Initial test. First time tries.
G40 2nd Ed. Scouse (Axis) v. Maxi (Allies) Game 4
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 2 artilleries, 3 fighters, 2 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 2 PUs; Combat Move - Germans 3 armour moved from Bryansk to Russia 3 bombers moved from Ukraine to Russia 1 fighter moved from Eastern Poland to Russia 3 tactical_bombers moved from Eastern Poland to Russia 1 armour moved from Ukraine to Volgograd Germans take Volgograd from Russians 1 transport moved from 115 Sea Zone to 114 Sea Zone 1 artillery moved from Poland to 114 Sea Zone 1 artillery and 1 transport moved from 114 Sea Zone to 113 Sea Zone 1 infantry moved from Western Germany to 113 Sea Zone 1 artillery moved from 113 Sea Zone to Norway 1 infantry moved from 113 Sea Zone to Norway 2 fighters moved from Western Germany to Norway 1 infantry moved from Novgorod to Archangel Germans take Archangel from Russians 1 mech_infantry moved from Eastern Poland to Smolensk Germans take Smolensk from Russians Combat - Germans Battle in Norway Germans attack with 1 artillery, 2 fighters and 1 infantry Americans defend with 1 armour, 3 artilleries and 3 infantry Germans roll dice for 1 artillery, 2 fighters and 1 infantry in Norway, round 2 : 2/4 hits, 1.67 expected hits Americans roll dice for 1 armour, 3 artilleries and 3 infantry in Norway, round 2 : 3/7 hits, 2.50 expected hits 1 artillery owned by the Germans, 1 fighter owned by the Germans, 1 infantry owned by the Germans and 2 infantry owned by the Americans lost in Norway Americans win with 1 armour, 3 artilleries and 1 infantry remaining. Battle score for attacker is -11 Casualties for Germans: 1 artillery, 1 fighter and 1 infantry Casualties for Americans: 2 infantry 1 fighter owned by the Germans retreated Battle in Russia Germans attack with 3 armour, 3 bombers, 1 fighter and 3 tactical_bombers Russians defend with 4 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 2 fighters, 10 infantry and 1 tactical_bomber AA fire in Russia : 1/7 hits, 1.17 expected hits 1 tactical_bomber owned by the Germans lost in Russia Germans roll dice for 3 armour, 3 bombers, 1 fighter and 2 tactical_bombers in Russia, round 2 : 6/9 hits, 5.33 expected hits Russians roll dice for 4 aaGuns, 3 artilleries, 2 fighters, 10 infantry and 1 tactical_bomber in Russia, round 2 : 4/16 hits, 6.17 expected hits 2 infantry owned by the Russians, 1 fighter owned by the Germans, 2 armour owned by the Germans, 4 aaGuns owned by the Russians and 1 tactical_bomber owned by the Germans lost in Russia Germans roll dice for 1 armour, 3 bombers and 1 tactical_bomber in Russia, round 3 : 4/5 hits, 3.17 expected hits Russians roll dice for 3 artilleries, 2 fighters, 8 infantry and 1 tactical_bomber in Russia, round 3 : 5/14 hits, 5.50 expected hits 4 infantry owned by the Russians, 3 bombers owned by the Germans, 1 armour owned by the Germans and 1 tactical_bomber owned by the Germans lost in Russia Russians win with 3 artilleries, 2 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is -59 Casualties for Germans: 3 armour, 3 bombers, 1 fighter and 3 tactical_bombers Casualties for Russians: 4 aaGuns and 6 infantry Non Combat Move - Germans 3 armour moved from Eastern Poland to Bryansk 2 mech_infantrys moved from Eastern Poland to Bryansk 1 infantry moved from Western Ukraine to Bryansk 1 artillery moved from Eastern Poland to Belarus 1 aaGun moved from Eastern Poland to Western Ukraine 6 armour moved from Germany to Eastern Poland 1 mech_infantry moved from Germany to Eastern Poland 2 artilleries moved from Novgorod to Vyborg 2 infantry moved from France to Western Germany 2 mech_infantrys moved from Western Germany to Poland 1 fighter moved from Norway to Western Germany Place Units - Germans 2 fighters placed in Western Germany 1 armour, 1 fighter and 1 mech_infantry placed in Novgorod 1 transport placed in 113 Sea Zone 2 artilleries placed in Western Germany 1 mech_infantry placed in Germany 2 infantry placed in Germany Germans undo move 6. 2 infantry placed in Western Germany Turn Complete - Germans Germans collect 49 PUs; end with 51 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 56 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 66 PUs
Combat Hit Differential Summary :
Germans : 1.83 AA fire in Russia : : -0.17 Americans : 0.50 Russians : -2.67
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Russians Russians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs; Combat Move - Russians 11 infantry moved from Manchuria to Korea 1 infantry moved from Manchuria to Korea 1 mech_infantry moved from Kiangsu to Jehol Chinese take Jehol from Japanese 2 infantry moved from Kazakhstan to Caucasus 2 infantry moved from Samara to Volgograd 1 fighter moved from Samara to Caucasus 1 fighter and 1 tactical_bomber moved from Russia to Caucasus 1 fighter moved from Russia to Volgograd Combat - Russians Battle in Volgograd Russians attack with 1 fighter and 2 infantry Germans defend with 1 armour and 1 factory_minor Russians roll dice for 1 fighter and 2 infantry in Volgograd, round 2 : 2/3 hits, 0,83 expected hits Germans roll dice for 1 armour in Volgograd, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Battle in Korea Russians attack with 12 infantry Japanese defend with 2 artilleries and 6 infantry Russians roll dice for 12 infantry in Korea, round 2 : 3/12 hits, 2,00 expected hits Japanese roll dice for 2 artilleries and 6 infantry in Korea, round 2 : 3/8 hits, 2,67 expected hits 3 infantry owned by the Japanese and 3 infantry owned by the Russians lost in Korea Russians roll dice for 9 infantry in Korea, round 3 : 0/9 hits, 1,50 expected hits Japanese roll dice for 2 artilleries and 3 infantry in Korea, round 3 : 1/5 hits, 1,67 expected hits 1 infantry owned by the Russians lost in Korea Russians roll dice for 8 infantry in Korea, round 4 : 0/8 hits, 1,33 expected hits Japanese roll dice for 2 artilleries and 3 infantry in Korea, round 4 : 2/5 hits, 1,67 expected hits 2 infantry owned by the Russians lost in Korea Russians roll dice for 6 infantry in Korea, round 5 : 1/6 hits, 1,00 expected hits Japanese roll dice for 2 artilleries and 3 infantry in Korea, round 5 : 2/5 hits, 1,67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Korea Russians roll dice for 4 infantry in Korea, round 6 : 2/4 hits, 0,67 expected hits Japanese roll dice for 2 artilleries and 2 infantry in Korea, round 6 : 0/4 hits, 1,33 expected hits 2 infantry owned by the Japanese lost in Korea Russians roll dice for 4 infantry in Korea, round 7 : 2/4 hits, 0,67 expected hits Japanese roll dice for 2 artilleries in Korea, round 7 : 0/2 hits, 0,67 expected hits 2 artilleries owned by the Japanese lost in Korea Russians win, taking Korea from Japanese with 4 infantry remaining. Battle score for attacker is 2 Casualties for Russians: 8 infantry Casualties for Japanese: 2 artilleries and 6 infantry Battle in Caucasus Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber Italians defend with 1 armour and 1 mech_infantry Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Caucasus, round 2 : 0/5 hits, 2,00 expected hits Italians roll dice for 1 armour and 1 mech_infantry in Caucasus, round 2 : 1/2 hits, 0,83 expected hits 1 infantry owned by the Russians lost in Caucasus Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Caucasus, round 3 : 1/4 hits, 1,83 expected hits Italians roll dice for 1 armour and 1 mech_infantry in Caucasus, round 3 : 1/2 hits, 0,83 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Caucasus retreated to Caucasus Italians win with 1 armour remaining. Battle score for attacker is -2 Casualties for Russians: 2 infantry Casualties for Italians: 1 mech_infantry Non Combat Move - Russians 1 fighter moved from Volgograd to Russia 2 infantry moved from Samara to Russia 2 fighters and 1 tactical_bomber moved from Caucasus to Northwest Persia 2 aaGuns moved from Manchuria to Korea Place Units - Russians 2 artilleries and 6 infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,4,4,6,1,2,4,6,1,5,1,4,5,5,4 Russians collect 20 PUs (3 lost to blockades); end with 20 PUs
Combat Hit Differential Summary :
Germans : -0,50 Italians : 0,33 Russians : -0,83 Japanese : -1,67
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 armour, 1 fighter, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 tactical_bombers moved from 6 Sea Zone to Korea 3 fighters moved from 6 Sea Zone to Korea 4 infantry moved from Japan to 6 Sea Zone 4 infantry moved from 6 Sea Zone to Korea 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 infantry moved from Shantung to 19 Sea Zone 1 infantry moved from 19 Sea Zone to Manchuria 1 artillery moved from Shantung to Jehol 1 tactical_bomber moved from Kwangtung to 43 Sea Zone 1 tactical_bomber moved from Kwangtung to Jehol 1 fighter moved from Kwangtung to Jehol 2 bombers moved from Kwangtung to 44 Sea Zone 1 tactical_bomber moved from Kwangtung to Anhwe 1 fighter moved from Kwangtung to Anhwe 1 infantry moved from Shantung to Anhwe 1 artillery moved from Kiangsi to Hunan Japanese take Hunan from Chinese Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 tactical_bomber British defend with 1 transport 1 transport owned by the British lost in 43 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Manchuria Battle in Jehol Japanese attack with 1 artillery, 1 fighter and 1 tactical_bomber Russians defend with 1 mech_infantry Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Jehol, round 2 : 1/3 hits, 1.50 expected hits Chinese roll dice for 1 mech_infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Jehol Japanese win, taking Manchuria from Chinese, taking Jehol from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Battle in Korea Japanese attack with 3 fighters, 4 infantry and 2 tactical_bombers Russians defend with 2 aaGuns and 4 infantry AA fire in Korea : 0/5 hits, 0.83 expected hits Japanese roll dice for 2 battleships and 1 cruiser in Korea, round 2 : 2/3 hits, 1.83 expected hits Japanese roll dice for 3 fighters, 4 infantry and 2 tactical_bombers in Korea, round 2 : 5/9 hits, 3.50 expected hits Russians roll dice for 2 aaGuns and 4 infantry in Korea, round 2 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Japanese, 4 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Korea Japanese win, taking Korea from Russians with 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 16 Casualties for Japanese: 2 infantry Casualties for Russians: 2 aaGuns and 4 infantry Battle in 44 Sea Zone Japanese attack with 2 bombers British defend with 1 transport; ANZAC defend with 1 destroyer Japanese roll dice for 2 bombers in 44 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits British roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 bomber owned by the Japanese and 1 destroyer owned by the ANZAC lost in 44 Sea Zone 1 transport owned by the British lost in 44 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 bomber Casualties for ANZAC: 1 destroyer Casualties for British: 1 transport Battle in Anhwe Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Anhwe, round 2 : 0/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Anhwe, round 3 : 0/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Anhwe, round 3 : 1/1 hits, 0.33 expected hits 1 tactical_bomber owned by the Japanese lost in Anhwe Japanese roll dice for 1 fighter and 1 infantry in Anhwe, round 4 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Anhwe, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is -8 Casualties for Japanese: 1 tactical_bomber Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 tactical_bomber could not land in 43 Sea Zone and was removed 1 fighter moved from Anhwe to Shantung 1 fighter moved from Jehol to Shantung 1 tactical_bomber moved from Jehol to Shantung 1 artillery moved from Kwangtung to Kiangsi 3 fighters moved from Korea to 6 Sea Zone 2 tactical_bombers moved from Korea to 6 Sea Zone 1 bomber moved from 44 Sea Zone to Kiangsi 1 infantry moved from Kwangtung to Kiangsi Place Units - Japanese 1 fighter placed in 6 Sea Zone 1 armour and 2 mech_infantrys placed in Shantung 4 infantry placed in Japan Turn Complete - Japanese Japanese collect 31 PUs; end with 31 PUs
Combat Hit Differential Summary :
British : 0.67 AA fire in Korea : : -0.83 Chinese : -0.33 Russians : 0.67 Japanese : -1.50
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 carrier, 2 factory_minors, 2 fighters and 2 transports; Remaining resources: 4 PUs; Combat Move - Americans 1 infantry moved from Kwangsi to Hunan 1 fighter moved from Yunnan to Hunan 1 submarine moved from 33 Sea Zone to 19 Sea Zone Americans take 22 Sea Zone from Japanese 2 artilleries, 2 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone 1 mech_infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone 1 mech_infantry moved from 35 Sea Zone to Philippines 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria 1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone Combat - Americans Battle in Philippines Battle in 19 Sea Zone Americans attack with 1 submarine and 1 transport Japanese defend with 1 transport 1 transport owned by the Japanese lost in 19 Sea Zone Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans win, taking Philippines from Japanese, taking 19 Sea Zone from Japanese with 1 submarine and 1 transport remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Manchuria Americans attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in Manchuria, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 artillery and 1 infantry in Manchuria, round 3 : 2/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Manchuria, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Manchuria Americans win, taking Manchuria from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hunan Americans attack with 1 fighter and 1 infantry Japanese defend with 1 artillery Americans roll dice for 1 fighter and 1 infantry in Hunan, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Hunan, round 2 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Hunan Americans win with 1 fighter remaining. Battle score for attacker is 1 Casualties for Americans: 1 infantry Casualties for Japanese: 1 artillery Non Combat Move - Americans 1 fighter moved from Hunan to Kwangsi 1 submarine moved from 31 Sea Zone to 33 Sea Zone 1 submarine moved from 25 Sea Zone to 33 Sea Zone 1 submarine moved from 26 Sea Zone to 33 Sea Zone 1 submarine moved from 30 Sea Zone to 33 Sea Zone 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from 112 Sea Zone to Norway 1 carrier and 2 fighters moved from 91 Sea Zone to 112 Sea Zone 2 fighters moved from 112 Sea Zone to Norway 1 fighter moved from Gibraltar to Norway 1 carrier moved from 101 Sea Zone to 91 Sea Zone 3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 fighter moved from Eastern United States to 91 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 3 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar 1 mech_infantry moved from Central United States to Eastern United States 1 bomber moved from Egypt to Gibraltar Place Units - Americans 1 carrier and 2 transports placed in 101 Sea Zone 2 fighters placed in 101 Sea Zone 1 factory_minor placed in Norway 1 factory_minor placed in French Indo China Turn Complete - Americans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6 Americans collect 59 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 88 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from 33 Sea Zone: 1 destroyer EDIT: Adding units owned by Americans to 20 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans : 0,67 Japanese : 0,00
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 4 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Kwangsi to Hunan Chinese take Hunan from Japanese 1 artillery and 3 infantry moved from Kwangsi to Kiangsi 3 infantry moved from Kwangsi to Kwangtung 1 infantry moved from Kwangsi to Kiangsi 1 fighter moved from Kwangsi to Anhwe 2 infantry moved from Chahar to Anhwe Combat - Chinese Battle in Kwangtung Chinese attack with 3 infantry Japanese defend with 1 factory_minor, 1 harbour and 1 infantry Chinese roll dice for 3 infantry in Kwangtung, round 2 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Kwangtung, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kwangtung Chinese roll dice for 2 infantry in Kwangtung, round 3 : 1/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Kwangtung, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kwangtung Chinese win, taking Kwangtung from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Kiangsi Chinese attack with 1 artillery and 4 infantry Japanese defend with 1 artillery, 1 bomber and 1 infantry Chinese roll dice for 1 artillery and 4 infantry in Kiangsi, round 2 : 1/5 hits, 1,17 expected hits Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Kiangsi, round 2 : 1/3 hits, 0,83 expected hits 1 bomber owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi Chinese roll dice for 1 artillery and 3 infantry in Kiangsi, round 3 : 1/4 hits, 1,00 expected hits Japanese roll dice for 1 artillery and 1 infantry in Kiangsi, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi Chinese roll dice for 1 artillery and 2 infantry in Kiangsi, round 4 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 artillery in Kiangsi, round 4 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 artillery and 2 infantry in Kiangsi, round 5 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 artillery in Kiangsi, round 5 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Kiangsi Chinese win, taking Kiangsi from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 13 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 artillery, 1 bomber and 1 infantry Battle in Anhwe Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Chinese win, taking Anhwe from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Anhwe to Hunan 1 fighter moved from Hunan to Kwangsi Place Units - Chinese 3 artilleries and 3 infantry placed in Manchuria 1 artillery placed in Kiangsu Turn Complete - Chinese Chinese collect 20 PUs; end with 20 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUs
Combat Hit Differential Summary :
Chinese : -0,50 Japanese : 0,83
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 carrier, 2 factory_minors, 2 fighters and 2 transports; Remaining resources: 4 PUs; Combat Move - Americans 1 infantry moved from Kwangsi to Hunan 1 fighter moved from Yunnan to Hunan 1 submarine moved from 33 Sea Zone to 19 Sea Zone Americans take 22 Sea Zone from Japanese 2 artilleries, 2 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone 1 mech_infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone 1 mech_infantry moved from 35 Sea Zone to Philippines 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria 1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone Combat - Americans Battle in Philippines Battle in 19 Sea Zone Americans attack with 1 submarine and 1 transport Japanese defend with 1 transport 1 transport owned by the Japanese lost in 19 Sea Zone Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans win, taking Philippines from Japanese, taking 19 Sea Zone from Japanese with 1 submarine and 1 transport remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Manchuria Americans attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in Manchuria, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 artillery and 1 infantry in Manchuria, round 3 : 2/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Manchuria, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Manchuria Americans win, taking Manchuria from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hunan Americans attack with 1 fighter and 1 infantry Japanese defend with 1 artillery Americans roll dice for 1 fighter and 1 infantry in Hunan, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Hunan, round 2 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Hunan Americans win with 1 fighter remaining. Battle score for attacker is 1 Casualties for Americans: 1 infantry Casualties for Japanese: 1 artillery Non Combat Move - Americans 1 fighter moved from Hunan to Kwangsi 1 submarine moved from 31 Sea Zone to 33 Sea Zone 1 submarine moved from 25 Sea Zone to 33 Sea Zone 1 submarine moved from 26 Sea Zone to 33 Sea Zone 1 submarine moved from 30 Sea Zone to 33 Sea Zone 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from 112 Sea Zone to Norway 1 carrier and 2 fighters moved from 91 Sea Zone to 112 Sea Zone 2 fighters moved from 112 Sea Zone to Norway 1 fighter moved from Gibraltar to Norway 1 carrier moved from 101 Sea Zone to 91 Sea Zone 3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 fighter moved from Eastern United States to 91 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 3 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar 1 mech_infantry moved from Central United States to Eastern United States 1 bomber moved from Egypt to Gibraltar Place Units - Americans 1 carrier and 2 transports placed in 101 Sea Zone 2 fighters placed in 101 Sea Zone 1 factory_minor placed in Norway 1 factory_minor placed in French Indo China Turn Complete - Americans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6 Americans collect 59 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 88 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from 33 Sea Zone: 1 destroyer EDIT: Adding units owned by Americans to 20 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 4 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Kwangsi to Hunan Chinese take Hunan from Japanese 1 artillery and 3 infantry moved from Kwangsi to Kiangsi 3 infantry moved from Kwangsi to Kwangtung 1 infantry moved from Kwangsi to Kiangsi 1 fighter moved from Kwangsi to Anhwe 2 infantry moved from Chahar to Anhwe Combat - Chinese Battle in Kwangtung Chinese attack with 3 infantry Japanese defend with 1 factory_minor, 1 harbour and 1 infantry Chinese roll dice for 3 infantry in Kwangtung, round 2 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Kwangtung, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kwangtung Chinese roll dice for 2 infantry in Kwangtung, round 3 : 1/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Kwangtung, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kwangtung Chinese win, taking Kwangtung from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Kiangsi Chinese attack with 1 artillery and 4 infantry Japanese defend with 1 artillery, 1 bomber and 1 infantry Chinese roll dice for 1 artillery and 4 infantry in Kiangsi, round 2 : 1/5 hits, 1,17 expected hits Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Kiangsi, round 2 : 1/3 hits, 0,83 expected hits 1 bomber owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi Chinese roll dice for 1 artillery and 3 infantry in Kiangsi, round 3 : 1/4 hits, 1,00 expected hits Japanese roll dice for 1 artillery and 1 infantry in Kiangsi, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi Chinese roll dice for 1 artillery and 2 infantry in Kiangsi, round 4 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 artillery in Kiangsi, round 4 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 artillery and 2 infantry in Kiangsi, round 5 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 artillery in Kiangsi, round 5 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Kiangsi Chinese win, taking Kiangsi from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 13 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 artillery, 1 bomber and 1 infantry Battle in Anhwe Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Chinese win, taking Anhwe from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Anhwe to Hunan 1 fighter moved from Hunan to Kwangsi Place Units - Chinese 3 artilleries and 3 infantry placed in Manchuria 1 artillery placed in Kiangsu Turn Complete - Chinese Chinese collect 20 PUs; end with 20 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUs Purchase Units - British British repair damage of 5x factory_major; Remaining resources: 36 PUs; British buy 1 artillery, 1 fighter, 1 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 armour and 1 mech_infantry moved from Northwest Persia to Caucasus 1 armour moved from Persia to Caucasus 1 fighter moved from Persia to Caucasus 1 destroyer moved from 112 Sea Zone to 125 Sea Zone 2 fighters moved from 112 Sea Zone to 125 Sea Zone 2 fighters moved from United Kingdom to 125 Sea Zone Combat - British Battle in 125 Sea Zone British attack with 1 destroyer and 4 fighters Germans defend with 1 destroyer British roll dice for 1 destroyer and 4 fighters in 125 Sea Zone, round 2 : 1/5 hits, 2,33 expected hits Germans roll dice for 1 destroyer in 125 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Germans lost in 125 Sea Zone British win, taking 125 Sea Zone from Germans with 1 destroyer and 4 fighters remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in Caucasus British attack with 2 armour, 1 fighter and 1 mech_infantry Italians defend with 1 armour British roll dice for 2 armour, 1 fighter and 1 mech_infantry in Caucasus, round 2 : 0/4 hits, 1,67 expected hits Italians roll dice for 1 armour in Caucasus, round 2 : 1/1 hits, 0,50 expected hits 1 mech_infantry owned by the British lost in Caucasus British roll dice for 2 armour and 1 fighter in Caucasus, round 3 : 3/3 hits, 1,50 expected hits Italians roll dice for 1 armour in Caucasus, round 3 : 0/1 hits, 0,50 expected hits 1 armour owned by the Italians lost in Caucasus British win, taking Caucasus from Italians with 2 armour and 1 fighter remaining. Battle score for attacker is 2 Casualties for British: 1 mech_infantry Casualties for Italians: 1 armour Non Combat Move - British 1 fighter moved from Caucasus to Northwest Persia 1 bomber moved from Persia to Northwest Persia 2 artilleries and 1 infantry moved from Iraq to Northwest Persia 1 armour moved from Egypt to Iraq 1 tactical_bomber moved from Egypt to Northwest Persia 1 artillery, 1 fighter and 1 tactical_bomber moved from Kwangsi to Kiangsi 1 armour, 1 artillery and 2 infantry moved from United Kingdom to 109 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 109 Sea Zone to 112 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 112 Sea Zone to Norway 4 fighters moved from 125 Sea Zone to 112 Sea Zone 3 mech_infantrys moved from India to Shan State 1 infantry moved from India to Burma Place Units - British 1 transport placed in 106 Sea Zone 1 infantry placed in United Kingdom 3 mech_infantrys placed in Persia 1 artillery and 1 fighter placed in United Kingdom Turn Complete - British British collect 39 PUs; end with 39 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUs Place Units - UK_Pacific 1 infantry and 3 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 15 PUs; end with 15 PUs Units Change Ownership Some Units in Kwangsi change ownership: 1 infantry Some Units in India change ownership: 1 infantry and 3 mech_infantrys Some Units in Borneo change ownership: 1 infantry
Combat Hit Differential Summary :
Germans : -0,33 British : -1,50 Italians : 0,00 Americans : 0,67 Chinese : -0,50 Japanese : 0,83
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Italians Italians buy 1 artillery, 1 fighter and 4 infantry; Remaining resources: 0 PUs; Combat Move - Italians 3 armour moved from Ukraine to Russia 3 fighters moved from Ukraine to Russia 1 bomber moved from Ukraine to Russia Combat - Italians Battle in Russia Italians attack with 3 armour, 1 bomber and 3 fighters Russians defend with 1 airfield, 5 artilleries, 1 factory_major, 1 fighter and 12 infantry Italians roll dice for 3 armour, 1 bomber and 3 fighters in Russia, round 2 : 3/7 hits, 3.67 expected hits Russians roll dice for 5 artilleries, 1 fighter and 12 infantry in Russia, round 2 : 6/18 hits, 6.33 expected hits 3 infantry owned by the Russians, 3 fighters owned by the Italians and 3 armour owned by the Italians lost in Russia retreated to Russia Russians win with 5 artilleries, 1 fighter and 9 infantry remaining. Battle score for attacker is -39 Casualties for Italians: 3 armour and 3 fighters Casualties for Russians: 3 infantry Non Combat Move - Italians 1 bomber moved from Russia to Romania Place Units - Italians 3 infantry placed in Ukraine 1 artillery and 1 fighter placed in Southern Italy 1 infantry placed in Northern Italy Turn Complete - Italians Italians collect 19 PUs; end with 19 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
Italians : -0.67 Russians : -0.33
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TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Trans-Jordan to Egypt 1 infantry moved from Iraq to Trans-Jordan 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from 19 Sea Zone to Jehol 2 fighters moved from 33 Sea Zone to Manchuria 1 carrier and 1 submarine moved from 62 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 2 fighters moved from Kwangsi to Kiangsi 1 infantry moved from Kwangsi to Kiangsi Combat - ANZAC Battle in Jehol ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 artillery ANZAC roll dice for 1 artillery and 1 infantry in Jehol, round 2 : 2/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Jehol, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Jehol ANZAC win, taking Jehol from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - ANZAC Place Units - ANZAC 1 artillery and 1 bomber placed in Queensland 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 18 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
ANZAC : 1,33 Japanese : -0,33
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Trans-Jordan to Egypt 1 infantry moved from Iraq to Trans-Jordan 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from 19 Sea Zone to Jehol 2 fighters moved from 33 Sea Zone to Manchuria 1 carrier and 1 submarine moved from 62 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 2 fighters moved from Kwangsi to Kiangsi 1 infantry moved from Kwangsi to Kiangsi Combat - ANZAC Battle in Jehol ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 artillery ANZAC roll dice for 1 artillery and 1 infantry in Jehol, round 2 : 2/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Jehol, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Jehol ANZAC win, taking Jehol from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - ANZAC Place Units - ANZAC 1 artillery and 1 bomber placed in Queensland 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 18 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs Combat Move - French 1 infantry moved from Trans-Jordan to Egypt 1 infantry moved from Northwest Persia to Caucasus Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 1,33 Japanese : -0,33
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 2 artilleries, 8 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Western Germany to 113 Sea Zone 2 artilleries moved from Western Germany to 113 Sea Zone 2 artilleries moved from 113 Sea Zone to Norway 2 infantry moved from 113 Sea Zone to Norway 1 armour and 1 mech_infantry moved from Bryansk to Tambov Germans take Tambov from Russians 1 armour and 1 mech_infantry moved from Tambov to Samara Germans take Samara from Russians 2 armour and 1 mech_infantry moved from Bryansk to Volgograd 1 infantry moved from Archangel to Vologda Germans take Vologda from Russians 1 fighter moved from Novgorod to Volgograd Combat - Germans Battle in Norway Germans attack with 2 artilleries and 2 infantry British defend with 1 armour, 1 artillery and 2 infantry; Americans defend with 1 armour, 4 artilleries, 1 factory_minor, 3 fighters and 2 infantry Germans roll dice for 2 artilleries and 2 infantry in Norway, round 2 : 1/4 hits, 1.33 expected hits Americans roll dice for 2 armour, 5 artilleries, 3 fighters and 4 infantry in Norway, round 2 : 9/14 hits, 6.00 expected hits 2 artilleries owned by the Germans, 2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Norway Americans win with 2 armour, 5 artilleries, 3 fighters and 3 infantry remaining. Battle score for attacker is -11 Casualties for Germans: 2 artilleries and 2 infantry Casualties for Americans: 1 infantry Battle in Volgograd Germans attack with 2 armour, 1 fighter and 1 mech_infantry Russians defend with 1 factory_minor and 2 infantry Germans roll dice for 2 armour, 1 fighter and 1 mech_infantry in Volgograd, round 2 : 3/4 hits, 1.67 expected hits Russians roll dice for 2 infantry in Volgograd, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 2 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Non Combat Move - Germans 1 fighter moved from Volgograd to Rostov 1 infantry moved from Bryansk to Rostov 1 mech_infantry moved from Smolensk to Rostov 1 aaGun moved from Western Ukraine to Ukraine 6 armour and 1 mech_infantry moved from Eastern Poland to Bryansk 1 artillery moved from Belarus to Bryansk 2 mech_infantrys moved from Poland to Belarus 2 artilleries moved from Vyborg to Karelia 1 infantry moved from Vyborg to Finland 1 mech_infantry moved from Germany to Eastern Poland 1 fighter moved from Southern Italy to Rostov 1 fighter moved from Southern Italy to Rostov 2 infantry moved from France to Western Germany Place Units - Germans 2 artilleries and 8 infantry placed in Western Germany 1 armour and 2 mech_infantrys placed in Novgorod 2 armour and 2 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 52 PUs; end with 52 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 62 PUs
Combat Hit Differential Summary :
Germans : 1.00 Americans : 3.00 Russians : -0.67
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Russians Russians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Russia to Samara 1 infantry moved from Russia to Vologda 1 fighter moved from Russia to Vologda 2 fighters moved from Northwest Persia to Samara 1 tactical_bomber moved from Northwest Persia to Samara Combat - Russians Battle in Samara Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 armour and 1 mech_infantry Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Samara, round 2 : 2/5 hits, 2,00 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Samara, round 2 : 2/2 hits, 0,83 expected hits 2 infantry owned by the Russians, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Samara Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Russians: 2 infantry Casualties for Germans: 1 armour and 1 mech_infantry Battle in Vologda Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Vologda, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 fighter and 1 infantry in Vologda, round 3 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Vologda, round 3 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 fighter and 1 infantry in Vologda, round 4 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Vologda, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Vologda retreated to Vologda Germans win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry Non Combat Move - Russians 1 fighter moved from Vologda to Russia 2 fighters and 1 tactical_bomber moved from Samara to Russia Place Units - Russians 2 artilleries and 4 infantry placed in Russia Turn Complete - Russians Russians collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
Germans : 1,17 Russians : -2,00
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Japanese Japanese buy 2 artilleries, 1 destroyer and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone 1 destroyer moved from 6 Sea Zone to 19 Sea Zone 2 fighters moved from Shantung to Manchuria 1 armour moved from Shantung to Jehol 1 tactical_bomber moved from Shantung to Manchuria 2 mech_infantrys moved from Shantung to Jehol 4 fighters moved from 6 Sea Zone to Manchuria 1 tactical_bomber moved from 6 Sea Zone to Manchuria 2 infantry moved from Korea to Manchuria 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 2 infantry moved from 19 Sea Zone to Manchuria Combat - Japanese Battle in 19 Sea Zone Japanese attack with 1 destroyer, 1 tactical_bomber and 1 transport Americans defend with 1 submarine and 1 transport; ANZAC defend with 1 transport Japanese roll dice for 1 destroyer, 1 tactical_bomber and 1 transport in 19 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 19 Sea Zone 1 transport owned by the ANZAC and 1 transport owned by the Americans lost in 19 Sea Zone Japanese win, taking 19 Sea Zone from Americans with 1 destroyer, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 20 Casualties for Americans: 1 submarine and 1 transport Casualties for ANZAC: 1 transport Battle in Jehol Japanese attack with 1 armour and 2 mech_infantrys ANZAC defend with 1 artillery and 1 infantry Japanese roll dice for 1 armour and 2 mech_infantrys in Jehol, round 2 : 1/3 hits, 0.83 expected hits Chinese roll dice for 1 artillery and 1 infantry in Jehol, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Jehol Japanese roll dice for 1 armour and 1 mech_infantry in Jehol, round 3 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 artillery in Jehol, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the ANZAC lost in Jehol Japanese win, taking Jehol from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 mech_infantry Casualties for ANZAC: 1 artillery and 1 infantry Battle in Manchuria Japanese attack with 6 fighters, 4 infantry and 2 tactical_bombers Americans defend with 1 artillery and 1 infantry; ANZAC defend with 2 fighters; Chinese defend with 3 artilleries and 3 infantry Japanese roll dice for 6 fighters, 4 infantry and 2 tactical_bombers in Manchuria, round 2 : 5/12 hits, 5.00 expected hits Chinese roll dice for 4 artilleries, 2 fighters and 4 infantry in Manchuria, round 2 : 5/10 hits, 4.00 expected hits 1 fighter owned by the Japanese, 4 infantry owned by the Japanese, 1 infantry owned by the Americans, 1 artillery owned by the Americans and 3 infantry owned by the Chinese lost in Manchuria Japanese roll dice for 5 fighters and 2 tactical_bombers in Manchuria, round 3 : 4/7 hits, 3.83 expected hits Chinese roll dice for 3 artilleries and 2 fighters in Manchuria, round 3 : 1/5 hits, 2.33 expected hits 1 fighter owned by the Japanese, 1 fighter owned by the ANZAC and 3 artilleries owned by the Chinese lost in Manchuria Japanese roll dice for 4 fighters and 2 tactical_bombers in Manchuria, round 4 : 2/6 hits, 3.33 expected hits Chinese roll dice for 1 fighter in Manchuria, round 4 : 0/1 hits, 0.67 expected hits 1 fighter owned by the ANZAC lost in Manchuria Japanese win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 16 Casualties for Japanese: 2 fighters and 4 infantry Casualties for Americans: 1 artillery and 1 infantry Casualties for Chinese: 3 artilleries and 3 infantry Casualties for ANZAC: 2 fighters Non Combat Move - Japanese 1 tactical_bomber moved from Manchuria to Korea 1 tactical_bomber moved from Manchuria to 6 Sea Zone 1 tactical_bomber moved from Korea to 6 Sea Zone 1 fighter moved from Manchuria to 6 Sea Zone 1 fighter moved from Manchuria to 6 Sea Zone 1 fighter moved from Manchuria to 6 Sea Zone 1 fighter moved from Manchuria to 6 Sea Zone 1 tactical_bomber moved from 19 Sea Zone to Japan Place Units - Japanese 1 destroyer placed in 6 Sea Zone 2 artilleries and 5 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3 Japanese collect 19 PUs (1 lost to blockades); end with 19 PUs
Combat Hit Differential Summary :
Americans : -0.17 Chinese : -1.00 Japanese : -0.50
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TripleA Manual Gamesave Post: Americans round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Americans Americans buy 3 armour, 5 artilleries, 5 infantry and 5 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery, 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 infantry, 4 submarines, 1 tactical_bomber and 1 transport moved from 33 Sea Zone to 17 Sea Zone Americans take 17 Sea Zone from Japanese 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 3 fighters, 4 submarines and 1 tactical_bomber moved from 17 Sea Zone to 6 Sea Zone 1 destroyer moved from 20 Sea Zone to 18 Sea Zone 1 destroyer moved from 18 Sea Zone to 6 Sea Zone 1 fighter moved from Kwangsi to 6 Sea Zone 1 submarine moved from 26 Sea Zone to 6 Sea Zone 3 artilleries and 3 infantry moved from Gibraltar to 91 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone 2 fighters moved from 112 Sea Zone to Germany 3 fighters moved from Norway to Germany 1 artillery and 1 infantry moved from Norway to Finland 1 artillery moved from Norway to Finland 1 bomber moved from Gibraltar to Denmark 1 artillery and 1 infantry moved from 112 Sea Zone to Denmark Combat - Americans Americans creates battle in territory 35 Sea Zone
Combat Hit Differential Summary :
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would you like to scramble from w germany or japan? i am not sure if you got any kamikaze left, but if you do - would you then like to use any of those?
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No scramble to sz112
Use all my kamikaze (6), 2 per CV -
TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Americans Americans buy 3 armour, 5 artilleries, 5 infantry and 5 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery, 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 infantry, 4 submarines, 1 tactical_bomber and 1 transport moved from 33 Sea Zone to 17 Sea Zone Americans take 17 Sea Zone from Japanese 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 3 fighters, 4 submarines and 1 tactical_bomber moved from 17 Sea Zone to 6 Sea Zone 1 destroyer moved from 20 Sea Zone to 18 Sea Zone 1 destroyer moved from 18 Sea Zone to 6 Sea Zone 1 fighter moved from Kwangsi to 6 Sea Zone 1 submarine moved from 26 Sea Zone to 6 Sea Zone 3 artilleries and 3 infantry moved from Gibraltar to 91 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone 2 fighters moved from 112 Sea Zone to Germany 3 fighters moved from Norway to Germany 1 artillery and 1 infantry moved from Norway to Finland 1 artillery moved from Norway to Finland 1 bomber moved from Gibraltar to Denmark 1 artillery and 1 infantry moved from 112 Sea Zone to Denmark Combat - Americans Americans creates battle in territory 35 Sea Zone Japanese scrambles 1 units out of Japan to defend against the attack in 6 Sea Zone Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 5,3 Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 3,6 Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 4,6 Battle in 6 Sea Zone Americans attack with 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 4 fighters, 5 submarines and 1 tactical_bomber Japanese defend with 2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 4 fighters, 3 tactical_bombers and 1 transport Americans roll dice for 5 submarines in 6 Sea Zone, round 2 : 1/5 hits, 1,67 expected hits Units damaged: 1 carrier owned by the Japanese Americans roll dice for 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 4 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 5/10 hits, 4,83 expected hits Units damaged: 2 carriers owned by the Japanese and 2 battleships owned by the Japanese Japanese roll dice for 2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 4 fighters, 3 tactical_bombers and 1 transport in 6 Sea Zone, round 2 : 6/15 hits, 7,67 expected hits Units damaged: 2 carriers owned by the Americans and 1 battleship owned by the Americans 3 submarines owned by the Americans and 1 carrier owned by the Japanese lost in 6 Sea Zone Americans roll dice for 2 submarines in 6 Sea Zone, round 3 : 0/2 hits, 0,67 expected hits Americans roll dice for 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 4 fighters and 1 tactical_bomber in 6 Sea Zone, round 3 : 3/10 hits, 4,83 expected hits Japanese roll dice for 2 battleships, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 3 tactical_bombers and 1 transport in 6 Sea Zone, round 3 : 4/14 hits, 7,33 expected hits 1 carrier owned by the Japanese, 2 destroyers owned by the Japanese and 3 carriers owned by the Americans lost in 6 Sea Zone Americans roll dice for 2 submarines in 6 Sea Zone, round 4 : 1/2 hits, 0,67 expected hits 1 carrier owned by the Japanese lost in 6 Sea Zone Americans roll dice for 1 battleship, 1 cruiser, 3 destroyers, 4 fighters and 1 tactical_bomber in 6 Sea Zone, round 4 : 5/10 hits, 4,83 expected hits Japanese roll dice for 4 fighters and 3 tactical_bombers in 6 Sea Zone, round 4 : 5/7 hits, 4,17 expected hits Japanese roll dice for 2 battleships, 1 cruiser and 1 transport in 6 Sea Zone, round 4 : 1/3 hits, 1,83 expected hits 3 tactical_bombers owned by the Japanese, 1 fighter owned by the Japanese, 1 submarine owned by the Americans, 1 cruiser owned by the Americans, 3 destroyers owned by the Americans, 1 fighter owned by the Americans and 1 cruiser owned by the Japanese lost in 6 Sea Zone Americans roll dice for 1 submarine in 6 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 battleship, 3 fighters and 1 tactical_bomber in 6 Sea Zone, round 5 : 2/5 hits, 2,83 expected hits Japanese roll dice for 3 fighters in 6 Sea Zone, round 5 : 3/3 hits, 2,00 expected hits Japanese roll dice for 2 battleships and 1 transport in 6 Sea Zone, round 5 : 0/2 hits, 1,33 expected hits 2 fighters owned by the Japanese, 1 tactical_bomber owned by the Americans and 2 fighters owned by the Americans lost in 6 Sea Zone Americans roll dice for 1 submarine in 6 Sea Zone, round 6 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 battleship and 1 fighter in 6 Sea Zone, round 6 : 1/2 hits, 1,17 expected hits Japanese roll dice for 1 fighter in 6 Sea Zone, round 6 : 1/1 hits, 0,67 expected hits Japanese roll dice for 2 battleships and 1 transport in 6 Sea Zone, round 6 : 1/2 hits, 1,33 expected hits 1 fighter owned by the Japanese, 1 submarine owned by the Americans and 1 fighter owned by the Americans lost in 6 Sea Zone Americans roll dice for 1 battleship in 6 Sea Zone, round 7 : 0/1 hits, 0,67 expected hits Japanese roll dice for 2 battleships and 1 transport in 6 Sea Zone, round 7 : 1/2 hits, 1,33 expected hits 1 battleship owned by the Americans lost in 6 Sea Zone Japanese win with 2 battleships and 1 transport remaining. Battle score for attacker is -36 Casualties for Americans: 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 4 fighters, 5 submarines and 1 tactical_bomber Casualties for Japanese: 3 carriers, 1 cruiser, 2 destroyers, 4 fighters and 3 tactical_bombers Battle in Finland Americans attack with 2 artilleries and 1 infantry Germans defend with 1 infantry Americans roll dice for 2 artilleries and 1 infantry in Finland, round 2 : 1/3 hits, 1,00 expected hits Germans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Finland Americans win, taking Finland from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Denmark Americans attack with 1 artillery, 1 bomber and 1 infantry Germans defend with 1 infantry Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Denmark, round 2 : 1/3 hits, 1,33 expected hits Germans roll dice for 1 infantry in Denmark, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Denmark Americans win, taking Denmark from Germans with 1 artillery and 1 bomber remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Germans: 1 infantry Battle in Iwo Jima Americans attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Iwo Jima Americans roll dice for 1 artillery in Iwo Jima, round 4 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Iwo Jima Americans win, taking Iwo Jima from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Battle in Germany Americans attack with 5 fighters Germans defend with 2 armour, 1 factory_major and 2 mech_infantrys Americans roll dice for 5 fighters in Germany, round 2 : 4/5 hits, 2,50 expected hits Germans roll dice for 2 armour and 2 mech_infantrys in Germany, round 2 : 1/4 hits, 1,67 expected hits 2 armour owned by the Germans, 1 fighter owned by the Americans and 2 mech_infantrys owned by the Germans lost in Germany Americans win with 4 fighters remaining. Battle score for attacker is 10 Casualties for Americans: 1 fighter Casualties for Germans: 2 armour and 2 mech_infantrys Non Combat Move - Americans 4 fighters moved from Germany to Norway 2 artilleries and 2 infantry moved from 112 Sea Zone to Norway 1 bomber moved from Denmark to Norway 1 carrier and 1 fighter moved from 91 Sea Zone to 112 Sea Zone 1 fighter moved from 112 Sea Zone to Norway 1 carrier, 2 fighters and 2 transports moved from 101 Sea Zone to 91 Sea Zone Place Units - Americans 5 transports placed in 101 Sea Zone 5 artilleries and 5 infantry placed in Eastern United States 3 armour placed in Norway Turn Complete - Americans Americans collect 64 PUs; end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Combat Hit Differential Summary :
Germans : -0,33 Americans : -4,33 Japanese : -5,67
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TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery moved from Kiangsu to Shantung Chinese take Shantung from Japanese 1 infantry moved from Anhwe to Jehol 1 fighter moved from Kwangsi to Jehol 1 infantry moved from Hunan to Anhwe 1 artillery and 2 infantry moved from Kiangsi to Anhwe Combat - Chinese Battle in Jehol Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 armour and 1 mech_infantry Chinese roll dice for 1 fighter and 1 infantry in Jehol, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 armour and 1 mech_infantry in Jehol, round 2 : 1/2 hits, 0,83 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol retreated to Jehol Japanese win with 1 armour remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 mech_infantry Trigger Chinese Destroy Factories Shantung Chinese: has removed 1 factory_minor owned by Chinese in Shantung Non Combat Move - Chinese 1 fighter moved from Jehol to Anhwe Place Units - Chinese 3 infantry placed in Chahar 2 artilleries and 3 infantry placed in Manchuria Turn Complete - Chinese Chinese collect 22 PUs; end with 22 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 28 PUs
Combat Hit Differential Summary :
Chinese : 0,33 Japanese : 0,17
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TripleA Manual Gamesave Post: British round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Combat Move - British 1 infantry moved from Norway to 112 Sea Zone 1 infantry and 1 transport moved from 112 Sea Zone to 114 Sea Zone 1 infantry moved from 114 Sea Zone to Germany 2 armour moved from Caucasus to Volgograd 1 bomber moved from Northwest Persia to Romania 1 fighter and 1 tactical_bomber moved from Northwest Persia to Volgograd 1 fighter and 1 tactical_bomber moved from Kiangsi to 19 Sea Zone 1 infantry moved from Kwangsi to Hunan 1 infantry moved from Burma to Yunnan 1 mech_infantry moved from Shan State to Malaya UK_Pacific take Malaya from Japanese 2 mech_infantrys moved from Shan State to Hunan 1 armour moved from Iraq to Caucasus 3 mech_infantrys moved from Persia to Caucasus 2 artilleries and 1 infantry moved from Northwest Persia to Caucasus 3 mech_infantrys moved from India to Eastern Persia 1 carrier moved from 81 Sea Zone to 98 Sea Zone 1 infantry moved from Rhodesia to Belgian Congo 1 artillery and 1 infantry moved from Egypt to Trans-Jordan 1 destroyer moved from 125 Sea Zone to 112 Sea Zone 4 fighters moved from 112 Sea Zone to 113 Sea Zone 1 fighter moved from United Kingdom to 113 Sea Zone Combat - British
Combat Hit Differential Summary :
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yet again i have to ask… would you like to scramble?
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No scramble