G40 2nd Ed. Scouse (Axis) v. Maxi (Allies) Game 4


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  • TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 3 artilleries, 1 carrier, 1 fighter, 3 infantry, 1 submarine and 3 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 armour, 3 artilleries and 4 infantry moved from Gibraltar to 91 Sea Zone
            1 armour, 3 artilleries, 2 carriers, 4 fighters, 4 infantry and 4 transports moved from 91 Sea Zone to 112 Sea Zone
            4 infantry moved from 112 Sea Zone to Norway
            3 artilleries moved from 112 Sea Zone to Norway
            1 armour moved from 112 Sea Zone to Norway
            1 submarine moved from 26 Sea Zone to 16 Sea Zone
            2 artilleries, 3 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
            2 artilleries, 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 3 fighters, 3 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 3 transports moved from 26 Sea Zone to 33 Sea Zone
            2 artilleries, 3 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
            2 infantry moved from French Indo China to Kwangsi
            1 fighter moved from French Indo China to Kwangsi
    
        Combat - Americans
            Battle in 16 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
                Japanese win with no units remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in Norway
                Americans attack with 1 armour, 3 artilleries and 4 infantry
                Germans defend with 1 infantry
                    Americans roll dice for 1 armour, 3 artilleries and 4 infantry in Norway, round 2 : 5/8 hits, 2,67 expected hits
                    Germans roll dice for 1 infantry in Norway, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Norway
                Americans win, taking Norway from Germans with 1 armour, 3 artilleries and 3 infantry remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Caroline Islands
                Americans attack with 2 artilleries, 3 infantry and 1 mech_infantry
                Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                    Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 : 1/2 hits, 1,17 expected hits
                    Americans roll dice for 2 artilleries, 3 infantry and 1 mech_infantry in Caroline Islands, round 2 : 0/6 hits, 1,67 expected hits
                    Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0,67 expected hits
                    1 aaGun owned by the Japanese lost in Caroline Islands
                    Americans roll dice for 2 artilleries, 3 infantry and 1 mech_infantry in Caroline Islands, round 3 : 2/6 hits, 1,67 expected hits
                    Japanese roll dice for 2 infantry in Caroline Islands, round 3 : 1/2 hits, 0,67 expected hits
                    2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
                Americans win, taking Caroline Islands from Japanese with 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 aaGun and 2 infantry
                Casualties for Americans: 1 infantry
            Battle in Kwangsi
                Americans attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 fighter and 2 infantry in Kwangsi, round 2 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Kwangsi
                Americans win, taking Kwangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            1 fighter moved from Kwangsi to Yunnan
            1 submarine moved from 10 Sea Zone to 25 Sea Zone
            1 submarine moved from 10 Sea Zone to 26 Sea Zone
            1 submarine moved from 10 Sea Zone to 30 Sea Zone
            1 submarine moved from 10 Sea Zone to 31 Sea Zone
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 carrier, 2 fighters, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
    
        Place Units - Americans
            2 transports placed in 101 Sea Zone
            2 artilleries and 2 infantry placed in Eastern United States
            1 carrier and 1 transport placed in 101 Sea Zone
            1 artillery, 1 fighter and 1 infantry placed in Eastern United States
            1 submarine placed in 10 Sea Zone
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5
            Americans collect 57 PUs; end with 58 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
    

    Combat Hit Differential Summary :

    Germans : 0,67
    Americans : 1,33
    Japanese : 0,67
    

    Savegame


  • TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Hopei to Chahar
            1 infantry moved from Kweichow to Anhwe
            1 fighter moved from Yunnan to Anhwe
    
        Combat - Chinese
            Battle in Chahar
                Chinese attack with 2 infantry
                Japanese defend with 1 artillery
                    Chinese roll dice for 2 infantry in Chahar, round 2 : 1/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 artillery in Chahar, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Chahar
                Chinese win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
            Battle in Anhwe
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 armour
                    Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 armour in Anhwe, round 2 : 0/1 hits, 0,50 expected hits
                    1 armour owned by the Japanese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 armour
    
        Non Combat Move - Chinese
            1 fighter moved from Anhwe to Kwangsi
            4 infantry moved from Yunnan to Kwangsi
    
        Place Units - Chinese
            1 artillery and 4 infantry placed in Kwangsi
    
        Turn Complete - Chinese
            Chinese collect 19 PUs; end with 19 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Chinese : 1,00
    Japanese : -0,83
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 3 artilleries, 1 carrier, 1 fighter, 3 infantry, 1 submarine and 3 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 armour, 3 artilleries and 4 infantry moved from Gibraltar to 91 Sea Zone
            1 armour, 3 artilleries, 2 carriers, 4 fighters, 4 infantry and 4 transports moved from 91 Sea Zone to 112 Sea Zone
            4 infantry moved from 112 Sea Zone to Norway
            3 artilleries moved from 112 Sea Zone to Norway
            1 armour moved from 112 Sea Zone to Norway
            1 submarine moved from 26 Sea Zone to 16 Sea Zone
            2 artilleries, 3 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
            2 artilleries, 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 3 fighters, 3 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 3 transports moved from 26 Sea Zone to 33 Sea Zone
            2 artilleries, 3 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
            2 infantry moved from French Indo China to Kwangsi
            1 fighter moved from French Indo China to Kwangsi
    
        Combat - Americans
            Battle in 16 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
                Japanese win with no units remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in Norway
                Americans attack with 1 armour, 3 artilleries and 4 infantry
                Germans defend with 1 infantry
                    Americans roll dice for 1 armour, 3 artilleries and 4 infantry in Norway, round 2 : 5/8 hits, 2,67 expected hits
                    Germans roll dice for 1 infantry in Norway, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Norway
                Americans win, taking Norway from Germans with 1 armour, 3 artilleries and 3 infantry remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Caroline Islands
                Americans attack with 2 artilleries, 3 infantry and 1 mech_infantry
                Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                    Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 : 1/2 hits, 1,17 expected hits
                    Americans roll dice for 2 artilleries, 3 infantry and 1 mech_infantry in Caroline Islands, round 2 : 0/6 hits, 1,67 expected hits
                    Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0,67 expected hits
                    1 aaGun owned by the Japanese lost in Caroline Islands
                    Americans roll dice for 2 artilleries, 3 infantry and 1 mech_infantry in Caroline Islands, round 3 : 2/6 hits, 1,67 expected hits
                    Japanese roll dice for 2 infantry in Caroline Islands, round 3 : 1/2 hits, 0,67 expected hits
                    2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
                Americans win, taking Caroline Islands from Japanese with 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 aaGun and 2 infantry
                Casualties for Americans: 1 infantry
            Battle in Kwangsi
                Americans attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 fighter and 2 infantry in Kwangsi, round 2 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Kwangsi
                Americans win, taking Kwangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            1 fighter moved from Kwangsi to Yunnan
            1 submarine moved from 10 Sea Zone to 25 Sea Zone
            1 submarine moved from 10 Sea Zone to 26 Sea Zone
            1 submarine moved from 10 Sea Zone to 30 Sea Zone
            1 submarine moved from 10 Sea Zone to 31 Sea Zone
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 carrier, 2 fighters, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
    
        Place Units - Americans
            2 transports placed in 101 Sea Zone
            2 artilleries and 2 infantry placed in Eastern United States
            1 carrier and 1 transport placed in 101 Sea Zone
            1 artillery, 1 fighter and 1 infantry placed in Eastern United States
            1 submarine placed in 10 Sea Zone
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5
            Americans collect 57 PUs; end with 58 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Hopei to Chahar
            1 infantry moved from Kweichow to Anhwe
            1 fighter moved from Yunnan to Anhwe
    
        Combat - Chinese
            Battle in Chahar
                Chinese attack with 2 infantry
                Japanese defend with 1 artillery
                    Chinese roll dice for 2 infantry in Chahar, round 2 : 1/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 artillery in Chahar, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Chahar
                Chinese win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
            Battle in Anhwe
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 armour
                    Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 armour in Anhwe, round 2 : 0/1 hits, 0,50 expected hits
                    1 armour owned by the Japanese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 armour
    
        Non Combat Move - Chinese
            1 fighter moved from Anhwe to Kwangsi
            4 infantry moved from Yunnan to Kwangsi
    
        Place Units - Chinese
            1 artillery and 4 infantry placed in Kwangsi
    
        Turn Complete - Chinese
            Chinese collect 19 PUs; end with 19 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 25 PUs
    
        Purchase Units - British
            British repair damage of 1x factory_major, 3x airfield; Remaining resources: 36 PUs; 
            British buy 1 armour and 3 fighters; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 mech_infantry moved from Tunisia to Libya
                  British take Libya from Italians
            2 armour moved from Yunnan to Malaya
            2 cruisers moved from 39 Sea Zone to 37 Sea Zone
            2 fighters and 1 tactical_bomber moved from Yunnan to 37 Sea Zone
    
        Combat - British
            Battle in 37 Sea Zone
                British attack with 2 cruisers, 2 fighters and 1 tactical_bomber
                Japanese defend with 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
                    British roll dice for 2 cruisers, 2 fighters and 1 tactical_bomber in 37 Sea Zone, round 2 : 3/5 hits, 2,67 expected hits
                    Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 37 Sea Zone, round 2 : 2/4 hits, 1,83 expected hits
                    1 carrier owned by the Japanese, 2 cruisers owned by the British and 1 destroyer owned by the Japanese lost in 37 Sea Zone
                    British roll dice for 2 fighters and 1 tactical_bomber in 37 Sea Zone, round 3 : 1/3 hits, 1,67 expected hits
                    Japanese roll dice for 1 fighter, 1 tactical_bomber and 1 transport in 37 Sea Zone, round 3 : 1/2 hits, 1,17 expected hits
                    1 tactical_bomber owned by the Japanese and 1 fighter owned by the British lost in 37 Sea Zone
                    British roll dice for 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 4 : 1/2 hits, 1,17 expected hits
                    Japanese roll dice for 1 fighter and 1 transport in 37 Sea Zone, round 4 : 0/1 hits, 0,67 expected hits
                    1 fighter owned by the Japanese lost in 37 Sea Zone
                    1 transport owned by the Japanese lost in 37 Sea Zone
                British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 18
                Casualties for British: 2 cruisers and 1 fighter
                Casualties for Japanese: 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
            Battle in Malaya
                British attack with 2 armour
                Japanese defend with 1 artillery, 1 harbour and 1 infantry
                    British roll dice for 2 armour in Malaya, round 2 : 1/2 hits, 1,00 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Malaya, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 armour owned by the British lost in Malaya
                    British roll dice for 1 armour in Malaya, round 3 : 1/1 hits, 0,50 expected hits
                    Japanese roll dice for 1 artillery in Malaya, round 3 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese and 1 armour owned by the British lost in Malaya
                Japanese win with no units remaining. Battle score for attacker is -5
                Casualties for British: 2 armour
                Casualties for Japanese: 1 artillery and 1 infantry
    
        Non Combat Move - British
            1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Kwangsi
            1 artillery moved from Yunnan to Kwangsi
            1 armour and 1 mech_infantry moved from Persia to Northwest Persia
                  British take Northwest Persia from Neutral_Allies
            1 armour moved from Tobruk to Egypt
            2 artilleries and 1 infantry moved from Trans-Jordan to Iraq
            2 infantry moved from Anglo Egyptian Sudan to Egypt
            1 bomber moved from Algeria to Persia
            1 infantry moved from Union of South Africa to Rhodesia
            1 infantry moved from India to 39 Sea Zone
            1 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone
            1 mech_infantry moved from India to 39 Sea Zone
            1 mech_infantry and 1 transport moved from 39 Sea Zone to 44 Sea Zone
            1 destroyer moved from 91 Sea Zone to 112 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 109 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 109 Sea Zone to United Kingdom
    
        Place Units - British
            3 fighters placed in United Kingdom
            British undo move 1.
            2 fighters placed in United Kingdom
            1 armour and 1 fighter placed in Persia
    
        Turn Complete - British
            British collect 36 PUs; end with 36 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs
    
        Place Units - UK_Pacific
            1 infantry and 2 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 8 PUs; end with 8 PUs
            Some Units in India change ownership: 1 infantry and 2 mech_infantrys
            Turning on Edit Mode
            EDIT: Removing units owned by British from 43 Sea Zone: 1 infantry and 1 transport
            EDIT: Adding units owned by British to 43 Sea Zone: 1 transport
            EDIT: Changing ownership of Borneo from Japanese to UK_Pacific
            EDIT: Removing units owned by British from 44 Sea Zone: 1 mech_infantry and 1 transport
            EDIT: Adding units owned by British to 44 Sea Zone: 1 transport
            EDIT: Changing ownership of Celebes from Japanese to British
            EDIT: Adding units owned by UK_Pacific to Borneo: 1 infantry
            EDIT: Adding units owned by British to Celebes: 1 mech_infantry
            EDIT: Changing PUs for UK_Pacific from 8 to 15
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by British from French Indo China: 1 infantry
            EDIT: Adding units owned by UK_Pacific to Kwangsi: 1 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : 0,67
    British : 0,00
    Americans : 1,33
    Chinese : 1,00
    Japanese : 0,17
    

    Savegame


  • TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 2 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour moved from Ukraine to Rostov
                  Italians take Rostov from Russians
            1 mech_infantry moved from Ukraine to Rostov
            1 armour and 1 mech_infantry moved from Rostov to Caucasus
            2 fighters moved from Ukraine to Caucasus
            1 bomber moved from Southern Italy to Caucasus
    
        Combat - Italians
            Battle in Caucasus
                Italians attack with 1 armour, 1 bomber, 2 fighters and 1 mech_infantry
                Russians defend with 1 armour
                    Italians roll dice for 1 armour, 1 bomber, 2 fighters and 1 mech_infantry in Caucasus, round 2 : 2/5 hits, 2.33 expected hits
                    Russians roll dice for 1 armour in Caucasus, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Russians lost in Caucasus
                Italians win, taking Caucasus from Russians with 1 armour, 1 bomber, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 6
                Casualties for Russians: 1 armour
    
        Non Combat Move - Italians
            2 fighters moved from Caucasus to Ukraine
            1 bomber moved from Caucasus to Ukraine
            1 armour moved from Romania to Ukraine
    
        Place Units - Italians
            2 armour placed in Ukraine
            1 fighter placed in Ukraine
            1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 21 PUs; end with 21 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.33
    Russians : -0.50
    

    Savegame


  • TripleA Turn Summary: ANZAC round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            2 fighters moved from Java to Kwangsi
            1 infantry moved from Hunan to Kwangsi
            2 fighters moved from New South Wales to 33 Sea Zone
            1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
            1 infantry moved from 33 Sea Zone to Caroline Islands
            1 artillery moved from 33 Sea Zone to Caroline Islands
            1 destroyer moved from 54 Sea Zone to 44 Sea Zone
            1 infantry moved from Trans-Jordan to Iraq
            1 infantry moved from Egypt to Trans-Jordan
            1 cruiser moved from 26 Sea Zone to 33 Sea Zone
    
        Place Units - ANZAC
            1 carrier, 1 submarine and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 18 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            2 fighters moved from Java to Kwangsi
            1 infantry moved from Hunan to Kwangsi
            2 fighters moved from New South Wales to 33 Sea Zone
            1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
            1 infantry moved from 33 Sea Zone to Caroline Islands
            1 artillery moved from 33 Sea Zone to Caroline Islands
            1 destroyer moved from 54 Sea Zone to 44 Sea Zone
            1 infantry moved from Trans-Jordan to Iraq
            1 infantry moved from Egypt to Trans-Jordan
            1 cruiser moved from 26 Sea Zone to 33 Sea Zone
    
        Place Units - ANZAC
            1 carrier, 1 submarine and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 18 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
    
        Combat Move - French
            1 infantry moved from Iraq to Northwest Persia
            1 infantry moved from Egypt to Trans-Jordan
            1 infantry moved from Tunisia to Libya
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 2 artilleries, 3 fighters, 2 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 2 PUs; 
    
        Combat Move - Germans
            3 armour moved from Bryansk to Russia
            3 bombers moved from Ukraine to Russia
            1 fighter moved from Eastern Poland to Russia
            3 tactical_bombers moved from Eastern Poland to Russia
            1 armour moved from Ukraine to Volgograd
                  Germans take Volgograd from Russians
            1 transport moved from 115 Sea Zone to 114 Sea Zone
            1 artillery moved from Poland to 114 Sea Zone
            1 artillery and 1 transport moved from 114 Sea Zone to 113 Sea Zone
            1 infantry moved from Western Germany to 113 Sea Zone
            1 artillery moved from 113 Sea Zone to Norway
            1 infantry moved from 113 Sea Zone to Norway
            2 fighters moved from Western Germany to Norway
            1 infantry moved from Novgorod to Archangel
                  Germans take Archangel from Russians
            1 mech_infantry moved from Eastern Poland to Smolensk
                  Germans take Smolensk from Russians
    
        Combat - Germans
            Battle in Norway
                Germans attack with 1 artillery, 2 fighters and 1 infantry
                Americans defend with 1 armour, 3 artilleries and 3 infantry
                    Germans roll dice for 1 artillery, 2 fighters and 1 infantry in Norway, round 2 : 2/4 hits, 1.67 expected hits
                    Americans roll dice for 1 armour, 3 artilleries and 3 infantry in Norway, round 2 : 3/7 hits, 2.50 expected hits
                    1 artillery owned by the Germans, 1 fighter owned by the Germans, 1 infantry owned by the Germans and 2 infantry owned by the Americans lost in Norway
                Americans win with 1 armour, 3 artilleries and 1 infantry remaining. Battle score for attacker is -11
                Casualties for Germans: 1 artillery, 1 fighter and 1 infantry
                Casualties for Americans: 2 infantry
                1 fighter owned by the Germans retreated
            Battle in Russia
                Germans attack with 3 armour, 3 bombers, 1 fighter and 3 tactical_bombers
                Russians defend with 4 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 2 fighters, 10 infantry and 1 tactical_bomber
                    AA fire in Russia : 1/7 hits, 1.17 expected hits
                    1 tactical_bomber owned by the Germans lost in Russia
                    Germans roll dice for 3 armour, 3 bombers, 1 fighter and 2 tactical_bombers in Russia, round 2 : 6/9 hits, 5.33 expected hits
                    Russians roll dice for 4 aaGuns, 3 artilleries, 2 fighters, 10 infantry and 1 tactical_bomber in Russia, round 2 : 4/16 hits, 6.17 expected hits
                    2 infantry owned by the Russians, 1 fighter owned by the Germans, 2 armour owned by the Germans, 4 aaGuns owned by the Russians and 1 tactical_bomber owned by the Germans lost in Russia
                    Germans roll dice for 1 armour, 3 bombers and 1 tactical_bomber in Russia, round 3 : 4/5 hits, 3.17 expected hits
                    Russians roll dice for 3 artilleries, 2 fighters, 8 infantry and 1 tactical_bomber in Russia, round 3 : 5/14 hits, 5.50 expected hits
                    4 infantry owned by the Russians, 3 bombers owned by the Germans, 1 armour owned by the Germans and 1 tactical_bomber owned by the Germans lost in Russia
                Russians win with 3 artilleries, 2 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is -59
                Casualties for Germans: 3 armour, 3 bombers, 1 fighter and 3 tactical_bombers
                Casualties for Russians: 4 aaGuns and 6 infantry
    
        Non Combat Move - Germans
            3 armour moved from Eastern Poland to Bryansk
            2 mech_infantrys moved from Eastern Poland to Bryansk
            1 infantry moved from Western Ukraine to Bryansk
            1 artillery moved from Eastern Poland to Belarus
            1 aaGun moved from Eastern Poland to Western Ukraine
            6 armour moved from Germany to Eastern Poland
            1 mech_infantry moved from Germany to Eastern Poland
            2 artilleries moved from Novgorod to Vyborg
            2 infantry moved from France to Western Germany
            2 mech_infantrys moved from Western Germany to Poland
            1 fighter moved from Norway to Western Germany
    
        Place Units - Germans
            2 fighters placed in Western Germany
            1 armour, 1 fighter and 1 mech_infantry placed in Novgorod
            1 transport placed in 113 Sea Zone
            2 artilleries placed in Western Germany
            1 mech_infantry placed in Germany
            2 infantry placed in Germany
            Germans undo move 6.
            2 infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 49 PUs; end with 51 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 56 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 66 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.83
    AA fire in Russia : : -0.17
    Americans : 0.50
    Russians : -2.67
    

    Savegame


  • TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            11 infantry moved from Manchuria to Korea
            1 infantry moved from Manchuria to Korea
            1 mech_infantry moved from Kiangsu to Jehol
                  Chinese take Jehol from Japanese
            2 infantry moved from Kazakhstan to Caucasus
            2 infantry moved from Samara to Volgograd
            1 fighter moved from Samara to Caucasus
            1 fighter and 1 tactical_bomber moved from Russia to Caucasus
            1 fighter moved from Russia to Volgograd
    
        Combat - Russians
            Battle in Volgograd
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 armour and 1 factory_minor
                    Russians roll dice for 1 fighter and 2 infantry in Volgograd, round 2 : 2/3 hits, 0,83 expected hits
                    Germans roll dice for 1 armour in Volgograd, round 2 : 0/1 hits, 0,50 expected hits
                    1 armour owned by the Germans lost in Volgograd
                Russians win, taking Volgograd from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 1 armour
            Battle in Korea
                Russians attack with 12 infantry
                Japanese defend with 2 artilleries and 6 infantry
                    Russians roll dice for 12 infantry in Korea, round 2 : 3/12 hits, 2,00 expected hits
                    Japanese roll dice for 2 artilleries and 6 infantry in Korea, round 2 : 3/8 hits, 2,67 expected hits
                    3 infantry owned by the Japanese and 3 infantry owned by the Russians lost in Korea
                    Russians roll dice for 9 infantry in Korea, round 3 : 0/9 hits, 1,50 expected hits
                    Japanese roll dice for 2 artilleries and 3 infantry in Korea, round 3 : 1/5 hits, 1,67 expected hits
                    1 infantry owned by the Russians lost in Korea
                    Russians roll dice for 8 infantry in Korea, round 4 : 0/8 hits, 1,33 expected hits
                    Japanese roll dice for 2 artilleries and 3 infantry in Korea, round 4 : 2/5 hits, 1,67 expected hits
                    2 infantry owned by the Russians lost in Korea
                    Russians roll dice for 6 infantry in Korea, round 5 : 1/6 hits, 1,00 expected hits
                    Japanese roll dice for 2 artilleries and 3 infantry in Korea, round 5 : 2/5 hits, 1,67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Korea
                    Russians roll dice for 4 infantry in Korea, round 6 : 2/4 hits, 0,67 expected hits
                    Japanese roll dice for 2 artilleries and 2 infantry in Korea, round 6 : 0/4 hits, 1,33 expected hits
                    2 infantry owned by the Japanese lost in Korea
                    Russians roll dice for 4 infantry in Korea, round 7 : 2/4 hits, 0,67 expected hits
                    Japanese roll dice for 2 artilleries in Korea, round 7 : 0/2 hits, 0,67 expected hits
                    2 artilleries owned by the Japanese lost in Korea
                Russians win, taking Korea from Japanese with 4 infantry remaining. Battle score for attacker is 2
                Casualties for Russians: 8 infantry
                Casualties for Japanese: 2 artilleries and 6 infantry
            Battle in Caucasus
                Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                Italians defend with 1 armour and 1 mech_infantry
                    Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Caucasus, round 2 : 0/5 hits, 2,00 expected hits
                    Italians roll dice for 1 armour and 1 mech_infantry in Caucasus, round 2 : 1/2 hits, 0,83 expected hits
                    1 infantry owned by the Russians lost in Caucasus
                    Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Caucasus, round 3 : 1/4 hits, 1,83 expected hits
                    Italians roll dice for 1 armour and 1 mech_infantry in Caucasus, round 3 : 1/2 hits, 0,83 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Caucasus
                 retreated to Caucasus
                Italians win with 1 armour remaining. Battle score for attacker is -2
                Casualties for Russians: 2 infantry
                Casualties for Italians: 1 mech_infantry
    
        Non Combat Move - Russians
            1 fighter moved from Volgograd to Russia
            2 infantry moved from Samara to Russia
            2 fighters and 1 tactical_bomber moved from Caucasus to Northwest Persia
            2 aaGuns moved from Manchuria to Korea
    
        Place Units - Russians
            2 artilleries and 6 infantry placed in Russia
    
        Turn Complete - Russians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,4,4,6,1,2,4,6,1,5,1,4,5,5,4
            Russians collect 20 PUs (3 lost to blockades); end with 20 PUs
    

    Combat Hit Differential Summary :

    Germans : -0,50
    Italians : 0,33
    Russians : -0,83
    Japanese : -1,67
    

    Savegame


  • TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 fighter, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 tactical_bombers moved from 6 Sea Zone to Korea
            3 fighters moved from 6 Sea Zone to Korea
            4 infantry moved from Japan to 6 Sea Zone
            4 infantry moved from 6 Sea Zone to Korea
            1 transport moved from 6 Sea Zone to 19 Sea Zone
            1 infantry moved from Shantung to 19 Sea Zone
            1 infantry moved from 19 Sea Zone to Manchuria
            1 artillery moved from Shantung to Jehol
            1 tactical_bomber moved from Kwangtung to 43 Sea Zone
            1 tactical_bomber moved from Kwangtung to Jehol
            1 fighter moved from Kwangtung to Jehol
            2 bombers moved from Kwangtung to 44 Sea Zone
            1 tactical_bomber moved from Kwangtung to Anhwe
            1 fighter moved from Kwangtung to Anhwe
            1 infantry moved from Shantung to Anhwe
            1 artillery moved from Kiangsi to Hunan
                  Japanese take Hunan from Chinese
    
        Combat - Japanese
            Battle in 43 Sea Zone
                Japanese attack with 1 tactical_bomber
                British defend with 1 transport
                    1 transport owned by the British lost in 43 Sea Zone
                Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in Manchuria
            Battle in Jehol
                Japanese attack with 1 artillery, 1 fighter and 1 tactical_bomber
                Russians defend with 1 mech_infantry
                    Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Jehol, round 2 : 1/3 hits, 1.50 expected hits
                    Chinese roll dice for 1 mech_infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians lost in Jehol
                Japanese win, taking Manchuria from Chinese, taking Jehol from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Russians: 1 mech_infantry
            Battle in Korea
                Japanese attack with 3 fighters, 4 infantry and 2 tactical_bombers
                Russians defend with 2 aaGuns and 4 infantry
                    AA fire in Korea : 0/5 hits, 0.83 expected hits
                    Japanese roll dice for 2 battleships and 1 cruiser in Korea, round 2 : 2/3 hits, 1.83 expected hits
                    Japanese roll dice for 3 fighters, 4 infantry and 2 tactical_bombers in Korea, round 2 : 5/9 hits, 3.50 expected hits
                    Russians roll dice for 2 aaGuns and 4 infantry in Korea, round 2 : 2/4 hits, 1.33 expected hits
                    2 infantry owned by the Japanese, 4 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Korea
                Japanese win, taking Korea from Russians with 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 16
                Casualties for Japanese: 2 infantry
                Casualties for Russians: 2 aaGuns and 4 infantry
            Battle in 44 Sea Zone
                Japanese attack with 2 bombers
                British defend with 1 transport; ANZAC defend with 1 destroyer
                    Japanese roll dice for 2 bombers in 44 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits
                    British roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 bomber owned by the Japanese and 1 destroyer owned by the ANZAC lost in 44 Sea Zone
                    1 transport owned by the British lost in 44 Sea Zone
                Japanese win with 1 bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 bomber
                Casualties for ANZAC: 1 destroyer
                Casualties for British: 1 transport
            Battle in Anhwe
                Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Anhwe, round 2 : 0/3 hits, 1.33 expected hits
                    Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Anhwe, round 3 : 0/3 hits, 1.33 expected hits
                    Chinese roll dice for 1 infantry in Anhwe, round 3 : 1/1 hits, 0.33 expected hits
                    1 tactical_bomber owned by the Japanese lost in Anhwe
                    Japanese roll dice for 1 fighter and 1 infantry in Anhwe, round 4 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Anhwe, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Anhwe
                Japanese win, taking Anhwe from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is -8
                Casualties for Japanese: 1 tactical_bomber
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 tactical_bomber could not land in 43 Sea Zone and was removed
            1 fighter moved from Anhwe to Shantung
            1 fighter moved from Jehol to Shantung
            1 tactical_bomber moved from Jehol to Shantung
            1 artillery moved from Kwangtung to Kiangsi
            3 fighters moved from Korea to 6 Sea Zone
            2 tactical_bombers moved from Korea to 6 Sea Zone
            1 bomber moved from 44 Sea Zone to Kiangsi
            1 infantry moved from Kwangtung to Kiangsi
    
        Place Units - Japanese
            1 fighter placed in 6 Sea Zone
            1 armour and 2 mech_infantrys placed in Shantung
            4 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 31 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    British : 0.67
    AA fire in Korea : : -0.83
    Chinese : -0.33
    Russians : 0.67
    Japanese : -1.50
    

    Savegame


  • TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 factory_minors, 2 fighters and 2 transports; Remaining resources: 4 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Kwangsi to Hunan
            1 fighter moved from Yunnan to Hunan
            1 submarine moved from 33 Sea Zone to 19 Sea Zone
                  Americans take 22 Sea Zone from Japanese
            2 artilleries, 2 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
            1 mech_infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
            1 mech_infantry moved from 35 Sea Zone to Philippines
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
            1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
            1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
    
        Combat - Americans
            Battle in Philippines
            Battle in 19 Sea Zone
                Americans attack with 1 submarine and 1 transport
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 19 Sea Zone
                    Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                Americans win, taking Philippines from Japanese, taking 19 Sea Zone from Japanese with 1 submarine and 1 transport remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Manchuria
                Americans attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 artillery and 1 infantry in Manchuria, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Manchuria, round 3 : 2/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Manchuria, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Manchuria
                Americans win, taking Manchuria from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Hunan
                Americans attack with 1 fighter and 1 infantry
                Japanese defend with 1 artillery
                    Americans roll dice for 1 fighter and 1 infantry in Hunan, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery in Hunan, round 2 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Hunan
                Americans win with 1 fighter remaining. Battle score for attacker is 1
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - Americans
            1 fighter moved from Hunan to Kwangsi
            1 submarine moved from 31 Sea Zone to 33 Sea Zone
            1 submarine moved from 25 Sea Zone to 33 Sea Zone
            1 submarine moved from 26 Sea Zone to 33 Sea Zone
            1 submarine moved from 30 Sea Zone to 33 Sea Zone
            1 submarine moved from 10 Sea Zone to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
            1 artillery and 1 infantry moved from 112 Sea Zone to Norway
            1 carrier and 2 fighters moved from 91 Sea Zone to 112 Sea Zone
            2 fighters moved from 112 Sea Zone to Norway
            1 fighter moved from Gibraltar to Norway
            1 carrier moved from 101 Sea Zone to 91 Sea Zone
            3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 fighter moved from Eastern United States to 91 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            3 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
            1 mech_infantry moved from Central United States to Eastern United States
            1 bomber moved from Egypt to Gibraltar
    
        Place Units - Americans
            1 carrier and 2 transports placed in 101 Sea Zone
            2 fighters placed in 101 Sea Zone
            1 factory_minor placed in Norway
            1 factory_minor placed in French Indo China
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6
            Americans collect 59 PUs; end with 63 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 88 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 33 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Americans to 20 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Americans : 0,67
    Japanese : 0,00
    

    Savegame


  • TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 4 artilleries and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kwangsi to Hunan
                  Chinese take Hunan from Japanese
            1 artillery and 3 infantry moved from Kwangsi to Kiangsi
            3 infantry moved from Kwangsi to Kwangtung
            1 infantry moved from Kwangsi to Kiangsi
            1 fighter moved from Kwangsi to Anhwe
            2 infantry moved from Chahar to Anhwe
    
        Combat - Chinese
            Battle in Kwangtung
                Chinese attack with 3 infantry
                Japanese defend with 1 factory_minor, 1 harbour and 1 infantry
                    Chinese roll dice for 3 infantry in Kwangtung, round 2 : 0/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in Kwangtung, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Kwangtung
                    Chinese roll dice for 2 infantry in Kwangtung, round 3 : 1/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Kwangtung, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kwangtung
                Chinese win, taking Kwangtung from Japanese with 2 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Kiangsi
                Chinese attack with 1 artillery and 4 infantry
                Japanese defend with 1 artillery, 1 bomber and 1 infantry
                    Chinese roll dice for 1 artillery and 4 infantry in Kiangsi, round 2 : 1/5 hits, 1,17 expected hits
                    Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Kiangsi, round 2 : 1/3 hits, 0,83 expected hits
                    1 bomber owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi
                    Chinese roll dice for 1 artillery and 3 infantry in Kiangsi, round 3 : 1/4 hits, 1,00 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Kiangsi, round 3 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi
                    Chinese roll dice for 1 artillery and 2 infantry in Kiangsi, round 4 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 artillery in Kiangsi, round 4 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 artillery and 2 infantry in Kiangsi, round 5 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 artillery in Kiangsi, round 5 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Kiangsi
                Chinese win, taking Kiangsi from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 13
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 1 artillery, 1 bomber and 1 infantry
            Battle in Anhwe
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 2 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Anhwe to Hunan
            1 fighter moved from Hunan to Kwangsi
    
        Place Units - Chinese
            3 artilleries and 3 infantry placed in Manchuria
            1 artillery placed in Kiangsu
    
        Turn Complete - Chinese
            Chinese collect 20 PUs; end with 20 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0,50
    Japanese : 0,83
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 factory_minors, 2 fighters and 2 transports; Remaining resources: 4 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Kwangsi to Hunan
            1 fighter moved from Yunnan to Hunan
            1 submarine moved from 33 Sea Zone to 19 Sea Zone
                  Americans take 22 Sea Zone from Japanese
            2 artilleries, 2 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
            1 mech_infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
            1 mech_infantry moved from 35 Sea Zone to Philippines
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
            1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
            1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
    
        Combat - Americans
            Battle in Philippines
            Battle in 19 Sea Zone
                Americans attack with 1 submarine and 1 transport
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 19 Sea Zone
                    Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                Americans win, taking Philippines from Japanese, taking 19 Sea Zone from Japanese with 1 submarine and 1 transport remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Manchuria
                Americans attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 artillery and 1 infantry in Manchuria, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Manchuria, round 3 : 2/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Manchuria, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Manchuria
                Americans win, taking Manchuria from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Hunan
                Americans attack with 1 fighter and 1 infantry
                Japanese defend with 1 artillery
                    Americans roll dice for 1 fighter and 1 infantry in Hunan, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery in Hunan, round 2 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Hunan
                Americans win with 1 fighter remaining. Battle score for attacker is 1
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - Americans
            1 fighter moved from Hunan to Kwangsi
            1 submarine moved from 31 Sea Zone to 33 Sea Zone
            1 submarine moved from 25 Sea Zone to 33 Sea Zone
            1 submarine moved from 26 Sea Zone to 33 Sea Zone
            1 submarine moved from 30 Sea Zone to 33 Sea Zone
            1 submarine moved from 10 Sea Zone to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
            1 artillery and 1 infantry moved from 112 Sea Zone to Norway
            1 carrier and 2 fighters moved from 91 Sea Zone to 112 Sea Zone
            2 fighters moved from 112 Sea Zone to Norway
            1 fighter moved from Gibraltar to Norway
            1 carrier moved from 101 Sea Zone to 91 Sea Zone
            3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 fighter moved from Eastern United States to 91 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            3 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
            1 mech_infantry moved from Central United States to Eastern United States
            1 bomber moved from Egypt to Gibraltar
    
        Place Units - Americans
            1 carrier and 2 transports placed in 101 Sea Zone
            2 fighters placed in 101 Sea Zone
            1 factory_minor placed in Norway
            1 factory_minor placed in French Indo China
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6
            Americans collect 59 PUs; end with 63 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 88 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 33 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Americans to 20 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 4 artilleries and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kwangsi to Hunan
                  Chinese take Hunan from Japanese
            1 artillery and 3 infantry moved from Kwangsi to Kiangsi
            3 infantry moved from Kwangsi to Kwangtung
            1 infantry moved from Kwangsi to Kiangsi
            1 fighter moved from Kwangsi to Anhwe
            2 infantry moved from Chahar to Anhwe
    
        Combat - Chinese
            Battle in Kwangtung
                Chinese attack with 3 infantry
                Japanese defend with 1 factory_minor, 1 harbour and 1 infantry
                    Chinese roll dice for 3 infantry in Kwangtung, round 2 : 0/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in Kwangtung, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Kwangtung
                    Chinese roll dice for 2 infantry in Kwangtung, round 3 : 1/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Kwangtung, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kwangtung
                Chinese win, taking Kwangtung from Japanese with 2 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Kiangsi
                Chinese attack with 1 artillery and 4 infantry
                Japanese defend with 1 artillery, 1 bomber and 1 infantry
                    Chinese roll dice for 1 artillery and 4 infantry in Kiangsi, round 2 : 1/5 hits, 1,17 expected hits
                    Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Kiangsi, round 2 : 1/3 hits, 0,83 expected hits
                    1 bomber owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi
                    Chinese roll dice for 1 artillery and 3 infantry in Kiangsi, round 3 : 1/4 hits, 1,00 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Kiangsi, round 3 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi
                    Chinese roll dice for 1 artillery and 2 infantry in Kiangsi, round 4 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 artillery in Kiangsi, round 4 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 artillery and 2 infantry in Kiangsi, round 5 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 artillery in Kiangsi, round 5 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Kiangsi
                Chinese win, taking Kiangsi from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 13
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 1 artillery, 1 bomber and 1 infantry
            Battle in Anhwe
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 2 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Anhwe to Hunan
            1 fighter moved from Hunan to Kwangsi
    
        Place Units - Chinese
            3 artilleries and 3 infantry placed in Manchuria
            1 artillery placed in Kiangsu
    
        Turn Complete - Chinese
            Chinese collect 20 PUs; end with 20 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUs
    
        Purchase Units - British
            British repair damage of 5x factory_major; Remaining resources: 36 PUs; 
            British buy 1 artillery, 1 fighter, 1 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 armour and 1 mech_infantry moved from Northwest Persia to Caucasus
            1 armour moved from Persia to Caucasus
            1 fighter moved from Persia to Caucasus
            1 destroyer moved from 112 Sea Zone to 125 Sea Zone
            2 fighters moved from 112 Sea Zone to 125 Sea Zone
            2 fighters moved from United Kingdom to 125 Sea Zone
    
        Combat - British
            Battle in 125 Sea Zone
                British attack with 1 destroyer and 4 fighters
                Germans defend with 1 destroyer
                    British roll dice for 1 destroyer and 4 fighters in 125 Sea Zone, round 2 : 1/5 hits, 2,33 expected hits
                    Germans roll dice for 1 destroyer in 125 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Germans lost in 125 Sea Zone
                British win, taking 125 Sea Zone from Germans with 1 destroyer and 4 fighters remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
            Battle in Caucasus
                British attack with 2 armour, 1 fighter and 1 mech_infantry
                Italians defend with 1 armour
                    British roll dice for 2 armour, 1 fighter and 1 mech_infantry in Caucasus, round 2 : 0/4 hits, 1,67 expected hits
                    Italians roll dice for 1 armour in Caucasus, round 2 : 1/1 hits, 0,50 expected hits
                    1 mech_infantry owned by the British lost in Caucasus
                    British roll dice for 2 armour and 1 fighter in Caucasus, round 3 : 3/3 hits, 1,50 expected hits
                    Italians roll dice for 1 armour in Caucasus, round 3 : 0/1 hits, 0,50 expected hits
                    1 armour owned by the Italians lost in Caucasus
                British win, taking Caucasus from Italians with 2 armour and 1 fighter remaining. Battle score for attacker is 2
                Casualties for British: 1 mech_infantry
                Casualties for Italians: 1 armour
    
        Non Combat Move - British
            1 fighter moved from Caucasus to Northwest Persia
            1 bomber moved from Persia to Northwest Persia
            2 artilleries and 1 infantry moved from Iraq to Northwest Persia
            1 armour moved from Egypt to Iraq
            1 tactical_bomber moved from Egypt to Northwest Persia
            1 artillery, 1 fighter and 1 tactical_bomber moved from Kwangsi to Kiangsi
            1 armour, 1 artillery and 2 infantry moved from United Kingdom to 109 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 109 Sea Zone to 112 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 112 Sea Zone to Norway
            4 fighters moved from 125 Sea Zone to 112 Sea Zone
            3 mech_infantrys moved from India to Shan State
            1 infantry moved from India to Burma
    
        Place Units - British
            1 transport placed in 106 Sea Zone
            1 infantry placed in United Kingdom
            3 mech_infantrys placed in Persia
            1 artillery and 1 fighter placed in United Kingdom
    
        Turn Complete - British
            British collect 39 PUs; end with 39 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUs
    
        Place Units - UK_Pacific
            1 infantry and 3 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 15 PUs; end with 15 PUs
            Units Change Ownership
                Some Units in Kwangsi change ownership: 1 infantry
                Some Units in India change ownership: 1 infantry and 3 mech_infantrys
                Some Units in Borneo change ownership: 1 infantry
    

    Combat Hit Differential Summary :

    Germans : -0,33
    British : -1,50
    Italians : 0,00
    Americans : 0,67
    Chinese : -0,50
    Japanese : 0,83
    

    Savegame


  • TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 1 artillery, 1 fighter and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            3 armour moved from Ukraine to Russia
            3 fighters moved from Ukraine to Russia
            1 bomber moved from Ukraine to Russia
    
        Combat - Italians
            Battle in Russia
                Italians attack with 3 armour, 1 bomber and 3 fighters
                Russians defend with 1 airfield, 5 artilleries, 1 factory_major, 1 fighter and 12 infantry
                    Italians roll dice for 3 armour, 1 bomber and 3 fighters in Russia, round 2 : 3/7 hits, 3.67 expected hits
                    Russians roll dice for 5 artilleries, 1 fighter and 12 infantry in Russia, round 2 : 6/18 hits, 6.33 expected hits
                    3 infantry owned by the Russians, 3 fighters owned by the Italians and 3 armour owned by the Italians lost in Russia
                 retreated to Russia
                Russians win with 5 artilleries, 1 fighter and 9 infantry remaining. Battle score for attacker is -39
                Casualties for Italians: 3 armour and 3 fighters
                Casualties for Russians: 3 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Russia to Romania
    
        Place Units - Italians
            3 infantry placed in Ukraine
            1 artillery and 1 fighter placed in Southern Italy
            1 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 19 PUs; end with 19 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.67
    Russians : -0.33
    

    Savegame


  • TripleA Turn Summary: ANZAC round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 bomber and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Trans-Jordan to Egypt
            1 infantry moved from Iraq to Trans-Jordan
            1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
            1 artillery and 1 infantry moved from 19 Sea Zone to Jehol
            2 fighters moved from 33 Sea Zone to Manchuria
            1 carrier and 1 submarine moved from 62 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            2 fighters moved from Kwangsi to Kiangsi
            1 infantry moved from Kwangsi to Kiangsi
    
        Combat - ANZAC
            Battle in Jehol
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 artillery
                    ANZAC roll dice for 1 artillery and 1 infantry in Jehol, round 2 : 2/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery in Jehol, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Jehol
                ANZAC win, taking Jehol from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 artillery and 1 bomber placed in Queensland
            1 transport placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 18 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 1,33
    Japanese : -0,33
    

    Savegame


  • TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 bomber and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Trans-Jordan to Egypt
            1 infantry moved from Iraq to Trans-Jordan
            1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
            1 artillery and 1 infantry moved from 19 Sea Zone to Jehol
            2 fighters moved from 33 Sea Zone to Manchuria
            1 carrier and 1 submarine moved from 62 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            2 fighters moved from Kwangsi to Kiangsi
            1 infantry moved from Kwangsi to Kiangsi
    
        Combat - ANZAC
            Battle in Jehol
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 artillery
                    ANZAC roll dice for 1 artillery and 1 infantry in Jehol, round 2 : 2/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery in Jehol, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Jehol
                ANZAC win, taking Jehol from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 artillery and 1 bomber placed in Queensland
            1 transport placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 18 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
    
        Combat Move - French
            1 infantry moved from Trans-Jordan to Egypt
            1 infantry moved from Northwest Persia to Caucasus
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 1,33
    Japanese : -0,33
    

    Savegame


  • TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 2 artilleries, 8 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 infantry moved from Western Germany to 113 Sea Zone
            2 artilleries moved from Western Germany to 113 Sea Zone
            2 artilleries moved from 113 Sea Zone to Norway
            2 infantry moved from 113 Sea Zone to Norway
            1 armour and 1 mech_infantry moved from Bryansk to Tambov
                  Germans take Tambov from Russians
            1 armour and 1 mech_infantry moved from Tambov to Samara
                  Germans take Samara from Russians
            2 armour and 1 mech_infantry moved from Bryansk to Volgograd
            1 infantry moved from Archangel to Vologda
                  Germans take Vologda from Russians
            1 fighter moved from Novgorod to Volgograd
    
        Combat - Germans
            Battle in Norway
                Germans attack with 2 artilleries and 2 infantry
                British defend with 1 armour, 1 artillery and 2 infantry; Americans defend with 1 armour, 4 artilleries, 1 factory_minor, 3 fighters and 2 infantry
                    Germans roll dice for 2 artilleries and 2 infantry in Norway, round 2 : 1/4 hits, 1.33 expected hits
                    Americans roll dice for 2 armour, 5 artilleries, 3 fighters and 4 infantry in Norway, round 2 : 9/14 hits, 6.00 expected hits
                    2 artilleries owned by the Germans, 2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Norway
                Americans win with 2 armour, 5 artilleries, 3 fighters and 3 infantry remaining. Battle score for attacker is -11
                Casualties for Germans: 2 artilleries and 2 infantry
                Casualties for Americans: 1 infantry
            Battle in Volgograd
                Germans attack with 2 armour, 1 fighter and 1 mech_infantry
                Russians defend with 1 factory_minor and 2 infantry
                    Germans roll dice for 2 armour, 1 fighter and 1 mech_infantry in Volgograd, round 2 : 3/4 hits, 1.67 expected hits
                    Russians roll dice for 2 infantry in Volgograd, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians lost in Volgograd
                Germans win, taking Volgograd from Russians with 2 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Germans
            1 fighter moved from Volgograd to Rostov
            1 infantry moved from Bryansk to Rostov
            1 mech_infantry moved from Smolensk to Rostov
            1 aaGun moved from Western Ukraine to Ukraine
            6 armour and 1 mech_infantry moved from Eastern Poland to Bryansk
            1 artillery moved from Belarus to Bryansk
            2 mech_infantrys moved from Poland to Belarus
            2 artilleries moved from Vyborg to Karelia
            1 infantry moved from Vyborg to Finland
            1 mech_infantry moved from Germany to Eastern Poland
            1 fighter moved from Southern Italy to Rostov
            1 fighter moved from Southern Italy to Rostov
            2 infantry moved from France to Western Germany
    
        Place Units - Germans
            2 artilleries and 8 infantry placed in Western Germany
            1 armour and 2 mech_infantrys placed in Novgorod
            2 armour and 2 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Germans collect 52 PUs; end with 52 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 62 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.00
    Americans : 3.00
    Russians : -0.67
    

    Savegame


  • TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Russia to Samara
            1 infantry moved from Russia to Vologda
            1 fighter moved from Russia to Vologda
            2 fighters moved from Northwest Persia to Samara
            1 tactical_bomber moved from Northwest Persia to Samara
    
        Combat - Russians
            Battle in Samara
                Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 1 armour and 1 mech_infantry
                    Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Samara, round 2 : 2/5 hits, 2,00 expected hits
                    Germans roll dice for 1 armour and 1 mech_infantry in Samara, round 2 : 2/2 hits, 0,83 expected hits
                    2 infantry owned by the Russians, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Samara
                Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Russians: 2 infantry
                Casualties for Germans: 1 armour and 1 mech_infantry
            Battle in Vologda
                Russians attack with 1 fighter and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 1 infantry in Vologda, round 2 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 fighter and 1 infantry in Vologda, round 3 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Vologda, round 3 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 fighter and 1 infantry in Vologda, round 4 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Vologda, round 4 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Vologda
                 retreated to Vologda
                Germans win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Russians
            1 fighter moved from Vologda to Russia
            2 fighters and 1 tactical_bomber moved from Samara to Russia
    
        Place Units - Russians
            2 artilleries and 4 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 17 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Germans : 1,17
    Russians : -2,00
    

    Savegame


  • TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries, 1 destroyer and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone
            1 destroyer moved from 6 Sea Zone to 19 Sea Zone
            2 fighters moved from Shantung to Manchuria
            1 armour moved from Shantung to Jehol
            1 tactical_bomber moved from Shantung to Manchuria
            2 mech_infantrys moved from Shantung to Jehol
            4 fighters moved from 6 Sea Zone to Manchuria
            1 tactical_bomber moved from 6 Sea Zone to Manchuria
            2 infantry moved from Korea to Manchuria
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
            2 infantry moved from 19 Sea Zone to Manchuria
    
        Combat - Japanese
            Battle in 19 Sea Zone
                Japanese attack with 1 destroyer, 1 tactical_bomber and 1 transport
                Americans defend with 1 submarine and 1 transport; ANZAC defend with 1 transport
                    Japanese roll dice for 1 destroyer, 1 tactical_bomber and 1 transport in 19 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 19 Sea Zone
                    1 transport owned by the ANZAC and 1 transport owned by the Americans lost in 19 Sea Zone
                Japanese win, taking 19 Sea Zone from Americans with 1 destroyer, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 20
                Casualties for Americans: 1 submarine and 1 transport
                Casualties for ANZAC: 1 transport
            Battle in Jehol
                Japanese attack with 1 armour and 2 mech_infantrys
                ANZAC defend with 1 artillery and 1 infantry
                    Japanese roll dice for 1 armour and 2 mech_infantrys in Jehol, round 2 : 1/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Jehol, round 2 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Jehol
                    Japanese roll dice for 1 armour and 1 mech_infantry in Jehol, round 3 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 artillery in Jehol, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the ANZAC lost in Jehol
                Japanese win, taking Jehol from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 mech_infantry
                Casualties for ANZAC: 1 artillery and 1 infantry
            Battle in Manchuria
                Japanese attack with 6 fighters, 4 infantry and 2 tactical_bombers
                Americans defend with 1 artillery and 1 infantry; ANZAC defend with 2 fighters; Chinese defend with 3 artilleries and 3 infantry
                    Japanese roll dice for 6 fighters, 4 infantry and 2 tactical_bombers in Manchuria, round 2 : 5/12 hits, 5.00 expected hits
                    Chinese roll dice for 4 artilleries, 2 fighters and 4 infantry in Manchuria, round 2 : 5/10 hits, 4.00 expected hits
                    1 fighter owned by the Japanese, 4 infantry owned by the Japanese, 1 infantry owned by the Americans, 1 artillery owned by the Americans and 3 infantry owned by the Chinese lost in Manchuria
                    Japanese roll dice for 5 fighters and 2 tactical_bombers in Manchuria, round 3 : 4/7 hits, 3.83 expected hits
                    Chinese roll dice for 3 artilleries and 2 fighters in Manchuria, round 3 : 1/5 hits, 2.33 expected hits
                    1 fighter owned by the Japanese, 1 fighter owned by the ANZAC and 3 artilleries owned by the Chinese lost in Manchuria
                    Japanese roll dice for 4 fighters and 2 tactical_bombers in Manchuria, round 4 : 2/6 hits, 3.33 expected hits
                    Chinese roll dice for 1 fighter in Manchuria, round 4 : 0/1 hits, 0.67 expected hits
                    1 fighter owned by the ANZAC lost in Manchuria
                Japanese win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 16
                Casualties for Japanese: 2 fighters and 4 infantry
                Casualties for Americans: 1 artillery and 1 infantry
                Casualties for Chinese: 3 artilleries and 3 infantry
                Casualties for ANZAC: 2 fighters
    
        Non Combat Move - Japanese
            1 tactical_bomber moved from Manchuria to Korea
            1 tactical_bomber moved from Manchuria to 6 Sea Zone
            1 tactical_bomber moved from Korea to 6 Sea Zone
            1 fighter moved from Manchuria to 6 Sea Zone
            1 fighter moved from Manchuria to 6 Sea Zone
            1 fighter moved from Manchuria to 6 Sea Zone
            1 fighter moved from Manchuria to 6 Sea Zone
            1 tactical_bomber moved from 19 Sea Zone to Japan
    
        Place Units - Japanese
            1 destroyer placed in 6 Sea Zone
            2 artilleries and 5 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3
            Japanese collect 19 PUs (1 lost to blockades); end with 19 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.17
    Chinese : -1.00
    Japanese : -0.50
    

    Savegame


  • TripleA Manual Gamesave Post: Americans round 7

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 3 armour, 5 artilleries, 5 infantry and 5 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery, 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 infantry, 4 submarines, 1 tactical_bomber and 1 transport moved from 33 Sea Zone to 17 Sea Zone
                  Americans take 17 Sea Zone from Japanese
            1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
            1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 3 fighters, 4 submarines and 1 tactical_bomber moved from 17 Sea Zone to 6 Sea Zone
            1 destroyer moved from 20 Sea Zone to 18 Sea Zone
            1 destroyer moved from 18 Sea Zone to 6 Sea Zone
            1 fighter moved from Kwangsi to 6 Sea Zone
            1 submarine moved from 26 Sea Zone to 6 Sea Zone
            3 artilleries and 3 infantry moved from Gibraltar to 91 Sea Zone
            3 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone
            2 fighters moved from 112 Sea Zone to Germany
            3 fighters moved from Norway to Germany
            1 artillery and 1 infantry moved from Norway to Finland
            1 artillery moved from Norway to Finland
            1 bomber moved from Gibraltar to Denmark
            1 artillery and 1 infantry moved from 112 Sea Zone to Denmark
    
        Combat - Americans
            Americans creates battle in territory 35 Sea Zone
    

    Combat Hit Differential Summary :

    Savegame

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