 Sea Zone to 80 Sea Zone
1 marine moved from 80 Sea Zone to Persia
4 artilleries moved from Union of South Africa to 71 Sea Zone
1 infantry moved from Union of South Africa to 71 Sea Zone
4 artilleries, 1 infantry and 4 transports moved from 71 Sea Zone to 80 Sea Zone
4 artilleries and 1 infantry moved from 80 Sea Zone to Persia
1 armour moved from Northwest Persia to Persia
1 mech_infantry moved from Trans-Jordan to Northwest Persia
1 mech_infantry moved from Trans-Jordan to Iraq
2 armour moved from Trans-Jordan to Iraq
1 bomber, 4 fighters and 1 tactical_bomber moved from Trans-Jordan to Persia
3 mech_infantrys moved from India to Eastern Persia
1 destroyer moved from 108 Sea Zone to 91 Sea Zone
Place Units - British
3 fighters placed in Persia
1 artillery and 1 infantry placed in Union of South Africa
Turn Complete - British
British collect 36 PUs; end with 36 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Italians : 1.33
British : -1.50
Americans : -1.83
Japanese : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 fighter and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from Southern Italy to 95 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
1 fighter moved from Southern Italy to 98 Sea Zone
1 fighter moved from 95 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
2 fighters moved from 98 Sea Zone to Egypt
Combat - Italians
Battle in Egypt
Italians attack with 1 artillery, 2 fighters and 1 infantry
British defend with 1 airfield, 2 armour, 1 factory_minor and 1 harbour
Italians roll dice for 1 cruiser in Egypt, round 2 : 1/1 hits, 0,50 expected hits
Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Egypt, round 2 : 2/4 hits, 1,67 expected hits
British roll dice for 2 armour in Egypt, round 2 : 0/2 hits, 1,00 expected hits
2 armour owned by the British lost in Egypt
Italians win, taking Egypt from British with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 12
Casualties for British: 2 armour
Non Combat Move - Italians
2 fighters moved from Egypt to 98 Sea Zone
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
2 submarines moved from 95 Sea Zone to 98 Sea Zone
2 submarines moved from 95 Sea Zone to 97 Sea Zone
1 carrier and 2 destroyers moved from 95 Sea Zone to 98 Sea Zone
Place Units - Italians
1 fighter and 2 infantry placed in Southern Italy
3 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 13 PUs; end with 13 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
Italians : 0,83
British : -1,00
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
2 fighters moved from 54 Sea Zone to New Guinea
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
2 fighters moved from 54 Sea Zone to New Guinea
Combat - ANZAC
Battle in New Guinea
ANZAC attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in New Guinea, round 2 : 3/4 hits, 1.67 expected hits
Japanese roll dice for 1 infantry in New Guinea, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in New Guinea
ANZAC win, taking New Guinea from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
2 fighters moved from New Guinea to 54 Sea Zone
1 fighter moved from New South Wales to Queensland
2 infantry moved from Northern Territory to Queensland
1 aaGun moved from Northern Territory to Queensland
1 infantry moved from New South Wales to Queensland
2 fighters moved from Northern Territory to Sumatra
1 cruiser moved from 54 Sea Zone to 42 Sea Zone
1 fighter moved from Northern Territory to Sumatra
Place Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Move - French
Non Combat Move - French
1 fighter moved from Trans-Jordan to Anglo Egyptian Sudan
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 1.33
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 artilleries, 2 bombers, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Vyborg to Finland
1 artillery moved from Karelia to Finland
1 armour moved from Vyborg to Finland
1 armour moved from Karelia to Finland
1 infantry and 1 mech_infantry moved from Archangel to Vologda
1 bomber moved from Novgorod to Vologda
2 infantry moved from Belarus to Smolensk
1 bomber moved from Ukraine to Smolensk
1 artillery and 4 infantry moved from Ukraine to Rostov
4 fighters and 1 tactical_bomber moved from Southern Italy to Rostov
1 submarine moved from 113 Sea Zone to 125 Sea Zone
1 bomber moved from Western Germany to 125 Sea Zone
1 bomber moved from Western Germany to 125 Sea Zone
3 armour and 1 mech_infantry moved from Caucasus to Volgograd
1 armour and 1 mech_infantry moved from Caucasus to Northwest Persia
Combat - Germans
Battle in Finland
Germans attack with 2 armour, 1 artillery and 1 mech_infantry
Russians defend with 2 infantry
Germans roll dice for 2 armour, 1 artillery and 1 mech_infantry in Finland, round 2 : 4/4 hits, 1,67 expected hits
Russians roll dice for 2 infantry in Finland, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Russians lost in Finland
Germans win, taking Finland from Russians with 2 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in 125 Sea Zone
Germans attack with 2 bombers and 1 submarine
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 125 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 125 Sea Zone
Germans win, taking 125 Sea Zone from Americans with 2 bombers and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Volgograd
Germans attack with 3 armour and 1 mech_infantry
Russians defend with 1 factory_minor and 3 infantry
Germans roll dice for 3 armour and 1 mech_infantry in Volgograd, round 2 : 2/4 hits, 1,67 expected hits
Russians roll dice for 3 infantry in Volgograd, round 2 : 1/3 hits, 1,00 expected hits
2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
Germans roll dice for 3 armour in Volgograd, round 3 : 3/3 hits, 1,50 expected hits
Russians roll dice for 1 infantry in Volgograd, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 2 armour remaining. Battle score for attacker is -1
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Russians: 3 infantry
Battle in Rostov
Germans attack with 1 artillery, 4 fighters, 4 infantry and 1 tactical_bomber
Russians defend with 6 infantry
Germans roll dice for 1 artillery, 4 fighters, 4 infantry and 1 tactical_bomber in Rostov, round 2 : 3/10 hits, 3,83 expected hits
Russians roll dice for 6 infantry in Rostov, round 2 : 2/6 hits, 2,00 expected hits
3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Rostov
Germans roll dice for 1 artillery, 4 fighters, 2 infantry and 1 tactical_bomber in Rostov, round 3 : 3/8 hits, 3,50 expected hits
Russians roll dice for 3 infantry in Rostov, round 3 : 0/3 hits, 1,00 expected hits
3 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 1 artillery, 4 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Germans: 2 infantry
Casualties for Russians: 6 infantry
Battle in Northwest Persia
Germans attack with 1 armour and 1 mech_infantry
British defend with 1 mech_infantry
Germans roll dice for 1 armour and 1 mech_infantry in Northwest Persia, round 2 : 1/2 hits, 0,67 expected hits
British roll dice for 1 mech_infantry in Northwest Persia, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the British lost in Northwest Persia
Germans win, taking Northwest Persia from British with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Smolensk
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Smolensk, round 2 : 0/3 hits, 1,00 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 bomber and 2 infantry in Smolensk, round 3 : 1/3 hits, 1,00 expected hits
Russians roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Vologda
Germans attack with 1 bomber, 1 infantry and 1 mech_infantry
Russians defend with 2 infantry
Germans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Vologda, round 2 : 2/3 hits, 1,00 expected hits
Russians roll dice for 2 infantry in Vologda, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Non Combat Move - Germans
Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone
Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France
3 armour moved from Belarus to Eastern Poland
1 mech_infantry moved from Belarus to Eastern Poland
1 armour moved from Archangel to Eastern Poland
2 armour moved from Karelia to Baltic States
1 artillery and 2 infantry moved from Novgorod to Baltic States
1 bomber moved from Vologda to Novgorod
2 bombers moved from 125 Sea Zone to Western Germany
1 infantry moved from France to Southern France
Germans take Southern France from Neutral_Axis
5 artilleries and 9 infantry moved from Ukraine to Bessarabia
1 artillery and 2 infantry moved from Western Ukraine to Bessarabia
1 armour moved from Bessarabia to Eastern Poland
4 fighters moved from Rostov to Caucasus
1 tactical_bomber moved from Rostov to Caucasus
1 bomber moved from Smolensk to Novgorod
1 infantry moved from France to Western Germany
Place Units - Germans
1 artillery and 2 infantry placed in Caucasus
1 artillery and 2 infantry placed in Novgorod
2 bombers and 1 infantry placed in Western Germany
3 armour and 2 mech_infantrys placed in Germany
Trigger Germans Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France
Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France
Turn Complete - Germans
Germans collect 59 PUs; end with 59 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 61 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 63 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
Combat Hit Differential Summary :
Germans : 3,83
British : -0,33
Americans : -0,33
Russians : -2,33
Test summary from TripleA, engine version: 1.9, time: 2:04:20 PM
Savegame
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Russians
Russians buy 4 armour, 2 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Bryansk to Ukraine
Russians take Ukraine from Germans
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 infantry moved from Bryansk to Belarus
2 infantry moved from Bryansk to Smolensk
18 armour, 11 artilleries and 17 infantry moved from Bryansk to Rostov
1 infantry moved from Russia to Smolensk
1 fighter and 1 tactical_bomber moved from Russia to Smolensk
2 fighters and 1 tactical_bomber moved from Russia to Volgograd
2 mech_infantrys moved from Russia to Volgograd
1 infantry moved from Samara to Volgograd
3 armour and 4 infantry moved from Russia to Vologda
1 infantry moved from Yenisey to Evenkiyskiy
Russians take Evenkiyskiy from Japanese
1 mech_infantry moved from Timguska to Novosibirsk
2 armour and 1 infantry moved from Tsinghai to Novosibirsk
3 infantry moved from Suiyuyan to Shensi
9 infantry moved from Suiyuyan to Kansu